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Formless - In Death, Rebirth

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Topic Starter
HML
This beatmap was submitted using in-game submission on Saturday, May 9, 2020 at 1:08:01 PM

Artist: Formless
Title: In Death, Rebirth
Tags: technical death metal deathstream marathon stamina UndeadBananaz
BPM: 230
Filesize: 14685kb
Play Time: 07:36
Difficulties Available:
  1. Omnipotent (8.42 stars, 3334 notes)
Download: Formless - In Death, Rebirth
Information: Scores/Beatmap Listing
---------------
Huge thanks to UndeadBananaz for the storyboard and timing help.
Yoshimaro
Disclaimer: You watched me play it, there's not a chance in hell I'll ever be able to play something like this \|  ̄ヘ ̄|/. With that said, if anything in my mod feels invasive to your style, omit the mod lmao... so here have a mod (/^▽^)/

literal finger rape
- Stream stacking could be a little cleaner, unless you're not going for stacking notes (in which case fuck me) places like 00:07:977 (1,2) 00:09:542 (3,3) 00:17:498 (5,5) 00:25:194 (4,4) 00:26:172 (8,8) (thats probably enough xD, it seems to me that you're not going for stacking stream notes but if you were and missed it, these are some examples

00:20:498 (1,2,3) - these patterns should start 00:20:238 - here

00:07:194 - and 00:51:672 - feel like empty beats to me but i think that's because there's already so much shit happening lol, idk up to you whether you should add a note (i think sections before these are mapped to guitar (?) so i guess its understandable why there's an empty space)

00:55:715 (1,2,1,2,1,2) - these are overmapped doubles

01:05:890 (1,2,3,4) - im too unskilled to know whether or not the 1/3 to 1/4 change here is warranted but yeah this happened, in some of the following guitar parts it stays 1/3 but when i cleared all of the notes in that section i couldn't tell whether or not it was overmapped

01:25:977 (1,2,3,4,1) - this was pretty unappealing (looking back on the mod, i think sections like this and 02:32:759 (1,2,3,4) - can be executed a little bit better, they obviously fit the beat but i think their shape is pretty goofy looking, maybe try blankets and parallel sliders ¯\_(⌣̯̀⌣́)_/¯)

01:43:977 - this part again with the empty beat, couldn't really tell

01:51:542 (2,5,8) - i think something should happen on these beats that isn't happening, you should also hit sound these beats

02:05:368 (1,2,1,2,1,1,2,3,4) - these sliders felt pretty awkward to me (again there's no fucking way i could play this but imo it feels like you just put in some 2 measure sliders anywhere because the player needs a rest lmao) 02:15:281 (1) - from this point on, sliders felt much smoother

03:39:020 (1,2,1,2) - slider #1 is the only sharp edged slider in here, these dont fit well imo and i think there might be something wrong with their spacing (check to make sure(?))

05:24:411 - holy shit finally xD

05:46:454 - 05:47:628 - the beat in the background sounds like its going mad hard, this is mapped pretty mellow in comparison

05:53:694 (2,1,2,1,2,1,2) - again, overmapped doubles (this part sounds more like 1/3 guitar)

05:58:716 (4,5) - Ctrl+G imo

06:43:715 - missed beats

06:46:845 - you have it bookmarked, but i feel like the guitar solo should be mapped more intensely (not as intense as the drum in the first part of the song xD)

-I think everything mapped after the break was awesome and doesn't need much polishing, but I feel that you should map the guitar solo at the end

Here have some Kudosu (ノ´ヮ´)ノ*:・゚✧ and a complimentary meme that I give with all of my mods

Complimentary meme that comes with all of my mods
Training to pass this map...

Your fingers...
Topic Starter
HML

- Yoshimaro - wrote:

Feed Back
Stream stacking could be a little cleaner, unless you're not going for stacking notes (in which case fuck me) places like 00:07:977 (1,2) 00:09:542 (3,3) 00:17:498 (5,5) 00:25:194 (4,4) 00:26:172 (8,8) (thats probably enough xD, it seems to me that you're not going for stacking stream notes but if you were and missed it, these are some examples [I'm going for tight turns, and they seemed like they fit :D They work fine without Relaxed, but I can see where you're coming from.]

00:20:498 (1,2,3) - these patterns should start 00:20:238 - here [Fixed]

00:07:194 - and 00:51:672 - feel like empty beats to me but i think that's because there's already so much shit happening lol, idk up to you whether you should add a note (i think sections before these are mapped to guitar (?) so i guess its understandable why there's an empty space) [Notes added. I was feeling like the blocks broke flow, and left the player like "Wait, where's the note?!??!?"]

00:55:715 (1,2,1,2,1,2) - these are overmapped doubles [Fixed to singles]

01:05:890 (1,2,3,4) - im too unskilled to know whether or not the 1/3 to 1/4 change here is warranted but yeah this happened, in some of the following guitar parts it stays 1/3 but when i cleared all of the notes in that section i couldn't tell whether or not it was overmapped [It was following the drum, but it does break flow, and doesn't seem ti fit. Fixed]

01:25:977 (1,2,3,4,1) - this was pretty unappealing (looking back on the mod, i think sections like this and 02:32:759 (1,2,3,4) - can be executed a little bit better, they obviously fit the beat but i think their shape is pretty goofy looking, maybe try blankets and parallel sliders ¯\_(⌣̯̀⌣́)_/¯) [Hopefully I did a better job. I'm terrible at slider shapes, lol, and I didn't know what to place. Fixed]

01:43:977 - this part again with the empty beat, couldn't really tell [It is not, but the next red tick is :)]

01:51:542 (2,5,8) - i think something should happen on these beats that isn't happening, you should also hit sound these beats [The map isn't fully hitsounded, but I was planning on adding a lot where there isn't any]

02:05:368 (1,2,1,2,1,1,2,3,4) - these sliders felt pretty awkward to me (again there's no fucking way i could play this but imo it feels like you just put in some 2 measure sliders anywhere because the player needs a rest lmao) 02:15:281 (1) - from this point on, sliders felt much smoother [Hopefuly fixed, and you hit the nail right on the head, it was to let the player rest.]

03:39:020 (1,2,1,2) - slider #1 is the only sharp edged slider in here, these dont fit well imo and i think there might be something wrong with their spacing (check to make sure(?)) [the sharp edge sliders were added for aesthetic. It looked really bland without them. I spaced them further apart.]

05:24:411 - holy shit finally xD [I want it to be a stamina map, and I wasn't actually planning on putting a break in ;)]

05:46:454 - 05:47:628 - the beat in the background sounds like its going mad hard, this is mapped pretty mellow in comparison [It was to mellow the player down, and transition into the slower part of the map so it doesn't feel out of place.]

05:53:694 (2,1,2,1,2,1,2) - again, overmapped doubles (this part sounds more like 1/3 guitar) [They are actually triples that I missed, so I guess it was undermapped :D)

05:58:716 (4,5) - Ctrl+G imo [Fixed]

06:43:715 - missed beats [Fixed]

06:46:845 - you have it bookmarked, but i feel like the guitar solo should be mapped more intensely (not as intense as the drum in the first part of the song xD) [I really wanted to, like really bad, but the problem is that it constantly changes from 1/3 to 1/4, and the guitar fades, and another one appears, and when I tried, it was a HUGE fucking mess that I could only clean with the "Delete" button on my keyboard :)]

Thanks for the mod bud, I really appreciate it, and hopefully I fixed all of the problems :)


P.S. Thanks for the memes :)
squirrelpascals
M4M! HML is next Mazzerin confirm

Omnipotent :o
• Remove transparent followpoint.png. Follow points, whether they are visible/invisible, should be user's preference. (You can skin it and just make it faintly visible)

• You should really use some custom combo colors for this map

• 00:10:846 (1,2) - Is this flow intentional? The flow from here on out seems more circular

• 00:20:368 - Ease up on this spacing. And I would recommend using the same ds (besides for jumps) on 00:20:238 (1,2,3,1,2,3,4,5) -

• 00:21:803 (1) - Space this like the rest of the stream

• 00:21:933 (2) - Seems too held out. One more slider at 00:22:194 ?

