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Chihiro Yonekura - Koiseyo Otome!

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Topic Starter
-NikoNiko-
This beatmap was submitted using in-game submission on Freitag, 22. April 2016 at 14:26:32

Artist: Chihiro Yonekura
Title: Koiseyo Otome!
Source: サノバウィッチ
Tags: OP Koiseyo Alternater Kisses
BPM: 220
Filesize: 4594kb
Play Time: 01:23
Difficulties Available:
  1. Alternater's Extra (6,39 stars, 408 notes)
  2. Hard (3,09 stars, 187 notes)
  3. Insane (5,19 stars, 345 notes)
  4. Kisses' Normal (1,84 stars, 145 notes)
Download: Chihiro Yonekura - Koiseyo Otome!
Information: Scores/Beatmap Listing
---------------
Trying my best to get this ranked <3
Extra GD: Alternater Thank you <3
Normal GD: Kisses Thank you very much :3
Modding needed
teko8
From my NM modding queue. Sorry for the delay. Quick mod of your set.

General Modding

All difficulties:

BG image: AiMod: Use BG image of size 1366x768

Normal:

Run AiMod and DS all of your hit objects. On Easy/Normal diffs, it is imperative that you DS all your objects (especially per combo).
00:06:597 (5) - NC and move up slightly.
00:15:339 (1,2) - Fix blanket.
00:16:294 (2) - Time snap to white tick prior to 3.
00:24:067 (1) - Time snap to white tick prior to 2.
00:32:794 (1) - Time snap to white tick prior to 2.
00:42:612 (4) - Time snap to white tick after it.
00:47:248 (1) - This occurs too soon after the spinner for a Normal difficulty. Need to shorten spinner or remap.
00:58:021 (3) - Move to 00:57:885 - .
00:59:112 (5) - Move start to 00:58:976 - .
01:23:782 (5) - Remove repeat.
Slider Velocity Note: SVs in this difficulty vary way too much for a Normal difficulty. These must be fixed if you're going for rank.
I would get some people that are more oriented to modding Normal for this. This difficulty still needs a lot of work.

Hard:

AR8->AR7
00:04:415 (1,2) - Fix blanket.
00:12:188 (1) - Remove.
00:12:461 (2,3,4) - Move 2 to 00:12:324 - and every other beat to each white tick after. 2 is NC.
00:17:521 (4) - This beat happens really quickly after the last. Move to 00:17:658 - and remove NC.
00:21:339 (5) - Move to the left a bit. Collides with 4 at the moment.
00:22:158 (2) - Not time snapped properly.
00:22:976 (3,4) - Fix blanket and time snaps (should end on a white tick).
00:28:839 (1) - Time snap to white tick.
00:30:612 (5) - NC.
00:42:067 (3,4) - Fix blanket.
00:49:703 (4) - Add clap hitsound to slider end and time snap to white tick.
00:50:248 (5) - NC.
00:51:885 (8) - Add clap hitsound to slider end and time snap to white tick.
00:54:612 (1,2) - Fix blanket and time snaps (should end on a white tick).
00:57:885 (4,5) - Time snap to white tick.
00:59:794 (4) - Fix time snaps.
01:02:248 (3,4) - Time snap to white tick.
01:03:339 (1) - Time snap to white tick.

Insane:

HP7->HP6
AR9.5->AR9
OD6->OD7
00:02:915 (1,4) - Ends collide, move 4 up and to the right a bit (also fixes blanket with 00:02:915 (4,1) - ).
00:12:052 (2,3,4,5,6) - Could make a star pattern here.
00:07:279 (4,1) - Ends collide, move 1 to the right a little bit.
00:08:506 (4) - Move this under the end of 00:07:961 (2) - and move 00:08:370 (3) - further to the right to compensate for spacing change.
00:09:052 (1,2,3) - Collision, space them away from each or fix 00:09:052 (2,3) - blanket and rotate 00:08:779 (1) - so that it doesn't touch 00:09:324 (3) - .
00:14:521 (3) - Move under the end of 00:13:976 (3) - . Fix spacing with 00:14:658 (4) - afterwards.
00:16:158 (9) - Overlap this with 00:16:294 (1) - .
00:18:339 (3) - Move to the right a little so that it's end doesn't touch 00:17:794 (1) - .
00:18:612 (4) - Why not complete the shape like this?

00:19:703 (1,2,6) - Time snapped wrong. Must fix.
00:21:885 (6) - NC and make SV higher (add inherited point). Doesn't sound like it's time snapped properly either so must fix
00:22:703 (1) - Remove NC and making spacing from previous beat larger.
00:23:385 (5) - Move further to the left so it doesn't collide with 00:23:248 (4) - .
00:27:885 (5) - Move start end on top of the end of 00:28:430 (1) - .
00:28:430 (1,2) - Fix blanket.
00:30:067 (1,2) - Decrease this spacing a lot or increase the spacing on 00:30:203 (2,3) - .
00:30:612 (4) - NC due to SV change.
00:31:976 (3,4,5) - Space out more so that they don't touch (doesn't have to be to much).
00:33:612 (1) - Remove NC or remove NC on 00:33:885 (1) - instead.
00:34:158 (3) - Move start point under 00:33:748 (2) - and angle to the right.
00:34:430 (1,2) - Move these slightly up.
00:34:703 (3) - Move under the end of 00:34:158 (3) - .
00:34:976 (5) - Start where 00:34:703 (3) - is.
00:36:612 (1,2) - Fix blanket.
00:37:430 (2) - Move down slightly.
00:38:794 (3) - Move down slightly. Collides with 00:39:067 (5) - .
00:38:930 (4) - Move under the start point of 00:38:521 (2) - .
00:40:976 (4,5) - I would move these somewhere else. Also fix blanket.
00:46:294 (1) - Remove NC.
00:46:294 (1,2,3,1,2) - This bit is really hard to process rhythmically. Can't explain why though :(.
00:46:567 (2) - NC.
00:48:612 (1) - Move under the end of 00:48:067 (1) - .
00:48:748 (2) - Move under 00:48:476 (3) - .
00:48:885 (3) - Move start point under 00:48:339 (2) - .
00:50:248 (7) - NC.
00:58:430 (4,5) - Increase spacing slightly or overlap.
01:02:521 (3,5) - Blanket these (though not consecutive beats, it looks nicer that way.
01:05:385 (4) - Move to x:387 y:253
01:07:430 (3) - Place directly under 01:06:885 (2) - .
01:07:976 (2) - This feels really random and I don't think it's time snapped properly. Fix or remove and replace.
01:09:885 (1,2) - Fix blanket.
01:12:071 (1,2,3) - Fix blankets.
01:13:025 (4,1) - Place under end of 01:12:616 (3) - .
01:14:646 (4,5,1) - Fix blanket.
01:19:555 (5) - Place directly under end of 01:19:282 (4) - .
01:22:418 - There should be a beat here.
01:23:373 (3) - Move slightly to the right. Collides with 01:23:782 (4) - .
01:23:782 (4) - Sounds like it should end at 01:23:987 - (use 1/4 snap division).

