Silent Siren - Hachigatsu no Yoru

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Topic Starter
_handholding
Updated both GDs

I added some new bgs if you want to change them
Aia
m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same.
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail.
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these.
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good.
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map.


That's all, sorry for the small mod.. hope it helped at least a little. :)
alacat
M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子


[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ?
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?


[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) -
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff.
    I feel these new combos are short. if you can, try to reduce it about half


[Ufw's Hard]
  1. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?
    Nothing to say, good



[MrSergio's Light Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:46:038 (3) - I prefer to use your 1/2 rhythm pattren at here 00:56:250 (2) - . try to make 1/2 rhythm instead of 1/1 slider.
  3. 01:32:015 (2) - add a finish to the head


[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) -


[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great!
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too?
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same


Good luck!
Topic Starter
_handholding

alacat wrote:

M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
added

[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ? added both a drum and a clap
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ? I dont think it will fit


[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) - I think its better without it so I dont have to put one at 00:20:505 (4)
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff. same
    I feel these new combos are short. if you can, try to reduce it about half ok


[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) ok


[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great! Great idea! done
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too? ok
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same added finishes


Good luck!


added missing hitsounds to sergio's diff

thnx for the mod
Topic Starter
_handholding

Aia wrote:

m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same. I kept it so its consistent with the beginning
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail reduced spacing a bit
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483 same as a bove
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these. same, I reduced spacing a tiny bit
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary i kept for consistency
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe ok? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good. i like all overlaps :/ :v
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map. changed


That's all, sorry for the small mod.. hope it helped at least a little. :)


thnx for the mod, sorry for late reply
Elfin

alacat wrote:

M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子


[Ufw's Hard]
  1. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ? Current is fit more the music imo.
    Nothing to say, good


Good luck!
Thanks for modding :3
Lasse
automatically generated m4m response

[general]
somehow lots of you objects are unsnapped by like 1ms (you will notice if you move them on the timeline they will snap a little to the left/right) just resnap all notes under timing (set beat snap divisor to 1/4 first)
kicks as whistles in a song that would work great with whistles :cry::cry::cry::cry:
i'd swap combo 3 with 2, makes the progression nicer
also consider different colors the different bgs cause some don'T work that well like the green on the bus bg lol

[december]
if you actually care about visuals I'd go through this and make some overlaps like 00:04:389 (4,6,2) - cleaner (same spacing for both overlaps) and stack some objects that are nearly stacked etc.
00:00:718 (1) - using lower sv for this would have such a nice effect and make the cymbal etc after feel more emphasized and fit the sound well. ~.5x would work
00:09:495 (3,4) - forcing this weird blanket makes for awkward movement and visuals because of the weird transition circular-back and forth-circular. sth like curving 2/4 less and moving 4 a bit could give you http://i.imgur.com/Jyh8rAm.jpg
00:10:771 (6) - overmapping this kills the whole emphasis of this part, it doesnt reflect the song at all. like there might be some guitar sound or whatever in the background but the drums go like http://i.imgur.com/bawGFsc.jpg if you want an easier rhythm (but why would you on an extra diff) you can use sth like http://i.imgur.com/pIju1rU.jpg

