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Demetori - Furuki Yuanxian

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Uberzolik
hello is this the kd bank
semaphore
D
LowAccuracySS
Notice: The star priority is not 235, but actually 1,235. Guys, what the fuck.
Linada

LowAccuracySS wrote:

Notice: The star priority is not 235, but actually 1,235. Guys, what the fuck.
Actually it's 1259 because it went back to 0 after 1024
Topic Starter
GoldenWolf
Actually it's 1258 because it only goes up to 1023 and then instead of going up to 1024 it resets back to 0 so yeah
BOUYAAA
02:08:333 (1,2) - le mouvement est en back & forth partout dans la section sauf ici. A moins que ce soit une exception c'est peut-être mieux de rester sur ce concept là?

02:59:333 (1,4) - ça touche donc c'est gay

03:09:383 (2) - comment est votre blanquette?

03:33:533 - en vrai la densité me perturbe un peu ici, c'est tellement peu dense alors que la musique part en couilles derrière. J'aurais préféré voir quelque chose qui prenne en compte la seconde guitare.

03:47:483 (5,7) - en vrai jpense c'est mieux de blanquette ces deux notes vu que les deux objets apparaissent a l'écran en même temps
Topic Starter
GoldenWolf

BOUYAAA wrote:

02:08:333 (1,2) - le mouvement est en back & forth partout dans la section sauf ici. A moins que ce soit une exception c'est peut-être mieux de rester sur ce concept là? Début de la nouvelle phrase, donc j'ai cassé le back n forth xd c'est + pour la variation en vrai, mais je la fait tomber à un moment précis et pas random au moins xd

02:59:333 (1,4) - ça touche donc c'est gay t'es homophobe?

03:09:383 (2) - comment est votre blanquette? à sec, avec du gravier

03:33:533 - en vrai la densité me perturbe un peu ici, c'est tellement peu dense alors que la musique part en couilles derrière. J'aurais préféré voir quelque chose qui prenne en compte la seconde guitare. ah ui je comprends, mais j'ai voulu faire un gros contraste avec la fin du solo + cette part, ça donne aussi un break time pour souffler un peu, et puis j'ai map l'autre guitare à 03:42:683 (1) - histoire de pas complètement l'ignorer

03:47:483 (5,7) - en vrai jpense c'est mieux de blanquette ces deux notes vu que les deux objets apparaissent a l'écran en même temps je blanquette le médian wesh
thx BOUYAAA
Vulkin
might wanna prepare, t/641995 Kasai is catching up o-o
Topic Starter
GoldenWolf


Not even close.
Vulkin

GoldenWolf wrote:



Not even close.
Shots fired isnt it?
oh well, gl on rank either way!
Meftly
bjr!!

[Extra Stage]

alien sliders z :|
  1. 02:59:933 (4,5) - p'tetr que tu peux faire un overlap comme tu le fait d'habitude pour suivre la cohérence, vu que c'est le même bruit? :eyes:
  2. 03:00:083 (5,1) - le spacing il est pas trop ptit? le ton a l'air plus fort que les autres new combo imo, et 03:01:583 (7,1) - a l'air un peu bcp spaced
  3. 03:01:133 (4,5,1) - (mineur) mh blanket? t'as sans doute voulu blanket 4 mais ça fait chelou pour 5 du coup :thinking:
  4. 03:08:183 (6,7,1,2,3,4) - imo c'est dommage de mettre qqch de si dur à lire, vu que y'a pas d'autre pattern de ce genre autre part. mais après ça reste qqch d'unique et c'est tjrs cool!!
  5. 03:27:383 (1,3,1) - l'intensité m'a l'air de diminuer mais pas d'augmenter imo et vu que tu suis bien l'intensité p'tetr que tu pourrais ctrl+g ça 03:27:383 (1,1) - ? o: (mh libre à toi d'accepter ou non, vu que ça fait chelou après pour la suite 03:28:433 (4,5,6,7,1) - sob)
  6. 04:37:433 (2,2) - tu rates des sons sur les sliderend, p'tetr que tu peux les remplacer par un jump? up to u!!

omg

omg

(Thanks to Hysteria for the help!!!)

boo, orvoar!!
Midnaait
I'll drop my big kds star :^)
Mking
Yo so I promised you a mod ~
Overall wtf is this spacing LOL really nice map though (can clearly see how much experience you have with mapping tbh)

Maybe enable epilepsy warning? The background flashes up a couple of times and this sudden pop up from dark to light might trigger epilepsy, not sure though

03:08:183 (6,7,1,2,3,4) - might wanna move 2,3,4 a bit to the left (e.g. x=64 y=72) for more readability, while playing the difference in spacing is barely readable.

