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Kasia Stankiewicz - Ruchome Piaski

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Topic Starter
ReFaller
This beatmap was submitted using in-game submission on czwartek, 24 grudnia 2020 at 05:53:39

Artist: Kasia Stankiewicz
Title: Ruchome Piaski
Source: Nocne Graffiti
Tags: De Su Varius Manx 1997 polish pop ballad
BPM: 79
Filesize: 4786kb
Play Time: 04:40
Difficulties Available:
  1. Upadek (2,86 stars, 418 notes)
Download: Kasia Stankiewicz - Ruchome Piaski
Information: Scores/Beatmap Listing
---------------
Pending

Mapset:
Upadek - Done

Background initially made by Arata Yokoyama, I changed colors.
Chiyuyu
[Normal]

  1. 00:38:494 (2) - x192 y288
  2. 01:45:710 (2) - x336 y228
  3. 03:02:419 (3) - maybe x344 y156?
  4. 03:57:862 (1) - I really do not like sliders, parallel axes. I do not offer at least some parallel
  5. 04:23:874 (2) - this ok, it begins with a blue tick?
[Hard]

  1. 03:02:418 (4) - x288 y368
  2. 03:02:798 (5) - x388 y 336 (when it was applied ^)
  3. 03:14:570 (4) - why this not symmetric this 03:13:811 (3) - ?
  4. 03:38:115 (3,4) - ^
    so good difficulty
good luck!
Topic Starter
ReFaller

Chiyuyu wrote:

[Normal]

  1. 00:38:494 (2) - x192 y288 better idea was fix previous slider, anyways blanket was failed :)
  2. 01:45:710 (2) - x336 y228 slider issue, not circle
  3. 03:02:419 (3) - maybe x344 y156? this one seems good
  4. 03:57:862 (1) - I really do not like sliders, parallel axes. I do not offer at least some parallel ???
  5. 04:23:874 (2) - this ok, it begins with a blue tick? try to double bpm in your mind, you will receive red tick, besides there is strong rythm
[Hard]

  1. 03:02:418 (4) - x288 y368 my DS don't reach this, also this time i'm not planning do blanket
  2. 03:02:798 (5) - x388 y 336 (when it was applied ^) i guess i coundn't change it whe i didn't change previous
  3. 03:14:570 (4) - why this not symmetric this 03:13:811 (3) - ? because yes :)
  4. 03:38:115 (3,4) - ^ and yes :)
    so good difficulty
good luck!
Thank you for look in this song.
squirrelpascals
Very smooth beatmap, i like it

normal
I modded a lot of endpoints :P

• 01:32:039 (1) - move endpoint to x285, y280 to look nicer next to that next slider?

• 01:35:267 (1) - This being placed on a quarter beat caught me by surprise when playing. Maybe stack a circle at 01:35:077 -

• 02:00:900 (2,3) - imo this part can use more emphasis than just a 1/1 rhythm. Maybe something like this?

• 02:19:887 (2) - move endpoint to x384, y208? Small change but it looks nice

• 03:39:634 (1) - endpoint at x228, y280?

• 04:25:203 (1) - move to x140 y260 (blanket)

hard
* = shows up more throughout the map

• 00:26:343 (3,4) - why do these two stack?

• 00:28:051 (1,2,3,4,5,6,7,8) - These stacks dont really suit the music. This rhythm would be preferable

• 00:32:418 (3,4) - same as 00:26:343 (3,4)

• 00:43:431 (1,2) - ds this?

• 01:00:140 (3,4) - stack 4 on slidertail of 3 like you did with 00:54:064 (3,4) - ? I would recommend choosing one*

• 01:43:431 (4) - move to x223, y101

• 01:45:520 (4) - make this one circle at 01:45:710 - ?

• 02:02:418 (1) - ctrl+g?

• 03:49:317 (2) - move a tad to the left to space equally?

• 03:44:191 (1,2) - remove nc on 1 and nc 2 instead?

