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Silent Siren - Hachigatsu no Yoru

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Seijiro

HydroCannon13 wrote:

[ MrSergio's Light Insane]
  1. 00:06:782 (3) - why not put 2 circles like you did at 00:05:505 (3,4) as well as other places in this section? you even put the whistle on the end lol sure
  2. 01:24:674 (1,1,1,1) - I don't think these should be the same as the previous slider, doesn't look as good :/ 01:24:036 (1,2,1) - is a triangle. I didn't think at this pattern at first tbh, but I find it clean enough and plays well

Underforest wrote:

Hi, as requested Kisses
@Kisses General: 01:02:334 - Add another redline here, because without it, Nightcore mod hears bad with wrong positioned finishes

MrSergio's Light Insane
  1. 00:00:718 - It's really safe put a slider out of red line what is the problem with it exactly? I can't understand .-.
  2. 00:02:952 (3,4) - 371|284 (x,y) reduced the jump
  3. 00:15:080 (1) - Needs more curve not really imo xD
  4. 00:24:016 (1,3) - This stack scares me he is a gentle being, don't be afraid of him D:
  5. 00:27:846 (1,1,1) - There's no beat on blue ticks that's what the patter is all about tho, and that's also why the ends are silenced
  6. 01:39:993 (4) - A little stream instead? nope, I did it to avoid difficulty spikes on this diff and also to make a good gap between the Hard (which has no streams at all) and the Insane (which has streams wherever it was possible to use one)

Nice diff, very clean Thanks >~<
GL!
Thanks for the mods :3



UPDATE
Stjpa
[Easy]
01:31:695 (2,3) - The only thing that kind of bothers me is that you didn't copy paste (2) which makes it look weird. Compare yours to this. Looks a bit cleaner imo.

Normal and Hard are fine.

[MrSergio's Light Insane]
00:25:931 (5,6) - I'd rather make a custom stack of it so it's way easier to read since this Insane is still for player that are not super good at it.
00:43:324 (2,1,1,1) - It's really confusing that you suddenly switch to vocal mapping this late because the first word starts within (2) so people would expect you to still map the background music. After that you switched back to melody again and that could bring people completely out of rhythm. A better solution for this would probably be to remove the reverse and just put another 1/2 slider at 00:43:803. So people definitely see that you map a bit different here.
00:51:144 (3,4) - Wouldn't a little emphasis here be great?
00:53:857 (3,1,1,1) - Same as above. The problem really is that you even mapped it right when that part appeared for a second time and here you break it again.
00:59:442 (4) - Using 1/2 slider + circle is a way better finish rather than just a boring 1/1 slider.

[August]
00:30:240 (4,1) - I think an emphasis on (1) would be cool because of the sudden change of the music and also here voice is quite loud there.
00:38:697 (1,2) - They definitely sound like that you should use a 3/4 slider here.
01:39:674 (2,3) - Shouldn't the slidertail show exactly to the stream if you already map it like this? Looks weird. :v
01:42:227 (3) - Why don't you map the second syllable too?


I actually hoped to get more stuff but this map seems to be ready for ranking. :v
Topic Starter
_handholding
Stjpa

Stjpa wrote:

[Easy]
01:31:695 (2,3) - The only thing that kind of bothers me is that you didn't copy paste (2) which makes it look weird. Compare yours to this. Looks a bit cleaner imo. ok


[August]
00:30:240 (4,1) - I think an emphasis on (1) would be cool because of the sudden change of the music and also here voice is quite loud there. I think the reduced DS emphasizes the quietness more since it also has a reduced SV
00:38:697 (1,2) - They definitely sound like that you should use a 3/4 slider here. Yh but I didnt want to over do 3/4 sliders. I think
01:39:674 (2,3) - Shouldn't the slidertail show exactly to the stream if you already map it like this? Looks weird. :v I find it playes well because it starts going anticlockwise first so it feels like a circle
01:42:227 (3) - Why don't you map the second syllable too? I did...?


I actually hoped to get more stuff but this map seems to be ready for ranking. :v

MikasaSerket

MikasaSerket wrote:

Meta n' stuff

Add "S" To the tags, it's the name of the album the song is from (Even though the song is a single lmao)
Source

Source #2
Added, ty for the source

I nazi modded because I didn't really find anything wrong xd
Easy

00:01:038 (1) - Slightly move the slider's end point around 3-4 spaces up (small grid) so that it gives the slider a slight curve to it (That looks even right? :d)
I kept it angled since (3) and (4) are

00:40:612 (3,4) - Wai not just keep the rhythm the same as how 00:39:335 (1) - is using a repeating slider? Although the version you have right now would make a lot more sense considering that it follows the vocals a lot better Yh, plus I really wanted to have the last beat clickable

01:33:610 (2) - Move the slider's end slightly down so it can go from this done

to this


Normal

Blanketing some sliders especially the ones in the beginning would do you some bidding > I'm talking about sliders like these 00:02:314 (1,2) - although that is entirely up to you its not really my style use blankets, well not those kind of blankets anyway

00:44:442 (1) - I would keep the slider rhythm similar to the previous one 00:43:644 (2) - maybe, possibly extended the slider so that hit hits the white tick on 00:44:761 - ?> It sounds a lot better that way Since the rhythm is repeated 8 tiems in the section I made the second slightly different to avoid repitition


00:45:718 (1) - Same goes for here ^

01:02:653 (1) - I would say the way that the hitcircle is placed makes it anti-climatic for the kiai time> Recommended to move the hitcircle upwards a small bit so the flow from 01:01:695 (1) - to 01:02:653 (1) - will have a triangular motion ok seems good

Original


Moved version

ORA ORA ORA ORA im a bad mod imo

Thnx for the mods :)

Updated Sergio's diff and added 'S' to tags. I've stop spamming m4ms now but I think 1 or 2 ppl are still left to come
Sylphi

Yoratama wrote:

Hi M4M here, Sorry for delay.
SPOILER
Hard
Maybe switch whistle hitsound and Finish, because in taiko 'dub' sound is finish and normal, and 'tak' sound is clap and whistle.
Example : 00:31:197 (2,3) - it must be sound 'dub tak', but it sound 'tak tak' if you play in taiko. There is no reason to care taiko players because it is standard map.
00:22:740 (1) - Maybe make the pattern like this? http://puu.sh/o5xin/aab599a5a1.jpg because you follow the vocal sound. I didn't follow vocal sounds. Just feeling.
00:39:974 (3,4) - Make it Double short Slider? because the vocal is repeat sound. Current one is better to play imo.
00:49:548 (1) - place it there for better looking? http://puu.sh/o5ye5/04e111e318.jpg No change because it is my style.
01:02:653 (1,2) - ^ http://puu.sh/o5ykh/0d8d1f61d3.jpg Same as above. i don't care blankets between that notes.
01:05:525 (3,4,1) - Same beat, different spacing. Same as above.
01:15:100 (1,2,3) - ^ ^
01:08:717 (1) - Like this maybe? http://puu.sh/o5ysU/6c102485a7.jpg ^
Sorry only can do a short mod, because ussually i can't mod map if there's +15 SP.
Good luck For rank, i really like the song, so i give u a star, and because my mod is short :D
Thanks for modding :3
DreaM117er
come~

[General]
  1. In tags, what is "S"?? Have any reason to use it??
[Easy]
  1. You must fix these sliders in Easy diff, they have dead meat. (red ones)
    00:06:144 (1) - Don't touch slider's head and tail. this one would be better:
    00:07:420 (2) - this one:
    00:17:633 (2) - no explaining.
    01:01:695 (1) - umm...I think no need this slider to fit the stream drum, start 01:02:653 - is fine
    01:30:419 (1) - no explaining again
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :)
[Normal]
  1. You should re-map this part (00:41:889 - to 00:59:781 - ), Normal diff should be more readable. Try to avoid stacking like 00:27:846 (1,1) - or 00:59:442 (3,1) -
    00:59:781 (1) - a circle would be better
    01:01:695 (1) - same as Easy diff, no need slider to fit stream
    01:39:994 (2,3) - make 1/1 slider would be better than now:
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :)
[Hard]

  • 00:16:835 (2) - keep DS, why this circle far away??
    00:20:825 (3) - try to make a triangle here:
    00:24:016 (1,2,3) - keep DS
    00:32:793 (4) - ^, then notice this one would be out
    00:40:452 (4) - same as first mod, why this one far away??
    01:14:302 (2,3) - no reason to use a huge jump
    01:20:046 (3,1) - ^
  1. Nice :)
[Light Insane]

  • 00:00:958 - reduce volume here??
    00:21:463 (1,2) - and 00:22:420 (4,1,2) - wow, confuse to read and play, you have to fix this part. Try to make 1/1 stack and 1/2 sack more readable
    00:25:771 (4) - this one would be 169|237
    00:28:803 (1,2) - make more readable for stacking
    01:42:227 (2,3) - It's not a good idea for ending, keep DS would be nice
[Insane]

