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Toby Fox - Hopes and Dreams

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Total Posts
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Topic Starter
gamescreator
This beatmap was submitted using in-game submission on domingo, 3 de julho de 2016 at 12:04:05

Artist: Toby Fox
Title: Hopes and Dreams
Source: Undertale
Tags: undertale asriel boss theme pacifist spoilers determination
BPM: 171
Filesize: 4377kb
Play Time: 02:59
Difficulties Available:
  1. True Pacifist (4,15 stars, 483 notes)
Download: Toby Fox - Hopes and Dreams
Information: Scores/Beatmap Listing
---------------
First map, please be gentle :P
Please give me feedback if you can!
BG from http://www.deviantart.com/art/Undertale ... -572687534
Nowaie
Hey!

This is what i found for now




True Pacifist


General

Try to stick up with the 1/4 beat snap divisor

Set a preview point here 00:21:183 - (Can't tell is this the optimal one but its a good start)

Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
How to fix this

HP -1 (7) or -2 (6) This will make the map/difficulty much more enjoyable overall


Overall sliders like these 00:22:586 (1,2,3) - are kinda boring to play, i'd suggest you to remap these parts to follow the drums

Example of following the drums
00:22:586 (1,2,3) - Delete these
00:22:587 - Note, NC
00:22:938 - Note
00:23:113 - ^
00:23:288 - Slider that is 4 ticks long
00:23:990 - Note
00:24:341 - ^
00:24:692 - ^
00:24:867 - ^

It will bring a new aspect to the map that will make it so much more fun to play

This suggestion is applied to all sliders like these

00:45:130 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - Move to the next blue tick

00:48:507 (2,2,2,2) - Press J once

00:48:288 - Add a note
00:53:902 - ^
00:59:516 - ^
01:05:130 - ^
01:35:745 (1) - ^

01:30:087 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - Move forwards to the next red tick

01:34:341 (6,7) - Try avoiding to make sliders like these

Better way to make this would be a really long slider starting from here 01:34:341 - and make it return here 01:35:043 - OR follow the drums
Consider on changing all the sliders like this to the "better way"

01:35:920 - Add a note



This should be a good start for your beatmap, keep testplaying and /np it to #modreqs it time to time
Good Luck!
Topic Starter
gamescreator
[center]

DTM9 Nowa wrote:

Hey!
This is what i found for now

True Pacifist

General
Try to stick up with the 1/4 beat snap divisor Ok
Set a preview point here 00:21:183 - (Can't tell is this the optimal one but its a good start) Done but will look at it again later to try to find a better place
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
How to fix this Oops... Done
HP -1 or 2 This will make the map/difficulty much more enjoyable overall Let it be -1 then

Overall sliders like these 00:22:586 (1,2,3) - are kinda boring to play, i'd suggest you to remap these parts to follow the drums
Example of following the drums
00:22:586 (1,2,3) - Delete these
00:22:587 - Note, NC
00:22:938 - Note
00:23:113 - ^
00:23:288 - Slider that is 4 ticks long
00:23:990 - Note
00:24:341 - ^
00:24:692 - ^
00:24:867 - ^
It will bring a new aspect to the map that will make it so much more fun to play Thank you so much for this, changed this whole section. 
This suggestion is applied to all sliders like these
00:45:130 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - Move to the next blue tick Done
00:48:507 (2,2,2,2) - Press J once Don't know what this is, but did it :P
00:48:288 - Add a note *facepalm* Done
00:53:902 - ^ ^
00:59:516 - ^ ^
01:05:130 - ^ ^
01:35:745 (1) - ^ ^
01:30:087 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - Move forwards to the next red tick Done
01:34:341 (6,7) - Try avoiding to make sliders like these
Better way to make this would be a really long slider starting from here 01:34:341 - and make it return here 01:35:043 - OR follow the drums
Consider on changing all the sliders like this to the "better way" Changed to HUGE repeat sliders
01:35:920 - Add a note Done

This should be a good start for your beatmap, keep testplaying and /np it to #modreqs it time to time OK, thanks for the help :)
Good Luck!
[/center]
PumpkinIcedTea
Hi from my queue :) I see you are a newer mapper so my mod will be a little different. I'll point out some mistakes in your map but I will focus more on the general stuff.

