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Formless - In Death, Rebirth

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Topic Starter
HML

CookieKivi wrote:

M4m and stuff


[~]

00:02:499 (1) - Are you sure to start with a slider? Yes
00:03:803 (3) - Make it curvy. Better for now I agree!
00:04:585 (3) - ^ This one is fine
00:11:629 (5) - Why this random non-curved slider? AESTHETICS!
00:17:238 (1,2,3,4,5,6,7,8) - Remove the stream and make this normal patterns. The stream doesn't really fit there. Mapping to the drum. It starts to roll there
00:39:020 (1) - Clap here? Sure!
00:51:542 (6) - ^ No hard pounding drum here
02:29:368 (1) - This slider is so weird. ;; Idk. I might change it if I can thing of something :b
02:59:542 (1) - Why this short combo here? owo Fixing a stream, and I guess I forgot...
04:47:104 (1,2,3,1,2,3) - This jumps are waaaay to big spaced. They're unpredictable too. >< This part is mapped to the guitar, and the guitar raises in melody. I'll change it a little bit!
05:24:411 - Just to say.. i can't mod deathstream maps that good.. but really nice song! ;; I'll shot my kudos star to this map. c: It's fine! And only if you want to. A mod is a mod, no matter how small. Use your star wherever you want! \^o^/
06:05:890 (4,5,6,7,8) - Move this to x:74 y:66 Nah, I like it where it is :)


That.. was a short mod. Meh. That's okay :)
I hope that helped. ;; Indeed it did
-poofs- Same TBH
My Angel Yaong
The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)

00:48:412 the spaced stream thing, discussed in IIRC and solved

00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way )

01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it.

01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it.

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues

05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section

05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it )

05:17:041 (8,1) small space between the 2

05:45:802 (6,1) ^
Yukiyo
M4M
Disclamer: me no gud mapper/modder
I'll try anyways

Ugh 8*

Omnipotent

  • 00:06:542 (3,3) - over each other maybe?
    00:09:803 (1) - move it to the right to fit the stream more
    00:09:542 (5,3) - whynot have them placed over eacch other
    00:39:411 (3,4,5,6) - make this square like a real square with shift+ctrl+d
    01:19:716 (1) - consider making them short or 01:18:151 (4) these long they seem like the same length
    01:35:890 (4,5) - I'd shift these a bit like http://puu.sh/okMfz/d1492dc269.jpg
    02:06:151 (4,1) - dis spacing make it bit closer
    03:20:433 (4) - a bit more right and more up
    03:56:758 (1,2,3,4) - make this fit into the stream pls ,w,
    04:21:976 (1,2,3,1) - make them together they are really mean
    04:40:322 (2,3) - parallel?
    04:51:409 (6,7,8) - same distance as the stream before
    04:58:843 (1) - make it go with the stream like the end a bit higher
    05:03:800 (2) - make this a jump too?


    like seriously this is brutal
    couldn't find more I don't like
Sorry if this mod is so short and a bit nazi y'know ;w;
senpai dun kill me =͟͟͞͞ =͟͟͞͞ ヘ( ´Д`)ノ
wanna see all the Rafis' failing on this


;w;
-Yukiyo
Topic Starter
HML

markenergie wrote:

The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)

00:48:412 the spaced stream thing, discussed in IIRC and solved Indeed

00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way ) FIXED!

01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it. I hate this stream

01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it. Fixed

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?

05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section Fixed

05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it ) Moved it over

05:17:041 (8,1) small space between the 2 I think it's fine

05:45:802 (6,1) ^ ^
Thanks for the mod!
Topic Starter
HML

Yukiyo wrote:

M4M
Disclamer: me no gud mapper/modder
I'll try anyways

Ugh 8* heh

Omnipotent

  • 00:06:542 (3,3) - over each other maybe? Nah, it's so unnoticable
    00:09:803 (1) - move it to the right to fit the stream more Okay!
    00:09:542 (5,3) - whynot have them placed over eacch other Meh, I think it's fine :)
    00:39:411 (3,4,5,6) - make this square like a real square with shift+ctrl+d SURE!
    01:19:716 (1) - consider making them short or 01:18:151 (4) these long they seem like the same length Made 01:17:629 (2,3,4) shorter
    01:35:890 (4,5) - I'd shift these a bit like http://puu.sh/okMfz/d1492dc269.jpg DONE!
    02:06:151 (4,1) - dis spacing make it bit closer If fine how it is
    03:20:433 (4) - a bit more right and more up Sure!
    03:56:758 (1,2,3,4) - make this fit into the stream pls ,w, Tried my best :b
    04:21:976 (1,2,3,1) - make them together they are really mean
    04:40:322 (2,3) - parallel? Again, did my best!
    04:51:409 (6,7,8) - same distance as the stream before Should be fine
    04:58:843 (1) - make it go with the stream like the end a bit higher Sure thing!
    05:03:800 (2) - make this a jump too? No problem!


    like seriously this is brutal Indeed
    couldn't find more I don't like
Sorry if this mod is so short and a bit nazi y'know ;w; It's all good <3
senpai dun kill me =͟͟͞͞ =͟͟͞͞ ヘ( ´Д`)ノ I will <3
wanna see all the Rafis' failing on this Same tbh


;w;
-Yukiyo
My Angel Yaong
SPOILER

HML wrote:

markenergie wrote:

The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)

00:48:412 the spaced stream thing, discussed in IIRC and solved Indeed

00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way ) FIXED!

01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it. I hate this stream

01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it. Fixed

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?

05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section Fixed

05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it ) Moved it over

05:17:041 (8,1) small space between the 2 I think it's fine

05:45:802 (6,1) ^ ^
Thanks for the mod!
WOWOW it seems like I messed up a timing thing

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?
this has to be > 04:09:475 (12,1,2) sorry for that! it seems I messed it up completly its an odd flow not a space inside the stream really... holy crap I am a derp..

Don't give me kudosu on this one as its a fix for my previous one
Zhuriel
Took me a while but here's my little mod. Not gonna do a point by point mod but just point out general issues since I'm only doing this to be nice anyway :v

First of all, I don't like your hitsound samples at all.
My biggest issue is with soft-clap, it sounds out of place and out of tune.
Your normal-normal doesn't really fit in a metal song either IMO.
I also don't like normal-finish. I know other people have used samples like this but I find it way too overpowering on the bass range which is something you should not even get anywhere close to in a metal song, you need to keep everything in the bass range very tight to not turn the song into mush.

Second, and this is my main issue with this map at the moment, I find your rhythm choices to be too inconsistent. For example, you map the almost exact same pattern completely differently at 00:19:716 (1,2,3,4,5,6,7,8) - 00:23:890 (1,2,3,4) - 00:28:064 (1,2) - 00:32:238 (1,2,3,4,5,6,7,8) - variety is nice, but if you have a repeated pattern like this you should use that to give your map more structure and consistency.
The section starting at 01:47:890 - (and it's repeats) has a lot of issues in this regard, I have a hard time finding any logic to when you mapped kicksliders and when you mapped streams. 01:56:238 - 02:00:151 - and 03:03:020 - 03:07:455 - does it decently well but the rest of this section just looks chaotic to me tbh, and then at 03:10:846 - you just have straight death streams and don't use any of the rhythmic patterns in the song to spice it up in any way.

Your transitions between triplet and straight rhythms are sometimes really hard to notice, for example 02:18:672 (1,2,3,4,5,6) - this stream is almost the same spacing as the previous one but a different rhythm, this is going to be really hard to read especially at this speed. Using short combos can somewhat help here IMO but for random triplets in the middle of straight rhythms like these it's probably best to just use kicksliders.
On a related note, triplets are almost always grouped in 3 in some way so having non-repeated kick sliders for them (ex. 06:12:411 (1,2,3,4,5,6) - ) tends to feel somewhat off.

tl;dr nice map but needs more consistency in rhythm choices
Topic Starter
HML

Zhuriel wrote:

