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EnV - Revive

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Topic Starter
LeQuack
This beatmap was submitted using in-game submission on Tuesday, 12 April 2016 at 10:12:15 PM

Artist: EnV
Title: Revive
Source: Electronic Super Joy
Tags: Env, Electronic Super joy
BPM: 143
Filesize: 2330kb
Play Time: 01:47
Difficulties Available:
  1. Beginner (1.5 stars, 89 notes)
  2. Groove City (4.79 stars, 473 notes)
  3. Hard (3 stars, 195 notes)
  4. Insane (4.43 stars, 426 notes)
  5. Intermediate (1.85 stars, 127 notes)
  6. Light Insane (3.59 stars, 307 notes)
Download: EnV - Revive
Information: Scores/Beatmap Listing
---------------
Re-Mapping all Diffs

Feel Free to GD as all current diffs will eventually be removed

Changelog (From 13/03 onwards)
13/03 Added hitsounds to Insane and reduced its difficulty and AR to better fit the spread
13/03 (2) Toggled the match sample sound to audio for insane
14/03 Changed things in hard difficulty according to CeleriLord's mod (Thanks for that btw) :)
14/03(2) CeleriLord modded the other difficulties and have changed them according to that (This included upping AR of insane form 8 to 8.5)
14/03(3) Added Beginner difficulty with hitsounds
14/03(4) Added light insane difficulty with hitsounds
15/03 Added intermediate difficulty and changed CS for Beginner to 3.5
15/03(2) Changed difficulties based on teko8's mod (includes change of offset and hitsound volumes)and changed expert to Groove city
16/03 Slowed the SV on the chorus sections in beginner from 1.5 to 1.25 and added hitsounds to Intermediate
16/03(2) We did it!!! Changed the status to pending, added hitsounds to Groove City
17/03 Well i apperantly don't know how to check a box in aimod, now that i have learned i am reverting the map back to WIP to fix the DS on Beginner, Intermediate and Hard (Thanks to Inversal for pointing this out)
18/03 Fixed the DS on Easy and made changes based on the modding of Inversal on the Light Insane, Insane and Groove City difficulty
29/03 Fixed the DS on Intermediate difficulty and started to alter the DS on hard to make it more consistent
30/03 Changed the DS on Hard to be more consistent
31/03 Misc changes to Light Insane, Insane and Groove City difficulties
02/04 Changed as accoding to GuiltyGecko's mod and made some misc combo and sound changes
03/04 Added some custom hitsounds
04/04 Changed the map based on Naxess mod and removed ninja spinners
06/04 Made some misc changes to Light Insane, Insane and Greoove City as well as remove more ninja spinners
10/04 Made changes based on CyberX's mod, removed yet another nija spinner and added some hitsounds. Misc changer were also made



Mod/Feedback appreciated :D
celerih
Hey, since you modded my map I think it's fair I mod yours. I'll mod from Hard to Expert, but I don't know if I'll get the time to do them all. This is one of the first times I've attempted modding so it might not be perfect

Hard
00:02:084 (4) - There isn't a note in the song at that circle, so it feels kinda weird, maybe you added it because you didn't want an akward wait, but it would probably be better removing it.
00:03:342 (6,7) - between these two you didn't add a note so it feels weird to have it earlier. You'd have to change one of the two to have consistent note placing
00:15:300 (4,5) - This part kinda feels weird to me, because the slider feels to short. The note which the slider is doing seems to end more on the following red tick. If you want to keep the slider at that lenght, I still feel like there should be a note on the red tick. Maybe you should move 00:16:140 (5) - this to the red tick instead. Do it like you did here 01:25:790 (7,8,9) -
00:19:706 (5,6,7) - Hitsounds on these notes are weird, should be the same for all three, instead of three different hitsounds.
00:22:853 (7) - The note here isn't on anything on the song, you can keep it if you felt like there was too long of a pause, but maybe you could make the from to this triangle 00:23:063 (8,9,10) - longer.
00:40:895 (1) - Slider here should probably be one tick earlier on the whte one, and made one tick longer. Although the problem is more with the song, because the weird voice at that point is really hard to hear, but it still feels like that placement better fits the song.
00:42:154 (1) - The song really picks up at this point, so you should probably need to add a timing point here and make it kiai
01:01:874 (1,2,3) - These triples are weirdly placed, the 3rd note is too low, they should be in a straight line.
01:22:958 (1) - Same thing as here: 00:41:000 (1) -

