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Camellia - Proluvies [CatchTheBeat]

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Jasmine
Camellia - Proluvies


General
Add "REFLEC BEAT groovin'!!" in Source

V

You need change the OD here; because AR is 9.3 you need put OD in 9.3

00:14:015 (1,2) - this spacing is so high for the beginning of the map, maybe you should reduce the distance. 00:14:756 (2) - in x:248 is better i thinks
00:36:978 (4,5) - you should reduce the distance a bit here , try 00:37:164 (5) - in x:192
01:26:608 (3,4,1) - this spacing is hard and not really justified, reduce the distance with each fruit
01:31:701 (2) - move this in x:96 for add hyperdash is not bad i thinks

VI

00:16:515 (4,5) - The jump is not comfortable; you should move the stream 00:16:608 (5,6,7,8) - to the right of the screen, example : https://osu.ppy.sh/ss/5281219
00:44:756 (4,5,6) - you should rotate this for add more diversity on your map, example : https://osu.ppy.sh/ss/5281246
00:50:960 (5) - better if you moving a bit this fruit to the right, try in x:272

Super fun map and camellia is a great artist, so nice job and goodluck for ranking :)
Topic Starter
xi-False

willia02 wrote:

General

  1. No need to add "," coma at tags.
  2. Uncheck the widescreen support in every diffs.
  3. Tags conflict, make sure to make it same in every diffs.
  4. -[ Asuna ]- wrote:

    "your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Use "かめりあ" as the artist name and use "Camellia" as the romanised artist name. (Change it in every diffs).

Salad (I)


Resnap
  1. 00:39:107 (3) - Slider end isn't snapped.
  2. 01:28:088 (1) - Slider end isn't snapped.
  3. -[ Asuna ]- wrote:

    " 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset"
    Oh so this is just not me. (Sorry Asuna, I didn't change anything at your quote)
  4. 00:58:644 - until 01:09:478 - maybe you can add sliders if you want to kill break time.

Basic Platter (II)


Space
  1. 01:27:626 (1,2) - Spacing.

    -[ Asuna ]- wrote:

    "I cant feels the rhythm in some part, maybe caused of BPM or the offset idk."
    Yeah I can't feel the kick beat at 00:25:866 - until 00:29:015 - .

Advance Platter (III)


Resnap
  1. 00:06:609 (2) - Snap this object.
  2. 00:06:794 (3) - Snap this object.
Space
  1. 00:10:867 (3,4,5) - Space this to make a pattern.
  2. 00:52:349 (1,2,3,4,5,6,7,8) - Space this to make a pattern.

Rain (IV)


I found nothing wrong here.

Overdose (V)


Overmapped
  1. 01:02:164 (1,2,3,4,5,1,2,3,4,5) - Should be removed or just want to kill break time?
  2. 00:21:052 (1,2,3,4) - Overmapped beats.
  3. 00:18:089 (1,2,3,4) - Overmapped beats. maybe you can change it into sliders.
Resnap
  1. 00:38:892 (4,5) - Snap this.

Deluge (VI)


Space
  1. 00:25:682 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Screenshot
  2. 01:15:960 (2,3) - Fix the spacing.
  3. 01:20:034 (2,3,4,5,1,2,3,4) - This one.
  4. 01:42:719 (3,4) - and this one too.
  5. 01:43:182 (3,4) - and 01:43:645 (4,5) - Edit: This one is okay since it make the Hyperdash easier if the end of combo near with new combo.
Resnap
  1. 00:35:373 (1,2) - Snap this. Edit: This one need new timing because it can't sync with the music if the note snapped.
  2. 00:37:472 (2,3,4) - Snap this.

----------------------------------------------------------------------Mod Done------------------------------------------------------------------------------

This was Originally an IRC mod so I've already put in his mod
Thanks a bunch willia02 for going out of your way to make the IRC mod look like this!!!
:)
Topic Starter
xi-False

Hibari wrote:

Camellia - Proluvies


General
Add "REFLEC BEAT groovin'!!" in Source

V

You need change the OD here; because AR is 9.3 you need put OD in 9.3

00:14:015 (1,2) - this spacing is so high for the beginning of the map, maybe you should reduce the distance. 00:14:756 (2) - in x:248 is better i thinks
00:36:978 (4,5) - you should reduce the distance a bit here , try 00:37:164 (5) - in x:192
01:26:608 (3,4,1) - this spacing is hard and not really justified, reduce the distance with each fruit
01:31:701 (2) - move this in x:96 for add hyperdash is not bad i thinks
Made all Changes to V

VI

00:16:515 (4,5) - The jump is not comfortable; you should move the stream 00:16:608 (5,6,7,8) - to the right of the screen, example : https://osu.ppy.sh/ss/5281219 yea moving it there make its more smooth!
00:44:756 (4,5,6) - you should rotate this for add more diversity on your map, example : https://osu.ppy.sh/ss/5281246 I like how it is because it forces the player to do a zigzag pattern!
00:50:960 (5) - better if you moving a bit this fruit to the right, try in x:272 Moved!

Super fun map and camellia is a great artist, so nice job and goodluck for ranking :)
Yeaa Camellia is an amazing artist
and also thanks a lot of the random mod Hibari
I love it when I get these. It's like getting a random birthday gift or something
:)
Mamat
I add some new mod on it so please read that again.
Topic Starter
xi-False

willia02 wrote:

I add some new mod on it so please read that again.

General

  1. No need to add "," coma at tags. Changed!
  2. Uncheck the widescreen support in every diffs. Changed!
  3. Tags conflict, make sure to make it same in every diffs. Changed!
  4. -[ Asuna ]- wrote:

    "your Background has 1128x767 , Rankable background for 16:9 is 1366x768 and 1024x768 for 4:3
  5. Use "‚©‚ß‚è‚ " as the artist name and use "Camellia" as the romanised artist name. (Change it in every diffs). someone gave me the background i have on now. he said his is also rankable. lol what do i do

Salad (I)


Resnap
  1. 00:39:107 (3) - Slider end isn't snapped. Changed!
  2. 01:28:088 (1) - Slider end isn't snapped. Changed!
  3. -[ Asuna ]- wrote:

    " 00:13:304 (1,2) - aww isit rly snapped in 1/8 tick? i know what did u follow, but its feels awkward, check ur BPM and offset or ask someone to check it if its the correct BPM and offset or not, i'll continue scan this map with current BPM and offset"
    Oh so this is just not me. (Sorry Asuna, I didn't change anything at your quote)
  4. 00:58:644 - until 01:09:478 - maybe you can add sliders if you want to kill break time.

Basic Platter (II)


Space
  1. 01:27:626 (1,2) - Spacing. changed! Changed!

