This beatmap was submitted using in-game submission on 5. maaliskuuta 2018 at 1:05:02
Artist: Gold-Rake
Title: Hurricane Man
Source: Initial D ARCADE STAGE 6 AA
Tags: marathon super eurobeat 195 SEB speedy 頭文字D fcl collab darky1 spanish ae86 trueno drift strol
BPM: 160
Filesize: 9322kb
Play Time: 05:36
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Collab with FCL!
Storyboard by Darky1!
Redownload from before 3.3.2017 for the added storyboard
What's that up in the sky?
Is it a bird?
Is it a plane?
No, it's HURRICANE, HURRICANE MAAAAAAAAAAN!
Lyrics
Artist: Gold-Rake
Title: Hurricane Man
Source: Initial D ARCADE STAGE 6 AA
Tags: marathon super eurobeat 195 SEB speedy 頭文字D fcl collab darky1 spanish ae86 trueno drift strol
BPM: 160
Filesize: 9322kb
Play Time: 05:36
Difficulties Available:
- Daredevil (5,44 stars, 1509 notes)
Information: Scores/Beatmap Listing
---------------
Collab with FCL!
Storyboard by Darky1!
Redownload from before 3.3.2017 for the added storyboard
What's that up in the sky?
Is it a bird?
Is it a plane?
No, it's HURRICANE, HURRICANE MAAAAAAAAAAN!
Lyrics
Collab parts00:12:273 - to 01:36:179 - and 03:12:273 - to 04:36:179 - by FCL
01:36:273 - to 03:12:179 - and 04:36:273 - to 05:36:273 - by me
01:36:273 - to 03:12:179 - and 04:36:273 - to 05:36:273 - by me
Changelog (Updated 5.3.2018)
UPDATE 1 (22.4.2016):
Finished my part, now it's up to FCL to fix a few things on his part and get it hitsounded.
+ Fully mapped now
+ Added a silent normal-sliderslide.wav so sliders won't sound like sandpaper anymore
- Did some slight rhythmical changes to the beginnings of my riff parts for consistency
- Made some other stuff more consistent, added a few NCs, silenced some sliderends etc.
UPDATE 2 (23.4.2016):
Now that FCL has fixed his things and I've finished hitsounding his sections, the mapset's more or less ready for mods. Also improved my riff sections so they'll play much better now. Expect more upcoming changes.
+ Fully hitsounded now (might add some more beats later on)
- Playability and cosmetic improvements on FCL's latter part
- Removed crappy stream jumps from my riff sections to make them a lot more playable
- Dropped HP5,7 to 5,5 because of how savage this map really is
- Various other fixes around the map
UPDATE 3 (6.5.2016):
- Added some more hitsounds to include more claps
- Slight rhythmical changes here and there
UPDATE 4 (15.5.2016):
- Applied some of -Tochi's mod
- Added some NCs and made things more intuitive to play
- Some changes in rhythm during stream sections
UPDATE 5 (27.11.2016):
After a long hiatus, it's time to revive this mapset again. Now waiting for FCL to apply Shiguma's mod on his parts.
- Applied some of Shiguma's mod on my own parts
- Fixed metadata
- Remapped many riff section parts to (hopefully) make them more playable and overall better
- Other various changes around the map
UPDATE 6 (27.2.2017):
Since FCL seems to have been too busy to apply his mod, I decided to do it for him.
Some rhythmical changes on his part as well as changed the look of some streams etc.
- Mainly rhythmical and aesthetic changes on FCL's part
- Fully silenced all sliderends that were meant to be silenced
UPDATE 7 (3.3.2017):
Included a simple storyboard by the courtesy of mein junge Darky!
+ Added storyboard by Darky1
- Minor changes here and there
UPDATE 8 (5.3.2018):
Decided to remove some good ol' cancer from the map to make it more fun, playable, and up to modern standards.
- Major changes to rhythm, patterns, streams, slider aesthetics, spacing and flow all around the map, mainly my parts
- Remapped some of the earlier riff parts and chorus streams
Finished my part, now it's up to FCL to fix a few things on his part and get it hitsounded.
+ Fully mapped now
+ Added a silent normal-sliderslide.wav so sliders won't sound like sandpaper anymore
- Did some slight rhythmical changes to the beginnings of my riff parts for consistency
- Made some other stuff more consistent, added a few NCs, silenced some sliderends etc.
UPDATE 2 (23.4.2016):
Now that FCL has fixed his things and I've finished hitsounding his sections, the mapset's more or less ready for mods. Also improved my riff sections so they'll play much better now. Expect more upcoming changes.
+ Fully hitsounded now (might add some more beats later on)
- Playability and cosmetic improvements on FCL's latter part
- Removed crappy stream jumps from my riff sections to make them a lot more playable
- Dropped HP5,7 to 5,5 because of how savage this map really is
- Various other fixes around the map
UPDATE 3 (6.5.2016):
- Added some more hitsounds to include more claps
- Slight rhythmical changes here and there
UPDATE 4 (15.5.2016):
- Applied some of -Tochi's mod
- Added some NCs and made things more intuitive to play
- Some changes in rhythm during stream sections
UPDATE 5 (27.11.2016):
After a long hiatus, it's time to revive this mapset again. Now waiting for FCL to apply Shiguma's mod on his parts.
- Applied some of Shiguma's mod on my own parts
- Fixed metadata
- Remapped many riff section parts to (hopefully) make them more playable and overall better
- Other various changes around the map
UPDATE 6 (27.2.2017):
Since FCL seems to have been too busy to apply his mod, I decided to do it for him.
Some rhythmical changes on his part as well as changed the look of some streams etc.
- Mainly rhythmical and aesthetic changes on FCL's part
- Fully silenced all sliderends that were meant to be silenced
UPDATE 7 (3.3.2017):
Included a simple storyboard by the courtesy of mein junge Darky!
+ Added storyboard by Darky1
- Minor changes here and there
UPDATE 8 (5.3.2018):
Decided to remove some good ol' cancer from the map to make it more fun, playable, and up to modern standards.
- Major changes to rhythm, patterns, streams, slider aesthetics, spacing and flow all around the map, mainly my parts
- Remapped some of the earlier riff parts and chorus streams