  • 00:00:958 - same as Light Insane
    00:04:867 (1) - copy this one 00:05:186 (2) - then Ctrl+H and Ctrl+G
    00:23:697 (4) - use 2 circles?? slider feels strange
    00:31:596 - reduce volume
    00:32:952 (1) - same, use 2 circles??
    00:49:229 (3,3) - NC
    00:53:538 (2,3) - clap should be on 00:53:857 -
  1. You can make more circles to fit vocal, reduce some sliders would be nice :)

Good luck :)
Sylphi

DreaM117er wrote:

come~

[General]
  1. In tags, what is "S"?? Have any reason to use it??
[Hard]

  • 00:16:835 (2) - keep DS, why this circle far away?? Just an error. fixed.
    00:20:825 (3) - try to make a triangle here: Keep for now.
    00:24:016 (1,2,3) - keep DS Intended pattern.
    00:32:793 (4) - ^, then notice this one would be out Changed distance to 1.2.
    00:40:452 (4) - same as first mod, why this one far away?? Reduced distance and changed some pattern.
    01:14:302 (2,3) - no reason to use a huge jump Maybe it is no problem because it is kiai time.
    01:20:046 (3,1) - ^ Same as above.
  1. Nice :) :)

Good luck :)
Thanks for modding :3

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow S
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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189,84,40612,6,0,P|112:68|44:32,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
280,92,41410,2,0,P|316:76|368:64,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
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292,348,42367,2,0,P|356:356|412:300,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
448,256,42846,1,8,0:0:0:0:
400,112,43165,6,0,L|332:96,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
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424,184,44123,1,8,0:0:0:0:
348,316,44442,6,0,L|364:380,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
408,256,44920,2,0,P|360:236|272:272,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
232,316,45399,1,8,0:0:0:0:
160,180,45718,6,0,L|180:104,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
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272,188,46676,1,8,0:0:0:0:
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160,260,47952,1,8,0:0:0:0:
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256,364,49229,1,8,0:0:0:0:
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440,136,50825,6,0,L|468:56,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
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320,168,53059,1,8,0:0:0:0:
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432,76,54335,1,8,0:0:0:0:
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84,216,55931,6,0,L|100:296,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
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204,204,56889,1,8,0:0:0:0:
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132,340,59781,5,12,0:0:0:0:
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240,300,64727,1,0,0:0:0:0:
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240,300,65366,1,0,0:0:0:0:
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260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
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240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
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456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
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152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
508,288,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
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280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
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332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
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200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
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52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
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448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
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392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
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276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
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60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
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400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
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24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
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Seijiro

Stjpa wrote:

[MrSergio's Light Insane]
00:25:931 (5,6) - I'd rather make a custom stack of it so it's way easier to read since this Insane is still for player that are not super good at it. I should change every stack like that tho and imo it's perfectly readable. Actually, a custom stack should make it more difficult, no?
00:43:324 (2,1,1,1) - It's really confusing that you suddenly switch to vocal mapping this late because the first word starts within (2) so people would expect you to still map the background music. After that you switched back to melody again and that could bring people completely out of rhythm. A better solution for this would probably be to remove the reverse and just put another 1/2 slider at 00:43:803. So people definitely see that you map a bit different here. fixed, even if I don't like it at all
00:51:144 (3,4) - Wouldn't a little emphasis here be great? hitsounds are already there for a reason :p
00:53:857 (3,1,1,1) - Same as above. The problem really is that you even mapped it right when that part appeared for a second time and here you break it again. ^
00:59:442 (4) - Using 1/2 slider + circle is a way better finish rather than just a boring 1/1 slider. I like boring things tho

DreaM117er wrote:

[Light Insane]

  • 00:00:958 - reduce volume here?? nah
    00:21:463 (1,2) - and 00:22:420 (4,1,2) - wow, confuse to read and play, you have to fix this part. Try to make 1/1 stack and 1/2 sack more readable perfectly readable for me tho and players at this level should be able to handle 2 types of stacks in the same map
    00:25:771 (4) - this one would be 169|237 too plain tbh :v
    00:28:803 (1,2) - make more readable for stacking There's not really a lot to understand on this map tho lol. There are 2 type of stacks, just be careful while playing. Once you really play it (yes, I bet you didn't xD) you'll see it's doable
    01:42:227 (2,3) - It's not a good idea for ending, keep DS would be nice I don't really see a reason to do so tho. There is enough emphasis to afford such thing and I couldn't find a better pattern tbh
Thanks for the mods~


UPDATE


@Kisses I was checking the hitsounds on your diff since I had to re-do part of mine (I had accidentally deleted some of them lol) and I noticed you added a clap on 00:53:538 (2) - 's tail which imo isn't needed.
Also add 0.3 to the AR on my diff please, I forgot to do so myself #.#
Topic Starter
_handholding

DreaM117er wrote:

come~

[General]
  1. In tags, what is "S"?? Have any reason to use it?? Someone told me to use in their mod as its the name of the album, maybe I dont need it but I guess it doesnt do any harm to keep it until I get a Qat to confirm with me
[Easy]
  1. You must fix these sliders in Easy diff, they have dead meat. (red ones)
    00:06:144 (1) - Don't touch slider's head and tail. this one would be better:

    00:07:420 (2) - this one:
    00:17:633 (2) - no explaining.
    01:01:695 (1) - umm...I think no need this slider to fit the stream drum, start 01:02:653 - is fine I think this plays alright since theres sound and it just seems empty without anythign there imo
    01:30:419 (1) - no explaining again
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :) Sergio said the same thing so ok, why not

    Fixed the rest
[Normal]
  1. You should re-map this part (00:41:889 - to 00:59:781 - ), Normal diff should be more readable. Try to avoid stacking like 00:27:846 (1,1) - or 00:59:442 (3,1) - I'll remap it
    00:59:781 (1) - a circle would be better ok
    01:01:695 (1) - same as Easy diff, no need slider to fit stream same
    01:39:994 (2,3) - make 1/1 slider would be better than now: ok
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :) done

[Insane]

  • 00:00:958 - same as Light Insane Since sergio said no I'm gonna say no aswell. I would have to make another red point for this and I kinda dont want to make a hassle
    00:04:867 (1) - copy this one 00:05:186 (2) - then Ctrl+H and Ctrl+G
    00:23:697 (4) - use 2 circles?? slider feels strange I wanted to keep the note density as low as I could. Also because I made 00:26:250 (6) and 00:28:165 (2) - sliders as well
    00:31:596 - reduce volume done
    00:32:952 (1) - same, use 2 circles?? I wanted to whole section to be sliders
    00:49:229 (3,3) - NC nice suggestion, ty
    00:53:538 (2,3) - clap should be on 00:53:857 - fixed, nice catch
  1. You can make more circles to fit vocal, reduce some sliders would be nice :) I know what you mean, I might consider adding for circles, only at the end section though

Good luck :)
thnx a lot for the mod, it was really helpful :)

Updated both GDs .
Increased AR for Sergio diffs and that clap was a mistake, thnx for spotting :)
Doormat
hi, requested via in game the other day
[Easy]
  1. 00:07:420 (2) - shape feels a little weird to play for an Easy imo because the movement in the middle of the slider is slower compared to the rest of the slider. maybe try a shape like this?
    SPOILER
    this is a very rough design; you're probably going to want to mess around with the pivots a bit more than i did to get a symmetrical shape
  2. 00:30:080 (2) - curve this slider so it blankets the previous (1) more nicely; right now it's straight
[Normal]
  1. 00:02:952 (2) - just my opinion here, but the downbeat should be clickable here. similar suggestion at 00:13:165 (2) -
  2. 00:06:623 (2,3) - maybe reverse the order of these two (circle on red tick, then slider on white tick)? there's sort of an emphasized beat on the white tick at 00:06:782 - . similar suggestions at 00:07:899 (2,3) -, 00:16:835 (2,3) -, 00:18:112 (2,3) - 01:28:344 (2,3) -, 01:29:621 (2,3) -, 01:30:898 (2,3) -, and 01:38:557 (2,3) -. completely optional here; what you have also works, but i feel that this captures the guitar riffs more nicely and you also don't ignore the emphasized 3rd beat this way
  3. 00:19:867 - i wouldn't ignore the clap here; maybe a circle?
  4. 00:31:197 (1,1) - maybe make these parallel?
  5. 00:41:410 - circle here? there's a pretty emphasized beat here
  6. 01:12:227 (3) - maybe a 1/2 slider here? there's sort of a streamy part here that you used in the higher diffs
  7. 01:21:163 - i wouldn't ignore the clap here either; maybe a 1/2 slider?
[Sergio]
  1. Why "Light Insane" and not just "Insane"? not really a big deal; just curious
  2. 00:02:633 (2) - move to the left to about x216, y352 for a better blanket
  3. 00:13:006 (2) - i'd move this so it doesn't stack underneath the (1); it sort of kills the momentum here. maybe stack it over the (3) instead?
  4. 00:20:984 - i wouldn't leave this blank; there's a pretty emphasized guitar note here that i don't think you should be skipping over.
  5. 00:21:942 - similar to the above; there's a guitar note and a vocal note on this red tick. i get what you're going for with the pause here, but yeah i don't think this should be ignored, especially because it feels so different from the later patterns you use in the same verse that do include these red ticks (e.g. 00:24:495 (2) -). same with 00:23:218
  6. 00:27:846 (1,1,1) - again, i get what you're going for here, but these feel waaaaaay too short because you end up skipping over the guitar notes on the red ticks. imo, 1/2 sliders > 1/4 sliders in this situation. alternatively, you could use circles over 1/4 sliders because that works just as well
  7. 00:30:240 (4) - similar to 00:13:006 (2); it kind of kills the momentum here by having it stacked underneath a slider here, so maybe move it?
  8. 00:46:038 (1) - mmm not sure about a 1/1 slider here; you skipped over pretty emphasized beat on 00:46:197 - similarly occurs at 00:50:346 (3) -. you used a 1/2 repeat slider at 00:56:250 (2) -, which is sort of the same to these two, so maybe you could replace the 1/1 slider with a 1/2 repeat slider? it's not really a big deal though, since you're following vocals here
[August]
  1. AR 9.3 why ;w; tbh it feels like this is too high considering this is only 4.69 stars and the note density doesn't call for AR being so high. AR 9 feels nicer imo
  2. 01:41:908 (1,2,3,4) - kind of expected jumps here rather than a linear pattern because this is the finale of the song; sort of expected it to go out with some oomph, if that makes sense
  3. pretty fun
Ufw's Hard looks good to me. hope this helps!
Topic Starter
_handholding