Neat song. I would get some more modders on it if going for rank. Hopefully I was helpful. Good luck~ ;)
Topic Starter
-NikoNiko-

teko8 wrote:

From my NM modding queue. Sorry for the delay. Quick mod of your set.

General Modding

All difficulties:

BG image: AiMod: Use BG image of size 1366x768

Normal:

Run AiMod and DS all of your hit objects. On Easy/Normal diffs, it is imperative that you DS all your objects (especially per combo).
00:06:597 (5) - NC and move up slightly.
00:15:339 (1,2) - Fix blanket.
00:16:294 (2) - Time snap to white tick prior to 3.
00:24:067 (1) - Time snap to white tick prior to 2.
00:32:794 (1) - Time snap to white tick prior to 2.
00:42:612 (4) - Time snap to white tick after it.
00:47:248 (1) - This occurs too soon after the spinner for a Normal difficulty. Need to shorten spinner or remap.
00:58:021 (3) - Move to 00:57:885 - .
00:59:112 (5) - Move start to 00:58:976 - .
01:23:782 (5) - Remove repeat.
Slider Velocity Note: SVs in this difficulty vary way too much for a Normal difficulty. These must be fixed if you're going for rank.
I would get some people that are more oriented to modding Normal for this. This difficulty still needs a lot of work.

Hard:

AR8->AR7
00:04:415 (1,2) - Fix blanket.
00:12:188 (1) - Remove.
00:12:461 (2,3,4) - Move 2 to 00:12:324 - and every other beat to each white tick after. 2 is NC.
00:17:521 (4) - This beat happens really quickly after the last. Move to 00:17:658 - and remove NC.
00:21:339 (5) - Move to the left a bit. Collides with 4 at the moment.
00:22:158 (2) - Not time snapped properly.
00:22:976 (3,4) - Fix blanket and time snaps (should end on a white tick).
00:28:839 (1) - Time snap to white tick.
00:30:612 (5) - NC.
00:42:067 (3,4) - Fix blanket.
00:49:703 (4) - Add clap hitsound to slider end and time snap to white tick.
00:50:248 (5) - NC.
00:51:885 (8) - Add clap hitsound to slider end and time snap to white tick.
00:54:612 (1,2) - Fix blanket and time snaps (should end on a white tick).
00:57:885 (4,5) - Time snap to white tick.
00:59:794 (4) - Fix time snaps.
01:02:248 (3,4) - Time snap to white tick.
01:03:339 (1) - Time snap to white tick.

Insane:

HP7->HP6
AR9.5->AR9
OD6->OD7
00:02:915 (1,4) - Ends collide, move 4 up and to the right a bit (also fixes blanket with 00:02:915 (4,1) - ).
00:12:052 (2,3,4,5,6) - Could make a star pattern here.
00:07:279 (4,1) - Ends collide, move 1 to the right a little bit.
00:08:506 (4) - Move this under the end of 00:07:961 (2) - and move 00:08:370 (3) - further to the right to compensate for spacing change.
00:09:052 (1,2,3) - Collision, space them away from each or fix 00:09:052 (2,3) - blanket and rotate 00:08:779 (1) - so that it doesn't touch 00:09:324 (3) - .
00:14:521 (3) - Move under the end of 00:13:976 (3) - . Fix spacing with 00:14:658 (4) - afterwards.
00:16:158 (9) - Overlap this with 00:16:294 (1) - .
00:18:339 (3) - Move to the right a little so that it's end doesn't touch 00:17:794 (1) - .
00:18:612 (4) - Why not complete the shape like this?

00:19:703 (1,2,6) - Time snapped wrong. Must fix.
00:21:885 (6) - NC and make SV higher (add inherited point). Doesn't sound like it's time snapped properly either so must fix
00:22:703 (1) - Remove NC and making spacing from previous beat larger.
00:23:385 (5) - Move further to the left so it doesn't collide with 00:23:248 (4) - .
00:27:885 (5) - Move start end on top of the end of 00:28:430 (1) - .
00:28:430 (1,2) - Fix blanket.
00:30:067 (1,2) - Decrease this spacing a lot or increase the spacing on 00:30:203 (2,3) - .
00:30:612 (4) - NC due to SV change.
00:31:976 (3,4,5) - Space out more so that they don't touch (doesn't have to be to much).
00:33:612 (1) - Remove NC or remove NC on 00:33:885 (1) - instead.
00:34:158 (3) - Move start point under 00:33:748 (2) - and angle to the right.
00:34:430 (1,2) - Move these slightly up.
00:34:703 (3) - Move under the end of 00:34:158 (3) - .
00:34:976 (5) - Start where 00:34:703 (3) - is.
00:36:612 (1,2) - Fix blanket.
00:37:430 (2) - Move down slightly.
00:38:794 (3) - Move down slightly. Collides with 00:39:067 (5) - .
00:38:930 (4) - Move under the start point of 00:38:521 (2) - .
00:40:976 (4,5) - I would move these somewhere else. Also fix blanket.
00:46:294 (1) - Remove NC.
00:46:294 (1,2,3,1,2) - This bit is really hard to process rhythmically. Can't explain why though :(.
00:46:567 (2) - NC.
00:48:612 (1) - Move under the end of 00:48:067 (1) - .
00:48:748 (2) - Move under 00:48:476 (3) - .
00:48:885 (3) - Move start point under 00:48:339 (2) - .
00:50:248 (7) - NC.
00:58:430 (4,5) - Increase spacing slightly or overlap.
01:02:521 (3,5) - Blanket these (though not consecutive beats, it looks nicer that way.
01:05:385 (4) - Move to x:387 y:253
01:07:430 (3) - Place directly under 01:06:885 (2) - .
01:07:976 (2) - This feels really random and I don't think it's time snapped properly. Fix or remove and replace.
01:09:885 (1,2) - Fix blanket.
01:12:071 (1,2,3) - Fix blankets.
01:13:025 (4,1) - Place under end of 01:12:616 (3) - .
01:14:646 (4,5,1) - Fix blanket.
01:19:555 (5) - Place directly under end of 01:19:282 (4) - .
01:22:418 - There should be a beat here.
01:23:373 (3) - Move slightly to the right. Collides with 01:23:782 (4) - .
01:23:782 (4) - Sounds like it should end at 01:23:987 - (use 1/4 snap division).

