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Halozy - Deconstruction Star

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lit120
i heard kirakira here lmao

[is this even familiar like HW's? idk, srsly]
  1. 00:44:977 (3,4) - ouch. u missed normal whistle here
  2. 00:45:171 (1) - add finish here too wwwwww
  3. 00:51:364 (1) - here too
  4. 00:52:913 (1) - ^
  5. 01:03:364 (4,5,6,7) - let's see... i heard from the start that it's soft, then it goes loud. try to do a timing volume stuff from soft to loud on this part
  6. 01:07:719 (2,3,4) - ^
  7. 01:20:784 (1,1,1,1) - 02:25:816 (1,1,1,1) - so, the last one was a circle, but this one is a slider. that's weird...
  8. 01:59:106 (5,6) - u missed the normal whistle here (5's tail + 6 yaaa)
  9. 02:02:590 (1) - i hope that u can add a hitsound of dis downbeat lol. otherwise do the same thing liek 03:07:622 (1) -
  10. 02:14:590 (1) - try to mute the tail since it's just an empty sound
  11. 02:41:106 (4) - did u set a clap intentionally?
  12. 03:20:784 (1) - how about http://puu.sh/pErX3/4f31ee701d.jpg ? this will make it more consistent enough
  13. 03:51:751 (3) - u missed clap here
  14. 04:14:977 (6) - do i rly have a feeling that this note is a 1/16 or wut? i just have a feeling about this one
  15. 04:15:364 (7) - whistle
  16. 04:25:042 (1,1,1,1,1,1,1,1) - dis pattern reminds me sth, but good thing is that they aren't symmetrical wwwwwww
  17. 04:28:235 (1) - dat ending spinner turns out into a "drum" hitsound. use soft instead m8
  18. 04:30:655 (1,2,3) - you're ruining the quite instrumental section here by adding those hitsounds m8. remove those
  19. 04:52:526 (5,6) - ok, u missed those 2 hitsounds m8 (the tail one + (6)) for normal whistle
  20. 05:07:816 (2) - normal whistle, not just leaving a hi-hat "clap" there =w=
  21. 05:08:203 (3,4) - dis too. normal whistle m8
  22. 05:08:397 (1) - finish
  23. 05:14:397 (3) - normal whistle
  24. 05:14:590 (1) - finish
  25. 05:15:945 (3) - normal whistle
  26. 05:16:138 (1) - finish
  27. 05:17:493 (2) - the head should be whistle, not clap there m8
  28. 05:20:784 (1) - yeahhh i know, u're muting the spinner sound in the end, but i can hear the sound like just a little bit. might want to increase it a little. plus, try to do a volume stuff about that fading out sound part, ya know
that's all
Topic Starter
Lasse
Kalibe

Kalibe wrote:

Hey Lasse :3

- So let's get started from general things:

* Widescreen, you know what to do i turned it on and off a few times to make sure it's not broken!!!!
* 02:40:526 (1) - Snap properly this greenline section oh
* Found unused .wav files:
- soft-slidertick.wav
- normal-sliderslide31.wav
gone

- Time for kirakira lol :

* 00:07:138 (3) - 00:13:332 (3) - How about adding here circles for vocal emphasis? this is already a circle o: rhythm is fine here
* 02:25:816 (1) - You can make this slider more curved, because 02:26:203 (1) - it's too curved compared to this slider tho :/ k
* 02:37:235 (2,3,4) - Why u just don't stack (2,3) and stack dat stack on 02:37:429 (4) - end? manual stacks tho
* 03:01:332 (2,1) - Weird flow choice imo. I know this kind of flow type, but im not sure about it tbh .w. changed slider a bit
* 03:07:622 (1) - :c // I mean: I'm sad because you can map these sounds, as you did it in 02:02:590 (1,2,1,2,1,2) - for consistency and you didn't make it. following different things
* 03:31:816 (1,1) - Stack these objects? Also i'm not sure, but 03:31:816 (1) - this red colour mislead me so hard when play xd whole part is stacked manually
* 04:28:138 (1) - I would change position this circle to 11|193, how about it? Then see 04:25:042 (1,1,1,1,1,1,1,1,1,1) - overall, looks pretty good symetrically when circles is there tho. prefer to break pattern with a trinagle cause music is different
* 04:30:655 (1,1) - Fix stack ~
* 02:41:348 (1) - 01:36:364 (1) - Are these spinner shouldn't end on white tick? Not so sure about it too. sound is still fading in, but might consider it
* Can't find anything else, you almost-stack mapper :v | A, and sorry if this mod is shit, bcs i didn't mod anything for ages xd.
lit120

lit120 wrote:

i heard kirakira here lmao

[is this even familiar like HW's? idk, srsly]
  1. 00:44:977 (3,4) - ouch. u missed normal whistle here
  2. 00:45:171 (1) - add finish here too wwwwww
  3. 00:51:364 (1) - here too
  4. 00:52:913 (1) - ^
  5. 01:03:364 (4,5,6,7) - let's see... i heard from the start that it's soft, then it goes loud. try to do a timing volume stuff from soft to loud on this part
  6. 01:07:719 (2,3,4) - ^
  7. 01:20:784 (1,1,1,1) - 02:25:816 (1,1,1,1) - so, the last one was a circle, but this one is a slider. that's weird... first one has a only vocal, second time it has that other weird sound too
  8. 01:59:106 (5,6) - u missed the normal whistle here (5's tail + 6 yaaa)
  9. 02:02:590 (1) - i hope that u can add a hitsound of dis downbeat lol. otherwise do the same thing liek 03:07:622 (1) -
  10. 02:14:590 (1) - try to mute the tail since it's just an empty sound
  11. 02:41:106 (4) - did u set a clap intentionally? yes, but it shoudl be a different one, also changed 01:36:074 -
  12. 03:20:784 (1) - how about http://puu.sh/pErX3/4f31ee701d.jpg ? this will make it more consistent enough
  13. 03:51:751 (3) - u missed clap here
  14. 04:14:977 (6) - do i rly have a feeling that this note is a 1/16 or wut? i just have a feeling about this one 1/8 is fine here, actual 1/16 at 04:27:751 (1) - sounds way faster
  15. 04:15:364 (7) - whistle
  16. 04:25:042 (1,1,1,1,1,1,1,1) - dis pattern reminds me sth, but good thing is that they aren't symmetrical wwwwwww d
  17. 04:28:235 (1) - dat ending spinner turns out into a "drum" hitsound. use soft instead m8
  18. 04:30:655 (1,2,3) - you're ruining the quite instrumental section here by adding those hitsounds m8. remove those they fit fine + consistent with before and lead nicely into chorus
  19. 04:52:526 (5,6) - ok, u missed those 2 hitsounds m8 (the tail one + (6)) for normal whistle
  20. 05:07:816 (2) - normal whistle, not just leaving a hi-hat "clap" there =w=
  21. 05:08:203 (3,4) - dis too. normal whistle m8
  22. 05:08:397 (1) - finish
  23. 05:14:397 (3) - normal whistle
  24. 05:14:590 (1) - finish
  25. 05:15:945 (3) - normal whistle
  26. 05:16:138 (1) - finish
  27. 05:17:493 (2) - the head should be whistle, not clap there m8 soft claop should be here actually. kick thing is done with normal-hit for this sound
  28. 05:20:784 (1) - yeahhh i know, u're muting the spinner sound in the end, but i can hear the sound like just a little bit. might want to increase it a little. plus, try to do a volume stuff about that fading out sound part, ya know seems fine to me lol
that's all
no reply=fixed
thanks
Stjpa
00:08:977 (2) - Personally I'd like some more spacing here to make everything a bit more exiciting considering that all previous objects didn't have any emphasis of it and 00:09:945 (3) is basically the same. Rip pattern tho.
00:28:332 (2,3,4,5,6,7,8,9,10,11,12,1) - Since this is supposed to be a build-up and the spacing of the triplets slightly increase it wouldn't be too bad if the spacing between those triplets would be bigger since this is still somewhat boring to play due the low spacing and the fact that you don't really have to move your cursor to hit the triplets themself.
00:41:300 (1,2,3,4) - This pattern is really hard to hit because you have to move your cursor straight down which is kind of awkward because of 00:40:526 (1,2,1,2) this pattern which forces you all the time to move it differently. So rotating this one clock-wise would make catching it way better and probably more expectable too because of the flow.
00:55:429 (1,2,1,2) - Making the ending of this map harder and more unique with keeping the normal flow here would be kinda awesome. By that I mean not using CTRL + J here. D:
00:56:590 (2,1) - Stack?
00:57:558 (1,2,3,4,1,2,3,4) - Isn't it somewhat weird that you use squares twice in a row while having two different patterns 01:00:655 (1,2,3,4,1,2,3,4) here? Other than that, you can (idk if you considered it already) making a star with this one 01:02:203 (1) if you combine it with the 4 previous circles.
01:21:945 (1) - Since the sound on this object is different (and stronger with the exception from the first slider) a little emphasis on it would be great.
01:42:074 (2,3,4,5,1) - Honestly a nerf should be considered because from the whole kiai it's by far the hardest pattern movement-wise and it's also harder to catch than 01:54:461 (2,3,4,5,1) .
02:00:655 (1,2,3,4,5) - This pattern doesn't really fit into the concept of the whole beatmap. The map itself is good for people who can alternate spaced streams fine and everything before was kinda streamy. The pattern here isn't streamy at all because you have to move your cursor like little 310 jumps, which also makes this pattern extremely unpredictable because you never used anything similar before at all. I suck at describing.
02:38:590 (2,3,4) - Compared to the same patterm from before ( 01:33:558 (2,3,4) ) this one has no increased spacing even though it's basically the same.
03:54:848 (1,1) - Maybe increase the SV slightly for each slider rather than just moving it by 1 pixel? The pitch of her voice gets higher so why not?
Topic Starter
Lasse
Stjpa

Stjpa wrote:

