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Kyle Massey - Cory in the House [Osu|Taiko]

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Topic Starter
fieryrage
holy fuck why is everyone contributing to this meme stop pleas
AlneCraft
waiting for that irreversible CS7 gd...
NOOBTRON1337
waiting for that rank...
Plaudible
pls rank this ;_;7
Topic Starter
fieryrage
once sharkie finishes his insane and/or extra i'll be getting mods 4 this dont worry guys

cory is gonna get ranked

edit: 7 star extra nice
Bearizm
kys lo

900th post bitch
Topic Starter
fieryrage

Bearizm wrote:

kys lo
0 k
NOOBTRON1337
rip 6,66* diff
jabronski

jub wrote:

rip 6,66* diff
f
NOOBTRON1337

blizzardice wrote:

jub wrote:

rip 6,66* diff
f
f
Topic Starter
fieryrage
it's still 6.66 with hr :^)
NOOBTRON1337
omg savior

RANK THIS NOW!!!
Lost The Lights
Hello, doing a taiko mod for n1doking's diffs.

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion

[General]
  1. Hp 8 for Muzu and OD 6 HP 7 for Oni should work.
[n1doking's Muzukashii]
  1. 00:02:480 - I recommend you keep the same rhythm you had at first, so instead of kkd kk k, turn this into k ddk dk.
  2. 00:10:051 - I think d here sounds better for the vocals.
  3. 00:12:854 - dk kk should work better here.
  4. 00:15:658 - Remove this finisher, nothing to justify it.
  5. 00:18:602 - ^
  6. 00:27:153 - I get your idea of the finishers, but tbh it will play and sound better if you do K d K d K d K.
  7. 00:31:639 - ^
  8. 00:33:322 - Change this one to normal k btw.
[n1doking's Oni]
  1. 00:12:995 - I think k sounds better here for the vocals :p
  2. 00:13:415 - Remove the finisher here, nothing strong for it.
  3. 00:15:658 - ^
  4. 00:18:602 - ^
  5. 00:27:153 - Same as I told you in Muzu, K d K d K d K will be better.
  6. 00:31:079 - d sounds better for vocals imo.
  7. 00:31:639 - As before.
  8. 00:33:322 - Normal k btw.
  9. 00:40:331 - k should work better here.
  10. 00:48:322 - Finisher here, you have it on muzu :p
That's all. Nice first diffs as I told you n1do! Good luck!
Ney

Lost The Lights wrote:

Hello, doing a taiko mod for n1doking's diffs.

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion

[General]
  1. Hp 8 for Muzu and OD 6 HP 7 for Oni should work. rip od 6.9 meme, but ok


[n1doking's Muzukashii]
  1. 00:02:480 - I recommend you keep the same rhythm you had at first, so instead of kkd kk k, turn this into k ddk dk. ok
  2. 00:10:051 - I think d here sounds better for the vocals. ok
  3. 00:12:854 - dk kk should work better here. made it dk dk instead since the second dk has "you" with a lower pitch and emphasis than "know"
  4. 00:15:658 - Remove this finisher, nothing to justify it. ok
  5. 00:18:602 - ^ ok
  6. 00:27:153 - I get your idea of the finishers, but tbh it will play and sound better if you do K d K d K d K. ok
  7. 00:31:639 - ^ ok
  8. 00:33:322 - Change this one to normal k btw. ok


