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Rachel Platten - Fight Song (Metal Cover)

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Topic Starter
karstgalvis
This beatmap was submitted using in-game submission on Tuesday, June 14, 2016 at 3:40:27 PM

Artist: Rachel Platten
Title: Fight Song (Metal Cover)
Source: cheersounds music
Tags: HyouSubaru RoseMelody believe triangle
BPM: 176
Filesize: 1517kb
Play Time: 01:08
Difficulties Available:
  1. Basic (1.92 stars, 90 notes)
  2. Fight (4.98 stars, 334 notes)
  3. Hyou's Hyper (3.87 stars, 211 notes)
  4. Rose's Hard (2.85 stars, 132 notes)
Download: Rachel Platten - Fight Song (Metal Cover)
Information: Scores/Beatmap Listing
---------------
Kappa
Insane by me!
Hyper by Hyou Subaru!
Hard by Rose Melody!
gonna get Basic diff done later. :D DONE
ready for mods!
changelog
6/7/2016 fixed it :D
6/7/2016 update, minor changes in hyper and insane difficulties
7/7/2016 update C: thanks for mod Shinenite c:
10/7/2016 pushed out an update, Rose mapped hard diff instead of normal, mapset is alright now :D and little changes flow wise also help from Rose C:
14/7/2016 huge update :D
Trynna
background image dimension must be 1366x768
00:01:479 (1) - spinner please.
00:06:078 (5,6,7,8,9,1,2,3,4,5) - use Distance Snap http://puu.sh/oAUBq/f7363fc37e.jpg. The Distance Spacing is the spacing a note have between other (you can change pressing tab). Completely required to make a constant stream. Apply it to all streams
00:07:245 - apply a preview point here (or here 00:07:330 -)
if you don't know how to do it, go timing> set current position as preview point
01:09:670 (1) - apply new combo
highly recommend you to study other ranked maps and see how to work well with spacing and some nice patterns too
I'm not sure about offset. Ask some pro timing modder or some experienced mappers to check your offset and bpm, after do it, add a kiai point
Topic Starter
karstgalvis

Trynna wrote:

background image dimension must be 1366x768
00:01:479 (1) - spinner please.
00:06:078 (5,6,7,8,9,1,2,3,4,5) - use Distance Snap http://puu.sh/oAUBq/f7363fc37e.jpg. The Distance Spacing is the spacing a note have between other (you can change pressing tab). Completely required to make a constant stream. Apply it to all streams
00:07:245 - apply a preview point here (or here 00:07:330 -)
if you don't know how to do it, go timing> set current position as preview point
01:09:670 (1) - apply new combo
highly recommend you to study other ranked maps and see how to work well with spacing and some nice patterns too
I'm not sure about offset. Ask some pro timing modder or some experienced mappers to check your offset and bpm, after do it, add a kiai point
all done, thanks :^)
BladesofSteel
Hello, timing check.

Offset: 1530
BPM: 176

Remember all objects need to be on or after the first timing point, not before it. Good luck.
jossieP
#TimingHelp


Code
[TimingPoints]
2851,340.909090909091,4,1,0,100,1,0
8330,340.909090909091,4,1,0,100,1,0
dylansantosh
So i got kinda frustrated while modding,
So instead i am going to offer you a few general tips,
For starters i'd recommend going with a higher SV in general, then for the longer sliders maybe using a lower SV, which can be done in the timing panel.
Also I'd like to tell you that using patterns makes a huge difference, A map should be organized and feel natural to play, so having common patterns, or heck maybe come up with whole new ones, will make it so much more enjoyable to play. Patterns are for example stars, Triangles, Squares, Lines, Back and forth's, or a combination of all.

By seeing what you mapped you have a very good over all idea of where notes should be placed, so that's something you already are doing good.
I am only writing this because i wish to help you improve in mapping general.

