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Nekomata Master feat. Misawa Aki - chrono diver -fragment-

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Topic Starter
Akitoshi

dqs01733 wrote:

aeiou
あいうえお
Yuuya_ke
loved いつ
Topic Starter
Akitoshi

rickyrox3 wrote:

loved いつ
lmao man
thanks for stars!!!! i'll rank this someday aa
tatatat
Since you were asking for a BN check in chat, I decided to check your map to make sure it followed the ranking criteria.
I checked all your audio files for delays and to make sure they are at least 100ms long.
soft-hitfinish2.wav seems to have a delay of at least 4.75ms, the audio at the beginning seems to just be noise not accounted for when recording. At most it has a 5.8ms delay. Any delay at or above 5ms is not rankable. This should probably be fixed.
soft-hitwhistle2.wav has a .58ms delay which is not because of noise. It also has .2s of silent audio at the end of it.
soft-hitwhistle3.wav has a .578ms delay which is also not because of noise. It also has .3104s of silent audio at the end of it.
Also your audio file has a whole 1.5s delay, while this doesn't matter that much if you set your offset correctly, I'm just letting you know.
Topic Starter
Akitoshi

tatatat wrote:

Since you were asking for a BN check in chat, I decided to check your map to make sure it followed the ranking criteria.
I checked all your audio files for delays and to make sure they are at least 100ms long.
soft-hitfinish2.wav seems to have a delay of at least 4.75ms, the audio at the beginning seems to just be noise not accounted for when recording. At most it has a 5.8ms delay. Any delay at or above 5ms is not rankable. This should probably be fixed. i replaced my soft-hitfinish2
soft-hitwhistle2.wav has a .58ms delay which is not because of noise. It also has .2s of silent audio at the end of it.
soft-hitwhistle3.wav has a .578ms delay which is also not because of noise. It also has .3104s of silent audio at the end of it. i asked a bunch of ppl and it seems safe
Also your audio file has a whole 1.5s delay, while this doesn't matter that much if you set your offset correctly, I'm just letting you know.is that even an issue lmao
thx!
Izzywing
From my queue

i love nekomata master

00:12:796 (1,2,3,4,1,2) - this might sound dumb, but something cool is that these sounds are reused later in the song (specifically here - 02:25:120 (4,5) - and then in this part)
^If you can relate these, that would be really cool. As you know, the sounds decrease in intensity (Its a set of 3, and the first is the highest, and the last is the lowest, etc). In the latter portion of the map, you 02:27:715 (5,6) - stack these, which I guess is because they are the least intense. You can use this concept at the start of the map too for 00:15:390 (1,2) - and it would be cool! I suggest having the first set be the largest spacing, the second set being medium spacing, and stacking the last one, and then using this concept for both the intro and the later part of the map. I think it'd be cool!
^This applies whenever relevant.

00:18:850 - Could map this purple tick with a circle
01:59:174 (4) - can be 2 circles for vocals, makes it stand out from the other sets of two 1/2 sliders that have single syllables for each slider
02:08:580 (1,1,1) - while the pattern is cool, unlike the previous section there are the two drum hits for 02:08:580 (1) - and 02:09:228 (1) - and using circles for those would fit more. 04:11:824 (1,2,3,1,2,3) - yesss! do this its literally perfect
02:12:147 (4) - should be circles, like 01:53:985 (4,5) -
02:20:255 (1,2,3,4,1,2,3,4) - the melody for these notes is less pronounced than the other ones, but its mapped with the same level of intensity. I would lower the spacing for these.
02:28:363 (2,6) - stack?
02:33:390 - should be clickable, cool drum rhythm here. 02:33:228 (1,2) - ctrl+g rhythm
03:47:985 - make this clickable like you did earlier
03:54:309 (1) - move this closer to 03:53:985 (1) - so theres more emphasis on 03:54:634 (1). Also why does 01:51:390 (1) - have no finish but 03:54:634 - does
03:57:391 (5,6,1,2,3,4,5,6,7,8) - http://puu.sh/wMfnw/29ad35ccec.jpg makes more sense, since the triplet sound for 03:57:796 - is more audible. you could also do kickslider rhythms, like this - http://puu.sh/wMfpD/36419549b2.jpg (i think this is the best). You know, like the measure at 04:15:716 (1) - lol
04:04:040 (1,2,3,4) - why all circles here? doesnt fit the music imo, sliders would be better
04:23:499 (1,2,3,4,1,2,3,4) - again, melody less pronounced here. less spacing pls
04:32:255 (1) - why is this a 1/2 slider? and even if it is one, why the weird anti jump 04:32:255 (1,1) - here? I think you can actually map 04:32:499 -
04:44:905 (3,4) - manually move these down and to the right by 4 units, so the first note stacks with the tail of 04:44:255 (1) -
04:57:390 (2) - unlike before for this you ignore emphasizing 04:57:390 (2) - or 04:57:715 (4) - with any kind of 1/4
05:08:499 - ignored sound in the melody. repeats in the next section
05:12:390 - ^
05:14:093 (1,2,3,4,1,2,3,4) - compared to 05:15:390 (1,2) - i cant tell why the first is all circles and the second is sliders. just compare the intensity, the first doesnt really have anything to signal using circles like that when the latter has all claps and strong drums.
05:21:877 (1,2,3,4,1,2,3,4) - yeah..sliders fit much better here. the red ticks for this doesnt have strong enough sound to justify these big jumps
05:29:662 (1,1,1) - should be set up and hitsounded more like 04:11:824 (1,2,3,1,2,3), as that's what the music is doing
05:41:337 (1,2,3,4,1,2,3,4) - same as before melody less pronounced space less :ok_hand:

EDIT - oops guess you set up somethin with mr monstrata lol
Monstrata
Tranquility

00:14:255 (4) - Can I ask why this is a 1/2 slider but not the others. Just curious, I think its okay.
00:31:931 (3,4) - The sliders are way too fast here imo... double the speed is really sudden. 00:32:580 (1) - too
02:05:985 (1,2,3,4,5,1,2) - Didn't really like this section because you switch flows from clockwise to counterclockwise to clockwise relaly frequently in this one section. I think a more consistent flow would be nicer.
02:27:715 (5,6) - I don't think its a good idea to stack, since theyre different pitches and 02:26:417 (6,7) - aren't stacked.
02:38:093 (4,5) - ^
02:43:444 (1,2,3,4,5,6,7,8) - NC spam would be nice for readability, and it'll make players more aware of the rhythm here.
02:44:580 (8) - I would Ctrl+G this too, it feels better to move upward after playing 7, rather than downwards, considering the movement from 6>7 will cause ppl to drift upward due to momentum. (I'll accept using flowbreak emphasis as valid reason if you want to keep tho)
02:53:985 (1) - I think using two circles would fit better since the kicks double here.
02:55:282 (1) - This slider is confusing. It's not expected that the slider will go upward instead of downward imo... The bend is completely within the sliderpath so you can't see when the slider bends. Try giving more roon in the center for the slider, or making more spacing here:
03:26:417 (1,2,3,4,5,6) - The circle jumps are significantly bigger than the kickslider jumps so this sequence felt a bit imbalanced.
03:32:904 - 03:39:715 - This section, I wish you emphasized the downbeat or gave it some emphasis. 03:35:175 (5,1) - Doesn't really reflect the vocal line that well. But give me your reasons if you want to keep.
04:46:282 (2,3,4,5,6,7,8,1) - The stream just looks a bit weird... I think you were going for an accelerated stream? Maybe? But only 7>8>1 look bigger. also 2>3>4>5 looks like a weird curve... I would consider remaking the stream.
05:02:417 (1) - Ctrl+G'ing feels nicer to play imo. Gives better emphasis onto 1, and gives a nice angle into the triplet.
05:45:229 (3) - Nice

Call me back~ Link metadata if you have it. (Also you can give me another approval map if you have one, didn't expect you to mod entire set)
Asagi
lam na dis
Topic Starter
Akitoshi

Hobbes2 wrote:

From my queue

i love nekomata master

00:12:796 (1,2,3,4,1,2) - this might sound dumb, but something cool is that these sounds are reused later in the song (specifically here - 02:25:120 (4,5) - and then in this part)
^If you can relate these, that would be really cool. As you know, the sounds decrease in intensity (Its a set of 3, and the first is the highest, and the last is the lowest, etc). In the latter portion of the map, you 02:27:715 (5,6) - stack these, which I guess is because they are the least intense. You can use this concept at the start of the map too for 00:15:390 (1,2) - and it would be cool! I suggest having the first set be the largest spacing, the second set being medium spacing, and stacking the last one, and then using this concept for both the intro and the later part of the map. I think it'd be cool!
^This applies whenever relevant. ohh i see, I didn't stacked the least intense one but applied the spacing thingy, thanks for the idea!

