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LiSA - Poker Face

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Starset
ok so im gonna go really in detail with everything so its normal that u ignore some of my suggestions

[General]
-No preview point
-look aimod u have some confilcts :v

[Liar]
try AR 9.2 since theres already an insane with the same ar
-00:04:656 (1) - this placement feels kinda random since its not related asthetically to the next note so generaly its bad, try this:
-00:06:656 - now i know that u follow mainly vocals but that may cause a problem since its the highest diff of the set and strong sounds like these shouldnt be ignored as BNs and QAT want the rythme to be balanced
-00:12:823 (4,1) - u know i really dont like pointing out nazi x(
-00:13:323 (1) - stream continues till here 00:13:656 - as my ears told me :3 so it should be sth like this
-00:16:656 (3,1) - could make them parallel
-00:18:156 (5,1) - why not stack on 00:17:156 (1) - s'end
-00:27:823 (1) - so im gonna say my own thoughts, i generally dont make this kind of sliders since it doesnt flow at all with the rest of the pattern, it doesnt flow with 00:27:656 (5) - and also not with 00:28:323 (2) - ,try less curved slider like this
im saying also for ur future maps cuz flow is sth i really care about
-00:28:489 (3,4,5) - so u didnt ignore the triplet here,but u ignored here 00:29:823 - xD
-00:31:156 - same here, triplet
-00:31:323 (4) - it doesnt flow well since the slider is very curved or rotated badly, i mean u can blanket it with 00:30:989 (2) -, its an option
-00:38:489 (1) - very curved sliders not blanketed with anything feels bad tbh
-00:40:989 (6) - bad placement for 6 since it doesnt allow much movement and spacing with the next NC, try diffrent jump pattern to fix that
-00:41:823 - triplet forgotten forever
-00:43:156 - ^
-00:43:823 (1,5) - pls it overlaps how can u not see it, curve 00:44:656 (5) - more so it blankets with 1
-00:45:823 - i wont point out triplet again sry too much triplet forgotten xd
-00:49:489 - listen here
-00:49:989 - and here
-00:52:656 (4) - i would end this slider here 00:52:823 - listen to drums, u dont wanna extend a slider to blue tick when there s sth obviously noticable on the red tick
-00:58:156 (6,7) - i think u didnt know wat to do about these so u placed them randomly xD continue on jumpin plss
-00:59:156 - stream ignored forever xd
-01:10:989 (2,1) - more space plox
-01:14:989 (2,3) - u can try ctrl+g
-01:21:156 - reduce volume here pls
-01:24:656 (3,1) - look at this blanket xd
So in general its a nice diff but u should try allowing more spacing for ur future maps, u know more space between notes means more fun in mapping ;)
and watch ur very curved sliders not directed to the next notes it generally breaks the flow


[Insane]
so its practically the same as Liar diff thats why i modded it first so u better begin with it first
-00:17:656 (2,3) - rotate by -10 , it played kinda weird for me there :/
as im not gonna repeat myself with curved sliders and blabla id say this diff is gud to go

[Hard]
-00:27:323 (4,1) - this feels like beginner's mapping, it overlaps with normal shaped sliders looks bad sry
-00:30:489 (1,5) - nazi
-u should make like...consistent spacing for every new combo since i guess u wanted to emphasize them but there s a inconsistency in spacing like here 01:00:656 (3,1) - compared to here 01:02:323 (4,1) - its okey to allow more space then normal notes for NCs, actually thats wat i do for hards, but make sure its consistent though the map ;)
-01:12:489 (3,1) - asthetics thooo its look bad imo, either make them parallel or try other shape for 1
-01:13:823 (3,4) - see here, inconsistency in spacing, u did emphasize clap which it never happens before and u didnt for the NC (just to say, spacing consistency doesnt only apply to easy diffs)
oh well, nice diff anyway and dont do anything big like remapping or sth, just wait for a bn if he points out same things

[Akitoshit's normal]
banana

[Easy]
i dont know how to mod easy anymore...

so as u see i focused on last diff and id like a reply to this mod pls as it took me some time to make it
anyway gud luck Jana 0/
Akitoshi
My diff was so Bananastic

And Janpai paki ayos po ung metadata sa diff ko xd
teko8
From my NM modding queue. Quick mod of your mapset. Keep in mind I mod starting from the highest difficulty going down to the lowest.

General Modding

All difficulties:

Preview point: Yet to be set. I suggest 01:00:656 - .

Easy:

00:04:656 (1) - Same as Liar comment.
00:04:656 (1,1,2,3,1,2,3,1,2,1) - Same as Liar comment.
00:12:489 (1) - Remove NC.
00:13:323 (2) - NC.
01:21:156 (1,2) - Same as Insane comment.

Akitoshi's Normal:

No complaints. Looks good to me. (Disclaimer: Doesn't mean it's necessarily ready, have other people more oriented to modding Normals look at it.

Hard:

00:04:656 (1) - Same as Liar comment.
00:04:656 (1,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Same as Liar comment on intro notes.
00:21:656 (2) - NC.
00:47:656 (4) - Remove this beat. As stated in other diffs, I don't think it is needed.

Insane:

00:04:656 (1) - Same as Liar comment.
00:04:656 (1,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Same as Liar comment on intro notes.
00:21:656 (2) - NC.
00:24:323 (2,3,4,1,2,3) - Increase the spacing between these repeat sliders by a little bit. It's not a stream so there's no need to have them too close together (aside from the last one).
00:47:656 (5) - Remove this beat and reconfigure the pattern to work with just 3 beats.
01:21:156 (1,2) - Make these notes quieter in comparison to the others.
01:30:656 (1,2,3,4,1,2,3) - Same as prior comment at 00:24:323 - .

Liar:

00:04:656 (1) - Because this is a one-note combo at the beginning the map, make this note's hitsounding special.
00:04:656 (1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - These notes should be softer (w/soft hitsounding for example) in order to make the next section's notes that much more 'vibrant'.
00:21:656 (2) - NC here.
00:47:489 (4) - Remove this beat and move 00:47:656 (5) - to its place on the timeline to keep the jump. Sounds better this way imo.
01:21:156 (1,2,3,4) - Make these notes quieter because the song gets quiet.
01:29:989 (3,4,5,6) - I would change the sequencing of these objects to this...

01:33:156 (9) - Add clap hitsound to the start of this slider.
Hitsounding: Most of the current ones are good. I would add finishes whenever the song sounds like it has one (usually at the beginning of combos on the beginning of sliders on this map).
Nice song. Most of your object placements are good, just need to work on the hitsounding and timing of the beats imo. Good luck on the set~
Topic Starter
Janpai
My wooden PC sucks :( i'll try reply soon guys thanks for modding!
Topic Starter
Janpai

HB24 wrote:

ok so im gonna go really in detail with everything so its normal that u ignore some of my suggestions

[General]
-No preview point
-look aimod u have some confilcts :v :arrow: okie already fixed

[Liar]
try AR 9.2 since theres already an insane with the same ar
-00:04:656 (1) - this placement feels kinda random since its not related asthetically to the next note so generaly its bad, try this:
-00:06:656 - now i know that u follow mainly vocals but that may cause a problem since its the highest diff of the set and strong sounds like these shouldnt be ignored as BNs and QAT want the rythme to be balanced
-00:12:823 (4,1) - u know i really dont like pointing out nazi x(
-00:13:323 (1) - stream continues till here 00:13:656 - as my ears told me :3 so it should be sth like this
-00:16:656 (3,1) - could make them parallel
-00:18:156 (5,1) - why not stack on 00:17:156 (1) - s'end
-00:27:823 (1) - so im gonna say my own thoughts, i generally dont make this kind of sliders since it doesnt flow at all with the rest of the pattern, it doesnt flow with 00:27:656 (5) - and also not with 00:28:323 (2) - ,try less curved slider like this
im saying also for ur future maps cuz flow is sth i really care about
-00:28:489 (3,4,5) - so u didnt ignore the triplet here,but u ignored here 00:29:823 - xD
-00:31:156 - same here, triplet
-00:31:323 (4) - it doesnt flow well since the slider is very curved or rotated badly, i mean u can blanket it with 00:30:989 (2) -, its an option
-00:38:489 (1) - very curved sliders not blanketed with anything feels bad tbh :arrow: It was intentional and I didn't really put much blanket patterns on this map
-00:40:989 (6) - bad placement for 6 since it doesnt allow much movement and spacing with the next NC, try diffrent jump pattern to fix that
-00:41:823 - triplet forgotten forever
-00:43:156 - ^
-00:43:823 (1,5) - pls it overlaps how can u not see it, curve 00:44:656 (5) - more so it blankets with 1
-00:45:823 - i wont point out triplet again sry too much triplet forgotten xd
-00:49:489 - listen here
-00:49:989 - and here
-00:52:656 (4) - i would end this slider here 00:52:823 - listen to drums, u dont wanna extend a slider to blue tick when there s sth obviously noticable on the red tick
-00:58:156 (6,7) - i think u didnt know wat to do about these so u placed them randomly xD continue on jumpin plss
-00:59:156 - stream ignored forever xd
-01:10:989 (2,1) - more space plox
-01:14:989 (2,3) - u can try ctrl+g
-01:21:156 - reduce volume here pls
-01:24:656 (3,1) - look at this blanket xd
So in general its a nice diff but u should try allowing more spacing for ur future maps, u know more space between notes means more fun in mapping ;)
and watch ur very curved sliders not directed to the next notes it generally breaks the flow