Keep in mind that these are just my opinions.
Fanteer
Hi
M4M
Fight
00:01:487 (1) - spinner stop at a red tick, and the white note, will be much better
00:06:430 (5) - NC
00:06:941 (11) - Make another slider form
00:07:623 (1,1) - Why NC
00:08:330 (2) - NC, and why red point ?
00:10:034 (3) - Use a standard form of the sliders
00:14:636 (10) - wry note under the slider
00:29:125 (5) - where stream ???
00:32:534 (11) - NC
00:49:580 (7,8,1) - straighter do
00:59:466 (4) - or put on a note, or 3 Put (Spacings curve)

Hyou's Hyper
00:02:851 (1,2,3) - 1 and 2 are made good, but why then are the same sounds, but you're doing them a slider? do as well as 1 and 2
00:05:578 - 25% listen to so should be stream or reverse sliders
35 sec - where object ?
00:45:489 (1,2,3,4,5) - stream or reverse sliders

my advice, listen to your card 25%, and you will see how much you missed
Topic Starter
karstgalvis

Fanteer wrote:

Hi
M4M
Fight
00:01:487 (1) - spinner stop at a red tick, and the white note, will be much better nah :D
00:06:430 (5) - NC alright alright
00:06:941 (11) - Make another slider form made it a bit more flowy
00:07:623 (1,1) - Why NC idk lol :D fixed
00:08:330 (2) - NC, and why red point ? starts vocals, timing help was here
00:10:034 (3) - Use a standard form of the sliders ;>
00:14:636 (10) - wry note under the slider fixed
00:29:125 (5) - where stream ??? wops :D
00:32:534 (11) - NC ;>
00:49:580 (7,8,1) - straighter do seems fine
00:59:466 (4) - or put on a note, or 3 Put (Spacings curve) what did you mean? :D

Hyou's Hyper
00:02:851 (1,2,3) - 1 and 2 are made good, but why then are the same sounds, but you're doing them a slider? do as well as 1 and 2 what did you mean?
00:05:578 - 25% listen to so should be stream or reverse sliders hmm
35 sec - where object ? yeah hyou have forgotten them lol
00:45:489 (1,2,3,4,5) - stream or reverse sliders did something idk
:P
my advice, listen to your card 25%, and you will see how much you missed
thx for mod :D
gonna do my mod now
Shinenite
Heya, M4M I guess? My map doesn't exactly follow your queue's rules though but idk I felt like moddiing this (Reti redzu ka kāds latvietis taisa mapes :P)

[General]
  1. Hitsound volume is 100% on Normal, Hyper and Fight diff, I'd suggest lowering it a bit, maybe 70%?
  2. There are tag and source conflicts with the diffs (Sort of just copying what it says in AImod lol)
  3. Basic, Normal, Fight don't have any combo colors set which is kind of inconsistent with Hyper, I honestly don't know if it's a huge issue but I thought it was worth pointing out.
[Basic]
  1. For lower diffs Distance Snap HAS to be consistent everywhere and there are points where it isn't such as 00:02:851 (1,2) - or 00:08:330 (4,5) - or 00:06:260 (4,1) - I don't really want to point out everything because there are a lot of inconsistencies, just go over the whole map with DS enabled at, for example, 1,2x and make sure everything is consistent.
  2. 00:06:260 (4,2) - I think the overlap between these two is a bit harsh for this being a "Basic" difficulty, you should try to avoid overlaps in general.
  3. 00:32:875 (1) - NC here
  4. 00:57:420 (3) - I don't really think that there should be such a huge SV change since, once again, this is a lower diff so it might be better to have it be the same for the whole map.
  5. 01:05:602 (8) - NC
Overall this diff needs consistent DS, so the main issue is just that, but it's easily fixable by going over the entire map with DS enabled. I also think it could be nerfed a bit more considering the mapset has a Normal difficulty as well and it could be an Easy difficulty instead. The DS is the biggest issue, though. You should also reconsider the 1,5x SV timing point.

