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One Draft - Wonderful Days (TV Size)

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Topic Starter
Sallad4ever

Zelos wrote:

Normal:

00:25:759 (2,3,4) - most average noob player would have no idea how the hell to hit these. (highly suggested to change but you dont have to)
ok change it to slider, it's easier now
00:44:925 (3,4,5) - ^ this one I'll leave it stack like this, hmm I think this is fair enough
thanks for the mod Zelos-san ;)
Gonzvlo
General
  1. Make sure Mp3 is 128~192kbps (Details shows it's 320)
  2. Lovely~
Easy
  1. 00:13:814 (4) - I would remove this note, since there's no noticiable rythm there and this is [E]
  2. 01:20:481 (1,2) - This curve can me improved a bit like this (It looks better, If you follow this suggestion You'll need to move it 1 grid up to avoid offscreen), also I think it's better if you unstack (1)
Normal
  1. 00:04:925 (5) - This sounds kinda off, I would rather delete this circle and add one here: 00:04:092 -
  2. 00:08:259 (2,3,4,5) - remove (4) and add a circle here: 00:08:537 -
  3. 00:27:426 (X) - Maybe a circle here to complete the rythm ?
  4. 01:02:981 (6,1) - I think that different combo stacking spoils the beuty of the map, Unstack it please
aru's Taiko
  1. I'm not an expert but I must say I like it, but some spinners seem too short for the difficulty imo (00:44:370 (1) - 01:02:148 (1))
Hard
  1. 00:18:259 (6) - This will sound better if you replace it for a slider starting here 00:17:981 like this
jericho's Soul
  1. 00:14:787 (4,5) - This looks really bad Perhaps try a simple curve to avoid the overlap instead?
  2. 01:25:898 (1) - You should start this spinner 1/4 after (4) , (5) doesn't sound good.
Nice Avatar :]
Topic Starter
Sallad4ever

Gonzvlo wrote:

General
  1. Make sure Mp3 is 128~192kbps (Details shows it's 320) oops
  2. Lovely~
Easy
  1. 00:13:814 (4) - I would remove this note, since there's no noticiable rythm there and this is [E]there's actually a soft tap in the BG music, beside I want to keep the 1/1 rhythm here
  2. 01:20:481 (1,2) - This curve can me improved a bit like this (It looks better, If you follow this suggestion You'll need to move it 1 grid up to avoid offscreen), also I think it's better if you unstack (1) yup it looks great, but I'm not going to stack it,l consider it as a stack practice for novice (even if there's only one) :D
Normal
  1. 00:04:925 (5) - This sounds kinda off, I would rather delete this circle and add one here: 00:04:092 - I can't agree with this, I rather have the triple 1/2 notes here rather on 00:04:092
  2. 00:08:259 (2,3,4,5) - remove (4) and add a circle here: 00:08:537 - ^
  3. 00:27:426 (X) - Maybe a circle here to complete the rythm ? there was one before so ok :D
  4. 01:02:981 (6,1) - I think that different combo stacking spoils the beuty of the map, Unstack it please I actually fond of this :P
Hard
  1. 00:18:259 (6) - This will sound better if you replace it for a slider starting here 00:17:981 like thisIt's a good idea but here I want to have a short pause to built the momentum for the kiai section, maybe if the slider speed is 0.5 I'll put it in :)
Thanks a lot for the mod Gonzvlo~
*waiting for jeri's and arien's response*
>
>
>
*No response it's just a corpse*
arien666
Lanttu
[Hard]
00:48:577 (5) - Moving the first square one grid down would make this slider parallel to the previous one. :3
01:23:299 (1) - Again this slider's not perfectly parallel to the next ones. Would look better to me if it was~

[Easy]
00:28:860 (2,3,4) - Uguuu, the spacing is different between 2-3 and 3-4? :V
00:31:082 (2,3,4) - ^
01:24:415 (2,3,4) - ^

And only Jericho's diff uses custom hitsounds? Well, nothing wrong with that. o/

And that's all I could find. ;u; This is really great map I say<3
Topic Starter
Sallad4ever
Done all~
Thanks Lanttu :)
jericho2442

Zelos wrote:

Jerichos diff

The notes are a bit quiet imo. perhaps just a bit higher?done that way to blend into the song

