Fidel Wicked - Memories (Do You Remember?)

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Sprayvik
Awesome map thx you very much for making
TicClick
This is mapped and hitsounded surprisingly well, I have to say. Instead of going in-depth, I'll give you a couple of examples of things you probably want to correct or change.

  1. First thing is gonna be the offset. It's currently too early, so move it 25ms later (that makes it 2415), resnap all notes and also move all the green lines and the preview as well.
  2. I noticed you never used finish hitsound (even at times when it fits); remember you can mix samplesets and use the one from Normal sampleset, which sounds less harsh. Apply it to the head of 00:17:390 (2) instead of whistle¹ and see if you like it; go through the whole map and apply it everywhere else if necessary.
  3. Most of the time, if not always, you need to figure which notes (sounds, basically) in the song have accent and make them playable (that is, clickable: put a note or slider's beginning on it and you're done). For example, such note is 00:18:352, which you covered with a slider tail. Replace the slider by two notes and see how you become more aware of what goes on in the music, as it almost looks like it's you who makes that note sound. The other (and also the last, because everything else is on spot) place where it should happen is 02:05:205
  4. Don't just leave beats like 01:04:291 - unmapped; even if there's a calm section that fits for placing a break on it, the previous part of the map still needs a logical ending.
  5. 01:11:791 (1,2) - there's not really a point in using an overstretched slider; the music at this part is all plain and simple and has beats only on red and white ticks. Also, it would be nice to use a hitsound for these snares at 01:13:432 + 01:15:307 + 01:17:182; a soft whistle would do.
  6. 01:34:292 ~ 02:00:543 - first of all, I'd recommend you to map the whole part, as it's kind of catchy and doesn't really qualify for a (random and relatively long) break. You could also try to follow these vocal samples in the background and map the whole rhythm: http://puu.sh/nPxgX/2248a8aa37.jpg (or, if you want to make it more intense, http://puu.sh/nPxiE/829e87cea9.jpg). If anything, it should go instead of 01:34:292 (1,2,3,4).
  7. 02:00:543 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - while this follows music and is appropriate for higher difficulties, it's too hard compared to the rest of the map. The same applies to, for example, sudden jumps, when everything else before/after was rather calm and done in the same manner.
  8. Try to avoid random overlaps like 02:23:512 (2,3) which make your map look less tidy. The same goes for sliders that are too bent, like 03:02:419 (7) - or 03:13:670 (1,2) - (compared to curves you were using just seconds before)
  9. Every spacing change needs to be (or "should be") justified; it either has to follow the change in music (or your impression of it, at the very least) or be intuitive. For example, spacing decrease for 02:56:326 (6,7) looks random to me, as do 02:58:669 (1,2,3)


¹To have both soft whistle and normal finish, you have to create a new custom sampleset and add one of these hitsounds to it; for example, a new soft sampleset with normal finish, or a normal sampleset with soft whistle.

Well, my post may sound a bit random, but I still hope it's useful.
DeRandom Otaku
Hello ~ Random Mod From #modreqs

Insane :
  1. 00:06:165 (2) - start nc from this note instead
  2. 00:08:743 (7,8) - blanket these?
  3. 00:24:915 (7) - nc
  4. 00:31:478 (7) - nc?
  5. 00:41:791 (1,2) - fix blanket
  6. 00:49:291 (2) - nc from this note
  7. 00:49:291 - add finish
  8. 00:52:572 (4,1) - fix blanket
  9. 01:01:479 (5,3) - stack these
  10. 01:04:057 - ~ 01:04:291 - should be notes there
  11. 01:19:292 - add finish
  12. 01:24:917 (8) - nc from this note
  13. 01:49:292 - add finish
  14. 02:08:043 (2) - start nc from this note
  15. 02:11:793 - add finish
  16. 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w.
  17. 02:34:059 - add circle
  18. 03:04:295 (1) - add whistle + finish
  19. 03:18:357 (7) - change shape?
  20. 03:19:529 - use a timing point to decrease the volume down to 5%


Cant mod lower diffs properly ;w;

Great map tbh <3

Good Luck~

Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it
Topic Starter
Sakurauchi Riko

DeRandom Otaku wrote:

Hello ~ Random Mod From #modreqs

Insane :
  1. 00:06:165 (2) - start nc from this note instead Changed
  2. 00:08:743 (7,8) - blanket these? Not really sure what blanket means (still new to mapping) I guess this means to fix the pattern at that point, so Changed
  3. 00:24:915 (7) - nc Obviously, I see the nc issue
  4. 00:31:478 (7) - nc? Yeah, makes sense to me
  5. 00:41:791 (1,2) - fix blanket Got it, still hope I understood the meaning of it xd
  6. 00:49:291 (2) - nc from this note Changed
  7. 00:49:291 - add finish Makes sense
  8. 00:52:572 (4,1) - fix blanket Got it
  9. 01:01:479 (5,3) - stack these Thanks for mentioning, a lot better!
  10. 01:04:057 - ~ 01:04:291 - should be notes there Mapped it now.
  11. 01:19:292 - add finish Changed
  12. 01:24:917 (8) - nc from this note Changed
  13. 01:49:292 - add finish Looks like I keep forgetting those finishes. Changed
  14. 02:08:043 (2) - start nc from this note Sure
  15. 02:11:793 - add finish Yee..
  16. 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w. I wanted to emphasize that section and so I didnt want to put simple whistles to it. I didnt change it yet because you seemed to be unsure too
  17. 02:34:059 - add circle Where did it go o.o Fixed
  18. 03:04:295 (1) - add whistle + finish Changed
  19. 03:18:357 (7) - change shape? I really liked that slider but I changed it cause it seemed inappropriate. You're right Changed
  20. 03:19:529 - use a timing point to decrease the volume down to 5% Makes sense to me, changed!


Cant mod lower diffs properly ;w;

Great map tbh <3

Good Luck~

Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it
Thank you very much for the mod, It feels really good to get attention on a map, tbh.
So thank you thank you thank you! :)
Zyl
From my queue




*= advice

[General]

resize the Backgrounds to 1366x768 for make it rankable


[Easy]

00:02:414 (1,2) - weird flow
00:09:915 (1,2) - bad flow
00:13:665 (1) - 4 repeat sliders, try to evade it
00:17:415 (1,2) - weird flow
00:24:915 (1,2) - weird flow


sorry but i'll pass from this map haves so much flow errors :?
here is a guide to create it Flow tutorial Flow Tutorial 2

Good luck
Topic Starter
Sakurauchi Riko

Trent83 wrote:

From my queue




*= advice

[General]

resize the Backgrounds to 1366x768 for make it rankable Changed.


[Easy]

00:02:414 (1,2) - weird flow
00:09:915 (1,2) - bad flow
00:13:665 (1) - 4 repeat sliders, try to evade it
00:17:415 (1,2) - weird flow
00:24:915 (1,2) - weird flow


sorry but i'll pass from this map haves so much flow errors :?To be honest, I never thought about flow in my lower difficulties. I remapped the whole Easy diff and I think its better, definetly.
here is a guide to create it Flow tutorial Flow Tutorial 2

Good luck
Okay, first fo all thank you for the mod. As i already said i remapped the whole Easy diff and I'd ask you friendly if you could take a look through it again! :)
Fraye
  • General

    1.0DS consistent is really important for Easy - Normal diffs (source: Akitoshi)
    Try making the blankets look a bit better :)

    Easy

  1. Check AiMod for Distance Snap issues

    Normal
  2. Check AiMod for Distance Snap issues
  3. 00:56:791 (2,4) - blanket
  4. 01:34:761 (4,5,6) - this part, 01:42:261 (2,3,4) - this and 01:38:511 (6,7,8) - this part may be a bit too confusing for newbies
  5. 01:46:011 (2,3,4) - same ^
  6. 01:49:761 (4,5,6) - ^
  7. 01:53:511 (6,7,8) - ^
  8. 01:57:261 (2,3,4) - I suggest you convert these into regular 1/2 sliders
  9. 02:02:418 (1,3) - blanket
  10. 02:03:824 (4,1) - these two are a bit too far tho imo
  11. 02:07:105 (7,1) - make the DS same with 02:07:809 (1,2) - since the rhythm is the same
  12. 02:09:684 (5) - DS
  13. 02:25:856 (2,1) - ^
  14. 02:27:731 (4,5) - ^
  15. 02:29:606 (8,1) - ^
  16. 02:50:232 (3,4) - ^
  17. 02:52:107 (7,8) - ^
  18. 02:53:982 (3,4) - ^
  19. 02:55:857 (7,8) - ^
  20. 02:58:435 (4,5) - ^
  21. 02:59:607 (7,8) - ^