Ok so your map . Firstly , it has too many circles . A good beatmap should have a healthy mix of sliders and hitcircles. But from what I see, there are sections of your map which are too excessive in hitcircles and others which are too excessive in sliders.
Excessive in hitcircles : 00:00:152 (1) - - 00:08:222 (4) - , there isn't even a slider until 8 secs into the song.
Excessive in sliders : 01:07:564 (1) - - 01:21:292 (10) -
Note that these ranges are estimates, the problem actually extends to the entire map.
Now about the sliders, you should pick an appropriate Slider Velocity to correspond with the music. 00:11:380 (1) - Notice this slider, there are two problems with it.
1) It is too short. The ends of a slider shouldn't be touching each other, doesn't make for very good gameplay and doesn't look good visually too .
2) It starts on a blue tick - This we will discuss later

So blue ticks . Sliders and hitcircles should not be landing on blue ticks unless on special conditions in the rhythm that permit them or streams.
01:07:564 (1) - - 01:29:713 (10) - is extremely bad , the sliders start on blue ticks and the ends are not snapped at all . I'm not sure how this happened because the notes should snap automatically to the beats... My only thinking is that you must have changed the BPM/Offset and not resnapped the notes.

Combo Colors - I see only 2 combo colors, you should pick at least 4 combo colors which contrast well with the map.

There are also many " blank spaces " without any notes in your map , probably because you are mapping to the rhythm which sometimes have pauses , try to fill them with stuff.

A useful tip to check you map would be to press Ctrl + Shift + A . This opens up AIMOD which will automatically help you check the basic stuff with your map . ( Distance Snap etc. )

Ok I'll stop here. Overall, a neat first map. Much better than mine was :v Keep working on it and you'll get better in no time :) Cheers !
Topic Starter
gamescreator

Ars Novaa wrote:

Hi from my queue :) I see you are a newer mapper so my mod will be a little different. I'll point out some mistakes in your map but I will focus more on the general stuff.

Ok so your map . Firstly , it has too many circles . A good beatmap should have a healthy mix of sliders and hitcircles. But from what I see, there are sections of your map which are too excessive in hitcircles and others which are too excessive in sliders.
Excessive in hitcircles : 00:00:152 (1) - - 00:08:222 (4) - , there isn't even a slider until 8 secs into the song. I put more sliders in the first section.
Excessive in sliders : 01:07:564 (1) - - 01:21:292 (10) - i reworked the entire slider heavy section, it was so awful :P
Note that these ranges are estimates, the problem actually extends to the entire map. i will take a further look at other parts later
Now about the sliders, you should pick an appropriate Slider Velocity to correspond with the music. 00:11:380 (1) - Notice this slider, there are two problems with it.
1) It is too short. The ends of a slider shouldn't be touching each other, doesn't make for very good gameplay and doesn't look good visually too .
2) It starts on a blue tick - This we will discuss later i fixed the slider velocity in the beggining, will take a look on other parts later

So blue ticks . Sliders and hitcircles should not be landing on blue ticks unless on special conditions in the rhythm that permit them or streams.
01:07:564 (1) - - 01:29:713 (10) - is extremely bad , the sliders start on blue ticks and the ends are not snapped at all . I'm not sure how this happened because the notes should snap automatically to the beats... My only thinking is that you must have changed the BPM/Offset and not resnapped the notes. i reworked the entire crappy slider section so it should all be fixed by now but some sliders just fit in blue ticks because of the song IMO, so i just left some sliders on blue ticks for now.

Combo Colors - I see only 2 combo colors, you should pick at least 4 combo colors which contrast well with the map. Done

There are also many " blank spaces " without any notes in your map , probably because you are mapping to the rhythm which sometimes have pauses , try to fill them with stuff. OK but could you give me an example of what should i do, please? IDK when i try to put extra stuff sometimes it just sounds weird to me :(

A useful tip to check you map would be to press Ctrl + Shift + A . This opens up AIMOD which will automatically help you check the basic stuff with your map . ( Distance Snap etc. ) I already knew of AIMOD, but thanks anyway. As of now it only says some distance stuff because i made the map a bit jumpy (i think) and that the kiai is not snapped, i will fix it later

Ok I'll stop here. Overall, a neat first map. Much better than mine was :v Keep working on it and you'll get better in no time :) Cheers ! Thanks!
GuiltyGecko
Hey from my mod queue! Lets jump right into it.

