Awesome map thx you very much for making
Thank you very much for the mod, It feels really good to get attention on a map, tbh.DeRandom Otaku wrote:
Hello ~ Random Mod From #modreqs
Insane :
- 00:06:165 (2) - start nc from this note instead Changed
- 00:08:743 (7,8) - blanket these? Not really sure what blanket means (still new to mapping) I guess this means to fix the pattern at that point, so Changed
- 00:24:915 (7) - nc Obviously, I see the nc issue
- 00:31:478 (7) - nc? Yeah, makes sense to me
- 00:41:791 (1,2) - fix blanket Got it, still hope I understood the meaning of it xd
- 00:49:291 (2) - nc from this note Changed
- 00:49:291 - add finish Makes sense
- 00:52:572 (4,1) - fix blanket Got it
- 01:01:479 (5,3) - stack these Thanks for mentioning, a lot better!
- 01:04:057 - ~ 01:04:291 - should be notes there Mapped it now.
- 01:19:292 - add finish Changed
- 01:24:917 (8) - nc from this note Changed
- 01:49:292 - add finish Looks like I keep forgetting those finishes. Changed
- 02:08:043 (2) - start nc from this note Sure
- 02:11:793 - add finish Yee..
- 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w. I wanted to emphasize that section and so I didnt want to put simple whistles to it. I didnt change it yet because you seemed to be unsure too
- 02:34:059 - add circle Where did it go o.o Fixed
- 03:04:295 (1) - add whistle + finish Changed
- 03:18:357 (7) - change shape? I really liked that slider but I changed it cause it seemed inappropriate. You're right Changed
- 03:19:529 - use a timing point to decrease the volume down to 5% Makes sense to me, changed!
Cant mod lower diffs properly ;w;
Great map tbh <3
Good Luck~
Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it
Okay, first fo all thank you for the mod. As i already said i remapped the whole Easy diff and I'd ask you friendly if you could take a look through it again!Trent83 wrote:
From my queue
*= advice
[General]General thingsresize the Backgrounds to 1366x768 for make it rankable Changed.
[Easy]Easy diff00:02:414 (1,2) - weird flow
00:09:915 (1,2) - bad flow
00:13:665 (1) - 4 repeat sliders, try to evade it
00:17:415 (1,2) - weird flow
00:24:915 (1,2) - weird flow
sorry but i'll pass from this map haves so much flow errors To be honest, I never thought about flow in my lower difficulties. I remapped the whole Easy diff and I think its better, definetly.
here is a guide to create it Flow tutorial Flow Tutorial 2
Good luck
Since i was not logged in as i wanted to preview my comment to every single thing you said, I decided not to do that again. I changed everything you said except the jump parts in the Hard diff since i like those.flawful wrote:
- General
1.0DS consistent is really important for Easy - Normal diffs (source: Akitoshi)
Try making the blankets look a bit better
EasyGL
- Check AiMod for Distance Snap issues
Normal- Check AiMod for Distance Snap issues
- 00:56:791 (2,4) - blanket
- 01:34:761 (4,5,6) - this part, 01:42:261 (2,3,4) - this and 01:38:511 (6,7,8) - this part may be a bit too confusing for newbies
- 01:46:011 (2,3,4) - same ^
- 01:49:761 (4,5,6) - ^
- 01:53:511 (6,7,8) - ^
- 01:57:261 (2,3,4) - I suggest you convert these into regular 1/2 sliders
- 02:02:418 (1,3) - blanket
- 02:03:824 (4,1) - these two are a bit too far tho imo