No comment= fixed


[Insane]
so its practically the same as Liar diff thats why i modded it first so u better begin with it first
-00:17:656 (2,3) - rotate by -10 , it played kinda weird for me there :/ :arrow: I think mainly following vocals here are fine since this is like a light insane, putting much objects isn't necessary but somehow I put streams on this
as im not gonna repeat myself with curved sliders and blabla id say this diff is gud to go

[Hard]
-00:27:323 (4,1) - this feels like beginner's mapping, it overlaps with normal shaped sliders looks bad sry :arrow: okay changed
-00:30:489 (1,5) - nazi
-u should make like...consistent spacing for every new combo since i guess u wanted to emphasize them but there s a inconsistency in spacing like here 01:00:656 (3,1) - compared to here 01:02:323 (4,1) - its okey to allow more space then normal notes for NCs, actually thats wat i do for hards, but make sure its consistent though the map ;) :arrow: my old mapping style of hard is pure spacing consistency, somehow I learn how to put little jumps on it
-01:12:489 (3,1) - asthetics thooo its look bad imo, either make them parallel or try other shape for 1
-01:13:823 (3,4) - see here, inconsistency in spacing, u did emphasize clap which it never happens before and u didnt for the NC (just to say, spacing consistency doesnt only apply to easy diffs)
oh well, nice diff anyway and dont do anything big like remapping or sth, just wait for a bn if he points out same things

[Akitoshit's normal]
banana

[Easy]
i dont know how to mod easy anymore...

so as u see i focused on last diff and id like a reply to this mod pls as it took me some time to make it
anyway gud luck Jana 0/ :arrow: wao thanks
thanks for mod the HB! :) Really helped a lot

teko8 wrote:

From my NM modding queue. Quick mod of your mapset. Keep in mind I mod starting from the highest difficulty going down to the lowest.

General Modding

All difficulties:

Preview point: Yet to be set. I suggest 01:00:656 - . :arrow: okay

Easy:

00:04:656 (1) - Same as Liar comment. :arrow: iI can't fine proper hs gonna ask someone to check it
00:04:656 (1,1,2,3,1,2,3,1,2,1) - Same as Liar comment. :arrow: ^
00:12:489 (1) - Remove NC. :arrow: ok
00:13:323 (2) - NC. :arrow: fixed
01:21:156 (1,2) - Same as Insane comment. :arrow: already applied since HB also pointed this out

Akitoshi's Normal:

No complaints. Looks good to me. (Disclaimer: Doesn't mean it's necessarily ready, have other people more oriented to modding Normals look at it.

Hard:

00:04:656 (1) - Same as Liar comment.
00:04:656 (1,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Same as Liar comment on intro notes.
00:21:656 (2) - NC. :arrow: I think NC here is not that necessary
00:47:656 (4) - Remove this beat. As stated in other diffs, I don't think it is needed. :arrow: nope I'll keep that to support the next note

Insane:

00:04:656 (1) - Same as Liar comment.
00:04:656 (1,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Same as Liar comment on intro notes.
00:21:656 (2) - NC.
00:24:323 (2,3,4,1,2,3) - Increase the spacing between these repeat sliders by a little bit. It's not a stream so there's no need to have them too close together (aside from the last one). :arrow: It's okay for me cuz this is mapped like a light insane
00:47:656 (5) - Remove this beat and reconfigure the pattern to work with just 3 beats. :arrow: same reason above
01:21:156 (1,2) - Make these notes quieter in comparison to the others. :arrow: already said above
01:30:656 (1,2,3,4,1,2,3) - Same as prior comment at 00:24:323 - .

Liar:

00:04:656 (1) - Because this is a one-note combo at the beginning the map, make this note's hitsounding special.
00:04:656 (1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - These notes should be softer (w/soft hitsounding for example) in order to make the next section's notes that much more 'vibrant'.
00:21:656 (2) - NC here.
00:47:489 (4) - Remove this beat and move 00:47:656 (5) - to its place on the timeline to keep the jump. Sounds better this way imo.
01:21:156 (1,2,3,4) - Make these notes quieter because the song gets quiet.
01:29:989 (3,4,5,6) - I would change the sequencing of these objects to this... :arrow: okay this is pretty good

01:33:156 (9) - Add clap hitsound to the start of this slider.
Hitsounding: Most of the current ones are good. I would add finishes whenever the song sounds like it has one (usually at the beginning of combos on the beginning of sliders on this map).
Nice song. Most of your object placements are good, just need to work on the hitsounding and timing of the beats imo. Good luck on the set~
thanks for modding
wajinshu
hello
[Easy]
00:07:156 (3) - I think a slider would be better start here 00:07:323 - (vocal)
00:06:323 (2) - this and 00:08:989 (2) - identical so i perfer this slider 00:08:989 (2) - end here 00:09:323 -
00:18:489 (1,2) - don't like this blanket something like this http://puu.sh/nM5nJ/a15e96cd50.png
00:45:989 (2,3) - seems not follow the ryhthm , try this http://puu.sh/nM5vL/c90ef5fbfb.png
00:52:989 (4,1) - The sound starts in > 00:53:156 - move the slider 00:53:323 (1) - to red tick 00:53:156 - , ends it in > 00:53:656 -
00:53:989 - slider 1/1
01:25:156 (1) - The sound starts in red tick http://puu.sh/nM5L6/6c5f706b31.png
00:58:323 (4,1) - blanket
[Normal]
00:50:323 (6,1,3,4) - Why did you stack this notes?
[Insane]
00:31:323 (5) - Cn you make some curve
00:42:656 (1,4) - blaaaanket
wow nice mapset
Akitoshi

wajinshu wrote:

[Normal]
00:50:323 (6,1,3,4) - Why did you stack this notes? this is how I map in 1/2 stacks if there's no slidertail in prev. red tick (00:50:156 - and 00:51:489 -
I will change it if this isn't rankable but yeee I'll keep this for nao ;3
Topic Starter
Janpai

wajinshu wrote:

hello
[Easy]
00:07:156 (3) - I think a slider would be better start here 00:07:323 - (vocal) :arrow: I think this is fine since this is easy I can't emphasize all strong beats that much
00:06:323 (2) - this and 00:08:989 (2) - identical so i perfer this slider 00:08:989 (2) - end here 00:09:323 - :arrow: there is a bump sound on 00:09:323 that emphasized byt he white tick on that slider so i'll keep it
00:18:489 (1,2) - don't like this blanket something like this http://puu.sh/nM5nJ/a15e96cd50.png :arrow: okay
00:45:989 (2,3) - seems not follow the ryhthm , try this http://puu.sh/nM5vL/c90ef5fbfb.png :arrow: fine for me
00:52:989 (4,1) - The sound starts in > 00:53:156 - move the slider 00:53:323 (1) - to red tick 00:53:156 - , ends it in > 00:53:656 - :arrow: same reason as first comment
00:53:989 - slider 1/1 :arrow: No change in pattern so it will stay as it
01:25:156 (1) - The sound starts in red tick http://puu.sh/nM5L6/6c5f706b31.png :arrow: okay it's fixed
00:58:323 (4,1) - blanket :arrow: I hope its better now
[Insane]
00:31:323 (5) - Cn you make some curve :arrow: I think this is fine
00:42:656 (1,4) - blaaaanket :arrow: okay
wow nice mapset :arrow: thanks lmao
thanks waji-san <3 <3 I'll mod your map right now
Annadine