Took me a while but here's my little mod. Not gonna do a point by point mod but just point out general issues since I'm only doing this to be nice anyway :v Thanks<3

First of all, I don't like your hitsound samples at all.
My biggest issue is with soft-clap, it sounds out of place and out of tune. I think it's fine
Your normal-normal doesn't really fit in a metal song either IMO. Forgot I had a hitnormal in there :b
I also don't like normal-finish. I know other people have used samples like this but I find it way too overpowering on the bass range which is something you should not even get anywhere close to in a metal song, you need to keep everything in the bass range very tight to not turn the song into mush. It's fine. I'm mapping to the bass drum a LOT. I think it's okay. It also complements the hard hitting notes that lie there

Second, and this is my main issue with this map at the moment, I find your rhythm choices to be too inconsistent. For example, you map the almost exact same pattern completely differently at 00:19:716 (1,2,3,4,5,6,7,8) - 00:23:890 (1,2,3,4) - 00:28:064 (1,2) - 00:32:238 (1,2,3,4,5,6,7,8) - variety is nice, but if you have a repeated pattern like this you should use that to give your map more structure and consistency. Agreed, and fixed
The section starting at 01:47:890 - (and it's repeats) has a lot of issues in this regard, I have a hard time finding any logic to when you mapped kicksliders and when you mapped streams. 01:56:238 - 02:00:151 - and 03:03:020 - 03:07:455 - does it decently well but the rest of this section just looks chaotic to me tbh, Here, this is because you're going from 230bpm to 170ish. It's really slow to my targeted demo. and then at 03:10:846 - you just have straight death streams and don't use any of the rhythmic patterns in the song to spice it up in any way. This is more of a calm ds. Was like that on purpose!

Your transitions between triplet and straight rhythms are sometimes really hard to notice, for example 02:18:672 (1,2,3,4,5,6) - this stream is almost the same spacing as the previous one but a different rhythm, this is going to be really hard to read especially at this speed. Using short combos can somewhat help here IMO but for random triplets in the middle of straight rhythms like these it's probably best to just use kicksliders. This is one I missed!
On a related note, triplets are almost always grouped in 3 in some way so having non-repeated kick sliders for them (ex. 06:12:411 (1,2,3,4,5,6) - ) tends to feel somewhat off. This was done to keep the same tapping speed as the previous section. I'll change it if I'm asked to in the future.

tl;dr nice map but needs more consistency in rhythm choices Thanks :)
iloveyou4ever
Hi,although I am not good at standard :3 but I just enjoy the song
it seems to be another apparition haha
230bpm stream is also very hard...
just a short mod
maybe I play taiko instead of std much so my mod may focus on the notes but not the coordinate etc...

00:56:107 - add two notes here because of the 1/4 drum

03:43:650 - there is music here,add a note here?

03:47:824 - ^

04:39:539 - change like this
I don't know you're mapping the guitar or the drum,my suggestion is according to guitar

04:50:170 - 1/4 slider maybe?

07:28:389 - remove this note

what a good map omg...
maybe I am a taiko player
but I feel like the notes fit the song perfectly
keep going and make this rank :)

no use no kds
Topic Starter
HML

iloveyou4ever wrote:

Hi,although I am not good at standard :3 but I just enjoy the song It's okay, I can't play either :b
it seems to be another apparition haha .-. I hear that too often.
230bpm stream is also very hard... I was actually going to map another song that was 273-275bpm, but I stopped the timing and found this!
just a short mod That's a-okay!
maybe I play taiko instead of std much so my mod may focus on the notes but not the coordinate etc...

00:56:107 - add two notes here because of the 1/4 drum Sure

03:43:650 - there is music here,add a note here? I can't hear it to be honest :/

03:47:824 - ^ ^

04:39:539 - change like this
I don't know you're mapping the guitar or the drum,my suggestion is according to guitar I would but teh problem is it's REALLY confusing to play with the switch from 1/3 to 1/4

04:50:170 - 1/4 slider maybe? Might do something different. I don't like the time gap.

