CHiCO with HoneyWorks - Historia

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Linada
ด้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็icice song :3
wolfenstian
Some small moderations! :D

Secret Night:
00:50:408- 00:53:017- 00:55:626- 00:58:235- BSD needs to be at 1/12 for these to fit

Insane:
01:06:387- 01:07:365- sounds weird 01:08:506- 01:09:485- entire slider sounds weird
01:16:088 add spinner (same as Secret Night)

Both maps:
01:05:571- end kiai time
01:05:571- - 01:16:006- no need for kiai time

Also, I suggest you make easy, normal, and hard, difficulties. That's because the beatmap creator needs to have more difficulties than additional creators.
Topic Starter
Sotarks

wolfenstian wrote:

Some small moderations! :D
Insane:

01:16:088 add spinner (same as Secret Night)
Sorry I won't apply any of your suggestion :/
Oh I only apply the spinner on Insane, i forgot it :D

Also I don't need to map E/N/H since I mapped 2 diff, made SB and Hitsounds... I already did much more.
Thanks anyway

EDIT 3/21 : PENDING ALL DIFF COMPLETED - READY FOR MODS
Kalibe
i'm heray dudes o/
Shyotamaze
Salut, petit NM encore une fois

General
  1. Ajoute des tags
  2. Active l'epilepsy warning
Insane
  1. 00:25:463 (3,4,5,6,7) - C'est pas une étoile parfaite
  2. 00:40:789 (1) - Le placement est pas très joli ici je trouve comparé au reste de la map, ptet stack le début du slider avec le début de celui-ci 00:40:137 (3) - et rotate 00:40:789 (1) - un peu pour que ça flow bien
  3. 00:42:093 (1) - Tu pourrais faire une petite courbe à la fin du slider pour que ça flow mieux et que ce soit plus joli comme ça https://osu.ppy.sh/ss/4764777
  4. 01:08:995 (1,1) - Ils se touchent
Jolie map encore une fois, les autres diffs me semblent bien
Bonne chance! ;)
Topic Starter
Sotarks

Shyotamaze wrote:

Salut, petit NM encore une fois

General
  1. Ajoute des tags Ouai je compte le faire soon tm
  2. Active l'epilepsy warning Fixed all diff
Insane
  1. 00:25:463 (3,4,5,6,7) - C'est pas une étoile parfaite J'ai aps forcement envi de faire une étoile parfaite ici :/
  2. 00:40:789 (1) - Le placement est pas très joli ici je trouve comparé au reste de la map, ptet stack le début du slider avec le début de celui-ci 00:40:137 (3) - et rotate 00:40:789 (1) - un peu pour que ça flow bien Ok ça marche
  3. 00:42:093 (1) - Tu pourrais faire une petite courbe à la fin du slider pour que ça flow mieux et que ce soit plus joli comme ça https://osu.ppy.sh/ss/4764777 Yes fixed
  4. 01:08:995 (1,1) - Ils se touchent Fixed
Jolie map encore une fois, les autres diffs me semblent bien
Bonne chance! ;)


Thanks dude! :3
Ambient
oh hey ;)

Linada's Insane

  1. 00:20:408 (4,5) - I don't agree with this stack, feels too clumped. try moving the note to the right of the slider or move it in general.
  2. 00:23:180 (1,2) - Try adding a note on the red tick, it messes with the whole flow since there are no other patterns like this, I get that you're trying to emphasize the piano but its at the cost of the flow
  3. 00:24:974 (1,2) - Definitely remove the 2nd note and move the slider onto the red tick, a triple after a slider can be incredibly awkward.
  4. 00:46:985 (6,2) - What's with these 2 notes just BARELY touching the sliders. Move them a tad further out since you don't see this later on at 01:08:506 (3,4) - and 01:11:115 (3,4) -


So much overlappiiinngggggg but with more mods should be swell.

Besides that I couldn't find much else worth mentioning in the other diffs, so have a star 8-)

GL :P
Topic Starter
Sotarks

Ambient wrote:

oh hey ;)

Besides that I couldn't find much else worth mentioning in the other diffs, so have a star 8-)
GL :P

Thanks for the star dewd!
:3
Linada
I feel the hate ;w;

I'll fix this when im home (around 17)
Anxient
m4m for https://osu.ppy.sh/b/905047, assigned to HB24.
secret night
00:26:767 - you might want to map this. as it is right now, the spacing for 00:26:604 (2,3) - can be easily misread as a 1/2 jump, especially after you do something like 00:27:582 (3,1) - this later. so please fix the spacing.
00:30:680 (2) - wanna ctrl g this? theres a emphasis on this note so might wanna represent that note.
00:41:115 (2) - ctrl g, coz 00:40:789 (1,2) - these two belong in the same song part and imo 00:41:441 (3) - you dont need to emphasis it that much. if you still insist on emphasizing it, consider moving it to somewhere around x148:y268
00:44:539 (6,1) - the spacing in here is far too low, especially if the previous jumps were 00:44:213 (4,5,6) - that big. consider moving it like this? http://puu.sh/nPLdD/65873b8c53.jpg or at least make the spacing that wide or wider. this is a boss diff so dont hold back.
00:51:550 (2) - ctrl g this. feels more natural to me.
01:07:854 (5,6,1) - space these normally. they can be easily misread if you space em with a distance as wide as this.
01:11:930 (2,1) - emphasis is lacking. consider ctrl+g'ng 01:12:093 (1) - . itll give a nice flow break with additional distance.

nice diff. really like it.
hb's insane
00:28:316 - silence this note.
00:49:267 (1,2,3) - this feels quirky to play. make the moving distance about the same. http://puu.sh/nPLAD/eecd1cea11.jpg here is a ugly workaround to show you what i mean, but i believe that you can find a better solution.
00:54:811 (4,1) - lower the spacing, it looks weird lol to me at least :l looks better like this imo http://puu.sh/nPLDr/668696aa84.jpg
00:55:789 (4) - 00:57:745 (4) - 00:58:398 (7) - NC?
00:59:702 (3) - ctrl g? :D
01:02:637 (5,6,1) - same here. make the moving distance about the same. feels weird to play. try this? http://puu.sh/nPLJH/c148d6f95f.jpg
01:08:017 (4,1) - not enough emphasis to 1 imo. try doing this http://puu.sh/nPLMQ/4cf4faab70.jpg
01:15:843 (1) - why NC?
01:18:615 - delete unused green line.

good luck!
Aihuro
Hello! Here as requested in-game~
Hopefully my mod will be useful >.<
Well, here goes nothing.