• 03:59:001 (3,4,5) - stack 4 with 5 instead?*

• 04:02:039 (3,4,5) - ^^

• 04:09:823 (9,1,2) - 9 and 2 overlap is strange

Good luck! :)
Topic Starter
ReFaller

squirrelpascals wrote:

Very smooth beatmap, i like it

[Normal]I modded a lot of endpoints :P

• 01:32:039 (1) - move endpoint to x285, y280 to look nicer next to that next slider? i can't notice nothing wrong hmmm

• 01:35:267 (1) - This being placed on a quarter beat caught me by surprise when playing. Maybe stack a circle at 01:35:077 - let's check it

• 02:00:900 (2,3) - imo this part can use more emphasis than just a 1/1 rhythm. Maybe something like this? seems good, but instead of circle 2, i made a slider in 3/4 beat and the circle in 02:01:659 (3) - circle number 4 is good

• 02:19:887 (2) - move endpoint to x384, y208? Small change but it looks nice no no no, too small to change

• 03:39:634 (1) - endpoint at x228, y280? p.s. this is "Andrea copy style" part

• 04:25:203 (1) - move to x140 y260 (blanket) better way was rotate 3 degrees right, because o would keep the triangle between surrounding objects

[Hard]* = shows up more throughout the map

• 00:26:343 (3,4) - why do these two stack? and why not?

• 00:28:051 (1,2,3,4,5,6,7,8) - These stacks dont really suit the music. This rhythm would be preferable i don't agree with this, because you probably listened badly this part

• 00:32:418 (3,4) - same as 00:26:343 (3,4) yes

• 00:43:431 (1,2) - ds this? DS rule is broken on Hard right now and 00:42:672 (4,5,1,2) - there are a diamond pattern

• 01:00:140 (3,4) - stack 4 on slidertail of 3 like you did with 00:54:064 (3,4) - ? I would recommend choosing one* no stack, because slider moves for left direction, and this stack will be barely visible (because stacks are directed automatically for right side, this time i'm not planning do manual stacking

• 01:43:431 (4) - move to x223, y101 yes

• 01:45:520 (4) - make this one circle at 01:45:710 - i added here some new beats, because i felt lack

• 02:02:418 (1) - ctrl+g? jump comes :)

• 03:49:317 (2) - move a tad to the left to space equally? ok

• 03:44:191 (1,2) - remove nc on 1 and nc 2 instead? yes

• 03:59:001 (3,4,5) - stack 4 with 5 instead?* too many remaps i did, but better stack is current

• 04:02:039 (3,4,5) - ^^ ^^

• 04:09:823 (9,1,2) - 9 and 2 overlap is strange but it's not confusing during gameplay, no need to fix

Good luck! :)
Thank you for some useful things.

Update diff.
Lully
Dat M4M in #modreqs
my map

[Hard]
Make the circles bigger pls. CS 4 or 4,5.
00:26:722 (4) - Das a straight one. Make it a bit more curvy.
00:30:330 (7,8) - They shoudn't be hugging with (5,6) so .. put (7) to x:204 y:256 and stack (8) on it
00:31:279 (1) - Put it to x:132 y:208 just because ^
01:11:912 (3) - You could.. change it to this http://puu.sh/nLXyM.jpg
01:29:001 (1) - Make it more curvy
01:32:039 (1) - ^
01:35:267 (2) - Too close.. i think there's a blanket error too
01:57:102 (3) - Weird stack
02:12:102 (2) - ^
02:21:406 (3) - ^
02:32:798 - Why don't you map this?
03:15:330 (1) - Curvy pls
03:16:469 (2) - ^
03:43:051 (2) - Welp. I didn't saw that comming.. make it more see..able?.. -ded-
03:52:545 (3) - How about this? http://puu.sh/nLXLn.jpg
04:04:697 (2) - weird stack
04:16:849 (3) - Try it like this http://puu.sh/nLXOJ.jpg .. (Try to change it in a way like this. )

~

Skipped Normal because idk how to mod dat. ~
Hopefully it's helpful! nyan. ~
Topic Starter
ReFaller

CookieKivi wrote:

Dat M4M in #modreqs
my map i bookmarked this topic and i will wait when you finish a mapset

