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S3RL feat Sara - Crystal Sky

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Dark Flame

Remus wrote:

From #modreqs o/

Insane

  • The first problem is a lack of using all of space : click
  1. 00:07:921 (1) - Try to fix this slider, cause it's overlap. Changed it!
  2. 00:24:035 (1,4) - Overlap. Done!
  3. 00:36:721 (4,3) - ^ Done!
  4. 00:39:464 (1,4) - ^ Done!
  5. 00:43:578 (6,7) - Looks a bit weird. Done!
  6. 01:04:749 (4,1,2) - Try to make this part smoother. Done!
  7. 01:08:264 (3,6) - Overlap. Done!
  8. 01:09:978 (3,6) - Try to make blanket here. Done!
  9. 01:12:721 (2,1) - Overlap. Done!
  10. 01:16:149 (5,2) - ^ Done!
  11. 01:17:864 (1,4) - ^, try to make blanket here. Done!
  12. 01:23:006 (6,1) - Overlap. Done!
  13. 01:23:692 (2,5) - You can make blanket here. Because i changed something it's now blanket with 4
  14. 01:33:292 (4,7) - Overlap. Done!
  15. 01:34:321 (1,4) - ^ Done!
  16. 01:45:464 (3,4,5) - Make this movement smoother. Done!
Well, try to end the map before asking of mod. I think that you can change some troubles with your own when you will make the other part and compare with beginning.
By the way good luck with this one :D Thanks for the mod! I think this is better now :D
Liuth
Randomly picked from #modreqs, I learn to mod and Bakari helps me out with that. Please, give us some feedback, so I could improve further.

[General]
  1. Mp3 should be cut to adjust the map's length, since now it's twice as long as the map.
  2. Mapset requires one diff lower than 2* (easy/normal) to meet ranked requirments.

[Hyper]
  1. Some of the timings points have relatively high speed boost, like here 01:22:664 (3) - that makes it pretty unclean*
  2. 00:02:435 (2) - slider looks pretty untidy, curve it a bit less
  3. 00:05:178 (2) - you can make it symmetrical so it will look a bit better
  4. 00:16:835 (1,2) - flow break is strong here.
  5. 00:25:749 (1,2,3,4) - this also breaks flow a bit, I'd suggest rotate (4) or rework that pattern
    Note: 00:26:435 (4,5) - 00:30:892 (5,1) -01:10:321 (3,4) ^ same as before
  6. 00:34:664 (3) - https://osu.ppy.sh/ss/5819874 curve it a bit more like this way (and make 5 symmetrical in the same way) so the slider tail shows better direction to (4)
  7. 00:43:578 (5) - long sliders with multiple bounces doesn't work well in all kind of diffs, I'd rework it to a normal pattern. It just feels too repetitive, so, using those often makes the map a lot less enjoyable than it could be.
  8. 00:50:778 (2,4) - avoid using sliders like that since they are pretty unclean https://osu.ppy.sh/ss/5819934 something like that looks way more simple and cleaner
  9. 00:51:806 (5) - the slider is not perfectly symmetrical. (move the first white dot (x128 y160) a bit more to the upper left)
  10. 01:07:235 (2,3) - this can look better if you either make 01:07:578 (3) - curved or move it a bit down
  11. 01:10:664 (4,5,1,2,3,4,5) - I know this game is called "click the circles, to the beat", but try to not overuse "all-time-click" patterns. you can put a 1/2 slider between so there will be less objects to click, making it way better and easier to play.
    Note: 01:13:578 (5,6,7,8,9) - 01:35:349 (3,4,1,2,3,4,5) - same
  12. 01:19:406 (1) - is almost touching 01:19:064 (5) - which doesn't really look neat, consider moving (1) a bit more up and make a good blanket after doing that
  13. 01:21:292 (2,3,4) - move 01:21:635 (4) - to x202 y275 for a perfect triangle. after that, consider moving whole triangle a few pixels up, so it has better connection with 01:20:949 (1) -
  14. 01:24:378 (4) - move it a bit down to have a better connection with 01:24:035 (3) -
  15. 01:29:692 (3,4,5) - distance spacing feels somewhat broken here.
  16. 01:42:892 (1,2) -01:44:092 (2,3) - minor - this could be a blanket.
  17. 01:45:292 (1,2,3,4,5) - flow in whole pattern feels broken to me, consider reworking it https://osu.ppy.sh/ss/5820063 like this maybe? or something similair

    Generally, I have to say you're blanket master, but you don't give much attention to flow. Try to be more consistent with flow and connections when you make your patterns, you're on a good way! You can read a bit more here or ask me or Bakari in-game at any moment.

[Insane]
  1. 00:07:921 (1) - maybe move it a bit upper? https://osu.ppy.sh/ss/5820083 since now it's almost touching the previous slider
  2. 00:14:092 (2,3) - make either a better blanket, or move (3) upper
  3. 00:16:835 (1,2,3,4,1,2,3,4) - idk something like this? https://osu.ppy.sh/ss/5820124 fpr better flow
  4. 00:19:578 (1,2,3) - suggestion, maybe try a pattern like that? 00:19:578 (1,2,3) -
  5. 00:23:006 (6) - move a bit to the right for better connection with 00:22:664 (5) -and curve it a bit softer for the same reason
  6. 00:38:092 (1) - flip it vertically
  7. 00:39:121 (6,1) - this doesn't really flows, moving (1) to the right would help
  8. 00:41:006 (3,4) - move it a bit down so (4) has better flow with (5)
  9. 00:48:378 (4) - maybe put it in same place as 00:47:864 (2) - ?
  10. 00:51:464 (8,1) - try to make a batter connection here, maybe by curving (8) so the tail of the slider shows stream direction?
  11. 00:52:835 (7,8,1) - the spacing feels really weird as you stop jumping very suddenly. Try adding a jump between (8) and (1) to keep things more consistent.
  12. 00:58:664 (1) - moving it a bit upper and properly curving to blanket after that would make a better flow here https://osu.ppy.sh/ss/5820165
  13. 01:00:035 (6,7) - blanket could be improved
  14. 18:36 Liuth: 01:20:949 (2) - touches 01:21:635 (1) - which looks pretty unclean, try to fix it
  15. 01:31:749 (2,3) - this doesn't really flow, idk maybe try to reverse that slider?
  16. 01:43:578 (1,2) - again a flow break that makes the gameplay feel somwhat forced.
  17. 01:44:606 (5,6) - maybe rotate them a bit so tail of (6) shows stream direction of 01:45:292 (1,2,3,4) - ?

    Generally, you use random DS, try to use just one with help of timelines if necessary, since sometimes it's just kinda random. After that, use distance snap (except for jumps) to make it cleaner. The map looks pretty nice, but it can be a lot more consistent neat.
edit: typo's
Bekko

Liuth wrote:

mod
Randomly picked from #modreqs, I learn to mod and Bakari helps me out with that. Please, give us some feedback, so I could improve further.

[General]
  1. Mp3 should be cut to adjust the map's length, since now it's twice as long as the map.
  2. Mapset requires one diff lower than 2* (easy/normal) to meet ranked requirments.