00:15:080 - 00:18:910 - would probably profit from some variety in sldier movement since they are all horizontal. also 00:15:080 (1,2,3,4,5,6,1,2,3,4) - is just the same counterclockwise movement :\
00:18:910 (1,2,3) - straight line gives no emphasis to the clap+guitar at 3
00:26:409 (7) - you didnt stack guitar+vocal before, so why here?
00:29:601 (2) - would either space this way more unbalaned or even, current looks just like you messed up even spacing
00:30:399 (1,2) - dont use same volume for sliderhead and tail that ends on nothing :/
00:32:792 - with how much you focus on vocals, having this one on the tail of some 1/2 slider seems wrong
00:36:782 (1,2) - those are pretty strong vocals on an extra diff, you can actually space them, even if it's 3/4 sliders. will be way more fitting and nice to play
00:39:974 (3,4,5,6) - could really space this more with how the pitch of vocals increaes etc
00:45:080 (1,2) - why break the 1/2 spam when the vocals go on, spread to insane would still be fine if you actually made the 1/2 clickable and it follows vocals much better
00:50:186 (1,2) - here sliders are fine cause vocals are different, but sth like http://i.imgur.com/G0DpF53.jpg would make for rhythm that works better with vocals // 01:31:057 (1,2) - similar 1/1 suggestion here
00:55:293 (1,2,1,2) - now you actually did it o:
01:02:174 (7) - if you wanted to do sth interesting you could change the movement/spacing/anything here to work with the new vocal
01:02:334 (1) - and here you actually did the sv thing O:
01:22:360 (8) - now this one has no drums
01:25:951 (1,2) - : d l 1/2 circle thing like before lol
01:34:887 - it's slowly getting old. this could really need some variety in terms of patterning
01:40:233 - compare the sound here and 01:40:552 -
01:41:908 (1,2,3,4) - overspaced compared to how soft+quiet the vocals are 01:01:057 (1,2,3) - is way better

most movement/spacing seems okay, but visuals are also a huge factor and there are so many random overlaps, weird looking angles etc. up to you if you want to make sth that doesn't jjust play fine but also looks good

[insane]
so similar to extra => everything you applied for extra should be applied here as well (except the 3/4 sliderjump things etc)
00:11:889 - bass is so strong, 2x 1/2 circles would fit better since that high pitched thing (where a slider fits) is also not on those ticks
00:30:399 (1) - splitting this into circle + 1/2 slider or even 3 circles would work much better with fading guitar on 1 and vocals
00:31:197 (3,4) - cymbal stack aaaaaaaaaaa
00:34:229 (1) - you use this not even noticeable curve but then dont even use it to make the slider curve to the next note : (
also 00:34:229 (1,2,3) - spacing change on nearlsy a stright line plays awkward and doesnt really fit here. you could just move 2 and solve both things at once http://i.imgur.com/czkTufp.jpg
00:34:867 (3,4,1) - straight movement ^
00:48:910 (1,2,1,2,1,2,1,2) - kinda weird to read with this low spacing, everything overlaps so much

visuals here are actually way better, yet still big room for improvement

[sergio]
00:00:718 (1) - i'd complain about curving such short sliders this much cuase it looks so blocky, but I do it myself so whatever xd
00:17:314 (6) - would overlap this a bit less just for readability, it's only a light insane after all
00:20:825 (4,1) - 1/1 stack into stream right after a 1/2 stack is a great way to annoy people lol
00:27:846 (1,1,1) - as much as I love vocal sliders with overmapped ends they feel so unfitting here due to completely ignoring the strong red ticks, also vocals continue until red ticks anyways, so 1/2 sliders or 1/1 circles would be a much better choice
00:45:080 (2,4) - either continue nc spam here with vocals or don't do it at all
00:59:781 - slider goes over offset reset, so either manually snap it correctly by editing the .osu or just make the cymbal clickable lol. having the finish sound coming a bit before the music is just wrong

well it's kinda edgy for what is supposed to be an easier insane to fill the spread


[ufw]
00:03:591 (1) - this is really personal preference, but imo sth like http://i.imgur.com/R9VZBtw.jpg looks better xd
00:21:143 (4) - how about http://i.imgur.com/CgzjBU1.jpg to get a clickable cymbal?
00:22:739 (1) - bit too undermapped for hard and doesnt work well with vocals, 1/1 slider + circle or sth would be nicer
other times you use this 1/1 repeat the vocals fit it better

[normal]
00:20:026 (3,4) - suddenly focusing on guitar makes for a "way harder than it needs to be here" rhythm
00:30:080 - sth like http://i.imgur.com/LTA7MMO.jpg follow the music way nicer while still keeping a fine polarity
00:51:303 (5) - http://i.imgur.com/UA712bb.jpg to make the cymbal clickable works better

