1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Mazziv wrote:

hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:
    Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now


[Normal]
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle? changed
  2. 00:04:290 (3,4,5) - ^
  3. 00:05:696 (1,2,3) - ^
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
  5. 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
  6. 00:09:915 (2,3,4) - think u meant making triangles
  7. 00:17:415 (2,3,4) - ^
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack? changed
  12. 00:52:924 - a note here? cant see why there should be a note
  13. 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them


anyway good luck!
hope that makes you satisfied :^) and again thank you for the mod
posted

Phyloukz wrote:

Mazziv wrote:

hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:
    Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now


[Normal]
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle? changed
  2. 00:04:290 (3,4,5) - ^
  3. 00:05:696 (1,2,3) - ^
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
  5. 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
  6. 00:09:915 (2,3,4) - think u meant making triangles
  7. 00:17:415 (2,3,4) - ^
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack? changed
  12. 00:52:924 - a note here? cant see why there should be a note
  13. 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them


anyway good luck!
hope that makes you satisfied :^) and again thank you for the mod
thanks c: btw why i mentioned 00:52:924 (7) - to put a note was to emphasize 00:53:041 (1) - more since its a strong beat
posted
My end of a M4M

WALL OF BLANKETS INC

Diff: [Insane]

- Not really a point, but I'll say it was very pleasant to play.

- Very dark combo colour on a fairly dark background can cause issues to some players

- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt.

- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below.

1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map

- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just remember to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.


- 00:07:102 (3) - Remember to change this to the blanketed version you've (hopefully) made in the previous point~

- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D

- 00:08:743 (7,8) - Blanket

- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all.

- 00:10:383 (2,3) - Blanket ~

- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend

- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -

- 00:19:759 (4,5) - Blanket

- 00:21:634 (2,3) - ^ just a slight adjustment this time though

- 00:23:978 (5,6) - ^

- 00:25:384 (2,3) - ^ again a slight adjustment

- 00:27:259 (4,5) - ^

- 00:36:869 (6,7) - ^ just a bit of adjustment again

- 00:41:791 (1,3) - ^ Yup, told you to brace yourself

- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for

- 00:50:228 (3,5) - Another blanket

- 00:52:572 (4,1) - I've ran out of different ways to say blanket

- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link

- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue.

- 01:02:885 (6,7) - Adjust this blanket

- 01:04:760 (2,3) - ^

- 01:07:104 (3) - move to x:404 y:289 for better blanket

- 01:07:104 (3,4) - Some blanket adjustment again

- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound.

- 01:17:417 (1,2) - Blanket

- 01:18:354 (3,4) - Blanket

- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point

- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me.

- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though.

- 01:28:667 (1) - Again, would flip around to feel more consistent

- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though

- 01:37:573 (6,1) - Blanket

- 01:39:448 (6,1) - ^

- 01:45:074 (5,1) - ^

- 01:54:449 (6,1) - Maybe blanket? Not essential.

- 01:58:199 (6,1) - Slight blanket adjustment

- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play.

- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link.

- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at.

- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link.

- 02:23:512 (2,4) - Some blanket adjustment needed

- 02:24:918 (3,5) - ^

- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section

- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective.

- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured.

- 02:39:450 (6,9) - You know it, blanket again.

- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) -

- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f)

- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url]

- 02:58:669 (3,5) - Some slight blanket adjustment again

- 03:02:888 (6,7) - Blanket~

- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again.

- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary.

- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess.

- 03:18:357 (7) - And one final blanket~

I guess that's it for me.
Sorry for the huge wall of text, and remember to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.

Good luck with your map!
posted

ksg wrote:

My end of a M4M

WALL OF BLANKETS INC

Diff: [Insane]

- Not really a point, but I'll say it was very pleasant to play.

- Very dark combo colour on a fairly dark background can cause issues to some players yes, i just made them experimently. i ll make desent combocolours

- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt. made some of tzhem curved

- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below. if i dont write anything to the blankets you mentioned i fixed them!

1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map

- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just remember to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.