Janpai's Easy:
  1. 00:06:876 (3) - Why not follow the same rhythm like you did here: 00:08:180 (1) - . It follows the vocal nicely~ http://puu.sh/nPKD1/a831938218.jpg
  2. 00:12:093 (2) - ^ Same here. Not sure why you do this, so maybe an explanation would be nice.
  3. 00:18:615 (1) - Move this slider here: X: 232 Y: 296; then move this note: 00:19:267 (2) - here: X: 368 Y: 352. To avoid overlapping with 00:16:658 (2,1) - .
  4. 00:23:506 (1) - I don't really like the way you start the slider here. I don't hear a beat ( Or it can just be me being deaf ). But I suggest you add a note here: 00:23:506 - and move that slider over here: 00:23:832 -. OR, instead of adding a note, just add another slider, like these: 00:21:876 (2,3) - . Sounds better to me~
  5. 00:30:354 (3,3) - Don't like this overlap, looks really messy. Maybe stack them by bringing 00:31:985 (2) - closer, like this: http://puu.sh/nPL3x/da975b0f99.jpg
  6. 00:55:463 (2) - I think it would be better if you end the slider here: 00:55:789 - . It ends on the beat and fits the music better imo.
  7. 01:06:224 (2,3) - Maybe make them similar? Would look neater imo.
  8. Otherwise, the diff looks really neat and plays very nicely~ Just some overlaps keep begging me.
Akitoshi's Normal:
  1. This diff looks fine to me~ Good job!
Kalibe's Hard:
  1. 00:22:202 (4,2) - I suggest you stack them please, looks really nazi atm.
  2. 00:23:180 (3,1) - ^ Same here, please stack them.
  3. 00:27:745 (1,2,1) - The distance here are too close and some players might get confused. Please move them further away from each other. Like this for instance: 00:30:354 (1,1) -
  4. 00:32:800 (6,2) - ^ I'm pretty sure it will be better if you stack them.
  5. 00:36:550 (4) - Move this note here: X: 256 Y: 248. It will make a nice triangle pattern.
  6. 00:52:528 (1,2,3,1) - Looks really nazi here and also crammed. . Why not just stack 00:53:017 (3,1) - ? It will avoid overlapping.
  7. 00:57:745 (1,4) - Same here. . ^ Please try to avoid this kind of overlapping.
  8. Maybe end the diff with a spinner? Like Easy and Normal?
  9. This diff is really fun to play! Just some minor overlaps and stacking problem bugs me a lot. Please try to polish your diff a bit more. Even though it's a hard you must still try to make a look neater more polished.

I will end my mod here. (Can't mod Insane diffs >.< Gomen)
Hope this song gets ranked! I love it! :)
Star*
Kalibe

Aihuro wrote:

Kalibe's Hard:
  1. 00:27:745 (1,2,1) - The distance here are too close and some players might get confused. Please move them further away from each other. Like this for instance: 00:30:354 (1,1) - i did that on purpose, also it can be change on ds cause of NC imo.
fixed all except this, thanks for mod !! :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38995
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.35
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Historia
TitleUnicode:ヒストリア
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Sotarks
Version:Kalibe's Hard
Source:
Tags:Janpai Akitoshi Kalibe Linada HB24 short size version cut
BeatmapID:932458
BeatmapSetID:431082

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.2
ApproachRate:7.5
SliderMultiplier:1.47
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,5935,9964
2,11152,15181
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 170,201,139
Combo3 : 165,100,97
Combo4 : 173,173,173
Combo5 : 255,47,47
Combo6 : 87,79,255