[Hyper]
  1. Some of the timings points have relatively high speed boost, like here 01:22:664 (3) - that makes it pretty
  2. 00:02:435 (2) - slider looks pretty untidy, curve it a bit less
  3. 00:05:178 (2) - you can make it symmetrical so it will look a bit better
  4. 00:16:835 (1,2) - flow break is strong here.
  5. 00:25:749 (1,2,3,4) - this also breaks flow a bit, I'd suggest rotate (4) or rework that pattern
    Note: 00:26:435 (4,5) - 00:30:892 (5,1) -01:10:321 (3,4) ^ same as before
  6. 00:34:664 (3) - https://osu.ppy.sh/ss/5819874 curve it a bit more like this way (and make 5 symmetrical in the same way) so the slider tail shows better direction to (4)
  7. 00:43:578 (5) - long sliders with multiple bounces doesn't work well in all kind of diffs, I'd rework it to a normal pattern. It just feels too repetitive, so, using those often makes the map a lot less enjoyable than it could be.
  8. 00:50:778 (2,4) - avoid using sliders like that since they are pretty unclean https://osu.ppy.sh/ss/5819934 something like that looks way more simple and cleaner
  9. 00:51:806 (5) - the slider is not perfectly symmetrical. (move the first white dot (x128 y160) a bit more to the upper left)
  10. 01:07:235 (2,3) - this can look better if you either make 01:07:578 (3) - curved or move it a bit down
  11. 01:10:664 (4,5,1,2,3,4,5) - I know this game is called "click the circles, to the beat", but try to not overuse "all-time-click" patterns. you can put a 1/2 slider between so there will be less objects to click, making it way better and easier to play.
    Note: 01:13:578 (5,6,7,8,9) - 01:35:349 (3,4,1,2,3,4,5) - same
  12. 01:19:406 (1) - is almost touching 01:19:064 (5) - which doesn't really look neat, consider moving (1) a bit more up and make a good blanket after doing that
  13. 01:21:292 (2,3,4) - move 01:21:635 (4) - to x202 y275 for a perfect triangle. after that, consider moving whole triangle a few pixels up, so it has better connection with 01:20:949 (1) -
  14. 01:24:378 (4) - move it a bit down to have a better connection with 01:24:035 (3) -
  15. 01:29:692 (3,4,5) - distance spacing feels somewhat broken here.
  16. 01:42:892 (1,2) -01:44:092 (2,3) - minor - this could be a blanket.
  17. 01:45:292 (1,2,3,4,5) - flow in whole pattern feels broken to me, consider reworking it https://osu.ppy.sh/ss/5820063 like this maybe? or something similair

    Generally, I have to say you're blanket master, but you don't give much attention to flow. Try to be more consistent with flow and connections when you make your patterns, you're on a good way! You can read a bit more here or ask me or Bakari in-game at any moment.
Ok, I looked at everything you said and hope this is much better! I'm still not the best at mapping but I will practice everyday. All I want is to make/be a part of a ranked map. I'm gonna look through this and use it to my advantage :)

here is the code to the latest version:
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33892
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121749
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Crystal Sky
TitleUnicode:Crystal Sky
Artist:S3RL feat Sara
ArtistUnicode:S3RL feat Sara
Creator:Dark Flame
Version:Danielexus' Hyper
Source:
Tags:Techno Kitten Adventure 2 Rejected Project Happy Hardcore danielexus
BeatmapID:960143
BeatmapSetID:431076

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"S3RL Map.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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110778,-133.333333333333,4,2,0,40,0,0
132721,-100,4,2,0,40,0,0
143692,-200,4,2,0,30,0,0


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256,364,61749,1,2,0:0:0:0:
360,340,62092,2,0,P|381:330|402:316,2,48.9999985046387,0|0|2,0:0|0:0|0:0,0:0:0:0:
152,340,62778,2,0,P|131:330|110:316,2,48.9999985046387,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,308,63464,1,0,0:0:0:0:
300,200,63806,1,2,0:0:0:0:
256,100,64149,5,0,0:0:0:0:
212,200,64492,1,0,0:0:0:0:
120,144,64835,2,8,P|72:128|28:144,2,97.9999970092774,8|8|0,0:0|0:0|0:0,0:0:0:0:
328,348,66549,1,8,0:0:0:0:
184,348,66892,6,0,L|200:280,1,70,4|0,0:0|0:0,0:0:0:0:
312,280,67235,2,0,L|328:348,1,70,8|0,0:0|0:0,0:0:0:0:
412,349,67578,2,0,L|396:281,1,70,8|0,0:0|0:0,0:0:0:0:
356,206,67921,1,8,0:0:0:0:
256,184,68092,1,0,0:0:0:0:
156,206,68264,1,8,0:0:0:0:
132,52,68606,1,8,0:0:0:0:
380,52,68949,1,8,0:0:0:0:
356,206,69292,1,8,0:0:0:0:
412,336,69635,6,0,P|376:332|340:336,1,70,8|0,0:0|0:0,0:0:0:0:
222,280,69978,2,0,P|257:283|292:280,1,70,8|0,0:0|0:0,0:0:0:0:
169,335,70321,2,0,P|134:332|100:336,1,70,8|0,0:0|0:0,0:0:0:0:
100,258,70664,1,8,0:0:0:0:
141,193,70835,1,0,0:0:0:0:
207,154,71006,6,0,P|235:177|274:190,1,70,8|0,0:0|0:0,0:0:0:0:
339,214,71349,2,0,P|367:191|406:178,1,70,8|0,0:0|0:0,0:0:0:0:
456,128,71692,1,8,0:0:0:0:
256,12,72035,1,8,0:0:0:0:
56,128,72378,5,8,0:0:0:0:
108,184,72549,1,0,0:0:0:0:
148,252,72721,1,8,0:0:0:0:
288,288,73064,2,0,B|256:272|256:272|224:288,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
328,224,73578,1,0,0:0:0:0:
404,204,73749,2,0,P|426:242|458:261,1,70
480,186,74092,2,0,P|458:148|426:129,1,70
359,131,74435,6,0,B|322:121|293:104|293:104|285:69|293:35,1,140
204,207,75121,2,0,P|211:242|197:274,1,70,8|0,0:0|0:0,0:0:0:0:
308,207,75464,2,0,P|301:242|315:274,1,70,8|0,0:0|0:0,0:0:0:0:
256,324,75806,2,0,L|256:396,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,348,76321,1,0,0:0:0:0:
332,348,76492,5,2,0:0:0:0:
472,280,76835,1,2,0:0:0:0:
348,192,77178,1,2,0:0:0:0:
308,124,77349,1,0,0:0:0:0:
256,68,77521,1,2,0:0:0:0:
204,124,77692,1,0,0:0:0:0:
164,192,77864,6,0,P|192:216|208:244,1,70,6|0,0:0|0:0,0:0:0:0:
303,244,78206,2,0,P|321:214|348:192,1,70,8|0,0:0|0:0,0:0:0:0:
387,266,78549,2,0,P|369:296|342:318,1,70,8|0,0:0|0:0,0:0:0:0:
256,308,78892,1,8,0:0:0:0:
169,318,79064,2,0,P|142:296|125:266,1,70
44,242,79406,6,0,P|60:210|88:189,1,70,0|8,0:0|0:0,0:0:0:0:
126,123,79749,1,0,0:0:0:0:
192,160,79921,2,0,P|256:184|320:160,1,140,0|8,0:0|0:0,0:0:0:0:
386,123,80435,1,0,0:0:0:0:
425,189,80606,2,0,P|452:210|468:242,1,70,0|8,0:0|0:0,0:0:0:0:
431,317,80949,6,0,P|403:295|388:264,1,70,8|0,0:0|0:0,0:0:0:0:
308,276,81292,1,0,0:0:0:0:
256,220,81464,1,0,0:0:0:0:
204,276,81635,1,0,0:0:0:0:
131,301,81806,1,0,0:0:0:0:
52,304,81978,6,0,L|68:236,1,70
128,188,82321,2,0,L|112:120,1,70,8|0,0:0|0:0,0:0:0:0:
160,64,82664,2,2,B|192:80|192:80|224:64|224:64|256:72|256:72|288:64|288:64|320:80|320:80|352:64,1,210.000008010865
256,164,83349,5,0,0:0:0:0:
112,120,83692,2,0,L|128:188,1,70,8|0,0:0|0:0,0:0:0:0:
68,236,84035,2,0,L|52:304,1,70,2|0,0:0|0:0,0:0:0:0:
117,344,84378,1,8,0:0:0:0:
256,212,84721,5,2,0:0:0:0:
130,303,85064,1,8,0:0:0:0:
108,152,85406,2,0,L|136:88,1,70
224,68,85749,2,0,B|256:84|256:84|288:68,1,70,8|0,0:0|0:0,0:0:0:0:
376,88,86092,6,0,L|404:152,1,70
352,208,86435,1,8,0:0:0:0:
412,348,86778,1,0,0:0:0:0:
256,324,87121,1,8,0:0:0:0:
100,348,87464,5,2,0:0:0:0:
136,108,88835,6,0,P|168:99|204:104,1,70,12|0,0:0|0:0,0:0:0:0:
256,160,89178,2,0,L|256:232,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
308,103,89692,2,0,P|342:98|376:108,1,70
256,230,90206,2,0,P|272:264|296:284,1,70,8|0,0:0|0:0,0:0:0:0:
372,300,90549,2,0,P|356:334|332:354,1,70,8|0,0:0|0:0,0:0:0:0:
180,354,90892,2,0,P|154:331|140:300,1,70,8|0,0:0|0:0,0:0:0:0:
215,284,91235,2,0,P|241:261|256:230,1,70,8|0,0:0|0:0,0:0:0:0:
176,208,91578,6,0,P|255:148|336:208,1,210,8|2,0:0|0:0,0:0:0:0:
404,168,92264,2,2,P|344:96|172:92,1,272.999987503052
112,160,92949,1,0,0:0:0:0:
256,304,93292,1,8,0:0:0:0:
400,160,93635,1,0,0:0:0:0:
428,312,93978,1,8,0:0:0:0:
304,224,94321,6,0,B|256:212|256:212|208:224,2,97.9999970092774,8|0|8,0:0|0:0|0:0,0:0:0:0:
84,312,95006,1,8,0:0:0:0:
64,160,95349,1,8,0:0:0:0:
108,96,95521,1,0,0:0:0:0:
180,60,95692,2,0,B|256:68|256:68|340:60,1,154.000004699707,8|8,0:0|0:0,0:0:0:0:
404,96,96206,1,0,0:0:0:0:
448,160,96378,1,8,0:0:0:0:
296,192,96721,1,8,0:0:0:0:
256,340,97064,5,8,0:0:0:0:
216,192,97406,1,8,0:0:0:0:
72,248,97749,2,0,P|40:268|20:296,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
88,172,98264,2,0,P|120:152|140:124,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
52,104,98778,5,8,0:0:0:0:
184,20,99121,1,2,0:0:0:0:
256,52,99292,1,2,0:0:0:0:
328,20,99464,1,0,0:0:0:0:
460,104,99806,6,0,B|432:124|432:124|424:160,1,70,4|0,0:0|0:0,0:0:0:0:
356,192,100149,2,0,B|328:172|328:172|320:136,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,100492,1,0,0:0:0:0:
191,137,100664,2,0,B|184:172|184:172|156:192,1,70,0|8,0:0|0:0,0:0:0:0:
87,158,101006,2,0,B|80:124|80:124|52:104,1,70
8,168,101349,6,0,B|15:202|15:202|43:222,1,70,0|8,0:0|0:0,0:0:0:0:
144,340,101864,1,0,0:0:0:0:
256,236,102206,1,8,0:0:0:0:
368,340,102549,1,0,0:0:0:0:
468,222,102892,6,0,B|496:202|496:202|504:168,1,70,8|0,0:0|0:0,0:0:0:0:
422,129,103235,2,0,B|394:149|394:149|386:183,1,70,8|0,0:0|0:0,0:0:0:0:
296,208,103578,1,8,0:0:0:0:
256,276,103749,1,0,0:0:0:0:
216,208,103921,5,8,0:0:0:0:
126,183,104092,2,0,B|118:149|118:149|90:129,1,70,0|8,0:0|0:0,0:0:0:0:
8,168,104435,2,0,B|16:202|16:202|44:222,1,70,0|8,0:0|0:0,0:0:0:0:
124,356,104949,1,8,0:0:0:0:
256,276,105292,6,0,P|279:307|307:320,1,70,2|0,0:0|0:0,0:0:0:0:
380,344,105635,1,8,0:0:0:0:
439,295,105806,1,0,0:0:0:0:
479,229,105978,2,0,L|497:162,1,70,8|0,0:0|0:0,0:0:0:0:
400,228,106321,2,0,L|382:161,1,70,8|0,0:0|0:0,0:0:0:0:
320,90,106664,6,0,P|256:114|192:90,1,140,0|8,0:0|0:0,0:0:0:0:
120,136,107178,2,0,L|92:200,1,70
32,248,107521,2,0,L|60:312,1,70,0|8,0:0|0:0,0:0:0:0:
128,280,107864,1,0,0:0:0:0:
124,356,108035,5,2,0:0:0:0:
256,276,108378,5,2,0:0:0:0:
388,356,108721,5,2,0:0:0:0:
256,276,109064,5,8,0:0:0:0:
216,208,109235,1,0,0:0:0:0:
296,208,109406,1,4,0:0:0:0:
256,192,109492,12,6,110778,0:0:0:0:
Topic Starter
Dark Flame