[n1doking's Oni]
  1. 00:12:995 - I think k sounds better here for the vocals :p ok
  2. 00:13:415 - Remove the finisher here, nothing strong for it. ok
  3. 00:15:658 - ^ ok
  4. 00:18:602 - ^ ok
  5. 00:27:153 - Same as I told you in Muzu, K d K d K d K will be better. ok
  6. 00:31:079 - d sounds better for vocals imo. ok
  7. 00:31:639 - As before. ok
  8. 00:33:322 - Normal k btw. ok
  9. 00:40:331 - k should work better here. made it kk for dkdddkk because of female vocals
  10. 00:48:322 - Finisher here, you have it on muzu :p ok
That's all. Nice first diffs as I told you n1do! Good luck!
thanks for the mod!
AlneCraft
change the cs in the highest diff from 4.2 to 4.9 and you'll get a potential 8 star map : ^)
Topic Starter
fieryrage
rip 6.66
Spaghetti
eye are see
2016-05-08 19:47 Spaghetti: wanna irc cory
2016-05-08 19:48 fieryrage: o
2016-05-08 19:48 fieryrage: u sure i guess idk if im gonna be playing something with friends in a bit tho
2016-05-08 19:48 Spaghetti: ok lets do this quick then
2016-05-08 19:48 fieryrage: tbh you cajn take your time
2016-05-08 19:48 fieryrage: i can idle in this game l o
2016-05-08 19:49 fieryrage: im ready to get raped
2016-05-08 19:50 Spaghetti: ima mod 7 diffs to match draintime
2016-05-08 19:50 Spaghetti: which diffs do u want
2016-05-08 19:50 fieryrage: literally dont care im probably going to remap easy / normal / advanced / hard
2016-05-08 19:50 fieryrage: so like
2016-05-08 19:50 fieryrage: insane, extra, extreme i guess
2016-05-08 19:50 fieryrage: u can mod the gds too but spoon's gd sucks ass lo
2016-05-08 19:51 Spaghetti: lol
2016-05-08 19:51 Spaghetti: not touching it
2016-05-08 19:51 fieryrage: basically
2016-05-08 19:52 Spaghetti: 00:03:041 (2,3) - this placement triggers the shit out of me
2016-05-08 19:52 Spaghetti: well shit my parents just called me to dinner LOL
2016-05-08 19:52 fieryrage: N IC
2016-05-08 19:52 fieryrage: is that extrem or
2016-05-08 19:52 Spaghetti: ill get back to you go to your game and then we'll talk
2016-05-08 19:52 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/926584 Kyle Massey and Maiara Walsh - Cory in the House (TV Size) [Extreme]]
2016-05-08 19:52 fieryrage: ok it is extrem
2016-05-08 19:52 fieryrage: a l r i g h t
2016-05-08 19:53 fieryrage: for real tho how is that triggering it flows gud
2016-05-08 20:10 Spaghetti: back
2016-05-08 20:10 Spaghetti: u here
2016-05-08 20:10 fieryrage: y
2016-05-08 20:11 fieryrage: roast me
2016-05-08 20:11 Spaghetti: hihi
2016-05-08 20:12 Spaghetti: so wanna continue
2016-05-08 20:12 fieryrage: if u got the time sure
2016-05-08 20:12 fieryrage: idc tbh
2016-05-08 20:12 Spaghetti: ok lets do this
2016-05-08 20:12 Spaghetti: its triggering coz
2016-05-08 20:12 Spaghetti: it doesnt follow the slider pattern
2016-05-08 20:12 Spaghetti: when the last slider does
2016-05-08 20:12 Spaghetti: '00:00:798 (2,3) - this one
2016-05-08 20:13 fieryrage: ok i basically just ctrl+h'd it
2016-05-08 20:13 fieryrage: so fixd
2016-05-08 20:13 Spaghetti: wh
2016-05-08 20:13 Spaghetti: ss pls
2016-05-08 20:13 fieryrage: https://osu.ppy.sh/ss/5112514
2016-05-08 20:13 fieryrage: gay
2016-05-08 20:14 Spaghetti: ya das gud
2016-05-08 20:14 Spaghetti: id move it a bit to the left but that solves the problem
2016-05-08 20:15 fieryrage: k
2016-05-08 20:15 fieryrage: im ready for the millions of suggestions at the jumps
2016-05-08 20:15 Spaghetti: 00:11:452 (1) - id save the huge jumps for later
2016-05-08 20:15 Spaghetti: but overall theyre mapped great
2016-05-08 20:15 Spaghetti: just nerf the spacing a bit with ctrl shift s
2016-05-08 20:16 fieryrage: WHAT THE FUCK THIS WAS A THING
2016-05-08 20:16 fieryrage: om
2016-05-08 20:16 fieryrage: gajfh
2016-05-08 20:16 fieryrage: ARE you
2016-05-08 20:16 fieryrage: serious
2016-05-08 20:16 fieryrage: i hate myself
2016-05-08 20:16 fieryrage: tbh i think the jumps here are fine because there's even more retarded ones later
2016-05-08 20:16 fieryrage: so
2016-05-08 20:16 fieryrage: i nerfed the bigger ones tho
2016-05-08 20:17 Spaghetti: hm
2016-05-08 20:17 Spaghetti: om
2016-05-08 20:17 fieryrage: and that goes for a majority of the jumps here because i am now realizing that these are dum
2016-05-08 20:17 Spaghetti: ok*
2016-05-08 20:17 fieryrage: alright
2016-05-08 20:17 Spaghetti: u might get some issues later with people whining that theyre so early in
2016-05-08 20:17 fieryrage: nerfed
2016-05-08 20:18 Spaghetti: ah mk
2016-05-08 20:18 fieryrage: well if they whine then they bettr fucking complain about the 7 star diff too
2016-05-08 20:18 fieryrage: because thats a t h i n g
2016-05-08 20:19 Spaghetti: 00:35:004 (1) - id move this a bit to the right to fit with the 2 sliders before
2016-05-08 20:20 fieryrage: don
2016-05-08 20:20 Spaghetti: 00:45:097 (1) - i feel liek the rhythms here can be better to give an energetic end
2016-05-08 20:21 Spaghetti: id try something like what i did on my diff
2016-05-08 20:21 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/855948 disney channel - Cory White House de Chou Taihen! [Boku Ni Makasete]]
2016-05-08 20:21 fieryrage: so map the 1/4s or something
2016-05-08 20:21 fieryrage: o
2016-05-08 20:21 fieryrage: yea i see
2016-05-08 20:21 Spaghetti: fill the gaps
2016-05-08 20:21 fieryrage: alright
2016-05-08 20:21 Spaghetti: yee
2016-05-08 20:22 Spaghetti: besides huge jumps the map is REALLY solid
2016-05-08 20:22 Spaghetti: looks fun too
2016-05-08 20:22 fieryrage: thats the sort of gimmick i was going for
2016-05-08 20:23 fieryrage: its supposed 2 be jumpy but not retarded
2016-05-08 20:23 fieryrage: which hopefully i did
2016-05-08 20:23 Spaghetti: ACTION is playing [https://osu.ppy.sh/b/927960 Kyle Massey and Maiara Walsh - Cory in the House (TV Size) [Extra]]
2016-05-08 20:24 fieryrage: this was the first diff i did on this map so its prob shit in some areas
2016-05-08 20:25 fieryrage: more specifically the verses
2016-05-08 20:25 Spaghetti: i think that itd be nice if you filled up some of the gaps
2016-05-08 20:25 Spaghetti: 00:09:209 (1,2,3) -
2016-05-08 20:25 Spaghetti: obvious sounds on those blue ticks
2016-05-08 20:25 fieryrage: yea
2016-05-08 20:25 fieryrage: tru
2016-05-08 20:25 fieryrage: added 1/4 between 1 and 2
2016-05-08 20:25 Spaghetti: 00:10:051 (3) - id make this a slider
2016-05-08 20:26 Spaghetti: 00:09:630 - and add circle here
2016-05-08 20:26 fieryrage: ye thats what i did
2016-05-08 20:26 fieryrage: i got u
2016-05-08 20:26 Spaghetti: 00:13:976 (2,3) - compliment piano?
2016-05-08 20:26 Spaghetti: aka another bad rhythm gap
2016-05-08 20:27 Spaghetti: 00:19:583 (2) - i dont like how this is the only slider that ignores vocals
2016-05-08 20:27 Spaghetti: kinda eh imo
2016-05-08 20:27 Spaghetti: 00:20:985 (1,2,3,4,5) - kinda anticlimactic
2016-05-08 20:27 Spaghetti: seems like you can make this part more dense
2016-05-08 20:28 Spaghetti: 00:23:228 (3,1,2,3,4,1) - rhythm gaps yaya
2016-05-08 20:29 Spaghetti: basically just fill in the rhythm gaps where you think its appropriate and this diff is solid
2016-05-08 20:29 Spaghetti: really nice ending too
2016-05-08 20:29 fieryrage: righto
2016-05-08 20:29 fieryrage: ill get on that
2016-05-08 20:29 Spaghetti: 00:27:153 (1,2) - if you fill any rhythm gaps, make sure its these ones
2016-05-08 20:30 fieryrage: https://osu.ppy.sh/ss/5112571 would this work for 20:985
2016-05-08 20:30 Spaghetti: perfect
2016-05-08 20:30 Spaghetti: looks a lot cleaner too
2016-05-08 20:30 fieryrage: k
2016-05-08 20:30 fieryrage: i think i fixed all stuff then
2016-05-08 20:31 Spaghetti: ]nic
2016-05-08 20:31 fieryrage: n
2016-05-08 20:31 fieryrage: Ice
2016-05-08 20:31 Spaghetti: ACTION is playing [https://osu.ppy.sh/b/926587 Kyle Massey and Maiara Walsh - Cory in the House (TV Size) [Insane]]
2016-05-08 20:32 Spaghetti: 00:01:219 (2,3,4) - this kinda suks
2016-05-08 20:32 Spaghetti: id do what you did on the later one it works a lot better
2016-05-08 20:32 Spaghetti: 00:03:462 (2,3) - this
2016-05-08 20:33 fieryrage: im pishi and use gimmickz shtu up
2016-05-08 20:33 fieryrage: fixedd
2016-05-08 20:33 Spaghetti: 00:01:920 (5) - same with this i think itd be better as just a circle
2016-05-08 20:33 Spaghetti: 00:04:163 (4) - like what u did here
2016-05-08 20:33 fieryrage: but the synth sound
2016-05-08 20:33 fieryrage: :(
2016-05-08 20:34 Spaghetti: then use two circles
2016-05-08 20:34 Spaghetti: that slider is just kinda awkward
2016-05-08 20:34 fieryrage: i feel like two circles would be even moreso though
2016-05-08 20:34 fieryrage: idk
2016-05-08 20:34 Spaghetti: mk
2016-05-08 20:34 Spaghetti: 00:07:808 (1) -
2016-05-08 20:34 Spaghetti: this is like
2016-05-08 20:35 Spaghetti: the one major issue i have with the set so far
2016-05-08 20:35 Spaghetti: ending the repeat on the white tick threw me off soooooo hard
2016-05-08 20:35 Spaghetti: especially since the last record scratch is super high pitched
2016-05-08 20:36 Spaghetti: and should be emphasized like you did here, since its the same pitch 00:08:228 (2) -
2016-05-08 20:36 fieryrage: yep
2016-05-08 20:36 fieryrage: fix
2016-05-08 20:36 Spaghetti: what id do is take a tick off the repeat and add a slider starting on the white tick
2016-05-08 20:36 Spaghetti: 00:09:209 (1,2,3) - more weird rhythm gaps
2016-05-08 20:37 Spaghetti: theyre weird cuz, look at the time line
2016-05-08 20:37 Spaghetti: see how the rhythm goes from not dense to very dense within a measure
2016-05-08 20:37 Spaghetti: it plays weird
2016-05-08 20:37 fieryrage: the struggle of following vocals
2016-05-08 20:38 Spaghetti: yeah
2016-05-08 20:38 Spaghetti: look at deetz insane on my spread for ideas
2016-05-08 20:38 Spaghetti: ima just list the rhythm gaps that should be filled
2016-05-08 20:40 Spaghetti: 00:13:695 (1,2) - 00:18:181 (1,2,3) - 00:21:546 (1,2) - 00:22:667 (1,2,3,1,2,3,4) - <-- this can be a whole jump section 00:40:892 (2,3) - 00:44:256 (4) - <-- could be a slider
2016-05-08 20:41 Spaghetti: 00:31:639 (1,2,3,4,5) - this is inconsistent with the first time you mapped this, 00:27:153 (1,2,3,4,5,6) -
2016-05-08 20:41 Spaghetti: id use the same rhythm as the first one for the second one
2016-05-08 20:42 Spaghetti: 00:35:004 (1) - would fit better as 1/4 slider to circle
2016-05-08 20:42 Spaghetti: 00:44:817 (1,2,1) - rlly big jump for an insane, id nerf
2016-05-08 20:43 Spaghetti: 00:46:780 (4) - this would be better as 3/4 to circle to compliment the hard end
2016-05-08 20:45 Spaghetti: i think thats it
2016-05-08 20:45 Spaghetti: rlly good set
2016-05-08 20:46 Spaghetti: ima mod sharkies diff on forum and yeh
2016-05-08 20:46 Spaghetti: not touching lower diffs cuz u said u were gonna remap
2016-05-08 20:46 fieryrage: basically
2016-05-08 20:46 fieryrage: beginner is ok imo
2016-05-08 20:46 fieryrage: but easy and normal
2016-05-08 20:46 fieryrage: need remap
2016-05-08 20:46 fieryrage: and advanced is c a n c e
2016-05-08 20:46 fieryrage: r
2016-05-08 20:46 Spaghetti: what about hard
2016-05-08 20:47 fieryrage: no idea but that was my first time mapping a hard
2016-05-08 20:47 fieryrage: so prob bad as well
2016-05-08 20:47 Spaghetti: mk
2016-05-08 20:47 Spaghetti: ima look at beginner (and probably not find anything)
2016-05-08 20:47 fieryrage: basically did everything except 00:35:004
2016-05-08 20:48 fieryrage: imo the 1/2 slider fits better
2016-05-08 20:48 fieryrage: theres not really a noticable sound on the blue tick
2016-05-08 20:49 Spaghetti: 00:33:882 (2,1) - this gap isnt beeg enough
2016-05-08 20:49 Spaghetti: o
2016-05-08 20:49 Spaghetti: ye id fix it tho
2016-05-08 20:49 Spaghetti: its inconsistent
2016-05-08 20:49 fieryrage: but ds
2016-05-08 20:49 fieryrage: tbh
2016-05-08 20:49 Spaghetti: bad for a begginer to be inconsistent
2016-05-08 20:49 Spaghetti: id really fix it
2016-05-08 20:49 Spaghetti: also overlapping
2016-05-08 20:49 fieryrage: so like
2016-05-08 20:49 Spaghetti: bad
2016-05-08 20:49 fieryrage: space it out more
2016-05-08 20:49 fieryrage: ?
2016-05-08 20:49 fieryrage: k
2016-05-08 20:49 Spaghetti: ye
2016-05-08 20:49 fieryrage: https://osu.ppy.sh/ss/5112617 dos this work
2016-05-08 20:50 Spaghetti: ye but fix rhythm
2016-05-08 20:50 fieryrage: wat
2016-05-08 20:50 Spaghetti: the gap is too small for a beginner
2016-05-08 20:50 Spaghetti: and its the only one in the map
2016-05-08 20:50 Spaghetti: should be a 2/1 gap
2016-05-08 20:50 fieryrage: O
2016-05-08 20:50 fieryrage: I GEt
2016-05-08 20:50 fieryrage: the gap ur talking about
2016-05-08 20:50 fieryrage: now
2016-05-08 20:50 fieryrage: ok
2016-05-08 20:50 fieryrage: im retarded
2016-05-08 20:50 Spaghetti: yehaj
2016-05-08 20:51 Spaghetti: keep that spacing
2016-05-08 20:51 fieryrage: ok id did
2016-05-08 20:51 Spaghetti: and fix rhythm
2016-05-08 20:51 fieryrage: yea spacing is the sam
2016-05-08 20:51 Spaghetti: yee
2016-05-08 20:51 Spaghetti: mk perf
2016-05-08 20:51 Spaghetti: ima mod sharkies diff then post
2016-05-08 20:51 fieryrage: ok
2016-05-08 20:51 fieryrage: u want me to get
2016-05-08 20:51 fieryrage: irc or u got that
2016-05-08 20:51 Spaghetti: since thats 4 diffs, once u have 3 other diffs for me to check pm me
2016-05-08 20:51 Spaghetti: ill post irc with sharkie mod
2016-05-08 20:51 fieryrage: ok dad
2016-05-08 20:52 fieryrage: o k d a d
2016-05-08 20:52 fieryrage: have fun with ur season
2016-05-08 20:52 fieryrage: merry christmas
2016-05-08 20:52 Spaghetti: o wait im modding 5
2016-05-08 20:52 Spaghetti: so if u have 2 othr diffs for me to mod ill do it
2016-05-08 20:52 fieryrage: o k
2016-05-08 20:52 Spaghetti: call me back when other diffs are fixd ill mod
2016-05-08 20:52 fieryrage: ill remap advanced and hard and u can tell me
2016-05-08 20:52 fieryrage: hwhat u think of thso
2016-05-08 20:53 Spaghetti: mkk

