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Maduk - Liquicity Yearmix 2015

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pishifat
17:25:306 - 18:09:067 - are you sure about the spaced 1/4 doubles in this part? Its really hard to play. Nothing wrong with it though.
all the spaced 1/4 is after sliderends, so i think it'll be okay

did milan things

https://dl.dropboxusercontent.com/u/751 ... hon%5D.osu
Topic Starter
Strategas

Milan- wrote:

You should still die tbh ok you can kill me

-00:47:023 - 00:51:126 - soft-whistle would be better, since you don't hitsound similar kicks (like 00:46:510 - ) actually did the opposite and hitsounded the other drums
-00:51:467 (6,7,8) - where are the aesthetics ;; dunno
-01:00:698 (4) - Add nc?
-01:44:117 (8,1) - would rather stack these instead of simulating a 4 note stream.. or even moving it a bit like 02:04:971 (3,4) - is better i guess
-03:33:432 - Wouldn't it be better to do a full stream here to fit the drums fully? Right now it feels like something is missing uh, I just emphasized the stronger stuff this way, and also I had a lot of missing blue ticks so I think it's ok
-04:20:012 (1) - add clap?
-04:39:500 - dat song switch lmao, my poor ears
-04:50:440 - Lower the volumen of these finishes pls. This part is still the 'slow part' so having these very loud hitsounds is a bit unpleasant.
-05:42:063 (3,4) - using similar distance as 05:41:721 (1,2) - would be better in this case. you could even stack (2) on top of 05:40:696 (6) -
-05:54:029 (2,3) - If you ctrl'g this rhythm, it'll fit that pum-pum sound you're trying to map. It's more like pum---pum and 05:54:542 (1,2) - is pum-pum so..ya, k, want to keep, because using identical sliders for the pum---pum sound
-06:33:003 (2) - nc?because consistency
-06:48:046 - no finish with low volumen??
-09:02:062 (1) - drum finish?
-09:24:797 (4) - Wouldn't NC help readability on this kind of patterns?
-10:13:173 - Appreciate if you lower the volumen of these finishes. It's so resonant that is irritating ;(
-13:38:299 (1,2,3) - Why (3) looks different than the other 2 ? uh look better if the 3 were the same
-13:44:452 (1) - 13:45:820 (1) - there's no need for these NCs at all
-14:05:649 (1,2) - Uhm if these are meant to hold the vocals, then why do you ignore 14:06:504 - ? I'm confused aaa
-14:39:837 (1,2,3) - For this song transition, mapping less dense will sound a lot better.
-14:58:640 (6,7) - if you're going to do this, doing do same for 14:58:982 (1,2) - would look a bit better. Means that moving 14:59:324 (2) - 254/138 will custom-stack better
-20:03:938 (1) - finish'd fit better than a simple whistle

whatever i do is the best nojk nojkyesjk jk
much appreciated, fixed all but red in my parts
1 kudosu rip, coulda waited 12 hrs or so before posting lul not like anyone cares about kudosu lol
Ciyus Miapah
i didnt play this map yet, i love this at first look

edit:
nevermind im already play this and i got my first 3k max combo here



note: that stream part on middle part OMG who map that part, pls nerf stamina too strong
Topic Starter
Strategas
thanks dud, you should give it a go!
Cheesecake
08:40:181 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - :(
Topic Starter
Strategas
my favourite part agreed
Battle
m4m from in game lol

[How has the score not broken tbh?]
00:46:681 (7,8,1) - the 1/4 doesn't really make sense since like, there's nothing there plus for all the things similar to this you don't have 1/4 between the 1/2 slider and long slider thing
01:09:843 - You should fix the blue w/e cuz rn it's just snapped on some random thing instead of 1/4 or w/e you intended this goes for all the next break as well
02:28:219 (1) - Slider shape could def be improved rn lol
05:24:115 (5,6,2) - lol fix stack
05:28:730 (1,2,3,4) - I don't really see why you would need these anti jumps since 05:23:260 (1,2,3,4) - sounds pretty similar and they have decent distances in-between each note style of the section i guess lol
06:03:773 (3) - I mean, you really don't need this kickslider here since there's nothing there, but I can't really even hear the tail anyways so I don't it's too big of an overmap issue lol
06:53:858 (3,4,5,6,7) - tbh might be the only slider who doesn't a curve that flows into the stream in the section
07:12:661 - The volumes for the red and green point are different and that's unrankable zzz
08:40:181 - my acc would die in this section tb h lmao
09:02:062 - Volumeeeeee
12:09:753 (3) - tbh I don't really know how readable this is with the hitbursts on the default skin like, it kinda looks find but people might say that it's obscured, it's def something to keep in mind if you want slightly better readability (if you do change you would have to change that other one as well)
12:34:027 (1,3) - If you want to slightly improve consistency, you can add a little more space between 1 and 3 since they visually had more space before
12:40:864 - Volumeeeee
13:02:402 (6,7) - Personally don't agree w/ it being stacked since they're both rly strong due to kick hitsounds lo
14:58:640 (6,7,1) - This seems pretty awk to read since you haven't done sth like this but o well
15:24:965 - volume

Really solid map, didn't see anything really wrong with the last 5 minutes.

