Silent Siren - Hachigatsu no Yoru

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Topic Starter
_handholding
Updated Slyphi's diff
added a missing hitsound to Sergio's diff (since you told me to take of them ;P)

Added an exta diff; from when I first started mapping this song. Idk why I waited so long to add it but I decided to add it now because reasons. Time to spam m4ms again
Sotarks
Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :x
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn.
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC.

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency
  3. 01:27:546 (5) - make this blanket a bit bigger please

    This diff is really cool!

GL!
Topic Starter
_handholding

Sotarks wrote:

Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :xok
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd I made this just for the visual pattern as I thought it looked nice also because I skipped the slider for the measure. I'll chnage it if someone else metninos it
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn. You're right done
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD yh I kinda dont wanna change it xD its a core element of the map if a different pattern fits better then I'll make a change
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd kk, I'll try and think of a better pattern
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC. I didnt check this at all xD, fixed

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD yh you're kinda right, it was hard trying to come up with ideas though. I'll see what I can do

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency Someone point out that this NC pattern would make it easier to read since they're like back and forth jumps and I kinda agree with them
  3. 01:27:546 (5) - make this blanket a bit bigger please sone

    This diff is really cool! thnx

GL!
Thnx for the mod!
Flake
woah so many mods *^*

00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders
01:34:887 (3) - Start making jumps from here
optional : 00:36:144 (3) - change this to a circle :>
01:36:483 (1,2) - move these two to x:128 y:304


Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Topic Starter
_handholding

crystalinfusion wrote:

woah so many mods *^*

00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders
01:34:887 (3) - Start making jumps from here I didnt want to do this as I want the 1/2 slider spam to match the finishes on the drums
optional : 00:36:144 (3) - change this to a circle :> I think a slider fits better
01:36:483 (1,2) - move these two to x:128 y:304 fixed


Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Thnx for the mod :)

@Sergio I keep finding small errors in my hitsounding pattern so if your diff keeps changing its because of that. Also do you want to change your diff to 'light insane' again? since I renamed my old diff to insane. either way is fine by me though
MaridiuS
Hey, m4m as you said on #modrequest

August

00:02:952 (4,5,6) - has different spacing than 00:13:165 (3,4,5) - but is the same sound
00:11:569 (2) - The guitar (or bass im unsure) makes me think that this should be a reverse 1/4 slider.
00:14:123 (2) - could you make this a bit more away from 00:13:484 (5) - i think it looks better that way. Also you might fix that by fixing ^ snapping i mentioned
00:16:995 (3,4) - make this into jumps looking like something like this? http://puu.sh/oSIAx/db698deea1.jpg
01:24:674 (1,2,1,2,1,2,1,2) - make this pattern less spaced than 00:43:803 (1,2,1,2,1,2,1,2) - or the other one more spaced. The vocal seem more aggresive on the earlier part.

Insane

00:07:420 (1) - Could you make this slider like this, it feels and looks better http://puu.sh/oSIN7/162672cd92.jpg
00:19:389 (2,3,4,5,6) - this pattern feels weird since it has no consistent distance spacing, consider fixing it ;d
00:45:718 (1,2,3,4) - weird spacing, i'd say put a consistent distance snapping.
00:55:133 (4) - make this a slider and 00:55:293 (1) - a single tap. That's how I feel considering the song, since you already somewhat broke the pattern with (4).
00:57:208 (1) - is very close to the slider end, I see no reason for it and it doesn't look very good. In fact i think it's the only 1tap circle so close to sliderend in the map.
01:01:376 (3) - You could move this slider a bit down to fit the curve of previous 2 circles.