[Normal]
  1. This diff also has some DS consistency issues, however not as many as the basic diff, ones I found especially notable are at 00:03:873 (4,5) - 00:23:305 (3,1) - 00:24:328 (3,4,5) - 00:28:760 (8,1) - 00:51:941 (1,2) -
  2. 01:00:123 (4,1) - While because this is a Normal it wouldn't be too harsh to put some difficult patterns I think putting this note under the slider is a bit too.. advanced for a Normal.
  3. 00:27:396 (4) - NC
  4. 00:32:851 (1) - NC
  5. 00:37:794 (3) - Remove NC
  6. 00:40:521 (1) - Remove NC
  7. 00:43:078 (1) - NC
  8. 00:43:248 (2) - Remove NC
  9. Once again, on the subject of SV, since this is a lower diff it really is not recommended for many SV changes, or any SV changes at all, and while I get why there are some parts with lower SV and some higher, it's usually recommended to not mess with SV at all in Normal/Easy difficulties.
The difficulty is quite nice in general, however I think the SV changes could definitely be gotten rid of.

[Hyper]
  1. 00:04:214 (1,2) - The jump here seems very random?
  2. 00:30:148 (1,2,3,4,5,6) - Overlaps here are a bit ugly, maybe increase the distance between the sliders a bit
  3. 00:58:784 (4,5,6,7,8) - This part is a little bit confusing to read, maybe make it a straight line instead? This one's a little bit nitpicky lol
  4. 00:35:943 (2,3) - Could be a blanket
  5. 00:38:671 (2,3) - ^
  6. 00:41:398 (2,3) - ^
  7. 00:44:125 (2,3) - ^
  8. 01:06:795 (6,1) - Could also be a blanket
[Fight]
  1. Just gonna point out a bunch of New Combo places because I can't play let alone mod such a high difficulty
  2. 00:11:057 (1) - NC
  3. 00:11:568 (4) - Remove NC
  4. 00:13:784 (1) - NC
  5. 00:23:670 (3) - Remove NC
  6. 00:24:693 (1) - NC
  7. 00:34:068 (6) - Remove NC
  8. 00:34:239 (1) - NC
  9. 00:35:261 (4) - Remove NC
  10. 00:58:784 (1) - NC
  11. 01:00:830 (2) - Remove NC
  12. 01:04:580 (1) - NC
  13. 01:06:966 (6) - NC
Honestly, this mapset needs quite a bit of work, but I'm quite rubbish at modding so I'm sure there are more things to be pointed out. Best of luck though!
Topic Starter
karstgalvis

Shinenite wrote:

Heya, M4M I guess? My map doesn't exactly follow your queue's rules though but idk I felt like moddiing this (Reti redzu ka kāds latvietis taisa mapes :P)

[General]
  1. Hitsound volume is 100% on Normal, Hyper and Fight diff, I'd suggest lowering it a bit, maybe 70%?
  2. There are tag and source conflicts with the diffs (Sort of just copying what it says in AImod lol)
  3. Basic, Normal, Fight don't have any combo colors set which is kind of inconsistent with Hyper, I honestly don't know if it's a huge issue but I thought it was worth pointing out.
[Basic]
  1. For lower diffs Distance Snap HAS to be consistent everywhere and there are points where it isn't such as 00:02:851 (1,2) - or 00:08:330 (4,5) - or 00:06:260 (4,1) - I don't really want to point out everything because there are a lot of inconsistencies, just go over the whole map with DS enabled at, for example, 1,2x and make sure everything is consistent.
  2. 00:06:260 (4,2) - I think the overlap between these two is a bit harsh for this being a "Basic" difficulty, you should try to avoid overlaps in general.
  3. 00:32:875 (1) - NC here
  4. 00:57:420 (3) - I don't really think that there should be such a huge SV change since, once again, this is a lower diff so it might be better to have it be the same for the whole map.
  5. 01:05:602 (8) - NC
Overall this diff needs consistent DS, so the main issue is just that, but it's easily fixable by going over the entire map with DS enabled. I also think it could be nerfed a bit more considering the mapset has a Normal difficulty as well and it could be an Easy difficulty instead. The DS is the biggest issue, though. You should also reconsider the 1,5x SV timing point. all done here, thanks c:

[Normal]
  1. This diff also has some DS consistency issues, however not as many as the basic diff, ones I found especially notable are at 00:03:873 (4,5) - 00:23:305 (3,1) - 00:24:328 (3,4,5) - 00:28:760 (8,1) - 00:51:941 (1,2) -
  2. 01:00:123 (4,1) - While because this is a Normal it wouldn't be too harsh to put some difficult patterns I think putting this note under the slider is a bit too.. advanced for a Normal.
  3. 00:27:396 (4) - NC
  4. 00:32:851 (1) - NC
  5. 00:37:794 (3) - Remove NC
  6. 00:40:521 (1) - Remove NC
  7. 00:43:078 (1) - NC
  8. 00:43:248 (2) - Remove NC
  9. Once again, on the subject of SV, since this is a lower diff it really is not recommended for many SV changes, or any SV changes at all, and while I get why there are some parts with lower SV and some higher, it's usually recommended to not mess with SV at all in Normal/Easy difficulties.
The difficulty is quite nice in general, however I think the SV changes could definitely be gotten rid of.
yeah, done. :D

[Hyper]
  1. 00:04:214 (1,2) - The jump here seems very random?
  2. 00:30:148 (1,2,3,4,5,6) - Overlaps here are a bit ugly, maybe increase the distance between the sliders a bit
  3. 00:58:784 (4,5,6,7,8) - This part is a little bit confusing to read, maybe make it a straight line instead? This one's a little bit nitpicky lol
  4. 00:35:943 (2,3) - Could be a blanket
  5. 00:38:671 (2,3) - ^
  6. 00:41:398 (2,3) - ^
  7. 00:44:125 (2,3) - ^
  8. 01:06:795 (6,1) - Could also be a blanket
not sure about blankets, seems alright to me.

[Fight]
  1. Just gonna point out a bunch of New Combo places because I can't play let alone mod such a high difficulty
  2. 00:11:057 (1) - NC
  3. 00:11:568 (4) - Remove NC
  4. 00:13:784 (1) - NC
  5. 00:23:670 (3) - Remove NC
  6. 00:24:693 (1) - NC
  7. 00:34:068 (6) - Remove NC
  8. 00:34:239 (1) - NC
  9. 00:35:261 (4) - Remove NC
  10. 00:58:784 (1) - NC
  11. 01:00:830 (2) - Remove NC
  12. 01:04:580 (1) - NC
  13. 01:06:966 (6) - NC
positive
Honestly, this mapset needs quite a bit of work, but I'm quite rubbish at modding so I'm sure there are more things to be pointed out. Best of luck though!
true that, first mapset for me :D o/
thanks for mod. ;>
Booze
hi my first mod hopefully i did this right,

m4m

BASIC

- 00:11:739 (5) - I think this slider would look better if it looked like this http://i.imgur.com/nGS05jJ.jpg
- 01:06:966 (3) - I don't like how the 01:06:966 (3) - slider goes over the 01:08:330 (5) - slider. It would look much nicer imo if it would look something like this http://i.imgur.com/eVURmxe.jpg

ROSE'S HARD

- 00:06:601 (5) - I think this slider would look better if it looked like this http://i.imgur.com/o1tbqPd.jpg
- 00:50:944 (5,6,7) - I think this pattern would look better like this http://i.imgur.com/7AIPTF4.jpg
- 00:58:103 (1) - I think this slider would look better if it was like this http://i.imgur.com/ugnV6jQ.jpg
- 01:05:262 (3,4,5) - I think these triples would look better if they were placed a bit down like this http://i.imgur.com/Lmnz7wK.jpg

HYOU'S HYPER

- AiMod http://i.imgur.com/lS3a912.jpg (Object's end is not snapped x2)
- 00:04:214 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this combo is a bit too long, I would place a new combo at 00:05:578 (1) -

FIGHT

- 00:16:511 (6,7,8,9) - I think this would look and maybe even play a bit better if you rotate this square pattern by 60 degrees like this http://i.imgur.com/PXhK96i.jpg
- 00:38:330 (5) - I think this slider would look better if it was a bit seperated from the 00:37:989 (3) - note like this http://i.imgur.com/c9qHmvN.jpg
- 00:43:784 (5) - I don't like how this slider's end touches the 00:43:443 (3) - note, I think it would look better if the slider was not touching it like this http://i.imgur.com/GDYxMy2.jpg
- 00:56:653 (1,2) - I think these two sliders would look better if they were like this http://i.imgur.com/BaWqVwL.jpg (I rotated them both by -90 degrees)

hopefully i didn't do any mistakes with the imgur links...