Gonzvlo wrote:

jericho's Soul
  1. 00:14:787 (4,5) - This looks really bad Perhaps try a simple curve to avoid the overlap instead? no thats the pattern i was after
  2. 01:25:898 (1) - You should start this spinner 1/4 after (4) , (5) doesn't sound good. listen to the vocals, the singer does a pitch down at that moment, the note is to show that
Nice Avatar :]
thanks for the mods anyway ;)
Topic Starter
Sallad4ever
change the offset and snap all the timing sections to the beat divisor in jeri's diff, I hope you don't mind jeri
Weez
saw this coming; found nothing wrong on my end >w<
nice map :)
Topic Starter
Sallad4ever
thanks for the star Weezy ;)
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Sallad4ever

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Overall]

Not sure if negative offset is allowed. Consider changing it to 1077 ? ( No need to resnap all notes after changing because this only changes the value, not the timing )

[aru's Taiko]

00:09:271 ( 9 ) I think you should move this to 00:09:410 because the current one is on the blue line and this is not easy to hit correctly ~

Suggested patterns
I can see that the Taiko map is easy in patterns ( eg. only red / blue notes in 1/4 ), so just ignore all the following suggestions if you want to keep it easy.

00:07:466 ~ 00:08:855 - Add a red note at 00:08:855 and use ooo oo oooo ?

00:38:855 ( 2 ~ 4 ) Use ooo ?

00:43:299 ( 1 ~ 7 ) Use ooooooo ?

01:06:632 ( x ) Add a red note ?

01:10:243 ( 1 ~ 5 ) Use oo ooo ?

01:13:993 ~ 01:15:382 - Use oooo oo ooo ?

Nice job overall :)

Star and good luck ~ ;)
Niva
Mod request via in-game chat (will mod every diff except Taiko)

[General]
-> BPM 108.021, offset -1133 (nggak terlalu yakin tapi BPM 108.000 kerasa agak telat)
-> Tags: gintoki sinpachi kagura jericho2442 arken1015 arien666, hilangin satu spasi supaya tagsnya nggak dipisahin oleh dua spasi

[Easy]
00:05:525 (1) - Kalau mau slider endnya benar-benar di tengah geser slider ini 1 grid ke kanan di grid lv4, terus copy-paste slider ini dan rotate untuk (3) - nya. Tapi nggak terlalu kelihatan kok.
00:20:247 (3) - Hmm... Agak digeser ke bawah mungkin supaya ada kesan melengkungnya?
00:22:470 (3) - ^, cuma digeser ke atas

[Normal]
00:09:136 (4) - Digeser ke kiri supaya ada kesan melengkungnya?
00:44:970 (3,4,5) - 3 nada 1/4 di Normal itu evil, :evil:
01:24:970 (1,2,3) - ^, soalnya menurut gw setiap Normal harus nyaman dilewatin pakai mod DoubleTime xD

[Hard]
00:04:136 (2) - Hitsound finish di awal?
00:08:581 (2) - ^
00:32:470 (2) - Waypoint terakhirnya digeser 2 grid lv3 ke bawah?

[jericho2442's Soul]
00:04:275 (10) - Too close to (9) in my opinion, maybe move it a bit to the right?
00:30:386 (4) - Move this one grid to the right?
00:30:525 (5) - One grid right and down?
01:02:747 (2) - This circle is too far away from (1)
(sorry for mostly nazi modding, I can't find critical errors)

Sallad's Hard + HardRock+Hidden = AWESOME
Star!
arien666

aabc271 wrote:

[aru's Taiko]

00:09:271 ( 9 ) I think you should move this to 00:09:410 because the current one is on the blue line and this is not easy to hit correctly ~ Allowed :3

Suggested patterns
I can see that the Taiko map is easy in patterns ( eg. only red / blue notes in 1/4 ), so just ignore all the following suggestions if you want to keep it easy.

00:07:466 ~ 00:08:855 - Add a red note at 00:08:855 and use ooo oo oooo ? Added red note at that timing but no pattern orz

00:38:855 ( 2 ~ 4 ) Use ooo ?

00:43:299 ( 1 ~ 7 ) Use ooooooo ?

01:06:632 ( x ) Add a red note ? Okay :3

01:10:243 ( 1 ~ 5 ) Use oo ooo ?

01:13:993 ~ 01:15:382 - Use oooo oo ooo ?