GL~ 8-)
Topic Starter
Strategas

Battle wrote:

m4m from in game lol

[How has the score not broken tbh?]
00:46:681 (7,8,1) - the 1/4 doesn't really make sense since like, there's nothing there plus for all the things similar to this you don't have 1/4 between the 1/2 slider and long slider thing hi ugly overlap
01:09:843 - You should fix the blue w/e cuz rn it's just snapped on some random thing instead of 1/4 or w/e you intended this goes for all the next break as well
02:28:219 (1) - Slider shape could def be improved rn lol
05:24:115 (5,6,2) - lol fix stack
05:28:730 (1,2,3,4) - I don't really see why you would need these anti jumps since 05:23:260 (1,2,3,4) - sounds pretty similar and they have decent distances in-between each note style of the section i guess lol
06:03:773 (3) - I mean, you really don't need this kickslider here since there's nothing there, but I can't really even hear the tail anyways so I don't it's too big of an overmap issue lol I just think it's cool and ye I put soft on tail to not be annoying
07:12:661 - The volumes for the red and green point are different and that's unrankable zzz
08:40:181 - my acc would die in this section tb h lmao just for the 2 % pass rate Kappa
09:02:062 - Volumeeeeee
12:09:753 (3) - tbh I don't really know how readable this is with the hitbursts on the default skin like, it kinda looks find but people might say that it's obscured, it's def something to keep in mind if you want slightly better readability (if you do change you would have to change that other one as well) I think it's ok since you should expect overlaps here after playng the part till that thing, but made it a bit more visible I guess
12:34:027 (1,3) - If you want to slightly improve consistency, you can add a little more space between 1 and 3 since they visually had more space before
12:40:864 - Volumeeeee
14:58:640 (6,7,1) - This seems pretty awk to read since you haven't done sth like this but o well this whole part has dumb stuff like this just different lol
15:24:965 - volume

Really solid map, didn't see anything really wrong with the last 5 minutes.

GL~ 8-)
fixed all but red

thanks for mod and star ;) ;) ;) ;) ;)
SnowNiNo_
M4M
oki this is long ;w; ill try to mod all XD
  • [oky this is fking long...]
  1. 00:26:510 (5) - why not NC on here, you did it at 00:23:775 (1) - tho
  2. 00:31:980 (7) - NC here, cuz it seems like you NC on the start of every measure
  3. 00:35:057 (3,5) - not perfect stack
  4. 00:36:425 (2,4) - hmm why only here is 1/1 slider, felt inconsistent to me, the music here sound the same as 00:30:613 - 00:33:348 - 00:34:715 - , so why not change these 1/1 sliders to 1/2 instead?
  5. 00:54:202 - decreased the volume here, sound way too loud since there is no obvious sound to support this sliderend
  6. 01:22:237 (2,1) - is this not stack for propose :|?
  7. 01:27:707 (3,4) - make the spacing 3>4 bigger to emphasized more on 4, just like what you did at 01:38:647 (3,4) -
  8. 01:52:664 (1,2) - not perfect stack
  9. 02:20:527 (2,3,4,5,6) - the original is kinda ugly since is overlap, why not put the stream here instead
  10. 02:32:834 (2,3,4,5,6) - make the spacing same as 02:32:150 (2,3,4,5,6) - or 02:31:467 (2,3,4,5,6) - for consistent
  11. 03:14:885 (2,3,4) - why dont just make this all stack, seems inconsistent to me tbh, cuz the spacing here was completely different
  12. 04:20:012 (1) - not necessary NC imo
  13. 05:47:533 (4,5) - although is fine but ill make the spacing bigger, cuz is better to play :3
  14. 05:52:832 (3) - is this kickslider for any propose :|? felt inconsistent to me and this sound weird since even i slow down to 25% there was no sound i can hear at 05:52:918 -
  15. 06:03:773 (3) - same
  16. 06:15:909 (4,7,1) - not perfect stack
  17. 06:23:431 (1,3) - ^
  18. 06:38:473 (1,2,3) - the rhythm here should be like this
  19. 08:39:839 (7,1) - inconsistent spacing with 08:23:428 (4,1) - 08:24:797 (7,1) - 08:26:164 (7,1) - etc..
  20. 10:07:532 (4,5,6) - flow would be better if you ctrl + g imo
  21. 10:16:420 (1,2) - spacing here was different with 10:13:685 (1,2) - and 10:15:053 (1,2) -
  22. 11:17:360 - 11:28:300 - i think add a note here would sound perfect owo, like 11:34:881 (9,10,1) -
  23. 11:56:078 (1,2) - 11:56:762 (1,2) - i prefer ctrl + g at these 2 part, cuz the angle 11:55:907 (2,1,2) - and 11:56:591 (2,1,2) - is quite big and it's a bit hard to play for players
  24. 15:00:350 (1,2,3,4) - suggest to make the spacing bigger since the spacing is similar with 1/2
  25. 19:29:750 (1,5) - not perfect stack
  26. 19:42:570 (4,1) - ^
oki thats it :)
GL
EDIT : increased the AR to 9.2, cuz you got tracing slider track style in some part =w=
Topic Starter
Strategas

SnowNiNo_ wrote:

M4M
oki this is long ;w; ill try to mod all XD
  • [oky this is fking long...]
  1. 00:26:510 (5) - why not NC on here, you did it at 00:23:775 (1) - tho nope, it follows music, every 3rd downbeat it doesn't have that intense piano change
  2. 00:31:980 (7) - NC here, cuz it seems like you NC on the start of every measure ^
  3. 00:35:057 (3,5) - not perfect stack
  4. 00:36:425 (2,4) - hmm why only here is 1/1 slider, felt inconsistent to me, the music here sound the same as 00:30:613 - 00:33:348 - 00:34:715 - , so why not change these 1/1 sliders to 1/2 instead? emphasizing soft guitar sound here, it becomes much more audible than the rest
  5. 00:54:202 - decreased the volume here, sound way too loud since there is no obvious sound to support this sliderend I can hear obvious sounds here, the bell?
  6. 01:22:237 (2,1) - is this not stack for propose :|? it's on purpose, yes
  7. 01:27:707 (3,4) - make the spacing 3>4 bigger to emphasized more on 4, just like what you did at 01:38:647 (3,4) -
  8. 01:52:664 (1,2) - not perfect stack
  9. 02:20:527 (2,3,4,5,6) - the original is kinda ugly since is overlap, why not put the stream here instead it blankets slidertail, if I put it like you suggest it'd be very close and break blanket, might be confused with 1/4 gap too, but I did something according to your suggestion
  10. 02:32:834 (2,3,4,5,6) - make the spacing same as 02:32:150 (2,3,4,5,6) - or 02:31:467 (2,3,4,5,6) - for consistent
  11. 03:14:885 (2,3,4) - why dont just make this all stack, seems inconsistent to me tbh, cuz the spacing here was completely different
  12. 04:20:012 (1) - not necessary NC imo it fits well imo
  13. 05:47:533 (4,5) - although is fine but ill make the spacing bigger, cuz is better to play :3 tried other stuff, but I still like this the most because of the nice pressure it ads to 6
  14. 05:52:832 (3) - is this kickslider for any propose :|? felt inconsistent to me and this sound weird since even i slow down to 25% there was no sound i can hear at 05:52:918 - there's a very faint sound there, also like how it plays and pressures the snare drum
  15. 06:03:773 (3) - same ^
  16. 06:15:909 (4,7,1) - not perfect stack intentional tho
  17. 06:23:431 (1,3) - ^
  18. 08:39:839 (7,1) - inconsistent spacing with 08:23:428 (4,1) - 08:24:797 (7,1) - 08:26:164 (7,1) - etc.. doesn't have to be lol, new section starts with completely different paterns
  19. 10:07:532 (4,5,6) - flow would be better if you ctrl + g imo yep, but intentional
  20. 10:16:420 (1,2) - spacing here was different with 10:13:685 (1,2) - and 10:15:053 (1,2) - 2pixels lol
  21. 11:17:360 - 11:28:300 - i think add a note here would sound perfect owo, like 11:34:881 (9,10,1) -
  22. 11:56:078 (1,2) - 11:56:762 (1,2) - i prefer ctrl + g at these 2 part, cuz the angle 11:55:907 (2,1,2) - and 11:56:591 (2,1,2) - is quite big and it's a bit hard to play for players
  23. 15:00:350 (1,2,3,4) - suggest to make the spacing bigger since the spacing is similar with 1/2 it's cooler this way :(
  24. 19:29:750 (1,5) - not perfect stack
  25. 19:42:570 (4,1) - ^
oki thats it :)
GL
EDIT : increased the AR to 9.2, cuz you got tracing slider track style in some part =w= eh it's not that hard to increase the AR for that, most of the other parts suit AR9 better
ty, fixed all but red
RyoKazuka


didnt apply triplet by snow the other cos the section there is different from others

angle plays fine for me

Pereira006
[Marathon]

Hitsound:

  1. 04:02:576 (1) - missing add clap on end
  2. 04:05:653 (2) - missing add clap
  3. 09:50:950 (6) - add whistle on begin, the melody is here I can listen
  4. 09:57:788 (5) - ^ same
  5. 10:01:891 (6) - ^ same
  6. 14:05:649 (1) - begin, missing add whistle there high vocal + normal beat
  7. 14:06:333 (3) - ^ same
Gameplay:

  1. 06:16:935 (1,2,3) - missing fix blanket
  2. 07:06:849 (7,1) - not make stack ?
  3. 12:42:231 (1,2) - no make jump like other parts ? for consistency ? example 12:43:940 (3,4) , and many more
  4. 13:44:111 (2) - CTRL+G for jump, good flow and consistency ? like 13:42:401 (1,2)?
  5. 13:45:478 (2) - ^ same
  6. 14:02:230 (4,5,6,7,8) - is don't quiet well follow song, I feel there wrong snap to follow song only part is good follow is 14:12:999 (5,6,7,8,9,10), but this part seem weird for me
  7. 14:07:700 (4,5,6,7,8) - ^ same
  8. 14:13:683 (10,1) - no jump ? the (1) is pretty high sound, is make sense if jump here
  9. 14:21:375 (1) - remove NC ? for consistency other parts ? other parts, the sound is similiar as this part
[]
Good luck
Topic Starter
Strategas
[Marathon]

Hitsound:

  1. 04:02:576 (1) - missing add clap on end
  2. 04:05:653 (2) - missing add clap
  3. 09:50:950 (6) - add whistle on begin, the melody is here I can listen
  4. 09:57:788 (5) - ^ same
  5. 10:01:891 (6) - ^ same
  6. 14:05:649 (1) - begin, missing add whistle there high vocal + normal beat
  7. 14:06:333 (3) - ^ same
Gameplay:

  1. 06:16:935 (1,2,3) - missing fix blanket no intention of blanket, did triangle here
  2. 13:44:111 (2) - CTRL+G for jump, good flow and consistency ? like 13:42:401 (1,2)?
  3. 13:45:478 (2) - ^ same
  4. 14:02:230 (4,5,6,7,8) - is don't quiet well follow song, I feel there wrong snap to follow song only part is good follow is 14:12:999 (5,6,7,8,9,10), but this part seem weird for me
  5. 14:07:700 (4,5,6,7,8) - ^ same
  6. 14:13:683 (10,1) - no jump ? the (1) is pretty high sound, is make sense if jump here made small flow break instead
  7. 14:21:375 (1) - remove NC ? for consistency other parts ? other parts, the sound is similiar as this part
[]
Good luck
thank you, fixed all but red
Exote
shizz here I go

@Milan-
-13:02:402 (6,7) - Intense verse, but no jump? ;_; Kinda kill the momentum on the song.. If it's because you do a lot of jumps right after, 13:24:282 (8,9) - doesn't have a excuse - gotcha
-15:30:435 - drum finish or something? - drum whistle is pretty cool, changed either way
-16:14:195 - shouldn't this be normal-finish like the whole kiai? - I used normal-finish for the "most" intense parts, such as the beginning of the kiais etc, and for the rest I used the soft-finish, kinda wanna emphasize better

@Battle
12:40:864 - Volumeeeee - yiss
13:02:402 (6,7) - Personally don't agree w/ it being stacked since they're both rly strong due to kick hitsounds lo - honestly there's either the bigass spacing way or the stacked way, and I really don't feel like making a screen jump so this works better, also nothing in between

@Pereira006
12:42:231 (1,2) - no make jump like other parts ? for consistency ? example 12:43:940 (3,4) , and many more - nice one, fixed

I think that's all, I'm sorry if I missed anything but I'm applying mods pretty late.
Thanks a bunch for the mods~