00:18:850 - Could map this purple tick with a circle kinda questionable but yeah, added. I'll let monstrata decide if he's ok with this w
01:59:174 (4) - can be 2 circles for vocals, makes it stand out from the other sets of two 1/2 sliders that have single syllables for each slider applied
02:08:580 (1,1,1) - while the pattern is cool, unlike the previous section there are the two drum hits for 02:08:580 (1) - and 02:09:228 (1) - and using circles for those would fit more. 04:11:824 (1,2,3,1,2,3) - yesss! do this its literally perfect alright
02:12:147 (4) - should be circles, like 01:53:985 (4,5) - sure
02:20:255 (1,2,3,4,1,2,3,4) - the melody for these notes is less pronounced than the other ones, but its mapped with the same level of intensity. I would lower the spacing for these. scaled down a bit
02:28:363 (2,6) - stack? whoopies
02:33:390 - should be clickable, cool drum rhythm here. 02:33:228 (1,2) - ctrl+g rhythm oki
03:47:985 - make this clickable like you did earlier fixed4asagi
03:54:309 (1) - move this closer to 03:53:985 (1) - so theres more emphasis on 03:54:634 (1). Also why does 01:51:390 (1) - have no finish but 03:54:634 - does fixed both placements and hs
03:57:391 (5,6,1,2,3,4,5,6,7,8) - http://puu.sh/wMfnw/29ad35ccec.jpg makes more sense, since the triplet sound for 03:57:796 - is more audible. you could also do kickslider rhythms, like this - http://puu.sh/wMfpD/36419549b2.jpg (i think this is the best). You know, like the measure at 04:15:716 (1) - lol hmm, not a kickslider but fixed the rhythm, adding kicks might out of nowhere w
04:04:040 (1,2,3,4) - why all circles here? doesnt fit the music imo, sliders would be better slider + 2 circles still works?
04:23:499 (1,2,3,4,1,2,3,4) - again, melody less pronounced here. less spacing pls scaled down too
04:32:255 (1) - why is this a 1/2 slider? and even if it is one, why the weird anti jump 04:32:255 (1,1) - here? I think you can actually map 04:32:499 - asagi explained that it's an impact from 04:31:283 (1,2,1,2,1,2) - and ye mapping 04:32:499 - is kinda overmapped.
04:44:905 (3,4) - manually move these down and to the right by 4 units, so the first note stacks with the tail of 04:44:255 (1) - aight
04:57:390 (2) - unlike before for this you ignore emphasizing 04:57:390 (2) - or 04:57:715 (4) - with any kind of 1/4 fixed i guess
05:08:499 - ignored sound in the melody. repeats in the next section added
05:12:390 - ^ same
05:14:093 (1,2,3,4,1,2,3,4) - compared to 05:15:390 (1,2) - i cant tell why the first is all circles and the second is sliders. just compare the intensity, the first doesnt really have anything to signal using circles like that when the latter has all claps and strong drums. added slider on 3rd object on each color
05:21:877 (1,2,3,4,1,2,3,4) - yeah..sliders fit much better here. the red ticks for this doesnt have strong enough sound to justify these big jumps aye
05:29:662 (1,1,1) - should be set up and hitsounded more like 04:11:824 (1,2,3,1,2,3), as that's what the music is doing actually they aren't same, but fixed the hitsound
05:41:337 (1,2,3,4,1,2,3,4) - same as before melody less pronounced space less :ok_hand: well nurfd

EDIT - oops guess you set up somethin with mr monstrata lol
thank you so much :D

Monstrata wrote:

Tranquility

00:14:255 (4) - Can I ask why this is a 1/2 slider but not the others. Just curious, I think its okay. there's a weird sound on 00:14:417 - so yeah, same as 00:24:796 -
00:31:931 (3,4) - The sliders are way too fast here imo... double the speed is really sudden. 00:32:580 (1) - too slowed down to .8
02:05:985 (1,2,3,4,5,1,2) - Didn't really like this section because you switch flows from clockwise to counterclockwise to clockwise relaly frequently in this one section. I think a more consistent flow would be nicer. i tried
02:27:715 (5,6) - I don't think its a good idea to stack, since theyre different pitches and 02:26:417 (6,7) - aren't stacked. as hobbes pointed,
it's about the pitch, i stacked the least intensity one but i can still unstack it if u rly disagree with this setting w

