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Galileo Galilei - Aoi Shiori

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Voli
Hey m4m

Can't find anything in Easy

Normal
  1. 00:32:840 (1) - maybe ctrl+j this so that it has a better flowing movement from 00:31:931 (6) -
  2. 01:16:476 (4,5) - why did you switch them around here? almost everywhere else you have slider>note instead of note>slider (for example 01:05:567 (5,6) - , 01:11:021 (3,4) - , 01:22:839 (3,4) - etc.)

Hard
  1. 00:10:567 (4) - maybe ctrl+h for better movement between these two sliders
  2. 00:18:294 (1) - why not copypaste this slider 00:17:840 (4) - instead? since theyre almost the same shape might aswell make it the same
  3. 01:16:248 (3) - might want to make the end of this clickable since it ends on a pretty strong sound
Insane

  1. 00:16:249 (5) - maybe move this a little bit up and to the right so it flows better into 00:16:476 (1) -
  2. 00:24:203 (2,4) - patterns like this usually look the best like this (with the smaller slider in the middle of the big one) imo
  3. 00:53:976 (1,2,3,4,5,6) - as of now the angle into the linear stream is a bit harsh to play and you could smoothen it up by doing something like this (also blanketting 00:53:522
Solid map, you won't have much trouble ranking this imo, but GL
Topic Starter
Log Off Now

Voli wrote:

Hey m4m

Can't find anything in Easy

Normal
  1. 00:32:840 (1) - maybe ctrl+j this so that it has a better flowing movement from 00:31:931 (6) - yup
  2. 01:16:476 (4,5) - why did you switch them around here? almost everywhere else you have slider>note instead of note>slider (for example 01:05:567 (5,6) - , 01:11:021 (3,4) - , 01:22:839 (3,4) - etc.) i did this because the drum changed from going kickkicksnare to kicksnaresnare, and since i represented that in the hitsounds it would be better to have the same thing played on a slider than having it the other way around

Hard
  1. 00:10:567 (4) - maybe ctrl+h for better movement between these two sliders yup
  2. 00:18:294 (1) - why not copypaste this slider 00:17:840 (4) - instead? since theyre almost the same shape might aswell make it the same i didnt know how to at the time xd, fixed
  3. 01:16:248 (3) - might want to make the end of this clickable since it ends on a pretty strong sound maybe change, i left it as unclickable so the rhythm wouldn't be too dense, but if more people suggest then ill change
Insane

  1. 00:16:249 (5) - maybe move this a little bit up and to the right so it flows better into 00:16:476 (1) - moved a little
  2. 00:24:203 (2,4) - patterns like this usually look the best like this (with the smaller slider in the middle of the big one) imo im confused it looks the same as the one i have atm
  3. 00:53:976 (1,2,3,4,5,6) - as of now the angle into the linear stream is a bit harsh to play and you could smoothen it up by doing something like this (also blanketting 00:53:522 ok will fix since it's been suggested a lot before :p
Solid map, you won't have much trouble ranking this imo, but GL hopefully ;d
Thanks for the mod!
Battle
[Easy]
00:21:931 (1) - 00:25:567 (1) - 00:32:840 (1) - The way you introduce these sliders is kinda awkward since it just decreases the rhythm density by a lot, if you do sth like this you might want to make it a 2/1 slider rather than a 3/1 slider
01:06:476 (1) -
01:08:294 (3) - maybe make these 3/2 repeat sliders? I think they follow the music a little better and adds a little variety since it would follow the vocals
it'd be nice if you hitsounded the slider ticks since you went over a few of the clap beats with the long sliders

[Normal]
00:55:567 (1) - 00:59:203 (1) - Like both of these are following the vocals but you're not really following the vocals all the time, it just feels inconsistent
some sharp flows at the start like 00:20:113 (3,4,5,1) - could be a bit smoother so look over the start to make things a bit smoother

[Hard]
00:02:613 (6,1) - Maybe put the nc on 6 instead? 00:02:613 (6,1,2,3) - sounds like it's together to me, same as other time this happens
00:37:385 (2,3,4) - tbh I would expect the 1/4 here to be a bit smaller since the music is kinda calm but w/e
00:53:976 (4,5,6,1) - Are you sure this is appropriate for hard players? kick sliders in general are pretty confusing to get into, and considering that they're just overlapping it might cause further confusion, same as other instances
01:11:476 (4,1,2) - ^ I don't know if they can exactly interpret anti-jumps the way they're supposed to

[Insane]
01:00:453 (4) - overmapped z
I mean like besides like really intense part, things are kinda just spaced the same even though there's strong beats (example can be seen with 01:14:430 (3,4,5,6) - , 4 is pretty far away from 3 despite not being a super strong beat but 6 has relatively smaller spacing or equal spacing to 4 so it doesn't feel as emphasized as it should imo)

I'm not too big of a fan of some of the aesthetics so z
Topic Starter
Log Off Now

Battle wrote:

[Easy]
00:21:931 (1) - 00:25:567 (1) - 00:32:840 (1) - The way you introduce these sliders is kinda awkward since it just decreases the rhythm density by a lot, if you do sth like this you might want to make it a 2/1 slider rather than a 3/1 slider
01:06:476 (1) -
eh i think they're ok, maybe fix if more people suggest it
01:08:294 (3) - maybe make these 3/2 repeat sliders? I think they follow the music a little better and adds a little variety since it would follow the vocals will consider
it'd be nice if you hitsounded the slider ticks since you went over a few of the clap beats with the long sliders i prefer the ticks this way, having hitsounded ticks is super confusing imo

[Normal]
00:55:567 (1) - 00:59:203 (1) - Like both of these are following the vocals but you're not really following the vocals all the time, it just feels inconsistent will fix a couple of the later patterns in this section for more consistency
some sharp flows at the start like 00:20:113 (3,4,5,1) - could be a bit smoother so look over the start to make things a bit smoother