Hello! NM from modding queue~!
Nice song *^* Nice map *^*

Insane[]
NICE BLANKETS >A<)//
  1. 00:05:323 (1,2) - This is a nice blanket, but just why not like this
  2. 00:07:323 (3) - move this down a little bit~
  3. 00:12:656 (3,4) - I want something to be changed for these sliders. :idea: probably make 00:12:656 (3) - more like facing up instead of facing down.
  4. 00:14:656 (1,2,3,4,5,6) - what about...
  5. 00:16:656 (3,4,1) - make this the same distance
  6. 00:18:989 (2,3,4,5,6) - for some reasons I would prefer diagonal jump rather than vertical one ^^ Because the way we hold the pen, it's more comfortable to do a diagonal jump. :idea: ctrl+shift+R
  7. Now that I see it, ctrl+shift+R for this also 00:17:656 (2,3,4) -
  8. Eeeh move 00:22:489 (1) - away from 00:22:323 (5) -
  9. 00:24:656 (3,4,5,6,7) - This could be a better curve
  10. Move 00:26:989 (2,3) - to make a better flow, probably like this
  11. 00:27:323 (4,5,1) - the spacing is a bit "eh". I would suggest move 00:27:656 (5) - closer
  12. 00:34:323 (6) - try to do something else with this slider's curve/angle ^^"
  13. 00:35:323 (3,1) - #HowCloseAreYouFromOverlap
  14. 00:38:489 (1) - curve even just a little bit?
  15. 00:42:656 (1,2) - I really do think this is too far. Even 00:39:989 (1,2) - is not that far.
  16. 00:45:156 (6) - make this the same angle as 00:44:656 (4,5) - ?
  17. 00:55:989 (1,2,3,4,5,6) - this is already the upbeat part of the song, probably you can add more space here and there?
  18. I think this diff is more concentrated at the right side of the screen =w=
  19. Straighten 01:25:156 (1) - with 01:24:323 (2) - maybe. and whooaa 01:25:156 (1,2) - so close
Liar[]
  1. 00:07:989 (1) - rotate this slider in some way ^^"
  2. 00:10:656 (1,2) - eeeh fix this blanket
  3. 00:13:323 (1,2,3,4,5,1,2,3,4,5) - I actually think this is too sudden and intense, but idk :/
    I don't know if it's safe to say that I'd rather have a one, long stream xd
  4. 00:18:156 (5,6,1) - as I said earlier, I'm not a fan of vertical jump == like this is not too bad too.
  5. 00:20:489 (3,4,5) - curve?
  6. 00:26:656 (1,2) - this part of the song is not intense anymore, so this is too spaced imo.
  7. 00:58:489 (1,2,3,4,5,1) - nazi, this part is a bit hard to play =="
  8. 01:20:823 (1,2,3,4,1) - I believe that this could be a better curve, and I found out that moving 01:21:156 (1) - a bit to the left do the job.
  9. 01:30:656 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - nearly ded here xD
    Do you want it to be a smooth stream? Because 01:31:572 (4,5,6,7) - looks a bit wobbly.
Hard[]
So neat omg ^///^
  1. 00:14:656 (1,2,3) - make this an even spacing, 00:14:656 (1) - looks the sliiightest bit too far ._.
  2. 01:01:156 (1,2,3) - ^
  3. 01:14:489 (1,2,3) - ^
  4. 01:16:656 (3,4,1) - ^ probably?
  5. 01:19:156 (3,4,1) - ^ probably?
  6. 01:20:656 (3) - more curve?
Akitoshi's Normal[]
Beautiful hitsounds. Would be nice if it's applied for other diffs D:
  1. 01:30:989 (1) - finish?
Easy[]
Lel I haven't touched the easy diff in ages and I dont know how to mod it \:"D/
  1. 01:25:156 (1) - the end of this slider sounds a little bit awkward, what about adding clap hitsound to the end of 01:25:156 (1) - and 01:23:989 (3) -
  2. 01:30:656 (1) - finish...? I can see why you didnt put finish hitsound on Liar/Insane/Hard diff, but since you put a spinner in the end of Easy&Normal diff, I think it would be better with finish hitsound, idk :/
[]
Overall is SUPER nice AND NEAAT HGGGHH. I wish you good luck~ ><)/
Topic Starter
Janpai

Annadine wrote:


Hello! NM from modding queue~!
Nice song *^* Nice map *^*

Insane[]
NICE BLANKETS >A<)//
  1. 00:05:323 (1,2) - This is a nice blanket, but just why not like this :arrow: did something
  2. 00:07:323 (3) - move this down a little bit~ :arrow: okie
  3. 00:12:656 (3,4) - I want something to be changed for these sliders. :idea: probably make 00:12:656 (3) - more like facing up instead of facing down. :arrow: okay okay
  4. 00:14:656 (1,2,3,4,5,6) - what about... :arrow: I didn't understand xD
  5. 00:16:656 (3,4,1) - make this the same distance :arrow: owow
  6. 00:18:989 (2,3,4,5,6) - for some reasons I would prefer diagonal jump rather than vertical one ^^ Because the way we hold the pen, it's more comfortable to do a diagonal jump. :idea: ctrl+shift+R :arrow: did something
  7. Now that I see it, ctrl+shift+R for this also 00:17:656 (2,3,4) - :arrow: eh but what degree?
  8. Eeeh move 00:22:489 (1) - away from 00:22:323 (5) - :arrow: okay
  9. 00:24:656 (3,4,5,6,7) - This could be a better curve :arrow: I remapped that streamy part
  10. Move 00:26:989 (2,3) - to make a better flow, probably like this :arrow: sure
  11. 00:27:323 (4,5,1) - the spacing is a bit "eh". I would suggest move 00:27:656 (5) - closer :arrow: Pretty finefor me but I move a litlle
  12. 00:34:323 (6) - try to do something else with this slider's curve/angle ^^" :arrow: blanketed with (1)
  13. 00:35:323 (3,1) - #HowCloseAreYouFromOverlap :arrow: xD I made the sliders curved
  14. 00:38:489 (1) - curve even just a little bit? :arrow: oh sure
  15. 00:42:656 (1,2) - I really do think this is too far. Even 00:39:989 (1,2) - is not that far. :arrow: k i reduce the spacing
  16. 00:45:156 (6) - make this the same angle as 00:44:656 (4,5) - ? :arrow: okay
  17. 00:55:989 (1,2,3,4,5,6) - this is already the upbeat part of the song, probably you can add more space here and there? :arrow: did sth
  18. I think this diff is more concentrated at the right side of the screen =w= :arrow: xD I just placed them randomly
  19. Straighten 01:25:156 (1) - with 01:24:323 (2) - maybe. and whooaa 01:25:156 (1,2) - so close
:arrow: I want to keep the blanket but I move (2) down

Liar[]
  1. 00:07:989 (1) - rotate this slider in some way ^^" :arrow: sure
  2. 00:10:656 (1,2) - eeeh fix this blanket :arrow: fixed
  3. 00:13:323 (1,2,3,4,5,1,2,3,4,5) - I actually think this is too sudden and intense, but idk :/
    I don't know if it's safe to say that I'd rather have a one, long stream xd :arrow: It's for the drums and this is the higher i think it won't be a major problem
  4. 00:18:156 (5,6,1) - as I said earlier, I'm not a fan of vertical jump == like this is not too bad too. :arrow: ok moved a little bit to left
  5. 00:20:489 (3,4,5) - curve? :arrow: k
  6. 00:26:656 (1,2) - this part of the song is not intense anymore, so this is too spaced imo. :arrow: fine for me imo
  7. 00:58:489 (1,2,3,4,5,1) - nazi, this part is a bit hard to play ==" :arrow: ficed that part
  8. 01:20:823 (1,2,3,4,1) - I believe that this could be a better curve, and I found out that moving 01:21:156 (1) - a bit to the left do the job. :arrow: did something
  9. 01:30:656 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - nearly ded here xD
    Do you want it to be a smooth stream? Because 01:31:572 (4,5,6,7) - looks a bit wobbly. :arrow: remapped that part
Hard[]
So neat omg ^///^
  1. 00:14:656 (1,2,3) - make this an even spacing, 00:14:656 (1) - looks the sliiightest bit too far ._.
  2. 01:01:156 (1,2,3) - ^
  3. 01:14:489 (1,2,3) - ^
  4. 01:16:656 (3,4,1) - ^ probably?
  5. 01:19:156 (3,4,1) - ^ probably? :arrow: fixed all spacings
  6. 01:20:656 (3) - more curve? :arrow: I like that sliders i'll keep it

Easy[]
Lel I've never touch diff easy in ages and I dont know how to mod it \:"D/
  1. 01:25:156 (1) - the end of this slider sounds a little bit awkward, what about adding clap hitsound to the end of 01:25:156 (1) - and 01:23:989 (3) -
  2. 01:30:656 (1) - finish...? I can see why you didnt put finish hitclap on Liar/Insane/Hard diff, but since you put spinner in Easy&Normal diff, I think it would be better with finish hitsound, idk :/ :arrow: Fixed all
[]
Overall is SUPER nice AND NEAAT HGGGHH. I wish you good luck~ ><)/
thanks for modding, helped a lot :D
Akitoshi

Annadine wrote:

Akitoshi's Normal[]
Beautiful hitsounds. Would be nice if it's applied for other diffs D:
  1. 01:30:989 (1) - finish? ah. I forgot to put hs here, welp clap fits more than finish xd
Thanks for your check! ♥

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60656
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Poker Face
TitleUnicode:ポーカーフェイス
Artist:LiSA
ArtistUnicode:LiSA
Creator:Janpai
Version:Akitoshi's Normal
Source:
Tags:rising hope album track no. 2 risa oribe cut version Akitoshi
BeatmapID:929273
BeatmapSetID:429883