- 02:07:105 (7,1) - make the DS same with 02:07:809 (1,2) - since the rhythm is the same
- 02:09:684 (5) - DS
- 02:25:856 (2,1) - ^
- 02:27:731 (4,5) - ^
- 02:29:606 (8,1) - ^
- 02:50:232 (3,4) - ^
- 02:52:107 (7,8) - ^
- 02:53:982 (3,4) - ^
- 02:55:857 (7,8) - ^
- 02:58:435 (4,5) - ^
- 02:59:607 (7,8) - ^
Hard- 00:16:009 (2) - suggestion: make this slider repeat once; getting rid of the circle in it's place
- 00:19:759 (8) - stack with 00:18:352 (4) - then stack 00:20:227 (9) - with 00:21:165 (1) - to make it look cleaner
- 00:30:306 (6,7) - avoid these from touching 00:31:009 (2) - to make it look better ,imo
- 00:31:009 (2) - place this on x:228 y:128 then bring this 00:31:478 (3) - closer (suggestion)
- 00:33:822 (1,2) - would prefer if you stacked them with 00:34:290 (3) -
- 00:34:290 (3,5) - make these two sliders "hug" a bit more lol
- 00:40:384 (7) - stack the slider-end with 00:41:556 (9) -
- 00:46:009 (2) - stack with 00:45:306 (9) -
- 00:48:822 (4) - Convert it into two notes like so it would be consistent with parts like this 00:33:822 (1,2) -
- 00:48:822 (4,2) - these two don't look clean so close to each-other; I recommend placing this 00:49:760 (2) - a bit farther to the right to where it hugs the following slider
- 00:52:103 (5) - make the shape cleaner so it hugs the circle before it
- 01:01:947 (4,5) - this is (ironically) too hard for hard
- 01:10:385 (6,7) - make these two sliders shaped so that you may stack 01:11:323 (8) - to 01:10:385 (6) - this slider's-end
- 01:11:791 (1) - make this slider into an ordinary curved slider and make it repeat once; get rid of the circle in it's place
- 01:12:729 (3) - ^
- 01:13:666 (6,7) - ^
- 01:14:604 (1,2) - ^
- 01:15:542 (4,5) - ^
- 01:16:479 (1,2) - ^
- 01:17:417 (4,5) - ^
- 01:18:120 (1) - map this part pleaseeee <3; spinner doesn't really match the music, imo
- 01:34:761 (2,3,4) - They're back! hehe (Ignore this lmaooo)
- 02:02:418 (1,2,3,4) - you can remove the NCs and just convert these into 1/4 repeating sliders that end on a blue tick
- 02:04:293 (1) - bring this closer if you do that ^
- 02:16:949 (1) - I don't see the point in NC-ing here tho
- 02:17:887 (1) - same ^
- 02:31:950 (1,2) - a bit too hard if they're spaced like that ;_;
- 02:38:044 (3,4,5,6) - make the DS equal for all the circles
- 02:53:044 (4,5,6,7,8) - Ctrl + Shift + D to make you own stars! Add the slider later lol (just ctrl + G to make notes/sliders switch places)
- 03:15:545 (5,6,7,8,9) - ^
- 03:19:412 - you can start the spinner here
Insane- 00:09:680 (1) - remove NC
- 00:09:915 (2) - NC
- 00:21:165 (7) - ^
- 00:36:869 (6) - make this hug the slider here 00:37:103 (7) - (yes I like hugs //potato'd)
- 00:39:916 (6) - NC
- 00:54:916 (8) - ^
- 00:55:385 (1) - remove NC
- 01:13:666 (6) - NC
- 01:14:604 (1) - remove NC
- 01:15:542 (4) - NC
- 01:35:698 (5,6,6,6,5,5,6,5,6,6,6,6,5) - convert to 1/2 sliders
- 02:16:949 (1) - remove NC
- 02:17:887 (1) - ^
- 02:22:809 (1) - ^
- 02:23:043 (2) - NC
- 02:30:309 (1) - remove NC
- 02:30:544 (2) - NC
- 03:11:560 (1) - remove NC
- 03:11:795 (2) - NC
- 03:15:310 (1) - remove NC
- 03:15:545 (2) - NC
- 03:19:412 - you can start the spinner here
Thank you very much for your mod, I really appreciated it! I will take a look to your map aswell just be patient cuz i've never modded before ;_; Anyways, Thank You!Bulldog wrote:
hey here form mod req. Just her to share some of my thoughts. These are my thoughts and i hope they can help you.Normal02:46:950 (8,1) - this and the one before feels weird exp for a normal yeah, looks too hard to read for normal. found a way to make it easier
nothing else reallyHard00:22:103 (3) - so I think this slider could be tweaked a little to look like this :
Example:
Just feels like it flows better that way good point, changed it
02:02:418 (1,2,3) - so 1 and 2 are not seprated by anything but 3 has a space inbetween. Maybe 1 is one to long ? Just feels weird. oh yes, fixed it
02:39:450 (8,1,2) - This might feel better if 8 was a note and putting two notes on the 2 slider. it is fine the way it is though i left it how it was cuz it fits nice to pattern
03:06:170 (3,4) - pretty big jump between 3 and 4 but they are sliders so you can get away with it i put them a bit closerInsane01:22:807 (1,2,3,4) - Imo either A: there shouldnt be a jump that big from 3-4 because there is nothing in the music that calls for it or B: make 1-2-3 flow in a curved line instead of the jump up to 2 from the end of 1 (also add more jumps like this in the same spots of the song)
Example:
i chose B
01:23:979 (4,5,6,7) - 4 is at a 1.3 ds while 5-7 is at a 1.4 not bad just seems a little off thats how i wanted the pattern
02:01:480 (1,2,3,4,1,2,3,4) - i think this stream should be closer and not overlap. Its only a 3.6 star map so it just seems out of place imo you're completely right. i think i found a decent way. Changed it.
02:23:747 (3) - i feel like this should be closer to 2. just seems far away for no reason yes
02:40:153 (9) - You could remove this because there really isn't a strong note played there its different then this one 02:52:810 (9) - because there is a note there. But its fine how it is really good point, Fixed
Hope this helps a little . I liked the mapset it is very clean and flows well. Also if you get a chance (bc you said maybe a m4m) you could look at https://osu.ppy.sh/forum/t/414124 just the insane and let go diffs. Best of luck - Bulldog
Everything is fixed now, thank you for the mod <3Deadmadeon wrote:
Hi, here is my mod from the NM queueEasy00:55:853 (4,1) - Stack 1 with 4
00:56:791 (1,3) - Stack 3 with 1
01:42:730 (3,5) - Stack 5 with 3
01:47:417 (4,1) - Stack 1 with 4
02:02:418 (1,1) - Stack 1 (red combo) with 1 (blue combo)
02:15:074 (4,2) - Stack 2 with 4
02:16:481 (2,4) - Stack 4 with 2
03:00:076 (4,2) - Stack 2 ( the ending of the slider) with 4
03:09:920 (3,4,1) - The distance between 4 and 1 is more than the distance between 3 and 4
That's all for easy :3
Remapped whole Easy and Normal diff with DS now. Also changed most of the things in Hard.Mazziv wrote:
hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
i dont even mod this because aimod makes me cry :/
[Hard]anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle?
- 00:04:290 (3,4,5) -
- 00:05:696 (1,2,3) -
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe?
- 00:08:977 (6,2) - stack?
- 00:09:915 (2,3,4) -
- 00:17:415 (2,3,4) -
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those!
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) -
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack?
- 00:52:924 - a note here?