gl!!!! :)
DeRandom Otaku
Hello~

Extremely sorry for the delay but here i am owo

General

  1. Widescreen support is enabled in Basic diff ~ Disable it
  2. Choose combo colors
  3. Remove the following from tags
    1. snoopeh : meh ~ u dont need your own name in tags lol
    2. fight : it is already in the title of the song so its not needed in tags
  4. Disable countdown

Fight

  1. 00:08:330 (4) - nc
  2. 00:20:602 (1,3) - try to avoid overlapping these
  3. 00:22:989 (1) - remove nc
  4. 00:27:080 (5,7) - remove overlap
  5. 00:27:761 (8) - add nc because of SV change
  6. 00:32:705 (1) - remove nc
  7. 00:34:920 (3,6) - fix blanket
  8. 00:35:602 (6,2) - blanket
  9. 00:40:886 (4,5) - inconsistent DS
  10. 00:43:443 (3,5) - blanket
  11. 00:57:420 (3,4) - how about blanketing these? i wouldnt want 00:56:653 (1,3) - this kind of overlap in anymap
  12. 00:57:591 (4,6) - stack
  13. 01:03:557 (5,2) - remove overlap or stack

Hyou's Hyper

  1. There are unsnapped objects , take a look at Aimod
  2. 00:04:214 (1,2) - fix blanket
  3. 00:05:578 (10) - nc
  4. 00:32:875 - make this clickable
  5. 00:35:602 (1,2) - nazi blanket
  6. 00:36:795 (3) - 00:39:523 (4) - 00:42:250 (4) - 1/2 repeat slider ... seriously?
  7. 00:50:602 - make this clickable
  8. 01:00:148 (1,2) - most ugliest overlap i have seen
  9. 01:06:965 (1,2,3,4,5) - remove overlaps
    Well overall , this difficulty is pretty inconsistent ~ needs alot of improvement

Rose's Hard

  1. 00:06:941 - u must make this clickable
  2. 00:11:057 (4) - ctrl+g shape for consistency
  3. 00:18:898 - make this clickable
  4. 00:34:069 (2,3) - fix blanket
  5. 00:43:784 - make this clickable

Easy

  1. 00:19:920 (5,2) - stack
  2. 00:28:784 (4,1) - remove overlap for neatness purposes
  3. 00:49:920 (5,3) - fix blanket
  4. 00:52:818 (1,1) - u need more recovery time for newbies
  5. 00:57:420 (3,3) - fix blanket
  6. 01:06:625 (2) - move it to right a bit
well thats all from me ~ GL!~

Edit : wow 400th post asfakiahfasfwqrfasf
Hyou Subaru
Just saying that my dif is mapped very quickly and I got bored at the end ;D Did it just for fun.
Didn't know he was going this far and trying to rank it. I suggest that he removes my dif, if he's seriously going for a rank as it is making the mapset look bad overall ^^
Topic Starter
karstgalvis

isopaharuntikka wrote:

hi my first mod hopefully i did this right,

m4m

BASIC

- 00:11:739 (5) - I think this slider would look better if it looked like this http://i.imgur.com/nGS05jJ.jpg agreed!
- 01:06:966 (3) - I don't like how the 01:06:966 (3) - slider goes over the 01:08:330 (5) - slider. It would look much nicer imo if it would look something like this http://i.imgur.com/eVURmxe.jpg reworked quite a lot of the map cuz of the overlaps. should be better now.