[shark man]
  1. 00:16:499 (3) - ctrl g? plays a bit better for the speed and flow of jumps imo
  2. 00:18:181 (1) - ^
  3. 00:44:256 (2) - ctrl g for MAX buildup and plays a bit better i think
  4. quality mod so far
sharkie mapped it did i really expect a long mod
basically pishifat x jieusieu's lemur

solid set, cant wait to see you rank it before me xd
Sharkie

Spaghetti wrote:

[shark man]
  1. 00:16:499 (3) - ctrl g? plays a bit better for the speed and flow of jumps imo
    yas
  2. 00:18:181 (1) - ^
    I disagree with this one. I feel that because it is a downbeat and it is one of the more emphatic downbeats in the bridge, a little bit of ~weird flow~ is fine.
  3. 00:44:256 (2) - ctrl g for MAX buildup and plays a bit better i think
    Oh yeah, whoops lmao. Done.
  4. quality mod so far
sharkie mapped it did i really expect a long mod
basically pishifat x jieusieu's lemur
I love you, come into my bed <3
solid set, cant wait to see you rank it before me xd
fishyfat's Anime
http://puu.sh/oMh6K/0dcda23e45.osu
Cryptic
i'm here cuz fuzzycatrage asked me to do it cuz i asked him to do somethin and then we ended up here

[General]
  1. Memes.
[fishifat's anime]
  1. You'll never be as good as fishifat wings
  2. 00:05:284 (3) 00:06:125 (2) - Consider upping the SV on these sliders to emphasize the quicker "go"
  3. 00:08:228 (2) - This is a higher pitched note that has significantly more emphasis than 00:08:088 (1) - with the same spacing. I'd definitely recommend changing up the 00:08:088 (1,2,3,4) - pattern even though I do like it.
  4. 00:21:826 (3,4,5) - I definitely feel like you could do something better here, though I have no clue as to what because this overspaced even by my standards
  5. ye fuk modding diffs this hard tbh
[Extreme]
  1. holy fuck cs 3 its perfect no changes omg
  2. 00:08:509 (4) - Why not blanket this in 00:07:808 (1,2,3,4,1) ?
  3. I actually really like this diff because its fun as hell and I don't see much you can do differently.
[Spoon's "Remap-needed" Extra]
  1. Words fail to describe my actual opinion on this map, so I'll just break it down into pieces.
    1. I was once told that its good to try and look at each map from the mapper's perspective, but when a mapper's perspective is trying to essentially say "screw you" to modern mapping it becomes hard to look at the map. People who map unconventional maps (HW, fanzhen, etc) still at least acknowledge current meta and ranking criteria in certain ways, this map does no such thing.
  2. NCs.
    1. You start with NCing on the downbeat, which is completely acceptable. Consistency in NC's is the biggest thing, but all of a sudden a wild 00:10:331 (1) - NC emerges and it kind of just all goes downhill from there. Make your NCs and your patterns fall on the downbeat or make them fall under some clear pattern. You may argue that you're following the vocals with your NCs but "I'm the new kid, movin' in, getting it done and I'm" is the first vocal line. 'But Cryptic, theres a break between movin' in and getting it done!" Well theres also one between new kid and moving in so thats irrelevant. Your NCs are random and haphazard and should instead just fall on the downbeats like you started with.
  3. Rhythm
    1. I don't even really want to talk about rhythm to be honest, as its so freakin' subjective, but clearly we need to. So I don't really feel the need to cover the entire map's rhythm when I can really hone in to all the issues in the area just before the first inherited timing point. Early on in the map you need to establish what thing or things you're following. Typically you do this by using circles to emphasize a prominent thing and then sliders to emphasize a less prominent thing, but you already get that I assume. Prior to vocals coming in, your rhythm emphasizes things randomly. The slider end of 00:00:238 (1) - is emphasizing percussion which you don't map at 00:00:658 . Additionally, the slider end of 00:01:499 (4) - is hitting a strong finish which you are mapping as a slider end, even though it should be clickable. You have a guitar beat on the slider end of 00:01:920 (5) - even though you ignored that at 00:00:378 - and 00:00:938 . And you're missing the percussion you normally hit with the slider end, 00:02:200 (6) . And thats just the first measure. You see, the second measure has the exact same rhythm as the first, yet you've mapped it differently! You acknowledge the guitar beat at 00:02:621 - whereas you didn't do it at 00:00:378 - and you ignore the guitar beat at 00:04:303 - whereas you acknowledged it at 00:02:060 . This isn't something opinion-based either, in order for a map to be rankable you have to have some form of consistency whereas this has none whatsoever!
  4. Spacing
    1. I'll be refraining from talking about this, because whereas the last two points are not really based on opinion, spacing and patterning is based entirely on opinion and subjective flow. While I'd like to argue how flow works and how one defines flow and how that translates to your map, it'd be too much effort to just receive a glaring "no" or something of the sort.
  5. Conclusion: Please remap.
I'm tired now, luv u fiery
Topic Starter
fieryrage

Cryptic wrote:

i'm here cuz fuzzycatrage asked me to do it cuz i asked him to do somethin and then we ended up here

[General]
  1. Memes. thx dad
[Extreme]
  1. holy fuck cs 3 its perfect no changes omg g
  2. 00:08:509 (4) - Why not blanket this in 00:07:808 (1,2,3,4,1) ? ruins the triangle jump that 00:08:368 (3,4,5) - make tho and i have literally no idea how to adjust it any other way without making it look ugly or flow awful so fuc
  3. I actually really like this diff because its fun as hell and I don't see much you can do differently.
I'm tired now, luv u fiery
Shiny Spoon

Cryptic wrote:

i'm here cuz fuzzycatrage asked me to do it cuz i asked him to do somethin and then we ended up here