    Hard
  22. 00:16:009 (2) - suggestion: make this slider repeat once; getting rid of the circle in it's place
  23. 00:19:759 (8) - stack with 00:18:352 (4) - then stack 00:20:227 (9) - with 00:21:165 (1) - to make it look cleaner
  24. 00:30:306 (6,7) - avoid these from touching 00:31:009 (2) - to make it look better ,imo
  25. 00:31:009 (2) - place this on x:228 y:128 then bring this 00:31:478 (3) - closer (suggestion)
  26. 00:33:822 (1,2) - would prefer if you stacked them with 00:34:290 (3) -
  27. 00:34:290 (3,5) - make these two sliders "hug" a bit more lol
  28. 00:40:384 (7) - stack the slider-end with 00:41:556 (9) -
  29. 00:46:009 (2) - stack with 00:45:306 (9) -
  30. 00:48:822 (4) - Convert it into two notes like so it would be consistent with parts like this 00:33:822 (1,2) -
  31. 00:48:822 (4,2) - these two don't look clean so close to each-other; I recommend placing this 00:49:760 (2) - a bit farther to the right to where it hugs the following slider
  32. 00:52:103 (5) - make the shape cleaner so it hugs the circle before it
  33. 01:01:947 (4,5) - this is (ironically) too hard for hard
  34. 01:10:385 (6,7) - make these two sliders shaped so that you may stack 01:11:323 (8) - to 01:10:385 (6) - this slider's-end
  35. 01:11:791 (1) - make this slider into an ordinary curved slider and make it repeat once; get rid of the circle in it's place
  36. 01:12:729 (3) - ^
  37. 01:13:666 (6,7) - ^
  38. 01:14:604 (1,2) - ^
  39. 01:15:542 (4,5) - ^
  40. 01:16:479 (1,2) - ^
  41. 01:17:417 (4,5) - ^
  42. 01:18:120 (1) - map this part pleaseeee <3; spinner doesn't really match the music, imo
  43. 01:34:761 (2,3,4) - They're back! hehe (Ignore this lmaooo)
  44. 02:02:418 (1,2,3,4) - you can remove the NCs and just convert these into 1/4 repeating sliders that end on a blue tick
  45. 02:04:293 (1) - bring this closer if you do that ^
  46. 02:16:949 (1) - I don't see the point in NC-ing here tho
  47. 02:17:887 (1) - same ^
  48. 02:31:950 (1,2) - a bit too hard if they're spaced like that ;_;
  49. 02:38:044 (3,4,5,6) - make the DS equal for all the circles
  50. 02:53:044 (4,5,6,7,8) - Ctrl + Shift + D to make you own stars! Add the slider later lol (just ctrl + G to make notes/sliders switch places)
  51. 03:15:545 (5,6,7,8,9) - ^
  52. 03:19:412 - you can start the spinner here

    Insane
  53. 00:09:680 (1) - remove NC
  54. 00:09:915 (2) - NC
  55. 00:21:165 (7) - ^
  56. 00:36:869 (6) - make this hug the slider here 00:37:103 (7) - (yes I like hugs //potato'd)
  57. 00:39:916 (6) - NC
  58. 00:54:916 (8) - ^
  59. 00:55:385 (1) - remove NC
  60. 01:13:666 (6) - NC
  61. 01:14:604 (1) - remove NC
  62. 01:15:542 (4) - NC
  63. 01:35:698 (5,6,6,6,5,5,6,5,6,6,6,6,5) - convert to 1/2 sliders
  64. 02:16:949 (1) - remove NC
  65. 02:17:887 (1) - ^
  66. 02:22:809 (1) - ^
  67. 02:23:043 (2) - NC
  68. 02:30:309 (1) - remove NC
  69. 02:30:544 (2) - NC
  70. 03:11:560 (1) - remove NC
  71. 03:11:795 (2) - NC
  72. 03:15:310 (1) - remove NC
  73. 03:15:545 (2) - NC
  74. 03:19:412 - you can start the spinner here :D


GL :)
Topic Starter
Sakurauchi Riko

flawful wrote:

  • General

    1.0DS consistent is really important for Easy - Normal diffs (source: Akitoshi)
    Try making the blankets look a bit better :)