This is all I have the time for, I'll maybe mod the Insane and Expert diffs later today and bot of them at the same time, but that depends on what I have to do. Pretty fun map, good luck with future mapping :)
Topic Starter
LeQuack
Thanks for the mod. I appreciate it. Most of your advice has been added :D
celerih
Got time for more modding, so here we goooo! 8-)

Insane
I think AR should at least be bumped to 8.5 for this kind of star level, but that's just my preference.
00:01:244 (4,5) - Right before these notes, there is a jump with a shorter timing, but a longer distance than between these two, so it feels kinda strange. Maybe you could try putting the 5 slider under the 4 circle, or making a bigger jump between the two. It's confusing to have conflicting timing and jump length. Same thing here: 00:15:720 (11,1) -
00:39:531 (8,9,10,11,12) - That part of the stream is weird, it starts to go up, but then goes down right after. Maybe try accentuating the curve to make it more interesting.
00:47:398 (11,12,13) - The distance between these three notes if inconsistent with the 2 before, which had a consistent length.
00:53:063 (1) - I really don't know why a new combo starts here.
01:19:706 (4,5) - These 2 circles don't really belong. The sound in the song is on the third note of this triple, so maybe you could try doing a triple with the circle that comes after it if you rerally want.
Lastly I just want to say I really liked this part from 01:09:007 - 01:18:867. If you accentuate the streams, like I mention on the expert diff part, it would be even better

Expert
00:10:265 (1,2,3,4,5,6,7,8) - I don't think jumps hard like these so early in the map and also during the most calm part of the song is really necessary.
00:11:944 (1) - Also there is a very audible note at the start of the spinner, so maybe reducing the lenght of the spinner and addimng a circle right before would be a better idea.
00:19:916 (9,1) - Jump for these two is way too big for the time between them.
00:25:370 (8) - Slider here looks kinda weird and unappealing. Try keeping a sharpe form like the current one, but don't make it go over itself
00:28:517 (3) - This kickslider and the two others that follow in the next streams don't rewally belong. There is no change in the music that justifies having sliders there. If you want to put slliders in those streams, maybe try something like this.
00:33:762 (4,5,6) - The two notes don't really align with the slider, and it looks kinda weird
00:41:734 (4,5,6) - Triples are not correctly aligned, also the case here: 00:51:175 (4,5,6) - , and here (although it's smaller here)
01:01:244 (15,16,17) -
01:19:077 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This entire stream is going to need a lot of polishing. If you look at all the notes at the same time, this is what it looks like. The spacing itself is fine, the rate at which the stream is getting further away fits nicely with the music, but the shape of the stream itself is pretty bad. Try creating a slider that follows the path you want the stream to follow, and map the circles over the stream. Right now the shape is inconsistent. Maybe you could try doing a spiral spaced stream?
01:30:405 (13,1) - The distance between these two is way too big for only a tick
This is more of a general thing for all of the map, but don't be scared to accentuate the curves in your streams. This also applies to the insane diff, which I saw had the same thing after retrying it. I often saw streams that started to turn, but then stopped. Adding more depth to your streams would make them more fun.

Modding your map has been fun, contact me if you ever need me to mod your maps. :)
Topic Starter
LeQuack
Thanks for putting in the time to mod my map. I have added you and will call on you in the future if i need another mod :D
teko8
From my NM modding queue. Quick mod of the whole set. Note: I start modding from the hardest diff and go from there to the easiest.

General Modding

All difficulties:

Preview Point: Change to 00:42:129 - .
Timing Point Offset: Change to 171 and Timing->Resnap All Notes and Inherited Points manually per difficulty.
Hitsounding: Overpowering at the moment, lower volume on all inherited points and try to make them vary where appropriate (some parts are quiet, others louder)

Beginner:

CS4->CS3/CS3.5
SV on a lot of the sliders is slightly fast for a Beginner difficulty. Consider making SV lower, shortening sliders as a result.

Hard:

HP7->HP5
AR8->AR7
Split combos up with NCs so that there's more. For lower difficulties, # of combos should be higher.
01:07:328 (1) - This is really short for a Hard. Consider extending its length.