00:08:977 (2) - Personally I'd like some more spacing here to make everything a bit more exiciting considering that all previous objects didn't have any emphasis of it and 00:09:945 (3) is basically the same. Rip pattern tho. I'd actually see 00:09:945 (3) - as way different guitar wise judging from pitch. like 00:08:977 (2,3,4) - (+1 sliderend) makes 1 pattern, then 00:09:558 (1,2) - and then 00:09:945 (3) - which is mapped to guitar/vocal transition
00:28:332 (2,3,4,5,6,7,8,9,10,11,12,1) - Since this is supposed to be a build-up and the spacing of the triplets slightly increase it wouldn't be too bad if the spacing between those triplets would be bigger since this is still somewhat boring to play due the low spacing and the fact that you don't really have to move your cursor to hit the triplets themself. yjheah i increased jump spacing here
00:41:300 (1,2,3,4) - This pattern is really hard to hit because you have to move your cursor straight down which is kind of awkward because of 00:40:526 (1,2,1,2) this pattern which forces you all the time to move it differently. So rotating this one clock-wise would make catching it way better and probably more expectable too because of the flow. Seems totally fine if people play those sliders like I intended them to be played (actually following them) http://i.imgur.com/oxJbVL5.jpg and otherwise it seems okay too movement wise
00:55:429 (1,2,1,2) - Making the ending of this map harder and more unique with keeping the normal flow here would be kinda awesome. By that I mean not using CTRL + J here. D: I will consider this, not quite sure yet, as the rotational movement, while pretty hard to hit is really fitting and satisfying to play. will try to get more player feedback here
00:56:590 (2,1) - Stack? would kill visual spacing for 00:57:171 (1,1,2) - which unlike the first one is noticeable in gameplay
00:57:558 (1,2,3,4,1,2,3,4) - Isn't it somewhat weird that you use squares twice in a row while having two different patterns 01:00:655 (1,2,3,4,1,2,3,4) here? Other than that, you can (idk if you considered it already) making a star with this one 01:02:203 (1) if you combine it with the 4 previous circles. It's kinda just how the pattern ended with how I liked visuals and spacing lol also 01:00:267 (4,1,2,3,4) - is a star : v
01:21:945 (1) - Since the sound on this object is different (and stronger with the exception from the first slider) a little emphasis on it would be great. compared to sliders before it's already "spaced" way more + visual gives it enough emphasis by placing it in the middle of the slider
01:42:074 (2,3,4,5,1) - Honestly a nerf should be considered because from the whole kiai it's by far the hardest pattern movement-wise and it's also harder to catch than 01:54:461 (2,3,4,5,1) . It might be harder but from what I saw so far on testplays/my own plays it's fine. I just love this kind of "actually have to aim" streams and used a similar, but even more brutal one on my recently ranked eliminate anthem, which is way easier overall so it should be fine lol
02:00:655 (1,2,3,4,5) - This pattern doesn't really fit into the concept of the whole beatmap. The map itself is good for people who can alternate spaced streams fine and everything before was kinda streamy. The pattern here isn't streamy at all because you have to move your cursor like little 310 jumps, which also makes this pattern extremely unpredictable because you never used anything similar before at all. I suck at describing.
Yes I got your point, but I won'T fully agree. about predicatability: 01:59:106 (5,6,1,2,1,2,1) - already does a good job at setting up a pattern like this imo. and suprisingly many people actually hit that first try. Will definitely try to get more player feedback here and maybe consider sth, like making a pentagon instead if it really becomes a problem. But it's one of my fav patterns in the map
02:38:590 (2,3,4) - Compared to the same patterm from before ( 01:33:558 (2,3,4) ) this one has no increased spacing even though it's basically the same. blame my way of structuring the part lol. bit lower spacing to keep overall structure is fine here. nobody will be thrown off by "this was 0.3x more 2 minutes ago" :d
03:54:848 (1,1) - Maybe increase the SV slightly for each slider rather than just moving it by 1 pixel? The pitch of her voice gets higher so why not? the whole part is designed around those manual stacks, that would kill it + it's more focusing on drums for this part anyways
thanks!
will try to get some more player opinions on those two pattern before I decide what to do/if I do anything with them.
Mazzerin
  1. 00:35:880 (1) - should be a bit more down (X:323 Y:179 to be exact) (cause of the angle of those 4 notes + spacing was too little)
  2. 00:42:848 (1,1) - these are unequally spaced from 00:43:042 (2,2) - (you know what I mean)
  3. 00:45:945 (1,2,3,4,1,2,3,4) - not sure if you follow the pitch in this section or not but feels like this needs more spacing
  4. 00:49:429 (1,2,3,4) - this definitely needs less lol (the same in outro it seems)
  5. 01:03:364 (4,5,6,7) - not sure how you feel about this, but to me personally it doesn't look good, I'd stack them with like 0.1 spacing on top of each other and copy paste https://misery.s-ul.eu/On2fqmDN
  6. 01:19:622 (1,2,1,2,1,2) - 02:24:655 (1,2,1,2,1,2) - this doesn't look good as well, I'd use something like https://misery.s-ul.eu/BTz6JUqx
  7. 01:26:009 (4,5) - these look better if they're away from the slider like 01:26:493 (7,8) - , would be much neater
  8. 01:32:203 (2,3,4) - this is kinda weird not only because of that bigger jump but cause of linear flow from 01:31:622 (1) -
  9. 02:00:655 (1,2,3,4,5) - I wouldn't use star patterns for these because the last note is the dominant one, should have a line (or a jagged line/zig zag whatever is equally spaced) out of the first 4 notes and space the 5th one away (example https://misery.s-ul.eu/sig6M27m )
  10. 02:11:880 (1) - nc probably unneeded here
  11. 03:57:751 (4,5) - these could be a bit spaced away like 03:58:235 (7,8) - from the slider
  12. 04:22:332 (1,2,3,4) - 04:23:106 (1,2,3,4) - 04:23:880 (1,2,3,4) - 04:24:655 (1,2,3,4) - make 2 note jumpstreams here, must do something about those guitar 1/2s. or just use 2 1/4 sliders if you're boring
  13. 04:25:042 (1) - these also would feel great and more challenging if split up in 2, cause guitar keeps doing 1/2 here and it kinda is the most intense part in the song (tied with intro/outro I guess)
  14. 04:59:009 (4,1) - looks like crap should be somewhere here https://misery.s-ul.eu/C3eHEFZc
  15. 05:00:848 (2) - should have same distance from 05:00:461 (3) - as 05:00:655 (1) - does from 05:00:558 (4) -
  16. 05:07:235 (1,2) -00:43:913 (4,1,2) - would be nice to have a sharper turn here (rotate the pattern) cause of this 05:07:138 (4,1,2) - line it makes
Topic Starter
Lasse
Mazzerin