    Easy

  1. Check AiMod for Distance Snap issues

    Normal
  2. Check AiMod for Distance Snap issues
  3. 00:56:791 (2,4) - blanket
  4. 01:34:761 (4,5,6) - this part, 01:42:261 (2,3,4) - this and 01:38:511 (6,7,8) - this part may be a bit too confusing for newbies
  5. 01:46:011 (2,3,4) - same ^
  6. 01:49:761 (4,5,6) - ^
  7. 01:53:511 (6,7,8) - ^
  8. 01:57:261 (2,3,4) - I suggest you convert these into regular 1/2 sliders
  9. 02:02:418 (1,3) - blanket
  10. 02:03:824 (4,1) - these two are a bit too far tho imo
  11. 02:07:105 (7,1) - make the DS same with 02:07:809 (1,2) - since the rhythm is the same
  12. 02:09:684 (5) - DS
  13. 02:25:856 (2,1) - ^
  14. 02:27:731 (4,5) - ^
  15. 02:29:606 (8,1) - ^
  16. 02:50:232 (3,4) - ^
  17. 02:52:107 (7,8) - ^
  18. 02:53:982 (3,4) - ^
  19. 02:55:857 (7,8) - ^
  20. 02:58:435 (4,5) - ^
  21. 02:59:607 (7,8) - ^

    Hard
  22. 00:16:009 (2) - suggestion: make this slider repeat once; getting rid of the circle in it's place
  23. 00:19:759 (8) - stack with 00:18:352 (4) - then stack 00:20:227 (9) - with 00:21:165 (1) - to make it look cleaner
  24. 00:30:306 (6,7) - avoid these from touching 00:31:009 (2) - to make it look better ,imo
  25. 00:31:009 (2) - place this on x:228 y:128 then bring this 00:31:478 (3) - closer (suggestion)
  26. 00:33:822 (1,2) - would prefer if you stacked them with 00:34:290 (3) -
  27. 00:34:290 (3,5) - make these two sliders "hug" a bit more lol
  28. 00:40:384 (7) - stack the slider-end with 00:41:556 (9) -
  29. 00:46:009 (2) - stack with 00:45:306 (9) -
  30. 00:48:822 (4) - Convert it into two notes like so it would be consistent with parts like this 00:33:822 (1,2) -
  31. 00:48:822 (4,2) - these two don't look clean so close to each-other; I recommend placing this 00:49:760 (2) - a bit farther to the right to where it hugs the following slider
  32. 00:52:103 (5) - make the shape cleaner so it hugs the circle before it
  33. 01:01:947 (4,5) - this is (ironically) too hard for hard
  34. 01:10:385 (6,7) - make these two sliders shaped so that you may stack 01:11:323 (8) - to 01:10:385 (6) - this slider's-end
  35. 01:11:791 (1) - make this slider into an ordinary curved slider and make it repeat once; get rid of the circle in it's place
  36. 01:12:729 (3) - ^
  37. 01:13:666 (6,7) - ^
  38. 01:14:604 (1,2) - ^
  39. 01:15:542 (4,5) - ^
  40. 01:16:479 (1,2) - ^
  41. 01:17:417 (4,5) - ^
  42. 01:18:120 (1) - map this part pleaseeee <3; spinner doesn't really match the music, imo
  43. 01:34:761 (2,3,4) - They're back! hehe (Ignore this lmaooo)
  44. 02:02:418 (1,2,3,4) - you can remove the NCs and just convert these into 1/4 repeating sliders that end on a blue tick
  45. 02:04:293 (1) - bring this closer if you do that ^
  46. 02:16:949 (1) - I don't see the point in NC-ing here tho
  47. 02:17:887 (1) - same ^
  48. 02:31:950 (1,2) - a bit too hard if they're spaced like that ;_;
  49. 02:38:044 (3,4,5,6) - make the DS equal for all the circles
  50. 02:53:044 (4,5,6,7,8) - Ctrl + Shift + D to make you own stars! Add the slider later lol (just ctrl + G to make notes/sliders switch places)
  51. 03:15:545 (5,6,7,8,9) - ^
  52. 03:19:412 - you can start the spinner here

