waiting for this to be qualified so i can mod it
[Events]
//Background and Video events
0,0,"listenup.jpg",0,-70
thanks so much for the mod!Ayyri wrote:
hi n1do
[General]
- Please make the SV changes into the kiai a bit less awkward. ;w; stretched the SV changes to last for 2 measures instead of 1/2
- Move the background up a bit, so you can actually see the guy's face. Already asked n1doking, and he said this code was fine. So here you go. fixed
~[Events]
//Background and Video events
0,0,"listenup.jpg",0,-70
[Muzukashii][Oni]
- 00:01:780 - Move to 00:01:499 - and change to k. The beat at 00:01:499 - is just like the pattern at 00:01:079 - , which is a bit more prominent than at 00:01:780 - . ok
- 00:03:742 - Add a k. This would follow the same rhythm as what I explained in the above point. ok
- 00:06:686 - Change to D. The same vocal is at 00:06:966 - and has a finisher. So why not here too? ok
- 00:07:527 - Could be k, since the vocal pitch changes throughout the triplet, but it's not a must here. Just a suggestion though. pitch is still generally low for this note so no change
- 00:11:032 - Add a note. The vocal starts here, rather than just at 00:11:172 - . So it feels a bit weird to note have anything hittable here. ok
- 00:12:294 - Change to d. The vocal pitch changes throughout the triplet here. ok
- 00:13:275 - and 00:13:415 - Ctrl+G. dk kd flows and matches the vocal a bit better here, than dk dk. (Since the vocals aren't repeated or anything.) this is tricky, but the vocal follows the same low-high pitch motif as the one before it so no change
- 00:15:938 - Change to D. You had this sound as a D at 00:13:695 - , so having both like this would be good for consistency. ok
- 00:16:219 - If this pattern is following the same vocal as the pattern at 00:16:780 - , I would suggest making both of them ddk. Since having one as kkk and the other as ddk sounds a bit weird. the vocal has a generally high pitch throughout on the first triplet, whereas the second triplet is low then goes high, so no change
- 00:18:181 - dk or kd. Doesn't really fit the vocal to keep both of them as k's. made into dk
- 00:30:518 - to 00:31:079 - Change to k ddk. Fits the vocals a bit better rather than just the monotonous pattern of kkkkk. ok
- 00:34:723 - Change to d. There's a bit too many k's here to fit the vocals. ok
- 00:35:705 - kd. Fits the vocal pitches a bit better than just dd. i hear a lower pitch for the first note actually, so no change
- 00:37:387 - to 00:37:808 - dk k. The current triplet awkwardly emphasizes the echo of the vocal at 00:37:808 - with the lead-in at 00:37:667 - . But the dk at 00:37:387 - would be following the vocal from 00:37:107 - and fit the next verse as well. ok
- 00:40:611 - I wouldn't suggest you ignore this beat. It's relatively prominent here, and would be deserving of a finisher. added D
- 00:42:574 - kd. The rhythm here is basically just like 00:42:013 - , but variation would be good for the different vocal tones. ok
Also, @fieryrage tell me when I need to check the Standard mapset. I'm only modding the Taiko difficulties for now, since n1doking asked me to.