[easy]
00:11:250 (1,2,3) - easy to misread for beginner cause 2-3 are both same distance from 1, visible while on 1 and 1 points more towards 3
don't force blankets/triangles on lower diffs when they impact readability
00:45:718 (2,1,2) - similar here, but not because of spacing, just from the movement
00:30:080 (2,1) - 01:39:993 (4) - i'm sure you could do fine without those 3 kicksliders

gl
Topic Starter
_handholding

Lasse wrote:

automatically generated m4m response

[general]
somehow lots of you objects are unsnapped by like 1ms (you will notice if you move them on the timeline they will snap a little to the left/right) just resnap all notes under timing (set beat snap divisor to 1/4 first)
kicks as whistles in a song that would work great with whistles :cry::cry::cry::cry:i hate whisltes :'(
i'd swap combo 3 with 2, makes the progression nicer ok
also consider different colors the different bgs cause some don'T work that well like the green on the bus bg lol I like the way how it looks on all bgs

[december]
if you actually care about visuals I'd go through this and make some overlaps like 00:04:389 (4,6,2) - cleaner (same spacing for both overlaps) and stack some objects that are nearly stacked etc.
00:00:718 (1) - using lower sv for this would have such a nice effect and make the cymbal etc after feel more emphasized and fit the sound well. ~.5x would work ok
00:09:495 (3,4) - forcing this weird blanket makes for awkward movement and visuals because of the weird transition circular-back and forth-circular. sth like curving 2/4 less and moving 4 a bit could give you http://i.imgur.com/Jyh8rAm.jpg makes sense
00:10:771 (6) - overmapping this kills the whole emphasis of this part, it doesnt reflect the song at all. like there might be some guitar sound or whatever in the background but the drums go like http://i.imgur.com/bawGFsc.jpg if you want an easier rhythm (but why would you on an extra diff) you can use sth like http://i.imgur.com/pIju1rU.jpg

00:15:080 - 00:18:910 - would probably profit from some variety in sldier movement since they are all horizontal. also 00:15:080 (1,2,3,4,5,6,1,2,3,4) - is just the same counterclockwise movement :\ would argue its part of the mapping style used for the map but asdf
00:18:910 (1,2,3) - straight line gives no emphasis to the clap+guitar at 3
00:26:409 (7) - you didnt stack guitar+vocal before, so why here? it felt right
00:29:601 (2) - would either space this way more unbalaned or even, current looks just like you messed up even spacing
00:30:399 (1,2) - dont use same volume for sliderhead and tail that ends on nothing :/
00:32:792 - with how much you focus on vocals, having this one on the tail of some 1/2 slider seems wrong eh?
00:36:782 (1,2) - those are pretty strong vocals on an extra diff, you can actually space them, even if it's 3/4 sliders. will be way more fitting and nice to play ok, made a little bit bigger for now but I'll change the pattern later
00:39:974 (3,4,5,6) - could really space this more with how the pitch of vocals increaes etc i didnt increase spacing so 00:41:250 (3,4,5,6) would be a lot bigger comparison
00:45:080 (1,2) - why break the 1/2 spam when the vocals go on, spread to insane would still be fine if you actually made the 1/2 clickable and it follows vocals much better i'll think about it
00:50:186 (1,2) - here sliders are fine cause vocals are different, but sth like http://i.imgur.com/G0DpF53.jpg would make for rhythm that works better with vocals // 01:31:057 (1,2) - similar 1/1 suggestion here
00:55:293 (1,2,1,2) - now you actually did it o:
01:02:174 (7) - if you wanted to do sth interesting you could change the movement/spacing/anything here to work with the new vocal that would make it overly complicated wouldnt it?
01:02:334 (1) - and here you actually did the sv thing O:
01:22:360 (8) - now this one has no drums
01:25:951 (1,2) - : d l 1/2 circle thing like before lol
01:34:887 - it's slowly getting old. this could really need some variety in terms of patterning its the last one lol... would aruge its the concept of the map but asdf, was going to say suggestion then pls but asdf
01:40:233 - compare the sound here and 01:40:552 -
01:41:908 (1,2,3,4) - overspaced compared to how soft+quiet the vocals are 01:01:057 (1,2,3) - is way better I made the sapcing like this as it feels better to finish off with it

most movement/spacing seems okay, but visuals are also a huge factor and there are so many random overlaps, weird looking angles etc. up to you if you want to make sth that doesn't jjust play fine but also looks good
I'll fix streams later