07:28:389 - remove this note Okay!

what a good map omg... Thankls :$
maybe I am a taiko player
but I feel like the notes fit the song perfectly
keep going and make this rank :)

no use no kds

THANKS FOR THE MOD! :D
DuckNess
gl to u too
Shiguma
Hey, from your post in the Discord group :)

Omnipotent
Audio needs to be 192kbps, not 320kpbs.

00:41:498 (3,4,5) - Feels unnatural to go from 3 to 4

02:25:716 (6,1,2,3) - 1 & 2 could be placed better

03:40:325 (3,4) - Could be located better

05:23:890 (1,2,3,4) - https://osu.ppy.sh/ss/5174186 something like this might be better? Just a sugesstion.

Sorry for the short mod, but I don't have that much skill.
Topic Starter
HML

Shiguma wrote:

Hey, from your post in the Discord group :) Yo

Omnipotent
Audio needs to be 192kbps, not 320kpbs. I'll edit when I have more time

00:41:498 (3,4,5) - Feels unnatural to go from 3 to 4 Arched 3 more, and moved 4 to the left

02:25:716 (6,1,2,3) - 1 & 2 could be placed better Spaced them a bit more

03:40:325 (3,4) - Could be located better I think it's fine

05:23:890 (1,2,3,4) - https://osu.ppy.sh/ss/5174186 something like this might be better? Just a sugesstion. I love how it is already.


Sorry for the short mod, but I don't have that much skill.
It's all good, a mod is a mod, and I'm glad to have one! :)
Nyari

fun map! good job!
Topic Starter
HML

Nyari wrote:


fun map! good job!
Thanks!
Venix
All repeat sliders is too long ;p
03:51:802 imo this stream have incorrect spacing. Try to make this stream again with not changing spacing :)
04:00:932 four circle is have bad position in stream
04:03:279 I think that sliders is not to music
04:02:758 bad note imo
04:24:867 bad note again

:D
Topic Starter
HML

VenixPL wrote:

All repeat sliders is too long ;p Do they go on for too long, or are they physically long?
03:51:802 imo this stream have incorrect spacing. Try to make this stream again with not changing spacing :) This was 2 streams before, so that's why it's so derpy. Fixed!
04:00:932 four circle is have bad position in stream I've been meaning to re-do this entire stream because it's REALLY ugly.
04:03:279 I think that sliders is not to music It is, trust me. Mapped on 25%, so I heared every sound!
04:02:758 bad note imo Re-doing stream
04:24:867 bad note again Moved it over and up a bit.

:D
Thanks for the mod, I really appreciate it!
Danii
Yo
Disclaimer: I'm not good modder actually its my first mod, sry, but i just could not ignore this great map
Enjoy~
Omnipotent
00:06:542 (3,3) - maybe stack this? So for example you stacked 00:06:933 (2,2) , but then you didn't do it

00:04:846 (4) - stack this slider and 00:05:629 (1)

00:22:846 (1,2,3,4,5) - curve stream imo, move slider slightly to the left

00:39:672 (5,4) - stack

00:42:281 (2,3,1) - pattern at right angles looks like ugly, or put a 2nd note up, or pute a slider down

01:35:107 (1,2,3) - ^

00:45:020 (1,2) - note located uncomfortable in relation to slider, unstacked this

01:20:498 (2,1) - ^

00:51:281 (5,2) - stack

01:07:194 (1,1,2,3) - bad overlap imo

01:17:629 (1,2,3) - first, its boring pattern, second, here you have to do this https://pp.vk.me/c631922/v631922907/65640/bi7EJtqlvTc.jpg and https://pp.vk.me/c631922/v631922907/65647/xVc2UZlnakU.jpg (here is at your discretion, i just gave an example)

01:20:498 (2,6) - stack this to see what spacing in pattern 01:21:542 (5,6,1) is same

01:38:498 (1,3) - stack first note with 01:37:455 (1)