Liuth wrote:

Randomly picked from #modreqs, I learn to mod and Bakari helps me out with that. Please, give us some feedback, so I could improve further. I hope Bakari is teaching you some good stuff! xD

[General]
  1. Mp3 should be cut to adjust the map's length, since now it's twice as long as the map. I know!
  2. Mapset requires one diff lower than 2* (easy/normal) to meet ranked requirments. Need someone who would teach me normal and easy diffs!


[Insane]
  1. 00:07:921 (1) - maybe move it a bit upper? https://osu.ppy.sh/ss/5820083 since now it's almost touching the previous slider
  2. 00:14:092 (2,3) - make either a better blanket, or move (3) upper
  3. 00:16:835 (1,2,3,4,1,2,3,4) - idk something like this? https://osu.ppy.sh/ss/5820124 fpr better flow
  4. 00:19:578 (1,2,3) - suggestion, maybe try a pattern like that? 00:19:578 (1,2,3) -
  5. 00:23:006 (6) - move a bit to the right for better connection with 00:22:664 (5) -and curve it a bit softer for the same reason
  6. 00:38:092 (1) - flip it vertically
  7. 00:39:121 (6,1) - this doesn't really flows, moving (1) to the right would help
  8. 00:41:006 (3,4) - move it a bit down so (4) has better flow with (5)
  9. 00:48:378 (4) - maybe put it in same place as 00:47:864 (2) - ? If it's alright for the next step i gonna let this like that!
  10. 00:51:464 (8,1) - try to make a batter connection here, maybe by curving (8) so the tail of the slider shows stream direction?
  11. 00:52:835 (7,8,1) - the spacing feels really weird as you stop jumping very suddenly. Try adding a jump between (8) and (1) to keep things more consistent. The problem is it doesn't fit to the Slider Velocity changing sliders anymore!
  12. 00:58:664 (1) - moving it a bit upper and properly curving to blanket after that would make a better flow here https://osu.ppy.sh/ss/5820165
  13. 01:00:035 (6,7) - blanket could be improved
  14. 18:36 Liuth: 01:20:949 (2) - touches 01:21:635 (1) - which looks pretty unclean, try to fix it
  15. 01:31:749 (2,3) - this doesn't really flow, idk maybe try to reverse that slider?
  16. 01:43:578 (1,2) - again a flow break that makes the gameplay feel somwhat forced.
  17. 01:44:606 (5,6) - maybe rotate them a bit so tail of (6) shows stream direction of 01:45:292 (1,2,3,4) - ?

    Changed everything besides the things i complained about that!

    Generally, you use random DS, try to use just one with help of timelines if necessary, since sometimes it's just kinda random. After that, use distance snap (except for jumps) to make it cleaner. The map looks pretty nice, but it can be a lot more consistent neat.
I gonna changed the DS than!
Agatsu
hi from q

Challenger


  1. Do not use 100% volume
  2. 00:17:234 (2,4) - stack properly
  3. 00:18:605 (2,4) - ^
  4. 00:27:348 (3,1,2) - ^
  5. 00:53:062 (8,1) - spacing is wonky
  6. 01:10:034 (3,6) - fix blanket
  7. 01:24:605 (6,3) - stack these, they look unintentional
  8. 01:37:291 (4,6) - ^
  9. 01:41:234 (1,3) - ^
  10. 01:47:748 - there are beats here that say "stream! stream!" until 01:48:005 -

good luck! :D
Topic Starter
Dark Flame

Agatsu wrote:

hi from q Hi there!

Challenger


  1. Do not use 100% volume Changed it!
  2. 00:17:234 (2,4) - stack properly It's stacked O.o
  3. 00:18:605 (2,4) - ^ This is stacked too O.o
  4. 00:27:348 (3,1,2) - ^ You are right here!
  5. 00:53:062 (8,1) - spacing is wonky Changed it!
  6. 01:10:034 (3,6) - fix blanket Done i hope!
  7. 01:24:605 (6,3) - stack these, they look unintentional Done!
  8. 01:37:291 (4,6) - ^ Done!
  9. 01:41:234 (1,3) - ^ Done!
  10. 01:47:748 - there are beats here that say "stream! stream!" until 01:48:005 - Done!

good luck! :D Thanks there! <3
Luel Roseline
Mod here

[General]
How about this background?