[insane]
so similar to extra => everything you applied for extra should be applied here as well (except the 3/4 sliderjump things etc)
00:11:889 - bass is so strong, 2x 1/2 circles would fit better since that high pitched thing (where a slider fits) is also not on those ticks I have a very good reason for using this rhythm but im too lazy to explain sorry
00:30:399 (1) - splitting this into circle + 1/2 slider or even 3 circles would work much better with fading guitar on 1 and vocals I'd rather just keep it simple
00:31:197 (3,4) - cymbal stack aaaaaaaaaaa it flows well though..
00:34:229 (1) - you use this not even noticeable curve but then dont even use it to make the slider curve to the next note : (
also 00:34:229 (1,2,3) - spacing change on nearlsy a stright line plays awkward and doesnt really fit here. you could just move 2 and solve both things at once http://i.imgur.com/czkTufp.jpg ok, makes sense
00:34:867 (3,4,1) - straight movement ^ fixed
00:48:910 (1,2,1,2,1,2,1,2) - kinda weird to read with this low spacing, everything overlaps so much increased spacing

visuals here are actually way better, yet still big room for improvement the stylee is consistent for the whole map, you could of at least told me what about it the that makes the whole map flawed

[normal]
00:20:026 (3,4) - suddenly focusing on guitar makes for a "way harder than it needs to be here" rhythm I was following the vocals for the past 3 measures
00:30:080 - sth like http://i.imgur.com/LTA7MMO.jpg follow the music way nicer while still keeping a fine polarity changed it slighty
00:51:303 (5) - http://i.imgur.com/UA712bb.jpg to make the cymbal clickable works better ok

[easy]
00:11:250 (1,2,3) - easy to misread for beginner cause 2-3 are both same distance from 1, visible while on 1 and 1 points more towards 3
don't force blankets/triangles on lower diffs when they impact readability
00:45:718 (2,1,2) - similar here, but not because of spacing, just from the movement fixed
00:30:080 (2,1) - 01:39:993 (4) - i'm sure you could do fine without those 3 kicksliders I'd rather keep them. The last one spices it up a bit without making it overly difficult. as for the other 2 it just felt weird to miss on the other sounds and I dont feel likes its inappropriate to 1/2 sliders here

gl
Elfin

Lasse wrote:

automatically generated m4m response

[ufw]
00:03:591 (1) - this is really personal preference, but imo sth like http://i.imgur.com/R9VZBtw.jpg looks better xd There is no difference imo.
00:21:143 (4) - how about http://i.imgur.com/CgzjBU1.jpg to get a clickable cymbal? I'll think about this.
00:22:739 (1) - bit too undermapped for hard and doesnt work well with vocals, 1/1 slider + circle or sth would be nicer
other times you use this 1/1 repeat the vocals fit it better Same as above.

gl
Thanks for modding :3
Lami
Easy

01:32:972 (1,2,3,4,1,2,3,4) - where is charm+cool+funny finish sound? D:

Normal

00:21:143 (5) - 1/2 slider can work to express drum-repeat sound as well,

Hard

00:27:048 (2,3) - double-drum sound(whistle hitsound) don't fit with music.
not have worth double beat in here..
01:04:249 (3,4) - inconsistent with DS 01:14:461 (3,4) -

Light Insane

00:27:846 (1,1,1) - im nut sure it's best way on rhythm choice.
because 00:28:005 - have cool drum sound.
tbh, 1/4 slider don't make sense in here..

Insane

00:09:176 (2,3,4,5,6) - change to slider?
i understand this(00:19:389 (2,3,4,5,6) - ) circle mapping why it can,
but kinda doubt, in here. i don't feel that it's worth rhythm which motivate for circle mapping.
also refer extra diff's rhythm.