ROSE'S HARD

- 00:06:601 (5) - I think this slider would look better if it looked like this http://i.imgur.com/o1tbqPd.jpg alright :D
- 00:50:944 (5,6,7) - I think this pattern would look better like this http://i.imgur.com/7AIPTF4.jpg nah, it's fine
- 00:58:103 (1) - I think this slider would look better if it was like this http://i.imgur.com/ugnV6jQ.jpg true
- 01:05:262 (3,4,5) - I think these triples would look better if they were placed a bit down like this http://i.imgur.com/Lmnz7wK.jpg ye

HYOU'S HYPER

- AiMod http://i.imgur.com/lS3a912.jpg (Object's end is not snapped x2)
- 00:04:214 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think this combo is a bit too long, I would place a new combo at 00:05:578 (1) -
how did i miss these when reviewing? ;D

FIGHT

- 00:16:511 (6,7,8,9) - I think this would look and maybe even play a bit better if you rotate this square pattern by 60 degrees like this http://i.imgur.com/PXhK96i.jpg agreed :D
- 00:38:330 (5) - I think this slider would look better if it was a bit seperated from the 00:37:989 (3) - note like this http://i.imgur.com/c9qHmvN.jpg ;>
- 00:43:784 (5) - I don't like how this slider's end touches the 00:43:443 (3) - note, I think it would look better if the slider was not touching it like this http://i.imgur.com/GDYxMy2.jpg c:
- 00:56:653 (1,2) - I think these two sliders would look better if they were like this http://i.imgur.com/BaWqVwL.jpg (I rotated them both by -90 degrees)

hopefully i didn't do any mistakes with the imgur links... nah ;D

gl!!!! :) thanks c:
thanks for the mod ;D
Topic Starter
karstgalvis

DeRandom Otaku wrote:

Hello~

Extremely sorry for the delay but here i am owo

General

  1. Widescreen support is enabled in Basic diff ~ Disable it
  2. Choose combo colors
  3. Remove the following from tags
    1. snoopeh : meh ~ u dont need your own name in tags lol
    2. fight : it is already in the title of the song so its not needed in tags
  4. Disable countdown

Fight

  1. 00:08:330 (4) - nc
  2. 00:20:602 (1,3) - try to avoid overlapping these
  3. 00:22:989 (1) - remove nc
  4. 00:27:080 (5,7) - remove overlap
  5. 00:27:761 (8) - add nc because of SV change
  6. 00:32:705 (1) - remove nc
  7. 00:34:920 (3,6) - fix blanket
  8. 00:35:602 (6,2) - blanket
  9. 00:40:886 (4,5) - inconsistent DS
  10. 00:43:443 (3,5) - blanket
  11. 00:57:420 (3,4) - how about blanketing these? i wouldnt want 00:56:653 (1,3) - this kind of overlap in anymap
  12. 00:57:591 (4,6) - stack
  13. 01:03:557 (5,2) - remove overlap or stack

Hyou's Hyper

  1. There are unsnapped objects , take a look at Aimod
  2. 00:04:214 (1,2) - fix blanket
  3. 00:05:578 (10) - nc
  4. 00:32:875 - make this clickable
  5. 00:35:602 (1,2) - nazi blanket
  6. 00:36:795 (3) - 00:39:523 (4) - 00:42:250 (4) - 1/2 repeat slider ... seriously?
  7. 00:50:602 - make this clickable
  8. 01:00:148 (1,2) - most ugliest overlap i have seen
  9. 01:06:965 (1,2,3,4,5) - remove overlaps
    Well overall , this difficulty is pretty inconsistent ~ needs alot of improvement

Rose's Hard

  1. 00:06:941 - u must make this clickable
  2. 00:11:057 (4) - ctrl+g shape for consistency
  3. 00:18:898 - make this clickable
  4. 00:34:069 (2,3) - fix blanket
  5. 00:43:784 - make this clickable

Easy

  1. 00:19:920 (5,2) - stack
  2. 00:28:784 (4,1) - remove overlap for neatness purposes
  3. 00:49:920 (5,3) - fix blanket
  4. 00:52:818 (1,1) - u need more recovery time for newbies
  5. 00:57:420 (3,3) - fix blanket
  6. 01:06:625 (2) - move it to right a bit
well thats all from me ~ GL!~ thanks :P

Edit : wow 400th post asfakiahfasfwqrfasf grats :D
thanks for mod, helped a lot :D
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