Doormat wrote:

hi, requested via in game the other day
[Easy]
  1. 00:07:420 (2) - shape feels a little weird to play for an Easy imo because the movement in the middle of the slider is slower compared to the rest of the slider. maybe try a shape like this? ok
    SPOILER
    this is a very rough design; you're probably going to want to mess around with the pivots a bit more than i did to get a symmetrical shape
  2. 00:30:080 (2) - curve this slider so it blankets the previous (1) more nicely; right now it's straight I moved it a bit so It would 'snuggle up more nicely with the other slider' I still kept it straight though because reasons
[Normal]
  1. 00:02:952 (2) - just my opinion here, but the downbeat should be clickable here. similar suggestion at 00:13:165 (2) -Was mapping the piano, I think its k
  2. 00:06:623 (2,3) - maybe reverse the order of these two (circle on red tick, then slider on white tick)? there's sort of an emphasized beat on the white tick at 00:06:782 - . similar suggestions at 00:07:899 (2,3) -, 00:16:835 (2,3) -, 00:18:112 (2,3) - 01:28:344 (2,3) -, 01:29:621 (2,3) -, 01:30:898 (2,3) -, and 01:38:557 (2,3) -. completely optional here; what you have also works, but i feel that this captures the guitar riffs more nicely and you also don't ignore the emphasized 3rd beat this way sure I'll do it for 01:38:557 (2,3) but I wont do it for the rest because 00:18:910 (1,2) are 2 1/1 sliders back to back and I think other guitar sounds would have to be the same this way too
  3. 00:19:867 - i wouldn't ignore the clap here; maybe a circle? ok
  4. 00:31:197 (1,1) - maybe make these parallel? ok
  5. 00:41:410 - circle here? there's a pretty emphasized beat here well if i do that I would have to map all 3 beats to make that work i think. I could have added a reverse slider on 00:41:410 but i think that would have made teh density too high
  6. 01:12:227 (3) - maybe a 1/2 slider here? there's sort of a streamy part here that you used in the higher diffs nice idea, sure
  7. 01:21:163 - i wouldn't ignore the clap here either; maybe a 1/2 slider? Because im following the ovcals I'd rather have the red tick click-able for emphasis
[August]
  1. AR 9.3 why ;w; tbh it feels like this is too high considering this is only 4.69 stars and the note density doesn't call for AR being so high. AR 9 feels nicer imo Lol I didnt even know it was 9.3 xD changed to 9
  2. 01:41:908 (1,2,3,4) - kind of expected jumps here rather than a linear pattern because this is the finale of the song; sort of expected it to go out with some oomph, if that makes sense yh i get what you mean, I made them jumps though I couldnt really think of that good of pattern to use
  3. pretty fun
Ufw's Hard looks good to me. hope this helps!
thnx for the mod :)
Grrum
Hi. Here for Mod for ticket with Sergio. Hope this helps!

[General]

Add MrSergio to tags

Your background is 1365 x 768. Try to get this to 1366 x768

[August]

00:34:229 (1,2,3) – I think there is too much anti-flow on the (2,3) part. I'd like it more iff this angle were less obtuse like this: http://puu.sh/ojJcR/0e385e83c0.jpg

00:46:038 (3) – This note is quite strong in the vocals, so I think you should emphasize it more with spacing, especially since 00:43:803 (1,2,3,4,1,2,3,4) – relies so heavily on the vocals. This would contrast nicely with 00:50:825 (1,2,3,4,5) – since this one goes low on the spacing to go with the de-emphasized lyric. Also, 00:45:080 (1) – is a little strong too, so maybe break the triangle pattern into this by increasing the spacing into this as well.

01:29:781 (3,1) – Very picky, but these aren't stacked perfectly because the editor sucks. Do +1x to (3).

[MrSergio's Light Insane]

00:27:846 (1,1,1,1) – This technique is very similar to the technique used at 00:43:803 (1,1,1,1) – etc, but they are quite different sounds in the music. I would make them different to distinguish these more by making this first one different. I'd rather you think about the solution to this, but you want a suggestion: http://puu.sh/ojJTR/cc24533a61.jpg
01:30:419 (1) – As another example to the above, doing ctrl + G on this one only could help emphasize the downbeat here.
01:34:887 (1,1,1,1) – of all the times you use this technique, I liked this one the most because the larger rotation and spacing gets a bigger advantage out of the counter-flow you are using.

00:39:335 (1) – This is a strong note in the vocals here, and I think a stack like this doesn't do enough to emphasize it. Consider making 00:39:016 (4) – a ½ slider so that you can have a jump here instead.

00:43:803 (1,1,1,1) – and similar ones – I think this is fine and rankable as is, but I prefer adding more intensity to this kind of pattern. Consider doing ctrl + G on 00:44:123 (1) – and 00:44:761 (1) – , or just do ctrl + G on 00:44:123 (1) – and do this for the other: http://puu.sh/ojK3K/63a42b3099.jpg

01:38:717 (4,5,6,1,2) – This seems less intense in the music than 01:34:887 (1,1,1,1,2,3,4,1,2,3) - , so it feels odd having stronger jumps here. If you want to keep the jumps, try adding more in this other section too, but it seems more straightforward to use a weaker pattern for 01:38:717 (4,5,6,1,2) –

[Ufw's Hard]

00:21:144 (4) - Since you go into ¼ rhythm at 00:10:612 (3,4) - , it feels odd that you don't include the ¼ rhythm at all here

00:34:229 (1,2,3) – Might look nicer if the spacing between (1,3) was 1.20x like: http://puu.sh/ojKAH/446c02bf54.jpg

00:36:782 (1,2,1,2,1,2,3,4,1) – The pacing gets a little too slow here. I'd be more okay with these long sliders if after you get through the slow part, there is a rewarding fast part to re-engage the player into the map, which you could do by making 00:39:974 (3) – a ½ reverse slider. Alternatively, since I think these are drawing their emphasis from the held vocals, you could make 00:37:420 (2) – two ½ sliders instead to go with the rise in pitch of the vocals at 00:37:740 (3) - .

01:01:695 (1,1) – Something feels too intense with this pattern. Try using a slightly smaller SV for the first slider or lowering the spacing between these two objects.

01:36:802 (1,4) – This overlap is not ideal

[Normal]

00:39:974 (3,4) – The sudden ½ rhythm might be odd for the Normal player. Try doing ctrl + G on this rhythm

00:45:240 (3) – You use this kind of ½ slider a lot, and it can be a bit tiresome. Consider making this two ½ circles that are stacked to offer some rhythm diversity
00:46:516 (3) – Similarly, try making this a reverse slider
If you do the above, apply to all the other things in this section

00:50:825 (1,1) – This overlap does not look good. In addition, the flow at 00:52:101 (1,2) – can be a bit tricky for a Normal player, so how about going like: http://puu.sh/ojSRW/01bff1233c.jpg

01:03:451 (3) – Wasn't really expecting this note since your hitsounds really focused my attention to the drums. Get more opinions on this.

01:03:610 (1,1) – overlap is not ideal

01:11:110 (1,2,3) – I got tripped up here, consider this rhythm instead: http://puu.sh/ojSZl/d529cf8459.jpg

01:22:759 (1,2,3,1) – I feel like the structure could be improved, but I like this flow, so a trapezoid structure wouldn't be nice. Not really sure if there is a way to improve this, but if you can think of something, I'd try it out.

01:25:951 (2,1) – I prefer having these two have the same curvature, so copy paste (2) onto (1)

01:38:557 (2) – Following the vocal here presents a consistency issue with 01:39:195 – and maybe 01:39:834 - . Either add in these circles or delete the first one.