Besides those I dont really have anything other to remark, I understand your thought process behind most concepts so I don't really see anything else keeping it away from getting ranked :p

gl!
Topic Starter
GoldenWolf

Meftly wrote:

bjr!!

[Extra Stage]

alien sliders z :| ur an alien
  1. 02:59:933 (4,5) - p'tetr que tu peux faire un overlap comme tu le fait d'habitude pour suivre la cohérence, vu que c'est le même bruit? :eyes: Les seuls moments où je fais 2 stacks dans les kiais c'est sur les dernières mesures de chaque moitié, donc non vu que ça casserais la consistence
  2. 03:00:083 (5,1) - le spacing il est pas trop ptit? le ton a l'air plus fort que les autres new combo imo, et 03:01:583 (7,1) - a l'air un peu bcp spaced comme ça que va le pattern + y a pas de relations entre le sliderend et le cercle du pattern d'avant :thinking: + c'est normal que sur le suivant ça soit large puisque c'est la fin du kiai avec crash + roll etc, ça flow bien et ça lead dans un slider donc ça peut être large :p
  3. 03:01:133 (4,5,1) - (mineur) mh blanket? t'as sans doute voulu blanket 4 mais ça fait chelou pour 5 du coup :thinking: ue fixed, avant les cercles étaient en parfait overlap donc ça blanquettais bien xd
  4. 03:08:183 (6,7,1,2,3,4) - imo c'est dommage de mettre qqch de si dur à lire, vu que y'a pas d'autre pattern de ce genre autre part. mais après ça reste qqch d'unique et c'est tjrs cool!! bah y a pas d'autre occasion non plus, puis c'est même pas dur à lire, quasi tous le monde qui a testplay l'a lu correctement au first try :ok_hand:
  5. 03:27:383 (1,3,1) - l'intensité m'a l'air de diminuer mais pas d'augmenter imo et vu que tu suis bien l'intensité p'tetr que tu pourrais ctrl+g ça 03:27:383 (1,1) - ? o: (mh libre à toi d'accepter ou non, vu que ça fait chelou après pour la suite 03:28:433 (4,5,6,7,1) - sob) en vrai oui l'intensité diminue, mais niveau flow ça jouait caca si je faisais comme ça, et c'était assez confus, donc à la place j'ai grandement diminué l'intensité d'un coup après 03:26:633 (4,1,2,3,4) - ce jump large, comme ça même si les cercles ne se rapproche pas pendant 03:27:533 (2,3,4,1) - c'ets tellement + petit et ça fait une différence minime. tl;dr flow pour ce passage
  6. 04:37:433 (2,2) - tu rates des sons sur les sliderend, p'tetr que tu peux les remplacer par un jump? up to u!! 04:36:908 (5,6,7) - pas après un stream comme ça, ça joue mal imo à ce bpm

omg

omg

(Thanks to Hysteria for the help!!!) wait so is this a collab modding :thinking:



boo, orvoar!!
cimer pr le modde!
Topic Starter
GoldenWolf

Mking wrote:

Yo so I promised you a mod ~
Overall wtf is this spacing LOL really nice map though (can clearly see how much experience you have with mapping tbh)

Maybe enable epilepsy warning? The background flashes up a couple of times and this sudden pop up from dark to light might trigger epilepsy, not sure though From what I know this storyboard should NORMALLY not trigger epilepsy but it's better safe than sorry so ye sure

03:08:183 (6,7,1,2,3,4) - might wanna move 2,3,4 a bit to the left (e.g. x=64 y=72) for more readability, while playing the difference in spacing is barely readable. But that kinda ruins the purpose of this pattern though, plus it isn't pretty :( tbh it should be fine, most players sightread this well

Besides those I dont really have anything other to remark, I understand your thought process behind most concepts so I don't really see anything else keeping it away from getting ranked :p

gl!
Thanks for your input~!
lazygirl
Hola! And good lord this has a few kudosu stars O_O

Incoming nazi mod, not much to say otherwise xD In general this map has a lot of overlaps

[General]
  1. A pale blue and a whitish blue combo color would be nice if you wanna color hax some kiai parts ^^
[Mapping]
  1. 01:03:833 (1) - this is offscreen, not sure it should stay that way. You can fix it by moving the stream down 10 px
  2. 01:20:333 (5,6,7) - 01:22:733 (5,6,7) - are inconsistent with previous parts
  3. 01:27:833 (1,2,3,4,5,6,7,8,1) - this feels so good to play tho
  4. 03:18:833 (10) - offscreen
  5. 03:33:533 - this part is a bit anticlimactic tbh
  6. 03:54:833 (4) - a slider would fit nicely in here
  7. 00:58:433 (2,3) - 01:34:883 (4,3) - 02:06:833 (3,3) - 02:21:533 (4,4) - 02:24:383 (1,5) - 02:42:833 (2,2) - 02:45:533 (3,1) - 02:52:358 (2,3) - 03:32:833 (3,1) - overlaps
  8. 02:52:958 (2,3,4) - 04:34:358 (2,2,3) - overlaps but I can't see you fixing these easily :/
I think that's all I have to say, this map feels awesome to play :3
ciao!
Topic Starter
GoldenWolf

lazyboy007 wrote:

Hola! And good lord this has a few kudosu stars O_O

Incoming nazi mod, not much to say otherwise xD In general this map has a lot of overlaps

[General]
  1. A pale blue and a whitish blue combo color would be nice if you wanna color hax some kiai parts ^^ So you can't distinguish them from the background :thinking:
[Mapping]
  1. 01:03:833 (1) - this is offscreen, not sure it should stay that way. You can fix it by moving the stream down 10 px not offscreen but it is covered by the hp bar so fixed
  2. 01:20:333 (5,6,7) - 01:22:733 (5,6,7) - are inconsistent with previous parts Because it's boring to have the same pattern repeated over and over again so I introduced variations on the last phrase, 1 over 2 instances, which is also a telling sign that there will be more of those spaced away stacked triples the next time this verse plays
  3. 01:27:833 (1,2,3,4,5,6,7,8,1) - this feels so good to play tho ~
  4. 03:18:833 (10) - offscreen again not offscreen, but it still does slightly gets covered by the hp bar so yeah fixed
  5. 03:33:533 - this part is a bit anticlimactic tbh WELL that's the whole point...
  6. 03:54:833 (4) - a slider would fit nicely in here Well no it would not because the whole point here is to stop all movement which is achieved by the 1/1 stacking instead of inducing any movement, using a slider would kill that purpose and moreso would kill any contrast made by the use of sliders on the muted notes when they're a beat apart, so using a slider here makes no sense in this context
  7. 00:58:433 (2,3) - 01:34:883 (4,3) - 02:06:833 (3,3) - 02:21:533 (4,4) - 02:24:383 (1,5) - 02:42:833 (2,2) - 02:45:533 (3,1) - 02:52:358 (2,3) - 03:32:833 (3,1) - overlaps some where kinda noticeable but most weren't at all in gameplay pls check these kind of things in gameplay (same for the "offscreen" things) see if they ACTUALLY matter in gameplay before pointing them out, some objects are literally fully faded out BEFORE the next one even starts to appear lol (and some were even intentional? >_>)
  8. 02:52:958 (2,3,4) - 04:34:358 (2,2,3) - overlaps but I can't see you fixing these easily :/ literally none of these matter at all
I think that's all I have to say, this map feels awesome to play :3
ciao!
thanks for your mod, but I should tell you that you should be checking ingame if something is even noticeable at all, and even if it is, if it does impact the gameplay in any way, otherwise it's useless to point it out lol
Vulkin
max300
Halfslashed
Have an actual star.

[General]
Add touhou shinreibyou th13 to tags.

[Extra Stage]
00:55:413 - There are lots of prominent held sounds before this point, while not too many beats, so I think silencing the slider ticks works better than silencing the slides.
01:07:283 (1,2) - 01:12:083 (1,2) - 01:30:233 (5,1) - 03:51:383 (1,3) - Swap NC
01:31:433 (3) - Add NC
02:06:533 (1,2,3) - I recommend using spacing similar to 02:05:633 (1,2,3) - due to similar intensities.
03:07:133 (3,1) - Currently there's not enough momentum to 03:07:583 (2) - due to the stack before this, so I recommend spacing this similarly to 03:04:733 (3,1) - .
03:30:308 (6,1,2) - I think you're better off doing a slight overlap within the stream like you did with 03:30:758 (6,1,2) -, since all of your patterning up to this point has been fairly straightforward, so something like this will trip players up.

You know where to reach me!
Topic Starter
GoldenWolf

Halfslashed wrote:

Have an actual star.