[Spoon's "Remap-needed" Extra]
  1. Words fail to describe my actual opinion on this map, so I'll just break it down into pieces.
    1. I was once told that its good to try and look at each map from the mapper's perspective, but when a mapper's perspective is trying to essentially say "screw you" to modern mapping it becomes hard to look at the map. People who map unconventional maps (HW, fanzhen, etc) still at least acknowledge current meta and ranking criteria in certain ways, this map does no such thing.
  2. NCs.
    1. You start with NCing on the downbeat, which is completely acceptable. Consistency in NC's is the biggest thing, but all of a sudden a wild 00:10:331 (1) - NC emerges and it kind of just all goes downhill from there. Make your NCs and your patterns fall on the downbeat or make them fall under some clear pattern. You may argue that you're following the vocals with your NCs but "I'm the new kid, movin' in, getting it done and I'm" is the first vocal line. 'But Cryptic, theres a break between movin' in and getting it done!" Well theres also one between new kid and moving in so thats irrelevant. Your NCs are random and haphazard and should instead just fall on the downbeats like you started with.
  3. Rhythm
    1. I don't even really want to talk about rhythm to be honest, as its so freakin' subjective, but clearly we need to. So I don't really feel the need to cover the entire map's rhythm when I can really hone in to all the issues in the area just before the first inherited timing point. Early on in the map you need to establish what thing or things you're following. Typically you do this by using circles to emphasize a prominent thing and then sliders to emphasize a less prominent thing, but you already get that I assume. Prior to vocals coming in, your rhythm emphasizes things randomly. The slider end of 00:00:238 (1) - is emphasizing percussion which you don't map at 00:00:658 . Additionally, the slider end of 00:01:499 (4) - is hitting a strong finish which you are mapping as a slider end, even though it should be clickable. You have a guitar beat on the slider end of 00:01:920 (5) - even though you ignored that at 00:00:378 - and 00:00:938 . And you're missing the percussion you normally hit with the slider end, 00:02:200 (6) . And thats just the first measure. You see, the second measure has the exact same rhythm as the first, yet you've mapped it differently! You acknowledge the guitar beat at 00:02:621 - whereas you didn't do it at 00:00:378 - and you ignore the guitar beat at 00:04:303 - whereas you acknowledged it at 00:02:060 . This isn't something opinion-based either, in order for a map to be rankable you have to have some form of consistency whereas this has none whatsoever!
  4. Spacing
    1. I'll be refraining from talking about this, because whereas the last two points are not really based on opinion, spacing and patterning is based entirely on opinion and subjective flow. While I'd like to argue how flow works and how one defines flow and how that translates to your map, it'd be too much effort to just receive a glaring "no" or something of the sort.
  5. Conclusion: Please remap.
I'm tired now, luv u fiery
I was just saying like two days ago to fiery i was gonna remap xd, I made it will no fucks given.
GENDER BENDER
I was wondering if any of the anime fans in this community know what quality anime opening is, so I searched "Cory in the house op" and holy sh- What is this beautiful meme :o Extreme diff is amazing xD I rate this 9/11
idke
wheres its so raven
Plaudible
im running out of pp maps to farm pls hurry bb
Toy

idke wrote:

its so raven
tilted



you asked for this
osu file format v14

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[Metadata]
Title:Cory in the House (TV Size)
TitleUnicode:Cory in the House (TV Size)
Artist:Kyle Massey and Maiara Walsh
ArtistUnicode:Kyle Massey and Maiara Walsh
Creator:fieryrage
Version:Toy's Party Every Week
Source:
Tags:disney channel corey shiny spoon n1doking sharkie
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u can change the diff name idc
Topic Starter
fieryrage
ok
Rave-up
This is my favorite anime kappa
Reddit
if you rank this i will suck you off so hard
Skill

Reddit wrote:

if you rank this i will suck you off so hard
nice one reddit
Topic Starter
fieryrage
im ready to get shit on by mods
Togetic

i'm ya man!
sharkie's anime
00:14:256 (3,4,5) - this plays a bit awkwardly
00:17:060 (1,2,3,4,5,6) - ^
00:30:518 (1,2,3,4) - flows weird not a big fan
00:33:041 (3) - curve slider please holy
ex
00:13:695 (1,2) - add a note between these sliders overlapping the second pls
00:45:097 (1,2) - ^
extreme
00:08:228 (2,3,4) - flow weirdly
00:22:667 (1,2) - weird brake between notes
expert
00:42:854 (1) - sv should be a bit faster
toy's whatever
00:08:368 (9) - this is kinda unnecessary i think a 1/2 slider would've fit better
00:10:051 (5) - diagonal sliders don't look very good
hard whatever
00:37:247 (1,2,3,4,5) - kinda weirdly spaced for a hard diff imo
beginner whatever
map of the year my dude
if i don't get kd u hate black people
Topic Starter
fieryrage

Togetic wrote:

ex
00:13:695 (1,2) - add a note between these sliders overlapping the second pls h
00:45:097 (1,2) - ^ there is li t erally no sound here tho what
extreme
00:08:228 (2,3,4) - flow weirdly i wanted to be different :(
00:22:667 (1,2) - weird brake between notes admittedly it is pretty weird but theres like no sound here and idk how to map sliders ctrl+g'd 00:22:948 (2) - so it's more readable as a stack i guess?
expert
00:42:854 (1) - sv should be a bit faster theres really no instrument playing here so i figured slow sv would be better, ill see what others think of it but i dont think it breaks flow as it is atm
hard whatever
00:37:247 (1,2,3,4,5) - kinda weirdly spaced for a hard diff imo i have to keep these else it'd be like 2.5 stars rolf im bad at mapping hards someone else map one pleAs
beginner whatever
map of the year my dude Wow Cory, great moves, keep it up!
if i don't get kd u hate black people
idke
beginner
i hope this is a joke with 0.57 stars because its literally worth 1 pp with hdhrfl and 3 pp with hdhrdtfl

easy
00:43:415 (1) - can you move this spinner 3 beats later like normal diff idk lol

normal
00:03:462 (2,3,4,5) - nice structure
00:20:424 (1,2,3,4) - NICE STRUCTURE SERIOUS

advanced
00:08:368 (5,6) - end on red tick not blue
00:15:938 (1,2,3,4,5,6) - imo you should really map the lyrics here too because it sounds empty for no reason
00:19:023 (2,3,4) - same here pls why WHY
00:20:144 (5,1) - maybe replace the first slider with 2 notes like 00:30:238 (2,3,4)
00:32:901 (2) - 00:42:294 (6) - i like how in between this the map goes in a circle nice
00:35:004 (4,5,6,7,8) - UHHH??? maybe map with lyrics because i dont know wtf that is
00:45:097 (1,2,3,4,1) - PLEASE CIRCLES

hard
00:02:060 (4) - i actually hate you for this because YOU DONT EVEN DO IT HERE 00:03:462 (2,3,4) and it plays awful
00:07:808 (2) - empty beat bothers me but probably it doesnt even matter anyways
00:09:770 (2) - y
00:14:537 (2,3,4) - sometimes going with the beat is good but this is not because i actually think lyrics have some priority over beats most of the times imo
00:17:340 (1,2,3) - empty like my soul
00:24:910 (1) - if ur not gonna add a note on the blue tick right here why do it on the other one wtf
00:28:555 (1) - THE ONLY combo color change on red tick????
00:32:761 (3) - i dont even know what ur doing in this diff because you're going with the beat and lyrics
00:37:247 (1) - nice difficulty spike thats the signature pp farm right there
00:48:322 (1) - ok i dont understand why you actually keep changing your spinner placement in every single difficulty

insane
00:01:219 (2,3,4) - refer to my tweet of "if i see another slider starting on a blue tick" but the real reason is because you put it on such an accented beat but has no followup to it if you know what i mean
what im saying is add a note on the red tick at least pls and thanks
00:12:854 (5) - so is it the beat or the lyrics? i forgot
00:19:583 (6) - i think this is the only time this would be good starting on a blue tick cus 00:18:742 (3) goes with lyrics and then it completely throws it away blah blah blah long essay about beets and words
00:21:966 (2) - i feel like it would be better to replace it with one note and one 1/4 slider unless you're monstrata and you want this to get a point across for accenting the guitar rift which basically makes the entire song or you can actually go with the beat/lyrics rather than miss out on it lol

i actually like how in this difficulty you went with lyrics accented on the beat and not just the beat MAKE UP YOUR MIND

toy's insane
CS 6 REALLY NICE MEME THERE
im not gonna mod his difficulty because hes good so therefore his map is good right?
00:11:172 (10,11) - maybe replace with slider so it flows better
00:18:322 (2) - seeing how you're gonna start focusing on lyrics again change this to a 1/2 slider because you do it here 00:19:723 (8) too
00:25:892 (5,1) - wtf is 1 doing is it supposed to be on the white tick or not because you're missing a very accented lyric here
00:46:359 (7,8) - switch these two around because you're apparently focusing on lyrics more