Neat song. I would get some more modders on it if going for rank. Hopefully I was helpful. Good luck~ ;)
Awesome mod :D Thank you <3
Alter-
INSANE
> 00:01:196 is a really good starting set for your song, use it.
> Shorten 00:19:703 (3,4) -
> Shorten this slider to the red line 00:21:885 (1) - add beats at 00:22:158 and 00:22:294
> 00:22:703 (3) - Shorten this slider, its not needed
> Position these better 00:24:339 (1,2,3) -
> Make this slider longer to the white beat 00:27:885 (5) -
> Shorten this slider 00:29:521 (4) -
> Shorten this slider 00:36:885 (2) -
> You have a beat here, use it 00:38:385
> You have a beat here, use it 00:39:476
> Make that slider longer 00:44:521 (1) -
> 00:45:885 (1,2,3,4,5) - Reposition these notes to where people wont get confused, only Hollow Wings can do that
> 00:48:612 (1,3) - Try not to overlap notes too noticeably :o
> 00:58:294 (5,6) - Might as well put these notes on top of eachother
> 01:02:248 (1,2,3,4) - Reposition these notes correctly
> 01:06:885 (2) - Make that slider longer
> 01:07:976 (2) - Make repeating slider longer
> 01:11:112 You have beats there, use them
> 01:23:782 (4) - Make the slider longer
Topic Starter
-NikoNiko-

Alternater wrote:

INSANE
> 00:01:196 is a really good starting set for your song, use it.
> Shorten 00:19:703 (3,4) -
> Shorten this slider to the red line 00:21:885 (1) - add beats at 00:22:158 and 00:22:294
> 00:22:703 (3) - Shorten this slider, its not needed
> Position these better 00:24:339 (1,2,3) -
> Make this slider longer to the white beat 00:27:885 (5) -
> Shorten this slider 00:29:521 (4) -
> Shorten this slider 00:36:885 (2) -
> You have a beat here, use it 00:38:385
> You have a beat here, use it 00:39:476
> Make that slider longer 00:44:521 (1) -
> 00:45:885 (1,2,3,4,5) - Reposition these notes to where people wont get confused, only Hollow Wings can do that
> 00:48:612 (1,3) - Try not to overlap notes too noticeably :o
> 00:58:294 (5,6) - Might as well put these notes on top of eachother
> 01:02:248 (1,2,3,4) - Reposition these notes correctly
> 01:06:885 (2) - Make that slider longer
> 01:07:976 (2) - Make repeating slider longer
> 01:11:112 You have beats there, use them
> 01:23:782 (4) - Make the slider longer
Thank you very much :D
Xinying
Hi , from my queue's NM!! ^^


General

  1. BPM and Offset : ✓ , seems ok.
  2. Aimod : × , generally ok , but check for specific diffs which I will mention later.
  3. Kiai : ✓ , good choice!
  4. Metadata : ✓ , but for the tags , you added 'mishima yurara kshr enjoy enju -_e_n_j_u_-' which are names of players. If they are not making a GD for your map , remove them.
  5. Hitsound : ✓ , but maybe you want to add some custom ones? I'll suggest you check out LordRaika's profile page for hitsounds. He has a whole collection of them so you can pick what you like.
  6. Video : -

Normal

  1. Your distance spacing is wrong. Ai-mod pointed it out. In Easy and Normal difficulties , your distance spacing (or DS for short) must be kept consistent. Your slider velocity (SV for short) must also be kept consistent. First , I would suggest a remap. Next , I will list down major problems that MUST be fixed regardless so you can take note when you remap.
  2. 00:05:370 (4,1) - Really weird and unnecessary overlap imo.
  3. 00:10:961 (1) - You shouldn't be using SV change in easier diffs suddenly like this.
  4. 00:22:158 (2) - Be careful of distance spacing.
  5. From this point I noticed your NC is a little inconsistent. Since your rhythm is simplified (atleast you should be using simple rhythm only 1/2 in normal) , you can NC (new combo) every 2 downbeats (big white tick).
  6. 00:28:430 (1) - Spinner should end too soon before a note is placed. However , I am not 100% sure whats the correct beats you have to delay. I just found it , you can read it up here.
  7. 00:41:521 (3) - Don't repeat the slider too much , it might confuse the players at that level.
  8. You MUST take note of your distance spacing when mapping , I suggest for Easy/Normal/Hard , on the Distance Snap when mapping so you don't make a mistake.
  9. 00:55:158 (2) - This is hard to play. In harder difficulties it is ok , but for easy diffs, no.
  10. Yeah , a lot of stuff for you to note. Hence , I high suggest a remap :) If there's any question , you can personally message me in game. I'll be happy to help.

Hard

  1. For this difficulty , NC is undoubtedly inconsistent. Hence , NC every downbeat (big white tick).
  2. 00:14:248 (4) - Ending this slider on the white snap would be better imo.
  3. 00:17:112 (3) - You ended this on the wrong snap. As a result , you missed 2 important beats. Instead , end the slider on the red tick , and add a note on the white tick.
  4. 00:17:794 (5) - Wrong snap again. It should end on the white tick.
  5. 00:21:339 (9) - Wrong snap. Should end on white tick.
  6. 00:23:385 (4) - Wrong snap. Should end on white tick.
  7. 00:30:067 (9) - Wrong snap. Should end on white tick.
  8. 00:48:067 (9,1) - Swap the NCs.
  9. 01:04:430 (3) - This appears before 01:03:339 (1) fully ends. Hence , the overlap makes it messy.
  10. 01:05:521 (4,5) - ^
  11. To summarise , in Hard diff , generally the rhythm follows Insane style , but the spacing is kept constant unless there's a jump , but you don't increase it too much. I apologise , but I also suggest a remap.

Insane

  1. 00:07:552 (5) - I think this slider would be better like this.
  2. 00:14:658 (4) - You can curve this better imo.
  3. 00:41:521 (1,1,1,1,1,2,1) - Nothing really suggests NC spam here. Just NC every downbeat will do.
  4. Generally your rhythm is there , but you still have lots to learn for patterns and placings. It was a good attempt though :)

Overall

  1. Maybe playing around more with the editor is what I will suggest. After all , that's what I did to become atleast decent at mapping.
  2. Another way would be to analyse other mappers map , and you can take some ideas from there. Copying makes you learn and develop your own style too!
  3. I apologise if I sound rude , because that's how I am when I'm serious at modding. Please don't be offended. I just want to help!
  4. If you want any help at mapping related , you can contact me in game when I'm online. :) Good luck!!
Topic Starter
-NikoNiko-

Chocox wrote:

Hi , from my queue's NM!! ^^


General

  1. BPM and Offset : ✓ , seems ok.
  2. Aimod : × , generally ok , but check for specific diffs which I will mention later.
  3. Kiai : ✓ , good choice!
  4. Metadata : ✓ , but for the tags , you added 'mishima yurara kshr enjoy enju -_e_n_j_u_-' which are names of players. If they are not making a GD for your map , remove them.
  5. Hitsound : ✓ , but maybe you want to add some custom ones? I'll suggest you check out LordRaika's profile page for hitsounds. He has a whole collection of them so you can pick what you like.
  6. Video : -

Normal

  1. Your distance spacing is wrong. Ai-mod pointed it out. In Easy and Normal difficulties , your distance spacing (or DS for short) must be kept consistent. Your slider velocity (SV for short) must also be kept consistent. First , I would suggest a remap. Next , I will list down major problems that MUST be fixed regardless so you can take note when you remap.
  2. 00:05:370 (4,1) - Really weird and unnecessary overlap imo.
  3. 00:10:961 (1) - You shouldn't be using SV change in easier diffs suddenly like this.
  4. 00:22:158 (2) - Be careful of distance spacing.
  5. From this point I noticed your NC is a little inconsistent. Since your rhythm is simplified (atleast you should be using simple rhythm only 1/2 in normal) , you can NC (new combo) every 2 downbeats (big white tick).
  6. 00:28:430 (1) - Spinner should end too soon before a note is placed. However , I am not 100% sure whats the correct beats you have to delay. I just found it , you can read it up here.
  7. 00:41:521 (3) - Don't repeat the slider too much , it might confuse the players at that level.
  8. You MUST take note of your distance spacing when mapping , I suggest for Easy/Normal/Hard , on the Distance Snap when mapping so you don't make a mistake.
  9. 00:55:158 (2) - This is hard to play. In harder difficulties it is ok , but for easy diffs, no.
  10. Yeah , a lot of stuff for you to note. Hence , I high suggest a remap :) If there's any question , you can personally message me in game. I'll be happy to help.