[Easy]

00:17:633 (2) – This is off the grid and off the screen on smaller screen sizes. I like these sliders though, so to make room for it, try rotating the triangle on 00:11:250 (1,2,3) – by 60 degrees since I think the blanket flow is a little odd anyway: http://puu.sh/ojSkX/f733de9ea6.jpg

The Normal has some issues I'm not comfortable with, but everything else looks good. Good luck!
Sylphi

pinataman wrote:

Hi. Here for Mod for ticket with Sergio. Hope this helps!

[General]

Add MrSergio to tags

Your background is 1365 x 768. Try to get this to 1366 x768

[Ufw's Hard]

00:21:144 (4) - Since you go into ¼ rhythm at 00:10:612 (3,4) - , it feels odd that you don't include the ¼ rhythm at all here I'll consider about this.

00:34:229 (1,2,3) – Might look nicer if the spacing between (1,3) was 1.20x like: http://puu.sh/ojKAH/446c02bf54.jpg Changed.

00:36:782 (1,2,1,2,1,2,3,4,1) – The pacing gets a little too slow here. I'd be more okay with these long sliders if after you get through the slow part, there is a rewarding fast part to re-engage the player into the map, which you could do by making 00:39:974 (3) – a ½ reverse slider. Alternatively, since I think these are drawing their emphasis from the held vocals, you could make 00:37:420 (2) – two ½ sliders instead to go with the rise in pitch of the vocals at 00:37:740 (3) - . Overall feeling about vocal is like that.

01:01:695 (1,1) – Something feels too intense with this pattern. Try using a slightly smaller SV for the first slider or lowering the spacing between these two objects. There is no problem to play.

01:36:802 (1,4) – This overlap is not ideal I think it is not necessary to change because that is not a bad effect on reading pattern.

The Normal has some issues I'm not comfortable with, but everything else looks good. Good luck!
Thanks for modding XD

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow S
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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Karen
hey from your pm request

the ending time of your owns should be the same so you need fix that
S only has one letter so it doesn't work as a tag
where is MrSergio in tags

August
00:21:144 (5,6,7) - 1/6
00:11:011 (8,10) - the stream sounds so weird without the claps on them
01:02:094 (6,8) - ^
01:22:520 (6,8) - ^
01:32:733 (8,10) - ^
01:40:632 - clap and finish
00:09:495 (4) - whistle
00:13:644 - remove this whistle? conflict with your hitsound system
00:16:995 - whistle
00:51:303 (3) - why normal sampleset
01:17:015 - soft addition

MrSergio's Light Insane
all mods for the highest diff apply to this diff as well
00:27:846 (1,1,1) - this don't fit with the vocal at all
00:30:240 (4) - this is obviously a strong beat which needs to be emphasized but you put it under a slider tail owo
not a fan of following vocals so 00:43:803 (1,1,1,1) - this pattern doesn't look good to me, 01:34:887 (1,1,1,1) - especially this one, the vocals are weak here and here needs big jumps to emphasize that finish sound.

good luck!
Seijiro

Doormat wrote:

hi, requested via in game the other day
  1. Why "Light Insane" and not just "Insane"? not really a big deal; just curious dunno lol. Changed
  2. 00:02:633 (2) - move to the left to about x216, y352 for a better blanket you nazi xd
  3. 00:13:006 (2) - i'd move this so it doesn't stack underneath the (1); it sort of kills the momentum here. maybe stack it over the (3) instead? true, moved
  4. 00:20:984 - i wouldn't leave this blank; there's a pretty emphasized guitar note here that i don't think you should be skipping over. yes, but there is no introduction to the new instrument I follow with the next pattern tho, so I have to create a gap to make the change happen
  5. 00:21:942 - similar to the above; there's a guitar note and a vocal note on this red tick. i get what you're going for with the pause here, but yeah i don't think this should be ignored, especially because it feels so different from the later patterns you use in the same verse that do include these red ticks (e.g. 00:24:495 (2) -). same with 00:23:218 guitar isn't a part of any of my patterns lol. Either drums or vocals xD
  6. 00:27:846 (1,1,1) - again, i get what you're going for here, but these feel waaaaaay too short because you end up skipping over the guitar notes on the red ticks. imo, 1/2 sliders > 1/4 sliders in this situation. alternatively, you could use circles over 1/4 sliders because that works just as well ^
  7. 00:30:240 (4) - similar to 00:13:006 (2); it kind of kills the momentum here by having it stacked underneath a slider here, so maybe move it? moved as before for consistency
  8. 00:46:038 (1) - mmm not sure about a 1/1 slider here; you skipped over pretty emphasized beat on 00:46:197 - similarly occurs at 00:50:346 (3) -. you used a 1/2 repeat slider at 00:56:250 (2) -, which is sort of the same to these two, so maybe you could replace the 1/1 slider with a 1/2 repeat slider? it's not really a big deal though, since you're following vocals here it was meant to be easier lol, so where I could I removed beats which made the map too complex x)

pinataman wrote:

Hi. Here for Mod for ticket with Sergio. Hope this helps!

[MrSergio's Light Insane]

00:27:846 (1,1,1,1) – This technique is very similar to the technique used at 00:43:803 (1,1,1,1) – etc, but they are quite different sounds in the music. I would make them different to distinguish these more by making this first one different. I'd rather you think about the solution to this, but you want a suggestion: http://puu.sh/ojJTR/cc24533a61.jpg it would have ben the same pattern if I used same slider lengths tho and I find it a very fitting one imo. My question here is if it's really a vital matter since it plays nicely for me
01:30:419 (1) – As another example to the above, doing ctrl + G on this one only could help emphasize the downbeat here. pattern would be ruined
01:34:887 (1,1,1,1) – of all the times you use this technique, I liked this one the most because the larger rotation and spacing gets a bigger advantage out of the counter-flow you are using. nice

00:39:335 (1) – This is a strong note in the vocals here, and I think a stack like this doesn't do enough to emphasize it. Consider making 00:39:016 (4) – a ½ slider so that you can have a jump here instead. the vocals tell me "stop it, man" tho. I also would avoid using thos kind of jumps on ths diff, since I tried to make it a bit easier

00:43:803 (1,1,1,1) – and similar ones – I think this is fine and rankable as is, but I prefer adding more intensity to this kind of pattern. Consider doing ctrl + G on 00:44:123 (1) – and 00:44:761 (1) – , or just do ctrl + G on 00:44:123 (1) – and do this for the other: http://puu.sh/ojK3K/63a42b3099.jpg I can't really see it fitting considering I followed vocals there

01:38:717 (4,5,6,1,2) – This seems less intense in the music than 01:34:887 (1,1,1,1,2,3,4,1,2,3) - , so it feels odd having stronger jumps here. If you want to keep the jumps, try adding more in this other section too, but it seems more straightforward to use a weaker pattern for 01:38:717 (4,5,6,1,2) – Ctrl G'd 5 and 6

Karen wrote:

hey from your pm request

MrSergio's Light Insane
all mods for the highest diff apply to this diff as well I'll leave them to Kisses
00:27:846 (1,1,1) - this don't fit with the vocal at all I don't see why not tho
00:30:240 (4) - this is obviously a strong beat which needs to be emphasized but you put it under a slider tail owo yeah, moved with Doormat's mod
not a fan of following vocals so 00:43:803 (1,1,1,1) - this pattern doesn't look good to me, 01:34:887 (1,1,1,1) - especially this one, the vocals are weak here and here needs big jumps to emphasize that finish sound. this diff wasn't meant to be difficult from the beginning, that's why I used that pattern on vocals. I find it also fitting for all the situtaions where I put it tho and can't really come up with anything better which satisfies me tbh

good luck! there's no need for luck :3
thanks for the mods, guys :3


UPDATE
Topic Starter
_handholding

Karen wrote:

hey from your pm request

the ending time of your owns should be the same so you need fix that I actually like having the vocals at the end mapped on the august diff as they were mapped here 00:59:781. I didnt map the vocals at the end as I didnt map them at 00:59:781
S only has one letter so it doesn't work as a tag
where is MrSergio in tags

August
00:21:144 (5,6,7) - 1/6 I cant really hear this being a 1/6. No one else has said anything about it either :/
00:11:011 (8,10) - the stream sounds so weird without the claps on them
01:02:094 (6,8) - ^
01:22:520 (6,8) - ^
01:32:733 (8,10) - ^
01:40:632 - clap and finish
00:09:495 (4) - whistle
00:13:644 - remove this whistle? conflict with your hitsound system
00:16:995 - whistle
00:51:303 (3) - why normal sampleset
01:17:015 - soft addition
I fixed everything else. Thank you very much for the mod!
just click
Hey, M4M from your queue.


Easy


00:09:974 (3,4) - For visual aesthetics, you can make these symmetrical with a mirror effect.

01:03:610 (3,4) - ^

Nothing I could really find wrong in this difficulty, looks good to me.

Normal


00:02:314 (1) - You could slightly curve this to match the shape with the upcoming reverse slider.

00:12:527 (1) - ^

00:19:867 - When I listened to the song here, I heard loud claps or whatever that you could have mapped. It sounds weird with these empty.