expert
CS 7 ACTUALLY REALLY NICE MEME IS THIS ANOTHER CS9.1 FARM MAP BUT NOT FROM 2008
00:21:966 (2) - no pls not this NOT LIKE THIS
00:27:153 (1,2,3,1,2,3) - you were doing good until now i suggest having the sliders going with the lyrics like the rest of the mapped song like wtf>????
I LIKE HOW THIS ACTUALLY HAS STRUCTURE COMPARED TO EASY DIFFS PLEASE

extra
oh sorry did u want to get trashed on how bad ur map is
00:01:219 (2,3,4) - make something original ffs smh map is bad pls kys actually (this is a joke please dont listen)
00:27:153 (1) - SEE I LIKE HOW YOU ACTUALLY STARTED SLIDERS ON THE LYRICS COMPARED TO EXPERT
00:35:424 (2,3) - can you remove the blue tick note and by can i mean do it incompetent mappers smh
00:48:322 (1) - no seriously can i get the answer of why you keep changing spinner lengths and locations

wow this one is actually good

extreme hotwheels
00:01:219 (1,2,3,1) - hey look you made a new original version of the intro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
00:03:742 (4,1) - really nice REALLY NICE spacing
00:06:125 (3,4,5) - you went with the lyrics and back to the beat now this is weird all because of 00:06:686 (1) this
00:11:032 (6) - blue tick slider actually i dont even know what to do with this nvm lo
00:18:181 (1,2) - SIGNATURE FIERYRAGE PATTERN MAPS ARE INCOMPLETE WITHOUT THIS
00:19:723 (4,5) - now the slider should actually be on the blue tick here tbh because lyrics lyrics lyrics lyrics lyrics
00:21:266 (5,6) - this pattern is awful
00:42:294 (5) - ok rant about lyrics again and how it should be 1/2 slider and note should be placed in blue tick so it isnt empty ty
00:45:097 (1,1) - i really hate you for these but ok it doesnt really matter anyways

sharkie's anime
00:01:359 (1,2,3) - why.
00:07:808 (5,6,7,8,1) - this is the most beautiful stream ive ever seen because it looks like a waterfall thats going in reverse, really it is a wonderful work of art. i know you're trying something different, making it different from the meta of how normal curved streams are mapped. normally people cannot see the beauty of these 5 notes, and they think it is only but 5 measly notes, but not i. i know that this is really what the future of mapping is, what the future of creativeness is. it is a magnificent piece of art and i hope to see this more. NO ACTUALLY I DONT
00:22:667 (1) - this is the most beautiful slider ive ever seen because it looks like a waterfall thats going in reverse, really it is a wonderful work of art. i know you're trying something different, making it different from the meta of how normal curved sliders are mapped. normally people cannot see the beauty of this slider, and they think it is only but a measly slider but not i. i know that this is really what the future of mapping is, what the future of creativeness is. it is a magnificent piece of art and i hope to see this more. NO ACTUALLY I DONT

i actually dont know please kill me just rename this to lemurne and there u go easy rank because lemur and anime ha funny fuck

fiery you owe me for this
9:30 PM - Fiery: can u mod coryu in teh house
9:30 PM - Fiery: tomorrow
9:30 PM - Fiery: pleas and thank u
9:38 PM - idkie: why
9:38 PM - Fiery: because
9:38 PM - Fiery: i need mods
9:38 PM - Fiery: and u get kds
now give me kudosu so i can put it in your own map for boosting services only 3 keys/rank

ps sorry if i wasnt understandable in some things because i was UP UNTIL 7 FUCKING AM
pps STOP FUCKING SAYING I LOVE YOU
ppps congrajewlations you survived my steam friends cycle so ur one of 1/9 friends NICE JOB DAD
pppps i am trailing on and on and on because im losing my grip on realityy HOLY SHIT I SHOULD JUST STOP RIGHT HERE
Topic Starter
fieryrage
IDKe

idke wrote:

beginner
i hope this is a joke with 0.57 stars because its literally worth 1 pp with hdhrfl and 3 pp with hdhrdtfl Wow Cory, great moves, keep it up, proud of you!

easy
00:43:415 (1) - can you move this spinner 3 beats later like normal diff idk lol its ez and not normal so its gotta be ez

insane
00:01:219 (2,3,4) - refer to my tweet of "if i see another slider starting on a blue tick" but the real reason is because you put it on such an accented beat but has no followup to it if you know what i mean
what im saying is add a note on the red tick at least pls and thanks theres literally like a small hi-hat thats barely noticeable on the red tick so i put it on the blue tick xd
00:12:854 (5) - so is it the beat or the lyrics? i forgot i cant map every single thing in an insane without it looking complete ass even tho this diff is ass anywayszz
00:19:583 (6) - i think this is the only time this would be good starting on a blue tick cus 00:18:742 (3) goes with lyrics and then it completely throws it away blah blah blah long essay about beets and words i want that sexy cymbal accentuated
00:21:966 (2) - i feel like it would be better to replace it with one note and one 1/4 slider unless you're monstrata and you want this to get a point across for accenting the guitar rift which basically makes the entire song or you can actually go with the beat/lyrics rather than miss out on it lol guitar is more potent here so i'd rather follow that

i actually like how in this difficulty you went with lyrics accented on the beat and not just the beat MAKE UP YOUR MIND

expert
CS 7 ACTUALLY REALLY NICE MEME IS THIS ANOTHER CS9.1 FARM MAP BUT NOT FROM 2008
00:21:966 (2) - no pls not this NOT LIKE THIS just 4 u so ur not triggered
00:27:153 (1,2,3,1,2,3) - you were doing good until now i suggest having the sliders going with the lyrics like the rest of the mapped song like wtf>???? but my circle blankets :(

I LIKE HOW THIS ACTUALLY HAS STRUCTURE COMPARED TO EASY DIFFS PLEASE

extra
oh sorry did u want to get trashed on how bad ur map is
00:01:219 (2,3,4) - make something original ffs smh map is bad pls kys actually (this is a joke please dont listen) marry me
00:27:153 (1) - SEE I LIKE HOW YOU ACTUALLY STARTED SLIDERS ON THE LYRICS COMPARED TO EXPERT ya and i mapped this like 3 months ago lo
00:35:424 (2,3) - can you remove the blue tick note and by can i mean do it incompetent mappers smh its for flOW
00:48:322 (1) - no seriously can i get the answer of why you keep changing spinner lengths and locations this is literally the spinner length for everything above hard r u dum

wow this one is actually good

extreme hotwheels
00:01:219 (1,2,3,1) - hey look you made a new original version of the intro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wow its like i mapped this yesterday!!
00:03:742 (4,1) - really nice REALLY NICE spacing spaced that way in order to emphasize the cymbal
00:06:125 (3,4,5) - you went with the lyrics and back to the beat now this is weird all because of 00:06:686 (1) this how does this even conflict with aNything wht
00:11:032 (6) - blue tick slider actually i dont even know what to do with this nvm lo And I'm
00:18:181 (1,2) - SIGNATURE FIERYRAGE PATTERN MAPS ARE INCOMPLETE WITHOUT THIS see now u get it
00:19:723 (4,5) - now the slider should actually be on the blue tick here tbh because lyrics lyrics lyrics lyrics lyrics this is actually a decent point, i'll see what other people say about it because atm i think it's alright flow-wise
00:21:266 (5,6) - this pattern is awful this is stacked cuz theres no NOTES ON THESE OBJECTS THAT ARE NOTABLE FOR JUMPSz
00:42:294 (5) - ok rant about lyrics again and how it should be 1/2 slider and note should be placed in blue tick so it isnt empty ty kil urself
00:45:097 (1,1) - i really hate you for these but ok it doesnt really matter anyways if u miss on these ur bad

fiery you owe me for this
9:30 PM - Fiery: can u mod coryu in teh house
9:30 PM - Fiery: tomorrow
9:30 PM - Fiery: pleas and thank u
9:38 PM - idkie: why
9:38 PM - Fiery: because
9:38 PM - Fiery: i need mods
9:38 PM - Fiery: and u get kds
now give me kudosu so i can put it in your own map for boosting services only 3 keys/rank W: Burning Flames Team Captain | H: My Virginity

ps sorry if i wasnt understandable in some things because i was UP UNTIL 7 FUCKING AM i love u
pps STOP FUCKING SAYING I LOVE YOU i love u
ppps congrajewlations you survived my steam friends cycle so ur one of 1/9 friends NICE JOB DAD i love u
pppps i am trailing on and on and on because im losing my grip on realityy HOLY SHIT I SHOULD JUST STOP RIGHT HERE i love u

i skipped normal advanced and hard because i am just starting to realize how shit these maps are so im gonna remap some of those mainly normal and see if i can get gds for advanced and hard ok ok thanks

on a sidenote i remapped most of the chorus jumps in extra and insane so hopefully they actually look and play ok now
insane's ar is raised from 8.6 to 8.8 like it was before because i dont know why i thought that was a good idea
extra cs is 4 now and ar is 9.2

ok
Topic Starter
fieryrage
normals been remapped can i plEAS GET MODS
Plaudible
M4M for fieryeggs <3 mod my map pls https://osu.ppy.sh/s/480736

I'M YOUR MAN

___________________


  • Beginner
    00:09:209 (1) - Align the curve so it starts right as he says gettin'. Means the anchor point will be right on the slider tick like this: http://puu.sh/qoLKz/d308547a62.jpg (his eyes tho)
    00:36:125 (1) - ^ Make the anchor point make sense with the rhythm / vocals.
    00:18:181 (1) - This one's a decent example of doing ^ well, could be a bit better.