Hard

  1. For this difficulty , NC is undoubtedly inconsistent. Hence , NC every downbeat (big white tick).
  2. 00:14:248 (4) - Ending this slider on the white snap would be better imo.
  3. 00:17:112 (3) - You ended this on the wrong snap. As a result , you missed 2 important beats. Instead , end the slider on the red tick , and add a note on the white tick.
  4. 00:17:794 (5) - Wrong snap again. It should end on the white tick.
  5. 00:21:339 (9) - Wrong snap. Should end on white tick.
  6. 00:23:385 (4) - Wrong snap. Should end on white tick.
  7. 00:30:067 (9) - Wrong snap. Should end on white tick.
  8. 00:48:067 (9,1) - Swap the NCs.
  9. 01:04:430 (3) - This appears before 01:03:339 (1) fully ends. Hence , the overlap makes it messy.
  10. 01:05:521 (4,5) - ^
  11. To summarise , in Hard diff , generally the rhythm follows Insane style , but the spacing is kept constant unless there's a jump , but you don't increase it too much. I apologise , but I also suggest a remap.

Insane

  1. 00:07:552 (5) - I think this slider would be better like this.
  2. 00:14:658 (4) - You can curve this better imo.
  3. 00:41:521 (1,1,1,1,1,2,1) - Nothing really suggests NC spam here. Just NC every downbeat will do.
  4. Generally your rhythm is there , but you still have lots to learn for patterns and placings. It was a good attempt though :)

Overall

  1. Maybe playing around more with the editor is what I will suggest. After all , that's what I did to become atleast decent at mapping.
  2. Another way would be to analyse other mappers map , and you can take some ideas from there. Copying makes you learn and develop your own style too!
  3. I apologise if I sound rude , because that's how I am when I'm serious at modding. Please don't be offended. I just want to help!
  4. If you want any help at mapping related , you can contact me in game when I'm online. :) Good luck!!
Thank you very much :)
BoatKrab
Hi! I want you to check something on your map ._.

First: There are some of the slider isn't not following the beat such as
Normal: 00:07:688 (2) - 00:42:612 (4) - and more
Hard: 00:14:248 (4,5) - 00:17:794 (5) - 00:29:521 (8) - and more
like above

I want you to take care about this problem it's big issue for get rank!

KD is upping to you

[]
GL
Topic Starter
-NikoNiko-

BoatKrab wrote:

Hi! I want you to check something on your map ._.

First: There are some of the slider isn't not following the beat such as
Normal: 00:07:688 (2) - 00:42:612 (4) - and more
Hard: 00:14:248 (4,5) - 00:17:794 (5) - 00:29:521 (8) - and more
like above

I want you to take care about this problem it's big issue for get rank!

KD is upping to you

[]
GL
Oh wow, I overlooked them when looking for those, thanks for pointing that out :)
lit120
WIP? really? no, please. i'll focus on Alternater's only since this one is WIP (not a big chance for me to do a full mod :/)

[General]
  1. AiMod
[Alternater's Extra]
  1. AiMod
  2. Hitsound issues
  3. NC issues. try like doing the NC on each 4/1 (pass from 4 white lines)
  4. 00:06:324 (6) - just stack on 00:05:643 (3) - while you have to deal with blanket fix on 00:06:052 (5) -
  5. 00:12:052 (1,2,1,2) - high chance to get a miss note on its spacing. reduce it
  6. 00:13:143 (1) - finish on tail
  7. 00:13:839 (5,6) - too close. make it far due to loud noise on the drum in (6)
  8. 00:19:703 (2,3,4,5,1,2,3,4) - this doesn't look really fit to use a 1/2 note jumps on this part. try to follow a vocal using a slider. it'll fit
  9. 00:21:885 (1,2,3,4) - use DS then play with Ctrl+G to make it neat
  10. 00:24:748 (6,1) - i don't see a reason why you set the spacing of (1) is close from (6) since (1) has a loud drum sound on it
  11. 00:29:521 (3,4,5,6) - you can use a jumpy 1/2 note here will be easier. if not, try a pattern like this https://osu.ppy.sh/ss/4764950 (you need to remap it ofc)
  12. 00:36:476 (1,2,3) - i'd make this more away from 00:36:339 (8) -
  13. 00:37:158 (5,6,7,8) - DS, then play with ctrl+G
  14. 00:41:521 (7) - NC this
  15. 00:41:521 (7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4) - this is kinda bad idea to do a stack + back and forth jump. it doesn't fit at all with the song
  16. 00:45:066 (2,3) - make (3) away from (2)
  17. 00:45:885 (1,2,1,2) - high chance for getting a "miss" with a spacing like this. lower it
  18. 00:57:748 (6,1) - make the spacing further
  19. 01:01:567 (6,7) - ^
  20. 01:06:885 (1,2,1,2) - would be unrankable if you do a stack on the slider. rotate it a little by using Ctrl + Shift + R
  21. 01:21:873 (3,4,5,6,7,8,9,10) - doesn't make any sense according to its music and its spacing. change to sth else
  22. 01:22:964 (1,2) - i'd recommend you not make the SV to 1x on this with a far distance. would be epic for the ending (of course the slider should be 1/1
GL!
Topic Starter
-NikoNiko-

lit120 wrote:

WIP? really? no, please. i'll focus on Alternater's only since this one is WIP (not a big chance for me to do a full mod :/)