[Notive]
00:55:977 - breaktime start

01:15:520 (2) - Move to 188, 196
01:16:042 (3) - If you apply 01:15:520 (2) , rotate 10˚ and move to 328, 56

[Chall]
00:22:377 (1,2,3,4) - Sampleset: Drum?

00:28:548 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - idk how can I say...

00:33:862 - Unsnapped timing Double kill lol

01:03:520 (1) - fix the distance snap.
Topic Starter
Dark Flame

S A V E R Y wrote:

Mod here Hi there! :D

[General]
How about this background?
Nice idea!

[Notive]
00:55:977 - breaktime start Done!
Made the slider longer! I think you mean the spinner dough! Done!

01:15:520 (2) - Move to 188, 196 Done!
01:16:042 (3) - If you apply 01:15:520 (2) , rotate 10˚ and move to 328, 56 Looks alright!

[Chall]
00:22:377 (1,2,3,4) - Sampleset: Drum? For the whole section or just these? I just add it for these circles!

00:28:548 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - idk how can I say...
Done!

00:33:862 - Unsnapped timing Double kill lol Woops!

01:03:520 (1) - fix the distance snap.
Done!

Thanks for modding! <3
Danii
yo!!! nm from modreqs

first, change bg (a hint from the past modder), it looks too compressed (jpg). you don't need to look for a bg right with the same title and artist

okay, lets move to diff

challenge
00:03:862 (1) - feels like curve slider, move this point on the slider right-up

00:05:234 (1) - ^/nice copy

00:14:834 (1,3) - bad overlap between ends of sliders, which can avoid, move end of 3-rd slider left-down

00:18:091 (4,2) - make here so the note was lying exactly in the middle of slider (right blanket)

00:23:748 (4,2) - located too close, move note right

00:26:148 (2,1) - make here blanket

00:28:548 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - feels like random, you would at least at vocal part did it (1, 2, 3) (previous modder already said)

00:32:320 (5) - i hear here pretty weird (???) sound, maybe make here 1/8 repeat kickslider?

00:38:148 (1,3) - fix blanket, move note right

00:39:177 (6,2) - ^/move note left

00:52:891 (7,8) - i hear here burst too, make it (or two kicksliders for example)

01:11:234 (8,1) - make here triple

01:16:720 (2,3) - ^

01:10:720 (6,1) - fix bad overlap

01:19:548 - put here note

01:22:291 - ^

01:20:148 (6,2) - a bit curve blanket

01:24:434 (5,1) - make here blanket

01:31:634 (1,4) - too close, move note right

01:33:862 (6,1) - blanket

01:34:377 (1,4) - fix blanket

01:38:748 - put note here

01:40:548 (4,1) - fix blanket

01:44:234 - note

oh, im too lazy for other diffs, sorry

good luck
Topic Starter
Dark Flame

DaniilLillifag wrote:

yo!!! nm from modreqs Hi there!

first, change bg (a hint from the past modder), it looks too compressed (jpg). you don't need to look for a bg right with the same title and artist

okay, lets move to diff Got changed from the .jpg from S A V E R Y

challenge
00:03:862 (1) - feels like curve slider, move this point on the slider right-up Done!

00:05:234 (1) - ^/nice copy Done!

00:14:834 (1,3) - bad overlap between ends of sliders, which can avoid, move end of 3-rd slider left-down Done!

00:18:091 (4,2) - make here so the note was lying exactly in the middle of slider (right blanket) Done!

00:23:748 (4,2) - located too close, move note right Done!

00:26:148 (2,1) - make here blanket i don't know if i done it but it think so

00:28:548 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - feels like random, you would at least at vocal part did it (1, 2, 3) (previous modder already said) I know i just let this like S A V E R Y want it!

00:32:320 (5) - i hear here pretty weird (???) sound, maybe make here 1/8 repeat kickslider? Nice idea!

00:38:148 (1,3) - fix blanket, move note right Done!

00:39:177 (6,2) - ^/move note left Done!

00:52:891 (7,8) - i hear here burst too, make it (or two kicksliders for example) Done!

01:11:234 (8,1) - make here triple Done!

01:16:720 (2,3) - ^ Done!

01:10:720 (6,1) - fix bad overlap Done!

01:19:548 - put here note Too weird!

01:22:291 - ^ This one too!

01:20:148 (6,2) - a bit curve blanket Done i hope!

01:24:434 (5,1) - make here blanket Done!

01:31:634 (1,4) - too close, move note right Done!

01:33:862 (6,1) - blanket Done!

01:34:377 (1,4) - fix blanket Done!

01:38:748 - put note here That's alright!

01:40:548 (4,1) - fix blanket Done!

01:44:234 - note Done!

oh, im too lazy for other diffs, sorry That's alright i hope i get more focus on the Novice Diff because it's my first Normal Diff!

good luck Thanks there! <3
diraimur
Challenge
-i recommend you to remove whistles from intro slides bodies and slider ends, to do this all you have to do is doubleclick the slider body and press w to remove whistle, and for slider end, double click slider end and click w to remove it.
-i recommend you to check t/208596 for trying to improve some of the sliders and blankets you have, to have better aesthetics.
for example 00:14:662 (4,1) - you could've blanketed these properly or 00:17:577 (3,4) - etc.
-i recommend you to avoid overlaps as much as possible, such things as 00:18:091 (4,2) - 00:19:462 (4,2) - 00:20:320 (3,5) - 00:23:577 (3,1) - 00:25:120 (1,4) - etc
-there are spacing inconsistencies in your map such as 00:29:234 (3,4) - , why doesnt this has spacing similar to 00:28:548 (1,2,3) - ?
-00:57:348 (3) - this would work better if you used 3/4 repeat slider instead of 1/2 repeat, since thats the prominent sound there, same goes for 01:00:091 (6) - , just use 3/4 notes or 3/4 repeat slider. its true you will miss out on the beats but you need to make sacrifices to emphasis on certain sounds
-01:08:577 - ^ basically 3/4 rhythm, but since this is a more hype part, you could just add a note at 01:08:577 - or you could do sth like you did on 01:16:548 (1,2,3,4) - .
-01:17:062 (5,6) - why use offbeat sliders here? just place sliders at 01:17:234 - and 01:17:577 -
-01:19:548 - again youre missing a prominent sound here.
-https://osu.ppy.sh/news/61334266941 check this useful link for some of the flow ideas
-https://osu.ppy.sh/forum/t/306177 while hitsounding wasnt really bad check this thread for general idea.
-https://osu.ppy.sh/forum/t/239778 another useful link for basic things.

good luck
Topic Starter
Dark Flame
Gonna change everything later atm i'm busy and thanks for the helping links i gonna watch over it!

Edit:

diraimur wrote:

Challenge
-i recommend you to remove whistles from intro slides bodies and slider ends, to do this all you have to do is doubleclick the slider body and press w to remove whistle, and for slider end, double click slider end and click w to remove it. Done!
-i recommend you to check t/208596 for trying to improve some of the sliders and blankets you have, to have better aesthetics.
for example 00:14:662 (4,1) - you could've blanketed these properly or 00:17:577 (3,4) - etc.
-i recommend you to avoid overlaps as much as possible, such things as 00:18:091 (4,2) - 00:19:462 (4,2) - 00:20:320 (3,5) - 00:23:577 (3,1) - 00:25:120 (1,4) - etc Gonna watch for them!
-there are spacing inconsistencies in your map such as 00:29:234 (3,4) - , why doesnt this has spacing similar to 00:28:548 (1,2,3) - ? Didn't regonized that!
-00:57:348 (3) - this would work better if you used 3/4 repeat slider instead of 1/2 repeat, since thats the prominent sound there, same goes for 01:00:091 (6) - , just use 3/4 notes or 3/4 repeat slider. its true you will miss out on the beats but you need to make sacrifices to emphasis on certain sounds Fixed it!
-01:08:577 - ^ basically 3/4 rhythm, but since this is a more hype part, you could just add a note at 01:08:577 - or you could do sth like you did on 01:16:548 (1,2,3,4) - .
-01:17:062 (5,6) - why use offbeat sliders here? just place sliders at 01:17:234 - and 01:17:577 - My bad!
-01:19:548 - again youre missing a prominent sound here. Done! (and i think many more D:)
-https://osu.ppy.sh/news/61334266941 check this useful link for some of the flow ideas
-https://osu.ppy.sh/forum/t/306177 while hitsounding wasnt really bad check this thread for general idea.
-https://osu.ppy.sh/forum/t/239778 another useful link for basic things.