    -[ Asuna ]- wrote:

    "I cant feels the rhythm in some part, maybe caused of BPM or the offset idk."
    Yeah I can't feel the kick beat at 00:25:866 - until 00:29:015 - .

Advance Platter (III)


Resnap
  1. 00:06:609 (2) - Snap this object. Changed!
  2. 00:06:794 (3) - Snap this object. Changed!
Space
  1. 00:10:867 (3,4,5) - Space this to make a pattern. I believe i already changed this last time
  2. 00:52:349 (1,2,3,4,5,6,7,8) - Space this to make a pattern. same here

Rain (IV)


I found nothing wrong here.

Overdose (V)


Overmapped
  1. 01:02:164 (1,2,3,4,5,1,2,3,4,5) - Should be removed or just want to kill break time? Yeaa killing break time
  2. 00:21:052 (1,2,3,4) - Overmapped beats. I Like how these are
  3. 00:18:089 (1,2,3,4) - Overmapped beats. maybe you can change it into sliders. ^
Resnap
  1. 00:38:892 (4,5) - Snap this.
Changed!

Deluge (VI)


Space
  1. 00:25:682 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Screenshot lol changed it
  2. 01:15:960 (2,3) - Fix the spacing. fixed spacing!
  3. 01:20:034 (2,3,4,5,1,2,3,4) - This one. same here
  4. 01:42:719 (3,4) - and this one too. I like how it is
  5. 01:43:182 (3,4) - and 01:43:645 (4,5) - Edit: This one is okay since it make the Hyperdash easier if the end of combo near with new combo.
Resnap
  1. 00:35:373 (1,2) - Snap this. Edit: This one need new timing because it can't sync with the music if the note snapped. snapped into place
  2. 00:37:472 (2,3,4) - Snap this.
changed


----------------------------------------------------------------------Mod Done------------------------------------------------------------------------------
Gosh i suck....
SYAHME
M4M, not from my modding queue.
[General]
  1. Please uncheck widescreen support.
  2. Please change combo colour that suitable with BG.
  3. Important: if you really want to get this ranked, please delete 2 diff from this maps. No need to make 2 overdose remove the last one & remove also II or III. Depend on you, its will make modders easy to mod with only 4 diff. Recently, there is a lot of PP CtB maps, to me its not necessary to make a lot of diff in one maps. If you still want that diff, there's nothing I can do. Please consider.
  4. I will mod 4 potential diff in this maps, regarding spread, star rating, pattern & others.
  5. I'm not good with hitsounding but you know that your hitsound is not consistent with all diff, please make some improvement.
[Salad I]
  1. HP Drain Rate: 3 & Circle Size: 3.
  2. 00:07:163 - I think this beat same as 00:06:237 (1) - this. Maybe you can put note 00:07:163 - here.
  3. 00:13:089 - ^.
  4. 00:15:681 (1) - split this into hitcircle and slider.
  5. 00:16:237 (2) - make this hitcircle & 00:16:422 - this until 00:16:978 - this, you can make a long slider.
  6. 00:25:681 (1,2,1,2,3,4,1,2) - why not you only map strong beat here.
  7. 00:28:459 (3) - I can't hear strong beat here, please remove.
  8. 00:34:755 - start a long slider here until 00:35:403 - here, 00:35:496 - make this a slider until 00:35:681 - here.
  9. 00:37:718 - make a slider until 00:38:274 - here, 00:38:274 (1) - the tail of this slider make it a hitcircle.
  10. I will stop here, please make sure to map suitable and potential beats. Its kinda unstable tho.
[Platter III]
  1. HP Drain Rate: 4, AR = OD: 8
  2. 00:08:089 - I can hear sound here.
  3. 00:16:792 - strong beat here.
  4. 00:26:052 (4) - move to x:328 & 00:26:238 (5) - move to x:440.
  5. 00:57:349 (2,3,4,5,6,1,2,3,4,5) - you can create many shape to represent this stream.
  6. 01:51:052 (3,4) - too far, please reduce some distance.
  7. Overall this diff is good but you can sharpen the pattern at the beginning a little bit.
[Rain IV]
  1. HP Drain Rate: 5
  2. 00:22:348 (4,5) - this pattern is so ugly, please maintain the same as 00:19:385 (1,2,3) - this.
  3. 00:57:348 (1,2,3,4,5,1,2,3,4,5) - you can create different pattern here, not just horizontal stream.
  4. 01:19:200 (1,2,3,4,5,6,7) - make this closer a little bit to 01:19:848 (1,2,3,4,5,6) - here.
  5. Still okay, playable.
[Overdose V]
  1. 00:14:015 (1) - please make this more horizontal because the lack of movement here is so awkward.
  2. 00:23:275 (1) - what with this cute pattern, just make it horizontal.
  3. 00:28:089 (4,5,1,2,3,4) - this part is so hard & easy to miss, please change to easier pattern.
  4. 00:54:386 (3,1) - please reduce some distance with these two sliders.
  5. 00:56:515 (3) - move to x:160.
  6. 01:17:071 (1,2,3,1,2) - this pattern is weird, consider make it more horizontal.
    01:39:108 (2,3,4,5,6,7) - please change this into the shape of reverse slider, like 01:39:201 (3) - move to x:128 & 01:39:571 (6) - move to x:496.
  7. 01:50:126 (1,2,3) - this pattern is easy to miss, please move 01:50:312 (2) - this to x:240.
  8. Please gather more mods on higher diff.
Good luck on ranking this, don't give up and please learn more for improvement.
SYAHME
Tags: Drumstep Electronic Masaya Oya 大箭マサヤ Cametek Dubstep.
No need comas, please.
No Kudosu.
DeletedUser_6709840
M4M from chat. Take my mod with a grain of salt. Also, my computer crashed while modding it the first time so if it seems rushed, I was trying to get back all the progress I'd made the first time around.
This was fun to testplay.
If after you get another mod and none of the spacing issues I saw were not pointed out by other modders, I might come back. It'll depend if I have time and am not suffering because of a severe cold.

General

After test playing, the spread makes sense now.

Make sure your metadata is the same on all your diffs. The artist name conflicts on the higher diff.

You don't need commas to separate your tags when spaces already do.

Check AiMod in all diffs, you have some unsnapped notes/sliders and inherited points not snapped from what I saw.

BG needs to be resized to 1366 x 768 to be rankable.

Uncheck “Widescreen Support” on all maps since you don't have a storyboard.

Add combo colors? That's always fun.


I

Hard patterns for a Salad diff. Spacing is a problem, too. I might get nazi-ish with spacing because I want it to flow better. May need to increase grid level to make the changes.