Light Insane:

HP7->HP5.5
00:39:216 (4,5,6,7,8,9) - Make DS match on this with DS from 00:38:797 (1,2,3,4,5,6) - .
Same as Insane about NCs, but not as many instances.

Insane:

HP7->HP6
AR8.5->AR9
Not gonna retype all NCs here like Expert, but try to split up your combos some more (Nc every white tick is a start, then adjust from there).
00:42:573 (2,3,4) - That spacing :O (make shorter)

Expert:

OD7->OD8
HP7->HP6.5
Difficulty Rating: Rated as an Insane at the moment (Expert cutoff is 5.25 ). Either make more difficult or give it a custom naming.
00:00:800 (2) - NC to match the 3 note patterns after it.
00:04:996 (4) - ^
00:09:401 (7) - ^
00:13:597 (2) - ^
00:15:275 (9) - ^
00:16:954 (4) - ^
00:23:667 (4) - ^
00:28:282 (1,2,3) - Change to repeat slider for 2 repeats. Remove NC.
00:28:702 (4) - NC.
00:29:961 (1,2,3) - ^^
00:30:380 (4) - ^^
00:31:639 (1,2,3) - ^^
00:32:059 (4) - ^^
00:33:317 (1,2,3) - ^^
00:33:737 (4) - ^^
00:34:366 (1) - Remove NC.
00:34:786 (2) - NC.
00:35:625 (4) - ^
00:36:464 (7) - ^
00:36:884 (9) - Change to slider and make it so that its end meets with the following stream.
00:37:933 (9) - NC.
00:42:968 (5) - ^
00:44:856 (11) - ^
00:54:926 (2) - ^
00:58:912 (4) - ^
01:00:590 (11) - ^
01:02:688 (3) - ^
01:10:660 (4) - ^
01:12:338 (4) - ^
01:14:017 (4) - ^
01:15:695 (4) - ^
01:21:569 (9) - ^
01:29:122 (8) - ^
01:34:157 (5) - ^
01:38:562 (7) - ^

Mapset has potential to be good. Make some changes and PM me. I'll take another look at it then. ;)
Topic Starter
LeQuack
Thanks for the mod teko. I took on most of your advice (Not the SV in beginner as of this moment) and i feel the map is better for it :)
teko8
Looks a lot cleaner now. Glad my mod was useful. I'll be sure to look at this again. Faved. :)
Inversal
From my Queue

[Beginner]
From AIMod
DS In easy diff and normal diff MUST be consistent to be rankable. But the picture shows the consistency in the whole map.
I think you should consider remapping this diff.

[Intermediate]
From AIMod
Same reason like Beginner diff

[Hard]
It's true that hard diff didn't serious much about spacing. Some easy-to-read small jumps and anti-jumps could be acceptable but your whole map uses random spacing. Make it really difficult to read for beginners. You should consider remapping most parts of the map.

[Light Insane]
00:05:835 - NC
00:08:562 - NC
00:08:982 - No NC
00:11:919 - NC
00:15:275 (6) - NC
00:16:324 - No NC

Okay let's talk about other things (You should NC every downbeats. but if there're few notes you can stretch the combo up to 2 downbeats) Apply this to every diff

00:00:800 (2,3) - Swap notes
00:02:478 (2,3) - Swap notes

It would be better if a 1/2 slider starts at white tick. Note : Beats on white ticks usually heavy at white ticks.

00:04:996 (3) - Change to a circle and make another circle at 00:05:205 -
01:09:821 (3,4,5,6) - The beats are soft but you make a large jumps. Try reduce the spacing.

[Insane]
00:02:059 (2) - Imaginary note. Quitely overmap. Suggested to delete it.
00:03:737 (2) - ^
00:27:024 (1,2,3,4,1,2,3,4,5) - This stream is quitely confusing. Suggested to begin with retrun slider or replace it with return slider.

[Groove city]
00:27:443 (5) - Whistle?
00:29:122 (5) - ^
00:30:800 (5) - ^
00:32:478 (5) - ^
00:34:366 (4) - ^
00:36:045 (3) - ^

Sorry for bad mod in last diff. I can't really do well in extra.