Your message contains 222904 characters. The maximum number of allowed characters is 60000.

my editor lags a lot lol
pishifat
13:35 Misun - Eli Eli (Maduk Remix) Azerite
https://dl.dropboxusercontent.com/u/751 ... 5Bd%5D.osu
Topic Starter
Strategas
thx for -0.05 SR, now just -0.39 to go
Rizia
[General]
  1. 00:16:938 - 01:44:459 - 02:06:339 - red line here should offset-20
  2. 05:01:380 - offset -10
  3. from 09:40:352 - to 10:40:181 - timing seem off too
[longest map i have modded]
  1. 00:49:758 (1) - extend to 00:50:100 - , feel not good if have a sound on 00:50:014 -
  2. 00:57:621 (1) - same
  3. 02:41:542 (8,1) - could be closer, spacing looks like 1/2 with 02:41:884 (1,2) -
  4. 04:52:149 (1) - for me, move this under 04:51:807 (1) - will be better
  5. 05:01:038 (1) - so good for song, but i'm worry it will be easy to sliderbreak(tail)
  6. 05:44:798 (1) - same
  7. 05:41:209 (1,2) - how about ctrl+g
  8. 06:02:405 (3) - stack better with 06:01:892 (1) - tail
  9. 06:20:696 (1) - ctrl+g? i think 06:20:354 (3) - to 06:20:696 (1) - should be have a lager spacing(06:21:038 (2,3,4) - same, if you apply)
  10. 08:18:643 (2) - how about stop at 08:18:899 - then make a kick slider on 08:18:985 - , 08:18:985 - have sound, it could be clickable
  11. 08:40:181 - streams are too long, it make pressure for playing marathon map, i recommend make some reverse slider for a break like this
  12. 08:59:412 (1) - directly stop at 09:02:062 - , 09:02:062 (1) - i think it's too suddenly, also 09:01:891 - seem on sound to support it stop at here
  13. 09:19:925 (1) - same
  14. 12:40:351 (6) - nc here
  15. 14:18:128 (2) - move to x33 y156, stacking feel boring
  16. 14:39:837 (1) - AImod said unsnapped at the end, also you have two green line in same time
  17. 18:31:631 (3) - ctrl+g
i think it will need a timing check
/me dead
Exote
@Rizia

18:31:631 (3) - ctrl+g -nah, the reason I won't ctrl+g is the flow, when u aim for this slider u go from right to left, and then 18:32:143 (2,3,4) aiming for this u go from left to right, creating that anti-flow movement, basically the movement (18:30:947 (1,2,3,1,2,3,4,5,6) is alternating from left to right
Topic Starter
Strategas
[General]
  1. 00:16:938 - 01:44:459 - 02:06:339 - red line here should offset-20
  2. 05:01:380 - offset -10
  3. from 09:40:352 - to 10:40:181 - timing seem off too
[longest map i have modded]
  1. 00:49:758 (1) - extend to 00:50:100 - , feel not good if have a sound on 00:50:014 - there is specific sound on blue tick that I mapped it to though
  2. 00:57:621 (1) - same fix this one though
  3. 02:41:542 (8,1) - could be closer, spacing looks like 1/2 with 02:41:884 (1,2) -
  4. 04:52:149 (1) - for me, move this under 04:51:807 (1) - will be better moved down but did something different for aesthetic
  5. 05:01:038 (1) - so good for song, but i'm worry it will be easy to sliderbreak(tail) so far testing players had to problem and it's too cool to change lol
  6. 05:44:798 (1) - same this will be even easier to expect after the first one
  7. 05:41:209 (1,2) - how about ctrl+g
  8. 06:02:405 (3) - stack better with 06:01:892 (1) - tail visible on purpose for readability
  9. 06:20:696 (1) - ctrl+g? i think 06:20:354 (3) - to 06:20:696 (1) - should be have a lager spacing(06:21:038 (2,3,4) - same, if you apply) I agree partly, but I think changing flow here is enough pressure instead of extra spacing, like the playability from 06:20:354 (3,1) - is different than the whole circle flow motion at 06:20:696 (1,2,3,4) -
  10. 08:18:643 (2) - how about stop at 08:18:899 - then make a kick slider on 08:18:985 - , 08:18:985 - have sound, it could be clickable put more emphasis on drums so I don't want to focus on more than one thing here
  11. 08:40:181 - streams are too long, it make pressure for playing marathon map, i recommend make some reverse slider for a break like this I won't be able to sleep at night now :( :( :(
  12. 08:59:412 (1) - directly stop at 09:02:062 - , 09:02:062 (1) - i think it's too suddenly, also 09:01:891 - seem on sound to support it stop at here I want to have it clickable cause of new song section start :( kinda feels better for me
  13. 09:19:925 (1) - same this one has strong sound on spinner end so I think this fits well
  14. 12:40:351 (6) - nc here how come? it just makes it inconsistant with 12:29:411 (5) -
i think it will need a timing check
/me dead sori
fixed all but red
I feel that timing is ok, but maybe someone can check to make sure
put -10 offset global and removed all unnecessary red lines

thank you!
pishifat

Rizia wrote:

[*]14:18:128 (2) - move to x33 y156, stacking feel boring 1/1 vocals for the stack, 1/2 vocals for the jumps
[/list]
stalkyh
Loved the map except found stream starting at 8:39:00 to be.. Shitty

It's just my opinion but..
Topic Starter
Strategas
I like it too
Rizia
checked the map and it should be ready to go
good luck
#1
Mint
late sorz m4m