It's a really cute map and I really like it, I favorited it, keep it up!
SnowNiNo_
M4M from your queue

  • [August]
  1. 00:00:958 - mute here, there were no sound here lol
  2. 00:03:511 - same
  3. 00:10:213 - ^
  4. 00:13:724 - ^
  5. 00:54:814 (2,1,2) - as a player, this flow is really hard to play since is a linear flow
  6. 01:29:781 - i dont think this part should be different with other part since the vocal all sound the same, here should be like this, so you need to change the shape either otherwise this part will be inconsistent
  • [Insane]
  1. same as August, mute every 3/4's sliderend
  2. 00:09:176 (2,3,4,5,6) - you could make the shape nicer lol
  3. 00:43:803 - the NC usage youve used shouldnt map into triangles
  4. 00:48:910 - arrange the NC usage with other part
  • [MrSergio's Insane]
  1. same as August, mute every 3/4's sliderend
  2. 00:25:133 (4,1,2) - as a player i dont like linear flow :\, try to make this part opposite, sth like this
  3. 00:45:718 (5) - NC here instead of 00:46:038 (1) - to consist the NC usage with other part
  4. 00:46:197 - i dont think you should ignore the drum sound here :p
  5. 00:59:761 - i dont think the strong beat here should express by sliderend


GL~
PlasticMemor
m4m from your queue, sorry so late
[Insane]
00:20:506 (2,5,6,7,8) - this stream could be curved, so it would be easier to hit
00:43:644 (3,1,2,3,4,1,2,3,4) - this pattern is a bit confusing
00:48:910 (1,2,1,2,1,2,1,2) - i really like this but it should be spread out more
01:27:866 (1) - NC off?
01:30:419 (1) - NC off, it's still part of the verse

[August]
01:12:228 (4,5,6,7) - this pattern is confusing
01:22:121 (5,6,7,8,9,10,11,12) - this seems too spaced out, maybe move them closer

your triples are nice
Flowey
M4M for your queue:

[August]
Replay: http://puu.sh/oSPwa/0384a7186e.osr

00:00:718 (1) - Silence the hitsound on the end of the slider if it doesn't match anything in the music. *
00:03:272 (6) - 00:09:974 (1) - 00:13:484 (5) - (And so on) - ^

00:08:059 (3) - Flows a bit better with 00:08:378 (4,1) if you Ctrl+H and move a bit.

00:18:272 (3) - Similar to above
01:28:504 (3,4) - ^
01:31:057 (1,2) - ^

01:32:972 to 01:38:078 - The cymbals (hitfinish) would sound better if you gradually increased the volume throughout the section. *

* - Applies to other difficulties too.

[Insane]
Replay: http://puu.sh/oSQ7v/8a6733b719.osr

00:43:644 (3,1,2,3,4,1,2,3,4) - This is harder to read than the pattern in the August difficulty because of all the overlaps.
00:48:910 (1,2,1,2,1,2,1,2) - Also harder to read than August.
00:54:016 (1,2,3,4,1,2,3,4) - ^

01:12:227 (1,2,3,4,1) - Check alignment of slider with the circles.

[MrSergio's Insane]
Replay: http://puu.sh/oSQn3/6419c455d1.osr

00:10:612 (1) - Spacing is a bit confusing
00:21:144 (1) - 00:22:101 (2) - ^
00:23:378 (2) - At this point I've gotten used to it, but the spacing is still confusing.

00:25:293 (1,2,3,4,5) - This is harder to read than the patterns in the harder difficulties.

Also see the comment in the August difficulty about silencing slider hitsounds that are on blue ticks.

[Ufw's Hard]
Replay: http://puu.sh/oSQM5/009f900f99.osr

00:22:420 (2) - I think the NC should be on the pickup.
00:23:697 (2) - 00:26:250 (3) - etc - ^
01:32:972 to 01:39:674 - Changing hitsound volumes would make cymbals sound better.
01:40:791 - The map feels like it ended early.

[]
Good luck!
MrSergio

SnowNiNo_ wrote:

M4M from your queue

  • [MrSergio's Insane]
  1. same as August, mute every 3/4's sliderend done, but not on all of them since a couple needed the slider end
  2. 00:25:133 (4,1,2) - as a player i dont like linear flow :\, try to make this part opposite, sth like this that really is less flowy than my current pattern tbh
  3. 00:45:718 (5) - NC here instead of 00:46:038 (1) - to consist the NC usage with other part yeah...
  4. 00:46:197 - i dont think you should ignore the drum sound here :p not seeing reasons to not do it, considering I'm mapping most of the vocals. Also, consistency with the other patterns in this section of the song.
  5. 00:59:761 - i dont think the strong beat here should express by sliderend why? .-.