- 00:55:385 (4,1) - stack
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them!
hope that makes you satisfied :^) and again thank you for the modMazziv wrote:
hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)
[Hard]anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle? changed
- 00:04:290 (3,4,5) - ^
- 00:05:696 (1,2,3) - ^
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
- 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
- 00:09:915 (2,3,4) - think u meant making triangles
- 00:17:415 (2,3,4) - ^
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack? changed
- 00:52:924 - a note here? cant see why there should be a note
- 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them
thanks c: btw why i mentioned 00:52:924 (7) - to put a note was to emphasize 00:53:041 (1) - more since its a strong beatPhyloukz wrote:
hope that makes you satisfied :^) and again thank you for the modMazziv wrote:
hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)
[Hard]anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle? changed
- 00:04:290 (3,4,5) - ^
- 00:05:696 (1,2,3) - ^
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
- 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
- 00:09:915 (2,3,4) - think u meant making triangles
- 00:17:415 (2,3,4) - ^
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack? changed
- 00:52:924 - a note here? cant see why there should be a note
- 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them
thank you for your mod, it helped a lot to make prettier patterns and to get that whole blanket thingy. again thank you very much ! (:ksg wrote:
My end of a M4M
WALL OF BLANKETS INC
Diff: [Insane]
- Not really a point, but I'll say it was very pleasant to play.
- Very dark combo colour on a fairly dark background can cause issues to some players yes, i just made them experimently. i ll make desent combocolours
- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt. made some of tzhem curved
- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below. if i dont write anything to the blankets you mentioned i fixed them!SPOILER1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map
- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just remember to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.
- 00:07:102 (3) - Remember to change this to the blanketed version you've (hopefully) made in the previous point~
- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D made it curved
- 00:08:743 (7,8) - Blanket
- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all. why not
- 00:10:383 (2,3) - Blanket ~
- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend right
- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -
- 00:19:759 (4,5) - Blanket
- 00:21:634 (2,3) - ^ just a slight adjustment this time though
- 00:23:978 (5,6) - ^
- 00:25:384 (2,3) - ^ again a slight adjustment
- 00:27:259 (4,5) - ^
- 00:36:869 (6,7) - ^ just a bit of adjustment again
- 00:41:791 (1,3) - ^ Yup, told you to brace yourself
- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for
- 00:50:228 (3,5) - Another blanket
- 00:52:572 (4,1) - I've ran out of different ways to say blanket FeelsBadMan
- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link oki
- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue. found a decent solution
- 01:02:885 (6,7) - Adjust this blanket
- 01:04:760 (2,3) - ^
- 01:07:104 (3) - move to x:404 y:289 for better blanket
- 01:07:104 (3,4) - Some blanket adjustment again
- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound. changed to another hs
- 01:17:417 (1,2) - Blanket
- 01:18:354 (3,4) - Blanket
- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point yea
- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me. meh.., liked that pattern but i guess ure right
- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though. found a nice pattern
- 01:28:667 (1) - Again, would flip around to feel more consistent flipped it
- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though i dont really get it what you mean with or which hs's >.<
- 01:37:573 (6,1) - Blanket
- 01:39:448 (6,1) - ^
- 01:45:074 (5,1) - ^
- 01:54:449 (6,1) - Maybe blanket? Not essential.
- 01:58:199 (6,1) - Slight blanket adjustment
- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play. couldnt find a decent way for that
- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link. oki
- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at. found a solution to create variety
- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link. ok
- 02:23:512 (2,4) - Some blanket adjustment needed
- 02:24:918 (3,5) - ^
- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section found a good way
- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective. Great point!!!
- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured. found an issue in my own pattern, lol. didnt change it cuz i like pattern ^-^
- 02:39:450 (6,9) - You know it, blanket again. what else
- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) - jumps are smaller now
- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f) this took a fking year to fix but its alright now i guess
- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url] ok
- 02:58:669 (3,5) - Some slight blanket adjustment again
- 03:02:888 (6,7) - Blanket~
- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again. good point
- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary. i ended up remapping almost the whole ending, but it fits with what you recommended
- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess. yea, changed it like in the beginning
- 03:18:357 (7) - And one final blanket~ hell yeah
I guess that's it for me.
Sorry for the huge wall of text, and remember to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.