[general]
  1. maybe its just me but i find the clap used in the kiai (N:C25) really loud and sometimes i feel it overpowers the songs too much zz up to u
[marathon]
  1. putting the spinners on 1/16 seems kinda unneeded but w/e
  2. 00:37:526 (1) - would prefer if you ended it on 1/2 instead, having such small gap size isnt that nice tbh especially when most of ur other spinners have a 1/2 gap
  3. 01:44:278 (1) - 02:04:791 (1,2,3,4) - stuff like this plays really lame and u know it xd, but since u spammed gap patterns nonstop i guess its fine.. (the 2nd one has a cool pattern thooo)
  4. 02:06:329 (1,2,3,4,5,6,7,1) - for this whole part; i feel really lost here, all the 5-note streams all have different and varying spacing.. some are really small like 0.2, some are 0.5 0.7 1.0?? i see the consistency in the really small spacing after sliders and the 1.0 in stream spam (02:13:764 (4,5) - seems inconsistent tho etc.etc.), but stuff like 02:12:311 (3,4,5,6,7) - is like a lost puppy :( :(
  5. 04:03:935 (1,2,3,4) - sounds pretty empty compared to how you mapped this song
  6. 04:50:430 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i think the player knows it after the first two sliders; the sv's change. i dont think this spam is need at all (the one at the end of the song makes more sense and has a bigger purpose, bc everything overlaps + the changes are more intensde)
  7. 05:28:721 (1,2,3,4) - while this antispacing is probably intended, i feel this really kills the intensity here, one of the louder (kiai too) parts as well. try ctrlging (2,3)? u do this later in the song too tho... oh well
  8. 06:48:037 (1,1) - since there's a vocal at 1/2, would end it there as well. previous slow sliders were 1/2 too so 1/4 is a biiiit confusing here
  9. 10:40:516 (1) - just to be safe, i wouldnt have the slider end completely on the body if u get what i mean, kinda messes with reading / clear slider track
  10. 12:08:892 (7) - 12:11:627 (7) - having the clap on the slider end sounds a bit iffy and plays weird <_<
  11. 12:45:735 (4) - having to start on the blue tick here is really uncomfortable and (4,5,6,7) plays like a 4note stream now which is feels really out of the place here and isnt predictable at all. i really hope you can change this
  12. 12:51:291 (2,3,4) - even tho only basing on the instruments it makes sense to have these two alone, but as someone who mapped this song too, i found that the vocals are more prominent and feel that they deserve something on their own instead of just being part of a pattern
  13. 13:02:060 (3,4,5,6,7) - 13:12:829 (1,2,3,4,5,6) - 13:23:940 (5,6,7,8,9) - both stacked, different snap, right after each other = lame. also, the sounds on (6,7) are so strong, kinda expected some form of spacing in between tbh (13:35:052 (7,8,9,1) - are less strong, yet spaced wot)
  14. 14:07:017 (1,2,3,4,5,6,7) - depending on how people play extended sliders this can play a bit strange for some due to the burst playing like a 4-note in some cases. some players prefer to switch keys with entended slider and some just singletap it ... up to u
  15. 14:13:342 (5,6) - too far for 1/8 pattern
  16. 14:41:205 (1) - for this song; i feel that the spacing could b improved more.. its really hard to grasp the concept of your extended sliders in terms of spacing. the spacing used for 1/4 and 1/2 always changes and even the 3/4 spacings themselves tend to fluctuate a lot. this wouldve been fine if the spacing changes were minimal, but they are spaced quite largely to the extent it kinda worries me :/ wish you could b more consistent
  17. really gj on the koven one, tho i kinda wish 16:29:838 (4,5,6,7,8,9,10,11,12) - would also be consistent with the other streams... yes this one has vocal + beats too but 16:07:958 (4,5,6,7,8,9,10,11,12) - for example is spaced like that too..
  18. pishi god polarity and rhythm usage done right thank u
As mentioned in my mod, I feel like some parts could have some patching up in terms of spacing 'n consistency.

As you know from the past, I cannot really agree with your mapping style sometimes, but let me know when you apply this mod and I'll can see what I can do. Most of the things look pretty good though.

Again, sorry for being late. Wasn't home and didn't have access to a computer on my trip orz.

call miback
pishifat
14:07:017 (1,2,3,4,5,6,7) - depending on how people play extended sliders this can play a bit strange for some due to the burst playing like a 4-note in some cases. some players prefer to switch keys with entended slider and some just singletap it ... up to u changed rhythm
14:13:342 (5,6) - too far for 1/8 pattern it's got a 1/4 gap afterwards tho so it's like any 1/4 slider
best part of the map
Topic Starter
Strategas
late sorz m4m

[general]
  1. maybe its just me but i find the clap used in the kiai (N:C25) really loud and sometimes i feel it overpowers the songs too much zz up to u I think it's good, it puts more intensity on the songs I find to be more energetic
[marathon]
  1. putting the spinners on 1/16 seems kinda unneeded but w/e
  2. 00:37:526 (1) - would prefer if you ended it on 1/2 instead, having such small gap size isnt that nice tbh especially when most of ur other spinners have a 1/2 gap kkk
  3. 01:44:278 (1) - 02:04:791 (1,2,3,4) - stuff like this plays really lame and u know it xd, but since u spammed gap patterns nonstop i guess its fine.. (the 2nd one has a cool pattern thooo) the first thing I intended normal stack but it was too hard to read for some people, so made it a bit more spaced. the second plays cool with music. decided to unstack the first thing tho
  4. 02:06:329 (1,2,3,4,5,6,7,1) - for this whole part; i feel really lost here, all the 5-note streams all have different and varying spacing.. some are really small like 0.2, some are 0.5 0.7 1.0?? i see the consistency in the really small spacing after sliders and the 1.0 in stream spam (02:13:764 (4,5) - seems inconsistent tho etc.etc.), but stuff like 02:12:311 (3,4,5,6,7) - is like a lost puppy :( :( it's mostly how intense vocals are, like when the guy starts screaming I have 1.0x, when calm down after scream it's less, when it's medium it's medium, but I fixed the first one tho, the rest seem to follow what I intended more or less
  5. 04:03:935 (1,2,3,4) - sounds pretty empty compared to how you mapped this song hmm, I used this quite often, not so much in this section but still I think it's good for the downbeat emphasis thing
  6. 04:50:430 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - i think the player knows it after the first two sliders; the sv's change. i dont think this spam is need at all (the one at the end of the song makes more sense and has a bigger purpose, bc everything overlaps + the changes are more intensde) well I thought about it before and just felt weird about having the first things NCed and the rest not, just want to be safe with consistency
  7. 05:28:721 (1,2,3,4) - while this antispacing is probably intended, i feel this really kills the intensity here, one of the louder (kiai too) parts as well. try ctrlging (2,3)? u do this later in the song too tho... oh well yea, this is just the style I felt like going with when doing this song, by manual stacking the main instrument and jumps on drums
  8. 12:08:892 (7) - 12:11:627 (7) - having the clap on the slider end sounds a bit iffy and plays weird <_< because density is already pretty insane here, I didn't want to make it even worse
  9. 14:41:205 (1) - for this song; i feel that the spacing could b improved more.. its really hard to grasp the concept of your extended sliders in terms of spacing. the spacing used for 1/4 and 1/2 always changes and even the 3/4 spacings themselves tend to fluctuate a lot. this wouldve been fine if the spacing changes were minimal, but they are spaced quite largely to the extent it kinda worries me :/ wish you could b more consistent I tried adjusting a lot of 1/2 spacing, except for 1/4 sliders, because it's mostly obvious that it's leniency with those
As mentioned in my mod, I feel like some parts could have some patching up in terms of spacing 'n consistency.