In overall, you still need some more work. But don't give up! Keep up with the good work! Good luck in ranking! Maki-Chan feels really glad to mod this Goodbye!
Topic Starter
LeQuack
Thanks for the mod Inversal :) Now that you have enlightened me to the fact that there is a checkbox in aimod and that i should probably use it i have reverted the map back to WIP. I will look over and make changes tomorrow :D
GuiltyGecko
Got some time to do the M4M.

Beginner
General:
  1. I would change the HP drain to 3 or 3.5 instead of 4. This is because your intermediate has the same drain and this would help differentiate between the two. Especially since this is the a beginner difficulty.
  2. I would also change the AR to 4. Again, because we want to emphasis the beginner qualities of the map. This is doubly so since the intermediate difficulty has the same AR. Gives more time for newer players to see notes.
  3. Speaking of seeing notes, I would recommend increasing the distance spacing to .6 instead of .5. That's because the map feels a little cramped with how many notes are always touching. In my Osu brain, notes touching Uuuusually means fast, but here they are complete white ticks apart and still touch. You can keep the notes in the many of the same patterns they are in now, just spaced out a little more with .6. Here is an example of the touching I'm talking about. 00:07:094
  4. 00:27:024 The cymbal strike for ending this section ends on this white tick instead of the previous one. Would suggest moving end of spinner to here.
  5. 07:37:094 Adding a clap hit sound to the end of the spinner helps lead into the next clap section.

Intermediate
  1. 00:27:024 Would move end of spinner here. Same reason as beginner.
  2. 01:08:982 ^
  3. 01:47:167 I would either remove the hit sound at the end of this spinner, or make it quieter. It's really loud for a song that's fading out.

Hard
  1. I believe the HP Drain is too high. You can miss 2 notes and essentially fail. I would change the HP drain to 5 or 5.5.
  2. 00:53:877 (10) I would add a clap hit sound to the beginning of this slider. Would follow in well to the upcoming clap section.

Insane
  1. 00:33:737 (1) Adding a finish hit sound here compliments the previous finish hit sound section.
  2. 01:03:317 The edit in my picture has a better sound flow than what was here before since it follows the slider before. I would suggest a change. Before/After.


I didn't see anything worth mentioning in the light insane, and groove city is significantly higher than my Osu skill so I didn't find anything there either. Overall good job though! GL!
Topic Starter
LeQuack

GuiltyGecko wrote:

Got some time to do the M4M.

Beginner
General:
  1. I would change the HP drain to 3 or 3.5 instead of 4. This is because your intermediate has the same drain and this would help differentiate between the two. Especially since this is the a beginner difficulty. I don't know what to put Hp as for low difficulties so thanks. Fixed
  2. I would also change the AR to 4. Again, because we want to emphasis the beginner qualities of the map. This is doubly so since the intermediate difficulty has the same AR. Gives more time for newer players to see notes. Changed
  3. Speaking of seeing notes, I would recommend increasing the distance spacing to .6 instead of .5. That's because the map feels a little cramped with how many notes are always touching. In my Osu brain, notes touching Uuuusually means fast, but here they are complete white ticks apart and still touch. You can keep the notes in the many of the same patterns they are in now, just spaced out a little more with .6. Here is an example of the touching I'm talking about. 00:07:094 Thanks for this. The map looks a lot cleaner now because of this. Changed
  4. 00:27:024 The cymbal strike for ending this section ends on this white tick instead of the previous one. Would suggest moving end of spinner to here. Fixed
  5. 07:37:094 Adding a clap hit sound to the end of the spinner helps lead into the next clap section. Fixed

Intermediate
  1. 00:27:024 Would move end of spinner here. Same reason as beginner.Fixed
  2. 01:08:982 ^ Fixed
  3. 01:47:167 I would either remove the hit sound at the end of this spinner, or make it quieter. It's really loud for a song that's fading out.Removed Hitsound

Hard
  1. I believe the HP Drain is too high. You can miss 2 notes and essentially fail. I would change the HP drain to 5 or 5.5. Fixed
  2. 00:53:877 (10) I would add a clap hit sound to the beginning of this slider. Would follow in well to the upcoming clap section.Changed

Insane
  1. 00:33:737 (1) Adding a finish hit sound here compliments the previous finish hit sound section. Changed
  2. 01:03:317 The edit in my picture has a better sound flow than what was here before since it follows the slider before. I would suggest a change. Before/After. There is a clear two separate two notes in this part so I've kept it the same


I didn't see anything worth mentioning in the light insane, and groove city is significantly higher than my Osu skill so I didn't find anything there either. Overall good job though! GL!
Thanks for the mod :D
Naxess
From Queue

Beginner
SPOILER
  1. 00:05:835 (4,1) - Bad flow, forces a 180 degree turn without repeat. Consider using Ctrl + G and then moving it down a bit for spacing.