Mazzerin wrote:

  1. 00:35:880 (1) - should be a bit more down (X:323 Y:179 to be exact) (cause of the angle of those 4 notes + spacing was too little) made a proper heaxgon
  2. 00:42:848 (1,1) - these are unequally spaced from 00:43:042 (2,2) - (you know what I mean) idk how that happened, they were supposed to
  3. 00:45:945 (1,2,3,4,1,2,3,4) - not sure if you follow the pitch in this section or not but feels like this needs more spacing guess that works. also for thwn this repeats
  4. 00:49:429 (1,2,3,4) - this definitely needs less lol (the same in outro it seems) think this one is fine lol
  5. 01:03:364 (4,5,6,7) - not sure how you feel about this, but to me personally it doesn't look good, I'd stack them with like 0.1 spacing on top of each other and copy paste https://misery.s-ul.eu/On2fqmDN think it looks nice
  6. 01:19:622 (1,2,1,2,1,2) - 02:24:655 (1,2,1,2,1,2) - this doesn't look good as well, I'd use something like https://misery.s-ul.eu/BTz6JUqx
    current pattern fits the fadein and all well but I nc'd every single one now cause that looks little nicer
  7. 01:26:009 (4,5) - these look better if they're away from the slider like 01:26:493 (7,8) - , would be much neater ye, but the other one is slider => circle 1/4 jump so I can space it more. this wouldnt fit here
  8. 01:32:203 (2,3,4) - this is kinda weird not only because of that bigger jump but cause of linear flow from 01:31:622 (1) - from the opinions I got so far and my own plays it plays fine and follows the structure of the whole part well
  9. 02:00:655 (1,2,3,4,5) - I wouldn't use star patterns for these because the last note is the dominant one, should have a line (or a jagged line/zig zag whatever is equally spaced) out of the first 4 notes and space the 5th one away (example https://misery.s-ul.eu/sig6M27m )
    makes sense, but it seems too much for the intended difficulty, the 1/4 star is already pushing it and putting a spacing change on that too is just too brutal lol
  10. 02:11:880 (1) - nc probably unneeded here works well with the 1/1 pattern starting from 02:11:106 (1) -
  11. 03:57:751 (4,5) - these could be a bit spaced away like 03:58:235 (7,8) - from the slider similar as before for this one
  12. 04:22:332 (1,2,3,4) - 04:23:106 (1,2,3,4) - 04:23:880 (1,2,3,4) - 04:24:655 (1,2,3,4) - make 2 note jumpstreams here, must do something about those guitar 1/2s. or just use 2 1/4 sliders if you're boring I already considered something like that, but following the cymbals with jumps was my choice after considering some options
  13. 04:25:042 (1) - these also would feel great and more challenging if split up in 2, cause guitar keeps doing 1/2 here and it kinda is the most intense part in the song (tied with intro/outro I guess) follows same things as ^
  14. 04:59:009 (4,1) - looks like crap should be somewhere here https://misery.s-ul.eu/C3eHEFZc made a proper hexagon instead
  15. 05:00:848 (2) - should have same distance from 05:00:461 (3) - as 05:00:655 (1) - does from 05:00:558 (4) - yes
  16. 05:07:235 (1,2) -00:43:913 (4,1,2) - would be nice to have a sharper turn here (rotate the pattern) cause of this 05:07:138 (4,1,2) - line it makes sure
thanks!

also replaced the bg cause the old one looked stupid in song select :(
new one is also nice though
also added some nicer colorhax things
Monstrata
00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - Because of the overlaps, it's actually kinda hard to appreciate your polygon changing pattern here... I would just do like, squares that scale outward. It looks kinda messy here in game whereas you're using a lot of nice polgyon patterns elsewhere.
00:38:106 (4,2) - i think the overlap is too much. I'm fine with the pattern itself, but can you rotate it a bit so more of the circles are showing?
01:02:203 (1,2,3) - Placement was kinda meh compared to the others. This is a really empty section so placement is more important imo. Try and do something more noticeably geometric?
01:20:784 (1,1,1) - Kinda bugs me the spacing isnt even lol.
01:32:203 (2,3,4) - This is so unexpected... I don't think its good cuz you haven't done anything to prepare the player for something like this, whether through bulding up with smaller 1/4 jumps or using more spacing between 1/4's.
01:33:848 (3) - Also sounds pretty over emphasized..
01:43:429 (2,3,1,2,1,2) - I would NC them based on triangle patterns (sets of 3's) instead of 2's .
01:49:042 (2,3,1,2,1,2) - Same. I'm just not a fan of these patterns, they don't look that nice geometrically because the overlaps really cloud the structure.
02:14:590 (1) - Maybe red instead? since you used red/pink for those slow sliders earlier.
03:05:687 (1,2,3,4,5) - Pentagon instead? This is definitely not going to work as an alternator-style flow xP. So far, every other pattern in your map could be played using the alternator play style, but this xp.
04:26:590 (1,1,1,1,1) - I'd remove 1 repeat from every 1/8 and 2 repeats from that 1/16 otherwise its too easy to break xP.