good luck
I Am Kawaii
Hi!!
I hope I can help you with your map :'D

Challenge
00:16:720 - you could add a circle here
00:27:862 (1,2,3) - heavy overlap. I don't know if this overlap would be necessary

Hyper diff
00:12:605 - could add something here
00:15:348 - ^
00:16:720 - maybe here too
00:17:405 - here too
00:38:148 (3,4,5,6,7,8) - idk why you put such a big difference between 00:38:834 (6,7,8) - when it follows the same rythm as 00:38:148 (3,4,5) -
00:46:377 (5,6,7) - you followed the same beat but why such a big slider at the last point?
00:51:862 (5,1) - I'd think about this part
00:54:691 - if you re-think the slider part, you could add a spinner somewhere here
01:06:434 - could think about a circle here
01:15:005 - something's missing
01:27:520 (1) - maybe replace this with a spinner
01:31:634 (1,2) - feels empty

Most of them are ideas. You don't have to do it.

That was my mod! If you have any questions, feel free to ask! :')
Topic Starter
Dark Flame

I Am Kawaii wrote:

Hi!! Hi there! :D
I hope I can help you with your map :'D Every Mod is a Help you know! <3

Challenge
00:16:720 - you could add a circle here I can't because the vocal stops at the slider end but i know there is a beat on it! Thanks :3 I gonna think about that!
00:27:862 (1,2,3) - heavy overlap. I don't know if this overlap would be necessary It's alright because nobody complained about that and if the next modder complains about it i gonna change that!

Most of them are ideas. You don't have to do it. That's alright!

That was my mod! If you have any questions, feel free to ask! :') Thanks for it! <3
Kotori-Chan
from modreq~

CHALLENGE


little bit to the left for better blanket 00:20:320 (3) -

put this 00:25:120 (1) - on 00:26:148 (2) - also better blanket and looks a little better

you can put this a little bit down 00:38:148 (1) - avoids ugly overlap with 00:38:834 (4) -

little bit down so that it form a nice straight line 01:07:462 (3) - should look like this https://osu.ppy.sh/ss/6080336

and why not let this 01:09:348 (4) - end on 01:08:491 (4) - :(

actuaaalllyyy i cant really find any rhythm things or something BUTthere are alot other things you probably could blanket better
and also,sry for only modding that diff am kinda lazy rn ;w;

hope at least that was a little bit helpful :3
osu needs more s3rl <3
Topic Starter
Dark Flame

Kotori-Chan wrote:

from modreq~ Hi there! <3

CHALLENGE


little bit to the left for better blanket 00:20:320 (3) - Done!

put this 00:25:120 (1) - on 00:26:148 (2) - also better blanket and looks a little better Alrighty!

you can put this a little bit down 00:38:148 (1) - avoids ugly overlap with 00:38:834 (4) - Done!

little bit down so that it form a nice straight line 01:07:462 (3) - should look like this https://osu.ppy.sh/ss/6080336 Alright!

and why not let this 01:09:348 (4) - end on 01:08:491 (4) - :( Done!

actuaaalllyyy i cant really find any rhythm things or something BUTthere are alot other things you probably could blanket better
and also,sry for only modding that diff am kinda lazy rn ;w; That's alright nobody needs too mod it like a master! I'm too stupid for blanket! I know that :3

hope at least that was a little bit helpful :3 Yuy this was helpful!
osu needs more s3rl <3 I know right! <3
Bekko

I Am Kawaii wrote:

Hi!!

Hyper diff
00:12:605 - could add something here
00:15:348 - ^
00:16:720 - maybe here too
00:17:405 - here too
00:38:148 (3,4,5,6,7,8) - idk why you put such a big difference between 00:38:834 (6,7,8) - when it follows the same rythm as 00:38:148 (3,4,5) -
00:46:377 (5,6,7) - you followed the same beat but why such a big slider at the last point?
00:51:862 (5,1) - I'd think about this part
00:54:691 - if you re-think the slider part, you could add a spinner somewhere here
01:06:434 - could think about a circle here
01:15:005 - something's missing
01:27:520 (1) - maybe replace this with a spinner
01:31:634 (1,2) - feels empty

Most of them are ideas. You don't have to do it.

That was my mod! If you have any questions, feel free to ask! :')
Those were some pretty good ideas. Most of them will be added :)

CODE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33862
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121749
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Crystal Sky
TitleUnicode:Crystal Sky
Artist:S3RL feat Sara
ArtistUnicode:S3RL feat Sara
Creator:Dark Flame
Version:Danielexus' Hyper
Source:
Tags:Techno Kitten Adventure 2 Rejected Project Happy Hardcore danielexus
BeatmapID:960143
BeatmapSetID:431076

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"S3RL.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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O-Moei
Hi !, 🌀NM request


✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
💧The NC-ing system need to be rework. For Novice diff, try to NC every 2 Stanza. For Challenge diff, you can NC every 1 Stanza, but can NC some special rhythm. Danielexus' diff too. Catch me in-game for more better explanation, I hardly modding NCs here

💥Only Challenge diff had Combo Colors. If you want to equalize it with other diff, use this code
Combo1 : 255,128,255
Combo2 : 64,0,64
Combo3 : 128,0,128
Combo4 : 255,0,255

💥Hitsounds where ? owo

💥Kiai Timings are different with Challenge diff. Consider equalize it

Favourited your own map LOL XXDDDD
Favouriting your own map is a weird things on other mapper's eyes. Well, its still okai if you really like it anyway. But you must prepare for abuse comments about it someday :V

Novice :
💧Novice diff seemed randomly mapped. I can see it clearly xd. I know the map is following the rhythms, but there's some variety to make this map better. For this kind of song, try to make Stanzas clickable. Because this is too hard for novices. Catch me in-game too for better explanation

✨00:50:491 (1,2) - Prefectin blanket ?

✨01:46:720 (4) - This one need to be soften C:

Danielexus' Hyper :
✨00:17:577 (3,4) - Tricky spacing ?
00:18:948 (1,2) - ^

✨01:41:062 (5) - The slidertail is so much important

✨01:48:777 (1,1) - Remove NC

💧Actually, I don't see any hyper pattern. I suggest change the diffname to Danielexus' Hard. Of course if the diff is hyper, then it must have hyper patterns xd but herenow i dont see any, not one xd

Challenge :
✨00:57:177 (2,3) - Blanket better now

💧Well, the rhythms is fine except the notes placement, seemed really random and have no structure, not pleasing for player's eyes :( . Catch me in-game too for better sight

Oke that's all from me. All e best C:
Topic Starter
Dark Flame
Edit:

O-Moei wrote:

Hi !, 🌀NM request


✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
💧The NC-ing system need to be rework. For Novice diff, try to NC every 2 Stanza. For Challenge diff, you can NC every 1 Stanza, but can NC some special rhythm. Danielexus' diff too. Catch me in-game for more better explanation, I hardly modding NCs here Gonna catch you in-game for it!

💥Only Challenge diff had Combo Colors. If you want to equalize it with other diff, use this code
Combo1 : 255,128,255
Combo2 : 64,0,64
Combo3 : 128,0,128
Combo4 : 255,0,255
Done!

💥Hitsounds where ? owo Need help from someone who can hitsound things! D:

💥Kiai Timings are different with Challenge diff. Consider equalize it Done!

Favourited your own map LOL XXDDDD
Favouriting your own map is a weird things on other mapper's eyes. Well, its still okai if you really like it anyway. But you must prepare for abuse comments about it someday :V Lul okay changed it!

Novice :
💧Novice diff seemed randomly mapped. I can see it clearly xd. I know the map is following the rhythms, but there's some variety to make this map better. For this kind of song, try to make Stanzas clickable. Because this is too hard for novices. Catch me in-game too for better explanation Okay gonna catch you in-game!