    Insane
  53. 00:09:680 (1) - remove NC
  54. 00:09:915 (2) - NC
  55. 00:21:165 (7) - ^
  56. 00:36:869 (6) - make this hug the slider here 00:37:103 (7) - (yes I like hugs //potato'd)
  57. 00:39:916 (6) - NC
  58. 00:54:916 (8) - ^
  59. 00:55:385 (1) - remove NC
  60. 01:13:666 (6) - NC
  61. 01:14:604 (1) - remove NC
  62. 01:15:542 (4) - NC
  63. 01:35:698 (5,6,6,6,5,5,6,5,6,6,6,6,5) - convert to 1/2 sliders
  64. 02:16:949 (1) - remove NC
  65. 02:17:887 (1) - ^
  66. 02:22:809 (1) - ^
  67. 02:23:043 (2) - NC
  68. 02:30:309 (1) - remove NC
  69. 02:30:544 (2) - NC
  70. 03:11:560 (1) - remove NC
  71. 03:11:795 (2) - NC
  72. 03:15:310 (1) - remove NC
  73. 03:15:545 (2) - NC
  74. 03:19:412 - you can start the spinner here :D


GL :)
Since i was not logged in as i wanted to preview my comment to every single thing you said, I decided not to do that again. I changed everything you said except the jump parts in the Hard diff since i like those.

Thank you very much for the mod, it helped in the lower diffs especially a lot! :)
Tacto
hey here form mod req. Just her to share some of my thoughts. These are my thoughts and i hope they can help you. :P

02:46:950 (8,1) - this and the one before feels weird exp for a normal
nothing else really
00:22:103 (3) - so I think this slider could be tweaked a little to look like this :
Example:

Just feels like it flows better that way

02:02:418 (1,2,3) - so 1 and 2 are not seprated by anything but 3 has a space inbetween. Maybe 1 is one to long ? Just feels weird.

02:39:450 (8,1,2) - This might feel better if 8 was a note and putting two notes on the 2 slider. it is fine the way it is though

03:06:170 (3,4) - pretty big jump between 3 and 4 but they are sliders so you can get away with it
01:22:807 (1,2,3,4) - Imo either A: there shouldnt be a jump that big from 3-4 because there is nothing in the music that calls for it or B: make 1-2-3 flow in a curved line instead of the jump up to 2 from the end of 1 (also add more jumps like this in the same spots of the song)
Example:

01:23:979 (4,5,6,7) - 4 is at a 1.3 ds while 5-7 is at a 1.4 not bad just seems a little off
02:01:480 (1,2,3,4,1,2,3,4) - i think this stream should be closer and not overlap. Its only a 3.6 star map so it just seems out of place imo
02:23:747 (3) - i feel like this should be closer to 2. just seems far away for no reason
02:40:153 (9) - You could remove this because there really isn't a strong note played there its different then this one 02:52:810 (9) - because there is a note there. But its fine how it is


Hope this helps a little :D . I liked the mapset it is very clean and flows well. Also if you get a chance (bc you said maybe a m4m) you could look at https://osu.ppy.sh/forum/t/414124 just the insane and let go diffs. Best of luck - Bulldog
Topic Starter
Sakurauchi Riko

Bulldog wrote:

hey here form mod req. Just her to share some of my thoughts. These are my thoughts and i hope they can help you. :P

02:46:950 (8,1) - this and the one before feels weird exp for a normal yeah, looks too hard to read for normal. found a way to make it easier
nothing else really
00:22:103 (3) - so I think this slider could be tweaked a little to look like this :
Example:

Just feels like it flows better that way good point, changed it

02:02:418 (1,2,3) - so 1 and 2 are not seprated by anything but 3 has a space inbetween. Maybe 1 is one to long ? Just feels weird. oh yes, fixed it

02:39:450 (8,1,2) - This might feel better if 8 was a note and putting two notes on the 2 slider. it is fine the way it is though i left it how it was cuz it fits nice to pattern

03:06:170 (3,4) - pretty big jump between 3 and 4 but they are sliders so you can get away with it i put them a bit closer
01:22:807 (1,2,3,4) - Imo either A: there shouldnt be a jump that big from 3-4 because there is nothing in the music that calls for it or B: make 1-2-3 flow in a curved line instead of the jump up to 2 from the end of 1 (also add more jumps like this in the same spots of the song)
Example:
i chose B
01:23:979 (4,5,6,7) - 4 is at a 1.3 ds while 5-7 is at a 1.4 not bad just seems a little off thats how i wanted the pattern
02:01:480 (1,2,3,4,1,2,3,4) - i think this stream should be closer and not overlap. Its only a 3.6 star map so it just seems out of place imo you're completely right. i think i found a decent way. Changed it.
02:23:747 (3) - i feel like this should be closer to 2. just seems far away for no reason yes
02:40:153 (9) - You could remove this because there really isn't a strong note played there its different then this one 02:52:810 (9) - because there is a note there. But its fine how it is really good point, Fixed