01:43:225 (3,4,5,6,1) - boring pattern imo, try to make it at not right angle

01:44:107 (2,3,4,5,6,7,8,9,10) - idk why you put 10th circle beyond the pattern, put it in the middle https://pp.vk.me/c631922/v631922907/656 ... kHMcho.jpg (something like this)

01:49:716 (4) - change this slider to 3 circle, there is still not strong guitar sound

03:07:716 (4) - ^

03:06:933 (1,2,3) - here, on the contrary, you have change 3 circle to slider

03:08:498 (1,2,3) - ^

03:08:498 (1) - remove new combo

03:08:759 (4) - put new combo

03:07:977 (5) - ^

03:59:758 (7,8,9,10,11,12,1,2,3,4,5,6,7,8) - curve stream imo

04:29:888 (3,1) - remove circle and extend slider to the red tick

04:40:974 (2,3,4) - i think you should be put slider in a horizontal position(or what you will need), because so it looks not very good

04:52:670 (2,3,4) - this kicksliders located too close, spread them out a bit

05:06:672 (1,2,3) - this pattern just NEED to change. First, 2nd circle not visible beyond the stream. Second, 3rd slider ends on a strong sound, where you could put a note and new combo. I think you can make a pattern "normal slider-triple-jump of the four circle"

05:09:541 (5,6,7,8,1,2,3,4,5,6,7,8) - curve stream again

06:28:845 (5) - maybe make this slider direct? In your form, stream looks curve and ugly

07:15:280 (5,1,2,3,4) - unstack 5th circle from the next anti-jump, because player can easily miss in this moment: first comes 1/4, then 1/2

07:33:671 (8,1) - located too close, spread them out

And additionally: idk this problem is important in the ranking or not, but "map's Stack Leniency more than 0.9 or less than 0.3" ©AiMod (0.2 in this map). Change this.

End of the mod~
I can still say a hundred times that this map is great
Sorry for my bad english engrish
Gl with rank
nominators where?!
Danii

- Yoshimaro - wrote:

Ryuko wrote:

I wish you good luck on getting this ranked, from watching the whole map on auto it looks amazing. 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Topic Starter
HML

DaniilLillifag wrote:

Yo
Disclaimer: I'm not good modder actually its my first mod, sry, but i just could not ignore this great map
Enjoy~ It's all good, thanks for the mod <3
Omnipotent
00:06:542 (3,3) - maybe stack this? So for example you stacked 00:06:933 (2,2) , but then you didn't do it Done!

00:04:846 (4) - stack this slider and 00:05:629 (1) This one's okay

00:22:846 (1,2,3,4,5) - curve stream imo, move slider slightly to the left The slider is the way it is to fit the transition to 00:23:368 (1) -

00:39:672 (5,4) - stack I'll stack 00:39:672 (5) - , but 00:39:542 (4) - is where it's at for a reason.

00:42:281 (2,3,1) - pattern at right angles looks like ugly, or put a 2nd note up, or pute a slider down But it flows so well.

01:35:107 (1,2,3) - ^ ^

00:45:020 (1,2) - note located uncomfortable in relation to slider, unstacked this Moved 00:45:281 (2,3,4,5) - pattern over

01:20:498 (2,1) - ^ This one's okay

00:51:281 (5,2) - stack You can't really notice it, so I'll let this one slide

01:07:194 (1,1,2,3) - bad overlap imo Because of the AR10, it doesn't show up.

01:17:629 (1,2,3) - first, its boring pattern, second, here you have to do this https://pp.vk.me/c631922/v631922907/65640/bi7EJtqlvTc.jpg and https://pp.vk.me/c631922/v631922907/65647/xVc2UZlnakU.jpg (here is at your discretion, i just gave an example) I did ti this way because if you have 1/3 sliders going into a 1/4 stream..... what speed are they gonna think it is?

01:20:498 (2,6) - stack this to see what spacing in pattern 01:21:542 (5,6,1) is same DS looks better here snapped!