[Hard]
Make the circles bigger pls. CS 4 or 4,5. i can't do this, because it will force me to remap whole diff, but i paid to much attention for this, besides there are only two diffs, so balance is defilneblabvla ok i can't write this word...
00:26:722 (4) - Das a straight one. Make it a bit more curvy. this one will be straight forever :)
00:30:330 (7,8) - They shoudn't be hugging with (5,6) so .. put (7) to x:204 y:256 and stack (8) on it i don't see any problems to do it unless flow is good
00:31:279 (1) - Put it to x:132 y:208 just because ???wishes???why reason???
01:11:912 (3) - You could.. change it to this http://puu.sh/nLXyM.jpg PLEASE GOD, WHYYYYYYYYYYYY.....find reasonable issue pls >.<
01:29:001 (1) - Make it more curvy 01:29:001 (1,2,3,4,1) - ...whole this combo is build by straight sliders...
01:32:039 (1) - ^ ^
01:35:267 (2) - Too close.. i think there's a blanket error too ja ci dam close zaraz...you are lucky
01:57:102 (3) - Weird stack yeeesss.....
02:12:102 (2) - ^ ^
02:21:406 (3) - ^ tak...
02:32:798 - Why don't you map this? map without breaktime isn't a map
03:15:330 (1) - Curvy pls no
03:16:469 (2) - ^ no
03:43:051 (2) - Welp. I didn't saw that comming.. make it more see..able?.. -ded- it's visible enough, you just didn't expected this in song
03:52:545 (3) - How about this? http://puu.sh/nLXLn.jpg previous the same sutuations are acceptable by you, you noticed it too late.
04:04:697 (2) - weird stack it's not weird, but a little unstacked
04:16:849 (3) - Try it like this http://puu.sh/nLXOJ.jpg .. (Try to change it in a way like this. ) no, because it's a flowbreak

Skipped Normal because idk how to mod dat. ~ Do more mods for easier difficulties, mapper should be start modding especially easy diffs
Hopefully it's helpful! nyan. ~
Isn't much helpful this time, just some minors.
Song updated.
-Nya-
Hey, ReFaller~ From my NM queue.

General:
  1. Silence the sliderslides with this file: http://puu.sh/nMbti/9ccdea0c94.wav
  2. I guess the only thing that bothered me was the quality of the BG. It seems a bit low. Perhaps you can try finding something better? Not really a big issue, but I thought I’ll point it out nonetheless. Sorry for not providing you with a better one. I can only find nice anime pics.

Normal:
  1. 00:26:343 (2,3) –I feel this flow can be better. Right now the pattern looks a bit clustered since the (3) is so close to (2). I suggest something like this:
  2. 00:33:558 (3,1) –Rather not stack in the easiest diff. Even if the rhythm is very slow, I still discourage a stack. The main reason is because it can cause confusion with beginners and flow also gets disrupted a bit.
  3. 00:38:874 (3,1) –You can try creating a blanket here or something. Like this:
  4. 00:51:786 (1,2) –Same as 00:33:558 (3,1) –
  5. 01:01:659 (1,2) –You can try creating a nice blanket here too.
  6. 01:22:925 (1,2) –Imo a better rhythm would be this:
  7. 01:25:583 (3,1) –Better flow?
  8. 01:25:963 (1,2) –This flow can be improved. Try not to place objects behind the previous object’s tail since that makes the flow a bit uncomfortable. Do something like this instead:
  9. 01:28:241 (3,1) –Try not to stack in the easiest diff and if you really want to keep the stack then just improve the stack please.
  10. 01:32:039 (1,2) –Same as 01:25:963 (1,2) –
  11. 01:35:267 (2) –Ctrl+J then Ctrl+H and then Ctrl+G this slider. Will improve the flow to 01:36:975 (3) –
  12. 01:35:077 (1,2) –I guess a stack like this would be fine since the rhythm is faster.
  13. In the first kiai I think you can try and make the patterns a bit harder. Right now you left out a lot of beats that could have been mapped. Here’s an example of a rhythm that you can use at the beginning. Here: 01:38:115 (1) –
    Try using rhythms like this in the rest of the kiai. It just doesn’t make sense that the part before the kiai looks denser and more difficult than the kiai itself. Rhythms like this: 01:47:229 (1,2) – in the kiai is too easy especially and you miss a lot of important beats.
  14. 02:57:102 (1,2) –Maybe try to create a blanket or something here.
  15. 03:09:254 (1,2) –Same as previous suggestions about the blanket.
  16. 03:53:305 (2,1) –Avoid this unnecessary overlap. Just place (1) on the left side of the grid.
  17. 04:23:874 (2,3) –This may just be me, but this rhythm sounds very weird. I don’t think placing (2) on a blue tick is a good idea and (3) sounds off-beat. I’m not a timing expert at all so I may be wrong, but I suggest asking an expert timer to just check that section to be safe.
  18. 04:27:482 (2,1) –These two are almost touching. Just try to move them away from each other a bit for neatness reasons.