Good luck with your map!
thanks for the mod[-Chocola-] wrote:
Easyi can see ur primarly use slider on everything well on my case i dont have another choice (would seem to random imo)
01:28:667 (1) - i dont think a spinner fit here... it fit here more 01:31:948 - not sure tbh
01:32:417 (1,1) - stack ok
01:35:698 (3,4) - blanket fixed
01:41:323 (5,1) - ^ fixed
02:00:543 (1) - this spinner is too short for an easy ok
00:06:165 (3,4) - doesnt look good then tell me how it looks better your opinion, its ok imoNormalyou dont need to use snap at everything idk i heard that almost everythign has to be snapped <Hard
00:14:134 (4,5) - try to atlest blanket thiz ok
00:35:931 (1,4) - blanket fixedHard00:07:805 (1) - pleace this at x:160 y:152 ok
00:31:478 (7) - dafuq yes, this is a sliderInsane02:02:418 (1,2,3,4) - re arange them like this 02:06:402 (4,5,6) - i dont get it
02:53:044 (1,2) - its akward to see this patern tru
#2LZ
Thank you very much for your in-depth mod, it helped a lot. Also your english is absolutely fine! (:100bit wrote:
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.Song and beatmapsRemove all from Tags because you have it in other places.
Add "electro" to Tags done
Set combo-colours done
You can volume down 01:04:291 - 01:33:823 sounds good
Also i think that preview point looks better in 02:49:294 i put it on the red tick before, think its good nowEasyYou have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix it what happened there oO. Fixed
00:31:478 (4) - very strange slider, make common sliderwave (like in %image) oki
00:45:541 (1) - x=364 y=56 for good blanket fixed
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping i changed it butz i think the spinner might be too short now :s
01:51:168 (4,5) - improve blanket improved
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping ^
02:18:356 (4,1) - so far i think its okay (dunno if its rankable with a non-snapped thing)
03:08:045 (5) - nc fixed
03:18:475 (1) - move to 03:18:592 also i think it should be end in 03:23:045 changedNormalFix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap will be done soon, totally forgot about aimod
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange youre right
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further fixed
00:34:056 (2,3) - don't stack okok
00:35:931 (1,2,3,4) - really nice pattern! ty
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd yeap, thats what i thought. Fixed.
01:22:807 (1) - don't see any reason to nc left the NC but removed NC on the note after
01:26:557 (1) - ^ ^
01:28:315 (1) - move to 01:28:438 ok
02:15:543 (5) - nc? why not
02:23:043 (2,4) - try to avoid overlap fixed
02:25:387 (1) - remove nc o, sure. fixed
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045 yeeeeHardGood luck!00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd) just slightly adjust my slider, didnt change it cuz i think it looks decent
00:34:056 (2,3) - don't stack ok
00:37:806 (6,2) - try to avoid overlap fixed
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy) changed
02:48:357 (7) - ^ ^
03:02:419 (5) - ^ ^ (did it with the others too)
01:15:307 (6,1) - stack like in 01:13:432 (3,4) oki
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2) oki
02:15:543 (1,2,3) - make identical jumps i made a "pattern" there to make it less boring, think its okay
02:24:684 (1) - change to triple by circles ok
03:19:412 (1) - i think it should be end in 03:23:045 yea
{end of mod}
Thanks for your mod, I'll do my part of m4m very soonkricher wrote:
i suck at mapping normal and easy maps and cant mod them. sorryinsane00:08:743 (7) - blanket but the pattern is nice so do what you want fixed
00:33:353 - 00:33:587 - missed beats feels awkward when i place notes there, think there must be no notes
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) - blanket fixed. overlap (stacking) ok imo
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) - its okay, i like that pattern
02:16:949 (4,5,6) - make this a stream.i think it will sound better good pointhard00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) - i dont really get it
00:27:259 (4) - this slider might be hard to read for new players. true, increased spacing so its easier to read
00:33:353 - 00:33:587 - again 2 missed notes like insane diff same
01:23:745 (3) - blanket fixed
02:07:105 (6) - blanket ^
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before its ok, good readable imo
02:16:949 (4,5,6) - make this a stream ye
pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map
you could rename hard to advanced and insane to hard since its 3.55 and 3.12 thats a point. i changed the diff names your way
thank you very much for you Mod! 02:15:543 - to 02:19:293 - is way better in advanced and hard now! Thank you! (:HappyStreet wrote:
Hard01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes. i agree with that lack of complexity but putting burst on that part feels weird to play imo. on the other hand i really like that pattern. if it gets mentioned again i will fix it. I'll keep that in mind
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much. you're right, i added sliders there, now every beat is hit by a note
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653 yea ofc, thats part of the fix above
03:00:310 (8,1) - Make this jump slightly smaller. good point. changedAdvanced02:54:802 (7,1) - This makes more sense as a triple like the rest. i think its okay but ill keep that in mindNormal00:33:822 (1,2) - I would add a clap to these two notes. claps are emphasizing another beat, so i want to keep that structure
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times. o, yea!!! thanks for mentioning
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more. i really thought about that a very long time, lol. basically you re right, it would look better for slider 3 and 4. on the other hand that change would break the flow imo. For me flow is the most important thing in my mapset, so i kept it that way
Really nice mapset, would be surprised not to see it ranked soon tbh. thaaank yuuuuu :3
Thank you very much for your mod, a nice mod on these 2 diffs was really necessary! It was very helpful! (:Akitoshi wrote:
helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3 these two diffs need a mod the most, so
EasyNormal
- I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these. i actually have no idea why i increased the velocity there, that's probably done by me at the very beginning of the mapset D: idk if its necesseary to delete that...
- 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy changed it your way
- 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier? changed
- 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well hehe, yeah i made a pattern related to the slider before (roughly like your pic)
- 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket fixed
- 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls *cry* Fixed. everything same DS (aimod checked)
Shot star, gl~ <3
- AR6? Maybe decrease this at least 5 ok
- HP increase to 4 oki
- 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did. i hope i got it the right way, i was a bit confused but i think i got it
- 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was honestly, if this isnt a barrier to get this mapset ranked i will keep that cuz i like it somehow (changed 00:15:071 (6) to 1/4 slider as well then)
- 00:46:947 (5) - ^ and so on....
- 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm yes good point, i made it feeling better i think
- 01:21:870 (3) - ^
- 01:24:682 (6) - ^ and maybe can put NC here done
- 01:38:042 (6) - NC ^
- 01:43:667 (5) - ^ ^
- 01:53:043 (6) - ^ ^
- 02:23:043 (2,3) - symmetrical slider here is nice imo changed
- idk some 1/2 spams were pretty hard to hit for new players imo
Thank you very much for your mod! It was a very good polishing for the mapset and mistakes which were easily done by me are fixed too now. Keep it up modding, you have an eye for such polishing things. Thank you again very much! (:chaica wrote:
Hi, from my quoue, for M4M.
[ General]
- remove green line,changed red line volume 40%? good point. fixed
- - - - - - - - - - - - - - - - - - - - - - - - -
[ Easy]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align? changed
- 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing. yea, ofc. fixed
- 01:19:292 (1) - ^ ^
- 01:29:604 (5) - x:60,y:260? - blanket? looks nice
- 01:52:105 (5,6) - x:264? - ^ ^
- 01:53:980 (2) - x:172,y:96? - ^ ^
- 02:04:293 (1) - add finisher? fixed
- 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound. see no reason why oO sounds weird too tbh
- 02:49:294 (1) - ^ ^
[ Normal]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:16:477 (9) - x:376? looks good
- 00:18:352 (4) - add whisle? huh, where did it go. fixed
- 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. fixed and 00:33:822 (1,2) - same sound.