Hope this helps a little :D . I liked the mapset it is very clean and flows well. Also if you get a chance (bc you said maybe a m4m) you could look at https://osu.ppy.sh/forum/t/414124 just the insane and let go diffs. Best of luck - Bulldog
Thank you very much for your mod, I really appreciated it! :) I will take a look to your map aswell just be patient cuz i've never modded before ;_; Anyways, Thank You!
Deadmadeon
Hi, here is my mod from the NM queue
00:55:853 (4,1) - Stack 1 with 4
00:56:791 (1,3) - Stack 3 with 1
01:42:730 (3,5) - Stack 5 with 3
01:47:417 (4,1) - Stack 1 with 4
02:02:418 (1,1) - Stack 1 (red combo) with 1 (blue combo)
02:15:074 (4,2) - Stack 2 with 4
02:16:481 (2,4) - Stack 4 with 2
03:00:076 (4,2) - Stack 2 ( the ending of the slider) with 4
03:09:920 (3,4,1) - The distance between 4 and 1 is more than the distance between 3 and 4
That's all for easy :3
Topic Starter
Sakurauchi Riko

Deadmadeon wrote:

Hi, here is my mod from the NM queue
00:55:853 (4,1) - Stack 1 with 4
00:56:791 (1,3) - Stack 3 with 1
01:42:730 (3,5) - Stack 5 with 3
01:47:417 (4,1) - Stack 1 with 4
02:02:418 (1,1) - Stack 1 (red combo) with 1 (blue combo)
02:15:074 (4,2) - Stack 2 with 4
02:16:481 (2,4) - Stack 4 with 2
03:00:076 (4,2) - Stack 2 ( the ending of the slider) with 4
03:09:920 (3,4,1) - The distance between 4 and 1 is more than the distance between 3 and 4
That's all for easy :3
Everything is fixed now, thank you for the mod <3
Mazziv
hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:


[Normal]
i dont even mod this because aimod makes me cry :/

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle?
  2. 00:04:290 (3,4,5) -
  3. 00:05:696 (1,2,3) -
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe?
  5. 00:08:977 (6,2) - stack?
  6. 00:09:915 (2,3,4) -
  7. 00:17:415 (2,3,4) -
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those!
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) -
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack?
  12. 00:52:924 - a note here?
  13. 00:55:385 (4,1) - stack
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them!


anyway good luck!
Topic Starter
Sakurauchi Riko

Mazziv wrote:

hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:


[Normal]
i dont even mod this because aimod makes me cry :/

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle?
  2. 00:04:290 (3,4,5) -
  3. 00:05:696 (1,2,3) -
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe?
  5. 00:08:977 (6,2) - stack?
  6. 00:09:915 (2,3,4) -
  7. 00:17:415 (2,3,4) -
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those!
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) -
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack?
  12. 00:52:924 - a note here?
  13. 00:55:385 (4,1) - stack
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them!


anyway good luck!
Remapped whole Easy and Normal diff with DS now. Also changed most of the things in Hard.
Thanks for your mod!
Mazziv
can you like reply to my mod? v: hightec made this post on how to reply to a mod


When reacting to mods, it's better to react differently to literally every line they wrote, or don't react to everything you've fixed. If you didn't agree with something, write that in the reply, makes it more understandable for everyone if you'd do that

When reacting, react in 3 different colours:
1 for when you agree
1 for everything you decline
1 for anything else (doubting, done something different, don't understand etc.)