    Easy
    00:22:667 (1,2) - Blanket needs improvement. Position yourself at 00:23:929 and then use the approach circle to make the blanket better.
    00:24:350 (2,4) - Minor aesthetic quirk, might be nice to stack these, but nothing wrong with it, feel free to reject.

    Normal
    00:30:518 (3,1) - Boy these stacks, whatchu doin
    I've listened to this song too much already I'm getting good cancers

    idke's Advanced
    00:04:163 (3) - Not mapping the "GO CORY" feels wrong, it's a big part of the song there D: Maybe do a circle + 1/2 slider.
    00:29:116 (5) - The placement of this feels... wrong, and looks awkward while playing. No opinion on where else to put it, but anywhere else.
    00:30:518 (3,1) - Bit close

    Hard
    00:01:639 (3,4) - I guess these 1/4s are okay since you mapped them like this later, but... they're sort of awkward to play. Personal issue I guess, but consider if others bring it up.
    00:21:546 (1) - For the 1-2's coming up, try doing the combos like this (trying to avoid NC spam xd) http://puu.sh/qoMRm/0aff3ec702.jpg
    00:24:069 (2,1) - Also, stack these maybe?
    00:37:247 (1,2,3,4) and 00:39:490 (1,2,3,4) - I deleted these two to check your SD afterwards, because they are way more difficult than a Hard. These I'd see in insanes. It goes from 3.7 to 2.91... that's pretty significant. I'd tone down the distance or not make it too jump patterny... or at least move it to earlier in the chorus, where it makes more sense.

    Insane
    00:03:462 (3,4) - You space them like this here, but in the hard they have more distance? why? :(
    00:21:966 (2,3) - Maybe extend 2 and use as kickslider for 3?
    00:30:658 (2,4) - Blanket
    00:42:854 (1) - Shape feels unnecessary, personal issue though.

    Toy's Insane
    http://i.imgur.com/8rIR824.gif
    Can't mod this too tiny xd but toy is our boy so i'll say its gucci

    Expert
    http://i.imgur.com/8rIR824.gif again
    i briefly looked it over, looks ok xd
    (small cs can burn in hell tho)

    Extra
    00:12:013 (1,2) - Move 2 further away from 1 and blanket it better against 00:12:294 (3)
    00:35:565 (3) - I feel like mapping this out as a jump pattern fits the "he's gonna shake..." it better.


    Extreme/Anime
    Found no problems with these. Your higher difficulties are solid tbh, not finding much wrong with them. obv they're all that matters so I'll give kudos cause they're fun af (if only it showed my playcount for anime xd)

    you better rank this so i can fill my top plays with this pp farming action ;) gl man
Wormi
Meme 4 Mod
https://osu.ppy.sh/s/488317

Didn't read the previous modder, so I may have pointed out something he already said, also my mod is without his changes

[General]
I don't think the title needs "(TV Size)" since there are no full version (i guess)

Can I suggest adding this background video?
https://www.youtube.com/watch?v=rTnQb9a2HUk
(didn't found the original one with such quality Kappa)

[Anime]
  1. 00:03:882 (2,3) - Blanket this
  2. 00:05:144 (2,1) - Blanket too if possible
  3. 00:10:331 (1) - Lower the spacing a bit or replace with some sliders u dirty pp mapper
  4. 00:15:097 (2) - This slider is too sharp compared to the previous ones ( 00:08:649 (5) - )
  5. 00:22:037 (3) - This circle is overmapped (edit: im probably wrong)
  6. 00:22:948 (3) - Move this circle a bit upper so it has the same spacing between 00:22:667 (1,2) -
  7. 00:24:350 (1,2,1) - Inconsistant spacing, the slider is 0.18x from the previous circle, should be 0.10x
  8. 00:33:041 (3) - Make this slider straight like the previous ones 00:31:920 (2,2) -
  9. 00:33:322 (1,1) - Improve blanket
[Extreme]
  1. 00:33:882 (1) - Too sharp slider imo
[Extra]
  1. 00:22:037 (5) - Overmapped(edit: im probably wrong)
[Expert]
Nice CS7 m8, rly fun with HR(and HT D:)

  1. 00:22:037 (3) - Overmapped(edit: im probably wrong)
[Toy's Insane]
  1. 00:08:368 (9) - Too curvy for such a small slider imo
  2. 00:10:611 (7,9,10,11) - Have the same spacing between these circles http://puu.sh/qoOhy/fa5b8aa191.jpg
  3. 00:21:546 (7,10) - This one is stacked (like mostly every other stacks in the map) but not 00:20:705 (3,5) - D:
  4. ^If you stack this then stack this one 00:35:705 (9,1) - and this one too 00:31:359 (6,1) -
  5. 00:34:723 (4,5) - The triple stacks are kinda bad to play imo, especially with no stack leniency, maybe replace them with small triangles like 00:31:920 (2,3,1) -
[Insane]
  1. 00:00:238 (1,2) - Align
[Hard]
  1. 00:03:882 (3) - The rythm change/spacing increase makes it weird/hard to play
  2. 00:06:686 (1,1) - Improve blanket
[idke's Advanced]
  1. The slow SV and high distance snap makes it weird to play for a low difficulty
  2. 00:00:238 (1,2) - Improve blanket
  3. 00:23:228 (2,1) - ^blanket
  4. 00:28:275 (3) - Can I suggest this? http://puu.sh/qoP81/8803ac2b3d.jpg
[Normal]
  1. 00:05:565 (2) - Avoid stacks in easier difficulties
  2. 00:05:565 (2) - ^
  3. 00:07:808 (1,2) - Change to 1 reverse slider + 1 circle ?
  4. 00:40:051 (4) - Move a few pixel up to make a perfect triangle
[Easy]
  1. Fix the slider multiplier in the .osu file (kinda common glitch)
    It's something like SliderMultiplier:0.899999999999999
    And should be SliderMultiplier:0.9
  2. 00:01:920 (2) - No stacks on easy pls
  3. 00:22:667 (1,2) - Improve blanket
  4. 00:24:350 (2,4) - Either stack or don't overlap
[Beginner]
u wot m8

  1. Change the slider multiplier in the .osu file
    SliderMultiplier:0.400000005960464
    to 0.4

Gl with ur mainstream anime opening

EDIT: If you need any GD for easy/normal/ hard(like you wrote in description) let me know, I would gladly do it
Topic Starter
fieryrage
plaud

Plaudible wrote:

___________________


  • Beginner
    00:09:209 (1) - Align the curve so it starts right as he says gettin'. Means the anchor point will be right on the slider tick like this: http://puu.sh/qoLKz/d308547a62.jpg (his eyes tho) did all these
    00:36:125 (1) - ^ Make the anchor point make sense with the rhythm / vocals.
    00:18:181 (1) - This one's a decent example of doing ^ well, could be a bit better.

    Easy
    00:22:667 (1,2) - Blanket needs improvement. Position yourself at 00:23:929 and then use the approach circle to make the blanket better. yeahj
    00:24:350 (2,4) - Minor aesthetic quirk, might be nice to stack these, but nothing wrong with it, feel free to reject. yehjgbadsf

    Normal
    00:30:518 (3,1) - Boy these stacks, whatchu doin ds is great :d
    I've listened to this song too much already I'm getting good cancers

    Hard
    00:01:639 (3,4) - I guess these 1/4s are okay since you mapped them like this later, but... they're sort of awkward to play. Personal issue I guess, but consider if others bring it up.
    00:21:546 (1) - For the 1-2's coming up, try doing the combos like this (trying to avoid NC spam xd) http://puu.sh/qoMRm/0aff3ec702.jpg
    00:24:069 (2,1) - Also, stack these maybe?
    00:37:247 (1,2,3,4) and 00:39:490 (1,2,3,4) - I deleted these two to check your SD afterwards, because they are way more difficult than a Hard. These I'd see in insanes. It goes from 3.7 to 2.91... that's pretty significant. I'd tone down the distance or not make it too jump patterny... or at least move it to earlier in the chorus, where it makes more sense.

    ok literally this entire hard diff is like actual cancer im just gonna try to find people to gd this shiTG