00:05:125 (1,2) – Make the spacing 1.20x
00:05:496 (2,1) – Make spacing 1.00x
00:06:237 (1,2) – Make it 1.20x
00:07:718 (2,3) – Make it 1.00x
00:08:088 (3,1) – Make it 1.50x
00:08:274 (1,2) – Make it 0.50x
00:16:607 (3,1) – Make it 2.50x because the jump is hard to read for a newer player.
00:20:125 (1) – Lower volume on this slider because it doesn't have much emphasis.
00:21:237 (2,3,4) – It's hard to read a dash stream in a Salad, make the spacing 1.00x or 1.20x
00:22:163 (1,2) – Make it 1.50x or 1.20x
00:22:903 (3,4,1,2) - Make it 1.20x between each.
00:23:459 (2,3) – Make it 0.80x
Okay, I'm done getting nazi-ish with spacing unless you wanna fix it yourself. (I'm lazy) Only gonna point out problematic stuff now. Common values for spacing in Salads I've noticed are 0.80x, 1.00x, 1.20x, 1.50x, 2.00x and 2.50x
00:27:996 (2,1) – Lessen this jump, its a bit hard for newer players. Lessen to about 2.00x
00:28:644 (5,6,1) – Lessen to 2.00x because it's hard to catch.
00:40:403 (3,1) – Make it 2.00x
00:40:681 (1,2,3,4,5,6,7,8) – Lessen the spacing so it's not required to dash to it all. It's a hard pattern for a newer player.
00:41:422 (1,2) – Make it 2.00x
00:51:422 (1,2) – Make it 2.00x or 1.50x
00:52:903 (5,1) – I'd make it 1.60x
00:57:348 (2,3,4,5,6,1,2,3,4,5) – I'd reduce the spacing so you don't have to dash through the streams.
01:25:403 (1,2,3,1) – Reduce spacing by at least 0.50x because the dashing jumps back and forth are too hard for a Salad.
01:50:125 (1,2,3) – Reduce distance a bit between each note to be less taxing on the player.

II

Spacing is an issue, like the Salad. I'm done being nazi-ish though.
00:28:552 (3,4) – I think there should be an h-dash here. Increase distance and make (4) more horizontal for an easier catch.
01:51:423 (1) – Ctrl+G to reverse the slider and fix the flow problem. If you intend to keep it hard to catch, make it an h-dash on the previous note.


III


I can't be bothered with spacing, I'm too tired as I write this to care.
It's kinda like a light rain, I like it.
00:28:552 (1,2) – Make it an h-dash and make (2) more horizontal.
00:38:460 (6,1) – Feels like it should be an h-dash here since this is like a light rain.
00:56:238 (3) – Ctrl+G to fix a flow issue.
00:56:978 (1,2) – Increase spacing, make it a little more difficult.
I think there was a pixel jump I missed but I can't remember where exactly.


Good luck with your map, I look forward to your mod on my map as well.
Topic Starter
xi-False

RoseusJaeger wrote:

M4M from chat. Take my mod with a grain of salt. Also, my computer crashed while modding it the first time so if it seems rushed, I was trying to get back all the progress I'd made the first time around.
This was fun to testplay.
If after you get another mod and none of the spacing issues I saw were not pointed out by other modders, I might come back. It'll depend if I have time and am not suffering because of a severe cold.

General

After test playing, the spread makes sense now.

Make sure your metadata is the same on all your diffs. The artist name conflicts on the higher diff. Alright i believe its correct now!

You don't need commas to separate your tags when spaces already do. took out the commas

Check AiMod in all diffs, you have some unsnapped notes/sliders and inherited points not snapped from what I saw.

BG needs to be resized to 1366 x 768 to be rankable.

Uncheck “Widescreen Support” on all maps since you don't have a storyboard. unchcked widescreen

Add combo colors? That's always fun. Added combo colors!


I

Hard patterns for a Salad diff. Spacing is a problem, too. I might get nazi-ish with spacing because I want it to flow better. May need to increase grid level to make the changes.

Im not sure what 1.20x is im big noob so here it goes!

00:05:125 (1,2) – Make the spacing 1.20x Changed!
00:05:496 (2,1) – Make spacing 1.00x Changed!
00:06:237 (1,2) – Make it 1.20x Changed!
00:07:718 (2,3) – Make it 1.00x Moved around!
00:08:088 (3,1) – Make it 1.50x Im not sure if i changed correctly
00:08:274 (1,2) – Make it 0.50x I like the spacing of these notes, its weird cause 5 1/4 ticks apart
00:16:607 (3,1) – Make it 2.50x because the jump is hard to read for a newer player. I changed it my way made it easier
00:20:125 (1) – Lower volume on this slider because it doesn't have much emphasis. lowerd Volume!
00:21:237 (2,3,4) – It's hard to read a dash stream in a Salad, make the spacing 1.00x or 1.20x Nerfed!
00:22:163 (1,2) – Make it 1.50x or 1.20x Changed to 1.10x
00:22:903 (3,4,1,2) - Make it 1.20x between each. made it easier by making it 1.10x
00:23:459 (2,3) – Make it 0.80x Changed too 0.80x
Okay, I'm done getting nazi-ish with spacing unless you wanna fix it yourself. (I'm lazy) Only gonna point out problematic stuff now. Common values for spacing in Salads I've noticed are 0.80x, 1.00x, 1.20x, 1.50x, 2.00x and 2.50x
00:27:996 (2,1) – Lessen this jump, its a bit hard for newer players. Lessen to about 2.00x Moved!
00:28:644 (5,6,1) – Lessen to 2.00x because it's hard to catch. i dont want to make it too easy
00:40:403 (3,1) – Make it 2.00x i feel like its ok!
00:40:681 (1,2,3,4,5,6,7,8) – Lessen the spacing so it's not required to dash to it all. It's a hard pattern for a newer player. i added better flow
00:41:422 (1,2) – Make it 2.00x moved it to 1.80x
00:51:422 (1,2) – Make it 2.00x or 1.50x I feel like this part is fine
00:52:903 (5,1) – I'd make it 1.60x Changed!
00:57:348 (2,3,4,5,6,1,2,3,4,5) – I'd reduce the spacing so you don't have to dash through the streams. I feel like im making the map to easy so the jump from I ---> II is going to be pretty big
01:25:403 (1,2,3,1) – Reduce spacing by at least 0.50x because the dashing jumps back and forth are too hard for a Salad. its ok!
01:50:125 (1,2,3) – Reduce distance a bit between each note to be less taxing on the player. i feel like this is also fine

II

Spacing is an issue, like the Salad. I'm done being nazi-ish though.
00:28:552 (3,4) – I think there should be an h-dash here. Increase distance and make (4) more horizontal for an easier catch. Changed!
01:51:423 (1) – Ctrl+G to reverse the slider and fix the flow problem. If you intend to keep it hard to catch, make it an h-dash on the previous note. I like how it is it not too hard


III


I can't be bothered with spacing, I'm too tired as I write this to care.
It's kinda like a light rain, I like it.
00:28:552 (1,2) – Make it an h-dash and make (2) more horizontal. its an H-Dash now
00:38:460 (6,1) – Feels like it should be an h-dash here since this is like a light rain. Yea!
00:56:238 (3) – Ctrl+G to fix a flow issue. Fixed!
00:56:978 (1,2) – Increase spacing, make it a little more difficult. Its good!
I think there was a pixel jump I missed but I can't remember where exactly.