[General]
  1. AiMod
[Alternater's Extra]
  1. AiMod
  2. Hitsound issues
  3. NC issues. try like doing the NC on each 4/1 (pass from 4 white lines)
  4. 00:06:324 (6) - just stack on 00:05:643 (3) - while you have to deal with blanket fix on 00:06:052 (5) -
  5. 00:12:052 (1,2,1,2) - high chance to get a miss note on its spacing. reduce it
  6. 00:13:143 (1) - finish on tail
  7. 00:13:839 (5,6) - too close. make it far due to loud noise on the drum in (6)
  8. 00:19:703 (2,3,4,5,1,2,3,4) - this doesn't look really fit to use a 1/2 note jumps on this part. try to follow a vocal using a slider. it'll fit
  9. 00:21:885 (1,2,3,4) - use DS then play with Ctrl+G to make it neat
  10. 00:24:748 (6,1) - i don't see a reason why you set the spacing of (1) is close from (6) since (1) has a loud drum sound on it
  11. 00:29:521 (3,4,5,6) - you can use a jumpy 1/2 note here will be easier. if not, try a pattern like this https://osu.ppy.sh/ss/4764950 (you need to remap it ofc)
  12. 00:36:476 (1,2,3) - i'd make this more away from 00:36:339 (8) -
  13. 00:37:158 (5,6,7,8) - DS, then play with ctrl+G
  14. 00:41:521 (7) - NC this
  15. 00:41:521 (7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4) - this is kinda bad idea to do a stack + back and forth jump. it doesn't fit at all with the song
  16. 00:45:066 (2,3) - make (3) away from (2)
  17. 00:45:885 (1,2,1,2) - high chance for getting a "miss" with a spacing like this. lower it
  18. 00:57:748 (6,1) - make the spacing further
  19. 01:01:567 (6,7) - ^
  20. 01:06:885 (1,2,1,2) - would be unrankable if you do a stack on the slider. rotate it a little by using Ctrl + Shift + R
  21. 01:21:873 (3,4,5,6,7,8,9,10) - doesn't make any sense according to its music and its spacing. change to sth else
  22. 01:22:964 (1,2) - i'd recommend you not make the SV to 1x on this with a far distance. would be epic for the ending (of course the slider should be 1/1
GL!
Thank you :D actually Hard and Normal is WIP, Insane would be ready to mod already. I also decided to make a little pause of the map (not drop, just pause) to improve my mapping before.
Qiyana


General:

AiMod:
There are a lot of mistakes and errors found there. You might want to fix them. To get to AiMod, ctrl+Shift+A
Tags:
Add in Alternater in the tags since he made an extra.
Bookmarks:
They aren't snapped.
Timing:
At 01:24:071 , add an inherited timing point here to end kiai.

Normal

Gameplay:
00:13:158 (1,2,3,4,5,6,7,8,1,2,3,4,5) - These are not snapped.
00:52:961 (2) - This is preferred to be kept at 1/1 and not 1/2.
New Combos:
00:02:234 (3) - Add a new combo here.
00:04:552 (8) - ^
00:05:097 (1) - Remove NC
00:06:597 (4) - NC
00:33:324 (6) - ^
00:53:779 (3) - ^
Topic Starter
-NikoNiko-

Dyl-Byl wrote:



General:

AiMod:
There are a lot of mistakes and errors found there. You might want to fix them. To get to AiMod, ctrl+Shift+A
Tags:
Add in Alternater in the tags since he made an extra.
Bookmarks:
They aren't snapped.
Timing:
At 01:24:071 , add an inherited timing point here to end kiai.

Normal

Gameplay:
00:13:158 (1,2,3,4,5,6,7,8,1,2,3,4,5) - These are not snapped.
00:52:961 (2) - This is preferred to be kept at 1/1 and not 1/2.
New Combos:
00:02:234 (3) - Add a new combo here.
00:04:552 (8) - ^
00:05:097 (1) - Remove NC
00:06:597 (4) - NC
00:33:324 (6) - ^
00:53:779 (3) - ^
Thank you :)
I actually wrote that normal isn't really modable yet, since I have to rework a lot but this really helped me :) thank you
Electoz


EDIT : Referring to the post below :

Electoz wrote:

dude I was just kiddinggggggggggggggggggggggggggg

Tch, I'll mod this later then, so kudos won't get denied.


EDIT 2 :
[Kisses' Normal]

  1. 00:02:234 (1) - 00:04:415 (1) - 00:06:597 (1) - 01:14:236 (1) - Maybe better with a 1/2 repeat slider, like you intentionally ignored those beats and map them the same with those that have 1/1 beats.
  2. 00:09:734 (3,4,1) - Felt so awkward when you skip those red ticks, make the thing here 00:10:415 clickable pls, imo at least you could try 2 1/2 sliders starting from 00:10:415 zzz.
  3. 00:10:961 (1,2) - Wow the angle is so good, improve the angle pls.
  4. 00:25:294 - 00:31:839 - 00:40:430 - Why did you ignore these when you decided to follow that sound on 00:16:976 (4) .
  5. 00:43:703 (1,2,3) - Try this if you're a sadist and think this is better than having that awkward 3/2 spacing in easiest diff.
  6. 01:01:976 (3) - Like, most of your 2/2 sliders since kiai has a strong instrument landed on but this one hasn't so it felt out of place.
  7. 01:22:964 (1,1,1) - Dude, are these necessary at all? While we're at it, these two 01:23:373 (1,1) work better as a slider.
  8. Personally I prefer the other diffs' choice on kiai.
You can ask how your Hard looks like from Kisses himself, probably the big issues here are sampleset choice and aesthetic/polishing stuff, which I'm weak at.
Also, the rhythm is completely off in some place but I can't help with that much unless you improve the sampleset thing.
Alright then
Topic Starter
-NikoNiko-

Electoz wrote:

Thank you ? :D
Electoz

-NikoNiko- wrote:

Electoz wrote:

Thank you ? :D
dude I was just kiddinggggggggggggggggggggggggggg

Tch, I'll mod this later then, so kudos won't get denied.
Topic Starter
-NikoNiko-

Electoz wrote:

dude I was just kiddinggggggggggggggggggggggggggg

Tch, I'll mod this later then, so kudos won't get denied.
Oh
My plan worked MUAHAHAHA 8-)
Thanks man :D
_handholding
I'll just mod your Insane for today and do your hard later.