Denied the patterns since as artist is One Draft, followed as 1 colour stream in 1/4 ;_;
:3

Download: One Draft - Wonderful Days (TV Size) (Sallad4ever) [aru's Taiko].osu
Topic Starter
Sallad4ever

Nivalis wrote:

[General]
-> BPM 108.021, offset -1133 (nggak terlalu yakin tapi BPM 108.000 kerasa agak telat) hmm timing mu juga aga meragukan, simpan dulu d
-> Tags: gintoki sinpachi kagura jericho2442 arken1015 arien666, hilangin satu spasi supaya tagsnya nggak dipisahin oleh dua spasi oops

[Easy]
00:05:525 (1) - Kalau mau slider endnya benar-benar di tengah geser slider ini 1 grid ke kanan di grid lv4, terus copy-paste slider ini dan rotate untuk (3) - nya. Tapi nggak terlalu kelihatan kok. kyk gini uda ok
00:20:247 (3) - Hmm... Agak digeser ke bawah mungkin supaya ada kesan melengkungnya? done
00:22:470 (3) - ^, cuma digeser ke atas done

[Normal]
00:09:136 (4) - Digeser ke kiri supaya ada kesan melengkungnya? ok
00:44:970 (3,4,5) - 3 nada 1/4 di Normal itu evil, :evil: hehehe
01:24:970 (1,2,3) - ^, soalnya menurut gw setiap Normal harus nyaman dilewatin pakai mod DoubleTime xD hehehe sengaja wa kasih 1/4 buat bikin player yg suka DT in normal susah payah tp g susah2 amat kok

[Hard]
00:04:136 (2) - Hitsound finish di awal?whoops terlalu mencolok
00:08:581 (2) - ^ ^
00:32:470 (2) - Waypoint terakhirnya digeser 2 grid lv3 ke bawah? wokeh

[jericho2442's Soul]
00:04:275 (10) - Too close to (9) in my opinion, maybe move it a bit to the right?
00:30:386 (4) - Move this one grid to the right?
00:30:525 (5) - One grid right and down?
01:02:747 (2) - This circle is too far away from (1)
(sorry for mostly nazi modding, I can't find critical errors)

kosmetik mod juga gpp kok thx for the mod Niva
Sallad's Hard + HardRock+Hidden = AWESOME wow emang mod mania :D
Star!
Yunacat
Well I can't really mod the other maps and I couldn't find anything really wrong with arien's map so I shall just give this a star cuz I like it!! :3
lepidopodus

arien666 wrote:

Denied the patterns since as artist is One Draft, followed as 1 colour stream in 1/4 ;_;
What an awkward idea ._.
Topic Starter
Sallad4ever
true enough :lol:
but hey it's not a big problem and sounds good so it's okay...right?

Thanks for looking at the map yuna and lepidon :)
lepidopodus
Taiko mod.

aru's Taiko
- As I said, I don't think that arken's idea is good enough.
00:09:831 (1,2,3,4,5,6,7,8) - Fit them to the lyrics would be better, maybe, huh.
00:16:636 (1) - I prefer drumroll here.
00:34:414 ~ 00:42:192 - If you ask me, I'd rather say drumrolls are overused in this part. Just my thinking though.
00:44:414 (8) - Shorten this by 1/2. This drumroll is hiding the next note.
01:18:859 (1) - I prefer drumroll here.

That's all.
arien666

lepidopodus wrote:

Taiko mod.

aru's Taiko
- As I said, I don't think that arken's idea is good enough.
00:09:831 (1,2,3,4,5,6,7,8) - Fit them to the lyrics would be better, maybe, huh.
00:16:636 (1) - I prefer drumroll here.
00:34:414 ~ 00:42:192 - If you ask me, I'd rather say drumrolls are overused in this part. Just my thinking though.
00:44:414 (8) - Shorten this by 1/2. This drumroll is hiding the next note.
01:18:859 (1) - I prefer drumroll here.

That's all.
All fixed whatever orz

Download: One Draft - Wonderful Days (TV Size) (Sallad4ever) [aru's Taiko].osu
Topic Starter
Sallad4ever
updon arken's taiko diff~
Thanks for your cooperation! (copied from after giving kudosu) lepidon
Vanmonky
Offset: 1075, maybe? :/

I suggest you to silence the slidertick in [jericho2442's Soul] diff.