- 00:01:499 - Could be k if you want to emphasize the beats at 00:01:639 - and 00:01:780 - a bit more. ok
- 00:03:882 - and 00:04:023 - Ctrl+G. There's a pitch difference between these two notes. ok
- 00:04:303 - Wouldn't recommend putting a note right before a finisher like this. This makes the finisher a bit awkward to hit. i believe it's fine like this as it fits every part of the criteria regarding finishers ending 1/4 streams, so no change
- 00:07:153 - to 00:08:649 - This rhythm should fit the record squeeks a lot better than the current 1/6 pattern that you have. changed it into this instead, i want to keep the pattern somewhat simple
- 00:11:733 - Change to k. There's a difference in vocal pitch here, and makes the pattern not so boring. ok
- 00:15:938 - Change to D. There's a pretty prominent sound here, that you generally mapped with a finisher in the Muzukashii. ok
- 00:16:219 - to 00:18:322 - Try this rhythm, it should fit the vocal a bit better. changed it into this instead, the 1/2 break is there for the vocal ending, and the kdkddk fits the pitch of cory
- 00:20:845 - Add a d. The vocal is still going here, so there should probably be something hittable here. ok
- 00:21:826 - This should be a 1/4 kdk instead of a 1/6 kddk. The 1/6 here doesn't really make any sense. pretty sure the guitar is 1/6 here, so no change
- 00:40:611 - Add a note. I wouldn't suggest ignoring this really loud finish-like sound here. ok
- 00:42:574 - Could be kd. Just some variation here. ok
thanks i really want this rankedMapper wrote:
nice doublepost
C00L wrote:
[Easy][Normal]
- 00:17:060 (4) - you could change this slider up a bit since it doesnt follow the same sounds as 00:15:938 (3) -, and if not then make the angle of the slider a bit more steep or straight xd fuck ur aesthetics
- 00:22:667 (1,2) - blanket pls fix ok just kidding
[Extra]
- 00:01:219 (2,3) - you use a curvy slider for this to separate sounds from each other nice, yet 00:03:462 (2,3) - here you use the same sliders :/ ur right
- 00:26:593 (4,1) - fix blanket xd ur right
- 00:27:995 (2) - ds
- 00:34:723 (2) - ^ stacks like this should be fine in a normal so unless im told otherwise by bn im keeping them for now
[Extreme]
- 00:32:761 (5,7) - fix blanket xd i accidentally made more pp jumps darn
- 00:35:424 (2,3) - these vocals are different than 00:34:303 (2,3) - so why stack it, try to give it some space since the vocals actually seem stronger than the rest xd have no idea how to fix this w/o it being shit drnbv ns
[Weeb]
- 00:02:340 (3,1) - imo this is really hard to read, since the 1/2 gap you left between 00:02:060 (2,3) - is really similar to the gap at 00:02:340 (3,1) - yet they are both different snapping the spacing is that big for the downbeat, while it's confusing i don't really know how else to make it better and i feel like the ar is high enough so this won't be hard to read for many people
- 00:01:219 (1) - you use a sharper slider for the sounds that it represents yet here 00:03:462 (1) - you dont aaa im pishi
- 00:38:368 (1) - you break consistency with "sharp curvy sharp" ting here aaa i m p i s h i also these arent meant to be consistent so ya
hell no lolWhirl wrote:
this map is dead
fieryrage wrote:
hell no lolWhirl wrote:
this map is dead
spent way too much time w/ mods and shit, it's just insane and extra are outdated by 10 months now and expert is apparently unrankable with cs 7
it's not disaster-tier anyway, it's literally a 40 second song i can make a map within like 10 minutes if i try hard enough
MBmasher wrote:
m4m
normal
00:32:480 (2) - Should there be a hitcircle here? I don't hear any strong sounds. it's to keep the 1/2 rhythm in the kiai consistent also for the "ry" vocal
hard
00:12:854 (3) - This should stop at 00:12:995 to match the vocals. emphasis on the cymbal
expert
00:07:808 (3) - There is another sound 1/8 after this slider ignored. You could fix it by adding one extra repeat. jump would be dumb if i did that tho
00:06:966 (1,2,3,4) - This pattern is awkward to play. You could move down 4 to keep sharp angles. If you want to do this, move down 00:07:527 (1,2) and Ctrl-G them. pattern here is supposed to be a bit awkward to play, if i was going to fix it i'd add more emphasis to 00:07:527 (1,2) - but for now i think its ok
00:22:037 (3) - I don't hear any sound, there shouldn't be a circle here. no there's a circle here lol
00:27:153 (1) - You should map this to the vocals. "whoo!"
