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Team Nekokan - Can't Defeat Airman [Osu|Taiko]

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Total Posts
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Topic Starter
Sushi
This beatmap was submitted using in-game submission on dimanche 2 janvier 2011 at 08:53:06

Artist: Team Nekokan
Title: Can't Defeat Airman
Source: Mega Man 2
BPM: 200
Filesize: 5504kb
Play Time: 03:16
Difficulties Available:
  1. Hard (4,84 stars, 493 notes)
  2. Insane (5 stars, 642 notes)
  3. Normal (3,16 stars, 260 notes)
  4. Taiko Air Oni (4,94 stars, 1294 notes)
  5. Taiko Muzukashii (4,66 stars, 938 notes)
Download: Team Nekokan - Can't Defeat Airman
Information: Scores/Beatmap Listing
---------------
Screw the classics.

Another diff going for approval there : s/24313

Have fun ;)
Ekoro
Nyan~
ztrot
HURR the hell with them :p
EDIT: dont take this diff lightly it's hella hard
blue_dragon did the kickass parts I did the nub insane parts

Download: Team Nekokan - Can't Defeat Airman (Sushi) [Holy Shit! It's Airman!!].osu
Fight69
OMG YES !
Louis Cyphre
Passed HOLY SHIT DIFF! in CtB. Oh my hands D:

STAR!!
Mismagius
I am posting my 900th post just to say

Me and ztrot created a monster.
Sander-Don
star~
dkun
~~~~

It's okay Sushi, this star is for you, not the crazy ass insane diff.
ztrot
i enjoyed the muku taiko diff sushi <3
Sander-Don


I'll hid FC it later, then work on FL ~~
deadbeat
this makes strange program look like the osu training D:

nice work thou
Topic Starter
Sushi
For the next people posting. if you want to react just about the [Holy shit] Diff, Do not star THANKS this diff is temporaly there

If someone Yell at me when I will drop the diff, he will be warned.
Waryas
Star'd, the old map isn't really that good with today's osu standard.
I like what you have done with the insane so far but is this really AR9? Cause it really feels slow to me. You should try AR10, it fits the map better.
Also wow @ Cookiezi

Mismagius

JesusYamato wrote:

Star'd, the old map isn't really that good with today's osu standard.
I like what you have done with the insane so far but is this really AR9? Cause it really feels slow to me. You should try AR10, it fits the map better.
Also wow @ Cookiezi
replay pleeeeeeeeease i misseeeed ittttt
Wishy
Here's the replay: http://puu.sh/C0s
dNextGen
star

also wtfshitlolrofl @Cookiezi replay
OzzyOzrock


I approve.
Wishy
Forgot to star lol.
OzzyOzrock
Would it be too much to ask if you could could lower the approach speed on insane (and hsia if you somehow decide to add it)? It's a really annoying way to make things hard. .-. If anything drop it three-four knobs.
Topic Starter
Sushi
I am not "making it hard"

FYI I Generally not use a high AR. Using a lower AR gets everything very Sloooooooooow (try and you'll understand). it results into a lot of things displayed at the same time, it becomes even less fun to play imo.

Try not assuming I'm puting an AR "to make it harder". thanks.
OzzyOzrock
Oh, I know. That's one of the reasons I don't like easymod as it is. But I mean, it's almost just as bad to have it really high than to have it low.

Though, trying them out, there's a big difference between 9, 10, and 11. 9 sounds about right to have a good clarity but not make it ridiculously hard to read with some reaction times. 10 is eh alright, I guess, but 11 is just stupid.

though, I suck so what do I know lol
Mismagius

OzzyOzrock wrote:

Oh, I know. That's one of the reasons I don't like easymod as it is. But I mean, it's almost just as bad to have it really high than to have it low.

Though, trying them out, there's a big difference between 9, 10, and 11. 9 sounds about right to have a good clarity but not make it ridiculously hard to read with some reaction times. 10 is eh alright, I guess, but 11 is just stupid.

though, I suck so what do I know lol
There's no AR 11.
Holy Shit diff is AR 10 while Insane is AR 9 (last time I checked it)
rockleejkooo
star~...
Hellzero
star~
also Holy Shit! It's Cookiezi!!
arien666
Da-don :3?
Noob Man
Comme ça tue. <3
Reiji-RJ
YEAH!1
Mismagius
RIP holy shit
Xgor
[General]
I feel like the preview point should be at 00:56:760.

[All (osu!) difficulties]
The volume feels like it should be allot more quiet at 167 910 as the hitsounds almost overpower the song, even if it is the soft sampleset.

[Normal]
00:26:460 (1,2,3,4) - This isn't 2007 no more :| and drastic anti-spacing like this is just stupid in the easiest difficulty.
01:38:460 (1,2,3,4) - ^

Some of the 1/2 usage felt kinda unconformable (Mainly thinking about 01:12:510 (1,2,1,2,3,1,2) - and the copy pasted counterparts) and felt like it dragged this down quite allot :(

[Hard]
00:10:410 (1) - Move this down a grid or something for no overlapping?
00:44:460 (1,2,3,4,5) - Considering the song, it sounds way more like it should be big jumps here or something, absolutely not anti-jumps.
01:56:460 (1,2,3,4,5) - ^

[Insane]
00:44:460 (1,2,3,4,5) - Same thing as Hard
01:56:460 (1,2,3,4,5) - ^
01:02:010 (1,2,3,4) - Also a pretty weird anti-jump as the vocals are pretty intense here.
01:06:810 (1,2,3,4) - ^
02:14:010 (1,2,3,4) - ^
02:18:810 (1,2,3,4) - ^
03:02:010 (1,2,3,4) - ^
03:06:810 (1,2,3,4) - ^

Well, I most say that it's much better than the original but that's just the original is one of the maps I hate the most :|
I'm not that found of the spacing and the rhythm on Normal but meeeh..
*star*
Topic Starter
Sushi
I won't remove the anti-jumps. they are not even anti jumps, but more like a small spacing.
RandomJibberish
The original is unbeatable and you know it

General
Lovin' the structure and consistency between diffs.
I wouldn't expect you to do it on this map, but for future reference I'd reccomend using more than three points on your symmetrical sliders to make them more rounded - some of your longer, more sharply curved sliders such as 02:07:260 (1) (Insane) look a little awkwardly "pointed".

Insane
Aaaaaaaa troll troll troll
Nothing really wrong

Hard
00:24:060 (1,3,1,3) (+Copypasta) - Move these a grid out? It looks nicer not overlapping
00:45:660 (5) (+Copypasta) - This looks like it was meant to be a grid up lol
00:49:260 (1) (+Copypasta) - Move back 1/2 and respace?

Normal
01:15:510 (3,1) (+Copypasta) - Put the newcombo in the 3 instead?
01:33:660 (1) - Aaaa I love you
02:09:060 (2,3,1) - Move up a grid to unoverlap?

Coo'
Mogsy
Y U MAP ORIGINAL WUZ BEST

Facts aside, I like this map, even though Insane is so trololololo. Mostly due to the approach rate, but it'd look ridiculous any other way. Bubbled.
RemmyX25
Normal:
00:26:460 (1,2,3,4) - Spacing is too close to each other
01:38:460 (1,2,3,4) - ^
02:27:510 (1,2,3) - This sounds wierd, just putting that out there.

Insane:
You've heard me complain about the max score.

EDIT: Why didnt you add the video :<

EDIT2: Rebubbled after last minute changes.
Waryas
Am i the only one who thinks the AR on insane is slow? maybe i played the holy diff way too much lol.
Hamuko
ranked.
star.
Kurai
J'ai oublié de star D:
C'est un peu tard mais osef XD
Andrea
Looks good!

Ranked~
Hamuko
GZ AT RANK! <3
/me leaves stalker mode
OzzyOzrock
Fuck yeah! :D
Natteke
Like yo hitsounds, although I think soft-hitnormal makes it worse. Good shit anyway.
rlatldud
i'ts hard
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