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SENTIVE - Tsuki Usagi -Gekkouyoku-

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Topic Starter
sahuang
revive
Nozhomi
  1. I guess metadata is somewhere ?
  2. Imo 25% volume is more adapted to the song, minimum should be 20% for that section.

[Easy :]
  1. 00:08:666 (3,4) - Maybe a bit better blanket ?
  2. 00:40:333 - This beat is too strong to let it play passive. Suggest you this https://puu.sh/vKybL/290e8c96e3.png mostly because sound on 00:41:333 - is stronger than 00:40:999 - and shouldn't be ignored, and it end at the same point than before.
[Normal :]
  1. 00:10:999 (1,2) - / 01:46:666 (6,1) - Spacing issue (2nd one is minor).
  2. 00:28:333 (2) - Could be moved to 168:288 just to follow movement of previous slider.
[Lyric's Usagi :]
  1. 01:19:666 (5,3) - Maybe stack ?

Relax song =v= call me back
Mukyu~
Lyric

Nozhomi wrote:

[Lyric's Usagi :]
  1. 01:19:666 (5,3) - Maybe stack ? // OK
and i modified a slider: 01:38:999 (1)
update:
http://puu.sh/vLwtA/0161b45005.7z
Topic Starter
sahuang
All fixed thx!!

Message subject: Re: 骏马求help~~
From: IamKwaN
Sent at: about a year ago
To: My Angel Azusa
哎 來了來了

Unicode Title: 月うさぎ -月光浴-
Romanised Title: Tsuki Usagi -Getsukouyoku-
Artist: SENTIVE
Source: 東方Project
Tags: センティブ, moon rabbit, doujin, coolier, etc.

References:
http://puu.sh/nRWkL/b822a6a356.png from http://www5d.biglobe.ne.jp/~coolier2/indexs.html
http://puu.sh/nRWA6/7201c8f169.png from http://sentive.net/works-list_02.htm

o/
Nozhomi
Ok
Pentori
hi
[General]
the green and blue combo colours feel totally out of place lol. maybe try to use less vibrant colours that work better with the bg

[Lyric's Usagi]
00:00:833 (2) - 00:04:166 (3) - 00:07:499 (5) - etc. do these sounds really need to be mapped? i dont think the diff benefits from the overmapping, sections like 00:10:999 - contain none of this concept and instead just following what the music offers
01:06:333 (1) - dont think you need the slider to come in this early, just having a triple from 01:06:666 - would feel a lot more impactful
01:12:333 (1) - 01:22:999 (1) - reckon u could differentiate these from 01:06:999 (3) - 01:17:666 (1) - etc. since in this instance there are two sounds instead of one
01:14:666 (1) - 01:25:333 (1) - these are also different to 01:09:333 (1) - 01:19:999 (1) - since you have the additional sound on the blue tick

i think you could do a better job at representing unique sounds with a different rhythm. some parts in this diff gave the impression that you were creating your own rhythms, while ignoring the changes in the music
[]
talked a bit irc, but the spread really doesn't seem suitable to me. easy consists of 1/1 beat gaps while the normal consistently uses 1/2s and occasionally 1/4s 00:04:999 (4,5,1) - 00:12:999 (4,5,1) . imo you should try introduce more 1/2 into the easy, as only mapping the 1/1s makes for a pretty boring rhythm that barely follows the music
Nozhomi
Just want to point than 00:00:833 (2) - 00:04:166 (3) - 00:07:499 (5) - is not overmapping. Sound exists at these spots, could just be done a bit more constantly if that is what you mean.

Also spread was okay imo, even if a bit late since map is updated now. That's fine.
Lyric

Pentori wrote:

[General]
[Lyric's Usagi]
00:00:833 (2) - 00:04:166 (3) - 00:07:499 (5) - etc. do these sounds really need to be mapped? i dont think the diff benefits from the overmapping, sections like 00:10:999 - contain none of this concept and instead just following what the music offers // i think these sounds didn't to be overmapped. merely removed 00:07:499 (5) for the purpose of better playability
01:06:333 (1) - dont think you need the slider to come in this early, just having a triple from 01:06:666 - would feel a lot more impactful // yes, fixed this
01:12:333 (1) - 01:22:999 (1) - reckon u could differentiate these from 01:06:999 (3) - 01:17:666 (1) - etc. since in this instance there are two sounds instead of one
01:14:666 (1) - 01:25:333 (1) - these are also different to 01:09:333 (1) - 01:19:999 (1) - since you have the additional sound on the blue tick

i think you could do a better job at representing unique sounds with a different rhythm. some parts in this diff gave the impression that you were creating your own rhythms, while ignoring the changes in the music
// i'd like to show the difference between 01:12:333 (1) - 01:22:999 (1) and 01:06:999 (3) - 01:17:666 (1) - etc. since 01:06:999 (3) - 01:17:666 (1) is the opening of a 'music pattern' however 01:12:333 (1) - 01:22:999 (1) is the middle. they should not be totally the same imo
UPDATE:
http://puu.sh/vTBGb/553b69e60d.7z
Topic Starter
sahuang
alright, buffed easy and updated
Pentori
re
combo colours?