[Difficulty]
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OverallDifficulty:4
ApproachRate:5
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Kagetsu
hey!... as you requested

[Liar]
  1. 00:07:823 (6,1) - this movement might be awkward to play (see in image)... i think you could rotate 1 a bit to improve flow.
  2. 00:10:489 (5,1) - this spacing isn't consistent with you did before... (im talking about 00:07:823 (6,1) - which is musically the same) perhaps ctrl+g on 00:10:656 (1) - to put emphasis on that
  3. 00:13:323 (1,2,3,4,5) - would be cool if this stream were the the same as 00:13:823 (1,2,3,4,5) -
  4. 00:14:323 (6) - you can place this right where the first stream was, so it seems like if the slider were part of the stream
  5. 00:20:323 (2) - 00:20:489 (3,4,5) - flow between those two could be improved maybe place 2 right behind 1's head, it will improve flow and also will add emphasis to those noisy drums
  6. 00:21:156 (1) - i would change this slider for a circle or maybe decrease volume in 00:21:489 -, because there is no sound
  7. 00:24:656 (6,10) - add nc maybe... pretty long stream xd
  8. 00:28:989 (6) - maybe change this circle for a 1/2 slider? guitar is audible in 00:29:156 - but not worthy to be mapped as a circle, so a slider would fit nice in that place
  9. 00:32:323 (2) - kinda straight, would be better if u could bend this slider a bit like the previous
  10. 00:34:656 (1) - this needs more emphasis ): i would do something like this (it would ruin your blanket tho xD just a suggestion)
  11. 00:45:156 (7) - move this slightly to the upper left corner, because 00:45:323 (1) - needs more emphasis
  12. 00:47:823 - i don't really agree with this SV change, just my opinion tho
  13. 00:52:656 (4) - perfect 0° 90° 180° and 270° sliders doesn't look good imo, also 00:52:989 (5) - and 00:53:323 (1) - needs way more emphasis
  14. 01:00:989 (5,1) - kinda awkward, flow could be improved here
  15. 01:03:489 (4) - this is too close to 01:02:989 (2) - ... it doesn't look that good, you could do something like this
  16. 01:07:656 (4,1) - same as previous sliders... i think i don't have to put a picture xD
  17. 01:13:823 - perhaps make this beat clickable, because voice is really loud here
i guess that's all... it's a great map so have a star
i wish you good luck! <3
Topic Starter
Janpai

Kagetsu wrote:

hey!... as you requested

[Liar]
  1. 00:07:823 (6,1) - this movement might be awkward to play (see in image)... i think you could rotate 1 a bit to improve flow. :arrow: okay
  2. 00:10:489 (5,1) - this spacing isn't consistent with you did before... (im talking about 00:07:823 (6,1) - which is musically the same) perhaps ctrl+g on 00:10:656 (1) - to put emphasis on that :arrow: did something
  3. 00:13:323 (1,2,3,4,5) - would be cool if this stream were the the same as 00:13:823 (1,2,3,4,5) - :arrow: ok sure
  4. 00:14:323 (6) - you can place this right where the first stream was, so it seems like if the slider were part of the stream :arrow: nice fixed
  5. 00:20:323 (2) - 00:20:489 (3,4,5) - flow between those two could be improved maybe place 2 right behind 1's head, it will improve flow and also will add emphasis to those noisy drums :arrow: I didn't like that kind of pattern because most of time I'm avoding overlaps and this is pretty hard to read
  6. 00:21:156 (1) - i would change this slider for a circle or maybe decrease volume in 00:21:489 -, because there is no sound :arrow: ok, i applied this also in other diffs
  7. 00:24:656 (6,10) - add nc maybe... pretty long stream xd :arrow: sure
  8. 00:28:989 (6) - maybe change this circle for a 1/2 slider? guitar is audible in 00:29:156 - but not worthy to be mapped as a circle, so a slider would fit nice in that place :arrow: okie
  9. 00:32:323 (2) - kinda straight, would be better if u could bend this slider a bit like the previous :arrow: Okie fixed
  10. 00:34:656 (1) - this needs more emphasis ): i would do something like this (it would ruin your blanket tho xD just a suggestion) :arrow: did something similar
  11. 00:45:156 (7) - move this slightly to the upper left corner, because 00:45:323 (1) - needs more emphasis :arrow: okay
  12. 00:47:823 - i don't really agree with this SV change, just my opinion tho :arrow: Why? the vocals and the beats slows down here
  13. 00:52:656 (4) - perfect 0° 90° 180° and 270° sliders doesn't look good imo, also 00:52:989 (5) - and 00:53:323 (1) - needs way more emphasis :arrow: - turned them into circles
  14. 01:00:989 (5,1) - kinda awkward, flow could be improved here :arrow: Did something on my own
  15. 01:03:489 (4) - this is too close to 01:02:989 (2) - ... it doesn't look that good, you could do something like this :arrow: okay
  16. 01:07:656 (4,1) - same as previous sliders... i think i don't have to put a picture xD :arrow: :arrow: vocals are pretty audible here so i'll keep it
  17. 01:13:823 - perhaps make this beat clickable, because voice is really loud here :arrow: okay
i guess that's all... it's a great map so have a star
i wish you good luck! <3
Thanks for such a helpful mod <3
-Keitaro
Heya! From my modding queue!

There is no spinner on Hard, Insane, and Liar diff, Standard Ranking Criteria said:

Easy
  • 00:32:989 (2) - i think it's seems good to place it on x:276 y:144
    01:15:656 (2) - ^ x:168 y:192
Normal
  • 404 Not Found xD
Bonus: (Since you said that i only mod ease and normal xD)
Hard
  • 00:16:323 (2,2) - Stack these
    00:55:656 (3,3) - ^
Insane
  • 00:27:656 (5,5) - Stack these

That's it!
Topic Starter
Janpai

Rendyindo wrote:

Heya! From my modding queue!

There is no spinner on Hard, Insane, and Liar diff, Standard Ranking Criteria said:

Easy
  • 00:32:989 (2) - i think it's seems good to place it on x:276 y:144 :arrow: nope
    01:15:656 (2) - ^ x:168 y:192 :arrow: the curreent one is ok for me
Hard
  • 00:16:323 (2,2) - Stack these :arrow: sorry but no
    00:55:656 (3,3) - ^ :arrow: okay
Insane
  • 00:27:656 (5,5) - Stack these :arrow: okie

That's it!
thanks!
Zyl
From my Queue





Good song !(=>w<=)!


[Easy]

One of the rules of an easy in map in 1/1 :D
00:04:656 (1) - put the offset here
00:04:656 (1,1) - you kill flow here why not moving a little up the second object?
00:06:323 (2) - Remove this slider and put 2 circles because you are ignoring a Strong beat
00:11:656 (2) - same
00:08:989 (2,3) - I recommend this http://puu.sh/nU4vx/0bd87040bb.jpg
00:21:239 (1) - Don't do this in easys dont start blue ticks on easys you must map an easy in 1/1 maximum 1/2 because this in an easy is unrank
00:45:989 (2) - here start another verse so please put this slider in red tick and use the strong beat

[Akitoshi's Normal]

00:14:656 (4,5,6,1,2) - too hard for beginners

and thats all i don't pay attention to this diff because the problem of strong beats and blah blah blah xDD

You need to polish this beatmap for rank but isn't so bad :) Good luck!
Topic Starter
Janpai

Trent83 wrote:

From my Queue





Good song !(=>w<=)!


[Easy]

One of the rules of an easy in map in 1/1 :D :arrow: yeah but 1/1 beats doesn't suit in the entire song
00:04:656 (1) - put the offset here :arrow: no
00:04:656 (1,1) - you kill flow here why not moving a little up the second object? :arrow: I think this is fine
00:06:323 (2) - Remove this slider and put 2 circles because you are ignoring a Strong beat :arrow: It will be too harsh, the music is calm on that part so I put slider
00:11:656 (2) - same :arrow: ^
00:08:989 (2,3) - I recommend this http://puu.sh/nU4vx/0bd87040bb.jpg :arrow: okay
00:21:239 (1) - Don't do this in easys dont start blue ticks on easys you must map an easy in 1/1 maximum 1/2 because this in an easy is unrank :arrow: It will be a lot of confusing if I use 1/1 beats, its the only pattern come up with my mind XD
00:45:989 (2) - here start another verse so please put this slider in red tick and use the strong beat :arrow: did something on my own

and thats all i don't pay attention to this diff because the problem of strong beats and blah blah blah xDD

You need to polish this beatmap for rank but isn't so bad :) Good luck!
thanks!
Underdogs
#modreqs insta mod o/