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176,62,50245,1,2,0:0:0:0:
232,139,50408,1,8,3:1:0:0:
232,139,50490,1,8,3:1:0:0:
232,139,50571,2,0,P|232:162|226:214,2,60.2700009196472,8|2|0,1:1|0:0|0:0,0:0:0:0:
176,62,51061,5,4,1:2:0:0:
176,62,51550,2,0,L|266:53,1,73.5,8|0,0:1|0:0,0:0:0:0:
345,45,51876,1,8,1:0:0:0:
292,230,52202,1,2,0:0:0:0:
432,98,52528,6,0,L|444:168,1,60.2700009196472,8|0,3:1|0:0,0:0:0:0:
393,240,52854,1,2,0:0:0:0:
321,168,53017,1,8,3:1:0:0:
296,264,53180,2,0,L|310:340,1,60.2700009196472,8|0,1:1|0:0,0:0:0:0:
439,186,53669,6,0,P|379:170|297:170,1,120.540001839294,4|0,1:2|0:0,0:0:0:0:
228,190,54158,2,0,B|199:195|199:195|168:194,1,60.2700009196472,2|2,3:2|0:0,0:0:0:0:
84,146,54485,1,8,1:0:0:0:
268,88,54811,1,2,0:0:0:0:
167,254,55137,6,0,P|165:225|170:185,1,60.2700009196472,4|0,1:2|0:0,0:0:0:0:
225,116,55463,1,2,0:0:0:0:
313,287,55789,2,0,P|315:317|305:368,1,60.2700009196472,8|0,1:0|0:0,0:0:0:0:
220,315,56115,1,2,0:0:0:0:
255,225,56278,6,0,P|309:205|371:228,1,120.540001839294,4|0,1:2|0:0,0:0:0:0:
436,290,56767,2,0,P|452:234|431:168,1,120.540001839294,4|8,1:3|1:0,0:0:0:0:
255,225,57419,1,2,0:0:0:0:
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307,200,58235,1,8,0:1:0:0:
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140,60,58724,1,2,0:0:0:0:
56,112,58887,6,0,P|44:168|73:228,1,120.540001839294,4|8,1:2|0:1,0:0:0:0:
130,295,59376,2,0,P|131:319|119:367,1,60.2700009196472,2|0,0:0|0:0,0:0:0:0:
17,300,59702,2,0,P|71:280|140:303,1,120.540001839294,8|0,3:1|1:0,0:0:0:0:
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216,352,60273,1,8,1:1:0:0:
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122,223,60680,2,0,L|130:297,1,73.5,8|0,0:0|0:0,0:0:0:0:
226,261,61006,2,0,L|216:167,1,73.5
160,104,61332,2,0,P|122:92|66:89,1,73.5,8|0,0:0|0:0,0:0:0:0:
73,195,61658,6,0,P|146:202|239:179,2,147,10|10|10,0:0|0:0|0:0,0:0:0:0:
3,120,62474,1,0,0:0:0:0:
93,71,62637,2,8,P|110:70|146:76,3,36.75
168,88,62963,6,0,P|204:94|263:86,1,73.5,4|0,0:2|0:0,0:0:0:0:
335,51,63289,2,0,P|371:51|436:70,1,73.5,8|0,0:0|0:0,0:0:0:0:
478,133,63615,1,8,0:0:0:0:
478,133,63778,1,0,0:0:0:0:
390,187,63941,2,0,P|349:190|296:179,1,73.5,8|0,0:0|0:0,0:0:0:0:
243,113,64267,6,0,B|187:90|159:133|95:111,2,147,10|10|10,0:0|0:0|0:0,0:0:0:0:
304,195,65082,1,0,0:0:0:0:
206,239,65245,2,8,P|184:238|161:232,3,36.75
144,208,65571,6,0,P|105:198|54:194,1,73.5,4|8,0:2|0:0,0:0:0:0:
10,110,65898,2,0,P|49:100|100:96,1,73.5,10|8,0:0|0:0,0:0:0:0:
182,117,66224,1,0,0:0:0:0:
182,117,66387,2,0,P|219:121|281:116,1,73.5,2|0,0:0|0:0,0:0:0:0:
342,66,66713,1,8,0:0:0:0:
377,166,66876,6,0,P|297:165|249:102,1,147,10|10,0:0|0:0,0:0:0:0:
208,26,67365,1,2,0:2:0:0:
113,75,67528,2,0,P|108:110|119:162,1,73.5,10|0,0:0|0:0,0:0:0:0:
180,225,67854,2,0,P|182:262|166:320,1,73.5,10|0,0:0|0:0,0:0:0:0:
83,251,68180,5,8,0:0:0:0:
83,251,68343,1,0,0:0:0:0:
176,207,68506,2,0,P|211:199|271:200,1,73.5,10|0,0:0|0:0,0:0:0:0:
343,237,68832,2,0,P|377:244|442:246,2,73.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
257,182,69321,1,0,0:0:0:0:
212,278,69485,6,0,P|285:279|342:237,1,147,10|10,0:0|0:0,0:0:0:0:
360,135,69974,2,0,P|358:97|350:36,2,73.5,0|10|0,0:0|0:0|0:0,0:0:0:0:
343,237,70463,1,2,0:0:0:0:
256,181,70626,1,8,0:0:0:0:
256,181,70707,1,8,0:0:0:0:
256,181,70789,6,0,B|214:176|214:176|166:178,1,73.5,12|8,0:0|0:0,0:0:0:0:
93,228,71115,2,0,B|88:264|88:264|90:318,1,73.5,10|8,0:0|0:0,0:0:0:0:
179,350,71441,1,8,0:0:0:0:
179,350,71604,2,0,B|183:313|183:313|176:265,1,73.5,2|8,0:0|0:0,0:0:0:0:
122,190,71930,1,0,0:0:0:0:
43,263,72093,6,0,P|104:294|187:269,1,147,10|10,0:0|0:0,0:0:0:0:
255,209,72582,1,0,0:0:0:0:
340,266,72745,2,0,P|348:302|337:353,1,73.5,10|0,0:0|0:0,0:0:0:0:
259,281,73071,2,0,P|251:235|263:184,1,73.5,10|0,0:0|0:0,0:0:0:0:
319,128,73398,5,8,0:0:0:0:
319,128,73561,1,0,0:0:0:0:
231,73,73724,2,0,L|132:75,1,73.5,10|0,0:0|0:0,0:0:0:0:
92,154,74050,1,8,0:0:0:0:
92,154,74213,2,0,L|176:160,1,73.5,2|0,0:0|0:0,0:0:0:0:
254,209,74539,1,8,0:0:0:0:
254,209,74620,1,8,0:0:0:0:
254,209,74702,6,8,L|300:213,3,36.75,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
328,232,75028,2,8,P|336:240|360:272,3,36.75,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
360,296,75354,2,0,P|345:330|303:353,1,73.5,2|8,0:0|0:0,0:0:0:0:
216,312,75680,2,0,P|202:277|215:231,1,73.5,2|8,0:0|0:0,0:0:0:0:
304,192,76006,5,6,0:2:0:0:
256,192,76088,12,0,78615,0:0:0:0:
SnowNiNo_
as you request :3