Extra

00:59:442 (4,1) - it can increase more DS for emphasis.
small DS + finish sound, feel kinda awkward imo. About x1.9 DS is enough i guess.
01:39:355 (1) - i know it's fine for rank. btw, since it look like, you mapped to aim for vocal.
as 00:43:803 (1,2,1,2,1,2,1,2) - . etc
therefore, i think it's more cool, if you change this rhythm which follow vocal.
also, 01:39:673 - really strong beat. recommend clickable mapping here.
Elfin

Lami wrote:

Hard

00:27:048 (2,3) - double-drum sound(whistle hitsound) don't fit with music.
not have worth double beat in here.. Remove whistle on 2.
01:04:249 (3,4) - inconsistent with DS 01:14:461 (3,4) - I don't know why. there is no correlation.
Thanks for modding :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow MrSergio Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-239,319.148936170213,4,2,1,70,1,0
31357,-76.9230769230769,4,2,1,70,0,0
31676,-100,4,2,1,70,0,0
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62653,-100,4,2,1,70,0,1
71110,-100,4,2,0,70,0,1
71908,-100,4,2,1,70,0,1
82759,-100,4,2,1,70,0,0


[Colours]
Combo1 : 225,11,48
Combo2 : 155,40,123
Combo3 : 255,55,155
Combo4 : 86,228,197

[HitObjects]
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352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
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280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
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188,196,78770,1,0,0:0:0:0:
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200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
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212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Shiranai
Placehold, checking now~

Hello, sorry for the delay!
Small sugestion,

General
  1. Any metadata source?
  2. For all diffs especially Kisses', why your diff not end on same point? I think they should be end here 01:42:387 -


August
  1. 00:00:718 (1) - Why not use lower sv on that one, like you did on 01:02:334 (1) - ? I think that slowdown play nice due to guitar transition
  2. 00:30:638 - and 00:30:957 - Lower the volume on each 3/4 slider end, to make the 3/4 transition less weird
  3. 01:32:334 (3,4,5,6,7,8,9,10,1) - Can't you find a better angle of that stream? imo those stream pattern seems too forced especially on 01:32:653 (7,8,9,10,1) -

    Some overlap not really neat


Insane
  1. 00:00:718 (1) - Same as august, try to use lower sv on that one?
  2. 01:30:419 (1) - Why not use 1/2 slider + circle or something? to follow the vocal better like you did on first part 01:24:674 -


Sergio Insane
  1. 00:09:495 - Missing whistle and 00:09:654 - the whistle a bit contradictive with clap imo better delete the whistle on (4)'s head
  2. 00:27:846 (1,1,1) - Feels odd imo, I don't think that 1/4 a good way to highlight the vocal because the blue has nothing on it also kinda out of place with your rhythm choice and patterning, my sugestion is try to use regular rhythm like you did on 00:35:506 (1,2,3) -
  3. 00:37:740 (4) - Why not 3/4? I think you can make the rhythm same as 00:36:463 (4,1) - since those two share same rhythmical music
  4. 00:43:644 (3) - Supposed to be clap instead whistle
  5. 00:46:037 (3) - Umm feels odd if you just skip strong drum on 00:46:197 - . It's like you try to follow drum on background music
  6. 01:24:993 - Missing clap

    Your hitsound can be improve more, there's still some missing and misplaced bass sound


Ufw Hard
  1. 00:30:240 (4,1) - Umm I don't think those stack a good way on emphsizing the strong beat on 00:30:399 (1) - . So maybe you should move (1) somewhere else to give it more emphsize
  2. 01:12:227 (3) - Maybe try use a triplet there? there's a drum on blue tick here 01:12:307 -


Normal
  1. 00:20:026 (3,4,5) - Why that you start that slider repeat on weak beat? I think the whole rhythm better like http://puu.sh/p6DIc/3c0c1a2dd4.jpg
  2. 00:54:335 (6) - Missing clap
  3. 00:59:781 (1) - Missing clap and finish
  4. 01:16:217 (4) - Consider to delete that, your 1/2 rhytm a bit too long 01:15:100 (1,2,3,4,5,6,7) -
  5. 01:40:632 (1) - Missing finish


Easy
  1. 00:30:239 - Add drum-whislte for snare
  2. 00:31:197 (1) - Add whistle on head also clap and finish on tail
  3. 01:27:866 (1,2,1) - Why use long slider? I don't see that necessarry


