Fidel Wicked - Memories (Do You Remember?)

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Alex Kaulfild
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Remove all from Tags because you have it in other places.
Add "electro" to Tags
Set combo-colours
You can volume down 01:04:291 - 01:33:823
Also i think that preview point looks better in 02:49:294
You have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix it :!:
00:31:478 (4) - very strange slider, make common sliderwave (like in %image)
00:45:541 (1) - x=364 y=56 for good blanket
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping
01:51:168 (4,5) - improve blanket
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping
02:18:356 (4,1) - so far
03:08:045 (5) - nc
03:18:475 (1) - move to 03:18:592 :!: also i think it should be end in 03:23:045
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further
00:34:056 (2,3) - don't stack
00:35:931 (1,2,3,4) - really nice pattern!
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd
01:22:807 (1) - don't see any reason to nc
01:26:557 (1) - ^
01:28:315 (1) - move to 01:28:438
02:15:543 (5) - nc?
02:23:043 (2,4) - try to avoid overlap
02:25:387 (1) - remove nc
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045
00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd)
00:34:056 (2,3) - don't stack
00:37:806 (6,2) - try to avoid overlap
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy)
02:48:357 (7) - ^
03:02:419 (5) - ^ :!:
01:15:307 (6,1) - stack like in 01:13:432 (3,4)
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2)
02:15:543 (1,2,3) - make identical jumps
02:24:684 (1) - change to triple by circles
03:19:412 (1) - i think it should be end in 03:23:045
Good luck!
{end of mod}
Topic Starter
Sakurauchi Riko

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Remove all from Tags because you have it in other places.
Add "electro" to Tags done
Set combo-colours done
You can volume down 01:04:291 - 01:33:823 sounds good
Also i think that preview point looks better in 02:49:294 i put it on the red tick before, think its good now
You have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix it :!:what happened there oO. Fixed
00:31:478 (4) - very strange slider, make common sliderwave (like in %image) oki
00:45:541 (1) - x=364 y=56 for good blanket fixed
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping i changed it butz i think the spinner might be too short now :s
01:51:168 (4,5) - improve blanket improved
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping ^
02:18:356 (4,1) - so far i think its okay (dunno if its rankable with a non-snapped thing)
03:08:045 (5) - nc fixed
03:18:475 (1) - move to 03:18:592 :!: also i think it should be end in 03:23:045 changed
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap will be done soon, totally forgot about aimod
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange youre right
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further fixed
00:34:056 (2,3) - don't stack okok
00:35:931 (1,2,3,4) - really nice pattern! ty
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd yeap, thats what i thought. Fixed.
01:22:807 (1) - don't see any reason to nc left the NC but removed NC on the note after
01:26:557 (1) - ^ ^
01:28:315 (1) - move to 01:28:438 ok
02:15:543 (5) - nc? why not
02:23:043 (2,4) - try to avoid overlap fixed
02:25:387 (1) - remove nc o, sure. fixed
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045 yeeee
00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd) just slightly adjust my slider, didnt change it cuz i think it looks decent
00:34:056 (2,3) - don't stack ok
00:37:806 (6,2) - try to avoid overlap fixed
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy) changed
02:48:357 (7) - ^ ^
03:02:419 (5) - ^ :!:^ (did it with the others too)
01:15:307 (6,1) - stack like in 01:13:432 (3,4) oki
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2) oki
02:15:543 (1,2,3) - make identical jumps i made a "pattern" there to make it less boring, think its okay
02:24:684 (1) - change to triple by circles ok
03:19:412 (1) - i think it should be end in 03:23:045 yea
Good luck!
{end of mod}
Thank you very much for your in-depth mod, it helped a lot. Also your english is absolutely fine! (:
kricher
i suck at mapping normal and easy maps and cant mod them. sorry
00:08:743 (7) - blanket but the pattern is nice so do what you want
00:33:353 - 00:33:587 - missed beats
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) -
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) -
02:16:949 (4,5,6) - make this a stream.i think it will sound better
00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) -
00:27:259 (4) - this slider might be hard to read for new players.
00:33:353 - 00:33:587 - again 2 missed notes like insane diff
01:23:745 (3) - blanket
02:07:105 (6) - blanket
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before
02:16:949 (4,5,6) - make this a stream

pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map

you could rename hard to advanced and insane to hard since its 3.55 and 3.12
Topic Starter
Sakurauchi Riko

kricher wrote:

i suck at mapping normal and easy maps and cant mod them. sorry
00:08:743 (7) - blanket but the pattern is nice so do what you want fixed
00:33:353 - 00:33:587 - missed beats feels awkward when i place notes there, think there must be no notes
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) - blanket fixed. overlap (stacking) ok imo
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) - its okay, i like that pattern
02:16:949 (4,5,6) - make this a stream.i think it will sound better good point
00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) - i dont really get it
00:27:259 (4) - this slider might be hard to read for new players. true, increased spacing so its easier to read
00:33:353 - 00:33:587 - again 2 missed notes like insane diff same
01:23:745 (3) - blanket fixed
02:07:105 (6) - blanket ^
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before its ok, good readable imo
02:16:949 (4,5,6) - make this a stream ye

pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map

you could rename hard to advanced and insane to hard since its 3.55 and 3.12 thats a point. i changed the diff names your way
Thanks for your mod, I'll do my part of m4m very soon
Kantzm8
01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes.
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much.
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653
03:00:310 (8,1) - Make this jump slightly smaller.
02:54:802 (7,1) - This makes more sense as a triple like the rest.
00:33:822 (1,2) - I would add a clap to these two notes.
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times.
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more.

Really nice mapset, would be surprised not to see it ranked soon tbh.
Topic Starter
Sakurauchi Riko

HappyStreet wrote:

01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes. i agree with that lack of complexity but putting burst on that part feels weird to play imo. on the other hand i really like that pattern. if it gets mentioned again i will fix it. I'll keep that in mind
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much. you're right, i added sliders there, now every beat is hit by a note
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653 yea ofc, thats part of the fix above :D
03:00:310 (8,1) - Make this jump slightly smaller. good point. changed
02:54:802 (7,1) - This makes more sense as a triple like the rest. i think its okay but ill keep that in mind
00:33:822 (1,2) - I would add a clap to these two notes. claps are emphasizing another beat, so i want to keep that structure
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times. o, yea!!! thanks for mentioning
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more. i really thought about that a very long time, lol. basically you re right, it would look better for slider 3 and 4. on the other hand that change would break the flow imo. For me flow is the most important thing in my mapset, so i kept it that way

Really nice mapset, would be surprised not to see it ranked soon tbh. thaaank yuuuuu :3
thank you very much for you Mod! 02:15:543 - to 02:19:293 - is way better in advanced and hard now! Thank you! (:
Akitoshi
helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these.
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier?
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls


Normal
  1. AR6? Maybe decrease this at least 5
  2. HP increase to 4
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did.
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here
  9. 01:38:042 (6) - NC
  10. 01:43:667 (5) - ^
  11. 01:53:043 (6) - ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo
  13. idk some 1/2 spams were pretty hard to hit for new players imo


Shot star, gl~
Topic Starter
Sakurauchi Riko

Akitoshi wrote:

helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3 these two diffs need a mod the most, so :D

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these. i actually have no idea why i increased the velocity there, that's probably done by me at the very beginning of the mapset D: idk if its necesseary to delete that...
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy changed it your way
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier? changed
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well hehe, yeah i made a pattern related to the slider before (roughly like your pic)
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket fixed
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls *cry* Fixed. everything same DS (aimod checked)


Normal
  1. AR6? Maybe decrease this at least 5 ok
  2. HP increase to 4 oki
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did. i hope i got it the right way, i was a bit confused but i think i got it
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was honestly, if this isnt a barrier to get this mapset ranked i will keep that cuz i like it somehow (changed 00:15:071 (6) to 1/4 slider as well then)
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm yes good point, i made it feeling better i think
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here done
  9. 01:38:042 (6) - NC ^
  10. 01:43:667 (5) - ^ ^
  11. 01:53:043 (6) - ^ ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo changed
  13. idk some 1/2 spams were pretty hard to hit for new players imo


Shot star, gl~ <3
Thank you very much for your mod, a nice mod on these 2 diffs was really necessary! It was very helpful! (:
Renka
Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%?



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align?

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing.

  3. 01:19:292 (1) - ^

  4. 01:29:604 (5) - x:60,y:260? - blanket?

  5. 01:52:105 (5,6) - x:264? - ^

  6. 01:53:980 (2) - x:172,y:96? - ^

  7. 02:04:293 (1) - add finisher?

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound.

  9. 02:49:294 (1) - ^


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376?

  2. 00:18:352 (4) - add whisle?

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful?


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle?

  2. 01:04:291 (1) - same as easy

  3. 02:11:793 (1) - add finisher?



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC?

  2. 02:26:559 - remove NC,and 02:26:793 - add NC?


- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Topic Starter
Sakurauchi Riko

chaica wrote:

Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%? good point. fixed



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align? changed

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing. yea, ofc. fixed

  3. 01:19:292 (1) - ^ ^

  4. 01:29:604 (5) - x:60,y:260? - blanket? looks nice

  5. 01:52:105 (5,6) - x:264? - ^ ^

  6. 01:53:980 (2) - x:172,y:96? - ^ ^

  7. 02:04:293 (1) - add finisher? fixed

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound. see no reason why oO sounds weird too tbh

  9. 02:49:294 (1) - ^ ^


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376? looks good

  2. 00:18:352 (4) - add whisle? huh, where did it go. fixed

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. fixed and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy yes

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful? yea, it does


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle? huh, why? oO see no reason for

  2. 01:04:291 (1) - same as easy aye

  3. 02:11:793 (1) - add finisher? yeap



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC? combo would be too short imo

  2. 02:26:559 - remove NC,and 02:26:793 - add NC? yes of course, thanks for mentioning


- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Thank you very much for your mod! It was a very good polishing for the mapset and mistakes which were easily done by me are fixed too now. Keep it up modding, you have an eye for such polishing things. Thank you again very much! (:
alacat
Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me.


[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail?
  2. 00:30:072 (5) - ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019
    then, try to make this pattern


[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here.
  3. 00:31:478 (7) - add a new combo to here like your hard diff ?
  4. 00:34:290 (3) - add a finish to the head ?
  5. 01:07:104 (3) - Same as hard diff.


[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level.
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music
  3. 00:34:290 (3) - missing a finish to the head ?
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ?
  5. 01:04:291 (1) - add a finish to the head ?
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ?
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.



Nice map, Good luck~
hanyuu_nanodesu
Hi, M4M from my modding Q
Please remember you owe me a mod ;)

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho ><
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess...
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg
  10. 02:00:543 (1) - Same, spinner gap ^^^
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :D
  12. 02:45:075 (5,1) - Y not blanket? ;-;
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w-

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap.
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
Topic Starter
Sakurauchi Riko

alacat wrote:

Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me. i agree


[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail? fixed
  2. 00:30:072 (5) - ^ ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019 o, didnt know that. Fixed.
    then, try to make this pattern


[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns oki
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here. found an easier pattern, changed
  3. 00:31:478 (7) - add a new combo to here like your hard diff ? yes
  4. 00:34:290 (3) - add a finish to the head ? ok
  5. 01:07:104 (3) - Same as hard diff. added hs


[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level. decreased to 5.5HP
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music idk how to make normal finish but still soft whistle ;_; me hs noob :(
  3. 00:34:290 (3) - missing a finish to the head ? added finsih
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ? fixed stacking
  5. 01:04:291 (1) - add a finish to the head ? changed
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ? added soft whistle hs
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.



Nice map, Good luck~
Thank you for your mod!
Topic Starter
Sakurauchi Riko

hanyuu_nanodesu wrote:

Hi, M4M from my modding Q
Please remember you owe me a mod ;)you can have 2 mods seriously (or whatever you want from me, ill do for u), very detailed mod!

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound added note
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg changed
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo looks really nice
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho >< adjusted slighter to curved pattern
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3 copied 2nd pattern
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess... oki
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417 fixed, didnt knwo that
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD liked the last advice, wasnt much an effort to resnap :D
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg changed
  10. 02:00:543 (1) - Same, spinner gap ^^^ aye, fixed
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :Dchanged your way
  12. 02:45:075 (5,1) - Y not blanket? ;-; hehe, fixed
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg changed
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w- i suck mapping normal/easy xD better simple than worst

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay did the flow thing, changed
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg this seriously took me 10mins to fix, changed! tyty
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~ fixed
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap omfg, what the hell did i do there (even worse why didnt i see that while checking), obv. fixed xD
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think oki
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap. removed spinner, mapped that part
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3 fixed i guess (changed it cuz i remapped part before)
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~ looks exciting

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
Thank you for your mod. It was really helpful (i basically chnaged everything you mentioned in your mod). It would be too much from me if I ask you modding Hard/Insane lol. Was the best mod for easy/normal ive ever had! thank you :D
brdzxh
from my queue~

bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correct :P

There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examples

00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.

Just some very general comments as this song is not really my type ;P
Good luck with rank :)
Topic Starter
Sakurauchi Riko

brdzxh wrote:

from my queue~

bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correct :Pnever spend attention on that lol, fixed exactly 128bpm now offset is right imo (my first mod said that offset and ill trust him :D)

There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examples

00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright unreasonable anchor points deleted
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.