02:38:093 (4,5) - ^ ^
02:43:444 (1,2,3,4,5,6,7,8) - NC spam would be nice for readability, and it'll make players more aware of the rhythm here. sure
02:44:580 (8) - I would Ctrl+G this too, it feels better to move upward after playing 7, rather than downwards, considering the movement from 6>7 will cause ppl to drift upward due to momentum. (I'll accept using flowbreak emphasis as valid reason if you want to keep tho) ctrl+g'd
02:53:985 (1) - I think using two circles would fit better since the kicks double here. switching the 2 circles from 1/6 drr sound from 02:53:661 (4) - is kinda brutal to hit for such calm part imo, also i mapped as slidertail on 02:54:634 - so yeah i think it's safe (?)
02:55:282 (1) - This slider is confusing. It's not expected that the slider will go upward instead of downward imo... The bend is completely within the sliderpath so you can't see when the slider bends. Try giving more roon in the center for the slider, or making more spacing here: made it more easier to read
03:26:417 (1,2,3,4,5,6) - The circle jumps are significantly bigger than the kickslider jumps so this sequence felt a bit imbalanced. added more spacing on kicks
03:32:904 - 03:39:715 - This section, I wish you emphasized the downbeat or gave it some emphasis. 03:35:175 (5,1) - Doesn't really reflect the vocal line that well. But give me your reasons if you want to keep. i changed the 03:35:175 (5,1) - but other sections were still kinda similar with previous section (which is mine) tbh.. they're both plays fine with several players but any suggestion if you really disagree with rhythm picks?
04:46:282 (2,3,4,5,6,7,8,1) - The stream just looks a bit weird... I think you were going for an accelerated stream? Maybe? But only 7>8>1 look bigger. also 2>3>4>5 looks like a weird curve... I would consider remaking the stream. yee i tried, now i'm praying that this works
05:02:417 (1) - Ctrl+G'ing feels nicer to play imo. Gives better emphasis onto 1, and gives a nice angle into the triplet. sure
05:45:229 (3) - Nice thank asagrill

Call me back~ Link metadata if you have it. (Also you can give me another approval map if you have one, didn't expect you to mod entire set)
thank you mr.monstrata! :D
also okay, i'll call you again when my other approval map has enough mod xd
Topic Starter
Akitoshi
o and also about the meta, i literally took the reference from these
https://osu.ppy.sh/s/372200
https://osu.ppy.sh/b/927053
https://osu.ppy.sh/s/420754
https://osu.ppy.sh/s/349291

also idk if this is official or sth https://remywiki.com/Chrono_diver_-fragment-
Finshie

Asagi wrote:

lam na dis
Monstrata
Bubbled~
Topic Starter
Akitoshi
Thanks Mr.Monstrata :D
Sakurauchi Riko
let's go, this already took way to long
Kawashiro
rank when
Jemzuu

Asagi wrote:

lam na dis
Kibbleru
is metadata and stuff checked yet?

01:16:688 (1,2,3) - the visual distance is unevennnn
01:47:499 (6,1,3) - ^
01:21:877 (1,2) - too close compared to everything else
01:36:147 (1,2,3,4) - ^
02:11:174 (1,3) - ^
01:24:472 (1) - imo an extended slider would work nice here
01:29:661 (1,2) - it fits but why is this the only part that has an antijump? what about 01:32:255 (1,2,3) - 01:34:850 (1,2,3) - and dont give me 'this is the first part of the section so i want it to be different'
01:45:228 - ur not very good at using high sv are u.. this is lik a better version of now loading kiai time,,
01:50:417 (1,1,1) - i feel this is just soo anticlimatic, why not start from a lower SV so u can actually feel a diference in gameplay?
same with other parts
02:08:580 (1,2) - i think ctrl g plays better
02:53:661 (4) - is this really 1/6? doesnt really sound like it to me
03:33:878 (3,2) - :(
04:06:634 (1) - this wave shud be.. curved more i guess

i do think the visual spacing is a bit inconsistent

also i dont like the kiais
Topic Starter
Akitoshi

Kibbleru wrote:

is metadata and stuff checked yet? ye, before monstrata's bub p/6140176

01:16:688 (1,2,3) - the visual distance is unevennnn fxd
01:47:499 (6,1,3) - ^ fxd
01:21:877 (1,2) - too close compared to everything else fxd
01:36:147 (1,2,3,4) - ^ fxd
02:11:174 (1,3) - ^ fxd
01:24:472 (1) - imo an extended slider would work nice here sure
01:29:661 (1,2) - it fits but why is this the only part that has an antijump? what about 01:32:255 (1,2,3) - 01:34:850 (1,2,3) - and dont give me 'this is the first part of the section so i want it to be different' uhh i added sth on 01:30:147 - then
01:45:228 - ur not very good at using high sv are u.. this is lik a better version of now loading kiai time,, d
01:50:417 (1,1,1) - i feel this is just soo anticlimatic, why not start from a lower SV so u can actually feel a diference in gameplay? ok made it to .8 > 1 > 1.2 > 1.4
same with other parts ys
02:08:580 (1,2) - i think ctrl g plays better gud point
02:53:661 (4) - is this really 1/6? doesnt really sound like it to me from the vocal ye its 1/6, same on 02:46:363 (2) -
03:33:878 (3,2) - :( i am sorry
04:06:634 (1) - this wave shud be.. curved more i guess ok

i do think the visual spacing is a bit inconsistent idk i tried to being consistent

also i dont like the kiais uhh so i reduced kiais sv by .1 except the last chorus (ye i prefer faster on last part and making harder as time passes by to makes the map a bit more challenging) it may still looks fast but i hope it has less ugly designs than before ;;
thanks!!
-Kazuto
Rank absolute soul another chrono cancer
Topic Starter
Akitoshi

-Kazuto wrote:

Rank absolute soul another chrono cancer
i actually put an effort for this and u calling it cancr :(
A s h e m u
Rank plz

バンバンバンバンバンバンバン
バン     バンバンバン
バン (∩`・ω・) バンバン
 _/_ミつ/ ̄ ̄ ̄/
   \/___/ ̄ ̄
Topic Starter
Akitoshi
オォン
Kuya Frex
RANK THIS PLS MONSTRATA-SAMA
Topic Starter
Akitoshi
uwu'
Monstrata
do i rebub?
Topic Starter
Akitoshi
yes please
Monstrata
Rebub
Topic Starter
Akitoshi

Thank Mr.Monstrata UwU
Z V I E R A T
I am new to modding so you probably know more than me.

1. The sliders at 00:53:336 should be in a more interesting shape such as the group of sliders right after it.
2. Look at the straight sliders, there are a lot of slider where I would have put curved instead of straight see 01:12:796

That's really all I found. Imo this map play like Goodbye to a World mapped by Monstrata.
Seolv
rank when
Topic Starter
Akitoshi

Z V I E R A T wrote:

I am new to modding so you probably know more than me.

1. The sliders at 00:53:336 should be in a more interesting shape such as the group of sliders right after it. it's just a calm part, i don't think adding sliderarts are necessary.
2. Look at the straight sliders, there are a lot of slider where I would have put curved instead of straight see 01:12:796 it's a pattern for whole 01:12:796 (1,2,3,4,5,6) - with linear sliders, also I used linear sliders consistent such as 04:52:526 (4,5,6,7,8) - 05:03:715 (1,2,3,4,5,6) - 05:10:201 (1,2,3,4,5,6,7) - 05:14:093 (1,2,3,1,2,3,4,1,2) - etc

That's really all I found. Imo this map play like Goodbye to a World mapped by Monstrata. lol really xd
thanks for pointing out something, appreciated!

[ L u k a s ] wrote:

rank when
when anime tiddies are banned in philippines
Crowley
mod:

pls remap everithgign xDDDDDDDD

kds pls
Topic Starter
Akitoshi

Crowley wrote:

mod:

pls remap everithgign xDDDDDDDD

kds pls
Reported, thanks :D
Asagi
when pls
Topic Starter
Akitoshi
astolfo best girl
Keiger
I just looked through the map, and i can't find one thing wrong with it, if i were a bn id bub/heart the map, however they do it. ._.
Topic Starter
Akitoshi
(՞ةڼ◔)
martyur
no rank = sad
Topic Starter
Akitoshi
im always sad so its gonna be diejobu
DeRandom Otaku
can i qualify
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