✨00:50:491 (1,2) - Prefectin blanket ? Tried!

✨01:46:720 (4) - This one need to be soften C: Done!

Challenge :
✨00:57:177 (2,3) - Blanket better now Done?

💧Well, the rhythms is fine except the notes placement, seemed really random and have no structure, not pleasing for player's eyes :( . Catch me in-game too for better sight

Oke that's all from me. All e best C:
I can say the pic is the Romance Anime Ore Monogatari and it's beautiful But i see i need to catch you In-game for everything :D

Wow 100th Post O.o and Thanks for your Mod! <3
Bekko

O-Moei wrote:

Hi !, 🌀NM request


✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
💧The NC-ing system need to be rework. For Novice diff, try to NC every 2 Stanza. For Challenge diff, you can NC every 1 Stanza, but can NC some special rhythm. Danielexus' diff too. Catch me in-game for more better explanation, I hardly modding NCs here

💥Only Challenge diff had Combo Colors. If you want to equalize it with other diff, use this code
Combo1 : 255,128,255
Combo2 : 64,0,64
Combo3 : 128,0,128
Combo4 : 255,0,255

💥Hitsounds where ? owo

💥Kiai Timings are different with Challenge diff. Consider equalize it

Favourited your own map LOL XXDDDD
Favouriting your own map is a weird things on other mapper's eyes. Well, its still okai if you really like it anyway. But you must prepare for abuse comments about it someday :V

Danielexus' Hyper :
✨00:17:577 (3,4) - Tricky spacing ?
00:18:948 (1,2) - ^

✨01:41:062 (5) - The slidertail is so much important

✨01:48:777 (1,1) - Remove NC

💧Actually, I don't see any hyper pattern. I suggest change the diffname to Danielexus' Hard. Of course if the diff is hyper, then it must have hyper patterns xd but herenow i dont see any, not one xd

Oke that's all from me. All e best C:
Sorry that I've been a little inactive :p The diffname will be changed from hyper to hard now :)

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33862
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121749
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Crystal Sky
TitleUnicode:Crystal Sky
Artist:S3RL feat Sara
ArtistUnicode:S3RL feat Sara
Creator:Dark Flame
Version:Danielexus' Hard
Source:
Tags:Techno Kitten Adventure 2 Rejected Project Happy Hardcore danielexus
BeatmapID:960143
BeatmapSetID:431076

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"S3RL.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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96091,-100,4,2,0,60,0,1
109462,-100,4,2,0,40,0,0
110834,-133.333333333333,4,2,0,40,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 255,128,255
Combo3 : 64,0,64
Combo4 : 128,0,128