As you know from the past, I cannot really agree with your mapping style sometimes, but let me know when you apply this mod and I'll can see what I can do. Most of the things look pretty good though.

Again, sorry for being late. Wasn't home and didn't have access to a computer on my trip orz.

call miback
welcome back and ty
RyoKazuka


fixed slider thank

Exote
@appleeaterx

12:45:735 (4) - having to start on the blue tick here is really uncomfortable and (4,5,6,7) plays like a 4note stream now which is feels really out of the place here and isnt predictable at all. i really hope you can change this - fixed
12:51:291 (2,3,4) - even tho only basing on the instruments it makes sense to have these two alone, but as someone who mapped this song too, i found that the vocals are more prominent and feel that they deserve something on their own instead of just being part of a pattern - aight well I think the emphasis is gr8 now
13:02:060 (3,4,5,6,7) - 13:12:829 (1,2,3,4,5,6) - 13:23:940 (5,6,7,8,9) - both stacked, different snap, right after each other = lame. also, the sounds on (6,7) are so strong, kinda expected some form of spacing in between tbh (13:35:052 (7,8,9,1) - are less strong, yet spaced wot) - fixed everything, the double snares a.k.a the stacked ones are now jumps and the other part is readjusted
really gj on the koven one, tho i kinda wish 16:29:838 (4,5,6,7,8,9,10,11,12) - would also be consistent with the other streams... yes this one has vocal + beats too but 16:07:958 (4,5,6,7,8,9,10,11,12) - for example is spaced like that too.. - thank and yea fixed the density of the stream
Xilver15
applied both snownino and appleeater's suggestions, thank you c:

timing
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243,156,427866,1,2,0:3:0:0:
262,191,427952,1,0,0:0:0:0:
264,231,428037,1,2,0:3:0:0:
375,76,428208,1,8,0:0:0:0:
425,284,428379,1,2,0:3:0:0:
425,284,428465,1,0,0:0:0:0:
425,284,428550,6,0,P|403:268|389:234,1,53.9999983520508,2|0,0:3|0:0,0:0:0:0:
246,212,428721,2,0,P|268:196|282:162,1,53.9999983520508,2|0,0:3|0:0,0:0:0:0:
329,44,428892,1,8,0:0:0:0:
50,152,429063,1,0,0:0:0:0:
84,150,429148,1,2,0:3:0:0:
118,148,429233,1,2,0:3:0:0:
153,147,429319,1,0,0:0:0:0:
187,146,429405,1,2,0:3:0:0:
237,39,429576,1,8,0:0:0:0:
418,140,429747,1,0,0:0:0:0:
387,166,429833,1,0,0:0:0:0:
348,171,429918,5,2,0:3:0:0:
343,29,430089,1,0,0:0:0:0:
359,269,430259,2,0,P|335:223|347:171,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
337,148,430516,1,2,0:3:0:0:
314,114,430601,1,2,0:3:0:0:
278,97,430687,1,0,0:0:0:0:
238,100,430772,1,2,0:3:0:0:
79,149,430943,1,8,0:0:0:0:
189,306,431114,1,0,0:0:0:0:
189,306,431200,1,0,0:0:0:0:
189,306,431285,6,0,P|201:286|206:252,1,53.9999983520508,2|0,0:3|0:0,0:0:0:0:
167,45,431456,2,0,P|155:65|150:99,1,53.9999983520508
296,216,431627,2,0,P|300:165|345:140,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
377,323,431883,1,2,0:3:0:0:
377,323,431969,2,0,P|363:301|353:252,1,53.9999983520508,2|0,0:3|0:0,0:0:0:0:
297,63,432140,1,2,0:3:0:0:
126,258,432311,6,0,B|147:253|147:253|168:259|168:259|189:254|189:254|211:258|211:258|233:256,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
Mint
tags Whatever I Do feat. KlļĀ½Ā¾Ä‡ĀĀ»?ļĀ½Ā»lļĀ½Ā½Ä¼Ā½Ā

also maybe consider tickrate 2 bc dnb genryuukaiko sound spam ?
Topic Starter
Strategas
I guess osu doesn't like Kóstja

I don't really like how tick rate looks on some sliders but it fits better with the music so ok
Mint
I hope they will get rid of the limitation later on, we need 1 hour long marathons.