    Insane
    00:03:462 (3,4) - You space them like this here, but in the hard they have more distance? why? :( because my hard map is complete ass
    00:21:966 (2,3) - Maybe extend 2 and use as kickslider for 3? the way it is atm i think is good enough
    00:30:658 (2,4) - Blanket supposed to be an overlap readjusted slightly
    00:42:854 (1) - Shape feels unnecessary, personal issue though. i make great sliderzzzz

    Expert
    http://i.imgur.com/8rIR824.gif again memed on kid
    i briefly looked it over, looks ok xd
    (small cs can burn in hell tho) wtf

    Extra
    00:12:013 (1,2) - Move 2 further away from 1 and blanket it better against 00:12:294 (3) idk if i interpreted what you're saying right but i did something so uhh tell me if i did it right or not lo
    00:35:565 (3) - I feel like mapping this out as a jump pattern fits the "he's gonna shake..." it better. tru


    Extreme/Anime
    Found no problems with these. Your higher difficulties are solid tbh, not finding much wrong with them. obv they're all that matters so I'll give kudos cause they're fun af (if only it showed my playcount for anime xd) lo

    you better rank this so i can fill my top plays with this pp farming action ;) gl man

worm

Worminators wrote:

[General]
I don't think the title needs "(TV Size)" since there are no full version (i guess) afaik this is the official title for the song according to wikipedia at least so unless i'm proven otherwise i'm keeping it

Can I suggest adding this background video?
https://www.youtube.com/watch?v=rTnQb9a2HUk
(didn't found the original one with such quality Kappa) how 2 add vidoe

[Anime]
  1. 00:03:882 (2,3) - Blanket this
  2. 00:05:144 (2,1) - Blanket too if possible
  3. 00:10:331 (1) - Lower the spacing a bit or replace with some sliders u dirty pp mapper this map literally give sno pp for how difficult it actually is G
  4. 00:15:097 (2) - This slider is too sharp compared to the previous ones ( 00:08:649 (5) - ) meant to be so it overlaps with 00:14:677 (4) - and stuff
  5. 00:22:037 (3) - This circle is overmapped (edit: im probably wrong) ya this is for the guitar, this goes for all diffs with this
  6. 00:22:948 (3) - Move this circle a bit upper so it has the same spacing between 00:22:667 (1,2) - i just made this part even worse
  7. 00:24:350 (1,2,1) - Inconsistant spacing, the slider is 0.18x from the previous circle, should be 0.10x it's inconsistent because of the sv change, it's actually 0.1x
  8. 00:33:041 (3) - Make this slider straight like the previous ones 00:31:920 (2,2) - adjusted pattern a bit as well
  9. 00:33:322 (1,1) - Improve blanket
everything not responded to is fixed

[Extreme]
  1. 00:33:882 (1) - Too sharp slider imo king of ugly sliders
[Extra]
  1. 00:22:037 (5) - Overmapped(edit: im probably wrong)
[Expert]
Nice CS7 m8, rly fun with HR(and HT D:)

  1. 00:22:037 (3) - Overmapped(edit: im probably wrong)
[Insane]
  1. 00:00:238 (1,2) - Align ya
[Hard]
  1. 00:03:882 (3) - The rythm change/spacing increase makes it weird/hard to play
  2. 00:06:686 (1,1) - Improve blanket

    gotta find gders lo
[Normal]
  1. 00:05:565 (2) - Avoid stacks in easier difficulties i feel like stacks would be good enough for a normal, i can understand easy tho
  2. 00:05:565 (2) - ^
  3. 00:07:808 (1,2) - Change to 1 reverse slider + 1 circle ? pattern is good as it is atm i think
  4. 00:40:051 (4) - Move a few pixel up to make a perfect triangle done
[Easy]
  1. Fix the slider multiplier in the .osu file (kinda common glitch)
    It's something like SliderMultiplier:0.899999999999999
    And should be SliderMultiplier:0.9 did
  2. 00:01:920 (2) - No stacks on easy pls yehjg
  3. 00:22:667 (1,2) - Improve blanket done in previous mod
  4. 00:24:350 (2,4) - Either stack or don't overlap and this lo
[Beginner]
u wot m8

  1. Change the slider multiplier in the .osu file
    SliderMultiplier:0.400000005960464
    to 0.4 did

Gl with ur mainstream anime opening

EDIT: If you need any GD for easy/normal/ hard(like you wrote in description) let me know, I would gladly do it
Kaifin
just fuck my shit up

Beginner

  1. 00:05:845 (2,1) - ok so this diff is a nice meme but you start it off by literally breaking distance snap on a beginner, i don't care that the notes are so far apart that you can't even see them at the same time, fix the distance snap z
  2. 00:24:910 (2,1) - was surprised this wasnt a blanket, it doesn't have to be but its close enough to look off, so i'd either move it at a further angle or just make it a blanket

Easy

  1. 00:01:920 (2,3) - stacks are not allowed in Easy's :?
  2. 00:00:238 (1,4) - this isn't stacked properly, off by a couple pixels
  3. 00:19:864 (2,3,4) - you see how this seems super cramped, even though you can't see it? i think you should move 4 up so it has room to breathe from the rest of this pattern, you could make it a triangle?
  4. 00:22:667 (1,2) - IM SO triggered
  5. 00:26:593 (4) - if ur gonna do shit like this, you might as well just stack it on where the 2 is, these kind of overlaps are in the uncanny valley of overlaps between notes that dont touch and notes that are overlapped well
  6. 00:27:153 (1,1) - different rhythm same sound ?! i'd just do what you did for the second one with the first one, there's no emphasis i could pertain that would make you want to use a different rhythm, especially on an Easy

Normal

  1. 00:12:574 (3,1) - this is also not what you want to do with overlaps, especially in the lower diffs this kind of shit will both confuse players and look ugly, separate these notes
  2. 00:24:910 (1,1) - this = what you want to do with structure
  3. 00:26:593 (1,1) - this = not what you want to do with blankets
  4. 00:30:518 (3,1) - this is bad overlap, but both notes are also visible at the same time, making it double trouble for new players to read, this patern is 100% confusing as fuk, especially considering the confusing to new player flow of these two notes 00:30:798 (4,5). I'd rework this pattern
  5. 00:31:639 (1,2) vs 00:27:153 (1,2,3,4) - d-d-d-different rhythms for the same sounds??? i'd turn 00:31:639 (1,2) into 00:27:153 (1,2,3,4) this time around
  6. 00:37:247 (2,3,4,2,3,4) - you might as well just put the start of the second triangle in the middle of the first one if you're gonna do this, seems super messy as is

im skipping to insane

Insane

  1. 00:04:163 (5,6) - just stack these so theres no confusion between the rhythm of 00:02:480 (1,2) this spacing, and the spacing of these two, because they look exactly the same
  2. 00:12:854 (5) - this note FUCKS ur rhythm so hard, something like this would be a better option
  3. 00:37:247 (1,4,5) - the line isn't even : (

Toy

  1. 00:10:051 (5) - the angle of this slider is very avoidable, this ties in with the next point so refer to that point for the screenshot
  2. 00:10:752 (8) - this slider end should definitely be clickable (its a clap), so here's a way for you to fix both issues at the same time, you don't have to copy the exact same pattern but hopefully this gives you the ideas you need to fix the combo
  3. 00:12:995 (9,11) - i mean it doesnt matter but i figured it'd trigger you so
  4. 00:20:705 (3) - move this slightly up for a better overlap?
  5. 00:31:359 (6,1) - starting to get a little iffy on the spacing of the overlaps, i'd bring this in a little to be more in line with your other ones

    best diff

skipping cs 7

Extra

  1. 00:03:462 (3,4) - what are you following here? try something like this
  2. 00:07:107 (3,2,4) - if you're gonna do this you might as well make it a line
  3. 00:16:920 (4,1,2) - seperate these so they dont touch, barely overlaps kill your structure
  4. 00:18:602 (3,1) - which is kind of fuckd..
    pausing mod to talk about structure as a concept

    structure in its most basic definition = placing the notes on the playfield where they make logical sense to be placed

    for example: 00:16:920 (4,1,2,1) - bad
    00:19:864 (4,2,1) - good

    now, that doesn't mean you can't use overlaps, i'm not saying that overlaps are bad even i think they're great as a tool and its a cool style

    however, you're misusing the tool in basically all your diffs, particularly the higher ones which is why im touching on it here

    if you're gonna use a massive amount of overlaps, you should make your best effort to make sure they make logical sense, for example

    00:06:686 (1,1) vs 00:07:107 (3,2) - these are almost the same angle, but you could make them the same amount of overlapped for dat pretty overlap structure, and the same angle exactly

    00:09:770 (3,2) - this kind of overlap is a lot messier, you don't want these uncanny valley ones where its kind of almost off the note but not quite, either commit to overlapping, commit to stacking, or move the notes apart so they can breathe