Okay, my main concern is the overlapping design you use on your kiais: 04:42:461 (2,3,1,2,1,2) - xP. They just don't work for me... I think the pattern is too overlapped to really appreciate the triangle designs lol. I wish you could do something different, either to make it easier to read, or to make the patterns more identifiable.
Topic Starter
Lasse

Monstrata wrote:

00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - Because of the overlaps, it's actually kinda hard to appreciate your polygon changing pattern here... I would just do like, squares that scale outward. It looks kinda messy here in game whereas you're using a lot of nice polgyon patterns elsewhere.
I quite like this pattern and it plays fine too, so I'd rather keep it
00:38:106 (4,2) - i think the overlap is too much. I'm fine with the pattern itself, but can you rotate it a bit so more of the circles are showing? rotated a bit to make it less. done sth similar with 05:01:236 (3,4,1,2) -
01:02:203 (1,2,3) - Placement was kinda meh compared to the others. This is a really empty section so placement is more important imo. Try and do something more noticeably geometric? did something
01:20:784 (1,1,1) - Kinda bugs me the spacing isnt even lol. changed this to have some 1/4 jumps anyways for consistency with the repeat
01:32:203 (2,3,4) - This is so unexpected... I don't think its good cuz you haven't done anything to prepare the player for something like this, whether through bulding up with smaller 1/4 jumps or using more spacing between 1/4's.
01:33:848 (3) - Also sounds pretty over emphasized..
changed the structure of the end of this part a bit to solve both (also similar changes to when this repeats)
01:43:429 (2,3,1,2,1,2) - I would NC them based on triangle patterns (sets of 3's) instead of 2's .
01:49:042 (2,3,1,2,1,2) - Same. I'm just not a fan of these patterns, they don't look that nice geometrically because the overlaps really cloud the structure.
02:14:590 (1) - Maybe red instead? since you used red/pink for those slow sliders earlier. it was supposed to be red
03:05:687 (1,2,3,4,5) - Pentagon instead? This is definitely not going to work as an alternator-style flow xP. So far, every other pattern in your map could be played using the alternator play style, but this xp. I tried a different pattern here with overall way lower spacing, not fully sure about it though (but seems fine after I testplayed it)
04:26:590 (1,1,1,1,1) - I'd remove 1 repeat from every 1/8 and 2 repeats from that 1/16 otherwise its too easy to break xP. From what I've seen so far nobody actually broke on the 1/8, the hitwindow is quite big due to bpm anyways. I buffered the 1/16 by 1 repeat though as it transitions into a circle

Okay, my main concern is the overlapping design you use on your kiais: 04:42:461 (2,3,1,2,1,2) - xP. They just don't work for me... I think the pattern is too overlapped to really appreciate the triangle designs lol. I wish you could do something different, either to make it easier to read, or to make the patterns more identifiable. I went with a different NC pattern for those for now, but I'm open to further discuss them. gameplay wise they seem towork really well for the majority I asked to testplay
thanks for having a look!
I uploaded some two other diffs with different ideas for that triangle pattern
(i think "pattern2" is way harder to hit, but seems to fit quite well lol)

will also change the diffname at some point :d
or not

also changed hitsounds at 01:21:171 (1,1) - and 02:26:203 (1,1,1) - cause I found better ones
Monstrata
New triangles are a lot better imo.

Aslde from that, drumslider-slide.wav and soft-sliderslide3.wav are being flagged as unused.

Poke me in game for bubble/
immijimmi

Monstrata wrote:

Poke me in game for bubble/
IT'S HAPPENING
Topic Starter
Lasse
I removed the other diff and drum-sliderslide, soft3 is used at 00:05:300 (1) - so idk why it gets shown as unused.
also set a proper difficulty name and some sliders in the slow part look nicer. and hp from 5 to 6 after checking with auto + hr etc.

decided to actually buffer the 1/16 and 1/12 repeats afterall, to make it a bit more "fair" lol. 1/8 dont need it at this bpm

added default soft-hitnormal with slight editing as soft-hitnormal3 to make the intro and 03:32:397 - sound a bit better for people that don't play with default hitsounds
LigerZero
No Kudosu

Tags added "comiket77 c77"
Topic Starter
Lasse
added c77, that's enough imo
Monstrata
Okay, looks good. Bubble #1! Good luck~
SYAHME
Playable map :)
Pereira006
canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark.
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only.
poke
Topic Starter
Lasse

Pereira006 wrote:

canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark. both work, but I think green fits better because of the new pattern
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency fixed
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only. fixed snap
poke
thanks!
Pereira006
bubble #2 good luck
Topic Starter
Lasse

Pereira006 wrote:

who last BN ?
Someone please answer this question ; /

metadata reference http://www.halozy.com/discography/hlzy-0003/ (even though the banner already links to that anyways )
changed source to be more accurate, see http://www16.big.or.jp/~zun/html/th08top.html for reference
Bonsai