#2
Topic Starter
Strategas
same

ty!
sahuang
[Marathon]
  1. 00:26:500 (5,7) - better to NC imo
  2. 00:32:996 (11,12) - change to a slider? better to keep consistency with 00:30:261 (5) - imo
  3. 00:52:825 (1,1) - a bit concerned about the ds here cuz the spacing is the same as 00:52:141 (8,1) - but it's 3/2 rather than 1/2.
    How about swaping 00:54:705 (1,3) - or 00:54:705 (1,2) - ? Looks cool as well.
  4. 01:15:560 - add a note? the beat is as strong as 01:15:218 (4) - and would be consistent with 01:16:415 (3,4,5,6) - .
  5. 01:26:329 (3,1) - since you emphasise the downbeat 01:25:304 - by a jump 01:25:133 (6,1) - ,why use such small ds here?
  6. 01:31:799 (3,1) - same here,you should emphasis by a jump for both two or both use stack
  7. 01:33:338 (7) - stack it with 01:32:483 (2) - slider head should be fine, i think ds is now a bit too big
  8. 01:36:928 (1,1) - as above
  9. 01:43:936 (6,7,8) - ctrl+J? would play much more fun and flow will be nice
    http://puu.sh/qTPt0/8bba00c3d9.jpg
  10. 01:44:278 (1) - cancel NC
  11. 01:47:697 (2) - ctrl+J? it flows better and also looks neat.
  12. 01:55:389 (1,2) - the only 2 sliders that are not identical compared with 01:47:184 (1,2) - 01:49:919 (1,2) - 01:52:654 (1,2) - etc.
  13. 02:04:962 (3,4) - 02:05:645 (3,4) - sounds like 1/4...how about swap 02:04:449 (4,5) - 02:05:133 (4,5) - 02:05:816 (4,5) - ?this also fits 02:03:594 (1,2,1) - flow better.
  14. 02:25:303 - 02:25:388 - add notes here.
  15. 03:10:772 (2,4) - stack?looks better lol
  16. 03:33:422 - clearly there should be a note here as a drum sound.03:33:165 (5,6,7,8,9,10) - make it a stream.
  17. 03:47:353 (8,1) - distance is really too big,try a smaller one?
  18. 03:59:832 (1,2) - why is this different from 04:00:174 (3,4,5) - ?should be 4 sliders imo
  19. 04:34:875 (4,5) - swap these two so flow and spacing will be better. also there's emphasis on 04:35:046 -
  20. 04:42:225 (4) - NC for better readability
  21. 04:47:183 (1,2,3,4,5,6,7) - doesnt fit here imo,at least NC 04:47:695 (4) - ot it will be really hard to play.
  22. 04:49:063 (1,1) - dont stack,do sth similar to 04:40:858 (1,1) - 04:43:593 (1,1) -
  23. 04:50:430 - i really don't like the NC spam here. although it's 1.5x and 1.0x, you can put 2 in a group so 04:50:772 (1,1) - etc. NC can be cancelled.
    The music actually suggests that 2 in a group is fine,so i guess making it 1,2,1,2...looks better.Too many NCs will only mess up this part.
  24. 05:12:311 (1,2,3) - flow is too straight, mind changing to a more friendly one?
  25. 05:28:892 (2,3) - why not swap these 2...sudden stack just plays really really weird.also if you need stack 05:28:379 (6,7) - should be stacked instead of 05:28:721 (1,2) - if you listen to the music and compare with 05:33:849 (6,7) -
  26. 05:31:627 (2,3) - 05:34:362 (2,3) - 05:37:097 (2,3) - 05:39:832 (2,3) - swap cuz the music should be emphasised but not a stack.
  27. 05:44:789 (1) - maybe change a shape cuz it's exactly the same as 05:01:029 (1) - ...
  28. 06:01:883 (1,2,3) - bit hard to read imo
  29. 06:56:584 (2,3) - 06:59:319 (3,4) - 07:04:789 (3,4,5,6,7) - 07:07:781 (3,4,5,6) - 07:10:259 (3,4,5) - ds should be consistent,especially the last one.
  30. 08:36:926 (6) - ctrl+G?only place where 08:36:926 (6,7) - has large spacing
  31. 08:53:849 - the stream from here is really too long,44 notes......you should break it apart,such as use sliders 08:54:533 - .I can't accept a stream with 44 notes here...there's not even a change in the song but more notes=more intense.
  32. 10:06:670 (3,1) - ds feels like 1/2 if you look at 10:06:499 (2,3) -
  33. 10:40:516 (1) - actually i think tick rate 1 is better..cuz so many white dots on the slider,looks horrible
  34. 12:51:120 (1,2) - increase spacing here?too small imo
`
Too tired,will do the second half later...

[continue]
  1. 14:13:342 (5,6) - too big compared with 14:02:402 (5,6) -
  2. 14:35:222 (6,7,1) - ^
  3. 15:50:436 (4,1,2) - this flow...too blunt and ds is a bit imbalanced
  4. 16:19:154 (1,2,3) - 1/2 but spacing is the same as 16:18:128 (5,6,1) - ,why?it's really confusing..
  5. 18:09:069 (1,1) - maybe overlap instead of stack
  6. 20:19:496 (4,5,1) - weird spacing