    01:29:961 (5) - ^
  2. 00:19:471 (4) - Generally you should refrain from using more than one repeat per slider in easy, especially in short sliders, since it can be very unexpected for newer players. I'd suggest placing some circles like this instead:

    00:48:003 (4) - ^
    00:20:310 (1) - The only reason the others, such as this one, are fine is because they're longer and also consistent, so they're easier to recognize.
  3. 00:13:597 (2) - Move the red point in all tight elbow sliders to the middle of their paths, since it both looks and feels better. Plus it fits the beat later in the song.
    00:14:436 (3) - ^
    00:15:275 (4) - ^
    00:16:115 (5) - ^
    00:17:793 (2) - ^
    00:18:632 (3) - ^
    ... ^
  4. 00:50:520 (1) - Refrain from doing sharp turns like this (over 90 degrees) in easy.
    01:29:961 (5) - ^
  5. 01:00:171 (3,4) - Also refrain from stacking in easy. You should basically be able to see every note clearly from the moment they appear.
    It's also inconsistent with the previous measure (4 white ticks), so I'd suggest replacing them with a slider (which you could blanket if you want) like this:

    01:40:031 (4,1) - ^
  6. 01:44:226 (1) - I don't think you need this hit sound. It's sort of out of place since the music has faded at this point.

Intermediate
SPOILER
  1. 00:01:639 - I'd suggest placing a note here as well, and making a stack of the other one with it.
    00:13:177 - Here you could have something as well, although it isn't necessary.
    00:20:101 - ^
    00:21:779 - ^
    01:32:268 - ^
    01:38:982 - ^
    These extra notes are only suggestions, it is not meant that you should add all of them unless you really want to.
  2. 00:12:129 (1) - This spinner is too short. In general they should be at least a whole measure long (4 white ticks), usually longer.
    00:13:597 (1) - Having to click on notes right after a slider like this can be quite difficult.
    I'd just remove this spinner.
  3. 00:13:597 (1) - These sliders are a bit too fast for a normal difficulty, especially considering the transition from the previous sliders.
    I'm sure something like this could work a lot better though:

  4. 00:15:275 (3,4) - These repeats are quite sudden at such high slider velocity. Plus This is normal, so you could replace it with something else that requires the player to click more. Even something like two sliders would work:

    00:18:632 (3) - ^
    00:21:989 (1) - ^ this should be two sliders or similar, since you're missing a sound where the last slider ends in this image:

    00:50:520 (1) - ^
    00:47:164 (4) - ^
  5. 00:22:828 (2) - Remove this note and add a repeat instead of the note after it, like you did at 00:16:324 (4) .
  6. 00:40:870 (1) - Right after a spinner. 3 repeats. Perhaps a bit sudden, don't you think? :P
    01:22:828 (1) - ^
  7. 00:53:877 (1) - Unrankable. So called "Ninja Spinners": https://osu.ppy.sh/wiki/Ninja_Spinners
    I'd suggest just removing it, since notes are placed right after it. Although you could perhaps place a circle at 00:53:877 with a new combo.
  8. 01:30:171 (5) - There's no sound here, so I'd suggest just removing this circle. Plus it's inconsistent with other parts of the song otherwise.
  9. 01:40:031 (2) - Move this circle to 01:39:821 , since it doesn't fit to the music where it is at the moment.
    01:39:191 (1,2) - If you want to stay more consistent, you could shorten the first slider and add another slider like I suggested you'd do at 00:15:275 (3,4) .