General
Well, the last part in easy didn't have hitsounds. So here you go. Put it as 'slidertick.wav' in a number you like (slidertick3.wav/slidertick4.wav) so that the players can hear the hitsounds that was missing inside the sliders

shigetora TAKE MY POWER

Easy
00:12:489 (3,1) - I see a little problem with this blanket, the bottom side of the longer slider didn't fit with the opposite (It means the bottom side of the long slider is a bit odd) then again, it might be my vision error :p

Aki <3
00:50:489 (1) - Can you extend the red tick? Well, not forcing you to

Insane
01:07:323 (3) - ctrl+g?
01:21:823 you can lower the volume or turn it into soft hitsound
01:26:489 (1) - Odd slider. You can do better!
01:32:656 (3) - This one is a bit overmapped (two ticks only lol)

u lyin fork. u owe me 99 cent(last diff)
00:06:989 (2) - ctrl+g?
00:27:656 (5) - this one is close with 00:27:323 (3) - (no thrill :( )
00:39:823 (7) - you can place it on the beginning of 00:39:323 (5) -
01:33:156 (8) - Extend to 01:33:323 ?

gg my gameplay. Good luck on ranking (go spam those BNs)
Ambient
#modreqluckofthedraw

Liar

  1. 00:07:989 (1) - Sliders like these (and there are a few) are a bit odd cause you have to adjust from moving in a straight line to a curve, bend it more towards the left so it moves from the previous note straight to the slider.
  2. 00:12:823 (4) - Same as above, I'm going to point all the major ones, changing them is up to you but I feel they're awkward to play and should be looked at. 01:01:156 (1) - 01:07:823 (1) - 01:14:489 (1) -
  3. 00:49:823 (3,4,5) - The spacing here isn't consistent as it was at 00:48:656 (3,4,5,1,2) - Try matching it up.
  4. 00:53:156 (6,1) - Definitely accent the crash on the red tick with a slider.
  5. 01:14:489 (1) - Move this slider back to the white tick so the end accents the crash and add a note on the red tick to compensate.
  6. 01:16:323 (2) - You can hear 2 distinct kicks after the slider. Maybe try something like this
  7. 01:19:823 (1) - Same as before, accenting the crash makes this a lot better.
  8. 01:30:989 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Yeaaahhhh I dunno about this whole sequence, wasn't expecting a stream in a sub 5 star map, and not many people will expect it or even pass it at that level. :? Do something similar to 00:24:323 (2) - Add some repeating sliders so it isn't as hard.

Insane

  1. 00:53:156 (5,1) - Similar to the other diff, you could accent the crash with the slider.
  2. 01:01:156 (1) - Another awkwardly angled slider you could touch up.
  3. 01:05:156 (1) - ^^^ But not as bad.
  4. 01:06:489 (1) - ^^^

    Really nice diff, I love the use of blank space in between major white ticks, fits really well.
Can't find anything worth mentioning in the other diffs, GL :) Hope this was helpful ;)
Ambient
Sniped by Underdogs :o
-NikoNiko-
Hello from my modding queue :D

Liar
Liar not only because you love my biceps
00:10:656 (1,2) - I would suggest this https://osu.ppy.sh/ss/4796949 (mainly because I hate back and forth patterns) but it's also good how it is :D
00:47:323 (3,4) - I personally would suggest you to stack them with the start of the slider 00:47:823 (1) - for the flow and also the appearance (you can either move the slider up or the 3, 4 down)
00:57:323 (1,2,3,4,5,6,7,8) - I'm not really sure how I should feel about this section, you can change it or leave it like that. I mean it's alright but it could be better, nothing negative though.
01:03:489 (4,1) - Stack those up for better appearance
01:30:656 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would suggest putting a spinner instead of this stream, mainly because it has no spinner yet and I think it would fit better. (I quite like the flow of the stream though, wish I could make good streams)
Insane
00:12:656 (3) - Move a little bit down, since it appears before 00:11:989 (1) - disappears which causes an overlap which doesn't look very great
00:15:489 (5,1) - I would stack those up
00:18:989 (2,3,4,5,6) - Even though I'm a stack and symmetry fanatic, this is quite good
00:25:989 (3,4,5,6,7) - I would suggest a small stream here instead of this uberstack, generally because it plays better (add the last up and down slider to the stream and use the sliders before (00:24:323 (2,3,4,1,2) - ) as either https://osu.ppy.sh/wiki/Slider_Stream_Jumps or https://osu.ppy.sh/wiki/Slider_Trains (I'm not sure though if it's too hard in the end 8-) )
00:31:656 (6,3) - Stack those up for appearance and flow
01:07:823 (1) - Move this either to the right or 01:07:323 (3) - to the left because of the overlap (I would move 01:07:323 (3) - to the left, otherwise you have to fix another overlap)
01:30:656 (1,2,3,4,1,2,3) - Would suggest a spinner again since it has no spinner
Hard
00:05:823 (2) - Move a slightly bit to the right because of overlap
00:06:989 (2,3,4) - Not sure why only the first one up, I would suggest both outsides to be pointing in the same direction (up, down, up or down, up, down) Not important at all, just something I noticed.
00:26:989 (2,3,4) - I would make more of a bent in there
00:54:489 (4,3) - I would stack those up
01:06:989 (2) - I suggest you to move this one up a slightly bit due to overlapping
01:27:823 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Again spinner stuff (I'm repeating myself :D)
Normal and Easy
Yeah they are perfect for me. I have searched for quite some time and I can't find any mistakes, probably because I'm horrible with Normal's and Easy's
Topic Starter
Janpai
mod spam lmao I'll answer tomorrow gonna lean on my bed
Jonarwhal
NM from my queue~
Have fun applying 4 mods!

Generally~
SPOILER
There is a big difference in difficulty between Normal and Hard. Consider making an Advanced or something.
Easy~
SPOILER
01:27:489 (3) - x-370 y-116 to prevent overlaps that make the pattern hard to read.
And that's all for Easy. ^^
Normal~
SPOILER
Make the CS between 3.2 or 3.4. The circles are too puffy and big.
And that's all for Normal. ^^
Hard~
SPOILER
nothing found...
Insane~
SPOILER
  1. 00:11:989 (1,2,3) - fix stack
  2. 00:17:656 (2) - This slider reverses the flow, don't do that.
  3. 00:45:823 (2) - Why is this pointing away form the next slider? It confused me. ;_;
  4. 01:06:156 (4,5,1) - The song is a bit too fast to be able to read this.
Liar~
SPOILER
00:29:656 (2,3,4) - Consider unstacking these.
00:32:823 (4) - Stack on (5), not (3).
Nice Map~!! I hope this gets ranked soon, which I think it will. ^_^
Good Luck~!! :D
Akitoshi

Trent83 wrote:

[Akitoshi's Normal]

00:14:656 (4,5,6,1,2) - too hard for beginners Average-low rank players still can manage to hit them :3

and thats all i don't pay attention to this diff because the problem of strong beats and blah blah blah xDD

Underdogs wrote:

Aki <3
00:50:489 (1) - Can you extend the red tick? Well, not forcing you to fits with current one xd

jonawaga wrote:

Normal~
SPOILER
Make the CS between 3.2 or 3.4. The circles are too puffy and big. CS3 is good for normal ;w;
And that's all for Normal. ^^
Thanks for your check m8s ♥♫
Irohas
Hey! I saw your map on #modreqs and I forgot to mod it even if my mod won't probably be helpful xd
LiSA is too cute for me

[Hard]

  1. 00:13:823 (3,4,5) - it would be better (tabun)
  2. 00:21:656 (2,3) - try this
  3. 00:33:989 - make the same thing as you did for 00:28:489 (3,4,5) - and 00:31:156 (3,4,5) -
  4. 01:10:989 (2,3) - ctrl+g
  5. 01:19:989 - I think it should be clickable
  6. 01:25:989 (3,4) - same as 00:21:656 (2,3) and ctrl+g 3,4
Nice diff! I looked at Insane diff and it seems pretty gud, hope it will be ranked ! :D
so many 989
Topic Starter
Janpai
Underdogs

Underdogs wrote:

#modreqs insta mod o/

General
Well, the last part in easy didn't have hitsounds. So here you go. Put it as 'slidertick.wav' in a number you like (slidertick3.wav/slidertick4.wav) so that the players can hear the hitsounds that was missing inside the sliders

shigetora TAKE MY POWER :arrow: slider-tick sounds are prohibited now *le cries

Easy
00:12:489 (3,1) - I see a little problem with this blanket, the bottom side of the longer slider didn't fit with the opposite (It means the bottom side of the long slider is a bit odd) then again, it might be my vision error :p :arrow: ok i fixed it