Hard:
  1. 00:28:241 (2,3,4,5) –These jumps are a bit too much. For a Hard and a slow song these jumps doesn’t fit at all. It looks like you tried to put Insane elements into a Hard since this is your hardest diff, but don’t do that, since this diff remains a Hard. I highly suggest you nerf those jumps.
  2. 00:29:760 (6,7) –This jump is fine I guess.
  3. 00:32:798 (4,3) –I would try to avoid this overlap by creating a blanket or something. It will look neater and more creative.
  4. 00:34:317 (3,4,5,6) – and 00:35:836 (7,8) - Same as 00:28:241 (2,3,4,5) –
  5. 00:36:596 (9,1) –This spacing also feels a bit too big imo.
  6. 00:38:494 (3,4) –Not the best flow. I would Ctrl+G the slider. Usually placements like this is made in an Insane diff.
  7. 00:56:343 (2,3) –Why is this spacing bigger than this one: 00:57:862 (4,5) – when the pause between 00:57:862 (4,5) – is longer?
  8. 01:38:115 (1,2,3,1,2,3) –Questionable spacing. Looks very big for a Hard. I support this though: 01:44:191 (1,2,3) –
  9. 02:02:039 (4,2) –Bad overlap. Try to avoid it?
  10. 04:08:685 (1,2,3,4,5,6) –Make the spacings here similar since the notes have the same rhythm.

Overall view of all the diffs:
  1. Normal: Great Normal. I just feel you can make the kiai’s more difficult since it’s a bit weird that the parts before the kiai’s are more difficult than the kiai’s.
  2. Hard: Good Hard. The main issue with this diff imo is the big jumps. These jumps doesn’t support the song at all imo since the song is calm and slow and I feel the map has to show that. It can also be polished a bit, like try to avoid overlapping, but other than that the diff looks fine.

Personally I feel more mods for this set will be great >.<
Good Luck~!

>>>>Please click on this link to give my mod an honest rating, thanks.<<<<
Topic Starter
ReFaller

-Nya- wrote:

Hey, ReFaller~ From my NM queue.

General:
  1. Silence the sliderslides with this file: http://puu.sh/nMbti/9ccdea0c94.wav why is modern always silence sliderslides? but i applied no matter what.
  2. I guess the only thing that bothered me was the quality of the BG. It seems a bit low. Perhaps you can try finding something better? Not really a big issue, but I thought I’ll point it out nonetheless. Sorry for not providing you with a better one. I can only find nice anime pics. This BG is matching with real sense of lyrics, BG from video is bad idea because of 1997 times OOPS it had to be secret