Pereira006 wrote:

who last BN ?
it me \:D/


We did:
  1. change the source, which got clarified with Okorin and I informed Monstrata about it too
  2. shorten 01:13:816 (3) and 02:21:945 (3) to 1/2 bc of the lyrics
  3. remove overmaps at 00:45:026 and 05:08:251
  4. replace the reverse of 01:36:074 (4) and 02:41:106 (4) with a circle
  5. replace normal-hitnormal3
  6. remove the spinner at the very end (<3)
loggo
2016-07-29 21:21 Bonsai: 01:14:009 - is dir bewusst das da lyrics sind?
2016-07-29 21:22 Lasse: de01:16:913 (3) - etc
2016-07-29 21:22 Lasse: mappt nur das andere zeug
2016-07-29 21:22 Lasse: lyrics sind in dem part komplett ignoriert
2016-07-29 21:22 Bonsai: ja aber die andren haben keine lyrics, bzw wenn dann ändern sie nur den vokal was man nicht als note wahrnimmt
2016-07-29 21:23 Bonsai: aber was is auf den sliderheads?
2016-07-29 21:24 Bonsai: also ne ich mein ich merk schon was dort is aber ich check nicht worauf du dann fokusierst, weil das das bei der teil is wird größtenteils ausgelassen
2016-07-29 21:24 Lasse: oh warte, falches argument lol. map ist alt, musste nachdenken
2016-07-29 21:24 Lasse: sind halt eher als "ein vocal" gesehen, der auff head startet
2016-07-29 21:24 Bonsai: und es wirkt einfach total als würdest du lyrics focusen weil alles andre dazu passt lol
2016-07-29 21:25 Bonsai: bei allen andren slidern passts eh nur bei dem einen wirkts so komisch weil der halt deutlich 1/2 wär :/
2016-07-29 21:26 Bonsai: (soll ich nicht irc machen falls du grad was andres tun willst?)
2016-07-29 21:27 Lasse: stimmt eig. ist bei 02:21:945 (3) - auch so mit vocal auf 1/2
2016-07-29 21:27 Lasse: aber
2016-07-29 21:27 Lasse: mhhhh
2016-07-29 21:28 Lasse: werd die beiden glaub auf 1/2 cutten, past schon ganz gut
2016-07-29 21:30 Bonsai: ich check die pattern nicht wirklich 02:00:655 (1,2,1,2,1) - wieso hast du die zweite combo nicht andersrum gemacht?
2016-07-29 21:30 Lasse: spielt sich so einfach ziemlich intuitiv
2016-07-29 21:31 Bonsai: also ich glaub ich würd intuitiv erwarten dass die (1) immer emphasized wird weil das halt iwie logischer wär o:
2016-07-29 21:31 Bonsai: aber zugegeben kann ich grad nicht spielen, werds morgen noch probieren
2016-07-29 21:31 Bonsai: und noch nach inem testplay suchen weil sheesh dem doubles
2016-07-29 21:32 Bonsai: rip old BG btw, fand den voll schmuck o:
2016-07-29 21:32 Lasse: der war im menü abgeschnitten :(
2016-07-29 21:32 Bonsai: oh lol
2016-07-29 21:32 Lasse: die köpfe
2016-07-29 21:32 Lasse: hat dumm ausgesehen
2016-07-29 21:33 Lasse: von den testplays die ich bis jetzt hatte warn die doubles nie ein wirkliches problem lol
2016-07-29 21:34 Bonsai: hast du bei den pattern wie 02:41:106 (4) - schon mal [http://puu.sh/qiVu9/302189b9ea.jpg den hier] probiert? imo emphasizen solche slider-to-circle jumps den circle voll nice und mag das voll wenns passend verwendet wird
2016-07-29 21:34 Bonsai: I will get my own testplay :^)^)
2016-07-29 21:35 Bonsai: also eig voll hässlich, meinte [http://puu.sh/qiVzc/b949d0db40.jpg so] lol weil den vorigen 4er sieht man eh nimmer
2016-07-29 21:36 Lasse: hatte mal sowas, aber der übergang von dem 1/8 repeat ist so komisch dann
2016-07-29 21:37 Bonsai: ok nvm me mit den doubles, wusste nicht dass noch sowas wie 04:21:945 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - kommt lol
2016-07-29 21:37 Bonsai: hö
2016-07-29 21:37 Bonsai: das ändert doch gar nix dran o:
2016-07-29 21:40 Lasse: rip
2016-07-29 21:40 Lasse: fällt dir bei der aktuellen version was beim hitosunding von 03:35:106 (4) - auf :d
2016-07-29 21:40 Lasse: das ist so laut weil 2x fast der gleiche hitsound aufm objekt ist lol
2016-07-29 21:40 Lasse: habs die aber schon gefixt und nen passenden drin
2016-07-29 21:41 Bonsai: [http://puu.sh/qiVVD/07f46476da.jpg sry mein Internet spackt lolz nghngh]
2016-07-29 21:41 Bonsai: uh mir is nix aufgefallen o:
2016-07-29 21:43 Lasse: glaub ich sollte auch noch source ändern, weil anscheinend die ganzen neuen gerankten touhou maps jetzt das genaue spiel nehmen