Good luck with your map, I look forward to your mod on my map as well.
wonjae
This map has gone so far.... proud of ya xi, time to dump some more stars I have on this.
Topic Starter
xi-False

Paranoid Grapes wrote:

This map has gone so far.... proud of ya xi, time to dump some more stars I have on this.
Thanks so much Paranoid Grapes!!! :)
Ascendance
As requested.

[
General
]

Tags
You could add the following:
  1. plus (cause of REFLEC BEAT plus)
  2. MYSTICAL STRIKE (event in reflec beat)
  3. VOLZZA (reflec beat volzza)
  4. leviathan
Metadata
  1. All good
Spread/Other
  1. not the biggest fan of the difficulty naming here. especially without the addition of a cup, starting from "I" is really vague and can cause confusion. Using classic naming meta is best here imo.
  2. Your salad is only CS 2.5, increase to CS3 to bring it in line with other salads.
  3. Drop Platter's AR to 8, because the gap between I/II/III is 7/8.3/8.5 which is pretty bad imo
  4. IV / V / VI all have CS4 which leads to low variety between the diffs. At the very least, the CS of the highest diff could be improved.
  5. You have unsnapped timing lines in every difficulty, namely at 00:58:635
  6. Your ending times are inconsistent, with I ending at 01:51:607, IV ending at 01:51:514 and the others ending at 01:51:515
Hitsounds
  1. OKKKKKKKKKKKKKKK

placeholder for modding the diffs when i wake up, don't reply or change anything yet.
Topic Starter
xi-False

Ascendance wrote:

As requested.

[
General
]

Tags
You could add the following:
  1. plus (cause of REFLEC BEAT plus)
  2. MYSTICAL STRIKE (event in reflec beat)
  3. VOLZZA (reflec beat volzza)
  4. leviathan
Added all Tags suggested

Metadata
  1. All good
Ok!

Spread/Other
  1. not the biggest fan of the difficulty naming here. especially without the addition of a cup, starting from "I" is really vague and can cause confusion. Using classic naming meta is best here imo. Have not changed!
  2. Your salad is only CS 2.5, increase to CS3 to bring it in line with other salads. decreased CS size on II (Salad)
  3. Drop Platter's AR to 8, because the gap between I/II/III is 7/8.3/8.5 which is pretty bad imo Dropped the AR down to 8 on III ( platter)
  4. IV / V / VI all have CS4 which leads to low variety between the diffs. At the very least, the CS of the highest diff could be improved. not sure what to do, i feel like making the CS higher on VI would make it too easy and lower would feel awkward.
  5. You have unsnapped timing lines in every difficulty, namely at 00:58:635 Snapped it into place with 1/4 for all difficulties
  6. Your ending times are inconsistent, with I ending at 01:51:607, IV ending at 01:51:514 and the others ending at 01:51:515 Changed it so that they all end at 01:51:515 -
Hitsounds
  1. OKKKKKKKKKKKKKKK Nice!


placeholder for modding the diffs when i wake up, don't reply or change anything yet. LOL i didn't read this my bad, well then....
Ascendance
=w= please dont reply until im ready this time xdd i take breaks when im textwall modding

I'll mod the more problematic diffs. I'm only going to point out one or two instances of each problem I find in the diffs, because I don't want to do all the work for you. Please be sure to look through the whole difficulty by yourself and find things that apply that I've brought up already.

[
I
]

General



  1. Uhh this difficulty plays more like a cup cause there's almost no dashes at all which isnt good ;A; imo, going through the whole difficulty and thinking about some places to add some dashes would be beneficial after applying what I've said here
  2. 00:13:274 (1,2) - Weird overlap here that goes against the distance snap you've been using for every other note in this section, I'd just make it a repeat slider
  3. 00:15:125 (5,1,2,1,2,3,1) - This whole section is really dense, and is really difficult imo for a salad player, especially since it's the lowest difficulty in the set. You could try removing notes at the following points: 00:15:311 - 00:15:866 - 00:16:422 -
  4. 00:21:607 (4,1) - low distances here aren't good cause it doesnt promote any movement :v try rearranging so that way the catcher has to move in between these short pauses.
  5. 00:24:200 - uhh lol all of a sudden you don't map the notes that you've been mapping for the entire intro... 00:24:385 - 00:24:570 - etc
  6. 00:25:681 (1,2,1,2,3,4,1,2,1,2,3,4,5,6,1) - too much density. Even though the pattern itself is simple, this kind of stuff can be way too challenging for a player of this level to read, and will leave them confused as to what to do. As suggested above, removing some "less strong" notes here would be beneficial, as well as some repatterning to keep things simple.
  7. 00:36:978 - Really important note that you have on a slidertail here. Imo, make 00:37:163 (1) - a repeat slider and 00:36:792 (2) - just a circle. also fix the distances here so that way the stronger note has the bigger distance rather than the other way around like you have here.
  8. 00:38:274 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1) - This entire section is super dense, same as above and could do with a rework. This is the lowest difficulty, which means the rhythms should be simple (AKA, stuff like 00:40:681 (1,2,3,4,5,6,7,8) - should not exist).
  9. 00:44:755 (2) - stuff like this can be simplified into just a simple circle for example.
  10. 00:45:866 (2,1,2,3,4,5) - really odd linear spacing makes this tricky to play, try to make a more curved movement back to the right side of the screen.
  11. 00:50:125 (1,2,3,4,5) - Really awkward spacing here, it lacks consistency
  12. 00:51:422 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Decrease density as above.
  13. 00:55:311 (3,1) - Low movement between these notes, try doing as I explained earlier and flipping this and the following patterns to the other side.
  14. 00:56:051 (1,2,3,4) - Should have higher spacing in between them due to their snapping on the timeline in correlation to each other. It's too low as it is now.
  15. 00:57:348 (2,3,4,5,6,1,2,3,4,5) - As above.
  16. 01:10:311 - I talked with some other BN's, and we agreed this shouldn't be a kiai section in any of the diffs. It's meant to be a "build up" to the kiai section, and making it a kiai makes the other sections of the map feel lackluster in comparison. Toggling the kiai off here is much better as a build-up effect.
  17. There's more than one place this applies, but patterns such as this 01:14:014 (2,3,4,5) - that start shallow and gain spacing are really not a good place to be in a salad. The spacing should be consistent and the patterns should be simple to ensure reading is easy to understand for beginners.
  18. 01:19:663 (1,2,3,4,1,2,3,4,5,6,1) - stream
  19. The actual kiai has a lot of things that I've repeated time and time again. I'd really like to see you go through and attempt to fix this on your own, if possible.
  20. 01:43:922 (4,5,6,7,8) - Odd and inconsistent spacing here.
  21. 01:50:126 - Another kiai point that's unneeded imo.