• 00:25:781 (6,7) - Space like rest of the stream

• 00:25:977 (1,2) - Placement of these sliders is kind of awkward, imo. I would make these lead more toward 00:26:498 (1) and not interfere with next stream

• 00:27:151 (7) - Another awkward placement. Would recommend something like this

• 00:29:303 (6) - Move up making it lead more toward one

• 00:31:194 - This rhythm will work better

• 00:32:238 (1,2,3,4,5,6,7,8) - Make this curve more rounded

• 00:32:890 (3) - Curve this slider to make it go in the direction of the stream. Another picture. Check for this in your other streams

• 00:33:542 (1,2,3,1,2) - Flow is weird imo

• 00:35:368 (1,2,3,4,5) - Don't angle this. Make it curved

• 00:43:651 (8,1,2,3,4) - Isn't completely straight

• 00:52:585 (1,2,3) - Placement is kind of random here. I would change the general path of this combo and give your slider placement more meaning.

• 01:04:325 - Put a circle here

• 01:09:672 (1,2,3,4,5,6,7,8,9,10) - This stream is shaped strangely. Curve it better xd

• 01:11:629 (1) - remove nc

• 01:18:064 (6,7,8,9,10) - Curve better. Looks unneat.

• 01:20:238 (6) - nc here?

• 01:23:107 (2) - Stack on 3 in the editor

• 01:25:977 (1,2,3,4) - Space slider heads closer? You're only giving them 1/4 of a beat at 250 bpm to jump this xp

• 01:34:846 (9,10,11) - Make this a slider?

• 01:35:107 (1,2,3) - Placement (of 2 and 3) feels random. Make these more angled jumps?

• 01:35:890 (4) - Curve like 5?

• 01:37:325 (1,2) - nc 2, not 1

• 01:42:477 (6,7,8,1) - Curve better, and same mod as 00:27:151 (7)

• 01:43:194 (3) - Put this on the slider tail

• 01:49:194 (3,1) - Make this a jump or put 3 into stream

• 01:57:542 (1) - ds with stream

• 02:00:238 (1,2,3,4,5,6,7,8) - Very cluttered.

• 02:06:607 (4,1) - Get rid of this jump. It's out of place

• 02:06:672 (1) - Redo this whole stream. Full of bad curves.

Since I mention "(bad) curves" a lot in this mod, I redid the one mentioned in the previous mod just to show what something more favorable would look like. Copy and paste the code from this pastebin into a separate diff and use this timestamp: 02:06:672

Okay, this music kind of wears me out and its really late, I'm going to stop here since my mod covers pretty much the most prominent errors seen throughout the map. I can mod more if you'd like me to

Good luck with this! :)
Topic Starter
HML

squirrelpascals wrote:

M4M! HML is next Mazzerin confirm (Nuh uh)

Omnipotent :o
• Remove transparent followpoint.png. Follow points, whether they are visible/invisible, should be user's preference. (You can skin it and just make it faintly visible) Missplaced File :/ I was wondering why my skin didn't change :D

• You should really use some custom combo colors for this map Like what? PM me ideas <3

• 00:10:846 (1,2) - Is this flow intentional? The flow from here on out seems more circular Fixed

• 00:20:368 - Ease up on this spacing. And I would recommend using the same ds (besides for jumps) on 00:20:238 (1,2,3,1,2,3,4,5) - Fixed

• 00:21:803 (1) - Space this like the rest of the stream Spaced like that to add a harder hitting feel on the drum

• 00:21:933 (2) - Seems too held out. One more slider at 00:22:194 ? Fixed

• 00:25:781 (6,7) - Space like rest of the stream Fixed

• 00:25:977 (1,2) - Placement of these sliders is kind of awkward, imo. I would make these lead more toward 00:26:498 (1) and not interfere with next stream Fixed

• 00:27:151 (7) - Another awkward placement. Would recommend something like this Fixed

• 00:29:303 (6) - Move up making it lead more toward one Fixed

• 00:31:194 - This rhythm will work better Fixed

• 00:32:238 (1,2,3,4,5,6,7,8) - Make this curve more rounded Fixed

• 00:32:890 (3) - Curve this slider to make it go in the direction of the stream. Another picture. Check for this in your other streams I'll fix if I'm asked to in the future

• 00:33:542 (1,2,3,1,2) - Flow is weird imo Fixed

• 00:35:368 (1,2,3,4,5) - Don't angle this. Make it curved Fixed

• 00:43:651 (8,1,2,3,4) - Isn't completely straight ~Fixed

• 00:52:585 (1,2,3) - Placement is kind of random here. I would change the general path of this combo and give your slider placement more meaning. Ctrl+G works on 00:52:846 (2)

• 01:04:325 - Put a circle here Fixed

• 01:09:672 (1,2,3,4,5,6,7,8,9,10) - This stream is shaped strangely. Curve it better xd Fixed

• 01:11:629 (1) - remove nc Fixed

• 01:18:064 (6,7,8,9,10) - Curve better. Looks unneat. Fixed

• 01:20:238 (6) - nc here? Fixed

• 01:23:107 (2) - Stack on 3 in the editor Fixed

• 01:25:977 (1,2,3,4) - Space slider heads closer? You're only giving them 1/4 of a beat at 250 bpm to jump this xp Fixed

• 01:34:846 (9,10,11) - Make this a slider? Fixed

• 01:35:107 (1,2,3) - Placement (of 2 and 3) feels random. Make these more angled jumps? Fixed

• 01:35:890 (4) - Curve like 5? Fixed

• 01:37:325 (1,2) - nc 2, not 1 Fixed

• 01:42:477 (6,7,8,1) - Curve better, and same mod as 00:27:151 (7) Fixed

• 01:43:194 (3) - Put this on the slider tail Fixed

• 01:49:194 (3,1) - Make this a jump or put 3 into stream Fixed

• 01:57:542 (1) - ds with stream Fixed

• 02:00:238 (1,2,3,4,5,6,7,8) - Very cluttered. Meh, spaced it a bit more

• 02:06:607 (4,1) - Get rid of this jump. It's out of place Fixed

• 02:06:672 (1) - Redo this whole stream. Full of bad curves. I think it looks fine, but I will remap if I am told to time and time again :D

Since I mention "(bad) curves" a lot in this mod, I redid the one mentioned in the previous mod just to show what something more favorable would look like. Copy and paste the code from this pastebin into a separate diff and use this timestamp: 02:06:672

Okay, this music kind of wears me out and its really late, I'm going to stop here since my mod covers pretty much the most prominent errors seen throughout the map. I can mod more if you'd like me to It's fine :), I don't want to push you to do anything you don't want to!

Good luck with this! :)
voynich
ayy lmao

Omnipotent
00:07:716 (1,2,3,4) - This section should be turned into two triangles.It fits better with the beat of the song.
00:12:933 (6) - I think the NC should start here instead of 00:13:194 (1).
02:05:107 (9) - NC.
06:11:368 (8) - ^

Sorry for the short mod,but I really couldn't find much wrong with this.
Anyways,good luck! :)
LMT
!!! osu! needs more melodeath! *well shit i can't even finish the first 5secs or so*
but well
Omnipotent
00:17:238 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - you can break this into 3 jump streams as you did here 00:19:194 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - to emphasise the strong tom sounds. (suggestion)
00:23:890 (1,2) - those should be a slider instead - consistent with the lead guitar.
00:54:541 (6) - a "weak" sound here, you can make 00:54:411 (5) - a slider that ends here instead
01:22:520 - a drum note here that's quite strong, you might want to put something here. (suggestion)
01:30:151 (5) - this shouldn't be a slider since the slider end is silent (or to be precise pretty weak). You're mapping to every sound here.
01:46:325 (1,2,3,4,5,6) - if you're mapping the guitar line here (and it seems like you're doing that), it's entirely wrong. You might want to change to 1/6 divisor and 25% playback to check it here, it really is a lot more complex and just 1/4s.
01:51:803 (4,5,6) - 01:51:933 - missing a drum tick here, or I don't know you can choose to add 1 more circle or just ignore it, it's fine. (suggestion)
02:39:933 (6) - 1 1/4 drum tick missing, maybe changing into a slider?
02:53:629 (4,5) - use 1/6 divisor on these sliders instead of 1/4.
03:18:412 (5) - you can space this a bit or just NC to emphasise the strong snare sound. (suggestion)
03:25:455 (1,2,3,4,5,6,7,8) - those are 1/3s