Overall play just fine, but I don't really into your August diff;;
Good luck, hope that help~
Topic Starter
_handholding

Mako Sakata wrote:

Placehold, checking now~

Hello, sorry for the delay!
Small sugestion,

General
  1. Any metadata source? There's the official website for the song name http://silent-siren.com/en/ I got nothing else though
  2. For all diffs especially Kisses', why your diff not end on same point? I think they should be end here 01:42:387 Is this a problem? Ending Easy and Normal at this point feels weird


August
  1. 00:00:718 (1) - Why not use lower sv on that one, like you did on 01:02:334 (1) - ? I think that slowdown play nice due to guitar transition
  2. 00:30:638 - and 00:30:957 - Lower the volume on each 3/4 slider end, to make the 3/4 transition less weird
  3. 01:32:334 (3,4,5,6,7,8,9,10,1) - Can't you find a better angle of that stream? imo those stream pattern seems too forced especially on 01:32:653 (7,8,9,10,1) -
    Fixed all
    Some overlap not really neat xddddddd


Insane
  1. 00:00:718 (1) - Same as august, try to use lower sv on that one? ok
  2. 01:30:419 (1) - Why not use 1/2 slider + circle or something? to follow the vocal better like you did on first part 01:24:674 I'll consider this



Normal
  1. 00:20:026 (3,4,5) - Why that you start that slider repeat on weak beat? I think the whole rhythm better like http://puu.sh/p6DIc/3c0c1a2dd4.jpg
  2. 00:54:335 (6) - Missing clap
  3. 00:59:781 (1) - Missing clap and finish
  4. 01:16:217 (4) - Consider to delete that, your 1/2 rhytm a bit too long 01:15:100 (1,2,3,4,5,6,7) -
  5. 01:40:632 (1) - Missing finish


fixed all
Easy
  1. 00:30:239 - Add drum-whislte for snare ok
  2. 00:31:197 (1) - Add whistle on head also clap and finish on tail ok
  3. 01:27:866 (1,2,1) - Why use long slider? I don't see that necessarry emmmm... its the same as 00:06:144 (1,2,1) isnt it??


Overall play just fine, but I don't really into your August diff;; xddddd No one does it! xdD ;w; Could you tell me why pls? is it because of the overlaps?
Good luck, hope that help~
thanks for the mod!
Elfin

Mako Sakata wrote:

Placehold, checking now~

Hello, sorry for the delay!
Small sugestion,

General
  1. Any metadata source?
  2. For all diffs especially Kisses', why your diff not end on same point? I think they should be end here 01:42:387 - I wanna keep current endtime.


Ufw Hard
  1. 00:30:240 (4,1) - Umm I don't think those stack a good way on emphsizing the strong beat on 00:30:399 (1) - . So maybe you should move (1) somewhere else to give it more emphsize but it is not difficult to read rhythm.
  2. 01:12:227 (3) - Maybe try use a triplet there? there's a drum on blue tick here 01:12:307 - It is necessary to re-map some parts if this is changed to triplet.


Overall play just fine, but I don't really into your August diff;;
Good luck, hope that help~
Thanks for modding XD
Monstrata
August

00:36:782 (1,1,1,1,1,1,1,2,1) - What's with the random NC spam here.
01:02:334 (1) - I would bend it upward instead for better flow with the stream. It's a slow slider, so having it flow well here makes more sense.


Insane

00:07:101 (4,1) - It's just annoying to me that 4 isn't perfectly in the middle of slider 1.
00:08:058 (3,1) - And avoid this overlap if you can. Looks untidy to me since its such a small overlap. Small overlaps tend to make it seem like the overlap wasn't intentional.
00:56:888 (6,1) - Have 1 be linear to 6? Right now its jutting out to the right slightly. looks weird since its too small to look like an angle change/intentional.

MrSergio

00:10:293 (2) - Why not map the red tick? Maybe a 1/2 slider or something?
00:27:846 (1,1,1) - I don't get why you need to use 1/4 sliders lol. You can just use 1/2 sliders and you'd still emphasize the vocals
00:43:803 (1,1,1,1) - The spacing between these sliders just looks off. It doesn't look like theres a consistent angle change and spacing to them.