extra
00:07:808 (1) - Add an extra repeat. same reasoning as expert here
00:22:037 (5) - Remove this circle. yea
extreme
00:22:037 (2) - Remove this circle. hyea
00:42:854 (1) - Why does SV change here? IMO, it shouldn't because there is no reason to. will consider if other people bring up as well but i think it's good for now
First mod in a while, sorry if it's bad na i'm just a stubborn motherfucker lolz
HazeTrance wrote:
here from your modding queue
normal
00:32:480 (2,3) - I would turn this into stacked circle, then two 1/2 sliders to keep it consistent with the previous "Cory, Cory" , also seems to fit better with the music undermapped cuz its a normal and i dont wanna be too gimmicky here
hard
00:17:200 (4) - add combo colour, spacing doesn't make it immediately clear enough d
00:46:499 (2,1) - even though there's not really any sound justifying this, I would add an extra circle or 1/4 slider somewhere between these to fill the empty space sure
insane
00:08:649 (5) - feels like the empty space doesn't fit, as there's cory's "go!" and the "I'm the" that can be mapped - see whatever works best, but I personally think this note should be changed into a 1/2 slider followed by a circle did something else
00:17:621 (2) - start the new combo here instead to not make the player think the two circles are 1/4 beat apart yea
00:22:948 (2) - I think this section needs more consistency, either change this into a circle to match 00:24:630 (5), or change 00:24:630 (5) into a slider to match instead should be good as it is rn tbh
00:24:910 (1) - I would put a circle to fill the empty space, singer also goes " 'cause" so it's justified I guess added circle
expert
00:17:200 (4) - new combo here to not make the player think the two circles are 1/4 beat apart nah this 1 should be ok
00:19:583 (2) - doesn't really fit, I would move it one down 1/4 beat to the blue tick and put a note so that it matches with cory's "it started" emphasizing the cymbal zzdddfda
00:35:004 (1) - I would extend this slider so cory's "the" gets a beat it has a beat 00:35:284 (2) - here tho
00:48:322 (1) - spinner doesn't end at the same time as the other diffs do fuk
extra
00:12:854 (2) - I would break this into circle-1/4 slider to fit with cory's "some fun" cymbal thing
00:15:378 (6) - fill in empty space before it by making this into a double made this section a bit more readable in general
extreme
00:19:723 (4) - this is where cory starts to say "started", so a slider should be here would be missing a clap which is more potent than vocals here imo
HP drain should be 6 tbh cs 5 gimmicks = less hp darn
also will this be the hardest diff? you could probably go for a more meme-y name already tried a meme name with another high diff and it didnt work so xd.
I'm surprised there's not more support for this mapset imo
good luck!
Cryptic wrote:
[Easy][Normal]
- 00:00:238 (1,2) - Have the 1 slider flow into 2. i dont really think this is a problem aesthetically speaking
- 00:22:667 (1,2) - Fix blanket, its atrocious :< fuck this game red node slider fixes everything
- 00:40:611 (1,2,3) - I think it'd be better if 3 was lower than 2. Rework that slider's location and then the following sliders to keep the DS consistent. looks good, i agree, changed
[Rest of Map]
- IMO, you could do better than this, but lets mod it anyway.
- 00:00:238 (1,2) - Aesthetics here are pretty weak, curving one may make it look better who knows. straight sliders look better than curves everywhere imo but who knows im probably retarded lolz
- 00:04:443 (4,1) - Move 4 down lower to be a better lead in from 3, and then move 1's head downwards to fix DS. done
- 00:06:406 (4,1) - Not a big fan of the fact that the 4 slider doesn't lead into 1, but I don't see a way to change it. If you do, though, please change it. aesthetics stuff from easy applies here and to like basically all diffs so this should be ok
- 00:13:695 (1,2,3) - So on lower diffs, its better for repeat sliders to aim inbetween (or close to inbetween) where you're coming from and where you're going to. A slider like this just plays a bit weird overall for lower difficulties. i think given the fact the song is fairly slow in the lower diffs this should be alright for beginners to read fine
- 00:24:350 (4,1) - You did it again :c see above
- 00:30:798 (3,4) - Same thing as earlier this one is fine as is though since it's going from 1/4 snap slider to 1/2 circle, more than readable imo
- 00:31:639 (1,2,3) - Pure linear patterns in lower difficulties are pretty meh, I'd just curve this out a bit by lower the 2 and then moving the 3 to compensate. Make it like a gradual turn.