04:11:279 (3) - The guitar note ends at 04:11:410 - this tick, might want to extend your slider.
04:21:455 (2) - The guitar note is 1 1/6 tick longer on this one, extend it by 1 1/6 tick.
04:22:238 (1,2) - The guitar here is...slightly wrong (not entirely wrong though, you can argue). 04:22:238 (1) - should be a circle, 04:22:412 (2) - should start here 04:22:323 - (and end at 04:22:497 - )
04:24:412 (1,2,3,4,5,6,7,8,9,10,11,12) - This stream is overmapped/wrongly mapped. The guitar is just half this number of notes and the drum is 1/4 not 1/6s
(turn off your hitsound volume, it's easier to detect)
04:31:194 (1,2,3,4,5,6) - why changing the spacing here? The rhythm is already complex and the player by now is quite confused with which is 1/6 and which is 1/4, so changing spacing here could make them think that this is 1/4 and mess up.
04:39:671 (4,5) - this should be a slider instead of 2 circles due to the guitar note.
04:41:542 (1) - there is a very weak (might even be the guitarist just touch the string without strumming it) guitar sound here and if you're mapping to the guitar line then this is wrong.
04:46:325 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This whole 1/6 section here is...wrong. The guitar notes are played every 3 1/6 (so yes it's a 1/2 and you can map it using 1/4 divisor) ticks but you're mapping to 2 1/6 ticks. Also the drum line is 1/4 I think.
04:51:281 (3,4,5,6) - those are 1/4s , they should look like this instead https://osu.ppy.sh/ss/4816673
05:23:020 (2) - this isn't mapped to the guitar line
05:23:368 (1,2,1,2,3,1) - The guitar line here isn't just 1/3s and they're complex, I suggest you following the drum line here as those are pretty much just 1/4s and it's easier to map.
06:06:933 (3,4,5,6) - NC this and space it so that the player can notice that these are 1/3s
06:12:411 (1,2,3,4,5,6,1,2,3,4,5,6) - add some spacing to these 1/3s again to notify the player these are 1/3s.
06:21:542 (5,6,7,8) - same.
06:27:215 - missing a drum tick here
06:29:107 (1,2,3,4,5,6,1,2,3,4,5,6) - spacing for 1/3s
06:40:324 (3,4,5,6) - same
07:13:716 (3,4,5,6) - ^
07:19:194 (2,3,4,5,6,7,1,2,3,4,5,6) - spacing for 1/3s
It's really hard to identify which one is 1/4 which one is 1/6 so I hope you can come up with something that can indicate which is which to the player.
It's actually quite well mapped considering how big this map is, so I think you're going to need quite a few mods for this haha.
Good luck!
PS: Also you should as top players who are good at deathstreams like Gayz / Dooms to test this once you've got a substantial amount of mods! I can't test play this so I can't say anything about playability.
PS 2: I had loads of fun modding this <3 .
Topic Starter
HML

-Nishiki- wrote:

ayy lmao <3

Omnipotent
00:07:716 (1,2,3,4) - This section should be turned into two triangles.It fits better with the beat of the song. Done!
00:12:933 (6) - I think the NC should start here instead of 00:13:194 (1). Done!
02:05:107 (9) - NC. Sure :)
06:11:368 (8) - ^This is more for it wouldn't look nice. If I get asked, I will.

Sorry for the short mod,but I really couldn't find much wrong with this. It's fine, I'm just glad you modded it :)
Anyways,good luck! :) THANKS! :D
Shiny Spoon
M4M on your queue

[General]

HP 5.2 feels a bit random, I suggest just 5
Same with the OD being 9.2, for a map thats seemingly supposed to be made DIFFICULT I suggest OD 10
Some combo colors to compliment the background/storyboard?

[Omnipotent]

00:04:585 (3) - Drop the NC on the 1 before it and add it here.

00:07:716 (1,2) - Doing this pattern in a vertical fashion in for a third time doesn't fit the intensity of the guitar riff, I suggest rotating it more horizontally.

00:10:846 (1,2) - VERY iffy pattern in terms of flow.

00:12:412 (4,5) - ^

00:12:933 (6) - NC

00:40:781 (4,1) - A change in spacing is unnecessary here.

00:41:107 (5) - NC

00:43:912 (4,1) - Unnecessary change in spacing again.

00:45:020 (1,2,3) - Flow here is poor Try repositioning the 2 and the 3 so they have equal spacing.

00:46:846 (1) - No NC here

00:47:368 (3) - NC here

00:51:020 (3,4) - The third going in is okay, but the third note leading into the fourth breaks flow. Consider making it jump downward.

00:51:281 (1) - Last NC i will comment on, NO NC here, NC on the note AFTER.

00:55:715 (1) - Could've added a triple here dafuq

01:05:107 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Adding the spacings in between each triple is okay, but the pattern is a bit iffy.

01:08:238 (1,2,3,1,2,3,1,2,3) - Same section as before, but looking at the last three, maybe try adding repeat 1/3 sliders to lead into the 1/4 stream, the way it plays is ASKING for breaks here unless you've played it before.

01:17:629 (1,2,3,4,5,6,7,8,9,10) - Stream is unfitting, try using 1/3 repeat sliders.

02:06:412 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream....has such a jagged turns in it, consider making the flow a bit better here.

02:18:672 (1,2,3,4,5,6) - VERY unfitting 1/3 stream, 1/3 REPEAT sliders.

02:24:412 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I have to say it, leading a 1/3 into a 1/4 is hard to make work without a slider in some way shape or form, it just doesn't.

03:16:259 (12,1) - This emphasizes NOTHING

03:17:042 (12,1) - You should know my first problem at this point, and again I dont feel this emphasizes much even if it DID work.

03:19:129 (8,1) - WAY too drastic of a jump for a stream this fast.

03:31:194 (1,2,3,1,2,3) - These jumps flow into each other awkwardly. and to be honest, the whole jump section feels almost TOO emphasized, try reducing some of these jumps, it just feels like you're making it UNNECESSARILY difficult.

03:52:259 (8,1) - No emphasization needed

03:55:390 (12,1) - Last time ill say this. No emphasization needed

04:04:846 (1,2,3,4,1,2,3,4,1,2,3,4) - NOW THIS! This is PROPERLY used spacing! The hitsounds ESPECIALLY compliment the emphasis you're looking for!

04:44:759 (1,2,3,1,2,3,1,2,3) - You could emphasize the triangle a bit more by making the second one of each space out a bit more than the first, It could use some emphasis considering its a height point of the song.

[Final Thoughts]


Ive listed a couple NC problems, but its apparent theres some problems with it. Its feeling a bit inconsistent, you should only be using NC to Emphasize jumps or on the Downbeat UNLESS a finish is placed, YOU ALWAYS put an NC there.

The spacing in some of these streams seemingly emphasize nothing, but sometimes you did it well! Do NOT use it as a way to increase difficulty, it makes way for a shit map, but with touch ups this can be one of my favorites. The song is amazing, the map mostly compliments it well, just the glaring problems turn me off from it.

Lastly, sorry if this mod seemed harsh, I wanted to get my point across as plain as I could.

Good luck for this maps future!! I cant wait to see more from it and you as a mapper! <3
Topic Starter
HML

LMT1996 wrote:

!!! osu! needs more melodeath! *well shit i can't even finish the first 5secs or so*
but well INDEED!
Omnipotent
00:17:238 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - you can break this into 3 jump streams as you did here 00:19:194 I think it plays fine :)
(1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - to emphasise the strong tom sounds. (suggestion) I see where you're coming from!
00:23:890 (1,2) - those should be a slider instead - consistent with the lead guitar. AGREED!
00:54:541 (6) - a "weak" sound here, you can make 00:54:411 (5) - a slider that ends here instead Done!
01:22:520 - a drum note here that's quite strong, you might want to put something here. (suggestion) Sure
01:30:151 (5) - this shouldn't be a slider since the slider end is silent (or to be precise pretty weak). You're mapping to every sound here. I understand. I'm not going to add a longer slider, but I'll take away the silent sound
01:46:325 (1,2,3,4,5,6) - if you're mapping the guitar line here (and it seems like you're doing that), it's entirely wrong. You might want to change to 1/6 divisor and 25% playback to check it here, it really is a lot more complex and just 1/4s. Nice catch ;)
01:51:803 (4,5,6) - 01:51:933 - missing a drum tick here, or I don't know you can choose to add 1 more circle or just ignore it, it's fine. (suggestion)It's fine
02:39:933 (6) - 1 1/4 drum tick missing, maybe changing into a slider? Done!
02:53:629 (4,5) - use 1/6 divisor on these sliders instead of 1/4. I would, but it really breaks flow
03:18:412 (5) - you can space this a bit or just NC to emphasise the strong snare sound. (suggestion) Spaced
03:25:455 (1,2,3,4,5,6,7,8) - those are 1/3s Fixed