- 00:07:102 (3) - Remember to change this to the blanketed version you've (hopefully) made in the previous point~

- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D made it curved

- 00:08:743 (7,8) - Blanket

- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all. why not

- 00:10:383 (2,3) - Blanket ~

- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend right

- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -

- 00:19:759 (4,5) - Blanket

- 00:21:634 (2,3) - ^ just a slight adjustment this time though

- 00:23:978 (5,6) - ^

- 00:25:384 (2,3) - ^ again a slight adjustment

- 00:27:259 (4,5) - ^

- 00:36:869 (6,7) - ^ just a bit of adjustment again

- 00:41:791 (1,3) - ^ Yup, told you to brace yourself

- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for

- 00:50:228 (3,5) - Another blanket

- 00:52:572 (4,1) - I've ran out of different ways to say blanket FeelsBadMan

- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link oki

- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue. found a decent solution

- 01:02:885 (6,7) - Adjust this blanket

- 01:04:760 (2,3) - ^

- 01:07:104 (3) - move to x:404 y:289 for better blanket

- 01:07:104 (3,4) - Some blanket adjustment again

- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound. changed to another hs

- 01:17:417 (1,2) - Blanket

- 01:18:354 (3,4) - Blanket

- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point yea

- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me. meh.., liked that pattern but i guess ure right

- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though. found a nice pattern

- 01:28:667 (1) - Again, would flip around to feel more consistent flipped it

- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though i dont really get it what you mean with or which hs's >.<

- 01:37:573 (6,1) - Blanket

- 01:39:448 (6,1) - ^

- 01:45:074 (5,1) - ^

- 01:54:449 (6,1) - Maybe blanket? Not essential.

- 01:58:199 (6,1) - Slight blanket adjustment

- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play. couldnt find a decent way for that

- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link. oki

- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at. found a solution to create variety

- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link. ok

- 02:23:512 (2,4) - Some blanket adjustment needed

- 02:24:918 (3,5) - ^

- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section found a good way

- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective. Great point!!!

- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured. found an issue in my own pattern, lol. didnt change it cuz i like pattern ^-^

- 02:39:450 (6,9) - You know it, blanket again. what else

- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) - jumps are smaller now

- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f) this took a fking year to fix but its alright now i guess

- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url] ok

- 02:58:669 (3,5) - Some slight blanket adjustment again

- 03:02:888 (6,7) - Blanket~

- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again. good point

- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary. i ended up remapping almost the whole ending, but it fits with what you recommended

- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess. yea, changed it like in the beginning

- 03:18:357 (7) - And one final blanket~ hell yeah

I guess that's it for me.
Sorry for the huge wall of text, and remember to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.

Good luck with your map!
thank you for your mod, it helped a lot to make prettier patterns and to get that whole blanket thingy. again thank you very much ! (:
posted
i can see ur primarly use slider on everything

01:28:667 (1) - i dont think a spinner fit here... it fit here more 01:31:948 -
01:32:417 (1,1) - stack
01:35:698 (3,4) - blanket
01:41:323 (5,1) - ^
02:00:543 (1) - this spinner is too short for an easy
00:06:165 (3,4) - doesnt look good
you dont need to use snap at everything :o

00:14:134 (4,5) - try to atlest blanket thiz
00:35:931 (1,4) - blanket
00:07:805 (1) - pleace this at x:160 y:152
00:31:478 (7) - dafuq
02:02:418 (1,2,3,4) - re arange them like this 02:06:402 (4,5,6) -
02:53:044 (1,2) - its akward to see this patern


#2LZ
posted

[-Chocola-] wrote:

i can see ur primarly use slider on everything well on my case i dont have another choice (would seem to random imo)

01:28:667 (1) - i dont think a spinner fit here... it fit here more 01:31:948 - not sure tbh
01:32:417 (1,1) - stack ok
01:35:698 (3,4) - blanket fixed
01:41:323 (5,1) - ^ fixed
02:00:543 (1) - this spinner is too short for an easy ok
00:06:165 (3,4) - doesnt look good then tell me how it looks better your opinion, its ok imo
you dont need to use snap at everything idk i heard that almost everythign has to be snapped <Hard :o

00:14:134 (4,5) - try to atlest blanket thiz ok
00:35:931 (1,4) - blanket fixed
00:07:805 (1) - pleace this at x:160 y:152 ok
00:31:478 (7) - dafuq yes, this is a slider
02:02:418 (1,2,3,4) - re arange them like this 02:06:402 (4,5,6) - i dont get it
02:53:044 (1,2) - its akward to see this patern tru