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407,117,37462,2,0,P|370:64|310:90,1,140,8|8,0:0|0:0,0:0:0:0:
329,242,38148,1,8,0:0:0:0:
256,264,38320,1,0,0:0:0:0:
183,242,38491,1,8,0:0:0:0:
344,316,38834,1,8,0:0:0:0:
256,342,39006,1,0,0:0:0:0:
168,316,39177,1,8,0:0:0:0:
256,224,39520,6,2,B|312:184|272:124|272:124|256:124|240:124|240:124|184:60|256:12,1,280
334,74,40548,2,0,P|367:135|365:212,1,140,8|8,0:0|0:0,0:0:0:0:
144,204,41234,2,0,P|145:134|178:74,1,140,8|8,0:0|0:0,0:0:0:0:
256,224,41920,1,8,0:0:0:0:
312,368,42262,6,0,P|348:376|380:368,1,70,8|0,0:0|0:0,0:0:0:0:
200,368,42605,2,0,P|164:376|132:368,1,70,8|0,0:0|0:0,0:0:0:0:
300,340,42948,2,0,P|338:327|364:302,1,70,8|0,0:0|0:0,0:0:0:0:
212,340,43291,2,0,P|173:327|147:302,1,70,8|0,0:0|0:0,0:0:0:0:
256,256,43634,2,0,P|276:186|248:126,1,140
187,60,44148,1,0,0:0:0:0:
187,60,44320,2,0,P|160:123|181:189,1,140
380,216,45005,6,0,L|428:164,1,70,12|0,0:0|0:0,0:0:0:0:
384,100,45348,2,0,L|336:152,1,70,8|0,0:0|0:0,0:0:0:0:
304,224,45691,2,0,B|257:275|257:275|208:224,1,140,8|8,0:0|0:0,0:0:0:0:
256,140,46205,1,0,0:0:0:0:
176,152,46377,2,0,L|128:100,1,70,8|0,0:0|0:0,0:0:0:0:
84,164,46720,2,0,L|132:216,1,70,8|0,0:0|0:0,0:0:0:0:
124,320,47062,1,0,0:0:0:0:
358,278,47405,1,0,0:0:0:0:
282,262,47577,1,0,0:0:0:0:
304,335,47748,5,0,0:0:0:0:
339,171,48091,1,8,0:0:0:0:
256,40,48434,1,2,0:0:0:0:
173,171,48777,1,8,0:0:0:0:
256,300,49120,1,2,0:0:0:0:
400,248,49462,2,0,L|331:264,1,70,2|0,0:0|0:0,0:0:0:0:
181,264,49805,2,0,L|112:248,1,70,2|2,0:0|0:0,0:0:0:0:
119,169,50148,2,0,L|188:185,1,70,2|0,0:0|0:0,0:0:0:0:
338,185,50491,6,0,L|407:169,1,70,8|0,0:0|0:0,0:0:0:0:
433,89,50834,2,0,P|405:63|372:51,1,70,8|0,0:0|0:0,0:0:0:0:
288,32,51177,2,0,B|256:46|256:46|224:32,1,70,8|0,0:0|0:0,0:0:0:0:
136,51,51520,2,0,P|104:64|79:89,1,70,8|0,0:0|0:0,0:0:0:0:
48,168,51862,2,0,B|128:156|187:183|187:183|256:164|326:184|326:184|384:156|464:168,1,420
477,256,53234,6,0,B|432:264|400:248|400:248|352:288|288:262|288:262|264:304|256:351|256:351|248:304|216:263|216:263|160:288|112:248|112:248|80:264|29:256,1,587.999982055665
256,192,54691,12,4,55634,0:0:0:0:
192,80,55977,6,0,P|200:128|188:176,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
161,279,56662,2,0,P|149:326|157:374,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
256,336,57348,2,0,B|304:328|304:328|352:336,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
452,380,58034,2,0,P|459:331|448:284,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
393,191,58720,6,0,P|381:143|389:95,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
302,32,59405,1,2,0:0:0:0:
256,60,59577,1,0,0:0:0:0:
210,32,59748,1,0,0:0:0:0:
186,137,60091,2,0,P|206:157|214:177,1,48.9999985046387,8|0,0:0|0:0,0:0:0:0:
298,175,60434,2,0,P|308:153|326:137,1,48.9999985046387,8|0,0:0|0:0,0:0:0:0:
304,256,60777,2,0,P|256:264|208:256,1,97.9999970092774
125,202,61120,1,0,0:0:0:0:
152,340,61462,5,0,0:0:0:0:
256,364,61805,1,2,0:0:0:0:
360,340,62148,2,0,P|381:330|402:316,2,48.9999985046387,0|0|2,0:0|0:0|0:0,0:0:0:0:
152,340,62834,2,0,P|131:330|110:316,2,48.9999985046387,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,308,63520,1,0,0:0:0:0:
300,200,63862,1,2,0:0:0:0:
256,100,64205,5,0,0:0:0:0:
212,200,64548,1,0,0:0:0:0:
120,144,64891,2,8,P|72:128|28:144,2,97.9999970092774,8|8|0,0:0|0:0|0:0,0:0:0:0:
328,348,66434,1,8,0:0:0:0:
328,348,66605,1,8,0:0:0:0:
184,348,66948,6,0,L|200:280,1,70,4|0,0:0|0:0,0:0:0:0:
312,280,67291,2,0,L|328:348,1,70,8|0,0:0|0:0,0:0:0:0:
412,349,67634,2,0,L|396:281,1,70,8|0,0:0|0:0,0:0:0:0:
356,206,67977,1,8,0:0:0:0:
256,184,68148,1,0,0:0:0:0:
156,206,68320,1,8,0:0:0:0:
132,52,68662,1,8,0:0:0:0:
380,52,69005,1,8,0:0:0:0:
356,206,69348,1,8,0:0:0:0:
412,336,69691,6,0,P|376:332|340:336,1,70,8|0,0:0|0:0,0:0:0:0:
222,280,70034,2,0,P|257:283|292:280,1,70,8|0,0:0|0:0,0:0:0:0:
169,335,70377,2,0,P|134:332|100:336,1,70,8|0,0:0|0:0,0:0:0:0:
100,258,70720,1,8,0:0:0:0:
141,193,70891,1,0,0:0:0:0:
207,154,71062,6,0,P|235:177|274:190,1,70,8|0,0:0|0:0,0:0:0:0:
339,214,71405,2,0,P|367:191|406:178,1,70,8|0,0:0|0:0,0:0:0:0:
456,128,71748,1,8,0:0:0:0:
256,12,72091,1,8,0:0:0:0:
56,128,72434,5,8,0:0:0:0:
108,184,72605,1,0,0:0:0:0:
148,252,72777,1,8,0:0:0:0:
288,288,73120,2,0,B|256:272|256:272|224:288,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
328,224,73634,1,0,0:0:0:0:
404,204,73805,2,0,P|426:242|458:261,1,70
480,186,74148,2,0,P|458:148|426:129,1,70
359,131,74491,6,0,B|322:121|293:104|293:104|285:69|293:35,1,140
204,207,75177,2,0,P|211:242|197:274,1,70,8|0,0:0|0:0,0:0:0:0:
308,207,75520,2,0,P|301:242|315:274,1,70,8|0,0:0|0:0,0:0:0:0:
256,324,75862,2,0,L|256:396,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,348,76377,1,0,0:0:0:0:
332,348,76548,5,2,0:0:0:0:
472,280,76891,1,2,0:0:0:0:
348,192,77234,1,2,0:0:0:0:
308,124,77405,1,0,0:0:0:0:
256,68,77577,1,2,0:0:0:0:
204,124,77748,1,0,0:0:0:0:
164,192,77920,6,0,P|192:216|208:244,1,70,6|0,0:0|0:0,0:0:0:0:
303,244,78262,2,0,P|321:214|348:192,1,70,8|0,0:0|0:0,0:0:0:0:
387,266,78605,2,0,P|369:296|342:318,1,70,8|0,0:0|0:0,0:0:0:0:
256,308,78948,1,8,0:0:0:0:
169,318,79120,2,0,P|142:296|125:266,1,70
44,242,79462,6,0,P|60:210|88:189,1,70,0|8,0:0|0:0,0:0:0:0:
126,123,79805,1,0,0:0:0:0:
192,160,79977,2,0,P|256:184|320:160,1,140,0|8,0:0|0:0,0:0:0:0:
386,123,80491,1,0,0:0:0:0:
425,189,80662,2,0,P|452:210|468:242,1,70,0|8,0:0|0:0,0:0:0:0:
431,317,81005,6,0,P|403:295|388:264,1,70,8|0,0:0|0:0,0:0:0:0:
308,276,81348,1,0,0:0:0:0:
256,220,81520,1,0,0:0:0:0:
204,276,81691,1,0,0:0:0:0:
131,301,81862,1,0,0:0:0:0:
52,304,82034,6,0,L|68:236,1,70
128,188,82377,2,0,L|112:120,1,70,8|0,0:0|0:0,0:0:0:0:
160,64,82720,2,2,B|192:80|192:80|224:64|224:64|256:72|256:72|288:64|288:64|320:80|320:80|352:64,1,210.000008010865
256,164,83405,5,0,0:0:0:0:
112,120,83748,2,0,L|128:188,1,70,8|0,0:0|0:0,0:0:0:0:
68,236,84091,2,0,L|52:304,1,70,2|0,0:0|0:0,0:0:0:0:
117,344,84434,1,8,0:0:0:0:
256,212,84777,5,2,0:0:0:0:
130,303,85120,1,8,0:0:0:0:
108,152,85462,2,0,L|136:88,1,70
224,68,85805,2,0,B|256:84|256:84|288:68,1,70,8|0,0:0|0:0,0:0:0:0:
376,88,86148,6,0,L|404:152,1,70
352,208,86491,1,8,0:0:0:0:
412,348,86834,1,0,0:0:0:0:
256,324,87177,1,8,0:0:0:0:
100,348,87520,5,2,0:0:0:0:
256,192,87605,12,0,88548,0:0:0:0:
136,108,88891,6,0,P|168:99|204:104,1,70,12|0,0:0|0:0,0:0:0:0:
256,160,89234,2,0,L|256:232,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
308,103,89748,2,0,P|342:98|376:108,1,70
256,230,90262,2,0,P|272:264|296:284,1,70,8|0,0:0|0:0,0:0:0:0:
372,300,90605,2,0,P|356:334|332:354,1,70,8|0,0:0|0:0,0:0:0:0:
180,354,90948,2,0,P|154:331|140:300,1,70,8|0,0:0|0:0,0:0:0:0:
215,284,91291,2,0,P|241:261|256:230,1,70,8|0,0:0|0:0,0:0:0:0:
176,208,91634,6,0,P|255:148|336:208,1,210,8|2,0:0|0:0,0:0:0:0:
404,168,92320,2,2,P|344:96|172:92,1,272.999987503052
112,160,93005,1,0,0:0:0:0:
256,304,93348,1,8,0:0:0:0:
400,160,93691,1,0,0:0:0:0:
428,312,94034,1,8,0:0:0:0:
304,224,94377,6,0,B|256:212|256:212|208:224,2,97.9999970092774,8|0|8,0:0|0:0|0:0,0:0:0:0:
84,312,95062,1,8,0:0:0:0:
64,160,95405,1,8,0:0:0:0:
108,96,95577,1,0,0:0:0:0:
180,60,95748,2,0,B|256:68|256:68|340:60,1,154.000004699707,8|8,0:0|0:0,0:0:0:0:
404,96,96262,1,0,0:0:0:0:
448,160,96434,1,8,0:0:0:0:
296,192,96777,1,8,0:0:0:0:
256,340,97120,5,8,0:0:0:0:
216,192,97462,1,8,0:0:0:0:
72,248,97805,2,0,P|40:268|20:296,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
88,172,98320,2,0,P|120:152|140:124,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
52,104,98834,5,8,0:0:0:0:
184,20,99177,1,2,0:0:0:0:
256,52,99348,1,2,0:0:0:0:
328,20,99520,1,0,0:0:0:0:
460,104,99862,6,0,B|432:124|432:124|424:160,1,70,4|0,0:0|0:0,0:0:0:0:
356,192,100205,2,0,B|328:172|328:172|320:136,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,100548,1,0,0:0:0:0:
191,137,100720,2,0,B|184:172|184:172|156:192,1,70,0|8,0:0|0:0,0:0:0:0:
87,158,101062,2,0,B|80:124|80:124|52:104,2,70
44,222,101577,1,8,0:0:0:0:
144,340,101920,1,0,0:0:0:0:
256,236,102262,1,8,0:0:0:0:
368,340,102605,1,0,0:0:0:0:
468,222,102948,6,0,B|496:202|496:202|504:168,1,70,8|0,0:0|0:0,0:0:0:0:
422,129,103291,2,0,B|394:149|394:149|386:183,1,70,8|0,0:0|0:0,0:0:0:0:
296,208,103634,1,8,0:0:0:0:
256,276,103805,1,0,0:0:0:0:
216,208,103977,5,8,0:0:0:0:
126,183,104148,2,0,B|118:149|118:149|90:129,1,70,0|8,0:0|0:0,0:0:0:0:
8,168,104491,2,0,B|16:202|16:202|44:222,1,70,0|8,0:0|0:0,0:0:0:0:
124,356,105005,1,8,0:0:0:0:
256,276,105348,6,0,P|279:307|307:320,1,70,2|0,0:0|0:0,0:0:0:0:
380,344,105691,1,8,0:0:0:0:
439,295,105862,1,0,0:0:0:0:
479,229,106034,2,0,L|497:162,1,70,8|0,0:0|0:0,0:0:0:0:
400,228,106377,2,0,L|382:161,1,70,8|0,0:0|0:0,0:0:0:0:
320,90,106720,6,0,P|256:114|192:90,1,140,0|8,0:0|0:0,0:0:0:0:
120,136,107234,2,0,L|92:200,1,70
32,248,107577,2,0,L|60:312,1,70,0|8,0:0|0:0,0:0:0:0:
128,280,107920,1,0,0:0:0:0:
124,356,108091,5,2,0:0:0:0:
256,276,108434,1,2,0:0:0:0:
388,356,108777,1,2,0:0:0:0:
256,276,109120,1,8,0:0:0:0:
216,208,109291,1,0,0:0:0:0:
296,208,109462,1,4,0:0:0:0:
256,192,109548,12,6,110834,0:0:0:0:
Exile-
[Challenge]