  • [Secret Night]
  1. 00:16:006 (1,2) - i would make the spacing bigger cause the spacing here is similar with 00:05:572 (1,2,1,2) - , and this confused player(me) lol
  2. 00:26:604 (2,3,4,1) - make this as same/similar as 00:28:398 (3,4) - or 00:29:702 (5,1) - since 2>3 is 1/1 but the spacing is similar as 00:26:441 (1,2) -
  3. 00:30:354 (1) - dont need to NC on this (suggestion
  4. 00:42:908 (4,5,6,1) - spacing here should be increasing shouldnt be decreasing imo
  5. 01:07:365 (2) - stick with 01:05:898 (2) - sliderend?
  6. 01:09:321 (2) - move to 294 159 to cinsist th espacing with 01:08:343 (2,2) -
  • [HB's Insane]
  1. i prefer AR9, 9.1 just seems weird
  2. 00:27:419 (6) - NC or make 5>6 spacing bigger, this is hard to read/play, same 00:30:028 (6) - 00:32:637 (6) - 00:34:756 (2) - you can consult Linada's Insane
  3. 00:35:245 (4,5) - i would make 1/1 spacing bigger then 00:34:756 (2,3) - since is hard to read, just like sth you map it 00:51:061 (1,2,3) -
  4. 00:43:071 (5) - stick with 00:42:093 (1) -
  5. 00:45:680 (4) - move a little bit sownward to stick with 00:45:028 (2) - sliderend
  6. 01:07:691 (2,3) - here should decreasing the DS since the music got lower here ( hope you know wat i mean lol
  7. 01:10:300 (2,3,4) - ^
  • [Linada's Insane]
  1. 00:36:550 (2) - i would change this to a note since there isnt really a beat at 00:36:713 -
  2. 01:06:876 (1,2,3,4,5,6,7,8) - there are different tone 01:07:528 - to 01:08:017 - so it this shouldnt be all stick together
  3. 01:14:539 - stream start at here, since HB's Insane and Secret Night start here


well GL~
-Nya-
Heya~ M4M here.

Secret Night:
  1. 00:23:506 (2) –Nazi thing, but I suggest moving this circle to the left and upwards a bit for better flow with 00:23:180 (1) –
  2. 00:24:974 (1,2) –Spacing looks a bit intense for such a fast rhythm in the music >.< I suggest spacing it normally and not placing a jump there.
  3. 01:02:637 (1,2) –For a very fast rhythm I suggest making the spacing between these two a bit smaller. The jump looks pretty big. This similar jump: 01:05:245 (3,4) – looks better since the spacing is smaller.
  4. 01:07:854 (5,6) –Same as 00:24:974 (1,2) – These two notes: 01:08:099 (6,1) –looks a bit weird on their own. And also maybe a placement like this for better flow: This applies to all similar cases.
  5. 01:08:506 (1,1) –I don’t really like these loud whistles. They mess up the beautiful song and doesn’t fit.
  6. 01:14:539 (7) –I suggest placing this note here for better flow from 01:14:213 (6) -:

I’m not really good at modding the hardest diff, but this diff looks nice~

HB’s Insane:
  1. 00:16:658 (1,1) –I would remove these two new combo’s cuz I don’t really hear anything in the music that suggests new combo’s there.
  2. 00:21:876 (1) -^
  3. 00:34:267 (1,2) –Make the spacing here bigger since the pause between these two notes are longer than the pause between these two: 00:34:756 (2,3) –
  4. 01:06:387 (5) –From this object further on you placed whistle sounds and I don’t think they fit into the music at all, but rather ruin the music, so I suggest removing them.
  5. 01:07:854 (3) –For consistency with the NC’s, shouldn’t you place a NC here as well since that twinkling sound is here as well.
  6. 01:10:463 (3) -^
  7. 01:12:419 (2) -^
  8. 01:12:745 (3,5) -^

Very nice Insane~

Linada’s Insane:
  1. 00:39:158 (1,1) –I would unstack this. I don’t really have a reason but it just looks and plays better imo, lol.
  2. 00:41:115 (3) –This slider is touching the HP bar a lot. Please lower it a bit.
  3. 00:46:985 (6) –Either space this circle out a bit more to avoid the slight overlap or make it overlap more, cuz right now it can be improved.
  4. 00:47:637 (2) -^
  5. I wasn’t gonna mention any overlaps in bullet-form since there are so many, but this one is just really bad imo: 00:49:593 (3,1) –

I noticed that this diff has a lot of overlaps that are very unnecessary imo. I only pointed out one but there are many. Right now the diff does look a bit untidy and can be polished. It’s still a nice diff though, just requires a lot of polishing.

Insane:
  1. 00:16:658 (3) –I would Ctrl+J this for a different sliderflow than 00:16:006 (1) –
  2. 00:23:832 (1) –Curve this slider since you used straight sliders here: 00:23:180 (1,2) –
  3. 00:32:800 (5,2) –I would rather stack this.
  4. 00:32:800 (5,2) –Same thing about the loud whistles.

Nice diff.

Kalibe’s Hard:
  1. 00:23:180 (3,1) –Rather try stacking these. I don’t think unnecessary overlaps should really be in a Hard so try to avoid it. This applies to all similar cases since I realized that there are a lot of overlaps.
  2. 00:36:876 (1,1) –Hmm, this reaction time between the spinner and the next note feels so short. I suggest removing this object: 00:39:158 (1) –

Nice diff, kalibe~ I just suggest you try to avoid some of those overlaps so the diff can look neater.

Akitoshi's Normal:
I don’t really have any complaints with the Normal since you map a Normal a lot like me, but I just want to point out that I don’t really like the loud whistles though since they ruin the music imo. >.< But other then that, great Normal.
Janpai's Easy:
  1. I suggest placing breaks in this diff like the previous mappers did. Just for consistency throughout all the diffs.
  2. 00:23:506 (1) –I don’t really like the rhythm that this slider is following. Try this instead:

Nice diff~

Sorry for a suckish mod >.<
I’m a bit pressured with time atm.