Help fellow mappers out and also modders and do this, it is essential, also for BN!
Topic Starter
Sakurauchi Riko

Mazziv wrote:

hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:
    Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now


[Normal]
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle? changed
  2. 00:04:290 (3,4,5) - ^
  3. 00:05:696 (1,2,3) - ^
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
  5. 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
  6. 00:09:915 (2,3,4) - think u meant making triangles
  7. 00:17:415 (2,3,4) - ^
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack? changed
  12. 00:52:924 - a note here? cant see why there should be a note
  13. 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them


anyway good luck!
hope that makes you satisfied :^) and again thank you for the mod
Mazziv

Phyloukz wrote:

Mazziv wrote:

hi m4m from #modreqs https://osu.ppy.sh/s/436388 <--- my map

[Easy]
  • you really ignore the piano sometimes which makes no sense tbh,just map em man
    the whole intro is SUPER spaced which looks pretty random tbh
  1. 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
  2. 00:06:165 (1) - same 00:08:508 (4) -
  3. 00:13:665 (1,3) - overlap
  4. 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
  5. 00:28:665 (1,3) - overlap
  6. 00:31:478 (4) - too hard for knobs
  7. 00:45:072 (4,2) - stack?
  8. 00:45:541 (1,3) - not in an easy diff
  9. 00:46:478 (2,4) - stack..
  10. 00:49:291 (1,3) -
  11. 00:52:572 (4,3) -
  12. 00:55:853 (4,2) -
  13. 01:00:072 (4,2) -
  14. 01:00:541 (1,3) -
  15. 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
    this whole section seems to be random,please try to keep the rhythm the same :(
  16. 02:15:074 (4,2) -
  17. 02:22:106 (3,2) - no
  18. 02:24:918 (3,4) - what a blanket
  19. 02:30:544 (1,2) - why dont copy/paste first slider?
  20. 02:33:825 (5,1) - fix blanket
  21. 02:38:044 (1,3) -
  22. 02:41:794 (1,3) -
  23. 02:46:482 (2,4) -
  24. this maps lacks of structure,everything looks so random v:
    Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now


[Normal]
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)

[Hard]
  1. 00:02:414 (1,2,3) - make a symmetrical triangle? changed
  2. 00:04:290 (3,4,5) - ^
  3. 00:05:696 (1,2,3) - ^
  4. 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
  5. 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
  6. 00:09:915 (2,3,4) - think u meant making triangles
  7. 00:17:415 (2,3,4) - ^
  8. 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
  9. 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
  10. 00:41:791 (1) - unsnapped?
  11. 00:41:791 (1,3) - stack? changed
  12. 00:52:924 - a note here? cant see why there should be a note
  13. 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
    there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them


anyway good luck!
hope that makes you satisfied :^) and again thank you for the mod
thanks c: btw why i mentioned 00:52:924 (7) - to put a note was to emphasize 00:53:041 (1) - more since its a strong beat
ksg
My end of a M4M

WALL OF BLANKETS INC

Diff: [Insane]

- Not really a point, but I'll say it was very pleasant to play.

- Very dark combo colour on a fairly dark background can cause issues to some players

- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt.

- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below.

1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map

- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just remember to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.


- 00:07:102 (3) - Remember to change this to the blanketed version you've (hopefully) made in the previous point~

- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D

- 00:08:743 (7,8) - Blanket

- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all.

- 00:10:383 (2,3) - Blanket ~

- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend

- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -

- 00:19:759 (4,5) - Blanket

- 00:21:634 (2,3) - ^ just a slight adjustment this time though

- 00:23:978 (5,6) - ^

- 00:25:384 (2,3) - ^ again a slight adjustment

- 00:27:259 (4,5) - ^

- 00:36:869 (6,7) - ^ just a bit of adjustment again

- 00:41:791 (1,3) - ^ Yup, told you to brace yourself

- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for

- 00:50:228 (3,5) - Another blanket

- 00:52:572 (4,1) - I've ran out of different ways to say blanket

- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link

- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue.

- 01:02:885 (6,7) - Adjust this blanket

- 01:04:760 (2,3) - ^

- 01:07:104 (3) - move to x:404 y:289 for better blanket

- 01:07:104 (3,4) - Some blanket adjustment again

- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound.

- 01:17:417 (1,2) - Blanket

- 01:18:354 (3,4) - Blanket

- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point

- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me.

- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though.

- 01:28:667 (1) - Again, would flip around to feel more consistent

- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though

- 01:37:573 (6,1) - Blanket

- 01:39:448 (6,1) - ^

- 01:45:074 (5,1) - ^

- 01:54:449 (6,1) - Maybe blanket? Not essential.

- 01:58:199 (6,1) - Slight blanket adjustment

- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play.

- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link.

- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at.

- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link.

- 02:23:512 (2,4) - Some blanket adjustment needed

- 02:24:918 (3,5) - ^

- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section

- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective.

- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured.

- 02:39:450 (6,9) - You know it, blanket again.

- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) -

- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f)

- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url]

- 02:58:669 (3,5) - Some slight blanket adjustment again

- 03:02:888 (6,7) - Blanket~

- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again.

- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary.

- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess.

- 03:18:357 (7) - And one final blanket~

I guess that's it for me.
Sorry for the huge wall of text, and remember to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.

Good luck with your map!
Topic Starter
Sakurauchi Riko

ksg wrote:

My end of a M4M

WALL OF BLANKETS INC

Diff: [Insane]

- Not really a point, but I'll say it was very pleasant to play.

- Very dark combo colour on a fairly dark background can cause issues to some players yes, i just made them experimently. i ll make desent combocolours

- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt. made some of tzhem curved

- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below. if i dont write anything to the blankets you mentioned i fixed them!

1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map

- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just remember to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.


- 00:07:102 (3) - Remember to change this to the blanketed version you've (hopefully) made in the previous point~

- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D made it curved

- 00:08:743 (7,8) - Blanket

- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all. why not

- 00:10:383 (2,3) - Blanket ~

- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend right

- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -

- 00:19:759 (4,5) - Blanket

- 00:21:634 (2,3) - ^ just a slight adjustment this time though

- 00:23:978 (5,6) - ^

- 00:25:384 (2,3) - ^ again a slight adjustment

- 00:27:259 (4,5) - ^

- 00:36:869 (6,7) - ^ just a bit of adjustment again

- 00:41:791 (1,3) - ^ Yup, told you to brace yourself

- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for

- 00:50:228 (3,5) - Another blanket

- 00:52:572 (4,1) - I've ran out of different ways to say blanket FeelsBadMan

- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link oki

- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue. found a decent solution

- 01:02:885 (6,7) - Adjust this blanket

- 01:04:760 (2,3) - ^

- 01:07:104 (3) - move to x:404 y:289 for better blanket

- 01:07:104 (3,4) - Some blanket adjustment again

- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound. changed to another hs

- 01:17:417 (1,2) - Blanket

- 01:18:354 (3,4) - Blanket

- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point yea

- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me. meh.., liked that pattern but i guess ure right

- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though. found a nice pattern

- 01:28:667 (1) - Again, would flip around to feel more consistent flipped it

- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though i dont really get it what you mean with or which hs's >.<

- 01:37:573 (6,1) - Blanket

- 01:39:448 (6,1) - ^

- 01:45:074 (5,1) - ^

- 01:54:449 (6,1) - Maybe blanket? Not essential.

- 01:58:199 (6,1) - Slight blanket adjustment

- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play. couldnt find a decent way for that

- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link. oki

- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at. found a solution to create variety

- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link. ok

- 02:23:512 (2,4) - Some blanket adjustment needed

- 02:24:918 (3,5) - ^

- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section found a good way

- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective. Great point!!!

- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured. found an issue in my own pattern, lol. didnt change it cuz i like pattern ^-^

- 02:39:450 (6,9) - You know it, blanket again. what else

- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) - jumps are smaller now

- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f) this took a fking year to fix but its alright now i guess

- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url] ok

- 02:58:669 (3,5) - Some slight blanket adjustment again

- 03:02:888 (6,7) - Blanket~

- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again. good point

- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary. i ended up remapping almost the whole ending, but it fits with what you recommended

- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess. yea, changed it like in the beginning

- 03:18:357 (7) - And one final blanket~ hell yeah

I guess that's it for me.
Sorry for the huge wall of text, and remember to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.

Good luck with your map!
thank you for your mod, it helped a lot to make prettier patterns and to get that whole blanket thingy. again thank you very much ! (:
[-Chocola-]
i can see ur primarly use slider on everything

01:28:667 (1) - i dont think a spinner fit here... it fit here more 01:31:948 -
01:32:417 (1,1) - stack
01:35:698 (3,4) - blanket
01:41:323 (5,1) - ^
02:00:543 (1) - this spinner is too short for an easy
00:06:165 (3,4) - doesnt look good
you dont need to use snap at everything :o

00:14:134 (4,5) - try to atlest blanket thiz
00:35:931 (1,4) - blanket
00:07:805 (1) - pleace this at x:160 y:152
00:31:478 (7) - dafuq
02:02:418 (1,2,3,4) - re arange them like this 02:06:402 (4,5,6) -
02:53:044 (1,2) - its akward to see this patern


#2LZ
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