00:20:506 - ^

01:25:951 (2,1) - Make these the same curvature for aesthetics?

01:33:929 (2) - If it's possible, you could try to get this to blanket with 01:35:525 (1)

01:36:163 (2,1) - You could make these sliders both tilted at the same angle, it looks a little weird how they are right now.

Ufw's Hard


00:01:676 (3,1) - You could make these the same shape for a symmetrical effect.

00:06:782 (1,3) - You could do a mirror effect with these sliders.

00:08:697 (1,2) - Same shape with these? One is slightly curved.

00:11:889 (3,4) - Same shape with these as well? I think it will look good.

00:39:335 (1,2) - ^

01:01:695 (1) - You can improve the bigger curve on this slider, it looks irregular if you look at it.

01:03:610 (1,2) - Mirror effect with these for aesthetics? If so, I would make the (1) the same curve as (2).

01:06:483 (2) - You could improve the curve on this for a smoother blanket with the (1).

01:14:302 (2) - I think this note plays better at X:504/Y:260. It has a more even slope with the upcoming slider.

01:19:249 (2) - The slight curve on this makes the blanket look a little weird, I would curve it more to improve it.

01:24:674 (3,4) - You could make these the same curvature and mirror each other to go with the vocals a bit.

01:34:887 (3,4) - ^

MrSergio's Insane


00:03:910 (2) - This looks and plays better if mirrored.

00:27:846 (1,1,1) - I know what you're trying to do with these sliders, but they just feel so random while playing and listening to the song. I would suggest you consider just mapping the same rhythm you had previously.

00:40:931 (2) - I think this plays better if you CTRL + G it, but it's fine either way.

01:20:206 (1) - Maybe curve this the opposite way so that it blankets with (2)?

01:24:674 (1,1,1,1) - With these patterns, you could possibly change it up by CTRL + G'ing two of them so that they create a back and forth motion. I think it would look cool, especially since the song is ending soon.

01:41:908 (1,2,3) - This flows a little awkwardly, maybe just make some kind of linear shape? It's mostly the slider that causes the weird flow to me.

August


00:09:176 (2,3,4,5,6) - This kind of looks weird with the uneven spacing, if it's possible I would try to make the spacing more even between the notes.

00:14:442 (3,4) - Have these the same slope? It would make a nicer mirror effect.

00:27:208 (3) - I think this shape would look nicer if you made the jagged curves more noticeable.

00:31:197 (2) - The blanket looks slightly uneven if you look at the approach circle.

01:12:227 (1,2,3,4,1) - The stream shape looks uneven, I would make it a more even curve.

01:22:759 (1) - The way you positioned this slider makes the stream look uneven towards the end if you look closely. If you look at (7,8,1), you will notice that the slope is different between those notes, with the slider a little towards the left instead of the right.

01:32:334 - The circular curved stream here also looks uneven if you look at it, but it's not really that noticeable if you play the map. You can try to fix it if you want.

01:39:993 - Kind of the same thing with this stream also, it looks uneven but it doesn't really impact the gameplay at all.

Overall, it's a cool mapset. Good luck with this!

Here's a star.
Lily Bread
free tiny mod.

[Easy]
fine

[Normal]
00:06:623 (2) - in the beginning, sliders on red tick like this is not good imo.
use normal 1/1 slider on white tick is OK, because the strongest drum is on white tick .
http://puu.sh/oOUgo/2222819c60.jpg

[MrSergio's Insane]
00:20:984 - why did you space this?

it's a high quality mapset imo.
gl on this
Sylphi

Breezy wrote:

Hey, M4M from your queue.



Ufw's Hard


00:01:676 (3,1) - You could make these the same shape for a symmetrical effect.

00:06:782 (1,3) - You could do a mirror effect with these sliders.

00:08:697 (1,2) - Same shape with these? One is slightly curved.

00:11:889 (3,4) - Same shape with these as well? I think it will look good.

00:39:335 (1,2) - ^

01:01:695 (1) - You can improve the bigger curve on this slider, it looks irregular if you look at it.

01:03:610 (1,2) - Mirror effect with these for aesthetics? If so, I would make the (1) the same curve as (2).

01:06:483 (2) - You could improve the curve on this for a smoother blanket with the (1).

01:14:302 (2) - I think this note plays better at X:504/Y:260. It has a more even slope with the upcoming slider. Moved

01:19:249 (2) - The slight curve on this makes the blanket look a little weird, I would curve it more to improve it. Moved 3rd point to 416, 208.

01:24:674 (3,4) - You could make these the same curvature and mirror each other to go with the vocals a bit.

01:34:887 (3,4) - ^

Overall, it's a cool mapset. Good luck with this!

Here's a star.
Sorry, but i don't change most things because those are my style. anyway thanks for modding XD

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow MrSergio
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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320,176,55133,2,0,P|272:156|200:108,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
136,64,55612,1,8,0:0:0:0:
84,216,55931,6,0,L|100:296,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
12,168,56410,2,0,P|64:136|144:156,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
204,204,56889,1,8,0:0:0:0:
340,292,57208,6,0,L|332:380,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
400,236,57686,2,0,L|392:96,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
336,24,58165,2,0,P|316:64|296:92,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
248,148,58484,6,0,L|264:228,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
200,76,58963,2,0,P|136:64|72:112,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
32,176,59442,1,8,0:0:0:0:
132,340,59781,5,12,0:0:0:0:
54,309,61695,6,0,B|70:245|176:236|222:309|222:309|244:248|318:237,1,300,4|4,0:3|0:3,0:0:0:0:
400,92,62653,6,0,L|410:171,1,75,12|0,0:0|0:0,0:0:0:0:
456,236,62972,2,0,P|408:300|332:300,1,150,2|8,0:0|0:0,0:0:0:0:
283,245,63451,1,0,0:0:0:0:
272,164,63610,6,0,L|260:68,1,75,2|0,0:0|0:0,0:0:0:0:
200,8,63929,2,0,P|176:64|156:88,1,75,8|0,0:0|0:0,0:0:0:0:
108,132,64249,2,0,P|120:208|184:264,1,150,2|8,0:0|0:0,0:0:0:0:
240,300,64727,1,0,0:0:0:0:
328,288,64887,6,0,L|424:272,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,65366,1,0,0:0:0:0:
296,212,65525,2,0,L|372:156,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,66004,1,0,0:0:0:0:
220,188,66163,6,0,L|204:100,1,75,2|0,0:0|0:0,0:0:0:0:
264,44,66483,2,0,P|212:24|180:24,1,75,8|0,0:0|0:0,0:0:0:0:
116,56,66802,2,0,L|72:208,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,204,67759,6,0,L|204:296,1,75,8|0,0:0|0:0,0:0:0:0:
260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
360,168,68717,6,0,P|320:156|288:136,1,75,2|0,0:0|0:0,0:0:0:0:
240,64,69036,2,0,L|244:236,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,8,69834,1,0,0:0:0:0:
240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
460,16,70472,1,0,0:0:0:0:
456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
368,320,71110,6,0,L|380:156,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,372,71908,2,0,P|248:368|216:340,1,75,2|0,0:0|0:0,0:0:0:0:
152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
504,260,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|416:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Seijiro

Breezy wrote:

Hey, M4M from your queue.



MrSergio's Insane


00:03:910 (2) - This looks and plays better if mirrored. mirrored or not, it's the same direction and changes nothing imo lol

00:27:846 (1,1,1) - I know what you're trying to do with these sliders, but they just feel so random while playing and listening to the song. I would suggest you consider just mapping the same rhythm you had previously. Starting from 00:24:016 - I map on vocals only. If that's not enough to make it readable, then the new players should start learning more about the game lol

00:40:931 (2) - I think this plays better if you CTRL + G it, but it's fine either way. that would ruin the pattern I had in mind tho :/

01:20:206 (1) - Maybe curve this the opposite way so that it blankets with (2)? The blanket wasn't even considered here, because the slider shapes are supposed to follow the flow of the other objects. Since the previous object was above this one I can't put the other way, otherwise feels forced and plays worse.

01:24:674 (1,1,1,1) - With these patterns, you could possibly change it up by CTRL + G'ing two of them so that they create a back and forth motion. I think it would look cool, especially since the song is ending soon. uh yeah, that would be a cool idea, but seeing how much I used this pattern as it is I can't really change it now. Also, it becomes a bit clustered with that spacing, so I would have to space them more, but I don't have that much space there, so rip xD

01:41:908 (1,2,3) - This flows a little awkwardly, maybe just make some kind of linear shape? It's mostly the slider that causes the weird flow to me. idk what falls under weird flow tho xD As it is right now it gives a good flow and empahsis to the map imo
@Lily_Bread THat's because I wanted to change rhythm, but since there wasn't any conjunction point for it, I had to make a little break to reset the rhythm.



Thanks for the mods :3
Topic Starter
_handholding
Updated Slyphi's diff
added a missing hitsound to Sergio's diff (since you told me to take of them ;P)

Added an exta diff; from when I first started mapping this song. Idk why I waited so long to add it but I decided to add it now because reasons. Time to spam m4ms again
Sotarks
Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :x
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn.
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC.