Call me back.
Topic Starter
Strategas
[Marathon]
  1. 00:26:500 (5,7) - better to NC imo I used new combo for piano pitch change in this section
  2. 00:32:996 (11,12) - change to a slider? better to keep consistency with 00:30:261 (5) - imo similar story, has to do with piano pitch, I used sliders for those like at 00:35:047 (3,4,5) -
  3. 00:52:825 (1,1) - a bit concerned about the ds here cuz the spacing is the same as 00:52:141 (8,1) - but it's 3/2 rather than 1/2.
    How about swaping 00:54:705 (1,3) - or 00:54:705 (1,2) - ? Looks cool as well.
  4. 01:15:560 - add a note? the beat is as strong as 01:15:218 (4) - and would be consistent with 01:16:415 (3,4,5,6) - . I focused on two instruments here which is 01:25:987 (1,2,3) - and drums, like that part you mentioned is pretty much the same as in kiai just quieter and at 01:16:928 (6) - it has the sound I'm following just like at 01:27:868 (4) - etc
  5. 01:26:329 (3,1) - since you emphasise the downbeat 01:25:304 - by a jump 01:25:133 (6,1) - ,why use such small ds here? because those are 1/1 gaps and jump for emphasis just wouldn't work, so I just used it for aesthetics instead. same applies for the rest to be consistant in spacing
  6. 01:31:799 (3,1) - same here,you should emphasis by a jump for both two or both use stack
  7. 01:33:338 (7) - stack it with 01:32:483 (2) - slider head should be fine, i think ds is now a bit too big nah it's intended, most intense in the section, it's similar to 01:38:808 (4) - 01:27:868 (4) -
  8. 01:36:928 (1,1) - as above
  9. 01:43:936 (6,7,8) - ctrl+J? would play much more fun and flow will be nice
    http://puu.sh/qTPt0/8bba00c3d9.jpg
  10. 01:44:278 (1) - cancel NC
  11. 01:47:697 (2) - ctrl+J? it flows better and also looks neat. 01:47:184 (1) - ctrl j on this instead because my original intention was to make it similar to 01:48:722 (2,3) - just idk what happened there
  12. 01:55:389 (1,2) - the only 2 sliders that are not identical compared with 01:47:184 (1,2) - 01:49:919 (1,2) - 01:52:654 (1,2) - etc.
  13. 02:04:962 (3,4) - 02:05:645 (3,4) - sounds like 1/4...how about swap 02:04:449 (4,5) - 02:05:133 (4,5) - 02:05:816 (4,5) - ?this also fits 02:03:594 (1,2,1) - flow better.
  14. 02:25:303 - 02:25:388 - add notes here. nah I emphasize certain notes this way
  15. 03:10:772 (2,4) - stack?looks better lol I like the current flow a lot
  16. 03:33:422 - clearly there should be a note here as a drum sound.03:33:165 (5,6,7,8,9,10) - make it a stream. it's because I wanted to emphasize 03:33:507 (8) - with a jump, not very easy to emphasize such things with a stream
  17. 03:47:353 (8,1) - distance is really too big,try a smaller one? most of the section focuses on emphasizing that note so I'll keep and it's rather cosistant anyway 03:36:413 (8,1) - 03:46:157 (1) -
  18. 03:59:832 (1,2) - why is this different from 04:00:174 (3,4,5) - ?should be 4 sliders imo because 04:00:003 (2) - has vocal aswell, the rest of the red ticks on the slider don't
  19. 04:34:875 (4,5) - swap these two so flow and spacing will be better. also there's emphasis on 04:35:046 - actually disagree, because if I swap them then the flow of 04:34:362 (2,3,5) - would become linear and that kinda of flow I don't really like, also 04:35:046 (5) - is already emphasized, it's the biggest jump right now http://image.prntscr.com/image/570dc128 ... c16d43.png
  20. 04:42:225 (4) - NC for better readability no, I indicated 1/1 gaps with NC so it would break my idea
  21. 04:47:183 (1,2,3,4,5,6,7) - doesnt fit here imo,at least NC 04:47:695 (4) - ot it will be really hard to play. I have jumps on drums, and as said NC indicates 1/1 gaps right now
  22. 04:49:063 (1,1) - dont stack,do sth similar to 04:40:858 (1,1) - 04:43:593 (1,1) -
  23. 04:50:430 - i really don't like the NC spam here. although it's 1.5x and 1.0x, you can put 2 in a group so 04:50:772 (1,1) - etc. NC can be cancelled.
    The music actually suggests that 2 in a group is fine,so i guess making it 1,2,1,2...looks better.Too many NCs will only mess up this part.
  24. 05:12:311 (1,2,3) - flow is too straight, mind changing to a more friendly one?
  25. 05:28:892 (2,3) - why not swap these 2...sudden stack just plays really really weird.also if you need stack 05:28:379 (6,7) - should be stacked instead of 05:28:721 (1,2) - if you listen to the music and compare with 05:33:849 (6,7) - changed 05:28:379 (6,7) - only
  26. 05:31:627 (2,3) - 05:34:362 (2,3) - 05:37:097 (2,3) - 05:39:832 (2,3) - swap cuz the music should be emphasised but not a stack. stacks for the instrument I follow, jumps for drums
  27. 05:44:789 (1) - maybe change a shape cuz it's exactly the same as 05:01:029 (1) - ... uhh what's wrong with having same shape, it's even better imo because people will know what do expect when they see it again
  28. 06:01:883 (1,2,3) - bit hard to read imo better than completely overlapping imo
  29. 08:36:926 (6) - ctrl+G?only place where 08:36:926 (6,7) - has large spacing slider leniency so the spacing is the same http://image.prntscr.com/image/07f0c341 ... be69b4.png
  30. 08:53:849 - the stream from here is really too long,44 notes......you should break it apart,such as use sliders 08:54:533 - .I can't accept a stream with 44 notes here...there's not even a change in the song but more notes=more intense. meh, it was 128 note stream before lol, but I tried, to make it even easier, I don't even see what's so hard about it, spacing is really low
  31. 10:06:670 (3,1) - ds feels like 1/2 if you look at 10:06:499 (2,3) - again indicating with NCs that those are 1/1, noone had problems reading that so far.
  32. 20:19:496 (4,5,1) - weird spacing indicating with nc again, plus rather calm, also noone messed it up ever
Too tired,will do the second half later...
ty! changed all but red
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@sahuang

12:51:120 (1,2) - increase spacing here?too small imo - sure
15:50:436 (4,1,2) - this flow...too blunt and ds is a bit imbalanced - made the pattern a bit "easier" to play also the flow should be less blunt
16:19:154 (1,2,3) - 1/2 but spacing is the same as 16:18:128 (5,6,1) - ,why?it's really confusing.. - ok made it denser so it stands out from the triples
18:09:069 (1,1) - maybe overlap instead of stack - ok

thank
pishifat
14:13:342 (5,6) - too big compared with 14:02:402 (5,6) -
14:35:222 (6,7,1) - ^

ok

https://dl.dropboxusercontent.com/u/751 ... hon%5D.osu
sahuang
Did irc only to fix 1 NC.
The marathon seems fine to me,let's try.
My first flame w
Condyle
gratz
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o
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