[
II
]

General



  1. This is the difficulty that should have AR reduced to AR8, not III.
  2. 00:10:312 (2,1) - Why is this a hyperdash? I don't even hear a noise here to constitute this, not to mention 00:10:682 (1,2,3,4,5) - isn't necessary at all in a platter.
  3. 00:13:275 (1,2) - Remove the stack here, try to promote more constant movement. x:40 for 00:13:645 (2) - ?
  4. 00:15:126 (1,2,3,4,5,1,2,3) - Really hard back and forth dashing movements here, maybe better to ctrl+h 00:15:682 (5,1,2,3) - and move to x:464.
  5. 00:16:515 (5) - You could probably do without this note here, would make the pattern easier to read.
  6. 00:23:089 - Missing main rhythm here again
  7. 00:24:385 - same
  8. 00:28:552 (3,4) - Unrankable, remove the hdash
  9. 00:37:349 (1,2,3,4) - imo you could just swap this out for a slider to keep this stuff simple. Even a 1/2 slider works.
  10. 00:39:478 (1,2,3,4,5,6,1,2,3,4) - really dunno about this pattern, especially at 00:39:849 (5,6,1,2,3,4) - which features a direction change + a tap dash pattern which is way too hard at this level. I'd suggest remapping this pattern entirely, with a more linear style and less notes
  11. 00:40:960 (4,5) - Also unrankable cause 1/4 hypers in a platter
  12. 00:47:349 (2,3) - Really harsh distance, especially at 1/4 snapping, so just reduce it a bit. x:384 for 00:48:275 (3) - maybe.
  13. 00:52:626 (3,4) - Really high distances here, lower by a few grids? 00:52:626 (3) - to x:344 works
  14. 00:58:366 (4,5) - :V same unrankable hdash
  15. 01:06:978 (1) - unnecessary NC
  16. 01:15:312 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) - Reduce density
  17. 01:16:608 (3,4,5) - Reduce distance (01:16:423 (1,2,3) - to x:248)
  18. 01:16:607 - no sound
  19. 01:17:440 - there's no sound here lol
  20. 01:18:275 (5,6) - ^
  21. 01:18:830 (2,3) - ^
  22. etc etc
  23. 01:19:663 - kill the stream please
  24. 01:37:256 (1,2,3,4,5,6,1) - A bit too hard, try to trim the density or at least reduce the distances so it isn't so hard to read.
  25. 01:40:312 (1,2) - Too large distances, try 01:40:682 (2) - x:352
  26. 01:43:552 (2,1,2,3,4,5) - Also really high distances, reduce by a lot or force the hyper between 01:43:552 (2,1) - .
  27. 01:51:423 (1) - ctrl+g and remove nc

I'm not gonna mod anymore actually since this took me a lot of time already. I've gone through the other difficulties and some are plagued by unrankable issues such as the ones I found in this difficulty, overmapping, high density patterns, or other things. You should look to get some more mods, and perhaps consider adding a cup to the set, since the current lowest difficulty is too hard.

If you have any questions, feel free to poke me by forum pm or in-game. Good luck!
Topic Starter
xi-False

Ascendance wrote:

=w= please dont reply until im ready this time xdd i take breaks when im textwall modding

I'll mod the more problematic diffs. I'm only going to point out one or two instances of each problem I find in the diffs, because I don't want to do all the work for you. Please be sure to look through the whole difficulty by yourself and find things that apply that I've brought up already.

[
I
]

General



  1. Uhh this difficulty plays more like a cup cause there's almost no dashes at all which isnt good ;A; imo, going through the whole difficulty and thinking about some places to add some dashes would be beneficial after applying what I've said here
  2. 00:13:274 (1,2) - Weird overlap here that goes against the distance snap you've been using for every other note in this section, I'd just make it a repeat slider
  3. 00:15:125 (5,1,2,1,2,3,1) - This whole section is really dense, and is really difficult imo for a salad player, especially since it's the lowest difficulty in the set. You could try removing notes at the following points: 00:15:311 - 00:15:866 - 00:16:422 -
  4. 00:21:607 (4,1) - low distances here aren't good cause it doesnt promote any movement :v try rearranging so that way the catcher has to move in between these short pauses.
  5. 00:24:200 - uhh lol all of a sudden you don't map the notes that you've been mapping for the entire intro... 00:24:385 - 00:24:570 - etc
  6. 00:25:681 (1,2,1,2,3,4,1,2,1,2,3,4,5,6,1) - too much density. Even though the pattern itself is simple, this kind of stuff can be way too challenging for a player of this level to read, and will leave them confused as to what to do. As suggested above, removing some "less strong" notes here would be beneficial, as well as some repatterning to keep things simple.
  7. 00:36:978 - Really important note that you have on a slidertail here. Imo, make 00:37:163 (1) - a repeat slider and 00:36:792 (2) - just a circle. also fix the distances here so that way the stronger note has the bigger distance rather than the other way around like you have here.
  8. 00:38:274 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1) - This entire section is super dense, same as above and could do with a rework. This is the lowest difficulty, which means the rhythms should be simple (AKA, stuff like 00:40:681 (1,2,3,4,5,6,7,8) - should not exist).
  9. 00:44:755 (2) - stuff like this can be simplified into just a simple circle for example.
  10. 00:45:866 (2,1,2,3,4,5) - really odd linear spacing makes this tricky to play, try to make a more curved movement back to the right side of the screen.
  11. 00:50:125 (1,2,3,4,5) - Really awkward spacing here, it lacks consistency
  12. 00:51:422 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Decrease density as above.
  13. 00:55:311 (3,1) - Low movement between these notes, try doing as I explained earlier and flipping this and the following patterns to the other side.
  14. 00:56:051 (1,2,3,4) - Should have higher spacing in between them due to their snapping on the timeline in correlation to each other. It's too low as it is now.
  15. 00:57:348 (2,3,4,5,6,1,2,3,4,5) - As above.
  16. 01:10:311 - I talked with some other BN's, and we agreed this shouldn't be a kiai section in any of the diffs. It's meant to be a "build up" to the kiai section, and making it a kiai makes the other sections of the map feel lackluster in comparison. Toggling the kiai off here is much better as a build-up effect.
  17. There's more than one place this applies, but patterns such as this 01:14:014 (2,3,4,5) - that start shallow and gain spacing are really not a good place to be in a salad. The spacing should be consistent and the patterns should be simple to ensure reading is easy to understand for beginners.
  18. 01:19:663 (1,2,3,4,1,2,3,4,5,6,1) - stream
  19. The actual kiai has a lot of things that I've repeated time and time again. I'd really like to see you go through and attempt to fix this on your own, if possible.
  20. 01:43:922 (4,5,6,7,8) - Odd and inconsistent spacing here.
  21. 01:50:126 - Another kiai point that's unneeded imo.
Made all Changes!