[General]
Add touhou shinreibyou th13 to tags. aye

[Extra Stage]
00:55:413 - There are lots of prominent held sounds before this point, while not too many beats, so I think silencing the slider ticks works better than silencing the slides. true, fixed
01:07:283 (1,2) - 01:12:083 (1,2) - 01:30:233 (5,1) - 03:51:383 (1,3) - Swap NC Ehh for the first two that would really not go well with the patterns, the 3rd one kinda the same but also the nc is on the guitar's accent (along with the different slider shape etc), last one makes sense so fixed
01:31:433 (3) - Add NC since I didn't apply the previous nc suggestion on this part this wouldn't go well with either, also want to avoid too much nc spamming, hp drain is fragile
02:06:533 (1,2,3) - I recommend using spacing similar to 02:05:633 (1,2,3) - due to similar intensities. nerfed the second one to be more in-line with the rest
03:07:133 (3,1) - Currently there's not enough momentum to 03:07:583 (2) - due to the stack before this, so I recommend spacing this similarly to 03:04:733 (3,1) - . Not even sure why the kickslider was this close to begin with eh, fixed
03:30:308 (6,1,2) - I think you're better off doing a slight overlap within the stream like you did with 03:30:758 (6,1,2) -, since all of your patterning up to this point has been fairly straightforward, so something like this will trip players up. Slight overlaps added, hope this will help

You know where to reach me!
╭( ・ㅂ・)و
Halfslashed
To french mappers: My mentee beat you in star shooting
anna apple
make some wishes
Realazy
Topic Starter
GoldenWolf



War... War never changes...
Nao Tomori
[x]
00:03:548 (2,3) - blanket

00:09:650 (1) - y Nc,

00:29:989 (3) - bad probox slider

01:33:608 (4) - meh not needed overmap imo

i say overmap cuz the guitar sound is a quint not a triple

02:06:683 (2) - why isnt this 1 a back and forth like the other 1s

02:18:083 (1) - lame

02:22:733 (5,1) - blanket!

02:25:133 (4,5,6) - this feels kind of awkward, can you make it a bit sharper? maybe make 561 the wide angle instead of into 6 as well.

02:37:433 (6,1) - honestly since the guitar is highest intensity shouldnt the jump be bigger

02:51:383 (4,1) - wouldnt it be cool to stack these since it's the same guitar note? and then make the pattern from there instead

03:09:983 (2) - u should change the hitsounding so its a 1/8 dd double so it gives pp in taiko

03:53:183 (4) - 2 circles fits here way better, that way you get all the drums clickable and sliders on all the guitars after that.
i know theres a guitar there but theres also a finish so its weird

03:58:583 (1) - lame

04:32:933 (5) - nc works nicely here to show the different guitar phrase + flow change

05:05:633 (1) - these arent pointy enough imo,

delete last few seconds to save file space!
Topic Starter
GoldenWolf

Naotoshi wrote:

[x]
00:03:548 (2,3) - blanket i will keel u

00:09:650 (1) - y Nc, bcs it gives me POWAH

00:29:989 (3) - bad probox slider actually it's a vinxis slider

01:33:608 (4) - meh not needed overmap imo it isn't overmapped listen to the rhythm guitar it's a triple there's no note at 01:33:458 -

i say overmap cuz the guitar sound is a quint not a triple

02:06:683 (2) - why isnt this 1 a back and forth like the other 1s bcs it alternates between linear and back n forthhh

02:18:083 (1) - lame oh come on people are gonna FLAME me if I circle 1/6 at 200bpm

02:22:733 (5,1) - blanket! C'est la vie

02:25:133 (4,5,6) - this feels kind of awkward, can you make it a bit sharper? maybe make 561 the wide angle instead of into 6 as well. ok you know what?
I'll tell you what, you are FUCKING rightthisneedstochangefixedok


02:37:433 (6,1) - honestly since the guitar is highest intensity shouldnt the jump be bigger sure

02:51:383 (4,1) - wouldnt it be cool to stack these since it's the same guitar note? and then make the pattern from there instead oh yeah that's a neat idea, though I don't if really applicable in this context nor that it would add much, probably just be different yeah, but not quite going for my goal of this cross pattern (on both kiais) so ehhh kinda sidegrading, not much of a fan, flow is interesting rn so no need to change I think

03:09:983 (2) - u should change the hitsounding so its a 1/8 dd double so it gives pp in taiko lo

03:53:183 (4) - 2 circles fits here way better, that way you get all the drums clickable and sliders on all the guitars after that.
i know theres a guitar there but theres also a finish so its weird yeah I get where you're coming, I did think about that too, in the end I prefer letting the drums be the backing support and let the guitar be the main focus

03:58:583 (1) - lame step on a lego

04:32:933 (5) - nc works nicely here to show the different guitar phrase + flow change right, fixed

05:05:633 (1) - these arent pointy enough imo, you know what UR RIGHT LETS GO POINTY SPIKY LIKE IN THE 90s

delete last few seconds to save file space! how about i delete u instead
╭( ・ㅂ・)و
Nao Tomori
stars
Nevo

Naotoshi wrote:

stars
its lit
Remus
With that amount of stars it's sky already
Stefan
smh just about reached the minimum sp requirement
squirrelpascals
wait dq i want to shoot a star
jeanbernard8865
and thus celektus became the uncontested winner

Alheak
what the fuck
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