00:49:548 (1,1) - Same here^ but its just the last slider i think. the others lookconsistent.

Normal

00:10:612 (6,1) - Spacing is consistent here, 1.0 to 1.1.

[]

When you're done call me back.
Topic Starter
_handholding

Monstrata wrote:

August

00:36:782 (1,1,1,1,1,1,1,2,1) - What's with the random NC spam here. lol, I thought it would make the 3/4 sliders more read-able xd. Fixed
01:02:334 (1) - I would bend it upward instead for better flow with the stream. It's a slow slider, so having it flow well here makes more sense.
I kinda didnt want because I liked the look of it curving the other way buttt, ok

Insane

00:07:101 (4,1) - It's just annoying to me that 4 isn't perfectly in the middle of slider 1. I think I got it in the middle
00:08:058 (3,1) - And avoid this overlap if you can. Looks untidy to me since its such a small overlap. Small overlaps tend to make it seem like the overlap wasn't intentional. ok
00:56:888 (6,1) - Have 1 be linear to 6? Right now its jutting out to the right slightly. looks weird since its too small to look like an angle change/intentional. fixed

Normal

00:10:612 (6,1) - Spacing is consistent here, 1.0 to 1.1. fixed

When you're done call me back. Arigatou ~ gonna wait for MrSergio
Battle
o I was finally about to get to this after 2 weeks but I guess not lol
MrSergio

alacat wrote:

[MrSergio's Light Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:46:038 (3) - I prefer to use your 1/2 rhythm pattren at here 00:56:250 (2) - . try to make 1/2 rhythm instead of 1/1 slider.
  3. 01:32:015 (2) - add a finish to the head
Fixed all, thanks~

Lasse wrote:

[sergio]
00:00:718 (1) - i'd complain about curving such short sliders this much cuase it looks so blocky, but I do it myself so whatever xd I just didn't waant to use a circle for that beat
00:17:314 (6) - would overlap this a bit less just for readability, it's only a light insane after all moved, even if I don't know how a bigger spacing is better to lessen the difficulty of the map tbh on a second thought, nope. It looks bad and feels inconsistent with the other similar patterns all over the map
00:20:825 (4,1) - 1/1 stack into stream right after a 1/2 stack is a great way to annoy people lol Yeah, I know :")
00:27:846 (1,1,1) - as much as I love vocal sliders with overmapped ends they feel so unfitting here due to completely ignoring the strong red ticks, also vocals continue until red ticks anyways, so 1/2 sliders or 1/1 circles would be a much better choice I follow vocals a lot. It's more natural this way than following drums imo
00:45:080 (2,4) - either continue nc spam here with vocals or don't do it at all If you say "nc spam" than you probably didn't understand that I use NC only to warn players of the ONLY pattenr which uses such low spacing
00:59:781 - slider goes over offset reset, so either manually snap it correctly by editing the .osu or just make the cymbal clickable lol. having the finish sound coming a bit before the music is just wrong fixed using SVs

well it's kinda edgy for what is supposed to be an easier insane to fill the spread that's probably my style, rip

Lami wrote:

Light Insane

00:27:846 (1,1,1) - im nut sure it's best way on rhythm choice. totally intended and feels fine for me
because 00:28:005 - have cool drum sound.
tbh, 1/4 slider don't make sense in here.. following vocals.
It's not like everything must fall on the usual 1/2 pattern, you know? <.<"

Mako Sakata wrote:

Sergio Insane
  1. 00:09:495 - Missing whistle and 00:09:654 - the whistle a bit contradictive with clap imo better delete the whistle on (4)'s head
  2. 00:27:846 (1,1,1) - Feels odd imo, I don't think that 1/4 a good way to highlight the vocal because the blue has nothing on it also kinda out of place with your rhythm choice and patterning, my sugestion is try to use regular rhythm like you did on 00:35:506 (1,2,3) - out of my regular style? .-. I'm mostly following vocals 80% of the time, how's that odd? .-.
  3. 00:37:740 (4) - Why not 3/4? I think you can make the rhythm same as 00:36:463 (4,1) - since those two share same rhythmical music Because they have different lengths
  4. 00:43:644 (3) - Supposed to be clap instead whistle
  5. 00:46:037 (3) - Umm feels odd if you just skip strong drum on 00:46:197 - . It's like you try to follow drum on background music fixed with alacat's mod
  6. 01:24:993 - Missing clap