[
II
]

General



  1. This is the difficulty that should have AR reduced to AR8, not III.
  2. 00:10:312 (2,1) - Why is this a hyperdash? I don't even hear a noise here to constitute this, not to mention 00:10:682 (1,2,3,4,5) - isn't necessary at all in a platter.
  3. 00:13:275 (1,2) - Remove the stack here, try to promote more constant movement. x:40 for 00:13:645 (2) - ?
  4. 00:15:126 (1,2,3,4,5,1,2,3) - Really hard back and forth dashing movements here, maybe better to ctrl+h 00:15:682 (5,1,2,3) - and move to x:464.
  5. 00:16:515 (5) - You could probably do without this note here, would make the pattern easier to read.
  6. 00:23:089 - Missing main rhythm here again
  7. 00:24:385 - same
  8. 00:28:552 (3,4) - Unrankable, remove the hdash
  9. 00:37:349 (1,2,3,4) - imo you could just swap this out for a slider to keep this stuff simple. Even a 1/2 slider works.
  10. 00:39:478 (1,2,3,4,5,6,1,2,3,4) - really dunno about this pattern, especially at 00:39:849 (5,6,1,2,3,4) - which features a direction change + a tap dash pattern which is way too hard at this level. I'd suggest remapping this pattern entirely, with a more linear style and less notes
  11. 00:40:960 (4,5) - Also unrankable cause 1/4 hypers in a platter
  12. 00:47:349 (2,3) - Really harsh distance, especially at 1/4 snapping, so just reduce it a bit. x:384 for 00:48:275 (3) - maybe.
  13. 00:52:626 (3,4) - Really high distances here, lower by a few grids? 00:52:626 (3) - to x:344 works
  14. 00:58:366 (4,5) - :V same unrankable hdash
  15. 01:06:978 (1) - unnecessary NC
  16. 01:15:312 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) - Reduce density
  17. 01:16:608 (3,4,5) - Reduce distance (01:16:423 (1,2,3) - to x:248)
  18. 01:16:607 - no sound
  19. 01:17:440 - there's no sound here lol
  20. 01:18:275 (5,6) - ^
  21. 01:18:830 (2,3) - ^
  22. etc etc
  23. 01:19:663 - kill the stream please
  24. 01:37:256 (1,2,3,4,5,6,1) - A bit too hard, try to trim the density or at least reduce the distances so it isn't so hard to read.
  25. 01:40:312 (1,2) - Too large distances, try 01:40:682 (2) - x:352
  26. 01:43:552 (2,1,2,3,4,5) - Also really high distances, reduce by a lot or force the hyper between 01:43:552 (2,1) - .
  27. 01:51:423 (1) - ctrl+g and remove nc
Made all Changes!

I'm not gonna mod anymore actually since this took me a lot of time already. I've gone through the other difficulties and some are plagued by unrankable issues such as the ones I found in this difficulty, overmapping, high density patterns, or other things. You should look to get some more mods, and perhaps consider adding a cup to the set, since the current lowest difficulty is too hard. Ok Ascendance I will get more mods, but like what if everyone mods my map and it's still unrankable :? :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

If you have any questions, feel free to poke me by forum pm or in-game. Good luck!
Topic Starter
xi-False

SYAHME wrote:

M4M, not from my modding queue.
[General]
  1. Please uncheck widescreen support. Ok widescreen is unchecked on all of them!
  2. Please change combo colour that suitable with BG. Changed to Blue & Light Blue
  3. Important: if you really want to get this ranked, please delete 2 diff from this maps. No need to make 2 overdose remove the last one & remove also II or III. Depend on you, its will make modders easy to mod with only 4 diff. Recently, there is a lot of PP CtB maps, to me its not necessary to make a lot of diff in one maps. If you still want that diff, there's nothing I can do. Please consider. Ok SYAHME but, I want many diffs so people of all skills levels can enjoy my map but I need to fix the spread Difficulties first for this to work.
  4. I will mod 4 potential diff in this maps, regarding spread, star rating, pattern & others. Ok sounds good!
  5. I'm not good with hitsounding but you know that your hitsound is not consistent with all diff, please make some improvement. Ok i will check hit sounds again

[Salad I]
  1. HP Drain Rate: 3 & Circle Size: 3. I would change it to CS: 3 but since II has CS:3 I want my maps to gradually get harder and harder
  2. 00:07:163 - I think this beat same as 00:06:237 (1) - this. Maybe you can put note 00:07:163 - here. Actually that doesnt follow the base music im following
  3. 00:13:089 - ^. ^
  4. 00:15:681 (1) - split this into hitcircle and slider. Ok added slider!
  5. 00:16:237 (2) - make this hitcircle & 00:16:422 - this until 00:16:978 - this, you can make a long slider. Made it one whole slider!
  6. 00:25:681 (1,2,1,2,3,4,1,2) - why not you only map strong beat here. Changed it so that the strong beat stands out more!
  7. 00:28:459 (3) - I can't hear strong beat here, please remove. Removed!
  8. 00:34:755 - start a long slider here until 00:35:403 - here, 00:35:496 - make this a slider until 00:35:681 - here. Added all the sliders x)
  9. 00:37:718 - make a slider until 00:38:274 - here, 00:38:274 (1) - the tail of this slider make it a hitcircle. ^
  10. I will stop here, please make sure to map suitable and potential beats. Its kinda unstable tho.
    Ok I will try to apply everything you've told me already to the rest of the song

[Platter III]
  1. HP Drain Rate: 4, AR = OD: 8
  2. 00:08:089 - I can hear sound here. its very low sound
  3. 00:16:792 - strong beat here. changed pattern to show the strong beat more!
  4. 00:26:052 (4) - move to x:328 & 00:26:238 (5) - move to x:440. changed!
  5. 00:57:349 (2,3,4,5,6,1,2,3,4,5) - you can create many shape to represent this stream. I like how these streams are!
  6. 01:51:052 (3,4) - too far, please reduce some distance. Reduced Distance!
  7. Overall this diff is good but you can sharpen the pattern at the beginning a little bit.
    Thank you :D
[Rain IV]
  1. HP Drain Rate: 5
  2. 00:22:348 (4,5) - this pattern is so ugly, please maintain the same as 00:19:385 (1,2,3) - this. I feel like the small stream before 00:22:904 (5) - fits well
  3. 00:57:348 (1,2,3,4,5,1,2,3,4,5) - you can create different pattern here, not just horizontal stream. I like these Horizontal stream i feel like it goes with the music being very monotone
  4. 01:19:200 (1,2,3,4,5,6,7) - make this closer a little bit to 01:19:848 (1,2,3,4,5,6) - here. Made closer!
  5. Still okay, playable.