[Hard]
00:02:613 (6,1) - Maybe put the nc on 6 instead? 00:02:613 (6,1,2,3) - sounds like it's together to me, same as other time this happens noty, the 1/2/3 are all part of the same sound which is different to the rest of the bar, 6 is just guitar
00:37:385 (2,3,4) - tbh I would expect the 1/4 here to be a bit smaller since the music is kinda calm but w/e nerf ds by a little
00:53:976 (4,5,6,1) - Are you sure this is appropriate for hard players? kick sliders in general are pretty confusing to get into, and considering that they're just overlapping it might cause further confusion, same as other instances i think they play ok, and everyone who has testplayed it so far seems to be able to read it ok so i'll leave it as is, if more people think its too confusing ill change it
01:11:476 (4,1,2) - ^ I don't know if they can exactly interpret anti-jumps the way they're supposed to fixed the pattern a bit so its easier to see the next note

[Insane]
01:00:453 (4) - overmapped z fix
I mean like besides like really intense part, things are kinda just spaced the same even though there's strong beats (example can be seen with 01:14:430 (3,4,5,6) - , 4 is pretty far away from 3 despite not being a super strong beat but 6 has relatively smaller spacing or equal spacing to 4 so it doesn't feel as emphasized as it should imo) moved 4/5 a bit