2016-07-29 21:43 Bonsai: 04:27:751 (1) - might sound weird but how about making it x1,0? weil der sound wird halt da nochmal viiel intenser, und mit niedriger SV wirkt er imo dann noch viel geiler, also ob er nochmal anders gesnappt wär oder so, mit dem mini-SV-raise mekr ich da eig gar nix :/ außerdem werden die slider tendenziell kleiner lolz
2016-07-29 21:43 Bonsai: o
2016-07-29 21:44 Lasse: find höher da halt besser für den sound, weil der sliderball schneller ist lol
2016-07-29 21:45 Lasse: und das mitm 1/4 slider - circle ist gut. mach ich
2016-07-29 21:45 Bonsai: der wirkt für mich nur noch undefiniert lol, also ich hab den Eindruck dass er schneller is wenns kürzer is lul
2016-07-29 21:45 Bonsai: yei
2016-07-29 21:48 Lasse: 04:55:913 - unused greenline!!!
2016-07-29 21:48 Bonsai: oki sonst is mir nix aufgefallen, ich wills nur trotzdem morgen nochmal spielen und dann is parditime
2016-07-29 21:48 Bonsai: !!!!!!
2016-07-29 21:49 Lasse: ja, ich update dann mal und versuche source zu klären
2016-07-29 21:49 Bonsai: yis
2016-07-29 22:13 Lasse: so, hitsounds sind fixed (musst redownloaden weil ich ein hihat hitnormal neu hab), die 1/4 slider vor chorus 1&2 haben nen circle statt repeat. und die zwei 3/4 slider sind 1/2 für vocals. glaub das wars lol
2016-07-29 22:13 Lasse: source ist auch genauer
2016-07-29 22:14 Lasse: hab mit oko drüber geredet und sollte so passen
2016-07-29 22:14 Bonsai: niceo
2016-07-29 22:15 Lasse: braucht dann glaub aber neue bubbles weil metadata
2016-07-29 22:17 Bonsai: MEIN INTERNET FICKT MICH AN
2016-07-29 22:17 Bonsai: sekunde
2016-07-29 22:18 Bonsai: ich sag einfach monstrata bescheid
2016-07-29 22:18 Bonsai: das is ja der gesamte zweck davon
2016-07-29 22:18 Bonsai: pereira intressiert eh keinen lol
2016-07-29 22:18 Lasse: das kommt wenigstens an http://i.imgur.com/aFgm8cN.jpg : v
2016-07-29 22:18 Bonsai: loooool
2016-07-29 22:22 Lasse: http://i.imgur.com/yVyvyQb.jpg source sollte dann passen, alte hab ich in tags geschoben
2016-07-29 22:23 Bonsai: weil ich jetzt so random bemerkt hab dass du sinnerbonus silenced hast: findest dus nicht extrem geil das einfach ohne spinner zu beenden lol weil das is ja musikalisch gesehen so voll das offene Ende unso aa can't express
2016-07-29 22:23 Bonsai: oki
2016-07-29 22:23 Lasse: ich hab aber zu wenige spinner :c
2016-07-29 22:23 Lasse: hm
2016-07-29 22:24 Bonsai: 14
2016-07-29 22:24 Bonsai: xd
2016-07-29 22:24 Lasse: ohne spinner ist irgendwie so leer
2016-07-29 22:24 Bonsai: jaaa <3 o:
2016-07-29 22:25 Lasse: weil dieser sound ja noch rum echot oder so
2016-07-29 22:25 Bonsai: aber das is doch kein sound zu dem man spinnt
2016-07-29 22:26 Bonsai: also es is ja kein so generelles laut-sein das leiser wird, sondern man hört noch voll genau dass es noch zweimal die sieben töne sind und sonst nix
2016-07-29 22:26 Bonsai: außerdem macht dieses fade-out auch osu! selbst wenn der screen dann schwarz wird
2016-07-29 22:26 Bonsai: ich find das voll geil tbh
2016-07-29 22:26 Bonsai: aber passt schon, wills nicht aufdrägnen, wollts nur vorschlagen ^^
2016-07-29 22:35 Lasse: hm, ohne spinner passt schon irgendwie ganz gut, werd den noch wegmachen
2016-07-29 22:35 Bonsai: ACTION blüht
2016-07-29 22:35 Bonsai: <3
2016-07-29 22:40 Lasse: k, ist weg.
2016-07-30 13:41 Bonsai: 00:45:026 - 05:08:251 - sind overmapped, magst du zumindest den hitsound hintun damit mans nicht merkt? ^^
2016-07-30 13:41 Bonsai: oder halt circle
2016-07-30 13:42 Bonsai: und da steht noch immer "6 days ago" aaaa kek
2016-07-30 13:45 Lasse: oh glaub ich mach einfach circles draus lol
2016-07-30 13:45 Lasse: k
2016-07-30 13:46 Bonsai: I don't understand timezones
2016-07-30 13:46 Bonsai: gestern um 9 Uhr stand schon "6 days ago"
2016-07-30 13:46 Bonsai: und laut meinen timezone-rechenkünnsten müsste es noch bis 1 Uhr für uns dauern lol
2016-07-30 13:47 Lasse: http://i.imgur.com/9a8ukwd.jpg
2016-07-30 13:47 Bonsai: wait
2016-07-30 13:47 Bonsai: ja und angeblich is es jetzt grade 11:47 in UTC
2016-07-30 13:47 Bonsai: also bis 3
2016-07-30 13:47 Bonsai: wh
2016-07-30 13:49 Lasse: hab circles draus gemacht, weil nur das end von 3 overmapped zu haben ist komisch. und auch noch 1/8 auf 05:08:300 (4) - wäre zu viel lol