[Overdose V]
Made all changes But whats in red for V!
  1. 00:14:015 (1) - please make this more horizontal because the lack of movement here is so awkward.
  2. 00:23:275 (1) - what with this cute pattern, just make it horizontal.
  3. 00:28:089 (4,5,1,2,3,4) - this part is so hard & easy to miss, please change to easier pattern.
  4. 00:54:386 (3,1) - please reduce some distance with these two sliders.
  5. 00:56:515 (3) - move to x:160.
  6. 01:17:071 (1,2,3,1,2) - this pattern is weird, consider make it more horizontal.
    01:39:108 (2,3,4,5,6,7) - please change this into the shape of reverse slider, like 01:39:201 (3) - move to x:128 & 01:39:571 (6) - move to x:496. I changed everything except for this, Having these vertical patterns makes that sounds its mapped to stand out more
  7. 01:50:126 (1,2,3) - this pattern is easy to miss, please move 01:50:312 (2) - this to x:240.
  8. Please gather more mods on higher diff.
Good luck on ranking this, don't give up and please learn more for improvement.
Thanks a Bunch SYAHME!
DeletedUser_6709840
OD and AR need to be the same for both Salad and Cup to be rankable. (They both should be 7)
AR should be a maximum of 6 on a Cup diff according to the Ranking Criteria. so Cup should be AR 6 and OD 6

No kudosu since I modded this awhile back.
Topic Starter
xi-False

RoseusJaeger wrote:

OD and AR need to be the same for both Salad and Cup to be rankable. (They both should be 7)
AR should be a maximum of 6 on a Cup diff according to the Ranking Criteria. so Cup should be AR 6 and OD 6

No kudosu since I modded this awhile back.
Ok Roseus Thanks for the heads up! :)
Lacrima
hey, here's M4M, so I'll try my best :D
[General]
  1. I want to discuss kiai parts in Cup and Salad. why are they not the same as all diffs? don't you think it's bad to reject the mapsets's kiai idea?
  2. Why won't you make 5126 offset?
[I]
  1. 00:08:274 (4) - don't you think you should fit the music? move it to 00:08:089
  2. 00:27:163 (6) - what about to turn into something like this? ofc if you wanna use 1/4 in cup
[II]
  1. 00:08:274 (1) - please, the same mistake as in previous diff? make this fit the music!
  2. 00:45:311 (1,2,1,2,3,4) - this plays awkard, try to change this into something, what requires more movements
  3. 01:15:496 (2) - c'mon, this is too much for a salad! please, change this, or at least make it CTRL G, but this won't solve this problem, still try to make this more fun to play for a Normal diff
  4. 01:32:903 (1,2,3,4,1,2,3,4,5) - do you understand this is salad, not a platter? consider changing this pattern, at least into the normal stream without pseudo 1/4 jumps, which will really confuse newbie players.
  5. 01:35:496 (6,1) - same^, 1/4 jumps is too much for a salad.
[III]
  1. 00:23:274 (4,5) - increase the distance a liitle bit, so it would be more clear it requires dash, without dash it's too hard to catch this
  2. 01:24:664 (1,2,3) - actually, the same problem as ^, this cam be completed even without dash, so might confuse platter players
[IV]
  1. Is it only me or there's no combo colors? If I'm right, please be sure to set them as same color as in previous diffs
  2. 00:11:052 (5,6) - I think you can increase the distance here for a HD, just a suggestion though
  3. 00:12:348 (2) - unnecessary NC?
  4. 00:16:052 (3,4) - wowow, bad idea even for a adv platter diff, please reduce the distance between this!
  5. 00:48:644 (1,2) - and again, I can count this as a pixeljump in platter diff, reduce the distance or increase for a HD
  6. 01:13:460 (1,2) - ^ same
  7. 01:24:664 (3,4,5,6,7) - nuu, looks not too good, please make it smoothly a little bit
  8. 01:26:145 (1,2) - I really, really think this is not good for a platter diff! condiser changing this or reducing the distance
  9. 01:50:682 (2,3) - and again this almost pixeljump :(
[V]
  1. 00:39:107 (5,1) - might be a little bit hard for a rain diff, this this 00:39:570 (1) - not left but right
  2. 00:53:274 (1,2) - a little bit confusing after completing hard patterns, what about to decrease the distance?
  3. 01:17:348 (1,2,1,2) - this might be a little bit hard too, please, try to avoid a HD between the somehow 01:17:533 (2,1)
[VI]
  1. 00:47:348 (3,4,1) - really confusing, even for an overdose diff, try to change this or at least make slider curved but not straight
  2. 01:12:071 (6,1) - fun fact about this: there's no HD in this diff, but there is in Rain diff, maybe you should make a HD like you did in Rain?
[VII]
  1. 00:16:423 (3,1) - this is really not ok for a deluge diff! don't force ctb players clicking the keyboard like std players do triplets!
  2. 00:57:349 (1,2,3,4,5,1,2,3,4,5) - actually that plays well for me, btw you really want to such a risky pattern? might cause some ranking problems :|
  3. 01:30:589 (2,3,4) - this clearly needs to tap keyboard like you do streaming in std. y'know, I come here to catch fruits, not to stream :?
  4. 01:36:515 (4,5,6) - clear copy of ^
Topic Starter
xi-False