GL~

Nephroid wrote:

M4M for your queue:

[MrSergio's Insane]
Replay: http://puu.sh/oSQn3/6419c455d1.osr note that it is useless to give a replay we can't see, since the moment I change even just one object by one pixel the replay won't be recognized by osu :p

00:10:612 (1) - Spacing is a bit confusing consdiering the fact it feels perfectly fine for me... could you elaborate better? I see no reasons why a 1/1 break would be a problem tbh
00:21:144 (1) - 00:22:101 (2) - ^ ^
00:23:378 (2) - At this point I've gotten used to it, but the spacing is still confusing.

00:25:293 (1,2,3,4,5) - This is harder to read than the patterns in the harder difficulties. I ensure playability. I don't want boring maps and I usually try to make my maps a bit harder to read, while keeping playability, just for that reason.

Also see the comment in the August difficulty about silencing slider hitsounds that are on blue ticks.

Good luck!
Thanks for the mods~


@Kisses I have to ask you to move the red timing section to offset -239 (check my diff) since I can't silence the first sliderend otherwise. Also, don't worry about little hitsounds being fixed, it's not really a problem lol

UPDATE
Topic Starter
_handholding

MrSergio wrote:

@Kisses I have to ask you to move the red timing section to offset -239 (check my diff) since I can't silence the first sliderend otherwise. Also, don't worry about little hitsounds being fixed, it's not really a problem lol
Maybe I was overcautious as I've seen a lot of gd'ers raging at mappers for changing their diffs without consent recently lol.
and yes, I changed the offset to the same as yours

To the modders, thnx a lot for modding if I havnt modded your map yet I'll do it soon
Nerova Riuz GX
lets talk about this thing

[easy]
I might say that this is not like an Easy, it's more like a Normal. Lots of objects start on a red tick, and they are totally avoidable. If im the mapper i might change the diffname from Easy/Normal to Normal/Advanced, so that can fit the real difficulty more.

00:17:633 (2) - slightly offscreen. just move it a little bit and you can get away from troubles.

  1. 00:30:080 (2) - I'll recommend you to make it reverse once, there's a vocal behind there. That's also good for simplifying the beat.
  2. 00:41:888 - just a note, you almost ignored all of the vocals in this part, while you kept them emphasized in higher diffs. It's still fine but you lost a huge opportunity on making diversity and simplifying the beats. This is also the reason why I think it's more like a Normal diff.
  3. 01:22:759 - 01:32:972 - I don't think go all along with 1/1 sliders is a great idea. As a part of ending, you can try to make it similar to your intro.


[normal]
same as your Easy imo. It's too repetitive, though it's pretty easy I still can't see anything different here.

  1. 00:52:101 (1,2,3,1,2,3) - didn't you notice that might cause reading problems? Or you did get some testplayers at that level for it?
  2. 01:15:100 (1,2,3,4,1,2,3) - comparing to the rest of your map, this combo is extremely longer. for the overall difficulty, I think the length like 00:34:229 (1,2,3,4,1) - is long enough for this diff. Probably need to nerf one note.


[ufw]
this thing is kinda familiar to me lol
nice, im impressed

please fix the timing points.
probably shift your hp down for balancing

01:13:823 (1,2,3) - obviously this jump is too large. I understand that you want it to go across the slider, but you dont really need to move that far for it. the current DS dropped some consistency around here because of the vocal. take a look at 01:19:249 (2,3,1) - and you might want to make some changes.

[sergio]
extreme sergio style

please make your hp lower. As a light insane, it might deserve that hp, but the health recovering is obviously not balanced when there's no NC spam.

01:39:355 (1,2) - why don't you make the slider first so you won't waste the drum there? Also, if this change is applied, maybe you can stack 01:39:036 (5,6) - together so you can get an awesome burst for your ending finisher.

[insane]
  1. 00:31:197 (2) - so the flow plays like stuck, and I'm wondering why you didn't just stack it on the next slider for a fancy pit-stop
  2. 00:40:293 (5,6) - Ctrl+G so you wont crunch your right hand by a square jump?
  3. 00:43:803 - not sure about the triangle cuz the vocal is not 3 times in a row. but at least i can be sure it will be better to start the NC here.