01:38:498 (1,3) - stack first note with 01:37:455 (1) Sure

01:43:225 (3,4,5,6,1) - boring pattern imo, try to make it at not right angle I think it's fine

01:44:107 (2,3,4,5,6,7,8,9,10) - idk why you put 10th circle beyond the pattern, put it in the middle https://pp.vk.me/c631922/v631922907/656 ... kHMcho.jpg (something like this) Because ti flows into 01:45:281 (1) -

01:49:716 (4) - change this slider to 3 circle, there is still not strong guitar sound Okay

03:07:716 (4) - ^ This matches the drum, so no

03:06:933 (1,2,3) - here, on the contrary, you have change 3 circle to slider It's becuase I was puting in more notes becuase at the time, the player will be comfortable with the 1/3 streams.

03:08:498 (1,2,3) - ^ ^

03:08:498 (1) - remove new combo I don't want a combo 10 or over.

03:08:759 (4) - put new combo Then it would only be two points in the combo.

03:07:977 (5) - ^ Nah

03:59:758 (7,8,9,10,11,12,1,2,3,4,5,6,7,8) - curve stream imo I love this stream the way it is.

04:29:888 (3,1) - remove circle and extend slider to the red tick I do not like starting streams from slider ends, and you would be starting a 1/3 stream with a 1/4 note, not a good thing.

04:40:974 (2,3,4) - i think you should be put slider in a horizontal position(or what you will need), because so it looks not very good 04:41:104 (4) - flows into 04:41:626 (1) -

04:52:670 (2,3,4) - this kicksliders located too close, spread them out a bit Slow part of the song, If I get asked again, I'll move them

05:06:672 (1,2,3) - this pattern just NEED to change. First, 2nd circle not visible beyond the stream. Second, 3rd slider ends on a strong sound, where you could put a note and new combo. I think you can make a pattern "normal slider-triple-jump of the four circle" Did something a little different.

05:09:541 (5,6,7,8,1,2,3,4,5,6,7,8) - curve stream again I'll fix it up if that's what you ment. It's super curvy

06:28:845 (5) - maybe make this slider direct? In your form, stream looks curve and ugly I made it go with the rest of the stream.

07:15:280 (5,1,2,3,4) - unstack 5th circle from the next anti-jump, because player can easily miss in this moment: first comes 1/4, then 1/2 Sure

07:33:671 (8,1) - located too close, spread them out Moved 07:33:672 (8) - up

And additionally: idk this problem is important in the ranking or not, but "map's Stack Leniency more than 0.9 or less than 0.3" ©AiMod (0.2 in this map). Change this. It should be at 0, but apparently that's a nono. I'll put it at 0.3

End of the mod~
I can still say a hundred times that this map is great
Sorry for my bad english engrish Lol, it's fine :)
Gl with rank
nominators where?! WONDERING THE SAME DAMN THING!
Zunv
Hello there :D Im a beginner so this maybe could be wrong what I say. If so, don't take it too serious. (I am also trying to get better):

  1. 01:18:151 (4,1,2) - this part dosn't feel right. Maybe you can do it that way: or that way: Also i would do the combo like that since you change to 1/3 snap divisor there.

  2. 01:42:933 (2) - here it would fit better if you end this one at the blue tick and change 01:43:325 (3,4,5) - to a slider for example like:
  3. 01:59:890 (4) - make this one a back and forth slider and do a NC here 02:00:498 (1) -
    In general I think you missplaced the sliders here. There are those longer sounds where they would fit very well for example here 02:05:107 (1,2,3,4) - or here 02:05:890 (3) - Sometimes you do sliders and sometimes you don't. It feels strange.

  4. 04:03:019 (1,2,3,4,5) - just cosmetically thing, but make them point all in the same direction. They now look in different angles. Do it like 04:03:541 (4,5) - (i dragged them there so you can see what i mean :D )

  5. 04:11:889 (1,2,3,4) - ^ do the same as above.