04:11:279 (3) - The guitar note ends at 04:11:410 - this tick, might want to extend your slider. I think it's fine
04:21:455 (2) - The guitar note is 1 1/6 tick longer on this one, extend it by 1 1/6 tick. ?
04:22:238 (1,2) - The guitar here is...slightly wrong (not entirely wrong though, you can argue). 04:22:238 (1) - should be a circle, 04:22:412 (2) - should start here 04:22:323 - (and end at 04:22:497 - ) Made it better
04:24:412 (1,2,3,4,5,6,7,8,9,10,11,12) - This stream is overmapped/wrongly mapped. The guitar is just half this number of notes and the drum is 1/4 not 1/6s Will change if asked to in the future
(turn off your hitsound volume, it's easier to detect) It's fine ;)
04:31:194 (1,2,3,4,5,6) - why changing the spacing here? The rhythm is already complex and the player by now is quite confused with which is 1/6 and which is 1/4, so changing spacing here could make them think that this is 1/4 and mess up. Just a disign, i'll change it
04:39:671 (4,5) - this should be a slider instead of 2 circles due to the guitar note. Fixed
04:41:542 (1) - there is a very weak (might even be the guitarist just touch the string without strumming it) guitar sound here and if you're mapping to the guitar line then this is wrong. I think it's fine
04:46:325 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This whole 1/6 section here is...wrong. The guitar notes are played every 3 1/6 (so yes it's a 1/2 and you can map it using 1/4 divisor) ticks but you're mapping to 2 1/6 ticks. Also the drum line is 1/4 I think. Fixed
04:51:281 (3,4,5,6) - those are 1/4s , they should look like this instead https://osu.ppy.sh/ss/4816673 DONE!
05:23:020 (2) - this isn't mapped to the guitar line I think it's fine
05:23:368 (1,2,1,2,3,1) - The guitar line here isn't just 1/3s and they're complex, I suggest you following the drum line here as those are pretty much just 1/4s and it's easier to map. Fixed
06:06:933 (3,4,5,6) - NC this and space it so that the player can notice that these are 1/3s Done
06:12:411 (1,2,3,4,5,6,1,2,3,4,5,6) - add some spacing to these 1/3s again to notify the player these are 1/3s. I think it's fine
06:21:542 (5,6,7,8) - same. This one is fine aswell
06:27:215 - missing a drum tick here Fixed
06:29:107 (1,2,3,4,5,6,1,2,3,4,5,6) - spacing for 1/3s It's fine
06:40:324 (3,4,5,6) - same Sure :)
07:13:716 (3,4,5,6) - ^ Nope
07:19:194 (2,3,4,5,6,7,1,2,3,4,5,6) - spacing for 1/3s
This one is fine
It's really hard to identify which one is 1/4 which one is 1/6 so I hope you can come up with something that can indicate which is which to the player.
It's actually quite well mapped considering how big this map is, so I think you're going to need quite a few mods for this haha.
Good luck! THANKS!
PS: Also you should as top players who are good at deathstreams like Gayz / Dooms to test this once you've got a substantial amount of mods! I can't test play this so I can't say anything about playability. I tried. Gayz ignored me along with Doomsday. Talala said he would play it, but never got back to me :/
PS 2: I had loads of fun modding this <3 . I'm glad!<3
LMT
Asking them too early might be a dick move actually, until you've got like 10-15-ish mods should you start asking them. I'm saying it's a good map so far but I can see that a lot of reworks are needed in the future to make it where it should be.
04:21:455 (2) - is about the guitar sound, the sound is 1 1/6 tick longer than how it was mapped.
Starred this map ;).
Topic Starter
HML
Feedback

Shiny Spoon wrote:

M4M on your queue

[General]

HP 5.2 feels a bit random, I suggest just 5 I think it's fine
Same with the OD being 9.2, for a map thats seemingly supposed to be made DIFFICULT I suggest OD 10 Will do
Some combo colors to compliment the background/storyboard? That's what everyone says, but IDK what to do. Maybe PM me?

[Omnipotent]

00:04:585 (3) - Drop the NC on the 1 before it and add it here. I think it's fine how it is

00:07:716 (1,2) - Doing this pattern in a vertical fashion in for a third time doesn't fit the intensity of the guitar riff, I suggest rotating it more horizontally. Posed it up a bit more

00:10:846 (1,2) - VERY iffy pattern in terms of flow. I've been meaning to fix that. Someone modded it in-game, and I forgot to clean it up :D

00:12:412 (4,5) - ^ Plays better than it looks

00:12:933 (6) - NC Finished in another mod

00:40:781 (4,1) - A change in spacing is unnecessary here. Fixed

00:41:107 (5) - NC Sure!

00:43:912 (4,1) - Unnecessary change in spacing again. Forgot to scale

00:45:020 (1,2,3) - Flow here is poor Try repositioning the 2 and the 3 so they have equal spacing. Done

00:46:846 (1) - No NC here Done

00:47:368 (3) - NC here Sure :)

00:51:020 (3,4) - The third going in is okay, but the third note leading into the fourth breaks flow. Consider making it jump downward. Fixed

00:51:281 (1) - Last NC i will comment on, NO NC here, NC on the note AFTER. Just got rid of the NC

00:55:715 (1) - Could've added a triple here dafuq Added one ;)

01:05:107 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Adding the spacings in between each triple is okay, but the pattern is a bit iffy. I'm redoing that ENTIRE section. It plays really shitty

01:08:238 (1,2,3,1,2,3,1,2,3) - Same section as before, but looking at the last three, maybe try adding repeat 1/3 sliders to lead into the 1/4 stream, the way it plays is ASKING for breaks here unless you've played it before. ^

01:17:629 (1,2,3,4,5,6,7,8,9,10) - Stream is unfitting, try using 1/3 repeat sliders. I think it's fine

02:06:412 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream....has such a jagged turns in it, consider making the flow a bit better here. I'll redo that entire section too

02:18:672 (1,2,3,4,5,6) - VERY unfitting 1/3 stream, 1/3 REPEAT sliders. I know. I can't really do anything about it. Adding sliders makes it even worse!

02:24:412 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I have to say it, leading a 1/3 into a 1/4 is hard to make work without a slider in some way shape or form, it just doesn't. 02:25:020 (8) - Added slider

03:16:259 (12,1) - This emphasizes NOTHING The lyrics....

03:17:042 (12,1) - You should know my first problem at this point, and again I dont feel this emphasizes much even if it DID work. Not suposse to. Just added a small gap for effect into the slower sounding drums.

03:19:129 (8,1) - WAY too drastic of a jump for a stream this fast. It plays fine. The faster the stream, the bigger the gap. the note distance is big, and makes it fast. It works out fine in-game

03:31:194 (1,2,3,1,2,3) - These jumps flow into each other awkwardly. and to be honest, the whole jump section feels almost TOO emphasized, try reducing some of these jumps, it just feels like you're making it UNNECESSARILY difficult. It works fine, and it's to hupe up the player for the deathstream.

03:52:259 (8,1) - No emphasization needed It's to worn of the jumps ahead, but I will space closer

03:55:390 (12,1) - Last time ill say this. No emphasization needed To give more power, and meaning to the hard hitting guitar note

04:04:846 (1,2,3,4,1,2,3,4,1,2,3,4) - NOW THIS! This is PROPERLY used spacing! The hitsounds ESPECIALLY compliment the emphasis you're looking for! Thanks :$

04:44:759 (1,2,3,1,2,3,1,2,3) - You could emphasize the triangle a bit more by making the second one of each space out a bit more than the first, It could use some emphasis considering its a height point of the song. I scaled all of it. It would feel awkward to go from a small triangle to a bigger one, then back to a smaller one, ect.

[Final Thoughts]


Ive listed a couple NC problems, but its apparent theres some problems with it. Its feeling a bit inconsistent, you should only be using NC to Emphasize jumps or on the Downbeat UNLESS a finish is placed, YOU ALWAYS put an NC there. Agreed. This is a big map, so I offten miss stuff :D

The spacing in some of these streams seemingly emphasize nothing, but sometimes you did it well! Do NOT use it as a way to increase difficulty, it makes way for a shit map, but with touch ups this can be one of my favorites. The song is amazing, the map mostly compliments it well, just the glaring problems turn me off from it. THANKS! :)

Lastly, sorry if this mod seemed harsh, I wanted to get my point across as plain as I could. Perfectly fine, my friend!