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency
  3. 01:27:546 (5) - make this blanket a bit bigger please

    This diff is really cool!

GL!
Topic Starter
_handholding

Sotarks wrote:

Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :x ok
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd I made this just for the visual pattern as I thought it looked nice also because I skipped the slider for the measure. I'll chnage it if someone else metninos it
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn. You're right done
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD yh I kinda dont wanna change it xD its a core element of the map if a different pattern fits better then I'll make a change
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd kk, I'll try and think of a better pattern
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC. I didnt check this at all xD, fixed

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD yh you're kinda right, it was hard trying to come up with ideas though. I'll see what I can do

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency Someone point out that this NC pattern would make it easier to read since they're like back and forth jumps and I kinda agree with them
  3. 01:27:546 (5) - make this blanket a bit bigger please sone

    This diff is really cool! thnx

GL!
Thnx for the mod!
flake
woah so many mods *^*

Normal
00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders

Insane
01:34:887 (3) - Start making jumps from here
optional : 00:36:144 (3) - change this to a circle :>

August
01:36:483 (1,2) - move these two to x:128 y:304

Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Topic Starter
_handholding

crystalinfusion wrote:

woah so many mods *^*

Normal
00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders

Insane
01:34:887 (3) - Start making jumps from here I didnt want to do this as I want the 1/2 slider spam to match the finishes on the drums
optional : 00:36:144 (3) - change this to a circle :> I think a slider fits better

August
01:36:483 (1,2) - move these two to x:128 y:304 fixed

Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Thnx for the mod :)

@Sergio I keep finding small errors in my hitsounding pattern so if your diff keeps changing its because of that. Also do you want to change your diff to 'light insane' again? since I renamed my old diff to insane. either way is fine by me though
MaridiuS
Hey, m4m as you said on #modrequest

August

00:02:952 (4,5,6) - has different spacing than 00:13:165 (3,4,5) - but is the same sound
00:11:569 (2) - The guitar (or bass im unsure) makes me think that this should be a reverse 1/4 slider.
00:14:123 (2) - could you make this a bit more away from 00:13:484 (5) - i think it looks better that way. Also you might fix that by fixing ^ snapping i mentioned
00:16:995 (3,4) - make this into jumps looking like something like this? http://puu.sh/oSIAx/db698deea1.jpg
01:24:674 (1,2,1,2,1,2,1,2) - make this pattern less spaced than 00:43:803 (1,2,1,2,1,2,1,2) - or the other one more spaced. The vocal seem more aggresive on the earlier part.

Insane

00:07:420 (1) - Could you make this slider like this, it feels and looks better http://puu.sh/oSIN7/162672cd92.jpg
00:19:389 (2,3,4,5,6) - this pattern feels weird since it has no consistent distance spacing, consider fixing it ;d
00:45:718 (1,2,3,4) - weird spacing, i'd say put a consistent distance snapping.
00:55:133 (4) - make this a slider and 00:55:293 (1) - a single tap. That's how I feel considering the song, since you already somewhat broke the pattern with (4).
00:57:208 (1) - is very close to the slider end, I see no reason for it and it doesn't look very good. In fact i think it's the only 1tap circle so close to sliderend in the map.
01:01:376 (3) - You could move this slider a bit down to fit the curve of previous 2 circles.

It's a really cute map and I really like it, I favorited it, keep it up!
SnowNiNo_
M4M from your queue

  • [August]
  1. 00:00:958 - mute here, there were no sound here lol
  2. 00:03:511 - same
  3. 00:10:213 - ^
  4. 00:13:724 - ^
  5. 00:54:814 (2,1,2) - as a player, this flow is really hard to play since is a linear flow
  6. 01:29:781 - i dont think this part should be different with other part since the vocal all sound the same, here should be like this, so you need to change the shape either otherwise this part will be inconsistent
  • [Insane]
  1. same as August, mute every 3/4's sliderend
  2. 00:09:176 (2,3,4,5,6) - you could make the shape nicer lol
  3. 00:43:803 - the NC usage youve used shouldnt map into triangles
  4. 00:48:910 - arrange the NC usage with other part
  • [MrSergio's Insane]
  1. same as August, mute every 3/4's sliderend
  2. 00:25:133 (4,1,2) - as a player i dont like linear flow :\, try to make this part opposite, sth like this
  3. 00:45:718 (5) - NC here instead of 00:46:038 (1) - to consist the NC usage with other part
  4. 00:46:197 - i dont think you should ignore the drum sound here :p
  5. 00:59:761 - i dont think the strong beat here should express by sliderend
GL~
PlasticMemor
m4m from your queue, sorry so late
[Insane]
00:20:506 (2,5,6,7,8) - this stream could be curved, so it would be easier to hit
00:43:644 (3,1,2,3,4,1,2,3,4) - this pattern is a bit confusing
00:48:910 (1,2,1,2,1,2,1,2) - i really like this but it should be spread out more
01:27:866 (1) - NC off?
01:30:419 (1) - NC off, it's still part of the verse

[August]
01:12:228 (4,5,6,7) - this pattern is confusing
01:22:121 (5,6,7,8,9,10,11,12) - this seems too spaced out, maybe move them closer

your triples are nice
Flowey
M4M for your queue:

[August]
Replay: http://puu.sh/oSPwa/0384a7186e.osr

00:00:718 (1) - Silence the hitsound on the end of the slider if it doesn't match anything in the music. *
00:03:272 (6) - 00:09:974 (1) - 00:13:484 (5) - (And so on) - ^

00:08:059 (3) - Flows a bit better with 00:08:378 (4,1) if you Ctrl+H and move a bit.
00:18:272 (3) - Similar to above
01:28:504 (3,4) - ^
01:31:057 (1,2) - ^

01:32:972 to 01:38:078 - The cymbals (hitfinish) would sound better if you gradually increased the volume throughout the section. *

* - Applies to other difficulties too.

[Insane]
Replay: http://puu.sh/oSQ7v/8a6733b719.osr

00:43:644 (3,1,2,3,4,1,2,3,4) - This is harder to read than the pattern in the August difficulty because of all the overlaps.
00:48:910 (1,2,1,2,1,2,1,2) - Also harder to read than August.
00:54:016 (1,2,3,4,1,2,3,4) - ^

01:12:227 (1,2,3,4,1) - Check alignment of slider with the circles.

[MrSergio's Insane]
Replay: http://puu.sh/oSQn3/6419c455d1.osr

00:10:612 (1) - Spacing is a bit confusing
00:21:144 (1) - 00:22:101 (2) - ^
00:23:378 (2) - At this point I've gotten used to it, but the spacing is still confusing.

00:25:293 (1,2,3,4,5) - This is harder to read than the patterns in the harder difficulties.

Also see the comment in the August difficulty about silencing slider hitsounds that are on blue ticks.

[Ufw's Hard]
Replay: http://puu.sh/oSQM5/009f900f99.osr

00:22:420 (2) - I think the NC should be on the pickup.
00:23:697 (2) - 00:26:250 (3) - etc - ^
01:32:972 to 01:39:674 - Changing hitsound volumes would make cymbals sound better.
01:40:791 - The map feels like it ended early.

[]
Good luck!
Seijiro

SnowNiNo_ wrote:

M4M from your queue

  • [MrSergio's Insane]
  1. same as August, mute every 3/4's sliderend done, but not on all of them since a couple needed the slider end
  2. 00:25:133 (4,1,2) - as a player i dont like linear flow :\, try to make this part opposite, sth like this that really is less flowy than my current pattern tbh
  3. 00:45:718 (5) - NC here instead of 00:46:038 (1) - to consist the NC usage with other part yeah...
  4. 00:46:197 - i dont think you should ignore the drum sound here :p not seeing reasons to not do it, considering I'm mapping most of the vocals. Also, consistency with the other patterns in this section of the song.
  5. 00:59:761 - i dont think the strong beat here should express by sliderend why? .-.
GL~

Nephroid wrote:

M4M for your queue:

[MrSergio's Insane]
Replay: http://puu.sh/oSQn3/6419c455d1.osr note that it is useless to give a replay we can't see, since the moment I change even just one object by one pixel the replay won't be recognized by osu :p

00:10:612 (1) - Spacing is a bit confusing consdiering the fact it feels perfectly fine for me... could you elaborate better? I see no reasons why a 1/1 break would be a problem tbh
00:21:144 (1) - 00:22:101 (2) - ^ ^
00:23:378 (2) - At this point I've gotten used to it, but the spacing is still confusing.

00:25:293 (1,2,3,4,5) - This is harder to read than the patterns in the harder difficulties. I ensure playability. I don't want boring maps and I usually try to make my maps a bit harder to read, while keeping playability, just for that reason.

Also see the comment in the August difficulty about silencing slider hitsounds that are on blue ticks.

