00:17:238 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - you can break this into 3 jump streams as you did here 00:19:194
I think it plays fine (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - to emphasise the strong tom sounds. (suggestion)
I see where you're coming from!00:23:890 (1,2) - those should be a slider instead - consistent with the lead guitar.
AGREED!00:54:541 (6) - a "weak" sound here, you can make 00:54:411 (5) - a slider that ends here instead
Done!01:22:520 - a drum note here that's quite strong, you might want to put something here. (suggestion)
Sure01:30:151 (5) - this shouldn't be a slider since the slider end is silent (or to be precise pretty weak). You're mapping to every sound here.
I understand. I'm not going to add a longer slider, but I'll take away the silent sound01:46:325 (1,2,3,4,5,6) - if you're mapping the guitar line here (and it seems like you're doing that), it's entirely wrong. You might want to change to 1/6 divisor and 25% playback to check it here, it really is a lot more complex and just 1/4s.
Nice catch 01:51:803 (4,5,6) - 01:51:933 - missing a drum tick here, or I don't know you can choose to add 1 more circle or just ignore it, it's fine. (suggestion)
It's fine02:39:933 (6) - 1 1/4 drum tick missing, maybe changing into a slider?
Done!02:53:629 (4,5) - use 1/6 divisor on these sliders instead of 1/4.
I would, but it really breaks flow03:18:412 (5) - you can space this a bit or just NC to emphasise the strong snare sound. (suggestion)
Spaced03:25:455 (1,2,3,4,5,6,7,8) - those are 1/3s
Fixed04:11:279 (3) - The guitar note ends at 04:11:410 - this tick, might want to extend your slider.
I think it's fine04:21:455 (2) - The guitar note is 1 1/6 tick longer on this one, extend it by 1 1/6 tick.
?04:22:238 (1,2) - The guitar here is...slightly wrong (not entirely wrong though, you can argue). 04:22:238 (1) - should be a circle, 04:22:412 (2) - should start here 04:22:323 - (and end at 04:22:497 - )
Made it better04:24:412 (1,2,3,4,5,6,7,8,9,10,11,12) - This stream is overmapped/wrongly mapped. The guitar is just half this number of notes and the drum is 1/4 not 1/6s
Will change if asked to in the future(turn off your hitsound volume, it's easier to detect)
It's fine 04:31:194 (1,2,3,4,5,6) - why changing the spacing here? The rhythm is already complex and the player by now is quite confused with which is 1/6 and which is 1/4, so changing spacing here could make them think that this is 1/4 and mess up.
Just a disign, i'll change it 04:39:671 (4,5) - this should be a slider instead of 2 circles due to the guitar note.
Fixed04:41:542 (1) - there is a very weak (might even be the guitarist just touch the string without strumming it) guitar sound here and if you're mapping to the guitar line then this is wrong.
I think it's fine04:46:325 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This whole 1/6 section here is...wrong. The guitar notes are played every 3 1/6 (so yes it's a 1/2 and you can map it using 1/4 divisor) ticks but you're mapping to 2 1/6 ticks. Also the drum line is 1/4 I think.
Fixed04:51:281 (3,4,5,6) - those are 1/4s , they should look like this instead
https://osu.ppy.sh/ss/4816673 DONE!05:23:020 (2) - this isn't mapped to the guitar line
I think it's fine05:23:368 (1,2,1,2,3,1) - The guitar line here isn't just 1/3s and they're complex, I suggest you following the drum line here as those are pretty much just 1/4s and it's easier to map.
Fixed06:06:933 (3,4,5,6) - NC this and space it so that the player can notice that these are 1/3s
Done06:12:411 (1,2,3,4,5,6,1,2,3,4,5,6) - add some spacing to these 1/3s again to notify the player these are 1/3s.
I think it's fine06:21:542 (5,6,7,8) - same.
This one is fine aswell06:27:215 - missing a drum tick here
Fixed06:29:107 (1,2,3,4,5,6,1,2,3,4,5,6) - spacing for 1/3s
It's fine06:40:324 (3,4,5,6) - same
Sure 07:13:716 (3,4,5,6) - ^
Nope07:19:194 (2,3,4,5,6,7,1,2,3,4,5,6) - spacing for 1/3s