I'm not too big of a fan of some of the aesthetics so z
ty for mod ^^ (cant kds tho since you modded before :( )
pkhg
2
01:50 pkhg: do u mind
01:50 pkhg: if i do an irc
01:50 pkhg: mod xd
01:50 Log Off Now: sure
01:50 Log Off Now: i almost already clicked 2kds
01:50 Log Off Now: lmao
01:50 pkhg: i already reserved my 2kds post
01:50 pkhg: xd
01:51 Log Off Now: 2kds soontm
01:51 pkhg: 00:06:476 (4) - not sure if thats allowed
01:51 pkhg: on easy
01:52 Log Off Now: i think its ok because of low bpm
01:52 pkhg: last time i did that my map got dqd
01:52 pkhg: but that was years ago
01:52 Log Off Now: wait even on a 132bpm map?
01:52 Log Off Now: lmao
01:52 pkhg: the reverse is kinda questionable imo
01:53 Log Off Now: the reverse is because of the hihats
01:53 Log Off Now: on the red tick and the white tick
01:53 pkhg: i know
01:53 pkhg: what i mean is it can be kinda hard to predict
01:53 pkhg: for scrubs
01:53 Log Off Now: ee i guess
01:53 pkhg: but
01:53 pkhg: just keep it i guess
01:54 pkhg: battle didnt mentioned it and qats dont even check maps anymore lo
01:54 Log Off Now: i think itll be ok
01:54 Log Off Now: lmao
01:54 Log Off Now: the checked precious wing :( meep's stack gave me my first dq
01:54 Log Off Now: lmfao
01:54 pkhg: lol
01:54 pkhg: 00:21:931 (1) -
01:54 Log Off Now: altho i requested it since i wanted it out the way asap and it was triggering af
01:55 pkhg: idk why u decreased density here
01:55 Log Off Now: everybody mentions these
01:55 Log Off Now: its for the guitar
01:55 pkhg: sliders are harder to play
01:55 pkhg: than circles
01:55 Log Off Now: but idk if its really fitting looking at them now
01:55 pkhg: well
01:55 Log Off Now: might make it a circle then have a slider starting at 00:22:840 -
01:55 pkhg: guitar isnt strong as the other stuff youre ignoring
01:55 Log Off Now: yea ik
01:56 Log Off Now: i think repeat 1/1 + circle will work
01:56 pkhg: ya
01:56 pkhg: that applies for the other sliders too u know
01:57 Log Off Now: yea ik
01:58 Log Off Now: kk thats all of them fixed
01:58 pkhg: good
01:58 pkhg: 00:54:658 (1) -
01:58 pkhg: 1 note nc
01:58 Log Off Now: fixed
01:58 Log Off Now: xd
01:59 pkhg: 01:24:657 (1) -
01:59 pkhg: same
01:59 Log Off Now: fixed
01:59 pkhg: also
01:59 pkhg: 00:54:658 (1) - didnt really liked that hitsound
02:00 Log Off Now: i wanted to have one different just because the sound is so unique
02:00 Log Off Now: but i couldn't really find a nice super fitting one so i went with the best option i could find
02:00 pkhg: hm k
02:01 pkhg: 01:10:112 (1,2) - rhythms a bit weird imo
02:01 pkhg: cuz i were following vocals on the previous combo right
02:02 pkhg: i mean u lol
02:02 Log Off Now: it changes there to follow the 'drum fill'
02:02 Log Off Now: even though its just going through the toms
02:02 pkhg: e
02:02 Log Off Now: 01:12:385 (4,5) - same reason behind this rhythm
02:03 pkhg: hmk
02:04 Log Off Now: 01:19:203 (3) - also i fixed this ugly slider
02:04 Log Off Now: lmao
02:04 pkhg: lo
02:04 pkhg: 00:54:658 (1) - on normal
02:05 pkhg: in
02:05 pkhg: idk anymoer
02:05 Log Off Now: fix lol
02:05 Log Off Now: and again 01:24:657 (1) -
02:05 pkhg: me irl
02:05 Log Off Now: tbh i think i did it in every diff
02:05 pkhg: probably
02:05 Log Off Now: lmao
02:06 Log Off Now: ncs are a happy thing!
02:06 pkhg: makes me want to cut myself
02:06 pkhg: owo
02:06 Log Off Now: l m a o
02:07 pkhg: 01:16:476 (4,5) - ctrl g works better rhythm wise
02:07 pkhg: imo
02:07 Log Off Now: self harm is not a happy thing :(
02:07 pkhg: cuz the white tick on the slider is pretty strong
02:07 pkhg: so yea
02:07 Log Off Now: i thought so orignally too
02:07 Log Off Now: but changed because of hitsounds being the same
02:07 pkhg: lo
02:08 Log Off Now: changed
02:08 pkhg: diff looks cute
02:08 pkhg: xd
02:08 Log Off Now: :d
02:08 Log Off Now: this is probably my best normal ever
02:08 Log Off Now: lmfao
02:08 pkhg: lol
02:09 Log Off Now: i dont like mapping them usually
02:09 pkhg: o
02:10 pkhg: 00:02:613 (6,1,2,3) - maybe arranging 123's placement in a different way could help to kind of highlight a bit more those 3 sounds that idk what they are lo
02:10 Log Off Now: i guess this isnt normal diff
02:10 pkhg: o right
02:10 pkhg: sorry
02:10 Log Off Now: lmao
02:10 pkhg: hard
02:11 Log Off Now: ok good idea
02:11 Log Off Now: changed
02:11 Log Off Now: and for the 2nd one too
02:11 pkhg: cool
02:12 Log Off Now: i did the nc thing again
02:12 pkhg: lmao
02:13 pkhg: 00:35:113 (3) - looks ugly curved to that degree xd
02:13 Log Off Now: o
02:13 pkhg: imo
02:13 Log Off Now: lmfao was i designing a fishing rod
02:13 Log Off Now: fixed
02:13 pkhg: lo
02:14 Log Off Now: also fixed 00:51:022 (1) - overlap
02:14 pkhg: 00:53:976 (4,5,6,1) - wew
02:15 Log Off Now: i knew you'd pick this one up too lmao
02:15 Log Off Now: i didnt wanna do a stream cus its too long
02:15 Log Off Now: and using a mix of stream/slider is weird because its soo short
02:15 pkhg: you should look at my hards
02:15 pkhg: xd
02:15 Log Off Now: and hard
02:15 Log Off Now: [https://i.gyazo.com/fb965fd318397390b8fbe0b530a136a5.png ok]
02:16 pkhg: hards
02:16 Log Off Now: ill figure something out
02:16 Log Off Now: same for the one at the end
02:16 Log Off Now: i guess i could just do a stack wit third note as repeat slider
02:16 pkhg: http://puu.sh/tESqk/8955e836cf.jpg
02:16 pkhg: lol same
02:17 Log Off Now: yeah thats what i was thinking
02:17 Log Off Now: is it ok to have a small jump on the blue tick?
02:17 pkhg: which
02:17 Log Off Now: [https://i.gyazo.com/99cbaaa34266c4e612ea32b30d33ee31.png wait isnt this unrankable?]
02:19 pkhg: why
02:19 pkhg: o right
02:19 Log Off Now: cus the repeat arrow
02:19 Log Off Now: idk if its the full arrow covered
02:19 Log Off Now: or part of the arrow
02:19 Log Off Now: which makes it unrankable
02:20 pkhg: http://puu.sh/tESBi/c99f607041.jpg
02:20 Log Off Now: aaaaa
02:20 Log Off Now: smarts
02:20 pkhg: lol
02:21 pkhg: 01:05:339 (2,3,4,1) - this looks like you ran out of screen
02:22 pkhg: 2,3
02:22 Log Off Now: i did
02:22 pkhg: looks very randomg
02:22 pkhg: random
02:22 pkhg: the spacing
02:22 Log Off Now: yeah thats why it looks weird af
02:22 Log Off Now: when i mapped this i didnt know how to make red points in sliders
02:22 Log Off Now: rofl
02:23 Log Off Now: so i was like 'shit how do i fix this'
02:23 pkhg: nice
02:23 Log Off Now: fixed it
02:24 pkhg: 01:11:021 (3,4) - i dont think music justifies that jump
02:24 pkhg: even considering slider leniency
02:24 Log Off Now: agree
02:24 Log Off Now: fixed
02:24 Log Off Now: lmao
02:24 Log Off Now: i just wanted a cool shape
02:24 pkhg: ik
02:25 pkhg: i feel bad now
02:25 Log Off Now: you literally know why i mapped stuff like i did 10 months ago
02:25 Log Off Now: lmfao
02:25 pkhg: e
02:25 Log Off Now: you're ruining my c r e a t i v i t y
02:26 pkhg: s o r r y
02:26 Log Off Now: apology accepted
02:26 pkhg: 00:00:113 (1) -
02:26 Log Off Now: even the first note sucks
02:26 Log Off Now: thats a good start
02:27 pkhg: lmao
02:27 Log Off Now: lul
02:27 Log Off Now: fixed the angle
02:27 pkhg: id rather use !/2 without reverses
02:27 pkhg: cuz whiteticks
02:27 pkhg: are crying
02:27 pkhg: for emphasis
02:27 pkhg: 1/2
02:27 Log Off Now: it used to be like that in the hard diff
02:27 Log Off Now: and i got so much shit
02:27 Log Off Now: ' wat r u d o i n g that noty r i ght
02:28 Log Off Now: so i put it in the insane and i still got shit
02:28 pkhg: e
02:28 pkhg: what matters
02:28 Log Off Now: iff soomeone else says to change it then i will but i dont wanna remap the intro atm lol
02:28 pkhg: if from who you receive the shit
02:28 pkhg: ya its kind of hard
02:28 pkhg: im lazy too xd
02:29 Log Off Now: + its 5:30am
02:29 pkhg: lo
02:29 Log Off Now: i'd make a meme and then forget about it
02:29 pkhg: cool
02:31 pkhg: 00:11:931 (3,4) - they arent stacked
02:31 pkhg: but u stacked most of the 2 consecutive kicks
02:32 pkhg: like 00:08:294 (4,5) - 00:10:113 (3,4) -
02:32 Log Off Now: theyre stacked because double bass kick
02:33 pkhg: 00:11:931 (3,4) - but they arent stacked
02:33 pkhg: 00:13:749 (3,4) - and u made a jump here
02:33 Log Off Now: im so inconsistent
02:34 pkhg: xd
02:34 pkhg: it doesnt matter
02:34 pkhg: a lot
02:34 Log Off Now: 00:13:749 (3,4) - ok these aren't because of the 'dingdingdong' sound
02:35 Log Off Now: kk then on the next dingdingdong sound i stack
02:35 pkhg: xd
02:36 Log Off Now: im so good
02:36 Log Off Now: tbh im half tempted to remap some of this diff
02:36 Log Off Now: the other diffs are ok i think
02:36 pkhg: ya
02:37 pkhg: insane is ok too
02:37 Log Off Now: at least the kiai is better
02:37 pkhg: but theres always room for improvement
02:37 Log Off Now: yea
02:37 pkhg: 00:25:567 (1,2,3,4,5,6,7,8,1) - u kind of gradually decreased spacing here
02:37 Log Off Now: i think the insane needs the most attention, ill remap the intro and parts of the first section
02:37 pkhg: i know u did that fuz the pattern
02:37 pkhg: cuz
02:37 pkhg: but doesnt really make much sense imo
02:37 Log Off Now: yea the spacing between each note is supposed to represent the vocal
02:38 Log Off Now: as in the pitch in each part of the vocal
02:38 pkhg: hm k
02:39 pkhg: 00:14:203 (5) - id make the tail clickable
02:39 pkhg: like 00:28:976 (6) -
02:39 Log Off Now: agree
02:39 pkhg: but u can say
02:39 pkhg: 00:14:203 (5) - has vocals
02:39 pkhg: unlike the other i linked
02:40 pkhg: and do nothing
02:40 pkhg: i think it makes sense
02:40 Log Off Now: im confused
02:40 pkhg: youre lon
02:41 Log Off Now: i dont know what to do!
02:41 pkhg: e
02:41 pkhg: just keep it
02:41 pkhg: but if u want to fix it
02:41 Log Off Now: ill just keep it
02:41 Log Off Now: lmao
02:41 pkhg: well not fix
02:41 pkhg: cuz its ok too
02:41 pkhg: ill just shut up
02:41 Log Off Now: its an easy fix if it comes up a lot
02:41 Log Off Now: rofl
02:41 Log Off Now: can just shut up
02:41 Log Off Now: giving me choices is hard
02:41 pkhg: o
02:43 pkhg: 01:24:203 (1) - remove nc maybe
02:43 Log Off Now: ye
02:43 pkhg: 01:27:157 (1,1,1) - prioritizing redticks
02:43 pkhg: u hh
02:44 Log Off Now: guitar
02:44 Log Off Now: i love the cool echo
02:44 pkhg: works better if u ctrl g that pattern
02:44 pkhg: imo
02:44 pkhg: sounds weird right nwo
02:44 pkhg: now
02:45 Log Off Now: ok ye that works better
02:45 Log Off Now: i didnt consider that
02:45 pkhg: ye xd
Topic Starter
Log Off Now
Earned 2 kudosu.
note to self remap intro on insane done
Aurele
hihi!