    00:17:340 (5,3,1,3) - overlaps like this are the kind where you just stack notes together at random and it ends up feeling super claustrophobic and zzzz

    basically just keep this kind of stuff in mind when you're mapping, ugly MAPPING mEME X D D D D D DDD is perfectly fine, but if you're gonna do it, do it with logic not just randomly, if you dont do it with a concept + thought process behind it, its not stylish its just messy

    back to the mod
  5. 00:42:294 (3,1) - me too
  6. 00:42:294 (3,2) - these are the kinds of barely overlaps im talking about
  7. 00:44:817 (3,2) - same

Extreme

  1. 00:01:920 (3,1,2) vs 00:03:462 (3,4,1) - ur indicativ spacing is fucked
  2. 00:07:808 (5,6,7,8,1,4) - yo this is the right idea but its not straight lol
  3. 00:15:938 (1,3,4) - the stuff i said about overlaps applies to this diff as well, especially stuff like this, even tho this is ok because it actually makes a shape, its kind of an ugly shape imo LOL i'd smooth it out a bit or just make it a line
  4. 00:16:920 (1) - remove NC
  5. 00:17:200 (2) - add NC
  6. 00:23:509 (1,2,4) - good idea but ur line is off
  7. 00:29:396 (1,3) - .

    this diff is actually structured quite a bit better than the others its noticeable so good job, make the others more like this one lol

anime

  • cs 3 and lower cs in general is even harder to structure, you have to have a good understanding of structure to map well at this cs, just a note, not knocking you just LETTIN YA know, i'd look at stuff like pishi's diff on https://osu.ppy.sh/b/925681 for a really good example of how to give every note on low cs context + relevance at a really high bpm

    anyways
  1. 00:07:527 (3,1,4) - oh no..
  2. 00:10:051 (4,2,1,3) - this kind of stuff is the stuff you're gonna want to fix to give your map a clean good structure, with such overlaps it looks so messy and haphazard

    i've actually basically said everything im gonna say about this diff already with the thing about overlapping in Expert, except this is clumped to a much more extreme degree, i'd just run through your whole map and attempt to fix the structure to be less rip

    that being said this is a really good meme so you should fix ur map and rank it thx..
Topic Starter
fieryrage
kaif

Kaifin wrote:

just fuck my shit up

Beginner

  1. 00:05:845 (2,1) - ok so this diff is a nice meme but you start it off by literally breaking distance snap on a beginner, i don't care that the notes are so far apart that you can't even see them at the same time, fix the distance snap z yg
  2. 00:24:910 (2,1) - was surprised this wasnt a blanket, it doesn't have to be but its close enough to look off, so i'd either move it at a further angle or just make it a blanket did a thing xd

Easy

  1. 00:01:920 (2,3) - stacks are not allowed in Easy's :? fixed already
  2. 00:00:238 (1,4) - this isn't stacked properly, off by a couple pixels fixed alReadyb
  3. 00:19:864 (2,3,4) - you see how this seems super cramped, even though you can't see it? i think you should move 4 up so it has room to breathe from the rest of this pattern, you could make it a triangle? ya tru
  4. 00:22:667 (1,2) - IM SO triggered IU FIX ED THIS ALREAYDBN
  5. 00:26:593 (4) - if ur gonna do shit like this, you might as well just stack it on where the 2 is, these kind of overlaps are in the uncanny valley of overlaps between notes that dont touch and notes that are overlapped well I F I X E D T H I S A L R E A D Y
  6. 00:27:153 (1,1) - different rhythm same sound ?! i'd just do what you did for the second one with the first one, there's no emphasis i could pertain that would make you want to use a different rhythm, especially on an Easy this is mainly done for the "cory, cory, cory" part--while i agree it's kind of weird rhythm wise if i extend the slider the entire pattern is like g so idk

Normal

  1. 00:12:574 (3,1) - this is also not what you want to do with overlaps, especially in the lower diffs this kind of shit will both confuse players and look ugly, separate these notes ya
  2. 00:24:910 (1,1) - this = what you want to do with structure ya
  3. 00:26:593 (1,1) - this = not what you want to do with blankets ya
  4. 00:30:518 (3,1) - this is bad overlap, but both notes are also visible at the same time, making it double trouble for new players to read, this patern is 100% confusing as fuk, especially considering the confusing to new player flow of these two notes 00:30:798 (4,5). I'd rework this pattern literally added a slider and problems disappeared wOa
  5. 00:31:639 (1,2) vs 00:27:153 (1,2,3,4) - d-d-d-different rhythms for the same sounds??? i'd turn 00:31:639 (1,2) into 00:27:153 (1,2,3,4) this time around i dont really see an issue with changing rhythm here tho
  6. 00:37:247 (2,3,4,2,3,4) - you might as well just put the start of the second triangle in the middle of the first one if you're gonna do this, seems super messy as is ok i tried

im skipping to insane thx

Insane

  1. 00:04:163 (5,6) - just stack these so theres no confusion between the rhythm of 00:02:480 (1,2) this spacing, and the spacing of these two, because they look exactly the same ya tru
  2. 00:12:854 (5) - this note FUCKS ur rhythm so hard, something like this would be a better option the rhythm here makes me wanna kms i think it's good as is tho
  3. 00:37:247 (1,4,5) - the line isn't even : ( FYUk

skipping cs 7 thx

Extra

  1. 00:03:462 (3,4) - what are you following here? try something like this fixed differently lo
  2. 00:07:107 (3,2,4) - if you're gonna do this you might as well make it a line tru
  3. 00:16:920 (4,1,2) - seperate these so they dont touch, barely overlaps kill your structure reworked this section
  4. 00:18:602 (3,1) - which is kind of fuckd.. this 2 lo
    pausing mod to talk about structure as a concept

    structure in its most basic definition = placing the notes on the playfield where they make logical sense to be placed

    for example: 00:16:920 (4,1,2,1) - bad
    00:19:864 (4,2,1) - good

    now, that doesn't mean you can't use overlaps, i'm not saying that overlaps are bad even i think they're great as a tool and its a cool style

    however, you're misusing the tool in basically all your diffs, particularly the higher ones which is why im touching on it here

    if you're gonna use a massive amount of overlaps, you should make your best effort to make sure they make logical sense, for example

    00:06:686 (1,1) vs 00:07:107 (3,2) - these are almost the same angle, but you could make them the same amount of overlapped for dat pretty overlap structure, and the same angle exactly

    00:09:770 (3,2) - this kind of overlap is a lot messier, you don't want these uncanny valley ones where its kind of almost off the note but not quite, either commit to overlapping, commit to stacking, or move the notes apart so they can breathe

    00:17:340 (5,3,1,3) - overlaps like this are the kind where you just stack notes together at random and it ends up feeling super claustrophobic and zzzz

    basically just keep this kind of stuff in mind when you're mapping, ugly MAPPING mEME X D D D D D DDD is perfectly fine, but if you're gonna do it, do it with logic not just randomly, if you dont do it with a concept + thought process behind it, its not stylish its just messy most of all of this i know now, as i said in the pm this is like 3 months old mapping so it's most likely pretty shit, im gonna be relooking at this, insane and anime soon and fixing this kind of garbo

    back to the mod
  5. 00:42:294 (3,1) - me too thx
  6. 00:42:294 (3,2) - these are the kinds of barely overlaps im talking about adjusted
  7. 00:44:817 (3,2) - same fixed i think??

Extreme

  1. 00:01:920 (3,1,2) vs 00:03:462 (3,4,1) - ur indicativ spacing is fucked does this new combo pattern help da d also spaced out stuff
  2. 00:07:808 (5,6,7,8,1,4) - yo this is the right idea but its not straight lol i want 2 die
  3. 00:15:938 (1,3,4) - the stuff i said about overlaps applies to this diff as well, especially stuff like this, even tho this is ok because it actually makes a shape, its kind of an ugly shape imo LOL i'd smooth it out a bit or just make it a line fuc u i like ugly shit
  4. 00:16:920 (1) - remove NC
  5. 00:17:200 (2) - add NC did both
  6. 00:23:509 (1,2,4) - good idea but ur line is off literallky kill ME
  7. 00:29:396 (1,3) - . ok this isnt actually meant to be an overlap

    this diff is actually structured quite a bit better than the others its noticeable so good job, make the others more like this one lol thx i made it 2 days ago

anime

  • cs 3 and lower cs in general is even harder to structure, you have to have a good understanding of structure to map well at this cs, just a note, not knocking you just LETTIN YA know, i'd look at stuff like pishi's diff on https://osu.ppy.sh/b/925681 for a really good example of how to give every note on low cs context + relevance at a really high bpm

    anyways
  1. 00:07:527 (3,1,4) - oh no..
  2. 00:10:051 (4,2,1,3) - this kind of stuff is the stuff you're gonna want to fix to give your map a clean good structure, with such overlaps it looks so messy and haphazard

    i've actually basically said everything im gonna say about this diff already with the thing about overlapping in Expert, except this is clumped to a much more extreme degree, i'd just run through your whole map and attempt to fix the structure to be less rip so basically remap it like i was gonna do ok thx i will do shortly

    that being said this is a really good meme so you should fix ur map and rank it thx..
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