Good luck for this maps future!! I cant wait to see more from it and you as a mapper! <3 Thanks you so much :)
Shiny Spoon

HML wrote:

Shiny Spoon wrote:

M4M on your queue

03:16:259 (12,1) - This emphasizes NOTHING The lyrics....
Although, I may not be at my home PC right now, I took a look at the mod, and this sort of stuck out at me. (If I remember the part correctly) At this moment you have a stream being played, which is completely different from the vocals, so its hard to emphasize something solely based on instruments with the vocals.

Idk, thats just my take on it, if you want when im online you can message me and I can look over your map again and make some comments on somethings that I may have missed and such. When I modded it was sorta quick because of a tight time restraint.


EDIT: What I previously said about NC on cymbals, seems to be wrong. I check with one of my friends to make sure and I can confirm I was very wrong.
Reddit
I wish you good luck on getting this ranked, from watching the whole map on auto it looks amazing. 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Yoshimaro

Ryuko wrote:

I wish you good luck on getting this ranked, from watching the whole map on auto it looks amazing. 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Macy
For the most part the streams are not properly spaced (distance space). But overall the map has good flow. It is better to turn grid snap off to make the streams look better.

00:20:172 (8,1) - these are slightly farther than 00:19:651 (8,1) - reduce distance between them

00:29:564 (4,1) - ^

00:40:520 (4,1) - ^

00:40:585 (1,2,3,4) - make this stream less spaced than the next one, it fits with music

00:43:194 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this stream is a little weird 00:43:651 (8,1) -

00:44:955 (5,1) - make this closer

02:06:412 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this stream less spaced or add repeating sliders in it

02:35:890 (9) - make this a new combo

03:23:433 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this stream less spaced or add repeating sliders in it

03:55:390 (12,1) - make these a little closer

03:56:694 (8,1) - ^

03:59:042 (5,1) - ^

04:05:564 (4,1) - ^

04:17:172 (2,3,4,5,6,7,8) - these aren't equally spaced

04:59:825 (9,1) - make these closer

05:01:912 (9,1) - ^

05:06:672 (1,2,3) - these hitsounds don't fit with the pattern

05:46:455 (1,2,3,4) - this doesn't fit with music (drums) should be jumps instead

07:36:933 (13) - press q

gl with map
Topic Starter
HML

Talli wrote:

For the most part the streams are not properly spaced (distance space). But overall the map has good flow. It is better to turn grid snap off to make the streams look better.

00:20:172 (8,1) - these are slightly farther than 00:19:651 (8,1) - reduce distance between them Sure!

00:29:564 (4,1) - ^ Why not?

00:40:520 (4,1) - ^ The spaces are to add emphasis to the hard hitting note. I made the other two closer, but not touching.

00:40:585 (1,2,3,4) - make this stream less spaced than the next one, it fits with music Done!

00:43:194 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this stream is a little weird 00:43:651 (8,1) - I agree. 00:43:716 (1,2,3,4) - curved

00:44:955 (5,1) - make this closer Done!

02:06:412 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this stream less spaced or add repeating sliders in it Spaced it together more

02:35:890 (9) - make this a new combo IDK why it wan't already :D

03:23:433 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this stream less spaced or add repeating sliders in it Scaled it down

03:55:390 (12,1) - make these a little closer Okay!

03:56:694 (8,1) - ^ Alrighty then

03:59:042 (5,1) - ^ Why not

04:05:564 (4,1) - ^ Just a tiny bit closer because it's a very hard hitting note, and is a turning point in the song

04:17:172 (2,3,4,5,6,7,8) - these aren't equally spaced It's like that for a reason, but I'll redo some of the stream because I don't like it's shape!

04:59:825 (9,1) - make these closer Just for you ;)

05:01:912 (9,1) - ^ Will do

05:06:672 (1,2,3) - these hitsounds don't fit with the pattern I think they're fine

05:46:455 (1,2,3,4) - this doesn't fit with music (drums) should be jumps instead I was trying to mellow it out and transition to The slower part, but I will fix.

07:36:933 (13) - press q I don't think it looks good

gl with map
THANKS YOU!<3
TheLeviathan
Oh... i've just saw you post in my Q
Will update this post later today when mod will be done
CyberX
IRC
2016-04-12 22:48 CyberX: yow
2016-04-12 22:49 HML: yo
2016-04-12 22:49 CyberX: https://osu.ppy.sh/forum/t/430928
2016-04-12 22:49 CyberX: can i take a part for this?
2016-04-12 22:49 HML: How much?
2016-04-12 22:50 CyberX: how bout i mod it?
2016-04-12 22:50 HML: I'd love that :)
2016-04-12 22:51 CyberX: Thanks
2016-04-12 22:51 HML: Why does your name look so farmilier??????
2016-04-12 22:51 CyberX: what do you mean by farmilier?
2016-04-12 22:51 CyberX: im pretty sure its the first time i talk to you
2016-04-12 22:51 HML: Like I'v eseen it before
2016-04-12 22:52 HML: I know it is xD
2016-04-12 22:52 HML: I must have seen it around
2016-04-12 22:52 CyberX: i'm running a ModQ
2016-04-12 22:52 CyberX: maybe that
2016-04-12 22:52 HML: Posivbly
2016-04-13 18:21 CyberX: sup
2016-04-13 18:21 HML: yo
2016-04-13 18:21 CyberX: can i just do irc mod? xD
2016-04-13 18:21 HML: lol, yeah
2016-04-13 18:21 CyberX: kind of pain in the ass to make it at thread
2016-04-13 18:21 CyberX: ok, i just run a testplay a minute ago
2016-04-13 18:21 HML: Make sure to upload teh chat after so I can give you that sweet, sweet kudosu ;)
2016-04-13 18:23 CyberX: ok
2016-04-13 18:24 CyberX: 00:59:890 (1,2,3,4,5,6,7,8) - the spaceing isnt consisten
2016-04-13 18:25 CyberX: 01:10:716 (3) - slider should fit more
2016-04-13 18:26 HML: A slider is okay there
2016-04-13 18:27 CyberX: 01:22:194 (2) - i think the pervious long slider shoud end at here 01:22:325 -
2016-04-13 18:29 CyberX: 01:43:325 (3,4,5) - delete this, and start a long slider from 01:43:194 - here until 01:43:455 -
2016-04-13 18:29 HML: 01:22:194 (2) - But teh red tick has a sound
2016-04-13 18:30 CyberX: isnt dominant enough for me
2016-04-13 18:30 CyberX: 01:43:585 - hitcircle here
2016-04-13 18:30 HML: okay
2016-04-13 18:30 HML: 01:43:325 (3,4,5) - This is mapped to the drum
2016-04-13 18:30 CyberX: he is like screaming there, how could you ignore it xD
2016-04-13 18:31 HML: I'm not really mapping to the vocals
2016-04-13 18:31 CyberX: ACTION say no more
2016-04-13 18:32 HML: For something this fast, I'd recomend looking at it on 50% or 25%
2016-04-13 18:32 HML: lol
2016-04-13 18:32 CyberX: but still there is a hitcircle here 01:43:585 -
2016-04-13 18:33 HML: Sure, why not :)
2016-04-13 18:33 CyberX: im not really do the sounding adjustment, so i always mod at 100% 100%
2016-04-13 18:33 CyberX: like, because i think when you play it, you dont adjust the sound 1st and then play the map right
2016-04-13 18:33 CyberX: so need to make it balance
2016-04-13 18:34 HML: I map at both 100% and 25%. People will tell you if you have missed a beat, or if it's overmapped
2016-04-13 18:35 CyberX: 01:55:716 (1) - should not be a reverse slider i think, because you make ppl confuse, is it 1/3 or 1/4
2016-04-13 18:36 CyberX: you dont have time to think when you play
2016-04-13 18:36 HML: That's why it's there, to show the transition
2016-04-13 18:36 HML: I'll extend it a bit
2016-04-13 18:37 CyberX: just make it Hitcircle, they know by looking at it, rather than adjust the slider length
2016-04-13 18:38 HML: Instead, I just added two reverse sliders taht are 1/4
2016-04-13 18:39 HML: `But, it transitions. You're saying it's unreadable, but if you just have a 1/4th stream come out of nowhere....
2016-04-13 18:40 CyberX: well, for me, i can notice it by glanceing it,
2016-04-13 18:40 CyberX: its like the tickness of the stream is different
2016-04-13 18:40 CyberX: but if you put a reverse 1/4 slider there
2016-04-13 18:40 CyberX: its confuseing
2016-04-13 18:40 CyberX: well, that what i get from my test play tbh
2016-04-13 18:41 CyberX: 02:37:194 (1,2,1,2) - feels weird
2016-04-13 18:41 CyberX: to hity
2016-04-13 18:41 CyberX: hit*
2016-04-13 18:42 HML: okay
2016-04-13 18:42 HML: Were those doubles?
2016-04-13 18:43 HML: Because if they were, I had already taken them out :b
2016-04-13 18:43 CyberX: what did you mean?
2016-04-13 18:44 HML: Nevermind
2016-04-13 18:44 HML: What makes it weird to hit?
2016-04-13 18:44 CyberX: well following electric gitar out of nowhere is weird for me
2016-04-13 18:45 CyberX: youre following the electric gitar right?
2016-04-13 18:45 HML: Well, there's no drum there
2016-04-13 18:46 CyberX: its feels right when you hear it
2016-04-13 18:46 CyberX: but when you play it
2016-04-13 18:46 CyberX: its seems wrong
2016-04-13 18:46 CyberX: that what i get
2016-04-13 18:46 CyberX: that is what i get*
2016-04-13 18:46 HML: okay
2016-04-13 18:47 HML: I'll try to fix that
2016-04-13 18:49 CyberX: 04:36:150 (4) - i think this should be longer
2016-04-13 18:50 CyberX: 04:49:714 - the stream starts here, so i think make it clickable from there more fit for the song
2016-04-13 18:51 CyberX: 04:54:411 (4) - since you map the gitar sound before, i think you should follow the gitar until the end
2016-04-13 18:52 HML: It would be SO awkward to play it
2016-04-13 18:53 CyberX: i think youre misunderstanding things
2016-04-13 18:53 CyberX: i mean until the end of the gitaur not the song
2016-04-13 18:54 HML: No, I know
2016-04-13 18:54 HML: But it's so empty
2016-04-13 18:54 CyberX: so what i mean is, 04:54:150 (3) - make this thing longer
2016-04-13 18:54 HML: I think it's fine how it is
2016-04-13 18:55 CyberX: it wont,but you need to make the slider a bit tremble
2016-04-13 18:55 CyberX: well i think that all from me
2016-04-13 18:56 HML: Okay, thank you very much for the mod, I really appreciate it :)
2016-04-13 18:58 CyberX: i think you need to fill in the source coloum
2016-04-13 18:58 CyberX: http://puu.sh/ogAQS/6bb94ba7d4.png
2016-04-13 18:58 HML: You sure that's all?
2016-04-13 18:58 HML: With what?
2016-04-13 18:58 CyberX: source?
2016-04-13 18:58 CyberX: emm
2016-04-13 18:58 HML: I think it's usually used for intros, and songs from movies
2016-04-13 18:59 CyberX: yep
2016-04-13 18:59 CyberX: i dont know much about this song tbh
2016-04-13 18:59 HML: lol
2016-04-13 18:59 HML: It's from Formless' demo
2016-04-13 19:00 CyberX: so i think you should fill it with that?
2016-04-13 19:00 HML: There's no need
2016-04-13 19:00 HML: ACTION is listening to The Quick Brown Fox - The Big Black
2016-04-13 19:00 HML: ACTION is editing [http://osu.ppy.sh/b/131891 The Quick Brown Fox - The Big Black [WHO'S AFRAID OF THE BIG BLACK]]
2016-04-13 19:00 HML: Doesn't have a source
2016-04-13 19:01 CyberX: i get it LOL
2016-04-13 19:01 HML: Neither does Apparition
2016-04-13 19:01 CyberX: nvm then
2016-04-13 19:01 HML: Because they don't come from anything :b
2016-04-13 19:01 HML: Okay, lol
2016-04-13 19:01 CyberX: thanks for letting me mod your map
2016-04-13 19:01 CyberX: i like the BG tbh
2016-04-13 19:01 CyberX: not the song LOL
2016-04-13 19:01 HML: xD
2016-04-13 19:02 HML: Most people don't like teh song, it's fine :)
2016-04-13 19:02 CyberX: well didnt say i dislike it tho
2016-04-13 19:02 HML: Don't forget to post the chat on teh forum
2016-04-13 19:02 HML: That's true
2016-04-13 19:03 CyberX: should i?