General
Why not a 192kbps mp3?
Overall notes:
  1. Folder is clean
  2. Metadata confirmed, on your beatmap's opening post
  3. Metadata and settings (artist, title, source, tags, countdown, etc) consistent on every difficulties
    ---
  4. Hitsounds consistent
  5. New combos consistent
  6. Objects following the song perfectly
This is .. perfect
No problem with Easy.
Normal
  1. 00:21:931 (1) - Looking at the previous slider, which is curved at the left and having a flow to the right, it would be better if this slider was moved to x:454 y:152 for the flow.
Really neat!
Hard
  1. 00:26:931 (4) - One thing here, if we look previously on 00:21:931 (1,2,3,4) - , you were using reversed jumps on these sliders. You are doing something quite similar at this point also. It would be quite nice if you'd do a CTRL+G to this one slider as well. (But, the thing that is refraining me from suggesting this,
    is the slider (3) on the previous pattern because it is not reversed like the others, yet it's following your main intentions. I believe you were trying to do the same thing for the second pattern with (3,4)?)
Insane
Clean!

call me back~
also gave battle his kudo since it was modded over a year ago.
Topic Starter
Log Off Now

Gabe wrote:

hihi!

General
Why not a 192kbps mp3?
Overall notes:
  1. Folder is clean
  2. Metadata confirmed, on your beatmap's opening post
  3. Metadata and settings (artist, title, source, tags, countdown, etc) consistent on every difficulties
    ---
  4. Hitsounds consistent
  5. New combos consistent
  6. Objects following the song perfectly
This is .. perfect thanks :d
No problem with Easy.
Normal
  1. 00:21:931 (1) - Looking at the previous slider, which is curved at the left and having a flow to the right, it would be better if this slider was moved to x:454 y:152 for the flow. ok, rearranged next pattern to fit ds aswell
Really neat!
Hard
  1. 00:26:931 (4) - One thing here, if we look previously on 00:21:931 (1,2,3,4) - , you were using reversed jumps on these sliders. You are doing something quite similar at this point also. It would be quite nice if you'd do a CTRL+G to this one slider as well. (But, the thing that is refraining me from suggesting this,
    is the slider (3) on the previous pattern because it is not reversed like the others, yet it's following your main intentions. I believe you were trying to do the same thing for the second pattern with (3,4)?)
    this last one is different because their is no significant vocal change on 4, if i ctrl + g'd this the spacing would be far too high for whats actually happening in the music
Insane
Clean!

call me back~
also gave battle his kudo since it was modded over a year ago.
thanks for the mod!
Kilabarus
Don't lose hope!