Good Luck and take a star~! :D
Seto Kousuke
Heyy <3

[Insane]
  1. 00:22:528 (1,2,3,4,1) - Might be just ''me'', but for a 4.30* dif, I think this little section here is waaay harder than the entire map, maybe consider nerfing this pattern just a bit? The zig-zag movements with this spacing are way trickier than the rest of the map and this is in ''theory'' the calm part of the song xD
  2. 00:46:985 (6) - Ctrl+G ? Would have a better angle in the jumps and would still have a different flow to 00:47:229 (7,1) -


[Linada's Insane]
  1. 00:17:963 (4) - This note could feel a bit better if you unstack, maybe place this a bit far away...there is a higher momentum here, but the stack doesn't really show intensity and I think that only increasing the distance in the red tick (a.k.a. 00:17:800 (3) - isn't good enough)
  2. 00:20:571 (5) - similar thing, the stack IMO doesn't fit that well...specially because 00:20:898 (6) - is linear with 5, so we hear a change in music, but in the notes it just goes weaker, imo could be a bit better
  3. 00:28:398 (1) - Could use more spacing here....I understand the little ''pauses'' in movement and I like them, but there are moments that doesn't fit that well, for example, 00:29:050 (1,2,3) - is a good example of how i think it works....but 00:28:398 (1) - is just weird >w<
  4. 00:50:082 (2) - This note could be placed somewhere near x:64 y:160. I suggest this because the current placement is a bit too messy and the distance is way lower than 00:52:528 (1,2) - and 00:55:137 (1,2) - that are the same section, that would also help a bit more with the momentum to 00:50:408 (1) - (that I also suggest place the whole section just a bit more below in case you apply the previous change)


[Secret Night]

  1. 00:46:985 (1,2,3,1) - I think the angle of this movement is just too evil, it's a really forced movement specially because the slider is 0.20x more far away, so specially in HR that would be a really tense and forced pattern, I know it happens in other maps, but imo this pattern is just way too forced and evil to play ;w; one quick fix to this would be just stack the 2 notes in the slider, would keep your pattern but make it way less forced and better to play
  2. 00:50:082 (2,1,2) - Why not stack 2 with 1 just like the other segments? (00:52:691 (2,1) - and 00:55:300 (2,1) - ) imo it plays way better
  3. 01:00:191 (5,6,1,2) - Starting these kind of jumps with a triplet is really complicated for players because the intensity of those back and forths are way bigger than the stacking of a triplet, I would suggest you make a slider in the end of this triplet, and make the first few jumps sliders too, so the player can have a better feedback of the sudden change of intensity (that you must agree, there is A LOT of intensity here xD) it's good enough if only the first jumps have sliders (you can use a higher spacing on them too) after that you're free to spam the shit out of those skystar jumps since they had a better feedback xD

Going to leave 2 stars because linada too cute and sotarks too sexy

<3
Linada

Linada's Insane

  1. 00:20:408 (4,5) - I don't agree with this stack, feels too clumped. try moving the note to the right of the slider or move it in general. i didn't think it was bad but fixed
  2. 00:23:180 (1,2) - Try adding a note on the red tick, it messes with the whole flow since there are no other patterns like this, I get that you're trying to emphasize the piano but its at the cost of the flow there is no sound here, i have no reason to overmap
  3. 00:24:974 (1,2) - Definitely remove the 2nd note and move the slider onto the red tick, a triple after a slider can be incredibly awkward.oops fixed
  4. 00:46:985 (6,2) - What's with these 2 notes just BARELY touching the sliders. Move them a tad further out since you don't see this later on at 01:08:506 (3,4) - and 01:11:115 (3,4) - yep fixed


So much overlappiiinngggggg but with more mods should be swell.
  • [Linada's Insane]
  1. 00:36:550 (2) - i would change this to a note since there isnt really a beat at 00:36:713 - i let since i'm following that strong beat which end at the end of my slider
  2. 01:06:876 (1,2,3,4,5,6,7,8) - there are different tone 01:07:528 - to 01:08:017 - so it this shouldnt be all stick together
  3. 01:14:539 - stream start at here, since HB's Insane and Secret Night start here i don't see why i would but ok
Linada’s Insane:
  1. 00:39:158 (1,1) –I would unstack this. I don’t really have a reason but it just looks and plays better imo, lol. ok i trust you o/
  2. 00:41:115 (3) –This slider is touching the HP bar a lot. Please lower it a bit. fixed
  3. 00:46:985 (6) –Either space this circle out a bit more to avoid the slight overlap or make it overlap more, cuz right now it can be improved.fixed in previous mod
  4. 00:47:637 (2) -^
  5. I wasn’t gonna mention any overlaps in bullet-form since there are so many, but this one is just really bad imo: 00:49:593 (3,1) – fixed

I noticed that this diff has a lot of overlaps that are very unnecessary imo. I only pointed out one but there are many. Right now the diff does look a bit untidy and can be polished. It’s still a nice diff though, just requires a lot of polishing.
[Linada's Insane]
  1. 00:17:963 (4) - This note could feel a bit better if you unstack, maybe place this a bit far away...there is a higher momentum here, but the stack doesn't really show intensity and I think that only increasing the distance in the red tick (a.k.a. 00:17:800 (3) - isn't good enough) i changed but i'm really not convinced of what i did, maybe will need some examples ><
  2. 00:20:571 (5) - similar thing, the stack IMO doesn't fit that well...specially because 00:20:898 (6) - is linear with 5, so we hear a change in music, but in the notes it just goes weaker, imo could be a bit better tried to change a bit
  3. 00:28:398 (1) - Could use more spacing here....I understand the little ''pauses'' in movement and I like them, but there are moments that doesn't fit that well, for example, 00:29:050 (1,2,3) - is a good example of how i think it works....but 00:28:398 (1) - is just weird >w< yep
  4. 00:50:082 (2) - This note could be placed somewhere near x:64 y:160. I suggest this because the current placement is a bit too messy and the distance is way lower than 00:52:528 (1,2) - and 00:55:137 (1,2) - that are the same section, that would also help a bit more with the momentum to 00:50:408 (1) - (that I also suggest place the whole section just a bit more below in case you apply the previous change) added the spacing since i changed all place in previous mod