Good luck!
Thanks for the mods~


@Kisses I have to ask you to move the red timing section to offset -239 (check my diff) since I can't silence the first sliderend otherwise. Also, don't worry about little hitsounds being fixed, it's not really a problem lol

UPDATE
Topic Starter
_handholding

MrSergio wrote:

@Kisses I have to ask you to move the red timing section to offset -239 (check my diff) since I can't silence the first sliderend otherwise. Also, don't worry about little hitsounds being fixed, it's not really a problem lol
Maybe I was overcautious as I've seen a lot of gd'ers raging at mappers for changing their diffs without consent recently lol.
and yes, I changed the offset to the same as yours

To the modders, thnx a lot for modding if I havnt modded your map yet I'll do it soon
Nerova Riuz GX
lets talk about this thing

[easy]
I might say that this is not like an Easy, it's more like a Normal. Lots of objects start on a red tick, and they are totally avoidable. If im the mapper i might change the diffname from Easy/Normal to Normal/Advanced, so that can fit the real difficulty more.

00:17:633 (2) - slightly offscreen. just move it a little bit and you can get away from troubles.

  1. 00:30:080 (2) - I'll recommend you to make it reverse once, there's a vocal behind there. That's also good for simplifying the beat.
  2. 00:41:888 - just a note, you almost ignored all of the vocals in this part, while you kept them emphasized in higher diffs. It's still fine but you lost a huge opportunity on making diversity and simplifying the beats. This is also the reason why I think it's more like a Normal diff.
  3. 01:22:759 - 01:32:972 - I don't think go all along with 1/1 sliders is a great idea. As a part of ending, you can try to make it similar to your intro.
[normal]
same as your Easy imo. It's too repetitive, though it's pretty easy I still can't see anything different here.

  1. 00:52:101 (1,2,3,1,2,3) - didn't you notice that might cause reading problems? Or you did get some testplayers at that level for it?
  2. 01:15:100 (1,2,3,4,1,2,3) - comparing to the rest of your map, this combo is extremely longer. for the overall difficulty, I think the length like 00:34:229 (1,2,3,4,1) - is long enough for this diff. Probably need to nerf one note.
[ufw]
this thing is kinda familiar to me lol
nice, im impressed

please fix the timing points.
probably shift your hp down for balancing

01:13:823 (1,2,3) - obviously this jump is too large. I understand that you want it to go across the slider, but you dont really need to move that far for it. the current DS dropped some consistency around here because of the vocal. take a look at 01:19:249 (2,3,1) - and you might want to make some changes.

[sergio]
extreme sergio style

please make your hp lower. As a light insane, it might deserve that hp, but the health recovering is obviously not balanced when there's no NC spam.

01:39:355 (1,2) - why don't you make the slider first so you won't waste the drum there? Also, if this change is applied, maybe you can stack 01:39:036 (5,6) - together so you can get an awesome burst for your ending finisher.

[insane]
  1. 00:31:197 (2) - so the flow plays like stuck, and I'm wondering why you didn't just stack it on the next slider for a fancy pit-stop
  2. 00:40:293 (5,6) - Ctrl+G so you wont crunch your right hand by a square jump?
  3. 00:43:803 - not sure about the triangle cuz the vocal is not 3 times in a row. but at least i can be sure it will be better to start the NC here.
[august]
  1. 00:18:591 (4) - idc what you're going to make here, maybe you just want it to become technical, but anyway there's no reason for you to put such a thing here. nothing support this flashback sharp straight pattern. tl;dr lift this slider up
  2. 00:25:931 (5) - I recommend a vertical slider here.
  3. 00:44:920 (2,1) - so is this a mistake or? i didn't see any DS like this on every similar patterns. If not, then explain why they are here.
  4. 01:01:057 (4,5) - no background samples, just pure voice. keep moving your cursor might not be the best choice here.
  5. 01:25:951 (3) - i suppose you missed an NC here.
Topic Starter
_handholding

Nerova Riuz GX wrote:

lets talk about this thing

[easy]
I might say that this is not like an Easy, it's more like a Normal. Lots of objects start on a red tick, and they are totally avoidable. If im the mapper i might change the diffname from Easy/Normal to Normal/Advanced, so that can fit the real difficulty more. I kind disagree, just because there are red ticks doesnt mean it's complex. It's mostly full of 3/2 and 1/1 sliders

00:17:633 (2) - slightly offscreen. just move it a little bit and you can get away from troubles. fixed

  1. 00:30:080 (2) - I'll recommend you to make it reverse once, there's a vocal behind there. That's also good for simplifying the beat.
  2. 00:41:888 - just a note, you almost ignored all of the vocals in this part, while you kept them emphasized in higher diffs. It's still fine but you lost a huge opportunity on making diversity and simplifying the beats. This is also the reason why I think it's more like a Normal diff. I dont get what you mean here
  3. 01:22:759 - 01:32:972 - I don't think go all along with 1/1 sliders is a great idea. As a part of ending, you can try to make it similar to your intro. added more circles
[normal]
same as your Easy imo. It's too repetitive, though it's pretty easy I still can't see anything different here.

  1. 00:52:101 (1,2,3,1,2,3) - didn't you notice that might cause reading problems? Or you did get some testplayers at that level for it?
  2. 01:15:100 (1,2,3,4,1,2,3) - comparing to the rest of your map, this combo is extremely longer. for the overall difficulty, I think the length like 00:34:229 (1,2,3,4,1) - is long enough for this diff. Probably need to nerf one note.
I'm actually gonna remap my Normal or at least big parts of it. I'll take oonboard your suggestions whilst doing it

[insane]
  1. 00:31:197 (2) - so the flow plays like stuck, and I'm wondering why you didn't just stack it on the next slider for a fancy pit-stop I never thought to stack them. Plays well too
  2. 00:40:293 (5,6) - Ctrl+G so you wont crunch your right hand by a square jump? Changed up the jump pattern but avoided the squarish style jump like you said
  3. 00:43:803 - not sure about the triangle cuz the vocal is not 3 times in a row. but at least i can be sure it will be better to start the NC here. Changed the triangle and NC pattern to match
[august]
  1. 00:18:591 (4) - idc what you're going to make here, maybe you just want it to become technical, but anyway there's no reason for you to put such a thing here. nothing support this flashback sharp straight pattern. tl;dr lift this slider up lol I was just mapping for patterns, raised slider a bit
  2. 00:25:931 (5) - I recommend a vertical slider here. yh vertical probs would be better, changed
  3. 00:44:920 (2,1) - so is this a mistake or? i didn't see any DS like this on every similar patterns. If not, then explain why they are here. Im so stupid, I misread the combo numbers orz Thnx for catching this, no else said anything Oo
  4. 01:01:057 (4,5) - no background samples, just pure voice. keep moving your cursor might not be the best choice here. I tried decrease DS as well as the angles
  5. 01:25:951 (3) - i suppose you missed an NC here. Yh I did, nice catch, thnx
thnx for the mod
Seijiro

Nerova Riuz GX wrote:

[sergio]
  • extreme sergio style Do I have a style? *^* Nice

    please make your hp lower. As a light insane, it might deserve that hp, but the health recovering is obviously not balanced when there's no NC spam. reduced to 5,5

    01:39:355 (1,2) - why don't you make the slider first so you won't waste the drum there? Also, if this change is applied, maybe you can stack 01:39:036 (5,6) - together so you can get an awesome burst for your ending finisher. uh, you do have a point here. I didn't really swiotched them, since it was a bit awkward, but I used 2 sliders instead and it should be fine now
thanks :3


UPDATE
Sylphi

Nephroid wrote:

M4M for your queue:

[Ufw's Hard]
Replay: http://puu.sh/oSQM5/009f900f99.osr

00:22:420 (2) - I think the NC should be on the pickup. No change for consistency.
00:23:697 (2) - 00:26:250 (3) - etc - ^ Same as above.
01:32:972 to 01:39:674 - Changing hitsound volumes would make cymbals sound better. I'll consider about this.
01:40:791 - The map feels like it ended early. Drum sound(?) is ended on there.

[]
Good luck!

Nerova Riuz GX wrote:

lets talk about this thing

[ufw]
this thing is kinda familiar to me lol
nice, im impressed

please fix the timing points. Fixed
probably shift your hp down for balancing Changed to 4.5.