Good Luck with your map dude
SadBoi42
Finished it :o
00:09:346 (2) - this circle is a little bit ugly
00:12:151 (3,4,5,1) - dont use that petton twice, it kinda seems boring, make something like this:

00:18:477 (4) - this circle is ugly too :p
00:20:238 (1,2,3) - make them look smooth, thats actually a lot cooler
00:20:629 (3) - , 00:21:020 (6) - dont repeat them 3 times, only repeat them 2 times, that plays a lot better and it also plays more comfortable :D
00:24:803 (1) - , 00:25:194 (4) - ^
00:32:890 (3) - , 00:33:281 (3) - ^
00:28:977 (1,2,3,4,5,6) - this one also doesnt look that great to be honest :/
00:34:064 (5,6,7,8,9,10) - ^
00:34:846 (1) - to space that one seems a little bit random and they are offbeat: 00:34:846 (1) - + 00:35:368 (2) - , 00:35:890 (1,2,3,4,5,1,2,3,4,5) - this one are offbeat
01:09:672 (11) - New Combo
01:15:542 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that stream looks awful
01:19:977 (2,3,4,5) - ^
01:42:672 (1) - u misplaced that one
02:00:238 (1,2,3,4,5,6,7,8) - they look horrible
02:01:716 (1,2,3,4,5,6,7,8,9) - ^
02:01:716 (1,2,3,4,5,6,7,8,9) -
02:07:520 (2,3,4,5,6) - that doesnt fit to the rest of the stream
02:08:694 (4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and this song also doesnt deserve a stream which looks like this
02:12:151 (5,6,7,8) - ^
02:17:042 (8,1) - they are misplaced
02:20:564 (6,7,8,1,2) - they also dont fit to the stream
02:52:455 (4,5,6,7,8,9,10,11,12,13) - that stream doesnt look good
02:57:542 (4,5,6,7,8,9) - ^
02:59:803 (4,5,6,7) - bent them to the other side :D
03:11:368 (1,2,3,4,5,6,7,8) - dat stream breaks my heart
03:43:715 (1,2,3,4,5,6) - Delete the 2nd-6th slider, use CTRL+C on the first one, then use 2 beats after that one CTRL+V, after that u use CTRL+H and CTRL+J to mirror it,those sliders look horrible :o
03:51:802 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - remap that one, and if you do that with the sliders after it, bent them a little and let the first one be right under a stream, thats my preference:

03:58:062 (1,2,3,4,5,6,7,8) - that one looks shitty :o
04:38:887 (4,5,6) - those jumps look horrible!
04:39:539 (2,3,4,5) - that one too
Nice map :D, its just a bit unclean :p
TheLeviathan
From my modding Q

TBH i have no idea how to mod this but lets see

Your combo colors 3 and 6 are too close, it makes hard to read some patterns cos of that like this - 00:52:064 (1) - you did NC here, but seems like combo color didn't even change, but changing color here is very important as you have new spaced stream starting here

01:00:933 (1) - stream starting here is fine, but it kinda doesn't fit with that huge sick drum hits in the background, drums crushing your headphones, and you have just a sloppy stream, consider remaking this part
02:23:498 (2,3) - jump is spaced more then (3,4) jump, which is incorrect as you have constantly growing jumps here
02:27:020 (4) - making this samge angled as following two sliders will look better
02:36:542 (6) - I recomend NC here, because you have huge change of DS here
02:42:151 (1) - consider moving this closer to precious note so it is like last note of stream and not outside of it


Aaaand i don't realy know what to add beside that what i mentioned. I think You are right, everyone has their own idea of beauty :)

Good luck
Topic Starter
HML

TheLeviathan wrote:

From my modding Q

TBH i have no idea how to mod this but lets see It's fine :D most people don't

Your combo colors 3 and 6 are too close, it makes hard to read some patterns cos of that like this - 00:52:064 (1) - you did NC here, but seems like combo color didn't even change, but changing color here is very important as you have new spaced stream starting here

01:00:933 (1) - stream starting here is fine, but it kinda doesn't fit with that huge sick drum hits in the background, drums crushing your headphones, and you have just a sloppy stream, consider remaking this part Sure!
02:23:498 (2,3) - jump is spaced more then (3,4) jump, which is incorrect as you have constantly growing jumps here Fixed!
02:27:020 (4) - making this samge angled as following two sliders will look better Why not?
02:36:542 (6) - I recomend NC here, because you have huge change of DS here Alrighty
02:42:151 (1) - consider moving this closer to precious note so it is like last note of stream and not outside of it Done!