- 01:04:291 (1) - same as easy yes
- 01:45:074 (9) - x:244,y:300? - It looks beautiful? yea, it does
[ Advanced]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:39:681 (1) - add whisle? huh, why? oO see no reason for
- 01:04:291 (1) - same as easy aye
- 02:11:793 (1) - add finisher? yeap
[ Hard]- - - - - - - - - - - - - - - - - - - - - - - - -
- 02:13:668 (1) - NC? combo would be too short imo
- 02:26:559 - remove NC,and 02:26:793 - add NC? yes of course, thanks for mentioning
My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Thank you for your mod!alacat wrote:
Hi! M4M sorry late
[General][Normal]
- How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me. i agree
[Advanced]
- 00:15:071 (6) - missing a whistle to the tail? fixed
- 00:30:072 (5) - ^ ^
- 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
https://osu.ppy.sh/forum/t/241019 o, didnt know that. Fixed.
then, try to make this pattern[Hard]
- 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns oki
- 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here. found an easier pattern, changed
- 00:31:478 (7) - add a new combo to here like your hard diff ? yes
- 00:34:290 (3) - add a finish to the head ? ok
- 01:07:104 (3) - Same as hard diff. added hs
- HP drain -0.5? The rate is high for this difficulty level. decreased to 5.5HP
- 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music idk how to make normal finish but still soft whistle ;_; me hs noob
- 00:34:290 (3) - missing a finish to the head ? added finsih
- 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ? fixed stacking
- 01:04:291 (1) - add a finish to the head ? changed
- 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ? added soft whistle hs
RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
Nice map, Good luck~
Thank you for your mod. It was really helpful (i basically chnaged everything you mentioned in your mod). It would be too much from me if I ask you modding Hard/Insane lol. Was the best mod for easy/normal ive ever had! thank youhanyuu_nanodesu wrote:
Hi, M4M from my modding Q
Please remember you owe me a mod you can have 2 mods seriously (or whatever you want from me, ill do for u), very detailed mod!
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[Easy]
- 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound added note
- 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg changed
- 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo looks really nice
- 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho >< adjusted slighter to curved pattern
- 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3 copied 2nd pattern
- 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess... oki
- 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417 fixed, didnt knwo that
- 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD liked the last advice, wasnt much an effort to resnap
- 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg changed
- 02:00:543 (1) - Same, spinner gap ^^^ aye, fixed
- 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry changed your way
- 02:45:075 (5,1) - Y not blanket? ;-; hehe, fixed
- 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg changed
- Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w- i suck mapping normal/easy xD better simple than worst
[Normal]
- 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay did the flow thing, changed
- 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg this seriously took me 10mins to fix, changed! tyty
- 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~ fixed
- 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap omfg, what the hell did i do there (even worse why didnt i see that while checking), obv. fixed xD
- 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think oki
- 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap. removed spinner, mapped that part
- 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3 fixed i guess (changed it cuz i remapped part before)
- 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~ looks exciting
I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...
Good luck tho~^^
Thank you for your short mod which was essential regarding to the bpm mistakebrdzxh wrote:
from my queue~
bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correct never spend attention on that lol, fixed exactly 128bpm now offset is right imo (my first mod said that offset and ill trust him )
There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examplesinsane diff
00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright unreasonable anchor points deleted
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.
Just some very general comments as this song is not really my type ;P i predicted that
Good luck with rank
Thank you for your Normal Mod! Pretty simple issues you mentioned there which had to be mentioned (otherwise i wouldnt recognize :3) Thank you very much (:roshan117 wrote:
NM from my modding queue Easy00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart. adjusted the spacing regarding to spacing before
00:37:102 (4,5) - You can just make these 2 notes a stacked note this interrupts the flow imo, i dont want that c:
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1 think its okay, makes it a little bit exciting (which should not be missing even in easy)
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)i changed (5) and (6) to a sliderNormal01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound) o yea, forgot to hs it as i mapped this lol. Fixed.
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat o, what the hell happened there? oO Fixed the issue c:I hope my mods were helpful. Your mapping is really solid, and I really liked the song.