[General]
- It seems there were recent timing changes over all the mapset, so Kurokami's Rain is displaying all these issues when checked at AIMod. So yeah, Kurokami might as well fix those (preview point is placed at a white tick while the others have it placed at 1/4 of a beat before, and IDK why all other diffs have their previews at blue ticks anyway).
- Uncheck widescreen support in every diff excepting Chronos, that diff's one is unchecked already.
- Are you sure you just wanna have 2 combo colours? You can add a third colour, if I may suggest one: 191,191,74 fits quite nicely with the rest.
[Hyperion's Cup]
- 00:12:229 (2,3,4,5,6) - The movement between the pattern's objects is kinda repetitive. I suggest varying the shapes and positioning of the sliders and notes a bit so that it's not always left-right movement.
- 00:16:563 (5,1,2,3,4) - Too much time spent on the right side of the playfield IMO, you could spread those objects to the other side too if you wished to.
- 00:25:229 (2) - This could be tilted either to the left or to the right so that it isn't completely vertical, rn it looks kinda strange to me taking into account that the beats 00:24:896 (1,2) - these two objects are placed at are qute strong, so more movement fits naturally and standing still to catch that one is weird (this is how I ranted about the shape of a slider for 5 minutes, congrats)
- 00:34:896 (4) - Why is this a 2 beat long slider (that is ignoring the audible beat at 00:35:229 - ) compared to 00:37:563 (5) - this other one that is instead a repeat slider? What are you exactly following here, if I might ask?
- 00:40:229 (4) - Same as before
- 01:15:896 (1,2,3) - I don't know if I have something against straight vertical sliders or what, but these could also be tilted just a bit to the left or to the right for better aesthetics.
- 01:26:563 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - hum, too much time at left side? spread those to the right, it will look nicer that way.
[Crystal's Salad]
- Why does this diff finish at 01:45:229 - while every other diff finishes at 01:53:063 - or so? I don't know much about consistent drain times between diffs, but having it to finish here is rather vague, you can keep on mapping it no problem whatsoever with nicely well made symmetric patterns as you did throughout the diff until the very end of the song.
[Wild's Platter]
- 00:03:229 (2) - 00:05:896 (4) - These sliders don't quite fit being 1/2 in these 1/3 sections of this song, they're really off. Try finishing the first one at 00:03:452 - and adding just a note 00:03:563 - here, while finishing the second slider at 00:06:118 - and adding a note at 00:06:229 - so that they sound and play better.
- 00:11:229 (3) - Try doing the same as before to this one as well, and to any other one you might find while progressing throughout the diff. Really, using 1/2 when there aren't beats to promote the use of it while using 1/3 is still acceptable isn't quite what someone would expect.
- 00:20:674 (3,4,5,6) - Using 4 notes for a curved 1/3 pattern (notice the 3 at 1/3, using more than 3 notes for a pattern that only allows for 3 notes) is kinda weird-looking, try using the same triangle-like patterning you used until now and maybe add more distance to 00:21:007 (6) - since it's the last note of the pattern.
EDIT: 00:21:118 - you're missing a note here boi. Or you just ignored there was a sound here. No wonder it sounded really weird to me, add that note and then try a bunch different patterns until you find one you think fits the most. - 01:05:118 (6,1) - IDK if you can add an hyperdash between these two and make it slip through, it could really fit IMO as there is not even a single one at the whole 1/3 section before (not saying that you should add one or two there because this is still a platter and 1/3 hyperdashes are discouraged, but adding one here could still fit because there is a nice break after it).
[Kurokami's Rain]
- 00:03:543 (4,1) - An hyper between these two could fit nicely, why don't you try it?
- 00:09:098 (9,1) - Same as before :>
- 00:44:376 (2,3,4) - This is a strange movement that could be easily misleading in a way, why not ctrl+h (4) keeping it at x:174? (ctrl+h 00:44:876 (5) - and move it to x:416 as well)
- 00:53:209 (1,2,3,1,2,3) - The problem I see with these is that the strong cymbals sounds at (3) in each one of these are not emphasized with an hdash between them and (2), while (2) at both of these are the ones getting hyperdashed to from (1). I suggest swapping the distancing of both pairs of (2) and (3) so that there is an hyperdash between (2) and (3) and a normal dash between (1) and (2) instead.
- 01:20:376 (6,7) - Why didn't you add an hyperdash between these? The sound at (7) is strong enough to suggest one, whilst the next objects 01:20:709 (1,2,3) - are placed in an anti-flowing direction and position from (7). I also suggest ctrl+h-ing those three objects and move them to a dashable distance from (7) for better catchability.
whelp, this is the mod for now, didn't mod other diffs because I'm in a notebook with low specs and couldn't play them properly because of input lag and stuff, maybe when I switch to a desktop PC I'll properly mod the remaining two. Gorgeous mapset, greatest of lucks to all of you guys!