Aaaand i don't realy know what to add beside that what i mentioned. I think You are right, everyone has their own idea of beauty :) [lol, my maps are more ugly on purpose because it fits the roughness of the song better ;)]

Good luck
Thanks :)
ukod
00:05:890 (1,2,3,4,1) - Redo this part of the stream with slider to stream, it looks really off right now

00:07:194 (1,2,1,2,1) - Remove NC on the first 1 and remap aesthetics into something like this
00:09:281 (1) - Move this and following a bit to the right to fit better with the previous curvature
00:10:716 (9,1) - Blanket 1 under 9, it flows better into the following sliders

00:16:716 (1,2,3,4) - Make these into a kind of N shape, the current pattern placement looks and plays oddly
00:17:955 (4) - Move this and onward a bit to the left to fit more with the previous shape of the stream

00:18:281 (1,2,3,4,5) - Rotate this part a bit to the right (by like 11°) and readjust it so its more symmetrical
00:20:303 (2,3) - Move this a bit down

00:21:281 (1,2,3,4,5,6,7,8,1) - Use slider to stream for symmetricy

00:23:368 (1,2,3,4,5,6,7,8,1) - I get you're mapping the drums here but I would somehow emphasize the guitar

00:26:759 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - Slider to stream on both of these

00:29:368 (1,2,3,4,1) - Make this segment move to the top left instead, the current pattern looks to linear

00:30:672 (1,2,3,4,5,6,7,8,1) - Too linear for my taste, just rotate the second half of the stream by 180°, reverse selection and readd it to the stream

00:34:781 (6,1) - Decrease the spacing between those two

00:45:803 (1) - Make this blanket 4

00:54:085 (2,5,6) - Remove 2, as it is does not exist in the song, and add a note inbetween 5 and 6, since you left out a fitting triple there

01:16:520 (4,1) - Decrease spacing here

02:07:455 (1) - Add a turn in this stream somewhere, it goes in a clockwise motion for too long

02:31:455 (5,6,7,8) - You need to start the curve on 6, right now 5-7 are almost linear and then go into a curve, making the stream look off

02:36:151 (3) - Blanket this under the end of the previous stream

02:53:890 (5) - The guitar is still 1/3 and not 1/4 here

03:11:368 (1,2,3,4,5,6,7,8,1) - Redo this part into something more consistent, right now there is no telligible pattern/shape

03:15:542 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - Add a turn somewhere, as it is the stream is way too circular

03:31:194 (1,2,3,1) - Just make back and forths here, right now it flows really weirdly

03:34:325 (1) - You really need more structure on the jumps in this 15 second part, the guitar constantly changes in melody and intensity, whereas the jumps never change a lot in spacing and don't refer to the shifting intensity of the guitar

03:56:236 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Remake those two streams with slider to stream

03:58:584 (1,2,3,4,5) - Just use Hit-Finish on every 1/2, right now it sounds really overkill

04:16:584 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Too monotonous stream again

04:18:150 (1) - In this entire part I would recommend just mapping long sliders for the guitar, as the songs intensity drops of significantly. Also emphasizing the drums with those 1/4 kicksliders is too berserkish for this section

04:24:411 (1) - Above also means I would map 1/3 for the streams here, you have enough difficulty already and need to emphasize things differently. You map in 1/3 a few streams later anyways so it would also be more consistent overall

04:49:713 (2,3,4,5,6) - I don't know if this is intentional or not, but this is unplayable

05:10:259 (8,1) - Decrease spacing here

05:46:455 (1,2,3,1,2,3,4) - Map 1/4 sliders for the blastbeats here
Topic Starter
HML

Ukod wrote:

00:05:890 (1,2,3,4,1) - Redo this part of the stream with slider to stream, it looks really off right now Done

00:07:194 (1,2,1,2,1) - Remove NC on the first 1 and remap aesthetics into something like this I like how it is

00:09:281 (1) - Move this and following a bit to the right to fit better with the previous curvature Sure!

00:10:716 (9,1) - Blanket 1 under 9, it flows better into the following sliders I think it plays fine how it is

00:16:716 (1,2,3,4) - Make these into a kind of N shape, the current pattern placement looks and plays oddly It's a circular flow here. It would cut that out, and be forceful. I'll make it different though.

00:17:955 (4) - Move this and onward a bit to the left to fit more with the previous shape of the stream Okay!

00:18:281 (1,2,3,4,5) - Rotate this part a bit to the right (by like 11°) and readjust it so its more symmetrical Sure!

00:20:303 (2,3) - Move this a bit down Done

00:21:281 (1,2,3,4,5,6,7,8,1) - Use slider to stream for symmetricy Will do!

00:23:368 (1,2,3,4,5,6,7,8,1) - I get you're mapping the drums here but I would somehow emphasize the guitar How so?

00:26:759 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - Slider to stream on both of these No problem!

00:29:368 (1,2,3,4,1) - Make this segment move to the top left instead, the current pattern looks to linear Did something a little different ;)

00:30:672 (1,2,3,4,5,6,7,8,1) - Too linear for my taste, just rotate the second half of the stream by 180°, reverse selection and readd it to the stream Just make teh stream have a bigger curve

00:34:781 (6,1) - Decrease the spacing between those two Added it in with the stream

00:45:803 (1) - Make this blanket 4 Fine how it is

00:54:085 (2,5,6) - Remove 2, as it is does not exist in the song, and add a note inbetween 5 and 6, since you left out a fitting triple there Okay :)

01:16:520 (4,1) - Decrease spacing here Done!

02:07:455 (1) - Add a turn in this stream somewhere, it goes in a clockwise motion for too long Maybe if I'm asked again

02:31:455 (5,6,7,8) - You need to start the curve on 6, right now 5-7 are almost linear and then go into a curve, making the stream look off Changed it up a little

02:36:151 (3) - Blanket this under the end of the previous stream Did something a bit different

02:53:890 (5) - The guitar is still 1/3 and not 1/4 here Indeed it is

03:11:368 (1,2,3,4,5,6,7,8,1) - Redo this part into something more consistent, right now there is no telligible pattern/shape Made it a bit curvier

03:15:542 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - Add a turn somewhere, as it is the stream is way too circular I think it's fine

03:31:194 (1,2,3,1) - Just make back and forths here, right now it flows really weirdly Done

03:34:325 (1) - You really need more structure on the jumps in this 15 second part, the guitar constantly changes in melody and intensity, whereas the jumps never change a lot in spacing and don't refer to the shifting intensity of the guitar I like it how it is

03:56:236 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Remake those two streams with slider to stream Sure!

03:58:584 (1,2,3,4,5) - Just use Hit-Finish on every 1/2, right now it sounds really overkill Done!

04:16:584 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Too monotonous stream again I'll change it if others complain :D

04:18:150 (1) - In this entire part I would recommend just mapping long sliders for the guitar, as the songs intensity drops of significantly. Also emphasizing the drums with those 1/4 kicksliders is too berserkish for this section I originally had it like that. Kills the mood, and the sliders are hard to orientate

04:24:411 (1) - Above also means I would map 1/3 for the streams here, you have enough difficulty already and need to emphasize things differently. You map in 1/3 a few streams later anyways so it would also be more consistent overall I like how it is

04:49:713 (2,3,4,5,6) - I don't know if this is intentional or not, but this is unplayable Why wouldn't it be ;) (Nah, messed it up)

05:10:259 (8,1) - Decrease spacing here Of course!

05:46:455 (1,2,3,1,2,3,4) - Map 1/4 sliders for the blastbeats here I did, and I liked it. That part of the song is mellow. BUT NO ONE WOULD STOP SAYING "ADD JUMPS HERE", so I did.
THANKS FOR THE MOD!
Dilectus
M4M request
Holy moly friggle miggle biggle shiggle fwipple cuddlefish this map is hard.
i had to mod this in 75% speed ;_;

00:13:455 (4,5) - You can make these 2 the same too since you did 00:12:151 (3,4) and 00:12:672 (5,1) the same.
00:47:238 (1,2,1) - Unstack these to keep the great momentum
01:16:585 (1,2) - Make them simular?
01:18:412 (8) - Sounds like a 1/3 slider would be better here since the song suggests it.
01:37:716 (1,2) - Make them simular?
01:42:933 (2) - Copy paste 01:42:672 (1) and place it like this? https://osu.ppy.sh/ss/4931774
01:45:281 (1,2) - I think you can copy
02:12:412 (1) - Bend it like beckham https://osu.ppy.sh/ss/4931802
02:27:542 (1,2) - Maybe make them the same? (maybe im just being nazi now xd)
02:40:846 (2) - Bend this like beckham too https://osu.ppy.sh/ss/4931818
03:33:803 (1,2,3) - same as before, unstack?
03:58:845 (2,3,4,5,1) - Make this the same ds as the last stream cause the guitar lick doesnt stop here.
06:00:411 - you missed a beat here

Holy f*** those streams look so satisfying.