You cannot give up just yet...

Use your DETERMINATION
Illyasviel
Mekki

MkGuh wrote:

I would really like to icon this if I were a BN :3

maybe it happens
:V
Lanturn


nice.

So timing. idk, it still sounds late at some points for me. hint 00:24:440 - Feels like it's around 15-20ms late but I honestly suck at timing.

Is there a reason why you need the 3rd sampleset? Aren't both of them the same as 2? Or did you actually want the default sliderbody sound during the Kiai?

Pretty sure you don't need epilepsy warning for a few flashes that don't even really occur close together.

You can manually edit the .osu to remove the uncheckable letterbox thing if you want.

TV Size / Ver isn't required in the titles anymore due to some metadata changes that will be happening in the future. You are free to remove it. These will be going into tags.

Galileo Galilei should be both the unicode and romanized artist name. Move ガリレオガリレイ into the tags. Fix your SB as well because of this.



[Easy]
Would love a little bit more variety instead of just 1/1s, but let's keep what you've got for old times sake.

Delete the one pointless green timing in the kiai.

  1. 00:03:077 (4,5) - Do the same rhythm as 00:06:713 (4) - imo. The little... chime sounding things? Sure. Let's call them that.. The little chimes sound in both spots so a reverse 1/2 slider would work great.
  2. 00:22:168 (1,2,3,4) - The (1,2,3) could probably flow better. It's mainly the sharp angle at (3) after (2). maybe something like this can work? Adjust whatever you need to afterwards. Shouldn't be too much. Or just do whatever you want here.
  3. 00:34:895 (3,4) - (3) would be great if it was just a 2/1 slider. This lets the 3/4 vocals play out without interference and empashizes on the two snare hits at 00:35:804 - and 00:36:259 (4) -
  4. 00:53:531 (2,3) - Swap? You probably want to be clicking the two strong finishes instead of just one. (Go Circle, Slider instead of Slider, Circle)
  5. 01:23:076 (3,4) - Probably good as a 2/1 slider like the ones before it. Nothing really changes here imo.
[Normal]
  1. 00:22:168 (1,2,3,4) - Maybe keep up the natural drum rhythm here? One could argue that it actually should be more intense here anyways since the vocals get stronger and the drum beat stays the same.
  2. 00:32:168 (6) - The way your natural rhythm works, this kinda screams to have a note played at 00:32:395- even if it's just by a reverse arrow or something. If not, then 00:33:986 (2,3) - feels a bit forced.
  3. 00:55:804 (1,2,3,4,5) - and 00:59:440 (1,2,3,4,5,6) - Two things:
    These rhythms kinda vary a bit too much imo even though they sound the same. 00:56:713 (2,2,3) - There's an extra click in the second set, and 00:57:622 (3,4) - the first has an extra beat on the reverse. Not sure if you meant for this to be intentional since it makes a completely varied rhythm while still following the overall rhythm idea, but I do think they should try to be a little consistent if possible.
    The other issue is that you have a strange mix of vocal/drum mapping here that feels out of place (It's only the 3/4 reverse sliders). To be honest, I'd prefer if you focused on one or the other but I'll leave it up to you to decide.
[Hard]
From like 00:07:622 - to 00:36:259 - you don't really have any 1/1 gaps for rest. Consider adding some? You're demanding like 30 seconds of clicking.

  1. 00:21:940 (5) - man.. were we already doing these kinds of sliders back then? :thonkin:
  2. 00:22:168 (1,2,3,4) - speaking about this being more intense from the normal mod. lol. Anyways, This is a pretty big jump up in movement here. Maybe lighten these jumps up some? A little extra is fine, I just didn't expect this much.
  3. 00:32:622 (3,4,1) - 00:28:986 (3,4) - is probably a better rhythm choice to use here still since the sounds should be separated in the (3).
  4. 00:34:895 (1,2,3) - This is harder than the insane rhythm wise. care to fix?
  5. 00:37:622 (2,3,4) - ^
  6. 00:35:804 (4,5,6) - Tbh, I prefered your natural jump growth you did back at 00:06:713 (1,2,3) - I feel like it would fit this here perfectly as well. again right now, it just feels a bit too spaced out.
  7. 00:41:940 (4,1,2,3) - nice
  8. 00:44:895 (3,4) - I think you get the idea now.
  9. 00:51:259 (1,2,1,2) - I don't think the NC here is necessary, but do what you want because it's just an NC. The world won't end.
  10. 00:54:213 (4,5,6,7) - Flip for flow from (3)?
  11. For the first half of the kiai. maybe add some small jumps for stuff like 01:02:849 (5,1) - etc. because it'd be great to have a bit more emphasis in this section.
  12. 01:11:713 (4,1,2) - This stacking is kind of inconsistent. Adjust (2) to be like (4,1)?
[Insane]
  1. 00:02:168 (1,2) - and 00:05:804 (1,2) - could be spaced the same.
  2. 00:03:077 (3,4,1) - That same build-up concept you were using in hard would be great here. Add more emphasis to the (1). You do this at 00:06:713 (3,4,1) - at least.
  3. 00:08:531 (4,5) - reoccurring theme I guess. I don't really care if you want to keep this since it adds some flavor, but I figured I might as well mention it because others might mention it right? Anyways, this should technically be setup for 'nice jumps' but instead you use it for some lame stacking thing that doesn't really express the intensity in the drums... alright I'll stop there. Keep these as is because I like the consistency and it's a shame we don't see this as often anymore. <3
  4. 00:12:168 (3,4) - and then you do this and ruin everything I just said.. So let's just cross that out... Anyways at least your kiai is consistent for it... or it better be... moving on.
  5. 00:36:031 (5) - Should be spaced so the (4,6) gets more emphasis. You know what I mean. Actually why not just turn it into free PP?
  6. 00:38:986 (2) - Not sure if this is following some sort of pattern, but this would flow better if it was off to the right more.
  7. 00:54:895 (1) - That's some S-tier rumbling.
  8. 01:13:758 (9) - Circles instead? Fits with the 01:12:849 (3,4,5,6,7,8) - triplets because same hitsounds.
  9. 01:16:485 (3,4,5,6,7,8) - maybe could be a bit less linear and then sharp from (4,5)
tbh, I don't really have many problems with the map. most of these were just picky or inconsistent anyways. Just double-check the timing and we could probably push this forward as is.
Topic Starter
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Lanturn wrote:



nice.

So timing. idk, it still sounds late at some points for me. hint 00:24:440 - Feels like it's around 15-20ms late but I honestly suck at timing. fixed it

Is there a reason why you need the 3rd sampleset? Aren't both of them the same as 2? Or did you actually want the default sliderbody sound during the Kiai? gonna make the hitsounding not succ

Pretty sure you don't need epilepsy warning for a few flashes that don't even really occur close together. ok

You can manually edit the .osu to remove the uncheckable letterbox thing if you want.

TV Size / Ver isn't required in the titles anymore due to some metadata changes that will be happening in the future. You are free to remove it. These will be going into tags. ok

Galileo Galilei should be both the unicode and romanized artist name. Move ガリレオガリレイ into the tags. Fix your SB as well because of this. ok



[Easy]
Would love a little bit more variety instead of just 1/1s, but let's keep what you've got for old times sake. gotta preserve that late 2015/early 2016 style whatever that is

Delete the one pointless green timing in the kiai. i dont see it??

  1. 00:03:077 (4,5) - Do the same rhythm as 00:06:713 (4) - imo. The little... chime sounding things? Sure. Let's call them that.. The little chimes sound in both spots so a reverse 1/2 slider would work great. wanted these different because of the hihat clasp in the 2nd set of these
  2. 00:22:168 (1,2,3,4) - The (1,2,3) could probably flow better. It's mainly the sharp angle at (3) after (2). maybe something like this can work? Adjust whatever you need to afterwards. Shouldn't be too much. Or just do whatever you want here. did your thing
  3. 00:34:895 (3,4) - (3) would be great if it was just a 2/1 slider. This lets the 3/4 vocals play out without interference and empashizes on the two snare hits at 00:35:804 - and 00:36:259 (4) - yea, also adjusted patterns after to be cooler
  4. 00:53:531 (2,3) - Swap? You probably want to be clicking the two strong finishes instead of just one. (Go Circle, Slider instead of Slider, Circle) yea
  5. 01:23:076 (3,4) - Probably good as a 2/1 slider like the ones before it. Nothing really changes here imo. yea
[Normal]
  1. 00:22:168 (1,2,3,4) - Maybe keep up the natural drum rhythm here? One could argue that it actually should be more intense here anyways since the vocals get stronger and the drum beat stays the same.
  2. 00:32:168 (6) - The way your natural rhythm works, this kinda screams to have a note played at 00:32:395- even if it's just by a reverse arrow or something. If not, then 00:33:986 (2,3) - feels a bit forced. did something
  3. 00:55:804 (1,2,3,4,5) - and 00:59:440 (1,2,3,4,5,6) - Two things:
    These rhythms kinda vary a bit too much imo even though they sound the same. 00:56:713 (2,2,3) - There's an extra click in the second set, and 00:57:622 (3,4) - the first has an extra beat on the reverse. Not sure if you meant for this to be intentional since it makes a completely varied rhythm while still following the overall rhythm idea, but I do think they should try to be a little consistent if possible. deleted the 2nd rhythm
    The other issue is that you have a strange mix of vocal/drum mapping here that feels out of place (It's only the 3/4 reverse sliders). To be honest, I'd prefer if you focused on one or the other but I'll leave it up to you to decide.
[Hard]
From like 00:07:622 - to 00:36:259 - you don't really have any 1/1 gaps for rest. Consider adding some? You're demanding like 30 seconds of clicking. added a couple