honestly i have no better way to change this and it doesn't look terrible both playing and aesthetically so i meannvm i did it later on in the song so i did it here as well- 00:32:761 (3,1) - Opposing flow here is blegh, but changing would require a remap of sorts for everything after this. opposing flow still works well here tho d
- 00:36:966 (2,3) - Same thing as earlier ya
- 00:40:331 (5) - I think adding the kick here complicates things, I'd remove it and normalize your DS. changed differently by adding slider starting on 4 and ending on 5 but basically did what you suggested so yea
The set still needs work, fam. Start stalking queues, try to get more experienced modders. ya but no one wants to mod this zz
- Uh, your CS spread is weird. CS 4 on Hard, CS 3 on Insane, ehh. IMO, since you have the CS 6 insane as well, one of those two needs to change. I'd recommend the CS 3 Insane to be remapped/changed to CS 4. (Remap will probably be needed.) explained reasoning above, possible remap to insane but i'm still not entirely sure on it rn so u have that
Hobbes2 wrote:
Thanks for agreeing to m4m!!! Here's the map 4 u to mod https://osu.ppy.sh/s/393239 lol get fkt yea wots up
Alright so
[Easy]
00:00:238 (1) - ctrl+j, ctrl+h, ctrl+g and you can make this flow into the next note. Not necessary, but I think it's an improvement - https://osu.ppy.sh/ss/6512382 next time 1 of u people criticize my sliders im gonna tilt
00:21:546 - Hm, why not change up the rhythm for the electric guitar? Could remove the reverse from 00:20:424 (3) - and add a 1/1 slider on 00:21:546. Makes the guitar clickable and it's about as much as you can get in terms of variety in a diff like this lol nah easy = boring so its boring
This diff looks pretty rankable to me lol
[Normal]
00:01:079 - Hm, you could afford to map this tick. Makes it so the gap between 00:00:238 (1) - and the next clickable note is 1/2 instead of 3/4.
00:03:322 - Same here. Because this affects spacing and all you'd have to rearrange this general area. im more mapping to the bass/snare here rather than every clickable note tho
00:06:686 - I would prefer this to be clickable. You can make 00:05:845 (3) - a reverse and make 00:06:686 - a circle. It would match the intensity of the music here. Again forces you to rearrange stuff rip this 1 is fine though since the downbeat is more potent than the finish on the sliderend here
00:11:452 (1,2) - Eh, I don't really think 1/4 sliders like this are appropriate for a normal like this. Players don't hold these down, they tend to follow them (easy / normal players in general) so they'll try to follow the reverse slider and it messes them up, especially when they're still short and small. Stick to 1/2 in this diff is my suggestion. stacking solves everything
00:15:378 (3,1) - That being said, 1/4 like this is fine. changed cuz of the change listed below lolz
00:14:537 (2) - Shape like this for better flow? - https://osu.ppy.sh/ss/6512398 rearranged rhythm / pattern
00:15:938 (1) - For this measure, there are some things going on in the song that could call for more interesting rhythm. There's a "yeah, yeah" on the red ticks at 00:16:219 - and 00:16:780, which means you could try a rhythm like this - http://imgur.com/a/GqSM2
The reverse on 4 is mostly so you can still map the clap, I think it's also fine if that's just a 1/1 slider. Alternatively, skip 00:17:340 - and make a 1/2 slider starting on 00:17:621. i mean there's like barely anything happening here until after the 2nd slider, this can be seen in most of every diff so i think its ok right now
00:26:593 (4,1) - You could make 1 blanket 4 if you want. yea wots up
00:45:658 (1,2,3) - all of these are a continuation of the sound on 00:45:097, so wouldn't it fit to have 00:45:097 - be a circle as well and put it into the pattern? Doesn't make much sense to have 00:45:097 - be a slidertail. A solution is to make 00:44:537 (4) - a 1/2 slider and then the tail be a circle instead. changed rhythm again lolz
I thought this diff was fine. I guess it could be better but it looks like a pretty standard normal to me, aesthetically and rhythmically speaking. I don't like the 1/4 reverse sliders, and the one instance of a 1/4 gap that I said was fine is the only time in the entire difficulty you do something like that (talking about 00:15:378 (3,1)) so it's probably not appropriate either.