Myle wrote:

hey, here's M4M, so I'll try my best :D
[General]
  1. I want to discuss kiai parts in Cup and Salad. why are they not the same as all diffs? don't you think it's bad to reject the mapsets's kiai idea? i didnt even know they were differant changed it!
  2. Why won't you make 5126 offset?changed offset!
[I]
  1. 00:08:274 (4) - don't you think you should fit the music? move it to 00:08:089 moved!
  2. 00:27:163 (6) - what about to turn into something like this? ofc if you wanna use 1/4 in cup changed!
[II]
  1. 00:08:274 (1) - please, the same mistake as in previous diff? make this fit the music! added note!
  2. 00:45:311 (1,2,1,2,3,4) - this plays awkard, try to change this into something, what requires more movements LOL what is wrong with me changed it!
  3. 01:15:496 (2) - c'mon, this is too much for a salad! please, change this, or at least make it CTRL G, but this won't solve this problem, still try to make this more fun to play for a Normal diff changed it!
  4. 01:32:903 (1,2,3,4,1,2,3,4,5) - do you understand this is salad, not a platter? consider changing this pattern, at least into the normal stream without pseudo 1/4 jumps, which will really confuse newbie players. im bad at making easy Difficulties xD changed!
  5. 01:35:496 (6,1) - same^, 1/4 jumps is too much for a salad. decreased spacing


[III]
  1. 00:23:274 (4,5) - increase the distance a liitle bit, so it would be more clear it requires dash, without dash it's too hard to catch this changed!
  2. 01:24:664 (1,2,3) - actually, the same problem as ^, this cam be completed even without dash, so might confuse platter players ^
[IV]
  1. Is it only me or there's no combo colors? If I'm right, please be sure to set them as same color as in previous diffs changed combo color
  2. 00:11:052 (5,6) - I think you can increase the distance here for a HD, just a suggestion though Hmm maybe i will change it in the future
  3. 00:12:348 (2) - unnecessary NC? took off NC
  4. 00:16:052 (3,4) - wowow, bad idea even for a adv platter diff, please reduce the distance between this! reduced distance!
  5. 00:48:644 (1,2) - and again, I can count this as a pixeljump in platter diff, reduce the distance or increase for a HD Nerfed!
  6. 01:13:460 (1,2) - ^ same
  7. 01:24:664 (3,4,5,6,7) - nuu, looks not too good, please make it smoothly a little bit changed pattern!
  8. 01:26:145 (1,2) - I really, really think this is not good for a platter diff! condiser changing this or reducing the distance It doesnt feel to hard for Adv platter
  9. 01:50:682 (2,3) - and again this almost pixeljump :( Nerfed spacing!
[V]
  1. 00:39:107 (5,1) - might be a little bit hard for a rain diff, this this 00:39:570 (1) - not left but right
  2. 00:53:274 (1,2) - a little bit confusing after completing hard patterns, what about to decrease the distance?
  3. 01:17:348 (1,2,1,2) - this might be a little bit hard too, please, try to avoid a HD between the somehow 01:17:533 (2,1) i made some the notes around it easier to land!
[VI]
  1. 00:47:348 (3,4,1) - really confusing, even for an overdose diff, try to change this or at least make slider curved but not straight having them Stright give it more movment!
  2. 01:12:071 (6,1) - fun fact about this: there's no HD in this diff, but there is in Rain diff, maybe you should make a HD like you did in Rain? I wanted to change up the patterns by having that S shape in the middle
[VII]
  1. 00:16:423 (3,1) - this is really not ok for a deluge diff! don't force ctb players clicking the keyboard like std players do triplets! Deluge maps should be hard! and pro players need to adapt
  2. 00:57:349 (1,2,3,4,5,1,2,3,4,5) - actually that plays well for me, btw you really want to such a risky pattern? might cause some ranking problems :| Changed it up!
  3. 01:30:589 (2,3,4) - this clearly needs to tap keyboard like you do streaming in std. y'know, I come here to catch fruits, not to stream :? you are catching fruits its just harder to do this way!
  4. 01:36:515 (4,5,6) - clear copy of ^ ^
Thanks again for the Mod myle! :)
Kowaii_ne
M4M~

[II]
  1. 00:05:496 (2) - move to x:432
  2. 00:06:608 (2) - x:120
  3. 00:19:385 (2) - Ctrl+H and move to x:336
  4. 00:22:348 (2) - add whistle in slider tale and 00:22:903 (3)
  5. 01:25:125 (1) - Reduce distance please
[III]
  1. 00:16:238 (4) - move to x:184 if you accept this 00:16:607 (5,6,1) - move to x:280
  2. 00:21:423 (2) - x:368, 00:21:608 (3) - x:416
  3. 00:42:534 (4) - Reduce or add Hdash
[IV]
  1. 00:16:978 (1) - move to x:160
  2. 00:40:126 (7) - reduce distance
  3. 01:16:793 (4) - ^
  4. 01:19:201 (1) - ^
  5. 01:23:923 (2) - ^
  6. 01:26:330 (2) - ^ x:304
  7. 01:34:664 (3) - ^
  8. 01:35:034 (4) - ^
  9. 01:37:626 (2) - ^
This diff's Pattern is ok but need reduce distance

[V]
  1. 00:41:422 (1,2,3,4,5,6,7,8,9,10) - move to x:240
  2. 01:19:848 (1,2,3,4,5,6) - move to x:96 and make Hdash
  3. 01:43:551 (3) - move to x:248 and 01:43:736 (4) - move to x:504
[VI]
  1. How about this pattern
    00:16:238 (3) - x:256 00:16:423 (1,2,3) - Ctrl+H
  2. 00:28:922 (1) - How about make Spin in Break Time
  3. 00:47:256 (2,3) - move to x:384
  4. 00:52:534 (4) - Ctrl+G
  5. 00:52:718 (5) - ^ (if you accept)
  6. 01:44:941 (7,8,9,10,11) -
  7. If you accept 01:44:941 (7) - x:192 01:45:126 (8) - x:384 01:45:312 (9) - x:32 01:45:497 (10) - x:400 01:45:682 (11) - x:0
[VII]
  1. 00:29:014 (1) - same suggestion in make spin
nothing special for me seems good
Des9
M4M ;-;

I (cup)

01:45:681 (4) - after a break here would not hurt

V (rain)

00:42:348 (1,2,3) - after above I think this a bit complicated

VI (overdose)

00:49:570 (5,6) - what?????? :V remove that circle xD (that it is below the slider)
01:45:867 (1) - would put a circle and spinner would put it in [urlosu://edit/01:46:051 -]01:46:051 -[/url]

VII (deluge)

00:19:570 (3,4,5,1) - this complicates too this 00:19:940 (1,2,3,4) -
00:57:349 (1,2,3,4,5) - and 00:58:088 (1,2,3,4,5) - Hey what is it? ;-; I like it but to others it may not
01:12:534 (1,2,3,1,2,3) - hard; moving the catcher in this is hard, consider ordering this part of the pattern


In general I find the map well done; besides what I said, I do not see any problem. It must be ranked
BanchoBot
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