#2LZ
thanks for the mod
posted
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Remove all from Tags because you have it in other places.
Add "electro" to Tags
Set combo-colours
You can volume down 01:04:291 - 01:33:823
Also i think that preview point looks better in 02:49:294
You have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix it :!:
00:31:478 (4) - very strange slider, make common sliderwave (like in %image)
00:45:541 (1) - x=364 y=56 for good blanket
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping
01:51:168 (4,5) - improve blanket
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping
02:18:356 (4,1) - so far
03:08:045 (5) - nc
03:18:475 (1) - move to 03:18:592 :!: also i think it should be end in 03:23:045
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further
00:34:056 (2,3) - don't stack
00:35:931 (1,2,3,4) - really nice pattern!
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd
01:22:807 (1) - don't see any reason to nc
01:26:557 (1) - ^
01:28:315 (1) - move to 01:28:438
02:15:543 (5) - nc?
02:23:043 (2,4) - try to avoid overlap
02:25:387 (1) - remove nc
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045
00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd)
00:34:056 (2,3) - don't stack
00:37:806 (6,2) - try to avoid overlap
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy)
02:48:357 (7) - ^
03:02:419 (5) - ^ :!:
01:15:307 (6,1) - stack like in 01:13:432 (3,4)
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2)
02:15:543 (1,2,3) - make identical jumps
02:24:684 (1) - change to triple by circles
03:19:412 (1) - i think it should be end in 03:23:045

Good luck!
{end of mod}
posted

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Remove all from Tags because you have it in other places.
Add "electro" to Tags done
Set combo-colours done
You can volume down 01:04:291 - 01:33:823 sounds good
Also i think that preview point looks better in 02:49:294 i put it on the red tick before, think its good now
You have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix it :!:what happened there oO. Fixed
00:31:478 (4) - very strange slider, make common sliderwave (like in %image) oki
00:45:541 (1) - x=364 y=56 for good blanket fixed
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping i changed it butz i think the spinner might be too short now :s
01:51:168 (4,5) - improve blanket improved
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping ^
02:18:356 (4,1) - so far i think its okay (dunno if its rankable with a non-snapped thing)
03:08:045 (5) - nc fixed
03:18:475 (1) - move to 03:18:592 :!: also i think it should be end in 03:23:045 changed
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap will be done soon, totally forgot about aimod
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange youre right
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further fixed
00:34:056 (2,3) - don't stack okok
00:35:931 (1,2,3,4) - really nice pattern! ty
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd yeap, thats what i thought. Fixed.
01:22:807 (1) - don't see any reason to nc left the NC but removed NC on the note after
01:26:557 (1) - ^ ^
01:28:315 (1) - move to 01:28:438 ok
02:15:543 (5) - nc? why not
02:23:043 (2,4) - try to avoid overlap fixed
02:25:387 (1) - remove nc o, sure. fixed
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045 yeeee
00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd) just slightly adjust my slider, didnt change it cuz i think it looks decent
00:34:056 (2,3) - don't stack ok
00:37:806 (6,2) - try to avoid overlap fixed
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy) changed
02:48:357 (7) - ^ ^
03:02:419 (5) - ^ :!:^ (did it with the others too)
01:15:307 (6,1) - stack like in 01:13:432 (3,4) oki
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2) oki
02:15:543 (1,2,3) - make identical jumps i made a "pattern" there to make it less boring, think its okay
02:24:684 (1) - change to triple by circles ok
03:19:412 (1) - i think it should be end in 03:23:045 yea

Good luck!
{end of mod}
Thank you very much for your in-depth mod, it helped a lot. Also your english is absolutely fine! (:
posted
i suck at mapping normal and easy maps and cant mod them. sorry
00:08:743 (7) - blanket but the pattern is nice so do what you want
00:33:353 - 00:33:587 - missed beats
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) -
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) -
02:16:949 (4,5,6) - make this a stream.i think it will sound better
00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) -
00:27:259 (4) - this slider might be hard to read for new players.
00:33:353 - 00:33:587 - again 2 missed notes like insane diff
01:23:745 (3) - blanket
02:07:105 (6) - blanket
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before
02:16:949 (4,5,6) - make this a stream


pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map

you could rename hard to advanced and insane to hard since its 3.55 and 3.12
posted

kricher wrote:

i suck at mapping normal and easy maps and cant mod them. sorry
00:08:743 (7) - blanket but the pattern is nice so do what you want fixed
00:33:353 - 00:33:587 - missed beats feels awkward when i place notes there, think there must be no notes
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) - blanket fixed. overlap (stacking) ok imo
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) - its okay, i like that pattern
02:16:949 (4,5,6) - make this a stream.i think it will sound better good point
00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) - i dont really get it
00:27:259 (4) - this slider might be hard to read for new players. true, increased spacing so its easier to read
00:33:353 - 00:33:587 - again 2 missed notes like insane diff same
01:23:745 (3) - blanket fixed
02:07:105 (6) - blanket ^
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before its ok, good readable imo
02:16:949 (4,5,6) - make this a stream ye


pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map

you could rename hard to advanced and insane to hard since its 3.55 and 3.12 thats a point. i changed the diff names your way
Thanks for your mod, I'll do my part of m4m very soon
posted
01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes.
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much.
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653
03:00:310 (8,1) - Make this jump slightly smaller.
02:54:802 (7,1) - This makes more sense as a triple like the rest.
00:33:822 (1,2) - I would add a clap to these two notes.
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times.
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more.


Really nice mapset, would be surprised not to see it ranked soon tbh.
posted

HappyStreet wrote:

01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes. i agree with that lack of complexity but putting burst on that part feels weird to play imo. on the other hand i really like that pattern. if it gets mentioned again i will fix it. I'll keep that in mind
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much. you're right, i added sliders there, now every beat is hit by a note
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653 yea ofc, thats part of the fix above :D
03:00:310 (8,1) - Make this jump slightly smaller. good point. changed
02:54:802 (7,1) - This makes more sense as a triple like the rest. i think its okay but ill keep that in mind
00:33:822 (1,2) - I would add a clap to these two notes. claps are emphasizing another beat, so i want to keep that structure
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times. o, yea!!! thanks for mentioning
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more. i really thought about that a very long time, lol. basically you re right, it would look better for slider 3 and 4. on the other hand that change would break the flow imo. For me flow is the most important thing in my mapset, so i kept it that way


Really nice mapset, would be surprised not to see it ranked soon tbh. thaaank yuuuuu :3
thank you very much for you Mod! 02:15:543 - to 02:19:293 - is way better in advanced and hard now! Thank you! (:
posted
helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these.
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier?
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls


Normal
  1. AR6? Maybe decrease this at least 5
  2. HP increase to 4
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did.
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here
  9. 01:38:042 (6) - NC
  10. 01:43:667 (5) - ^
  11. 01:53:043 (6) - ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo
  13. idk some 1/2 spams were pretty hard to hit for new players imo


Shot star, gl~
posted

Akitoshi wrote:

helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3 these two diffs need a mod the most, so :D

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these. i actually have no idea why i increased the velocity there, that's probably done by me at the very beginning of the mapset D: idk if its necesseary to delete that...
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy changed it your way
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier? changed
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well hehe, yeah i made a pattern related to the slider before (roughly like your pic)
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket fixed
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls *cry* Fixed. everything same DS (aimod checked)


Normal
  1. AR6? Maybe decrease this at least 5 ok
  2. HP increase to 4 oki
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did. i hope i got it the right way, i was a bit confused but i think i got it
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was honestly, if this isnt a barrier to get this mapset ranked i will keep that cuz i like it somehow (changed 00:15:071 (6) to 1/4 slider as well then)
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm yes good point, i made it feeling better i think
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here done
  9. 01:38:042 (6) - NC ^
  10. 01:43:667 (5) - ^ ^
  11. 01:53:043 (6) - ^ ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo changed
  13. idk some 1/2 spams were pretty hard to hit for new players imo


Shot star, gl~ <3
Thank you very much for your mod, a nice mod on these 2 diffs was really necessary! It was very helpful! (:
posted
Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%?



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align?

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing.

  3. 01:19:292 (1) - ^

  4. 01:29:604 (5) - x:60,y:260? - blanket?

  5. 01:52:105 (5,6) - x:264? - ^

  6. 01:53:980 (2) - x:172,y:96? - ^

  7. 02:04:293 (1) - add finisher?

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound.

  9. 02:49:294 (1) - ^


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376?

  2. 00:18:352 (4) - add whisle?