    Your hitsound can be improve more, there's still some missing and misplaced bass sound hitsounds should have been handled by Kisses already

Monstrata wrote:

MrSergio

00:10:293 (2) - Why not map the red tick? Maybe a 1/2 slider or something? because I change instrument there and there isn't much I can do (the 1/2 slider feels sloppy too, so nope)
00:27:846 (1,1,1) - I don't get why you need to use 1/4 sliders lol. You can just use 1/2 sliders and you'd still emphasize the vocals I don't get why i MUST use 1/2 sliders tho
00:43:803 (1,1,1,1) - The spacing between these sliders just looks off. It doesn't look like theres a consistent angle change and spacing to them. dawh, I probably screwed up with the manual DS, but is that nazi thing really a matter or is it just to make the mod longer? :^)
I tried to fix it anyway


00:49:548 (1,1) - Same here^ but its just the last slider i think. the others lookconsistent. Those pixels will be my death probably. They will come in my dreams and suffocate my soul huehue :^)
Thanks all for the mods~



UPDATE
Topic Starter
_handholding
ok, updated
Monstrata
@MrSergio

00:43:803 (1,1,1,1) - The spacing between these sliders just looks off. It doesn't look like theres a consistent angle change and spacing to them. dawh, I probably screwed up with the manual DS, but is that nazi thing really a matter or is it just to make the mod longer? :^)
I tried to fix it anyway

^

It's not the DS, its the inconsistent overlap. You messed up while copy/pasting a certain angle change i think... that or you mapped the pattern manually, but either way, because the overlaps were inconsistent it came across as unpolished. (Actually a few of them are off, but i only mentioned the ones that I could see immediately).

00:43:803 (1,1,1,1) -


As you can see, the overlaps aren't consistent. Red slider is the one that will stand out here.

00:48:910 (1,1,1,1) -


Here, the slider-end of the blue and red sliders are noticeably off. As well, the pattern doesn't seem to curve naturally. It looks like you placed them manually instead of placing two, copy/pasting, and rotating a certain degree.


Additionally:

00:10:452 - Still feels better with something here... Leaving it empty just doesn't sound nice to me, especially since in the music, the piano/synth sound builds up in pitch towards this note, and it's quite emphasized when you consider the piano.
00:13:803 (1,2,3) - The inconsistent distances between these blanket patterns really makes this look unpolished imo xP.

00:23:378 (2,3,4) - This pattern actually looks really off when you enable stacking. I really doubt you intended for this kind of spacing. Slider 4 is a lot higher up than it is without stacking. Consider manually stacking, or reducing Stack Leniency to 5. Additionally, i think you were going for a linear pattern with 2>3>4 so i would reposition 3 too, because with stacking disabled, it still doesn't look perfectly linear.
00:27:846 (1,1,1) - 1/2 allows you to map the drums too. Additionally, the vocals aren't sharp here, you can hear them being held over a duration of 1/2 a beat so using kicksliders here isn't a good choice. Kicksliders are better for emphasizing sharp notes that noticeably end before the 1/2 tick, but here it sounds like any other vocal.
01:05:366 (3,4) - Emphatically, this jump didn't seem that necessary, but I think its acceptable... however I wonder why you don't do some sort of jump for 01:06:642 (2,3) - to emphasize the vocals?
01:15:100 (1,2,3) - Position 3 so it's also being blanketted by slider 1? Would improve the visual placement here. 192||275
01:29:781 (1,1,1,1) - This looks off too now that i'm looking at it a bit more closely

01:34:887 (1,1,1,1) - Same here. Mainly the last slider


Tell me more about making my mod longer :^)
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