Insane
01:07:323 (3) - ctrl+g? :arrow: It was intentional
01:21:823 you can lower the volume or turn it into soft hitsound :arrow: It was mentioned on the previous mod and isn't 45% enough?
01:26:489 (1) - Odd slider. You can do better! :arrow: I like it that way, It looks odd because I rarely use it
01:32:656 (3) - This one is a bit overmapped (two ticks only lol) :arrow: Meh, I tried it ending with the 4th tick but it sounds odd also slider can't fit that much, keeping it for now

u lyin fork. u owe me 99 cent(last diff)
00:06:989 (2) - ctrl+g? :arrow: this one is fair okie
00:27:656 (5) - this one is close with 00:27:323 (3) - (no thrill :( ) :arrow: I moved it far for 00:27:323 (3)
00:39:823 (7) - you can place it on the beginning of 00:39:323 (5) - :arrow: I was following the drums here, vocals are followed all the way
01:33:156 (8) - Extend to 01:33:323 ? :arrow: ok

gg my gameplay. Good luck on ranking (go spam those BNs) :arrow: I have mercy for BN's and I need more mods xD

Ambient

Ambient wrote:

#modreqluckofthedraw

Liar

  1. 00:07:989 (1) - Sliders like these (and there are a few) are a bit odd cause you have to adjust from moving in a straight line to a curve, bend it more towards the left so it moves from the previous note straight to the slider. :arrow: okie
  2. 00:12:823 (4) - Same as above, I'm going to point all the major ones, changing them is up to you but I feel they're awkward to play and should be looked at. 01:01:156 (1) - 01:07:823 (1) - 01:14:489 (1) - :arrow: some of them are fixed
  3. 00:49:823 (3,4,5) - The spacing here isn't consistent as it was at 00:48:656 (3,4,5,1,2) - Try matching it up. :arrow: okie
  4. 00:53:156 (6,1) - Definitely accent the crash on the red tick with a slider. :arrow: But I want to emphasize the drum sound there
  5. 01:14:489 (1) - Move this slider back to the white tick so the end accents the crash and add a note on the red tick to compensate. :arrow: This one if fine for me, the end of the vocals didn't have much strong sound
  6. 01:16:323 (2) - You can hear 2 distinct kicks after the slider. Maybe try something like this :arrow: nice catch fixed
  7. 01:19:823 (1) - Same as before, accenting the crash makes this a lot better. :arrow: If I moved it, the drums would be ruined
  8. 01:30:989 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Yeaaahhhh I dunno about this whole sequence, wasn't expecting a stream in a sub 5 star map, and not many people will expect it or even pass it at that level. :? Do something similar to 00:24:323 (2) - Add some repeating sliders so it isn't as hard. :arrow: I reconstruct the streams and i think its fine to have pure streams on the last part cuz this is the highest diff

Insane

  1. 00:53:156 (5,1) - Similar to the other diff, you could accent the crash with the slider. :arrow: the drums was emphasized
  2. 01:01:156 (1) - Another awkwardly angled slider you could touch up.
  3. 01:05:156 (1) - ^^^ But not as bad.
  4. 01:06:489 (1) - ^^^ :arrow: the others are fine for me

    Really nice diff, I love the use of blank space in between major white ticks, fits really well.
Can't find anything worth mentioning in the other diffs, GL :) Hope this was helpful ;) :arrow: thanks!

-NikoNiko-

-NikoNiko- wrote:

Hello from my modding queue :D

Liar
Liar not only because you love my biceps :arrow: lmao
00:10:656 (1,2) - I would suggest this https://osu.ppy.sh/ss/4796949 (mainly because I hate back and forth patterns) but it's also good how it is :D :arrow: eh? i don't understand xD
00:47:323 (3,4) - I personally would suggest you to stack them with the start of the slider 00:47:823 (1) - for the flow and also the appearance (you can either move the slider up or the 3, 4 down) :arrow: i did something
00:57:323 (1,2,3,4,5,6,7,8) - I'm not really sure how I should feel about this section, you can change it or leave it like that. I mean it's alright but it could be better, nothing negative though. :arrow: Fine for me tho I think this is the best jumps I've created xD
01:03:489 (4,1) - Stack those up for better appearance :arrow: It was intended not to stack
01:30:656 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would suggest putting a spinner instead of this stream, mainly because it has no spinner yet and I think it would fit better. (I quite like the flow of the stream though, wish I could make good streams) :arrow: reconstruct in the previous mod tho
Insane
00:12:656 (3) - Move a little bit down, since it appears before 00:11:989 (1) - disappears which causes an overlap which doesn't look very great :arrow: idk why i didn't stack that properly fixed
00:15:489 (5,1) - I would stack those up :arrow: intended
00:18:989 (2,3,4,5,6) - Even though I'm a stack and symmetry fanatic, this is quite good :arrow: hmmm?
00:25:989 (3,4,5,6,7) - I would suggest a small stream here instead of this uberstack, generally because it plays better (add the last up and down slider to the stream and use the sliders before (00:24:323 (2,3,4,1,2) - ) as either https://osu.ppy.sh/wiki/Slider_Stream_Jumps or https://osu.ppy.sh/wiki/Slider_Trains (I'm not sure though if it's too hard in the end 8-) ) :arrow: I suck at short stream (yeah stream mapping is very hard for me) but I already tried that and It sucks so I'll keep this for now
00:31:656 (6,3) - Stack those up for appearance and flow :arrow: okay
01:07:823 (1) - Move this either to the right or 01:07:323 (3) - to the left because of the overlap (I would move 01:07:323 (3) - to the left, otherwise you have to fix another overlap) :arrow: this was intended tho I didn't like overlaps that much
01:30:656 (1,2,3,4,1,2,3) - Would suggest a spinner again since it has no spinner :arrow: fine for me cuz these days spinner doesn't matter on insanes
Hard
00:05:823 (2) - Move a slightly bit to the right because of overlap :arrow: that was intended to overlap
00:06:989 (2,3,4) - Not sure why only the first one up, I would suggest both outsides to be pointing in the same direction (up, down, up or down, up, down) Not important at all, just something I noticed. :arrow: I just turn (2) into circle cuz rhythm is pretty off
00:26:989 (2,3,4) - I would make more of a bent in there :arrow: I just bent the slider
00:54:489 (4,3) - I would stack those up :arrow: aesthetics would be ruined
01:06:989 (2) - I suggest you to move this one up a slightly bit due to overlapping :arrow: again it was intended xD
01:27:823 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Again spinner stuff (I'm repeating myself :D) :arrow: same reason as insane

jonawaga

jonawaga wrote:

NM from my queue~
Have fun applying 4 mods!

Generally~
SPOILER
There is a big difference in difficulty between Normal and Hard. Consider making an Advanced or something. :arrow: Nah, 3.34 is not that bad, an advanced is made if your hard is 3.5 above or something
Easy~
SPOILER
01:27:489 (3) - x-370 y-116 to prevent overlaps that make the pattern hard to read. :arrow: okie
And that's all for Easy. ^^
Hard~
SPOILER
nothing found... :arrow: RIP
Insane~
  1. 00:11:989 (1,2,3) - fix stack already fixed with the previous mod
  2. 00:17:656 (2) - This slider reverses the flow, don't do that. :arrow: ??? I think this is fine
  3. 00:45:823 (2) - Why is this pointing away form the next slider? It confused me. ;_; :arrow: ok I switch (Ctrl+G)
  4. 01:06:156 (4,5,1) - The song is a bit too fast to be able to read this. :arrow: this one is fine
Liar~
00:29:656 (2,3,4) - Consider unstacking these. :arrow: fine tho
00:32:823 (4) - Stack on (5), not (3). :arrow: clap should be emphasized (said by my dear friend lol)
Nice Map~!! I hope this gets ranked soon, which I think it will. ^_^
Good Luck~!! :D
thanks for spamming mods guys anyway, @MugiwaraSekai I'll answer your mod later I'm pretty tired from answering this 4 xD
Irohas
Don't worry, take your time Janpai-kun~
Factorial
Hi! M4M from my modding queue:

Easy
  1. 00:03:989 - Remove the green timing line here as there's no SV changes.
  2. 01:25:323 (1) - Placement of clap at 01:26:156 seems weird for the rhythm. Remove?
  3. 01:30:656 (1) - Remove finish here, for volume reason.
Akitoshi's Normal
  1. 00:03:989 - Remove the green timing line here as there's no SV changes.
  2. 00:20:656 (6) - Placing note at 00:21:323 would overmap this diff. Maybe make this into a 3/2 tick slider and remove green timing point at 00:21:323
  3. 01:16:656 (6) - Change this into a 1/2 kickslider, for vocals
Hard
  1. 01:09:323 (1,2) - Why not make this similar to 01:08:656 (3,4) (or vice versa)
  2. 00:21:156 (1) - This shouldn't be a "hold" part, a slider would be inappropriate for this, imo.
Insane
  1. 00:21:156 (1) - This shouldn't be a "hold" part, same as Hard.
  2. 00:38:489 (1) - Curve this upwards?
  3. 00:49:989 (3,4) - Ctrl + G, a slider would fit the guitar sounds at 00:50:156 and 00:50:323 (you'll need to adjust object placements though)
Liar
  1. 00:21:156 (1) - Same as Hard
  2. Nothing more to be moddable, but I think that this difficulty should be harder.
That's all I can mod. GL!
Topic Starter
Janpai