01:13:823 (1,2,3) - obviously this jump is too large. I understand that you want it to go across the slider, but you dont really need to move that far for it. the current DS dropped some consistency around here because of the vocal. take a look at 01:19:249 (2,3,1) - and you might want to make some changes. Maybe no problem because it is in kiai time.
Thanks for modding :3

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow MrSergio
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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31357,-76.9230769230769,4,2,1,70,0,0
31676,-100,4,2,1,70,0,0
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71110,-100,4,2,0,70,0,1
71908,-100,4,2,1,70,0,1
82759,-100,4,2,1,70,0,0


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Combo1 : 225,11,48
Combo2 : 155,40,123
Combo3 : 255,55,155
Combo4 : 86,228,197

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300,264,34867,2,0,L|324:104,1,150,2|8,0:0|0:0,0:0:0:0:
336,28,35346,1,0,0:0:0:0:
248,52,35506,6,0,P|168:60|96:16,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,24,36463,2,0,L|496:48,1,75,8|0,0:0|0:0,0:0:0:0:
412,112,36782,6,0,L|240:120,1,150,2|8,0:0|0:0,0:0:0:0:
96,188,37420,2,0,P|176:208|232:248,1,150,2|8,0:0|0:0,0:0:0:0:
376,356,38059,6,0,L|360:188,1,150,2|8,0:0|0:0,0:0:0:0:
284,44,38697,2,0,P|260:120|216:180,1,150,2|8,0:0|0:0,0:0:0:0:
92,300,39335,6,0,L|176:320,1,75,2|0,0:0|0:0,0:0:0:0:
264,284,39655,2,0,P|216:256|192:232,1,75,8|0,0:0|0:0,0:0:0:0:
132,200,39974,2,0,P|136:120|208:84,1,150,2|8,0:0|0:0,0:0:0:0:
280,92,40452,1,0,0:0:0:0:
189,84,40612,6,0,P|112:68|44:32,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
280,92,41410,2,0,P|316:76|368:64,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,164,41889,6,0,L|208:240,1,63.7500012159348,6|2,0:0|0:0,0:0:0:0:
292,348,42367,2,0,P|356:356|412:300,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
448,256,42846,1,8,0:0:0:0:
400,112,43165,6,0,L|332:96,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
220,196,43644,2,0,L|348:188,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
424,184,44123,1,8,0:0:0:0:
348,316,44442,6,0,L|364:380,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
408,256,44920,2,0,P|360:236|272:272,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
232,316,45399,1,8,0:0:0:0:
160,180,45718,6,0,L|180:104,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
96,232,46197,2,0,P|144:260|220:236,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
272,188,46676,1,8,0:0:0:0:
380,80,46995,6,0,L|396:152,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
344,288,47474,2,0,P|268:312|212:280,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
160,260,47952,1,8,0:0:0:0:
72,132,48272,6,0,L|80:56,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
180,184,48750,2,0,L|200:316,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
256,364,49229,1,8,0:0:0:0:
352,244,49548,6,0,L|340:164,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
336,320,50027,2,0,P|384:348|460:328,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
504,276,50506,1,8,0:0:0:0:
440,136,50825,6,0,L|468:56,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
380,184,51303,2,0,P|312:180|272:128,1,127.50000243187,4|2,0:3|0:0,0:0:0:0:
220,40,51782,2,0,P|208:80|180:124,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
120,172,52101,6,0,L|140:252,1,67.4999979400635,6|2,0:0|0:0,0:0:0:0:
236,364,52580,2,0,P|252:288|284:228,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
320,168,53059,1,8,0:0:0:0:
160,136,53378,6,0,L|72:148,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
220,44,53857,2,0,L|360:64,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
432,76,54335,1,8,0:0:0:0:
380,228,54655,6,0,L|396:308,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
320,176,55133,2,0,P|272:156|200:108,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
136,64,55612,1,8,0:0:0:0:
84,216,55931,6,0,L|100:296,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
12,168,56410,2,0,P|64:136|144:156,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
204,204,56889,1,8,0:0:0:0:
340,292,57208,6,0,L|332:380,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
400,236,57686,2,0,L|392:96,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
336,24,58165,2,0,P|316:64|296:92,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
248,148,58484,6,0,L|264:228,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
200,76,58963,2,0,P|136:64|72:112,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
32,176,59442,1,8,0:0:0:0:
132,340,59781,5,12,0:0:0:0:
54,309,61695,6,0,B|70:245|176:236|222:309|222:309|244:248|318:237,1,300,4|4,0:3|0:3,0:0:0:0:
400,92,62653,6,0,L|410:171,1,75,12|0,0:0|0:0,0:0:0:0:
456,236,62972,2,0,P|408:300|332:300,1,150,2|8,0:0|0:0,0:0:0:0:
283,245,63451,1,0,0:0:0:0:
272,164,63610,6,0,L|260:68,1,75,2|0,0:0|0:0,0:0:0:0:
200,8,63929,2,0,P|176:64|156:88,1,75,8|0,0:0|0:0,0:0:0:0:
108,132,64249,2,0,P|120:208|184:264,1,150,2|8,0:0|0:0,0:0:0:0:
240,300,64727,1,0,0:0:0:0:
328,288,64887,6,0,L|424:272,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,65366,1,0,0:0:0:0:
296,212,65525,2,0,L|372:156,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,66004,1,0,0:0:0:0:
220,188,66163,6,0,L|204:100,1,75,2|0,0:0|0:0,0:0:0:0:
264,44,66483,2,0,P|212:24|180:24,1,75,8|0,0:0|0:0,0:0:0:0:
116,56,66802,2,0,L|72:208,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,204,67759,6,0,L|204:296,1,75,8|0,0:0|0:0,0:0:0:0:
260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
360,168,68717,6,0,P|320:156|288:136,1,75,2|0,0:0|0:0,0:0:0:0:
240,64,69036,2,0,L|244:236,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,8,69834,1,0,0:0:0:0:
240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
460,16,70472,1,0,0:0:0:0:
456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
368,320,71110,6,0,L|380:156,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,372,71908,2,0,P|248:368|216:340,1,75,2|0,0:0|0:0,0:0:0:0:
152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
504,260,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|416:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Topic Starter
_handholding
Updated both GDs

I added some new bgs if you want to change them
Aia
m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same.
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail.
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these.
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good.
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map.
That's all, sorry for the small mod.. hope it helped at least a little. :)
alacat
M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ?
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?
[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) -
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff.
    I feel these new combos are short. if you can, try to reduce it about half
[Ufw's Hard]
  1. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ?
    Nothing to say, good

[MrSergio's Light Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:46:038 (3) - I prefer to use your 1/2 rhythm pattren at here 00:56:250 (2) - . try to make 1/2 rhythm instead of 1/1 slider.
  3. 01:32:015 (2) - add a finish to the head
[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) -
[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great!
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music.
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too?
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same
Good luck!
Topic Starter
_handholding
alacat

alacat wrote:

M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
added

[Easy]
  1. 00:50:824 (2) - add a drum-finish or clap to the tail ? added both a drum and a clap
  2. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ? I dont think it will fit
[Normal]
  1. 00:19:867 - add a note to here ? You added it on same sound before 00:18:591 (3) - I think its better without it so I dont have to put one at 00:20:505 (4)
  2. 01:40:711 - ~ 01:42:387 - Same Easy diff. same
    I feel these new combos are short. if you can, try to reduce it about half ok
[Insane]
  1. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  2. 00:48:431 (2) - move up this slider for using x1.3 spacing same your pattren at here 00:43:325 (2,3) ok
[August]
  1. 00:31:197 (1) - stack on 00:30:399 (1) - 's head ? flow and design would be great! Great idea! done
  2. 00:41:889 (1) - add a finish to follow the crash cymbal in the music. added
  3. 01:01:057 (4) - You added a new combo from here on isnane diff, add it too? ok
  4. 01:21:802 (3) - ,01:32:015 (2) - ^ same added finishes
Good luck!

added missing hitsounds to sergio's diff

thnx for the mod
Topic Starter
_handholding
aia

Aia wrote:

m4m hello

  • [Easy]
  1. 01:27:866 (1,2,1) - These three sliders felt a bit out of place to me since it's the only time you did something like this even when the sound stayed the same. I kept it so its consistent with the beginning
  2. 01:39:993 (4,1) - I would just make this one slider to avoid doing 1/2 repeat sliders on easy difficulties, and on the normal diff it felt easier than this one.
  • [Insane]
  1. 00:48:192 (5,1) - Here I'm suggesting to make this look a bit nicer like this: https://osu.ppy.sh/ss/5175481 or you could just stack them under the tail reduced spacing a bit
  2. 00:57:208 (1) - Same for this one, would move it closer to the tail so it looks better https://osu.ppy.sh/ss/5175483 same as a bove
  3. 00:58:405 (5,1) - Also for this one you could do it like I mentioned in my first point and then adjust the notes that come afterwards, but it's your choice to do or not do any of these. same, I reduced spacing a tiny bit
  • [August]
  1. 00:48:910 (1,2,1,2,1,2,1,2) - Would NC all the jumps like this up to 4 instead of 2, don't feel like the spam is necessary i kept for consistency
  2. 00:21:144 (5,6,7,8,1) - Would like to see this stream have more of a curve, like this maybe ok? https://osu.ppy.sh/ss/5175510
  3. 00:28:484 (3,4,1) - This overlap really doesn't look that good. i like all overlaps :/ :v
  4. 01:32:334 (3,4,5,6,7,8,9,10,1) - This stream doesn't look good at all, I'm sure you can make it look better just like all the other streams in the map. changed
That's all, sorry for the small mod.. hope it helped at least a little. :)

thnx for the mod, sorry for late reply
Sylphi

alacat wrote:

M4M

[General]
  1. Tags : Yoshida Sumire Umemura Hinako Yamauchi Aina Kurosaka Yukako 吉田菫 梅村妃奈子 山内あいな 黒坂優香子
[Ufw's Hard]
  1. 01:40:711 - ~ 01:42:387 - How about adding a spinner to the last part ? Current is fit more the music imo.
    Nothing to say, good
Good luck!
Thanks for modding :3
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