[Advanced]
wow its not even finished !1 11 wew
[Hard]
Ill preface this by saying 214 bpm hards are really hard to make in my opinion, so you've done a pretty good job already lol
Alright so a problem this diff has is really imbalanced note density. Compare this measure - 00:11:452 (1,2,1,2,3,4,5) - with this 00:09:209 (1,2,3,4,5,6), there's a really noticeable difference. The music may be a bit more intense but it's not THAT much. I recommend filling out the pink combo a bit. For example, 00:10:752 - could be mapped, 00:10:191 - is pretty intense but isn't mapped. added two circles at 00:10:752 (5) - and 00:14:677 (3) - hopefully that does something
00:11:452 (1,2) - I mentioned in this in the last mod but I really don't like these double reverse sliders. Since this song is mapped like in the double BPM style, it would be like having double reverse 1/2 sliders in a 214 BPM map which is just poo in hard and above maps. Try to use a different way to represent the song. ok mom fixed kind of i think
00:17:200 (1,1) - these NCs aren't needed. did the first one but not the last one since i feel like it's needed for emphasis on the vocal change also so follow points dont give me aids cancer
00:20:144 (1) - this NC should be on 00:20:424 (2) - yea
00:21:546 (1) - remove NC electric guitar
00:22:387 (3,1) - This spacing looks really similar visually to 00:23:789 (1,2), but they're different timings. This can be confusing to the player. i think this should be ok since the concept is kind of introduced earlier in the map anyways
00:30:518 (1) - remove NC this 1 is fine though alongside most of the kiai stuff imo
00:30:798 (3,4) - Would look much neater if you lined these up. i thought these were already don't ask how
alright so you need to clean up your combos lol, just stick to putting them ever downbeat tbh, that should work fine for the entire map. follow point aesthetics
00:41:733 (1,3,4) - make a neat triangle out of the tails of these sliders for aesthetics its a lopsided triangle have some respect
I think if you keep in mind the note density thing I was talking about (it's mostly noticeable in the non-kiai portion of the song) this diff should be pretty alright. The kiai in my opinion is pretty well mapped.
[Insane]idke is mapping this one because i fucking hate my life and can't map insane so i didn't look at this 1 but basically what u said about the cs 3 filler is correct so yea lolzactually i might look at this later maybe it's still salvageable
[Expert]
I really like the structure in this diff, but I'm not sure how good I am at judging the quality of cs7 extras lol I want to say it's a good diff but tbh i don't really know.
00:16:359 - why not map this? pretty audible sound there. yea, adjusted the spacing as well to accommodate for it
00:35:565 (4) - move the end of the slider down a hair for an improved blanket - https://osu.ppy.sh/ss/6512487 The House
I'll save the other diffs for sometime later.
This set is honestly pretty close to rankable status imo. Easiest strat is to quit school and dedicate your entire free time to modding queues, or find more degenerates like me. ok very easy wil keep in mind
Btw, I can make you a diff if you ever need one lol if i'm gonna need a diff it's either a) advanced if mine turns out to be asswipe or b) insane if idke tilts and doesnt map it but yea will do