MugiwaraSekai wrote:

Hey! I saw your map on #modreqs and I forgot to mod it even if my mod won't probably be helpful xd
LiSA is too cute for me

[Hard]

  1. 00:13:823 (3,4,5) - it would be better (tabun) :arrow: yeah but the current one suits too
  2. 00:21:656 (2,3) - try this :arrow: nice catch fixed
  3. 00:33:989 - make the same thing as you did for 00:28:489 (3,4,5) - and 00:31:156 (3,4,5) - :arrow: okay
  4. 01:10:989 (2,3) - ctrl+g :arrow: the slider would be mislead into other way
  5. 01:19:989 - I think it should be clickable :arrow: okay fixed
  6. 01:25:989 (3,4) - same as 00:21:656 (2,3) and ctrl+g 3,4 :arrow: okay
Nice diff! I looked at Insane diff and it seems pretty gud, hope it will be ranked ! :D :arrow: thanks!
so many 989

Neil Leo wrote:

Hi! M4M from my modding queue:

Easy
  1. 00:03:989 - Remove the green timing line here as there's no SV changes. :arrow: okay
  2. 01:25:323 (1) - Placement of clap at 01:26:156 seems weird for the rhythm. Remove? :arrow: yeah but the drum rolls start there and I put clap for some emphasis
  3. 01:30:656 (1) - Remove finish here, for volume reason. :arrow: okay
Hard
  1. 01:09:323 (1,2) - Why not make this similar to 01:08:656 (3,4) (or vice versa) :arrow: im too stupid it's fixed right now
  2. 00:21:156 (1) - This shouldn't be a "hold" part, a slider would be inappropriate for this, imo. :arrow: but there is only a electro sound there X_X
Insane
  1. 00:21:156 (1) - This shouldn't be a "hold" part, same as Hard. :arrow: same reason as hard
  2. 00:38:489 (1) - Curve this upwards? :arrow: okie just curved a little bit
  3. 00:49:989 (3,4) - Ctrl + G, a slider would fit the guitar sounds at 00:50:156 and 00:50:323 (you'll need to adjust object placements though) :arrow: sure
Liar
  1. 00:21:156 (1) - Same as Hard :arrow: same reason as Hard
  2. Nothing more to be moddable, but I think that this difficulty should be harder. :arrow: this was not meant to be an sub-extra i was planning its just un ENHI but the gap is big in hard and Liar so I put an insane functioning as light insane
That's all I can mod. GL!
thanks for the mod pals :D
Akitoshi

Neil Leo wrote:

Akitoshi's Normal
  1. 00:03:989 - Remove the green timing line here as there's no SV changes. o I see
  2. 00:20:656 (6) - Placing note at 00:21:323 would overmap this diff. Maybe make this into a 3/2 tick slider and remove green timing point at 00:21:323 nah. I bet it fits as is for putting some silent hit on the 00:21:323 -
  3. 01:16:656 (6) - Change this into a 1/2 kickslider, for vocals ok
tnxm8

E-N Slave
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60656
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Poker Face
TitleUnicode:ポーカーフェイス
Artist:LiSA
ArtistUnicode:LiSA
Creator:Janpai
Version:Akitoshi's Normal
Source:
Tags:rising hope album track no. 2 risa oribe cut version Akitoshi
BeatmapID:929273
BeatmapSetID:429883

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Random Wallpaper 59.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3990,333.333333333333,4,3,0,30,1,0
13323,-100,4,1,1,60,0,0
21323,-100,4,1,1,5,0,0
21656,-100,4,1,1,60,0,0
26656,-100,4,1,1,55,0,0
47823,-100,4,1,1,55,0,0
55989,-100,4,1,1,60,0,0
61156,-100,4,1,1,60,0,1
81156,-100,4,1,1,45,0,0
82489,-100,4,1,1,60,0,0


[Colours]
Combo1 : 95,166,192
Combo2 : 130,192,255
Combo3 : 6,131,255
Combo4 : 164,164,164

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Moa

hellow forum PM req

[easy]
so near DS
pls use 1.1 DS or 0.9 SV
01:01:989 (2) - remove this circle and 01:01:156 (1) - reverse this slider
nice easy :D

[normal]
01:09:323 (1) - u can use 01:08:656 (5) - this slider
wow... so nice normal
so cool 8-)

[hard]
01:32:989 (5) - http://puu.sh/nZsmx/f678b29481.jpg use 1/4 reverse slider? suggestion
... how nice

[insane]
00:11:156 (2,3,4,1,2) - not good flow i think
00:11:156 (2,2) - stack miss?
00:13:323 (1,2,3,4,5,6,7) - i think http://puu.sh/nZsxJ/73f6869459.jpg this rhythm is correct rhythm
01:11:823 (1,2) - so near
01:17:156 (1,2,3) - u can use this place http://puu.sh/nZsOp/63e1bfe92f.jpg
01:24:656 (3,4) - not distant here 01:24:989 (4,1) - more distant here

[liar]
00:27:823 (1,2,3,4,5) - not good flow
00:30:989 (2,3) - so near
00:34:656 (1,2) - not distant here 00:35:156 (2,3) - more distant here
00:35:823 (5) - start slider timing
00:42:656 (1,2,3,4,5) - not good flow because 00:42:656 (1,2) - jump and 00:42:989 (2,3) - suddenly near
00:52:323 (2,3,4) - jump timing like 00:52:989 (5,6) - 00:54:323 (4,5) - this

sry for baka mod
Akitoshi

Moa wrote:

[normal]
01:09:323 (1) - u can use 01:08:656 (5) - this slider uh, yes you know you're pointing based on the vocals or sth, but it will be extreme if I'll proceed to nerf my 1/1 here ;w; I will consider it if I got an idea for some good flows.
no change for now, thanks for your check~!
Topic Starter
Janpai

Moa wrote:


hellow forum PM req

[easy]
so near DS
pls use 1.1 DS or 0.9 SV
01:01:989 (2) - remove this circle and 01:01:156 (1) - reverse this slider :arrow: it's fine for me
nice easy :D


[hard]
01:32:989 (5) - http://puu.sh/nZsmx/f678b29481.jpg use 1/4 reverse slider? suggestion :arrow: okay
... how nice

[insane]
00:11:156 (2,3,4,1,2) - not good flow i think :arrow: fine tho
00:11:156 (2,2) - stack miss? :arrow: fixed
00:13:323 (1,2,3,4,5,6,7) - i think http://puu.sh/nZsxJ/73f6869459.jpg this rhythm is correct rhythm :arrow: okay, but I did something easier than that
01:11:823 (1,2) - so near :arrow: Ok I make it same with the other
01:17:156 (1,2,3) - u can use this place http://puu.sh/nZsOp/63e1bfe92f.jpg :arrow: okay
01:24:656 (3,4) - not distant here 01:24:989 (4,1) - more distant here :arrow: fix

[liar]
00:27:823 (1,2,3,4,5) - not good flow :arrow: I think it's fine
00:30:989 (2,3) - so near :arrow: fixed
00:34:656 (1,2) - not distant here 00:35:156 (2,3) - more distant here :arrow: fixed the distance
00:35:823 (5) - start slider timing :arrow: uh no, I think I am following the right rhythm here
00:42:656 (1,2,3,4,5) - not good flow because 00:42:656 (1,2) - jump and 00:42:989 (2,3) - suddenly near :arrow: ok fixed
00:52:323 (2,3,4) - jump timing like 00:52:989 (5,6) - 00:54:323 (4,5) - this :arrow: This part is pretty calm and isn't necessary for jump

sry for baka mod
thanks for accepting my request!
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Insane
  1. 00:53:156 (5,1) - A bit weird flow, fix blanket for 00:53:323 (1,3) -
  2. The rest looks fine for that one
Liar
  1. 00:07:989 (1) - It doesn't flow well with 00:07:656 (5,6) - and it looks a bit ugly bc it's too curvy imo why not a simple blanket for 00:07:989 (1,2) - ?
  2. 00:10:656 (1,3) - Bad overlap imo
  3. 00:11:989 (1,2,3) - It would look better if the distance here http://prntscr.com/arjw73 was the same, so make the spacing bigger between 1 and 2
  4. 00:12:823 (4) - Same as before, doesn't flow well with the previous note and looks a bit ugly bc too curvy, try something like this 00:12:823 (4) - (the end of the slider is stacked with 00:13:823 (1) - and the start with 00:11:989 (1) - 's head)
  5. 00:20:323 (2,3,4,5) - Weird flow, I know that you try to blanket 00:19:823 (1) - 's end with that shape but it doesn't flow well imo, like this would flow better http://osu.ppy.sh/ss/4920134
  6. 00:24:323 (2,3,4,5,1,2,3,4,1,2,3,4) - Not sure about the NC spam here
  7. 00:35:989 (1,2) - It doesn't flow well with the previous and next note, maybe just rotate it a bit such as -20° or something
Nice map, reminds me Kaito Kid *hides*
Good luck! :)
Topic Starter
Janpai