  1. 00:21:940 (5) - man.. were we already doing these kinds of sliders back then? :thonkin: i was a meta mapper before this meta even existed ?????????
  2. 00:22:168 (1,2,3,4) - speaking about this being more intense from the normal mod. lol. Anyways, This is a pretty big jump up in movement here. Maybe lighten these jumps up some? A little extra is fine, I just didn't expect this much. nerfed a bit
  3. 00:32:622 (3,4,1) - 00:28:986 (3,4) - is probably a better rhythm choice to use here still since the sounds should be separated in the (3).
  4. 00:34:895 (1,2,3) - This is harder than the insane rhythm wise. care to fix?
  5. 00:37:622 (2,3,4) - ^ rearranged this whole section
  6. 00:35:804 (4,5,6) - Tbh, I prefered your natural jump growth you did back at 00:06:713 (1,2,3) - I feel like it would fit this here perfectly as well. again right now, it just feels a bit too spaced out. did something similar
  7. 00:41:940 (4,1,2,3) - nice lol
  8. 00:44:895 (3,4) - I think you get the idea now.
  9. 00:51:259 (1,2,1,2) - I don't think the NC here is necessary, but do what you want because it's just an NC. The world won't end. wanna keep nc because start of a new phrase
  10. 00:54:213 (4,5,6,7) - Flip for flow from (3)? yea
  11. For the first half of the kiai. maybe add some small jumps for stuff like 01:02:849 (5,1) - etc. because it'd be great to have a bit more emphasis in this section. ok
  12. 01:11:713 (4,1,2) - This stacking is kind of inconsistent. Adjust (2) to be like (4,1)? yikes
[Insane]
  1. 00:02:168 (1,2) - and 00:05:804 (1,2) - could be spaced the same. yea, did a few more spacing changes too
  2. 00:03:077 (3,4,1) - That same build-up concept you were using in hard would be great here. Add more emphasis to the (1). You do this at 00:06:713 (3,4,1) - at least. sure
  3. 00:08:531 (4,5) - reoccurring theme I guess. I don't really care if you want to keep this since it adds some flavor, but I figured I might as well mention it because others might mention it right? Anyways, this should technically be setup for 'nice jumps' but instead you use it for some lame stacking thing that doesn't really express the intensity in the drums... alright I'll stop there. Keep these as is because I like the consistency and it's a shame we don't see this as often anymore. <3
  4. 00:12:168 (3,4) - and then you do this and ruin everything I just said.. So let's just cross that out... Anyways at least your kiai is consistent for it... or it better be... moving on.
  5. 00:36:031 (5) - Should be spaced so the (4,6) gets more emphasis. You know what I mean. Actually why not just turn it into free PP? monkaS
  6. 00:38:986 (2) - Not sure if this is following some sort of pattern, but this would flow better if it was off to the right more. ya
  7. 00:54:895 (1) - That's some S-tier rumbling. yikes
  8. 01:13:758 (9) - Circles instead? Fits with the 01:12:849 (3,4,5,6,7,8) - triplets because same hitsounds. ya
  9. 01:16:485 (3,4,5,6,7,8) - maybe could be a bit less linear and then sharp from (4,5) did some stuff with the rest of this combo and ctrl + g'd it so it flows better
tbh, I don't really have many problems with the map. most of these were just picky or inconsistent anyways. Just double-check the timing and we could probably push this forward as is.
thanks for the mod!
Lanturn
I don't see it either.

what was I on that night?
Topic Starter
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updated with updated sb from hokichi, also changed the font of the text to make it easier to read.

redownload
Lanturn
Timing point on easy is at 00:55:814 - instead of 00:55:804 - like the rest, though the 00:55:804 still sounds off. Did you actually fix the timing? Stuff still sounds off for me. like +20-30 off now.

SB\light2.png
SB\ring.png
These two files aren't being used in the SB anymore, so they can be removed.

Remove the unused .osb file. The one with the TV Size in it.
Anyways, I'm assuming you can see the text in the SB yourself? They aren't showing up for me since I'm in fallback, and I can't hop over to a newer build to check.

[Hard]
  1. 00:22:168 (1,2,3,4) - imo still a bit much. I was expecting more in the range of like 1.6-1.7 max since every other note before and after this is the standard 1.2 DS. Kinda the same thing with 00:26:259 (2) - but whatever. Just wanted to mention this again if you wanted to nerf further.
[Insane]
  1. 00:03:304 (4,1) - It's great and all that you did the build up idea.. but now this one is way further away than 00:06:940 (4,1) - is. I was expecting them to be a little more similar you know?
Nothing much else to say about the difficulties. It's just those unrankable things at the top that need fixing. and a confirmation that the SB lyrics and such are showing up for you since they aren't for me.
Topic Starter
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Lanturn wrote:

Timing point on easy is at 00:55:814 - instead of 00:55:804 - like the rest, though the 00:55:804 still sounds off. Did you actually fix the timing? Stuff still sounds off for me. like +20-30 off now.

SB\light2.png
SB\ring.png
These two files aren't being used in the SB anymore, so they can be removed.

Remove the unused .osb file. The one with the TV Size in it.
Anyways, I'm assuming you can see the text in the SB yourself? They aren't showing up for me since I'm in fallback, and I can't hop over to a newer build to check.

[Hard]
  1. 00:22:168 (1,2,3,4) - imo still a bit much. I was expecting more in the range of like 1.6-1.7 max since every other note before and after this is the standard 1.2 DS. Kinda the same thing with 00:26:259 (2) - but whatever. Just wanted to mention this again if you wanted to nerf further.
[Insane]
  1. 00:03:304 (4,1) - It's great and all that you did the build up idea.. but now this one is way further away than 00:06:940 (4,1) - is. I was expecting them to be a little more similar you know?
Nothing much else to say about the difficulties. It's just those unrankable things at the top that need fixing. and a confirmation that the SB lyrics and such are showing up for you since they aren't for me.
fix all, nerefed the hard diff thing a bit but not too much because i think the rising/falling volume/pitch in lyrics support this sort of emphasis + slider leniency makes it not so difficult

Lanturn
Messed around with the timing some more.

Next BN, Doublecheck the timing if you can, and verify the SB works fine on your end. I'm running fallback still so it doesn't work correctly for me.

For now, Bubbled
Topic Starter
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thank u :D
Sotarks
Hi,

Insane
00:03:541 (1) - How about muting this slider end, a bit too loud imo.
00:07:178 (1) - ^ do the same here too

01:12:859 (3,4,5) - I'd consider changing this overlap here for the sake of readability.
[]

That's all I have to say, SB and timing looks fine for me.
Good map.

Call me back,
Topic Starter
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Sotarks wrote:

Hi,

Insane
00:03:541 (1) - How about muting this slider end, a bit too loud imo.
00:07:178 (1) - ^ do the same here too
ye

01:12:859 (3,4,5) - I'd consider changing this overlap here for the sake of readability.
I think its fine, the ar is high enough for it to be readable imo and since this is top diff I don't think it's that much of an issue
[]

That's all I have to say, SB and timing looks fine for me.
Good map.