Overall, great enough. I just don't like how you guys mapped based on the vocal. Starred.
Garven
As per your request:

[Storyboard]
Guess you got the new translation in there now. :3

[Skin]
Trim the transparency on the right side of the combo burst please.
With the spinner background, it looks like the bottom two colors aren't quite in line with the character wheel there. The blue to red is going against the red to blue. :/

[Easy]
00:35:525 (2,3,4,5,6) - Kind of wary of these for an easy, but I'll just mention it. Change if you wish.
01:24:414 (2,3,4) - Sticking into the HP bar pretty badly there. The slider before these is gazing the edge too, haha. Need more screen space. ;_;

[Normal]
00:44:970 (3,4,5) - This looks pretty scary with the current AR and think approach circles, haha. Maybe do a repeating slider instead?
00:54:414 (1) - Strange to have the speed up here instead of at 00:58:025 -

[arkendon]
Yay, a taiko I can play! Good~

[Hard]
00:54:414 (1) - Strange to have the speed up here instead of at 00:58:025 -

[jeri]
Good stuff. Love the hitsounds during the kiai, though I kind of agree with VM's assessment of the tick sounds. Maybe try a different sound that doesn't stick out against the custom ones so much?
Topic Starter
Sallad4ever

VanMoNky wrote:

Offset: 1075, maybe? :/

I suggest you to silence the slidertick in [jericho2442's Soul] diff.
I want to keep the negative, if I use positive I'll have timing section right on the offset. I still use your offset though on negatives
(change offset on all diffs, I)

Garven wrote:

As per your request:

[Storyboard]
Guess you got the new translation in there now. :3 hope it's right now

[Skin]
Trim the transparency on the right side of the combo burst please. I'll fix it later
With the spinner background, it looks like the bottom two colors aren't quite in line with the character wheel there. The blue to red is going against the red to blue. :/ wow you noticed it!! the problem is, the lower part of the wheel have 4 colors. I've tried splitting the bottom into 2 box so I can use 4 colors but it's too much, so I decided to use 1 box with 2 color gradient and this is better

[Easy]
00:35:525 (2,3,4,5,6) - Kind of wary of these for an easy, but I'll just mention it. Change if you wish. this easy is level 6 easy :3
01:24:414 (2,3,4) - Sticking into the HP bar pretty badly there. The slider before these is gazing the edge too, haha. Need more screen space. ;_; spacing fail orz, changed

[Normal]
00:44:970 (3,4,5) - This looks pretty scary with the current AR and think approach circles, haha. Maybe do a repeating slider instead? ok
00:54:414 (1) - Strange to have the speed up here instead of at 00:58:025 - nop, I speed up according to the vocal change

[arkendon]
Yay, a taiko I can play! Good~

[Hard]
00:54:414 (1) - Strange to have the speed up here instead of at 00:58:025 - same as above

[jeri]
Good stuff. Love the hitsounds during the kiai, though I kind of agree with VM's assessment of the tick sounds. Maybe try a different sound that doesn't stick out against the custom ones so much?
Thanks Van and Garven, I'll wait for jeri's respons for the mod on his diff
jericho2442
@ Garven and VM, sure sallad will add the silenced slider tick ;p
Vanmonky

jericho2442 wrote:

@ Garven and VM, sure sallad will add the silenced slider tick ;p

Garven wrote:

Good stuff. Love the hitsounds during the kiai, though I kind of agree with VM's assessment of the tick sounds. Maybe try a different sound that doesn't stick out against the custom ones so much?
Since when people call me with VM?
Topic Starter
Sallad4ever

VanMoNky wrote:

Since when people call me with VM?
Since 2 days ago?

2 MAT post but still not bubbled ;_;
Garven

VanMoNky wrote:

Since when people call me with VM?
I dunno why, VaMo. Maybe it just rolls off the tongue really well? :3

Still don't like that weird speed up in Hard; I think a hit sound set change would be more effective, but whatever. ;p

:U
Topic Starter
Sallad4ever

Garven wrote:

Still don't like that weird speed up in Hard; I think a hit sound set change would be more effective, but whatever. ;p

:U
Actually I used that before changing to speed up, and I prefer it this way
Regardless of that, thanks for the bubble, Garven :D
ztrot
ranked job job
Topic Starter
Sallad4ever
World Of Warcraft
Thanks a lot ztrot

Let's enjoy this!!
jericho2442
woot more ranked gintama :)

grats dude 8-)
arien666
And let's eat pizza :3

Good job XD
Gonzvlo
Wonderful Map

Congrats Sallad :3

Now rank the tomato song >w<
ztrot
np brah nice map 8-)
acekanoko
This map feels odd at the end ..
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