[august]
  1. 00:18:591 (4) - idc what you're going to make here, maybe you just want it to become technical, but anyway there's no reason for you to put such a thing here. nothing support this flashback sharp straight pattern. tl;dr lift this slider up
  2. 00:25:931 (5) - I recommend a vertical slider here.
  3. 00:44:920 (2,1) - so is this a mistake or? i didn't see any DS like this on every similar patterns. If not, then explain why they are here.
  4. 01:01:057 (4,5) - no background samples, just pure voice. keep moving your cursor might not be the best choice here.
  5. 01:25:951 (3) - i suppose you missed an NC here.
Topic Starter
_handholding

Nerova Riuz GX wrote:

lets talk about this thing

[easy]
I might say that this is not like an Easy, it's more like a Normal. Lots of objects start on a red tick, and they are totally avoidable. If im the mapper i might change the diffname from Easy/Normal to Normal/Advanced, so that can fit the real difficulty more. I kind disagree, just because there are red ticks doesnt mean it's complex. It's mostly full of 3/2 and 1/1 sliders

00:17:633 (2) - slightly offscreen. just move it a little bit and you can get away from troubles. fixed

  1. 00:30:080 (2) - I'll recommend you to make it reverse once, there's a vocal behind there. That's also good for simplifying the beat.
  2. 00:41:888 - just a note, you almost ignored all of the vocals in this part, while you kept them emphasized in higher diffs. It's still fine but you lost a huge opportunity on making diversity and simplifying the beats. This is also the reason why I think it's more like a Normal diff. I dont get what you mean here
  3. 01:22:759 - 01:32:972 - I don't think go all along with 1/1 sliders is a great idea. As a part of ending, you can try to make it similar to your intro. added more circles


[normal]
same as your Easy imo. It's too repetitive, though it's pretty easy I still can't see anything different here.

  1. 00:52:101 (1,2,3,1,2,3) - didn't you notice that might cause reading problems? Or you did get some testplayers at that level for it?
  2. 01:15:100 (1,2,3,4,1,2,3) - comparing to the rest of your map, this combo is extremely longer. for the overall difficulty, I think the length like 00:34:229 (1,2,3,4,1) - is long enough for this diff. Probably need to nerf one note.

I'm actually gonna remap my Normal or at least big parts of it. I'll take oonboard your suggestions whilst doing it

[insane]
  1. 00:31:197 (2) - so the flow plays like stuck, and I'm wondering why you didn't just stack it on the next slider for a fancy pit-stop I never thought to stack them. Plays well too
  2. 00:40:293 (5,6) - Ctrl+G so you wont crunch your right hand by a square jump? Changed up the jump pattern but avoided the squarish style jump like you said
  3. 00:43:803 - not sure about the triangle cuz the vocal is not 3 times in a row. but at least i can be sure it will be better to start the NC here. Changed the triangle and NC pattern to match


[august]
  1. 00:18:591 (4) - idc what you're going to make here, maybe you just want it to become technical, but anyway there's no reason for you to put such a thing here. nothing support this flashback sharp straight pattern. tl;dr lift this slider up lol I was just mapping for patterns, raised slider a bit
  2. 00:25:931 (5) - I recommend a vertical slider here. yh vertical probs would be better, changed
  3. 00:44:920 (2,1) - so is this a mistake or? i didn't see any DS like this on every similar patterns. If not, then explain why they are here. Im so stupid, I misread the combo numbers orz Thnx for catching this, no else said anything Oo
  4. 01:01:057 (4,5) - no background samples, just pure voice. keep moving your cursor might not be the best choice here. I tried decrease DS as well as the angles
  5. 01:25:951 (3) - i suppose you missed an NC here. Yh I did, nice catch, thnx
thnx for the mod
MrSergio

Nerova Riuz GX wrote:

[sergio]
  • extreme sergio style Do I have a style? *^* Nice

    please make your hp lower. As a light insane, it might deserve that hp, but the health recovering is obviously not balanced when there's no NC spam. reduced to 5,5