00:05:234 (1,1) - Overlaps like these are often discouraged. You should avoid them like you did before.
00:24:091 (1,2) - Swap NC
00:26:148 (2,3,4,5) - Sorry but this flows really badly. You increased the spacing 00:26:148 (2,3) - here but kept 1.5x distance on next notes which doesn't really make sense imo.
00:27:348 (3,1,3) - Please stack all of them
00:31:977 (1,2,3,4) - These 4 notes seem pretty random. You should continue slider stream.
00:35:405 (3,4,1) - The definition of flow strikes here. First two sliders initialize the rotational flow so you would like to place the 3rd note on the left side of the 00:35:748 (4) - but it's on the right side here which breaks the flow. This applies to many of your patterns.
00:40:891 (2,3,4) - While doing the curve pattern, you should set the slider so that it will flow perfectly with the previous notes. Right now the curve breaks in two:
00:44:662 (10) - The beat stops here so you should slow down this slider for about half of its speed
00:46:891 (3,5) - Ugly border touching
00:49:120 (1,2,3,4,5,6) - Idk why you changed the patterning compared to 00:47:748 (1,2,3,4,5,6) - . You used sliders on snares which is fine.
00:51:520 (8,1) - It's definitely too close. Please increase spacing
00:52:548 (6,7,8) - The flow here is too edgy. You have to go back to click these two slider which are 1/4 and have different spacing. It just shouldn't be like that.
00:57:348 (3) - Decide what you are following here because this slider misses a string hit at 00:57:691 -
01:07:977 (1,2,3,4) - This pattern is not following music at all. Try something like this:

01:10:891 - No no no. This must be clickable. This sound starts a new pattern.
01:17:577 (7) - Again, slow down here
01:24:605 (6,1) - Definitely too close. You should even emphasize it because of the NC
01:27:348 (6) - Try this:

01:28:891 (1,2,3,4,5,6) - Whenever you start a combo, you should keep its style to the end. Notice how linear 01:29:577 (4,5,6,1) - this pattern is in comparison to 01:28:891 (1,2,3,4) - .
01:36:777 (2,4) - You usually want to avoid hiding a circle inside the slider
01:45:005 (7,1) - Distance
01:48:005 (6,1) - Something is wrong with the distance here. Keep it the same as before.


You need to work on patterning!
Topic Starter
Dark Flame

Exile- wrote:

[Challenge]

00:05:234 (1,1) - Overlaps like these are often discouraged. You should avoid them like you did before. Done!
00:24:091 (1,2) - Swap NC Done!
00:26:148 (2,3,4,5) - Sorry but this flows really badly. You increased the spacing 00:26:148 (2,3) - here but kept 1.5x distance on next notes which doesn't really make sense imo. Done!
00:27:348 (3,1,3) - Please stack all of them Done!
00:31:977 (1,2,3,4) - These 4 notes seem pretty random. You should continue slider stream. Done!
00:35:405 (3,4,1) - The definition of flow strikes here. First two sliders initialize the rotational flow so you would like to place the 3rd note on the left side of the 00:35:748 (4) - but it's on the right side here which breaks the flow. This applies to many of your patterns. Alright!
00:40:891 (2,3,4) - While doing the curve pattern, you should set the slider so that it will flow perfectly with the previous notes. Right now the curve breaks in two:
Done i hope?
00:44:662 (10) - The beat stops here so you should slow down this slider for about half of its Speed Done!
00:46:891 (3,5) - Ugly border touching Done!
00:49:120 (1,2,3,4,5,6) - Idk why you changed the patterning compared to 00:47:748 (1,2,3,4,5,6) - . You used sliders on snares which is fine. Alright!
00:51:520 (8,1) - It's definitely too close. Please increase spacing Done!
00:52:548 (6,7,8) - The flow here is too edgy. You have to go back to click these two slider which are 1/4 and have different spacing. It just shouldn't be like that. Done!
00:57:348 (3) - Decide what you are following here because this slider misses a string hit at 00:57:691 - Alright!
01:07:977 (1,2,3,4) - This pattern is not following music at all. Try something like this:
Done!
01:10:891 - No no no. This must be clickable. This sound starts a new pattern. Done!
01:17:577 (7) - Again, slow down here Done! i hope
01:24:605 (6,1) - Definitely too close. You should even emphasize it because of the NC
01:27:348 (6) - Try this:

01:28:891 (1,2,3,4,5,6) - Whenever you start a combo, you should keep its style to the end. Notice how linear 01:29:577 (4,5,6,1) - this pattern is in comparison to 01:28:891 (1,2,3,4) - . Okay
01:36:777 (2,4) - You usually want to avoid hiding a circle inside the slider Done!
01:45:005 (7,1) - Distance Done!
01:48:005 (6,1) - Something is wrong with the distance here. Keep it the same as before. Done!


You need to work on patterning! Okay c:
Worldwide
Mod from #modreqs!

Hard diff

You should hitsound the map first.
Also, I don't like the symmetrical sliders scattered around the song.

00:07:977 (2) - Move this slider down more
00:18:948 (1) - Move this down too
00:21:005 (2) - The overlapping sliders don't look good.
00:23:062 (1) - I feel like from here, you should change the slider velocity from x0.8 to x0.9 or x1 for a subtle increase of speed as you get closer to the chorus. The sliders feel kinda draggy.
00:36:777 (1,2) - Symmetry of the sliders make this part feel boring.
00:40:548 (2,3) - You should split up these sliders as there was already a long slider before them.
00:51:862 (5,1) - Split up these sliders too so there's a note on every white beat. The sliders are too long and random.
00:55:977 (1,2,3,4,1) - The rhythm of these are okay, but change the placing of them - they're going around in a circle and it doesn't feel interesting.
01:01:120 (8) - Put this note closer to the previous slider.
01:04:205 (1) - There is some buildup in the song from here so add more notes.
01:04:891 (3) - This slider is too slow. It would be better placed at the point when she whispers 'crystal sky'
01:16:891 (2) - Since the melody doesn't follow the beat at this point, players may find this note confusing on when to hit it. Maybe a slider would be better.
01:22:720 (3) - The faster slider velocity here is good, but if you're gonna put one there, you should also increase the slider velocity on the other 'long notes' in that section - for example, 01:19:977 (3) 01:25:462 (3,4) 01:09:005 (8,9) (change this one to a slider) 01:14:491 (1)
01:27:605 (1) - The spinner feels out of place.
01:31:634 (1,2) - These sliders feel too slow and out of place. The ending of them should fall on a white beat - having them end in the middle feels too sudden and out of place.
01:47:234 (2,3) - The sliders should start on the strong beat, so move it up two beats
Topic Starter
Dark Flame

donkat wrote:

Mod from #modreqs! Thanks there! <3

Hard diff

You should hitsound the map first. I think hitsounding is my work there! Hope danielexus could say this to me :3

Remap from danielexus' Hard Diff inc.!
Bekko
Here is the much better and remapped verison!

NOTE This isn't hitsounded! Dark Flame said hes going to do that!

Remapped Elexus' Hyper
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33862
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121749
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Crystal Sky
TitleUnicode:Crystal Sky
Artist:S3RL feat Sara
ArtistUnicode:S3RL feat Sara
Creator:Dark Flame
Version:Elexus' Hyper
Source:
Tags:Techno Kitten Adventure 2 Rejected Project Happy Hardcore danielexus
BeatmapID:0
BeatmapSetID:-1

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CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:8
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SliderTickRate:1

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256,192,111177,12,0,113577,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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