Call me back,
thanks :D
Sotarks
Ok q
Topic Starter
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thanks guys, it only took 2 years xd
Lanturn
you did it!

Congrats. Sadly this will be ranked past the anniversary date :(
Shmiklak
lmao i modded it 2 years ago. didnt expect to see it qualified. I thought you gave up. congrats
Namki
Hello. Few things to mention before map gets ranked.

Lanturn has already said that but I cannot see the SB lyrics as well even in Stable version and MA says that these lyrics files are unused. We really need people to check that because for me there are no lyrics at all.

Insane
  1. 00:03:996 (1) - this sounds is prominent enough to put a hitsound on it, currently you do not have any. Other three difficulties have whistle with drum additions, by the way.
  2. 00:38:087 (3,4) - spacing to circle (4) is too big if we compare that to the rest of the difficulty. Also, singer doesn't give much emphasis on that as well as instrumentals are not that prominent. And you may want to make spacing more equal for 00:38:087 (3,4,1) - because sound is more or less equal there, too.
  3. 00:42:178 - finisher sound here is strong enough to give bigger spacing emphasis on that.
  4. 00:46:723 (3,4) - also they seem like they should be stacked because it sounds like one stanza and you used to stack circles like these two.
Topic Starter
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rip lol

Namki wrote:

Hello. Few things to mention before map gets ranked.

Lanturn has already said that but I cannot see the SB lyrics as well even in Stable version and MA says that these lyrics files are unused. We really need people to check that because for me there are no lyrics at all.
idk why some people can see lyrics and some can't, modding assistant doesn't bring this issue up for me so i dont rly know how i can fix it?

Insane
  1. 00:03:996 (1) - this sounds is prominent enough to put a hitsound on it, currently you do not have any. Other three difficulties have whistle with drum additions, by the way. mb
  2. 00:38:087 (3,4) - spacing to circle (4) is too big if we compare that to the rest of the difficulty. Also, singer doesn't give much emphasis on that as well as instrumentals are not that prominent. And you may want to make spacing more equal for 00:38:087 (3,4,1) - because sound is more or less equal there, too. i can nerf
  3. 00:42:178 - finisher sound here is strong enough to give bigger spacing emphasis on that. no space in playfield and i wouldn't want to buff it so much that it would be massively spaced compared to the previous pattern anyway because of vocals reducing
  4. 00:46:723 (3,4) - also they seem like they should be stacked because it sounds like one stanza and you used to stack circles like these two. ???? did you use the wrong time stamp? this pattern is intentionally different to 00:48:087 (2,3,4) - because the lyrics and drum patterning totally change
9 pages for a tv size lOl
Myxo
Disqualified for the SB issue. I have no idea how to fix this though, gotta look into it more in-depth later. For now, you could try to post in the Help forum to get some dev reaction (or a user who knows the solution).
Hokichi
What is your osu's aspect ratio? 4:3? 16:9?
Topic Starter
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Myxomatosis wrote:

Disqualified for the SB issue. I have no idea how to fix this though, gotta look into it more in-depth later. For now, you could try to post in the Help forum to get some dev reaction (or a user who knows the solution).
got an update from the sber and updated, i hope the issue is fixed now??? also made some minor adjustments to top diff including hp nerf/od increase for better spread and some visual spacings stuffin addition to namki's suggestions.

redownload
Lanturn
Will check when I get home from work. Spooky SBs
Topic Starter
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ok i've asked a bunch of people and they can all see the lyrics, so hopefully we're good to go

Namki
Lyrics now appear to me as well, we're good with pushing this I think.
Noffy
It's worth mentioning that there was a bug on stable fallback where images using decimal coordinates for the x,y in the line specifying the sprite (instead of a move command) would cause the sprite to not show anywhere. Stable Fallback was just not able to process such sprites.
It was able to process move commands using decimals just fine though, which was a bit odd, so it could be fixed by using a move command instead and making the x,y coordinates in the sprite line some random whole number.
Stable and Cutting edge can both process the decimal coordinates for anything just fine, so it was definitely a bug that never got fixed in fallback because, well, fallback never got updated :p .
If for some reason you want to fix it to work on fallback as well... even though it's not even possible to switch to fallback anymore, and isn't supported at all, that change could be made. (but seriously, it's not supported, no reason to change a map to support a client version that the game itself doesn't)

pics for a more visual comparison:
This would not show up

This would


how I know this: an sb of mine from a bit over a year ago had that exact "bug" back when it mattered because anyone could use stable fallback, so I scratched my head in confusion why half the sb wasn't working for folks until figuring it out and then fixing it.

tl;dr: lanturn, as long as you're using fallback, most of the lyrics are most likely not gonna show up, so keep that in mind when you get the chance to recheck.

also, I just downloaded the set for the first time today, but the entire SB\f\glow folder is unused atm... delete it?
also "ring.png" and "light2.png" aren't in the .osb or any of the difficulties.
Xinnoh
oooooooo that's why I can't see any of my storyboards
Topic Starter
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thanks for the explanation noffy :d, hopefully this thread is useful to anyone else who may be experiencing this problem so they don't endure this. i'll get the unused file stuff checked out and then we should finally be good to go lol
Lanturn
Noffy MVP. Sorry Ive been missing these past couple days. Been working nonstop getting ready for the fishing season. Lemme know when you're ready to push this forward again or anyone else here feel free to do so.

What Noffy was saying

SB\light2.png
SB\ring.png
SB\f\glow\201c.png
SB\f\glow\201d.png
SB\f\glow\300c.png
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SB\f\glow\884c.png
SB\f\glow\898b.png
SB\f\glow\8eca.png
SB\f\glow\8ee2.png
SB\f\glow\9752.png

Fix 'em
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i fixed 'em
Lanturn
Sotarks
ow ow what did i miss
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