Only Difficulty XD
  1. 00:09:997 (9,1,2) The spacing here is hard to read. The notes in this section are 1/8 apart, but the place that was chosen to do the jump was awkward. There's no spacing or musical cue that lets you know it's happening. I would add hit cirlces 8 and 9 into the triangle pattern and have the jump be between 00:09:646 (7, 8)
  2. So obviously you still need hitsounds, and I'm not going to mod the whole thing, but I've decided to give you a sample of where I believe hitsounds should be, and you can sample off that. Here's one sample. Put whistle hitsounds on the following hit circles. It's the string instrument accents.
    00:00:173 (1,3,6,5,1,3,6,5,1,3,6,4,5,7,9,1) Any sliders mentioned, put the hitsound on the beginning of it.
  3. Next section you can do something like the following. For this, I put whistle hit sounds where ever the synth changes notes.
    00:22:629 (1,4,5,1,4,5,1,5,9,1,4,5,4,5,6,7,1) I think you'll get the point once you see it.
  4. Just one more section of hitsounds so you can get the feel. Again, I used whistles. Note, you can use something other than whistles, but his is just to help you get you started. This time, the background drums were followed.
    00:45:874 (2,2,4,8,2,2,4,8)
  5. Make sure your Kiai time snaps to the big white ticks. Here 02:26:095 and here 02:48:727 are where they aren't snapped.
  6. In general, there are a few plays where the jump feels awkward like in my first mod. I would suggest trying to keep your jumps between groups of notes that naturally have spacing. There are some places where it can make sense when the music is say for example a grouping of 1/8 notes, but the note changes every 2 hit circles so you can make a jump every 2, but that's not what I see happening.
  7. If it were me, I would add Kiai time between 00:22:629 and 00:45:085. It's am energetic section after a slow section and following it is another slow section. You might need to map it a better more to give the section a bit more energy, but I think it would be worth it.

Hope those mods helped. I like the song so I hope you keep working on it. Good luck!
Topic Starter
gamescreator

GuiltyGecko wrote:

Hey from my mod queue! Lets jump right into it.

Only Difficulty XD
  1. 00:09:997 (9,1,2) The spacing here is hard to read. The notes in this section are 1/8 apart, but the place that was chosen to do the jump was awkward. There's no spacing or musical cue that lets you know it's happening. I would add hit cirlces 8 and 9 into the triangle pattern and have the jump be between 00:09:646 (7, 8) Yea i noticed i was missing there when i playtested but couldn't figure it out, changed
  2. So obviously you still need hitsounds, and I'm not going to mod the whole thing, but I've decided to give you a sample of where I believe hitsounds should be, and you can sample off that. Here's one sample. Put whistle hitsounds on the following hit circles. It's the string instrument accents.
    00:00:173 (1,3,6,5,1,3,6,5,1,3,6,4,5,7,9,1) Any sliders mentioned, put the hitsound on the beginning of it. Done
  3. Next section you can do something like the following. For this, I put whistle hit sounds where ever the synth changes notes.
    00:22:629 (1,4,5,1,4,5,1,5,9,1,4,5,4,5,6,7,1) I think you'll get the point once you see it. Done
  4. Just one more section of hitsounds so you can get the feel. Again, I used whistles. Note, you can use something other than whistles, but his is just to help you get you started. This time, the background drums were followed.
    00:45:874 (2,2,4,8,2,2,4,8) Also done, i will fully make the hitsounds soon™, i just need to learn more about hitsounding too
  5. Make sure your Kiai time snaps to the big white ticks. Here 02:26:095 and here 02:48:727 are where they aren't snapped. I already knew the Kiai wasn't snapped but forgot to snap it *facepalm* thanks
  6. In general, there are a few plays where the jump feels awkward like in my first mod. I would suggest trying to keep your jumps between groups of notes that naturally have spacing. There are some places where it can make sense when the music is say for example a grouping of 1/8 notes, but the note changes every 2 hit circles so you can make a jump every 2, but that's not what I see happening. I think I understand what you're trying to tell me, i will take a look at jumpy jumps :)
  7. If it were me, I would add Kiai time between 00:22:629 and 00:45:085. It's am energetic section after a slow section and following it is another slow section. You might need to map it a better more to give the section a bit more energy, but I think it would be worth it.Added Kiai, will revamp this section later

Hope those mods helped. I like the song so I hope you keep working on it. Good luck! Thanks!
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