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Nothing to say
Insane
  1. 00:53:156 (5,1) - A bit weird flow, fix blanket for 00:53:323 (1,3) - :arrow: okay, idk what to do xD
  2. The rest looks fine for that one
Liar
  1. 00:07:989 (1) - It doesn't flow well with 00:07:656 (5,6) - and it looks a bit ugly bc it's too curvy imo why not a simple blanket for 00:07:989 (1,2) - ? :arrow: okay change that slider
  2. 00:10:656 (1,3) - Bad overlap imo :arrow: move apart from that note :v
  3. 00:11:989 (1,2,3) - It would look better if the distance here http://prntscr.com/arjw73 was the same, so make the spacing bigger between 1 and 2
  4. 00:12:823 (4) - Same as before, doesn't flow well with the previous note and looks a bit ugly bc too curvy, try something like this 00:12:823 (4) - (the end of the slider is stacked with 00:13:823 (1) - and the start with 00:11:989 (1) - 's head) :arrow: Idk what exactly do you mean but anyway fixed xD
  5. 00:20:323 (2,3,4,5) - Weird flow, I know that you try to blanket 00:19:823 (1) - 's end with that shape but it doesn't flow well imo, like this would flow better http://osu.ppy.sh/ss/4920134 :arrow: okie
  6. 00:24:323 (2,3,4,5,1,2,3,4,1,2,3,4) - Not sure about the NC spam here :arrow: okay i did something
  7. 00:35:989 (1,2) - It doesn't flow well with the previous and next note, maybe just rotate it a bit such as -20° or something :arrow: sure
Nice map, reminds me Kaito Kid *hides*
Good luck! :)
thanks a lot :)
-Kazuto
╭( ・ㅂ・)وĢőőÐ LúçĶ!
_DT3
Lovely Map!


Modded it very quick, was amazing! Hope it's ok that I only modded Easy and Normal. From my modding queue:

Easy
CS maybe something up to CS 2.7?
00:07:989 (1) - Maybe a very little bit lower
00:13:323 (1) - Is it possible to make a better blanket? (Sorry for nazi mod)
00:23:323 (4) - Maybe a bit lower too?
00:26:656 (1) - Same here for blanket (again sorry)
00:35:989 (3) - Blanket again (...Sorry) - 00:37:323 (1) This one was better though
00:38:323 (2) - The fact that the DS to the previous object is 0.98 and 1.00 to the next one makes it look a bit ugly
00:56:989 (2) - If you are going with the 1.0 DS on all objects, try not to make it under that no matter how far under 1 it is. Like here it's 0.99 to both objects and it looks tighter than the rest (seems REALLY unnecessary, I know, but just looks better imo (although it isn't as bad with 0.99))
01:00:656 (3); 01:01:989 (2); 01:05:323 (3); 01:09:323 (1); 01:10:656 (3); 01:12:989 (3); 01:18:156 (2); 01:19:489 (2); 01:23:323 (2) - Same here, all have in Prev. or Next DS 0.99
01:11:823 (1) - Better blanket? (sorry, sorry, sorry...)
01:13:989 (4) - Although this is DS 1.0, try moving it so that it doesn't look to tight?
01:17:156 (1) - A blanket would have been better here
01:26:489 (2) - And here too

Akitoshi's Normal
00:15:823 (1) - A bit more to the right?
00:28:656 (5) - Is a better blanket possible to make here?
00:37:323 (1) - A bit lower so that it creates a monstrata-like triangle with (4) and (5)? (Illuminati confirmed)
01:01:156 - I am kinda sad there are barely any blankets from here :(
01:30:989 (1) - In easy the spinner end was very quiet, could you try that here too?

I'll be honest, I liked normal more than easy but the mapset is incredible in general! Can't wait to see it ranked! GL! :)
Topic Starter
Janpai
Thanks for modding ! I'll answer once I got home from my violin lessons ._.
Akitoshi

TurtleStuffs wrote:

00:15:823 (1) - A bit more to the right? sure
00:28:656 (5) - Is a better blanket possible to make here? thanks mr.Nazi
00:37:323 (1) - A bit lower so that it creates a monstrata-like triangle with (4) and (5)? (Illuminati confirmed) 666-6969
01:01:156 - I am kinda sad there are barely any blankets from here :( kek
01:30:989 (1) - In easy the spinner end was very quiet, could you try that here too? I ended my spinner where's the last drum hit was. I extended my spinner to 01:33:239 -

I'll be honest, I liked normal more than easy but the mapset is incredible in general! Can't wait to see it ranked! GL! :)
Thank you for modding! :)

asd
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299,237,77823,2,0,P|350:218|392:129,1,150,4|8,0:0|0:0,0:0:0:0:
393,86,78489,2,0,B|346:62|346:62|294:71|243:59,1,150,4|8,0:0|0:0,0:0:0:0:
198,61,79156,2,0,B|144:88|115:37|49:74,1,150,4|8,0:0|0:0,0:0:0:0:
14,166,79989,5,8,0:0:0:0:
60,254,80323,2,0,P|63:298|46:358,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
36,209,81156,1,0,0:0:0:0:
205,102,82489,6,0,L|313:90,1,100,4|0,0:0|0:0,0:0:0:0:
354,86,82989,1,8,0:0:0:0:
452,68,83323,2,0,P|467:121|459:176,1,100,8|8,0:0|0:0,0:0:0:0:
440,210,83823,2,0,P|425:263|433:318,1,100
438,356,84323,1,8,0:0:0:0:
341,328,84656,2,0,B|289:318|289:318|234:327,1,100,0|8,0:0|0:0,0:0:0:0:
192,330,85156,6,0,P|154:302|137:241,1,100,4|0,0:0|0:0,0:0:0:0:
135,203,85656,1,8,0:0:0:0:
183,115,85989,2,0,B|226:95|226:95|287:100,1,100,0|8,0:0|0:0,0:0:0:0:
326,112,86489,2,0,P|336:64|335:14,1,100,2|2,0:0|0:0,0:0:0:0:
433,34,87156,2,0,P|422:82|423:132,1,100,2|2,0:0|0:0,0:0:0:0:
450,229,87823,6,0,B|465:277|465:277|443:338,1,100,4|0,0:0|0:0,0:0:0:0:
423,367,88323,1,8,0:0:0:0:
344,305,88656,2,0,L|367:248,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,329,89156,2,0,P|249:336|188:319,1,100
155,308,89656,1,8,0:0:0:0:
74,249,89989,2,0,L|89:149,1,100,0|8,0:0|0:0,0:0:0:0:
97,100,90489,1,0,0:0:0:0:
108,51,90656,5,4,0:0:0:0:
256,192,90989,12,8,93239,0:0:0:0:
Topic Starter
Janpai

TurtleStuffs wrote:

Lovely Map!


CS maybe something up to CS 2.7? :arrow: i think CS 3 is fine
00:07:989 (1) - Maybe a very little bit lower :arrow: ok
00:13:323 (1) - Is it possible to make a better blanket? (Sorry for nazi mod) :arrow: I hope it's fine now
00:23:323 (4) - Maybe a bit lower too? :arrow: okie
00:26:656 (1) - Same here for blanket (again sorry) :arrow: I'm blind xDDD fixed
00:35:989 (3) - Blanket again (...Sorry) - 00:37:323 (1) This one was better though :arrow: okie i hope it's better now
00:38:323 (2) - The fact that the DS to the previous object is 0.98 and 1.00 to the next one makes it look a bit ugly :arrow: it is not even noticeable
00:56:989 (2) - If you are going with the 1.0 DS on all objects, try not to make it under that no matter how far under 1 it is. Like here it's 0.99 to both objects and it looks tighter than the rest (seems REALLY unnecessary, I know, but just looks better imo (although it isn't as bad with 0.99))
01:00:656 (3); 01:01:989 (2); 01:05:323 (3); 01:09:323 (1); 01:10:656 (3); 01:12:989 (3); 01:18:156 (2); 01:19:489 (2); 01:23:323 (2) - Same here, all have in Prev. or Next DS 0.99 :arrow: ^
01:11:823 (1) - Better blanket? (sorry, sorry, sorry...) :arrow: I think this the best blanket for now, fck DS xD
01:13:989 (4) - Although this is DS 1.0, try moving it so that it doesn't look to tight? :arrow: seems fine
01:17:156 (1) - A blanket would have been better here :arrow: Blankets can make objects so compressed so I won't apply for now
01:26:489 (2) - And here too :arrow: ^


I'll be honest, I liked normal more than easy but the mapset is incredible in general! Can't wait to see it ranked! GL! :) :arrow: Akitoshi is fab This is harsh xDDD kidding
tenks :D
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