Just some very general comments as this song is not really my type ;P i predicted that :D
Good luck with rank :)
Thank you for your short mod which was essential regarding to the bpm mistake :P
roshan117
NM from my modding queue :D

00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart.
00:37:102 (4,5) - You can just make these 2 notes a stacked note
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)
01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound)
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat
I hope my mods were helpful. Your mapping is really solid, and I really liked the song.
Topic Starter
Sakurauchi Riko

roshan117 wrote:

NM from my modding queue :D

00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart. adjusted the spacing regarding to spacing before
00:37:102 (4,5) - You can just make these 2 notes a stacked note this interrupts the flow imo, i dont want that c:
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1 think its okay, makes it a little bit exciting (which should not be missing even in easy)
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)i changed (5) and (6) to a slider
01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound) o yea, forgot to hs it as i mapped this lol. Fixed.
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat o, what the hell happened there? oO Fixed the issue c:
I hope my mods were helpful. Your mapping is really solid, and I really liked the song.
Thank you for your Normal Mod! Pretty simple issues you mentioned there which had to be mentioned (otherwise i wouldnt recognize :3) Thank you very much (:
Time Capsule
NM From my Modding Queue

Normal:
• 00:13:782 (4) - straight slider is fine, or you can just decrease the curve
• 00:49:758 (3) - i prefer straight slider here
• 00:55:852 (8) - add light down curve before angle
• 01:11:321 (8) - add light up curve/angle
• 01:15:540 (7) - perfect this blanket
• 01:16:477 (1) - add up curve after angle
• 01:22:571 (5) - stack with (1)
• 01:33:352 (2) - add light up curve
• 01:39:446 (4) - move the angle to middle of slider
• 02:12:727 (2) - same slider with (3) actually feel better
• 02:16:946 (1) - make this straight horizontal
• 02:29:602 (8) - perfect this blanket

Insane:
• 00:31:477 (1) - this feel a bit better http://puu.sh/pwMdL/eae30d974e.jpg
• 00:38:508 (2) - make it horizontal and add light down curve
• 00:44:602 (5) - blanket
• 01:01:477 (5,6) - ctrl+g
• 01:18:821 (4,1) - this not flowing well
• 01:30:305 (6) - this meant to stack?
• 01:43:665 (1) - up curve instead
• 01:52:571 (6) - add light up curve
• 01:54:915 (1) - ctrl+g then add light curve for (2)
• 02:02:415 (1,2,3,4) - add extra 1x reverse for eash slider
• 02:31:477 (4) stack
• 02:48:821 (9,10) - move (9) to x328 y 52, and stack (10) with (1)
• 03:00:540 (1) - ctrl+g
• 03:12:258 (2) - add light down curve

Thats its, good luck
Topic Starter
Sakurauchi Riko

eclipselotus wrote:

NM From my Modding Queue

Normal:
• 00:13:782 (4) - straight slider is fine, or you can just decrease the curve changed
• 00:49:758 (3) - i prefer straight slider here looks good, changed
• 00:55:852 (8) - add light down curve before angle beautiful, changed
• 01:11:321 (8) - add light up curve/angle changed
• 01:15:540 (7) - perfect this blanket fixed
• 01:16:477 (1) - add up curve after angle changed
• 01:22:571 (5) - stack with (1) fits better, changed
• 01:33:352 (2) - add light up curve changed
• 01:39:446 (4) - move the angle to middle of slider aye
• 02:12:727 (2) - same slider with (3) actually feel better yes
• 02:16:946 (1) - make this straight horizontal way better, changed
• 02:29:602 (8) - perfect this blanket fixed

Insane:
• 00:31:477 (1) - this feel a bit better http://puu.sh/pwMdL/eae30d974e.jpg yes it does (changed it tho), but im still not satisfied with that slider. I hate it ;_;
• 00:38:508 (2) - make it horizontal and add light down curve changed
• 00:44:602 (5) - blanket did blanket to (4)
• 01:01:477 (5,6) - ctrl+g dont like it, pattern is nice imo
• 01:18:821 (4,1) - this not flowing well since it is a new section of the song it is ok
• 01:30:305 (6) - this meant to stack? 01:29:133 (2,6) - stacked now
• 01:43:665 (1) - up curve instead chnaged
• 01:52:571 (6) - add light up curve aye
• 01:54:915 (1) - ctrl+g then add light curve for (2) no ctrl g but light curve added
• 02:02:415 (1,2,3,4) - add extra 1x reverse for eash slider hmm... chnaged i guess
• 02:31:477 (4) stack want to use all of the space, adjusted (5) a little bit instead
• 02:48:821 (9,10) - move (9) to x328 y 52, and stack (10) with (1) i dont like your version, cuz everything is too close to each other, i made my current pattern look cleaner instead, sorry ):
• 03:00:540 (1) - ctrl+g looks better, changed
• 03:12:258 (2) - add light down curve nice! yes changed

Thats its, good luck
Thank you very much for your mod. It was a really nice tune for the beauty of the map (especially slider related). Very helpful, thanks (:
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