Going to leave 2 stars because linada too cute and too sexy pls marry me >//<

<3


Thanks for the mods guys ! And most of overlaps are made on purpose (the ones mentionned are all fixed tho)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38995
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Historia
TitleUnicode:ヒストリア
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Sotarks
Version:Linada's Insane
Source:
Tags:Janpai Akitoshi Kalibe Linada HB24 short size version cut
BeatmapID:930498
BeatmapSetID:431082

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,5935,10189
2,11152,12798
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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244,32,75354,6,0,P|268:39|289:54,1,51.7500009870529,8|0,1:1|2:0,0:0:0:0:
288,196,75517,2,0,P|263:188|242:173,1,51.7500009870529,0|0,3:0|2:0,0:0:0:0:
368,108,75680,2,0,P|392:115|413:130,1,51.7500009870529,8|0,1:1|2:0,0:0:0:0:
412,272,75843,2,0,P|387:264|366:249,1,51.7500009870529,0|0,3:0|2:0,0:0:0:0:
500,204,76006,5,6,2:0:0:0:

I'm going to leave a star because Linada is so cute omg please give me affection ><
Topic Starter
Sotarks
Heya!!

[Sotarks' Mod Reply]
  1. pink = stuff fixed
  2. purple = i take it in consideration but keep it like that for the moment
  3. red = missunderstanding
  4. dark blue = keep my own patern

Anxient wrote:

m4m for https://osu.ppy.sh/b/905047, assigned to HB24.
secret night
00:26:767 - you might want to map this. as it is right now, the spacing for 00:26:604 (2,3) - can be easily misread as a 1/2 jump, especially after you do something like 00:27:582 (3,1) - this later. so please fix the spacing. Okay so instead I changed the positions of 1 and 2, and overlaped with the next patern and NC the triple so it won't confuse anybody if you follow the rythmn propely.
00:30:680 (2) - wanna ctrl g this? theres a emphasis on this note so might wanna represent that note. Okay, nice suggestion I accept it, and also Ctrl G the next one to keep a nice flow there :3
00:41:115 (2) - ctrl g, coz 00:40:789 (1,2) - these two belong in the same song part and imo 00:41:441 (3) - you dont need to emphasis it that much. if you still insist on emphasizing it, consider moving it to somewhere around x148:y268 I can agree your suggestion here, but I like this kind of V flow here for this type of rythmn and it fits well, so I won't change it sorry.
00:44:539 (6,1) - the spacing in here is far too low, especially if the previous jumps were 00:44:213 (4,5,6) - that big. consider moving it like this? http://puu.sh/nPLdD/65873b8c53.jpg or at least make the spacing that wide or wider. this is a boss diff so dont hold back. Okay dude, seems legit here. Followed your suggestion.
00:51:550 (2) - ctrl g this. feels more natural to me. Alright
01:07:854 (5,6,1) - space these normally. they can be easily misread if you space em with a distance as wide as this. I can understand what you think, but for the moment i'll keep it, i'll see if some other dudes notice it.. But I really like the way it it tho.
01:11:930 (2,1) - emphasis is lacking. consider ctrl+g'ng 01:12:093 (1) - . itll give a nice flow break with additional distance. Alright, i agree totally wew

nice diff. really like it.

good luck!


Thanks a lot for this really usefull mod Anxient ! :3

SnowNiNo_ wrote:

as you request :3

  • [Secret Night]
  1. 00:16:006 (1,2) - i would make the spacing bigger cause the spacing here is similar with 00:05:572 (1,2,1,2) - , and this confused player(me) lol oh, well xD i think i don't want to change the spacing here tho ..
  2. 00:26:604 (2,3,4,1) - make this as same/similar as 00:28:398 (3,4) - or 00:29:702 (5,1) - since 2>3 is 1/1 but the spacing is similar as 00:26:441 (1,2) - Changed the patern here
  3. 00:30:354 (1) - dont need to NC on this (suggestion ok
  4. 00:42:908 (4,5,6,1) - spacing here should be increasing shouldnt be decreasing imo Well I emphasized the 2 first note of what you mentionned because clap note and voice emphasize, but the other one is the continue voice but the sound is low, so I reduced it a bit..
  5. 01:07:365 (2) - stick with 01:05:898 (2) - sliderend? okay i guess it's legit xd
  6. 01:09:321 (2) - move to 294 159 to cinsist th espacing with 01:08:343 (2,2) - ok !


well GL~


Thanks dewd!~

-Nya- wrote:

Heya~ M4M here.