Insane


  • I'll mod from the kiai time to the end of the song since I'm kinda short for time atm
  1. 00:53:521 (1,2) - When you have 2 sliders like this it looks a bit sloppy to have them touch slighty as they are now so separate them a tiny bit.
  2. 00:55:703 (1,2,3) - Same as before, this is also a great opportunity to do a blanket which would make it look a lot neater as the overlap wasnt that nice looking imo ---> http://puu.sh/nYxnO/2d38dd45f0.jpg
  3. 00:56:521 - Add a circle here. There is quite a big sound here and it would help improve the flow a lot. Slight pauses tend to be only 1/1 if they can help it as its easier for the player to follow
  4. 00:57:203 (3,4) - The blanket could look a neater, also what do you think of stacking 00:57:067 (2) on the slider tail of (4)?
  5. 00:57:612 (4,1,2) - Currently the gap between 4 and 1 is small and the jump between 1 and 2 is big. I honestly think it should be the other way around. Maybe something like this?
  6. 00:58:158 (3,5) - It looks kinda sloppy how these 2 are touching but its the not in the form of a pattern or or anthing, it doesnt look so nice
  7. 00:58:976 (7) - NC. You can ctrl g this slider and move it it a bit for DS purposes for a better flow on the circle after it. If you were to ctrl g this I would suggest turning this into a straight slider as its a more emphatic sound than the earlier sliders. http://puu.sh/nYyPh/fab5ce5365.jpg - you dont have to do it this way its just an example
  8. 00:59:794 (1) - Delete NC and place it 01:00:067 (3)
  9. 01:00:067 (3) - This slider really destroys the flow imho. I think it would be better to replace 01:00:067 (3,4) with 3 1/2 sliders to follow the trumpet
  10. 01:01:158 (1,2,3,4,1) - The DS is kinda messed up a bit imo. 01:01:158 (1,2) are really close to each other that you could easily misread this as a 1/4 compared to the DS used in the rest of the kiai time. How about moving this to around 480x 173y, somewhere around that
  11. 01:01:976 (4,1) - This is very easily misread-able and this should even be a jump imho as the downbeat is quite emphasized especially since you but a finish on it. Make this a jump instead
  12. 01:02:248 (1,2,3,4,5,6) - This pattern could be a lot better imo. http://puu.sh/nYzVR/4a9af7c1f1.jpg This is just a quick example I did, I think its very important to have the angle between (4) and (5) very sharp and the DS relatively big to make the rhythm work,
  13. 01:03:339 (1,2,3,1,2,3) - This rhythm doesnt work imho. It would play better to have your objects with finishes turned into sliders. How about this? http://puu.sh/nYAej/0ee8ecc577.jpg . What ever you decide to do just have 01:03:339 and 01:03:885 as sliders to matche the finish hitsounds you put on them
  14. 01:05:521 (1) - NC. You are missing a lot of map-able sounds which you shouldnt do for a 5* . Try this rhythm and see if you like it http://puu.sh/nYAMZ/200b73a7ab.jpg It maps all the sounds youre skipping out on
  15. 01:06:612 (1) - I think youre trying to map the vocals here but I hoesntly doesnt think this fits that well, due to the note density and pauses etc. I think you should have all the 1/2 beats mapped with sliders on the emphasized vocals. I'll just post an example to make it clear http://puu.sh/nYBq2/e4e08c9f6a.jpg Object (1) will be different though if you choose to change the rhythm 01:05:521 (1)
  16. 01:08:794 (1) - NC here and delete NC at 01:09:339 (1) -
  17. 01:09:885 (1) - NC
  18. 01:10:430 (5,6,1) - When you have 1/4 sliders with 2 reverses dont space them out like this as it will make ppl mis read them as having one reverse. a bit like this ---> http://puu.sh/nYBRK/489753df2d.jpg . Also delete the claps and reduce the DS of 01:10:158 (4,5) a bit
  19. 01:11:665 (4) - Delete this note, there isnt really a sound there
  20. 01:13:025 (4) - This should be a 1/2 slider since you've made the sounds at 01:12:071 (1,2) and 01:13:434 (2) sliders as well.
  21. 01:13:707 (3,4,5) - ctrl +g this rhythm. having (3) as a slider would match the rhythm better and have 2 circles at the end would be a better build up for the part 01:14:237 (1)
  22. 01:14:237 (1,2,3) - No need to have these with such small DS, increase it
  23. 01:18:600 (1) - NC
  24. 01:20:782 (1,2,3) - This pattern is cool but there should be a jump between 01:20:646 (2) and 01:20:782 (1) so try move some objects areound a bit to make that work
  25. 01:21:600 (4) - Place this around 200x, 300y or just stack it on top of 01:21:055 (2) -
  26. 01:22:146 (1,2) - Since this is a 5* I think you should turn this into a stream or use double reverse sliders to match the drum fill
  27. 01:22:964 (4,5,6) - The pauses ruins the flow a bit imho. extend the sliders to fill them, also try a similar pattern to this https://osu.ppy.sh/ss/4821982

Well thats all from me, I hope this mod was helpful in anyway. I'll come back to mod the other part later, GL!
Topic Starter
-NikoNiko-
:idea:

Kisses wrote:

I'll just mod your Insane for today and do your hard later.


Insane


  • I'll mod from the kiai time to the end of the song since I'm kinda short for time atm
  1. 00:53:521 (1,2) - When you have 2 sliders like this it looks a bit sloppy to have them touch slighty as they are now so separate them a tiny bit.
  2. 00:55:703 (1,2,3) - Same as before, this is also a great opportunity to do a blanket which would make it look a lot neater as the overlap wasnt that nice looking imo ---> http://puu.sh/nYxnO/2d38dd45f0.jpg
  3. 00:56:521 - Add a circle here. There is quite a big sound here and it would help improve the flow a lot. Slight pauses tend to be only 1/1 if they can help it as its easier for the player to follow
  4. 00:57:203 (3,4) - The blanket could look a neater, also what do you think of stacking 00:57:067 (2) on the slider tail of (4)?
  5. 00:57:612 (4,1,2) - Currently the gap between 4 and 1 is small and the jump between 1 and 2 is big. I honestly think it should be the other way around. Maybe something like this?
  6. 00:58:158 (3,5) - It looks kinda sloppy how these 2 are touching but its the not in the form of a pattern or or anthing, it doesnt look so nice
  7. 00:58:976 (7) - NC. You can ctrl g this slider and move it it a bit for DS purposes for a better flow on the circle after it. If you were to ctrl g this I would suggest turning this into a straight slider as its a more emphatic sound than the earlier sliders. http://puu.sh/nYyPh/fab5ce5365.jpg - you dont have to do it this way its just an example
  8. 00:59:794 (1) - Delete NC and place it 01:00:067 (3)
  9. 01:00:067 (3) - This slider really destroys the flow imho. I think it would be better to replace 01:00:067 (3,4) with 3 1/2 sliders to follow the trumpet
  10. 01:01:158 (1,2,3,4,1) - The DS is kinda messed up a bit imo. 01:01:158 (1,2) are really close to each other that you could easily misread this as a 1/4 compared to the DS used in the rest of the kiai time. How about moving this to around 480x 173y, somewhere around that
  11. 01:01:976 (4,1) - This is very easily misread-able and this should even be a jump imho as the downbeat is quite emphasized especially since you but a finish on it. Make this a jump instead
  12. 01:02:248 (1,2,3,4,5,6) - This pattern could be a lot better imo. http://puu.sh/nYzVR/4a9af7c1f1.jpg This is just a quick example I did, I think its very important to have the angle between (4) and (5) very sharp and the DS relatively big to make the rhythm work,
  13. 01:03:339 (1,2,3,1,2,3) - This rhythm doesnt work imho. It would play better to have your objects with finishes turned into sliders. How about this? http://puu.sh/nYAej/0ee8ecc577.jpg . What ever you decide to do just have 01:03:339 and 01:03:885 as sliders to matche the finish hitsounds you put on them
  14. 01:05:521 (1) - NC. You are missing a lot of map-able sounds which you shouldnt do for a 5* . Try this rhythm and see if you like it http://puu.sh/nYAMZ/200b73a7ab.jpg It maps all the sounds youre skipping out on
  15. 01:06:612 (1) - I think youre trying to map the vocals here but I hoesntly doesnt think this fits that well, due to the note density and pauses etc. I think you should have all the 1/2 beats mapped with sliders on the emphasized vocals. I'll just post an example to make it clear http://puu.sh/nYBq2/e4e08c9f6a.jpg Object (1) will be different though if you choose to change the rhythm 01:05:521 (1)
  16. 01:08:794 (1) - NC here and delete NC at 01:09:339 (1) -
  17. 01:09:885 (1) - NC
  18. 01:10:430 (5,6,1) - When you have 1/4 sliders with 2 reverses dont space them out like this as it will make ppl mis read them as having one reverse. a bit like this ---> http://puu.sh/nYBRK/489753df2d.jpg . Also delete the claps and reduce the DS of 01:10:158 (4,5) a bit
  19. 01:11:665 (4) - Delete this note, there isnt really a sound there
  20. 01:13:025 (4) - This should be a 1/2 slider since you've made the sounds at 01:12:071 (1,2) and 01:13:434 (2) sliders as well.
  21. 01:13:707 (3,4,5) - ctrl +g this rhythm. having (3) as a slider would match the rhythm better and have 2 circles at the end would be a better build up for the part 01:14:237 (1)
  22. 01:14:237 (1,2,3) - No need to have these with such small DS, increase it
  23. 01:18:600 (1) - NC
  24. 01:20:782 (1,2,3) - This pattern is cool but there should be a jump between 01:20:646 (2) and 01:20:782 (1) so try move some objects areound a bit to make that work
  25. 01:21:600 (4) - Place this around 200x, 300y or just stack it on top of 01:21:055 (2) -
  26. 01:22:146 (1,2) - Since this is a 5* I think you should turn this into a stream or use double reverse sliders to match the drum fill
  27. 01:22:964 (4,5,6) - The pauses ruins the flow a bit imho. extend the sliders to fill them, also try a similar pattern to this https://osu.ppy.sh/ss/4821982