Nozhomi wrote:

Just want to point than 00:00:833 (2) - 00:04:166 (3) - 00:07:499 (5) - is not overmapping. Sound exists at these spots, could just be done a bit more constantly if that is what you mean.
the overmapping isn't specifically referring to mapping sounds that don't exist. yes there are sounds on those ticks, but there are also sounds on most of the 1/4s, yet mapping all of them would be silly. this is where filtering comes in and only relevant sounds are mapped

which is why i don't really agree at how 00:00:333 (1,2,3) - and 00:02:333 (5,6,1) - are mapped in exactly the same manner, but 00:02:833 (6) - has the much more audible piano. lyric, your response doesn't address much but instead dodges the point
[]
the fix you did for easy seems really sloppy, a lot of the map is still a monotonous 1/1 train. much more could be done in terms of rhythm that would work better with the piano and provide something more interesting to play. taking the start for example http://puu.sh/vUYe6/df3183ccae.jpg this works to represent the piano as well as show the difference between the melodies at 00:00:333 - and 00:02:999

i just feel a lot more could be done here. the song is repetitive enough already, so why make the map even more repetitive?
Topic Starter
sahuang
I feel Easy was complex enough to be honest, non-kiai part has 1/1 and a few 1/2s while the kiai(second half) has very consistent 1/2s. It is easy anyways so I dont see anything wrong with 1/1 for the first half.

Anyways. The song has many drums on 1/4(1/2 cuz double bpm), so there will be a gap as long as i map easy. If i buff easy as what you said then it will become an easy Normal diff. So i decide to remove easy since Normal is only 1.8*.

I will let lyric take a look at your comment but honestly i see no problem of the top diff at all. Its mapped very consistently.
Lyric

Pentori wrote:

the overmapping isn't specifically referring to mapping sounds that don't exist. yes there are sounds on those ticks, but there are also sounds on most of the 1/4s, yet mapping all of them would be silly. this is where filtering comes in and only relevant sounds are mapped

which is why i don't really agree at how 00:00:333 (1,2,3) - and 00:02:333 (5,6,1) - are mapped in exactly the same manner, but 00:02:833 (6) - has the much more audible piano. lyric, your response doesn't address much but instead dodges the point

// fixed
UPDATE:
http://puu.sh/vVFss/3a69ce4c97.7z
Nozhomi
@Lyric
  1. 00:13:999 - why skip it ? That's the only place you did so.
I miss the easy :c sad it had to disapear, it wasn't too bad as spread. But I guess it's life. Call me back.
Lyric

Nozhomi wrote:

@Lyric
  1. 00:13:999 - why skip it ? That's the only place you did so. // OK changed
UPDATE
http://puu.sh/vXHvw/a025bdc197.7z
Nozhomi
Issues clear, I don't see any reason to hold it back anymore.
Pentori
Kyouren
Gratzz!
Topic Starter
sahuang
THX :)
alacat
hi hi Do you have the source of romanised title ? can't open this puush link https://osu.ppy.sh/forum/p/6007343

Then, I've never heard of "Getsukou". I think "-月光浴-" should be "-Gekkouyoku-" https://dictionary.goo.ne.jp/jn/68263/meaning/m0u/

Also better to add "戦国幻想郷" to Tags. Because this song is from it.
Topic Starter
sahuang
No idea why puush is ded zz
Told Kwan about this btw so she can reply in a day or two o.o
alacat
DQ for change the title p/6032033

Romanised : Tsuki Usagi -Gekkouyoku-
Topic Starter
sahuang
Thank you very much and updated!!!
alacat
ok, Back!
Myxo
To give some feedback to the highest difficulty, it's intended to be simple and it works out, however I would have wished for more contrast in intensity of the mapping to reflect the intensity of the song better. In sections like 00:22:666 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2) - or 01:04:333 (3,4,5) - where the beat is mostly gone and the instruments are very calm, it would have worked better to reduce the slider velocity and / or distance spacing to show this change.

Not really a reason for a disqualification in my opinion, as the map does work out as it is on this difficulty level, it's more meant as an advice for the future, to make simple maps like this one more interesting.
Topic Starter
sahuang
Oh thanks for the advise!!

The reason we decided not to change sv for this map was that the song is really a calm one. I think many players will play it for enjoying music rather than playing the "map" itself. That's why we make it simple and ignored many minor stuff.

Probably next time for a harder map let's work more on sv or distance spacing :)
sleampy
Looks good
tit
Good luck on publishing ;)
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