Secret Night:
  1. 00:23:506 (2) –Nazi thing, but I suggest moving this circle to the left and upwards a bit for better flow with 00:23:180 (1) – Okay done
  2. 00:24:974 (1,2) –Spacing looks a bit intense for such a fast rhythm in the music >.< I suggest spacing it normally and not placing a jump there. emphasizing the voice here, and I like this type of patern ...
  3. 01:02:637 (1,2) –For a very fast rhythm I suggest making the spacing between these two a bit smaller. The jump looks pretty big. This similar jump: 01:05:245 (3,4) – looks better since the spacing is smaller. Ok fixed
  4. 01:07:854 (5,6) –Same as 00:24:974 (1,2) – These two notes: 01:08:099 (6,1) –looks a bit weird on their own. And also maybe a placement like this for better flow: This applies to all similar cases. Same here I like it but I'll fix the flow here sure thing :3
  5. 01:08:506 (1,1) –I don’t really like these loud whistles. They mess up the beautiful song and doesn’t fit. I took of 2 because It was bad placed but it's sampleset tho, and it will only be those whistle for poeple wich use default skin xd
  6. 01:14:539 (7) –I suggest placing this note here for better flow from 01:14:213 (6) -: Alright good idea

I’m not really good at modding the hardest diff, but this diff looks nice~

Insane:
  1. 00:16:658 (3) –I would Ctrl+J this for a different sliderflow than 00:16:006 (1) – oki
  2. 00:23:832 (1) –Curve this slider since you used straight sliders here: 00:23:180 (1,2) – I curved it a bit lol
  3. 00:32:800 (5,2) –I would rather stack this. ok
  4. 00:32:800 (5,2) –Same thing about the loud whistles.

Nice diff.

Sorry for a suckish mod >.<
I’m a bit pressured with time atm.

Good Luck and take a star~! :D


Thanks a lot for the mod Nya-chan ! :3

Seto Kousuke wrote:

Heyy <3

[Insane]
  1. 00:22:528 (1,2,3,4,1) - Might be just ''me'', but for a 4.30* dif, I think this little section here is waaay harder than the entire map, maybe consider nerfing this pattern just a bit? The zig-zag movements with this spacing are way trickier than the rest of the map and this is in ''theory'' the calm part of the song xD Well I can maybe agree with you but since I want to emphasize the guitar here I think it's good and it's not DAT hard imo xD It will get new insanes players mad so that's cool LOL
  2. 00:46:985 (6) - Ctrl+G ? Would have a better angle in the jumps and would still have a different flow to 00:47:229 (7,1) - arggh pls my V flow trademark xD well actually here I disagree this patern fits totally well tho..


[Secret Night]

  1. 00:46:985 (1,2,3,1) - I think the angle of this movement is just too evil, it's a really forced movement specially because the slider is 0.20x more far away, so specially in HR that would be a really tense and forced pattern, I know it happens in other maps, but imo this pattern is just way too forced and evil to play ;w; one quick fix to this would be just stack the 2 notes in the slider, would keep your pattern but make it way less forced and better to play pok sure thing I agree here, stacked those 2 notes.
  2. 00:50:082 (2,1,2) - Why not stack 2 with 1 just like the other segments? (00:52:691 (2,1) - and 00:55:300 (2,1) - ) imo it plays way better actually I like the actual flow of those dude
  3. 01:00:191 (5,6,1,2) - Starting these kind of jumps with a triplet is really complicated for players because the intensity of those back and forths are way bigger than the stacking of a triplet, I would suggest you make a slider in the end of this triplet, and make the first few jumps sliders too, so the player can have a better feedback of the sudden change of intensity (that you must agree, there is A LOT of intensity here xD) it's good enough if only the first jumps have sliders (you can use a higher spacing on them too) after that you're free to spam the shit out of those skystar jumps since they had a better feedback xD I can agree with you about that but first of all it will fuck up why whole patern and also I don't want this to be really easy so"omg players will win ppp so easily" but I really wanted to emphasized the first note, but the ssecond one shouldn't be a slider imo just because it's "hard".. This is my opinion about that...

Going to leave 2 stars because linada too cute and sotarks too sexy

<3


U are love thanks for the mod dewd! :3

__________________________

God guys thanks for those walls of mods OwO !!
Janpai
fudge o(╯□╰)o I'm gonna answer the mods once I got home school and gonna edit this lmao
ok i arrived

Aihuro wrote:

Hello! Here as requested in-game~
Hopefully my mod will be useful >.<
Well, here goes nothing.

Janpai's Easy:
  1. 00:06:876 (3) - Why not follow the same rhythm like you did here: 00:08:180 (1) - . It follows the vocal nicely~ http://puu.sh/nPKD1/a831938218.jpg
  2. 00:12:093 (2) - ^ Same here. Not sure why you do this, so maybe an explanation would be nice. :arrow:I removed the intro part for consistency
  3. 00:18:615 (1) - Move this slider here: X: 232 Y: 296; then move this note: 00:19:267 (2) - here: X: 368 Y: 352. To avoid overlapping with 00:16:658 (2,1) - . :arrow:okie
  4. 00:23:506 (1) - I don't really like the way you start the slider here. I don't hear a beat ( Or it can just be me being deaf ). But I suggest you add a note here: 00:23:506 - and move that slider over here: 00:23:832 -. OR, instead of adding a note, just add another slider, like these: 00:21:876 (2,3) - . Sounds better to me~ :arrow:I think this is fine for now cuz I map the start of the vocals and it would be pretty dense if I turned it into 2 sliders
  5. 00:30:354 (3,3) - Don't like this overlap, looks really messy. Maybe stack them by bringing 00:31:985 (2) - closer, like this: http://puu.sh/nPL3x/da975b0f99.jpg :arrow:okay
  6. 00:55:463 (2) - I think it would be better if you end the slider here: 00:55:789 - . It ends on the beat and fits the music better imo. :arrow:It fits but I want to keep my rhythm for here it follows some bg sounds too
  7. 01:06:224 (2,3) - Maybe make them similar? Would look neater imo.:arrow:okay
  8. Otherwise, the diff looks really neat and plays very nicely~ Just some overlaps keep begging me.

-Nya- wrote:

Heya~ M4M here.