Well thats all from me, I hope this mod was helpful in anyway. I'll come back to mod the other part later, GL!
Fixed everything, thank you very much :D
_handholding
Here's my update to the mod

Update
osu file format v14

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 47248
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13143,21870,30597,37143,48052,56779,65506,72071,74252,83918
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.1

[Metadata]
Title:Koiseyo Otome!
TitleUnicode:恋せよ乙女!
Artist:Chihiro Yonekura
ArtistUnicode:米倉千尋
Creator:-NikoNiko-
Version:Kisses' Normal
Source:サノバウィッチ
Tags:OP Koiseyo Alternater Kisses
BeatmapID:927139
BeatmapSetID:429709

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1196,272.727272727273,4,1,1,70,1,0
1577,272.727272727273,4,1,1,60,1,0
2234,272.727272727273,4,1,1,60,1,0
13158,272.727272727273,4,1,1,60,1,0
48067,-100,4,1,1,70,0,1
65521,-100,4,1,1,70,0,0
71665,272.727272727273,4,1,1,70,1,0
72071,272.727272727273,4,1,1,70,1,0
74237,272.727272727273,4,1,1,70,1,1
84327,-100,4,1,1,5,0,0


[Colours]
Combo1 : 182,48,48
Combo2 : 254,24,191
Combo3 : 206,126,38

[HitObjects]
357,57,2234,6,0,P|308:58|247:60,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
230,40,2643,2,0,P|183:38|127:35,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
64,64,3188,2,0,L|71:166,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
83,192,3597,2,0,P|77:236|71:299,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
155,154,4415,6,0,P|205:157|261:162,1,89.9999999999999
283,174,4824,2,0,P|327:171|388:171,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
440,215,5370,2,0,L|435:308,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
395,315,5779,2,0,P|350:303|294:315,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
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169,216,7006,2,0,P|166:168|165:103,1,89.9999999999999
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85,137,10688,1,0,0:0:0:0:
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111,77,12870,1,8,0:3:0:0:
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114,252,13976,1,0,0:0:0:0:
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210,248,15339,6,0,L|220:154,1,89.9999999999999
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390,61,16294,2,0,P|382:139|378:200,1,135
420,264,16976,2,0,L|487:275,1,45
512,339,17385,2,0,P|443:352|359:366,1,135
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148,289,18612,2,0,P|74:297|-14:304,2,135
213,241,19703,6,0,P|301:235|341:322,2,180,4|0|0,0:2|0:0|0:2,0:0:0:0:
51,248,21339,1,0,0:0:0:0:
121,101,21885,5,4,0:0:0:0:
202,101,22158,2,0,P|246:97|297:94,2,89.9999999999999
214,181,22976,2,0,P|285:196|366:219,2,135
158,240,24067,6,0,P|152:290|148:342,1,89.9999999999999
223,361,24612,2,0,P|237:311|262:274,1,89.9999999999999
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I'll finish my mod soon,
Topic Starter
-NikoNiko-

Kisses wrote:

Here's my update to the mod

Update
osu file format v14

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 47248
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13143,21870,30597,37143,48052,56779,65506,72071,74252,83918
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.1

[Metadata]
Title:Koiseyo Otome!
TitleUnicode:恋せよ乙女!
Artist:Chihiro Yonekura
ArtistUnicode:米倉千尋
Creator:-NikoNiko-
Version:Kisses' Normal
Source:サノバウィッチ
Tags:OP Koiseyo Alternater Kisses
BeatmapID:927139
BeatmapSetID:429709

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 254,24,191
Combo3 : 206,126,38

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319,77,67430,1,0,0:0:0:0:
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201,220,68248,2,0,P|160:195|109:189,1,89.9999999999999,8|0,0:2|0:0,0:0:0:0:
125,269,68794,2,0,P|216:252|309:266,1,180,0|8,0:0|0:2,0:0:0:0:
377,291,69612,1,0,0:0:0:0:
423,228,69885,6,0,P|467:234|525:244,2,89.9999999999999,8|0|8,0:3|0:0|0:2,0:0:0:0:
358,179,70703,1,0,0:0:0:0:
291,226,70976,2,0,P|254:248|204:248,1,89.9999999999999,8|0,0:3|0:0,0:0:0:0:
132,218,71521,1,8,0:2:0:0:
254,103,72071,6,0,P|303:99|357:95,2,89.9999999999999,8|4|8,0:3|0:3|0:2,0:0:0:0:
188,150,72889,2,0,L|181:214,1,45
116,240,73298,2,0,L|118:295,1,45,0|4,0:0|0:3,0:0:0:0:
37,296,73707,2,0,P|33:251|28:184,1,89.9999999999999,14|0,0:3|0:0,0:0:0:0:
68,135,74236,6,0,P|111:126|160:133,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
190,153,74645,2,0,P|235:169|288:160,1,89.9999999999999
355,146,75191,2,0,L|364:253,1,89.9999999999999
376,273,75600,2,0,P|421:276|491:283,2,89.9999999999999
296,287,76418,6,0,P|249:287|197:295,1,89.9999999999999
174,318,76827,2,0,P|125:328|84:323,1,89.9999999999999
40,256,77373,2,0,L|50:156,1,89.9999999999999
65,129,77782,2,0,P|113:127|162:126,1,89.9999999999999
288,33,78600,6,0,P|279:80|290:127,1,89.9999999999999
315,150,79009,2,0,P|327:199|312:245,1,89.9999999999999
268,301,79555,2,0,L|178:297,1,89.9999999999999
149,267,79964,2,0,P|106:269|38:272,2,89.9999999999999
184,194,80782,6,0,P|217:160|277:156,1,89.9999999999999
336,167,81327,2,0,P|379:157|409:124,1,89.9999999999999
439,97,81736,2,0,P|435:166|472:226,1,135
454,301,82418,2,0,P|409:299|363:298,1,89.9999999999999
286,322,82964,5,0,0:0:0:0:
171,281,83373,5,0,0:0:0:0:
58,233,83782,5,0,0:0:0:0:
21,214,83918,2,0,P|26:142|32:58,1,135,4|0,0:0|0:0,0:0:0:0:

I'll finish my mod soon,
Awesome thanks ^-^
_handholding
hey, continuing my mod

Hard
  1. I feel like a lot of objects in the beginning could just be blanketed to be made neater as look like they started off as a blanket but just didnt finish as one. Such as 00:05:370 (3) - 00:07:961 (4) - 00:06:597 (1,2) -
  2. 00:05:779 (4,1) - Stack these 2 or increase DS
  3. 00:11:097 (1) - The notes after the spinner should be place like this http://puu.sh/o86y5/04660dab0b.jpg
  4. 00:13:143 - add an object here with a finish
  5. 00:14:658 (5) - Turnn into 1/1 slider to improve flow
  6. 00:15:339 (1) - Open the curve up a bit. A bit like this ---> http://puu.sh/o86Cw/db58211af6.jpg
  7. 00:17:385 (7,8) - Good use of a jump, it really matches the music. You can do more of these where they fit
  8. 00:17:521 (8) - NC
  9. 00:17:794 (1) - Delete NC
  10. 00:18:339 (2,3) - Increase the DS or stack, either is fine
  11. 00:19:703 (4) - NC
  12. 00:19:703 (4) - try this rhythm http://puu.sh/o86IR/6b2d1b742b.jpg The note density is more appropriate for a hard diff. Maybe you can use a pattern like this? http://puu.sh/o86Md/d1688e9478.jpg I used AR 0 to make them all fit on one screen
  13. 00:24:067 (6) - NC
  14. 00:29:248 (2,3) - Stack 2 on the tail
  15. 00:28:703 (6) - I think you should delete this note as the quite rhythm plays well without it, up to you though
  16. 00:30:612 (5) - NC
  17. 00:30:885 (6,7) - try this, it macthes the vocals http://puu.sh/o86Wa/089cc78d11.jpg
  18. 00:34:976 (5) - Another suggestion because I think you can follow the vocals a lot better. http://puu.sh/o86Zz/79b5f4577b.jpg
  19. 00:36:612 (9,10) - Try using 1/2 sliders and see if you like it. It seems more appropriate for a hard diff imho
  20. 00:40:976 (1) - Delete NC and place it 00:41:521 (2)
  21. 00:43:703 (6) - NC
  22. 00:44:112 (1) - Delete NC
  23. 00:43:703 (6,7,8,1,2,3,4,5,6) - Rework the rhythm and try to keep it consistent at the parts with the same sound
  24. 00:49:703 (6) - End unsnapped
  25. 00:53:521 - Really Need a cirlce here
  26. 01:05:521 (4) - NC
  27. 01:06:885 -add circle
  28. 01:12:071 (1,2,3,4,5) - Maybe add small jumps to emphasize the louder stronger sounds? http://puu.sh/o87cN/b294af73c6.jpg
  29. 01:15:600 (4,1) - might aswell blanket these
  30. 01:18:600 (1,2) - stack or use bigger DS
  31. 01:21:737 (3,5) - Try not to make them overlap like that it looks a bit sloppy. Move out a little http://puu.sh/o87h8/ade3eaeae1.jpg
  32. 01:22:964 (6) - NC
  33. 01:23:782 (8) - turn this into a circle then add a 1/1 slider at 01:23:918 to capture the missing sounds
You should add more notes to your kiai time toe increase note density since it kind plays like a normal atm. Try adding more red ticks and a couple of triplets where they would fit.

I'll finish looking over your insane some other time if you want
Topic Starter
-NikoNiko-

Kisses wrote:

hey, continuing my mod

Hard
  1. I feel like a lot of objects in the beginning could just be blanketed to be made neater as look like they started off as a blanket but just didnt finish as one. Such as 00:05:370 (3) - 00:07:961 (4) - 00:06:597 (1,2) -
  2. 00:05:779 (4,1) - Stack these 2 or increase DS
  3. 00:11:097 (1) - The notes after the spinner should be place like this http://puu.sh/o86y5/04660dab0b.jpg
  4. 00:13:143 - add an object here with a finish
  5. 00:14:658 (5) - Turnn into 1/1 slider to improve flow
  6. 00:15:339 (1) - Open the curve up a bit. A bit like this ---> http://puu.sh/o86Cw/db58211af6.jpg
  7. 00:17:385 (7,8) - Good use of a jump, it really matches the music. You can do more of these where they fit
  8. 00:17:521 (8) - NC
  9. 00:17:794 (1) - Delete NC
  10. 00:18:339 (2,3) - Increase the DS or stack, either is fine
  11. 00:19:703 (4) - NC
  12. 00:19:703 (4) - try this rhythm http://puu.sh/o86IR/6b2d1b742b.jpg The note density is more appropriate for a hard diff. Maybe you can use a pattern like this? http://puu.sh/o86Md/d1688e9478.jpg I used AR 0 to make them all fit on one screen
  13. 00:24:067 (6) - NC
  14. 00:29:248 (2,3) - Stack 2 on the tail
  15. 00:28:703 (6) - I think you should delete this note as the quite rhythm plays well without it, up to you though
  16. 00:30:612 (5) - NC
  17. 00:30:885 (6,7) - try this, it macthes the vocals http://puu.sh/o86Wa/089cc78d11.jpg
  18. 00:34:976 (5) - Another suggestion because I think you can follow the vocals a lot better. http://puu.sh/o86Zz/79b5f4577b.jpg
  19. 00:36:612 (9,10) - Try using 1/2 sliders and see if you like it. It seems more appropriate for a hard diff imho
  20. 00:40:976 (1) - Delete NC and place it 00:41:521 (2)
  21. 00:43:703 (6) - NC
  22. 00:44:112 (1) - Delete NC
  23. 00:43:703 (6,7,8,1,2,3,4,5,6) - Rework the rhythm and try to keep it consistent at the parts with the same sound
  24. 00:49:703 (6) - End unsnapped
  25. 00:53:521 - Really Need a cirlce here
  26. 01:05:521 (4) - NC
  27. 01:06:885 -add circle
  28. 01:12:071 (1,2,3,4,5) - Maybe add small jumps to emphasize the louder stronger sounds? http://puu.sh/o87cN/b294af73c6.jpg
  29. 01:15:600 (4,1) - might aswell blanket these
  30. 01:18:600 (1,2) - stack or use bigger DS
  31. 01:21:737 (3,5) - Try not to make them overlap like that it looks a bit sloppy. Move out a little http://puu.sh/o87h8/ade3eaeae1.jpg
  32. 01:22:964 (6) - NC
  33. 01:23:782 (8) - turn this into a circle then add a 1/1 slider at 01:23:918 to capture the missing sounds
You should add more notes to your kiai time toe increase note density since it kind plays like a normal atm. Try adding more red ticks and a couple of triplets where they would fit.

I'll finish looking over your insane some other time if you want
Awesome as always, thanks :D Even though I don't understand your first point... :o
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