Good luck!
osu needs more metal!
Topic Starter
HML

DavidEd wrote:

M4M request
Holy moly friggle miggle biggle shiggle fwipple cuddlefish this map is hard.
i had to mod this in 75% speed ;_; Nice!

00:13:455 (4,5) - You can make these 2 the same too since you did 00:12:151 (3,4) and 00:12:672 (5,1) the same. Done!
00:47:238 (1,2,1) - Unstack these to keep the great momentum Why not
01:16:585 (1,2) - Make them simular? Nah, it's fine ;)
01:18:412 (8) - Sounds like a 1/3 slider would be better here since the song suggests it. Done!
01:37:716 (1,2) - Make them simular? Nah
01:42:933 (2) - Copy paste 01:42:672 (1) and place it like this? https://osu.ppy.sh/ss/4931774 Just moved 2 down
01:45:281 (1,2) - I think you can copy Looks okay to me ;)
02:12:412 (1) - Bend it like beckham https://osu.ppy.sh/ss/4931802 Did something a little different
02:27:542 (1,2) - Maybe make them the same? (maybe im just being nazi now xd) You are :((Jk, I'll keep it the way it is
02:40:846 (2) - Bend this like beckham too https://osu.ppy.sh/ss/4931818 Sure!
03:33:803 (1,2,3) - same as before, unstack? Alrighty!
03:58:845 (2,3,4,5,1) - Make this the same ds as the last stream cause the guitar lick doesnt stop here. I think it's fine ;)
06:00:411 - you missed a beat here Indeed I did :)

Holy f*** those streams look so satisfying. Thanky <3

Good luck! THANKS!
osu needs more metal!(Agreed)
Lully
M4m and stuff


[~]

00:02:499 (1) - Are you sure to start with a slider?
00:03:803 (3) - Make it curvy. Better for now
00:04:585 (3) - ^
00:11:629 (5) - Why this random non-curved slider?
00:17:238 (1,2,3,4,5,6,7,8) - Remove the stream and make this normal patterns. The stream doesn't really fit there.
00:39:020 (1) - Clap here?
00:51:542 (6) - ^
02:29:368 (1) - This slider is so weird. ;;
02:59:542 (1) - Why this short combo here? owo
04:47:104 (1,2,3,1,2,3) - This jumps are waaaay to big spaced. They're unpredictable too. ><
05:24:411 - Just to say.. i can't mod deathstream maps that good.. but really nice song! ;; I'll shot my kudos star to this map. c:
06:05:890 (4,5,6,7,8) - Move this to x:74 y:66


That.. was a short mod. Meh.
I hope that helped. ;;
-poofs-
Topic Starter
HML

CookieKivi wrote:

M4m and stuff


[~]

00:02:499 (1) - Are you sure to start with a slider? Yes
00:03:803 (3) - Make it curvy. Better for now I agree!
00:04:585 (3) - ^ This one is fine
00:11:629 (5) - Why this random non-curved slider? AESTHETICS!
00:17:238 (1,2,3,4,5,6,7,8) - Remove the stream and make this normal patterns. The stream doesn't really fit there. Mapping to the drum. It starts to roll there
00:39:020 (1) - Clap here? Sure!
00:51:542 (6) - ^ No hard pounding drum here
02:29:368 (1) - This slider is so weird. ;; Idk. I might change it if I can thing of something :b
02:59:542 (1) - Why this short combo here? owo Fixing a stream, and I guess I forgot...
04:47:104 (1,2,3,1,2,3) - This jumps are waaaay to big spaced. They're unpredictable too. >< This part is mapped to the guitar, and the guitar raises in melody. I'll change it a little bit!
05:24:411 - Just to say.. i can't mod deathstream maps that good.. but really nice song! ;; I'll shot my kudos star to this map. c: It's fine! And only if you want to. A mod is a mod, no matter how small. Use your star wherever you want! \^o^/
06:05:890 (4,5,6,7,8) - Move this to x:74 y:66 Nah, I like it where it is :)


That.. was a short mod. Meh. That's okay :)
I hope that helped. ;; Indeed it did
-poofs- Same TBH
My Angel Yaong
The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)

00:48:412 the spaced stream thing, discussed in IIRC and solved

00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way )

01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it.

01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it.

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues

05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section

05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it )

05:17:041 (8,1) small space between the 2

05:45:802 (6,1) ^
Yukiyo
M4M
Disclamer: me no gud mapper/modder
I'll try anyways

Ugh 8*

Omnipotent

  • 00:06:542 (3,3) - over each other maybe?
    00:09:803 (1) - move it to the right to fit the stream more
    00:09:542 (5,3) - whynot have them placed over eacch other
    00:39:411 (3,4,5,6) - make this square like a real square with shift+ctrl+d
    01:19:716 (1) - consider making them short or 01:18:151 (4) these long they seem like the same length
    01:35:890 (4,5) - I'd shift these a bit like http://puu.sh/okMfz/d1492dc269.jpg
    02:06:151 (4,1) - dis spacing make it bit closer
    03:20:433 (4) - a bit more right and more up
    03:56:758 (1,2,3,4) - make this fit into the stream pls ,w,
    04:21:976 (1,2,3,1) - make them together they are really mean
    04:40:322 (2,3) - parallel?
    04:51:409 (6,7,8) - same distance as the stream before
    04:58:843 (1) - make it go with the stream like the end a bit higher
    05:03:800 (2) - make this a jump too?


    like seriously this is brutal
    couldn't find more I don't like
Sorry if this mod is so short and a bit nazi y'know ;w;
senpai dun kill me =͟͟͞͞ =͟͟͞͞ ヘ( ´Д`)ノ
wanna see all the Rafis' failing on this


;w;
-Yukiyo
Topic Starter
HML

markenergie wrote:

The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)

00:48:412 the spaced stream thing, discussed in IIRC and solved Indeed

00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way ) FIXED!

01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it. I hate this stream

01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it. Fixed

03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?

05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section Fixed

05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it ) Moved it over

05:17:041 (8,1) small space between the 2 I think it's fine

05:45:802 (6,1) ^ ^
Thanks for the mod!
Topic Starter
HML

Yukiyo wrote:

M4M
Disclamer: me no gud mapper/modder
I'll try anyways

Ugh 8* heh

Omnipotent

  • 00:06:542 (3,3) - over each other maybe? Nah, it's so unnoticable
    00:09:803 (1) - move it to the right to fit the stream more Okay!
    00:09:542 (5,3) - whynot have them placed over eacch other Meh, I think it's fine :)
    00:39:411 (3,4,5,6) - make this square like a real square with shift+ctrl+d SURE!
    01:19:716 (1) - consider making them short or 01:18:151 (4) these long they seem like the same length Made 01:17:629 (2,3,4) shorter
    01:35:890 (4,5) - I'd shift these a bit like http://puu.sh/okMfz/d1492dc269.jpg DONE!
    02:06:151 (4,1) - dis spacing make it bit closer If fine how it is
    03:20:433 (4) - a bit more right and more up Sure!
    03:56:758 (1,2,3,4) - make this fit into the stream pls ,w, Tried my best :b
    04:21:976 (1,2,3,1) - make them together they are really mean
    04:40:322 (2,3) - parallel? Again, did my best!
    04:51:409 (6,7,8) - same distance as the stream before Should be fine
    04:58:843 (1) - make it go with the stream like the end a bit higher Sure thing!
    05:03:800 (2) - make this a jump too? No problem!


    like seriously this is brutal Indeed
    couldn't find more I don't like
Sorry if this mod is so short and a bit nazi y'know ;w; It's all good <3
senpai dun kill me =͟͟͞͞ =͟͟͞͞ ヘ( ´Д`)ノ I will <3
wanna see all the Rafis' failing on this Same tbh


;w;
-Yukiyo
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