    01:39:355 (1,2) - why don't you make the slider first so you won't waste the drum there? Also, if this change is applied, maybe you can stack 01:39:036 (5,6) - together so you can get an awesome burst for your ending finisher. uh, you do have a point here. I didn't really swiotched them, since it was a bit awkward, but I used 2 sliders instead and it should be fine now
thanks :3


UPDATE
Elfin

Nephroid wrote:

M4M for your queue:

[Ufw's Hard]
Replay: http://puu.sh/oSQM5/009f900f99.osr

00:22:420 (2) - I think the NC should be on the pickup. No change for consistency.
00:23:697 (2) - 00:26:250 (3) - etc - ^ Same as above.
01:32:972 to 01:39:674 - Changing hitsound volumes would make cymbals sound better. I'll consider about this.
01:40:791 - The map feels like it ended early. Drum sound(?) is ended on there.

[]
Good luck!

Nerova Riuz GX wrote:

lets talk about this thing

[ufw]
this thing is kinda familiar to me lol
nice, im impressed

please fix the timing points. Fixed
probably shift your hp down for balancing Changed to 4.5.

01:13:823 (1,2,3) - obviously this jump is too large. I understand that you want it to go across the slider, but you dont really need to move that far for it. the current DS dropped some consistency around here because of the vocal. take a look at 01:19:249 (2,3,1) - and you might want to make some changes. Maybe no problem because it is in kiai time.
Thanks for modding :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow MrSergio
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-239,319.148936170213,4,2,1,70,1,0
31357,-76.9230769230769,4,2,1,70,0,0
31676,-100,4,2,1,70,0,0
41889,-117.647058823529,4,2,1,70,0,0
51782,-90.9090909090909,4,2,1,70,0,0
52101,-111.111111111111,4,2,1,70,0,0
59781,319.148936170213,4,2,1,70,1,0
62653,-100,4,2,1,70,0,1
71110,-100,4,2,0,70,0,1
71908,-100,4,2,1,70,0,1
82759,-100,4,2,1,70,0,0


[Colours]
Combo1 : 225,11,48
Combo2 : 155,40,123
Combo3 : 255,55,155
Combo4 : 86,228,197

[HitObjects]
52,212,1038,6,0,P|100:252|196:236,1,150,6|8,0:0|0:0,0:0:0:0:
256,208,1516,1,0,0:0:0:0:
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340,184,4069,1,0,0:0:0:0:
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280,92,40452,1,0,0:0:0:0:
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204,204,56889,1,8,0:0:0:0:
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132,340,59781,5,12,0:0:0:0:
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248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
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416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
504,260,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
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168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
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280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
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348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
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188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|416:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
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332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
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348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
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404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
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244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
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364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
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308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Topic Starter
_handholding
Updated both GDs

I added some new bgs if you want to change them
Aia
m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same.
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail.
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these.
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good.
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map.


That's all, sorry for the small mod.. hope it helped at least a little. :)
alacat
M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子


[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ?
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?


[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) -
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff.
    I feel these new combos are short. if you can, try to reduce it about half


[Ufw's Hard]
  1. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?
    Nothing to say, good



[MrSergio's Light Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:46:038 (3) - I prefer to use your 1/2 rhythm pattren at here 00:56:250 (2) - . try to make 1/2 rhythm instead of 1/1 slider.
  3. 01:32:015 (2) - add a finish to the head


[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) -


[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great!
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too?
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same


Good luck!
Topic Starter
_handholding

alacat wrote:

M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
added

[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ? added both a drum and a clap
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ? I dont think it will fit


[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) - I think its better without it so I dont have to put one at 00:20:505 (4)
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff. same
    I feel these new combos are short. if you can, try to reduce it about half ok


[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) ok


[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great! Great idea! done
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too? ok
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same added finishes


Good luck!


added missing hitsounds to sergio's diff

thnx for the mod
Topic Starter
_handholding

Aia wrote:

m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same. I kept it so its consistent with the beginning
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail reduced spacing a bit
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483 same as a bove
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these. same, I reduced spacing a tiny bit
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary i kept for consistency
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe ok? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good. i like all overlaps :/ :v
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map. changed


That's all, sorry for the small mod.. hope it helped at least a little. :)


thnx for the mod, sorry for late reply
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