leggo ᕕ( ᐛ )ᕗ
Sophia
Just finished playing it. It plays really nice for most of it, but it has some really sour spots I'd like to suggest changing if you feel like DQ'ing it to make the map flow better. I'd personally ask you to do it since it feels really awkward.

[Constellation]

00:55:235 (1,2,1,2,1,2,1,2) - This pattern shows up twice in the map, once here and once later on at 05:18:461 (1,2,1,2,1,2,1,2) - . They feel really awful to play because of the cursor movement (Up-Down Down-Up Up-Down Down-Up). To do it the best way you have to aim at the intersections, and it just feels counter-intuitive or "broken" to do this movement right now. For the parts where (1) is below (2) I'd suggest changing it so the whole section goes Up->Down, I think that would give it a better feel.
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
04:57:171 (1,2,3,4) - Distance snap in this specific combo is a bit higher than anywhere else in the map. It doesn't play badly, it's just a bit inconsistent.

Edit: Wording
Edit2: I'm an idiot
Topic Starter
Lasse
00:55:235 (1,2,1,2,1,2,1,2) - // 05:18:461 (1,2,1,2,1,2,1,2) - is supposed to be played in a circular motion. here is a good example of how I intended this to be played (taken from Enon's replay, currently #1 on the map): http://lasse.s-ul.eu/06KNJpNn
I've been getting testplays on that for quite some time and it's exactly how I want it now, even if it might not be very straight-forwards (lots of parts of the map aren't), it's a great pattern once people got it figured out.

spinner is basically "get good" lol, can't really say more about it. testplayed the map at od10 before and didn't see problems with any of the spinners, even if some require a bit more rpm burst spinners :d

04:57:171 (1,2,3,4) -is just a small variation, sure it's slightly more spaced (10%) than the same thing at 00:33:945 (1,2,3,4) - but it fits fine. Mostly done cause unlike the first time it happens, this has a stronger direction change, so changing spacing a bit goes really well here. it's also still far from being the biggest 1/4 spacing in this part

thanks for the input though!
Bastionior
Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc..
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =(
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4
Bonsai
Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky
Wiped
copypasted parts of the map r meh xd
Topic Starter
Lasse

Kalindraz wrote:

Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc.. no idea what you want to say with that tbh
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.musically seen, mapping back and forths would be the best solution, but on 1/4 they are extremely hard for most people and don't fit the overall concept of the map. And squares play like shit here lol. There is only so much you can do with f the 1/4 for the chorus all following the same ds, if you don't want to repeat the same pattern all the time (and it already is very repetitive)
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =( I think this fits much better o:
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..with this bpm/ar/snap you already see the spinner when clicking the note before, there is nothing surprising, except maybe the end, which fits the music very nicely. It goes so well with how the music changes
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4doesn't fit the music at all, and this greatly highlights the end of each chorus
thanks for the input, I appreciate it!


Wiped wrote:

copypasted parts of the map r meh xd
Exactly what I was going for, thanks for the feedback :)

edit: So pho made me notice that apparently drum-hitwhistle.wav is unused, but doesn't get shown with the tools me and everyone else used to check. But after replacing it with a different sound and letting the whole map run with auto mod/hitsound only I can confirm it is actually not used lol
Yuii-
Indeed. The only times you are using Drum:Custom1 (D:C1) are 02:02:203 - 03:07:235 - 04:28:138 - and 04:28:235 - . So, even if there is a whistle on 04:28:235 - spinners' hitsounds are counted on the tail (as far as I know). The problem is, for some odd reason, you changed the sampleset of the spinner to Soft (S:C1) in the middle of it. Hence why your drum-hitwhistle.wav is unused.
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.

I guess this is a problem of all those hitsound checkers.

EDIT: Apparently the uhc doesn't have this problem, it does recognize it as an unused hitsound.
Topic Starter
Lasse
yes that seems to explain why it dosen't get shown
becomes hard to keep track of everything if you have like 50 hitsound files :c
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.
I prefer those "actual whistle" sounds instead of that weird drum sound, which is only used for the 03:32:397 - part, as the sounds those spinners end on don't really fit drum hitsounds imo
Swiftrax
LASSE but not least... rank in (however many) days?
Deif
Requested by the mapper. Good luck!
Topic Starter
Lasse
thanks Deif

Deleted the unused file
also removed the spinner at 03:30:945 (1) - after talking with some people.
not because of playability (it's totally fine) but because it seemed like nobody could really see what it was supposed to express, so I guess it doen't make much sense to keep it :d
Bonsai
Reconstruction Bubble #1
Pereira006
austria, portugal and who last bn ?

bubble #2
Sophia

Bonsai wrote:

Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky

Actually, Kalindraz is the one who called me to testplay the map because he thought it was awkward and judged appropriately that his skill wasn't that great to try it out, so I played it (and got #4 in the map previous to the DQ) and both told him my own thoughts as well as input them into this thread. I never asked him to even as much check this map, quite the opposite. (Also, not even my friend)

I'm not out to witch hunt anything or anyone, I actually really like the map and hope it gets ranked. No need to pretend we're trying to torch the map to the ground or something; passive aggressive comment takes you nowhere, y'know~
Bonsai
Oh oops, I'm deeply sorry then, it just seemed so suspicious bc it was so short after your post lol, I won't jump to conclusions that fast next time ( / - \ )



tporter wrote:

LASSE but not least
I love you for this
Musty
this map is awesome to play with HR on, good job
-Visceral-
If you didn't notice, there's a huge white line on the left side of the background that looks like it shouldn't be there.

Cropped it out if you want cause it looks pretty ugly: http://i.imgur.com/N0D2aLq.jpg
Topic Starter
Lasse
I already noticed, it's hard to miss in the editor http://i.imgur.com/mFD4pGH.jpg
It didn't really bother me cause there is still some bg visible on it and it belongs to the original image.
But now I agree that removing it looks nicer
the image you linked is filled with compression artifacts though (guess you can blame imgur)
I fixed it by using/editing the original image and replacing it, thanks!

No other changes, just a slightly modified background, shouldn't even tell to update since it uses the same filename

Everything should be fine for requalification now, just waiting for Monstrata
Monstrata
Reconstruction Flame
Mao
Grats o/
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