Janpai's Easy:
  1. I suggest placing breaks in this diff like the previous mappers did. Just for consistency throughout all the diffs.
  2. 00:23:506 (1) –I don’t really like the rhythm that this slider is following. Try this instead:

Nice diff~ :arrow:fixed all
I'll post my latest update after I answer the new mods
Annadine

Hello! NM from modding queue~!
Another 2.5 hours of modding =="

Secret Night[]
Can't mod 5* \:D/
  1. Waa it's all good and neat, I just feel like 00:49:593 (5,6,7,1,2,1,2,3) - too crumpled ><



HB's Insane[]
Can't mod 5* \:D/
  1. 00:34:756 (2) - Waaaa >< move this beat to 00:34:593 (2) -
  2. 00:55:300 (2,3,4) - do something with this spacing...?
  3. 01:00:191 (5,6,1) - ^


Linada's Insane[]
  1. 00:20:571 (5) - I think this slider should have more angle to the left
  2. 00:24:974 (1,2,3,4,1,2,1,2,1,2) - I think the tapping style is a bit weird... I testplay it for like 5 times and I always miss ._. :idea: What about triangle jump?
  3. 00:41:441 (4,5,7,8,1,1) - Whoa too crumpled imo.
  4. 00:43:235 (4,1,2,1,2,1,2,1,2) - Aand its also hard not to miss here ;w;
    If you want to keep it, at least move 00:44:376 (1) - a bit to the left to make it the same angle as 00:43:561 (2,2) - :/
  5. 00:45:354 (3) - I think this would be better to be moved a bit to the right and maybe also up a little bit.
  6. 00:49:756 (4,1,2) - I think this is too intense + too far.
  7. 01:00:028 (1) - I would suggest you to make this slider facing down more.
  8. 01:00:354 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - unpredictable jump pattern especially with the lack of follow points ==" :idea: My suggestion would be: 01:01:332 (1,2) - > reverse selection, would be a seriously better pattern that will make more sense.
  9. 01:02:148 (2,1,2) - and I don't like how this flow feels like. :idea: Just make this a square jump? Or at least move 01:02:311 (1) - down.
    And 01:01:985 (1,2) - is not straight.
  10. 01:02:963 (1,2,1,2,1,2,1,2) - Also these jumps. They just doesn't feel right and the location of the next circle just feels like, it could be anywhere.
    and what pattern is that.
    What I did was,
    1. move 01:02:800 (2) - a bit to the right
    2. move 01:03:289 (1) - down to make a better triangle, then move 01:03:452 (2) - evenly between 01:02:963 (1,2) -
    3. Either make 01:03:289 (1,2,1,2) - a square or an even trapezium.
    4. 01:03:778 (2,1,2,1,2) - fix this angle in some way =="
  11. It's not *fair* that 01:05:898 (2,3) - is so far apart then 01:06:224 (3,4) - so close together. :idea: Probably ctrl+shift+R 01:06:550 (4) - to make it feels nicer to aim 01:06:876 (1) - as well. (What I did was -23 degrees)
  12. 01:07:202 (3,4) - Maybe move this down a little bit
  13. 01:09:811 (2) - what about more curve here, looks like a blanket ^^
  14. I'm not quite sure with this one but what about moving 01:10:626 (2) - to where 01:10:137 (1) - was
  15. 01:13:235 (2) - what about a bit of curve here
  16. Maybee move 01:14:050 (3) - to the left a little bit, probably where 01:14:539 (1) - is.


Insane[]
  1. 00:20:571 (1,2) - I think this feels oddly too close >.>
  2. 00:21:550 (2,3,4) - ^
  3. 00:23:180 (1,2) - ^ I mean, it's technically still the same beat as 00:22:528 (1,2,3,4) - but why is it soo close?
  4. 00:25:463 (3,4,5,6,7) - eeeh not a perfect star pattern? Move 00:25:952 (6) -
  5. 00:28:398 (3) - I think this needs to be a little bit to the left.
    00:35:898 (1,2) - too close...? Either move 00:36:224 (2) - or probably adding a note in 00:36:550 (3) - won't hurt since it's starting to get upbeat there anyway.
  6. 00:44:376 (3,4) - too far imo.
  7. 01:04:267 (1,2,3,4,1,2) - I always missed here ^^" :idea: What about 01:04:919 (1,2) - reverse selection?
  8. 00:50:408 (3,4,5,6,1) - I got confused here, and 00:53:017 (4,5,6,7,1) - here. However, not 00:55:626 (3,4,5,6,1) - here or 00:58:235 (3,4,5,6,1) - here. I think it's because of the angle.
  9. Eeeh what about moving 01:15:680 (2) - away from 01:15:354 (1) -


Kalibe's Hard[]
  1. 00:05:572 (1,1) - Eeh same location?
  2. I think it would be better if 00:23:017 (2,3,4) - is straight :/
  3. Mmm make 00:49:267 (3) - curving the other way round and move it a little bit to make 00:49:267 (3,4,1) - a curve?
  4. I think 00:52:202 (4) - is too far :/
  5. 00:58:398 (4,5,1) - they're the same beat but why different spacing ^^"
  6. 01:09:485 (1) - add a liiitle bit more curve? to make it a better blanket.
  7. 01:14:050 (4,5,6,7,1,2,3) - nazi, tapping


Akitoshi's Normal[]
  1. 00:17:311 (4) - curve?
  2. 00:27:419 (3,4) - eeh fix blanket
  3. 00:56:767 (5) - move up a little bit?
  4. 01:16:169 (1) - I think this spinner starts too soon.


Janpai's Easy[]
So, we meet again ^^
  1. 00:22:528 (3) - curve?
    Idk, the rest is already neat, well done o/

[]
Overall is veryyy nice. I like the song, and the map has some taste indeed! It's just Linada's diff that is a bit crumpled here and there (edit: I'm not saying this in a teasing way, AND GAYS STOP QUOTING LINADA GOT REKT IM SOWWY D':), and I hope I'm not too useless ^^" Good luck~
edit2: fixed one typo -__--- and have a star🌠 ><//
Janpai
Linada got rekt xD
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