  6. 05:08:759 (1) - The Hitsounds in this Kiai time change the Rhythm of the music somehow. The way you Hitsounded is not the way the song goes. maybe change it or at least lower the volume of the Hitsounds. But I think thats a general Problem in the beatmap. You just somehow overused the hitsounds wich changes the song too much. There are parts where you barely hear the song but only Hitsounds.
Well even tho I am new to this, I still hope i could help you out. Again i don't want to offend you, if you think my mod was bad :D

Anyway. Good Luck with your Map!
Topic Starter
HML

Zunv wrote:

Hello there :D Im a beginner so this maybe could be wrong what I say. If so, don't take it too serious. (I am also trying to get better): Sure thing!

  1. 01:18:151 (4,1,2) - this part dosn't feel right. Maybe you can do it that way: or that way: Also i would do the combo like that since you change to 1/3 snap divisor there. 01:18:151 (4) - lasts too long imo, and 01:18:542 (1,2,3) - is mapped that way because the drum gets faster.

  2. 01:42:933 (2) - here it would fit better if you end this one at the blue tick and change 01:43:325 (3,4,5) - to a slider for example like: Did something different


  3. 01:59:890 (4) - make this one a back and forth slider No becuase I don't want the active white tick that's the start of the stream to be a slider end
    and do a NC here 02:00:498 (1) - I think the combo would be too short
    In general I think you missplaced the sliders here. There are those longer sounds where they would fit very well for example here 02:05:107 (1,2,3,4) - or here 02:05:890 (3) - Sometimes you do sliders and sometimes you don't. It feels strange. They were done to break up the streams

  4. 04:03:019 (1,2,3,4,5) - just cosmetically thing, but make them point all in the same direction. They now look in different angles. Done! Do it like 04:03:541 (4,5) - (i dragged them there so you can see what i mean :D )

  5. 04:11:889 (1,2,3,4) - ^ do the same as above. I like this one to be uneven

  6. 05:08:759 (1) - The Hitsounds in this Kiai time change the Rhythm of the music somehow. The way you Hitsounded is not the way the song goes. maybe change it or at least lower the volume of the Hitsounds. But I think thats a general Problem in the beatmap. You just somehow overused the hitsounds wich changes the song too much. There are parts where you barely hear the song but only Hitsounds.
They are actually fine and match up with the song. Turn your music volume up, and you'll hear :)

Well even tho I am new to this, I still hope i could help you out. Again i don't want to offend you, if you think my mod was bad :D Not at all :)

Anyway. Good Luck with your Map!
Thanks!
Danii

HML wrote:

Might have to let this one grave for now. BN's are in a bad spot right now, and I'm not the prime candidate to be mapping a rankable 8* :|
pls dont give up
Topic Starter
HML

DaniilLillifag wrote:

HML wrote:

Might have to let this one grave for now. BN's are in a bad spot right now, and I'm not the prime candidate to be mapping a rankable 8* :|
pls dont give up
No hope in this getting ranked. BN's won't listen, and trust me I've tried.
squirrelpascals

HML wrote:

DaniilLillifag wrote:

pls dont give up
No hope in this getting ranked. BN's won't listen, and trust me I've tried.
Mazzerin had to start somewhere lol. If this were to be ranked it would be THE highest sr ranked map, so of course you're not a candidate to be ranking this at all. Still don't give up on this because it's freaking awesome, rank some things first, get experience and def come back to it. I'm in the same spot as you now :o
Topic Starter
HML

squirrelpascals wrote:

HML wrote:

pls dont give up

No hope in this getting ranked. BN's won't listen, and trust me I've tried.
Mazzerin had to start somewhere lol. If this were to be ranked it would be THE highest sr ranked map, so of course you're not a candidate to be ranking this at all. Still don't give up on this because it's freaking awesome, rank some things first, get experience and def come back to it. I'm in the same spot as you now :o
There are two problems
One, I don't want to remap anymore of this, and Two, I quit osu a week ago.
squirrelpascals

HML wrote:

and Two, I quit osu a week ago.
Oh, I didn't know you quit. o//
Topic Starter
HML
Death can never come too soon :')
TheKushVanMan
hurry up and rank
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