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful?


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle?

  2. 01:04:291 (1) - same as easy

  3. 02:11:793 (1) - add finisher?



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC?

  2. 02:26:559 - remove NC,and 02:26:793 - add NC?


- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
posted

chaica wrote:

Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%? good point. fixed



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align? changed

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing. yea, ofc. fixed

  3. 01:19:292 (1) - ^ ^

  4. 01:29:604 (5) - x:60,y:260? - blanket? looks nice

  5. 01:52:105 (5,6) - x:264? - ^ ^

  6. 01:53:980 (2) - x:172,y:96? - ^ ^

  7. 02:04:293 (1) - add finisher? fixed

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound. see no reason why oO sounds weird too tbh

  9. 02:49:294 (1) - ^ ^


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376? looks good

  2. 00:18:352 (4) - add whisle? huh, where did it go. fixed

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. fixed and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy yes

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful? yea, it does


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle? huh, why? oO see no reason for

  2. 01:04:291 (1) - same as easy aye

  3. 02:11:793 (1) - add finisher? yeap



- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC? combo would be too short imo

  2. 02:26:559 - remove NC,and 02:26:793 - add NC? yes of course, thanks for mentioning


- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Thank you very much for your mod! It was a very good polishing for the mapset and mistakes which were easily done by me are fixed too now. Keep it up modding, you have an eye for such polishing things. Thank you again very much! (:
posted
Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me.


[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail?
  2. 00:30:072 (5) - ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019
    then, try to make this pattern


[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here.
  3. 00:31:478 (7) - add a new combo to here like your hard diff ?
  4. 00:34:290 (3) - add a finish to the head ?
  5. 01:07:104 (3) - Same as hard diff.


[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level.
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music
  3. 00:34:290 (3) - missing a finish to the head ?
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ?
  5. 01:04:291 (1) - add a finish to the head ?
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ?
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.



Nice map, Good luck~
posted
Hi, M4M from my modding Q
Please remember you owe me a mod ;)

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho ><
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess...
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg
  10. 02:00:543 (1) - Same, spinner gap ^^^
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :D
  12. 02:45:075 (5,1) - Y not blanket? ;-;
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w-

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap.
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
posted

alacat wrote:

Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me. i agree


[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail? fixed
  2. 00:30:072 (5) - ^ ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019 o, didnt know that. Fixed.
    then, try to make this pattern


[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns oki
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here. found an easier pattern, changed
  3. 00:31:478 (7) - add a new combo to here like your hard diff ? yes
  4. 00:34:290 (3) - add a finish to the head ? ok
  5. 01:07:104 (3) - Same as hard diff. added hs


[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level. decreased to 5.5HP
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music idk how to make normal finish but still soft whistle ;_; me hs noob :(
  3. 00:34:290 (3) - missing a finish to the head ? added finsih
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ? fixed stacking
  5. 01:04:291 (1) - add a finish to the head ? changed
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ? added soft whistle hs
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.



Nice map, Good luck~
Thank you for your mod!
posted

hanyuu_nanodesu wrote:

Hi, M4M from my modding Q
Please remember you owe me a mod ;)you can have 2 mods seriously (or whatever you want from me, ill do for u), very detailed mod!

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound added note
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg changed
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo looks really nice
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho >< adjusted slighter to curved pattern
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3 copied 2nd pattern
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess... oki
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417 fixed, didnt knwo that
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD liked the last advice, wasnt much an effort to resnap :D
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg changed
  10. 02:00:543 (1) - Same, spinner gap ^^^ aye, fixed
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :Dchanged your way
  12. 02:45:075 (5,1) - Y not blanket? ;-; hehe, fixed
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg changed
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w- i suck mapping normal/easy xD better simple than worst

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay did the flow thing, changed
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg this seriously took me 10mins to fix, changed! tyty
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~ fixed
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap omfg, what the hell did i do there (even worse why didnt i see that while checking), obv. fixed xD
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think oki
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap. removed spinner, mapped that part
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3 fixed i guess (changed it cuz i remapped part before)
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~ looks exciting

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
Thank you for your mod. It was really helpful (i basically chnaged everything you mentioned in your mod). It would be too much from me if I ask you modding Hard/Insane lol. Was the best mod for easy/normal ive ever had! thank you :D
show more
Please sign in to reply.