Normal:
  1. 00:26:343 (2,3) –I feel this flow can be better. Right now the pattern looks a bit clustered since the (3) is so close to (2). I suggest something like this: Yes, flow is fine, but this set of patterns seems to simple for me, when i changed my style rapidly and my current set is also well flowed
  2. 00:33:558 (3,1) –Rather not stack in the easiest diff. Even if the rhythm is very slow, I still discourage a stack. The main reason is because it can cause confusion with beginners and flow also gets disrupted a bit. Are you sure i can't stack? Here is answer that stacking is allowed (winner of the contest) https://osu.ppy.sh/b/557815 Approach circle was created to avoid confusing.
  3. 00:38:874 (3,1) –You can try creating a blanket here or something. Like this: Word "blanket" doesn't exist for these objects, because if i would make a blanket, the blanket would be exist.
  4. 00:51:786 (1,2) –Same as 00:33:558 (3,1) – mmmhmmm...
  5. 01:01:659 (1,2) –You can try creating a nice blanket here too. Doing a blanket every moment seems a little monotonous.
  6. 01:22:925 (1,2) –Imo a better rhythm would be this: I did this kind of rythm before, so i would show several ways to keep the rythm good.
  7. 01:25:583 (3,1) –Better flow? my option keeps a blanket pattern hmmmm? Are you planning to destroy my art? mhm :)
  8. 01:25:963 (1,2) –This flow can be improved. Try not to place objects behind the previous object’s tail since that makes the flow a bit uncomfortable. Do something like this instead: flow still good, because my hand feels that during gameplay. Most of good mappers did that.
  9. 01:28:241 (3,1) –Try not to stack in the easiest diff and if you really want to keep the stack then just improve the stack please. Did you know about manual stacking?
  10. 01:32:039 (1,2) –Same as 01:25:963 (1,2) – yes :)
  11. 01:35:267 (2) –Ctrl+J then Ctrl+H and then Ctrl+G this slider. Will improve the flow to 01:36:975 (3) – flow is still good without this
  12. 01:35:077 (1,2) –I guess a stack like this would be fine since the rhythm is faster. I mean you agree with my job.
  13. In the first kiai I think you can try and make the patterns a bit harder. Right now you left out a lot of beats that could have been mapped. Here’s an example of a rhythm that you can use at the beginning. Here: 01:38:115 (1) –
    Try using rhythms like this in the rest of the kiai. It just doesn’t make sense that the part before the kiai looks denser and more difficult than the kiai itself. Rhythms like this: 01:47:229 (1,2) – in the kiai is too easy especially and you miss a lot of important beats.
    Striked, because i decided to remap this.
  14. 02:57:102 (1,2) –Maybe try to create a blanket or something here. There is the moment where i didn't plan to do blanket.
  15. 03:09:254 (1,2) –Same as previous suggestions about the blanket. you know this part from previous notices.
  16. 03:53:305 (2,1) –Avoid this unnecessary overlap. Just place (1) on the left side of the grid. Remapped part.
  17. 04:23:874 (2,3) –This may just be me, but this rhythm sounds very weird. I don’t think placing (2) on a blue tick is a good idea and (3) sounds off-beat. I’m not a timing expert at all so I may be wrong, but I suggest asking an expert timer to just check that section to be safe. timing expert is not needed, it's right, because i follow more sounds right now, also for second kiai part
  18. 04:27:482 (2,1) –These two are almost touching. Just try to move them away from each other a bit for neatness reasons. Also remapped.

Hard:
  1. 00:28:241 (2,3,4,5) –These jumps are a bit too much. For a Hard and a slow song these jumps doesn’t fit at all. It looks like you tried to put Insane elements into a Hard since this is your hardest diff, but don’t do that, since this diff remains a Hard. I highly suggest you nerf those jumps.
  2. 00:29:760 (6,7) –This jump is fine I guess.
  3. 00:32:798 (4,3) –I would try to avoid this overlap by creating a blanket or something. It will look neater and more creative.
  4. 00:34:317 (3,4,5,6) – and 00:35:836 (7,8) - Same as 00:28:241 (2,3,4,5) –
  5. 00:36:596 (9,1) –This spacing also feels a bit too big imo.
  6. 00:38:494 (3,4) –Not the best flow. I would Ctrl+G the slider. Usually placements like this is made in an Insane diff. Striked remapped
  7. 00:56:343 (2,3) –Why is this spacing bigger than this one: 00:57:862 (4,5) – when the pause between 00:57:862 (4,5) – is longer?
  8. 01:38:115 (1,2,3,1,2,3) –Questionable spacing. Looks very big for a Hard. When i nerfed start, no need to nerf here, because it's a the strongest part of song I support this though: 01:44:191 (1,2,3) –
  9. 02:02:039 (4,2) –Bad overlap. Try to avoid it? No, because i have to move rest of kiai.
  10. 04:08:685 (1,2,3,4,5,6) –Make the spacings here similar since the notes have the same rhythm. applied successfully

Overall view of all the diffs:
  1. Normal: Great Normal. I just feel you can make the kiai’s more difficult since it’s a bit weird that the parts before the kiai’s are more difficult than the kiai’s.
  2. Hard: Good Hard. The main issue with this diff imo is the big jumps. These jumps doesn’t support the song at all imo since the song is calm and slow and I feel the map has to show that. It can also be polished a bit, like try to avoid overlapping, but other than that the diff looks fine.

Personally I feel more mods for this set will be great >.<
Good Luck~!

>>>>Please click on this link to give my mod an honest rating, thanks.<<<<
I guess in red colors was minor issues. Good job.
Topic Starter
ReFaller
Okay des(u), let's update and time to call BN here!

Edit: I voted your topic when i just entry into, meantime I posted my map
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