Hard
SPOILER
  1. Generally hard shouldn't consist of so many jumps. Consider reducing the amount and keeping to distance spacing for the most part.
  2. It seems you've placed notes where they shouldn't exist, and skipped places where they should exist, so I'll point them out for you.
  3. Should exist but doesn't:
    00:15:066 -
    00:18:422 -
    00:21:779 -
    00:48:632 -
    00:54:926 -
    00:55:345 -
    01:32:268 -
    01:36:884 -
    01:38:982 -
    01:42:338 -
  4. Should not exist but does:
    00:19:681 (1) -
    00:53:667 (5) -
    00:53:772 (6) -
    01:09:611 (2,3) -
    01:11:289 (2,3) -
    01:12:968 (2,3) -
    01:14:646 (2,3) -
    01:16:324 (2,3) -
    01:17:164 (2,3) -
    01:18:003 (2,3) -
    01:18:842 (2,3) -
    01:33:317 (3) - Replace the slider end with a circle, since that one should exist.
    01:43:387 (4) -
  5. 00:53:877 (7) - This whistle is really random lol
    01:35:835 (1) - ^
  6. 01:33:737 (4) - Why not three circles instead? You've done circles basically everywhere else, so I don't see why this part should be easier.
  7. 00:11:919 (1) - Ninja Spinner; unrankable.
    01:07:303 (1) - ^
  8. This map could probably also use some breaks as well, considering all those spinners. I'd recommend placing short breaks after spinners, since it lets the player reposition their cursor after spinning, because hitting notes directly after one can be quite akward.
Topic Starter
LeQuack

Naxess wrote:

From Queue

Beginner
SPOILER
  1. 00:05:835 (4,1) - Bad flow, forces a 180 degree turn without repeat. Consider using Ctrl + G and then moving it down a bit for spacing.Looks and feels better with this. Changed

    01:29:961 (5) - ^Also Changerd
  2. 00:19:471 (4) - Generally you should refrain from using more than one repeat per slider in easy, especially in short sliders, since it can be very unexpected for newer players. I'd suggest placing some circles like this instead:

    00:48:003 (4) - ^Both Changed
    00:20:310 (1) - The only reason the others, such as this one, are fine is because they're longer and also consistent, so they're easier to recognize.
    Thanks for the advice. Makes sense
  3. 00:13:597 (2) - Move the red point in all tight elbow sliders to the middle of their paths, since it both looks and feels better. Plus it fits the beat later in the song.
    00:14:436 (3) - ^
    00:15:275 (4) - ^
    00:16:115 (5) - ^
    00:17:793 (2) - ^
    00:18:632 (3) - ^
    ... ^ I couldn't find a way to see if they were perfectly centered so changed them all manually
  4. 00:50:520 (1) - Refrain from doing sharp turns like this (over 90 degrees) in easy.
    01:29:961 (5) - ^ Changed
  5. 01:00:171 (3,4) - Also refrain from stacking in easy. You should basically be able to see every note clearly from the moment they appear.
    It's also inconsistent with the previous measure (4 white ticks), so I'd suggest replacing them with a slider (which you could blanket if you want) like this:

    01:40:031 (4,1) - ^ Changed. Feels nicer like this
  6. 01:44:226 (1) - I don't think you need this hit sound. It's sort of out of place since the music has faded at this point.There wasn't a hitsound on the slider. However i chaged the sample set to Normal and turned the volume down on it.

Intermediate
SPOILER
  1. 00:01:639 - I'd suggest placing a note here as well, and making a stack of the other one with it. Changed here and in the rest of the places in this section for consistency
    00:13:177 - Here you could have something as well, although it isn't necessary. Did this and removed the spinner
    00:20:101 - ^
    00:21:779 - ^
    01:32:268 - ^
    01:38:982 - ^ Didn't change the rest as to keep the rhythm simple
    These extra notes are only suggestions, it is not meant that you should add all of them unless you really want to.
  2. 00:12:129 (1) - This spinner is too short. In general they should be at least a whole measure long (4 white ticks), usually longer.
    00:13:597 (1) - Having to click on notes right after a slider like this can be quite difficult.
    I'd just remove this spinner. Fixed. Removed the spinner
  3. 00:13:597 (1) - These sliders are a bit too fast for a normal difficulty, especially considering the transition from the previous sliders.
    I'm sure something like this could work a lot better though:
    Changed it here and in the other sections for consistency
  4. 00:15:275 (3,4) - These repeats are quite sudden at such high slider velocity. Plus This is normal, so you could replace it with something else that requires the player to click more. Even something like two sliders would work:

    00:18:632 (3) - ^
    00:21:989 (1) - ^ this should be two sliders or similar, since you're missing a sound where the last slider ends in this image:

    00:50:520 (1) - ^
    00:47:164 (4) - ^ Have fixed these sections
  5. 00:22:828 (2) - Remove this note and add a repeat instead of the note after it, like you did at 00:16:324 (4) . Now a repeat
  6. 00:40:870 (1) - Right after a spinner. 3 repeats. Perhaps a bit sudden, don't you think? :P
    01:22:828 (1) - ^ Removed Both Sliders.
  7. 00:53:877 (1) - Unrankable. So called "Ninja Spinners": https://osu.ppy.sh/wiki/Ninja_Spinners
    I'd suggest just removing it, since notes are placed right after it. Although you could perhaps place a circle at 00:53:877 with a new combo. Removed and put a slider in instead
  8. 01:30:171 (5) - There's no sound here, so I'd suggest just removing this circle. Plus it's inconsistent with other parts of the song otherwise. Changed to single note at 01:30:380
  9. 01:40:031 (2) - Move this circle to 01:39:821 , since it doesn't fit to the music where it is at the moment. Removed Circle
    01:39:191 (1,2) - If you want to stay more consistent, you could shorten the first slider and add another slider like I suggested you'd do at 00:15:275 (3,4) . Changed

Hard
SPOILER
  1. Generally hard shouldn't consist of so many jumps. Consider reducing the amount and keeping to distance spacing for the most part.
  2. It seems you've placed notes where they shouldn't exist, and skipped places where they should exist, so I'll point them out for you.
  3. Should exist but doesn't:
    00:15:066 -
    00:18:422 -
    00:21:779 -
    00:48:632 -
    00:54:926 -
    00:55:345 -
    01:32:268 -
    01:36:884 -
    01:38:982 -
    01:42:338 - Added all these notes
  4. Should not exist but does:
    00:19:681 (1) -
    00:53:667 (5) -
    00:53:772 (6) -
    01:09:611 (2,3) -
    01:11:289 (2,3) -
    01:12:968 (2,3) -
    01:14:646 (2,3) - All removed until here
    01:16:324 (2,3) - There is notes from here downwards in this section. Unchanged
    01:17:164 (2,3) -
    01:18:003 (2,3) -
    01:18:842 (2,3) -
    01:33:317 (3) - Replace the slider end with a circle, since that one should exist. Changed the rest
    01:43:387 (4) -
  5. 00:53:877 (7) - This whistle is really random lol
    01:35:835 (1) - ^ Removed the whistles
  6. 01:33:737 (4) - Why not three circles instead? You've done circles basically everywhere else, so I don't see why this part should be easier. Changed to three circles
  7. 00:11:919 (1) - Ninja Spinner; unrankable.
    01:07:303 (1) - ^ Remopved Both Spinners
  8. This map could probably also use some breaks as well, considering all those spinners. I'd recommend placing short breaks after spinners, since it lets the player reposition their cursor after spinning, because hitting notes directly after one can be quite akward.Added Breaks after the spinners
Thanks for the mod. Super Helpful :D
CyberX
Here we go my mod
note that everythings here is just my opinons
Insane
00:40:975 (1,2,3) - no sound here
01:01:849 (5) - 1/4 sound here
01:20:730 (1,2,3,4) - 1/4 sound here
01:22:933 (1,2,3) - didnt match with the music
01:30:380 (2) - 1/4 sound here
try to rework at the pattern,looks weird

Groove City
01:30:380 (2) - delete this,coz no sound there
00:03:737 (3) - ^
00:07:408 (3,5) - ^
00:08:247 (2,4) - ^
00:11:080 (5) - NC too make things more attractive
00:15:275 (1,2,3,4) - the jump is to high,and the song doesnt really intense there
00:19:891 (5) - 1/4 sound here
00:20:835 (3,5) - delete coz no sound
00:22:723 (6) - ^
00:34:366 (1) - just make this as 2 hitcircle
00:40:975 (1,2,3) - no sound
00:48:003 (5) - no sound
01:01:849 (1) - 1/4 sound
01:05:625 (1,2,3,4,5,6,7,8) - too high
01:22:933 (1,2,3) - no sound
01:23:667 (4) - 1/4 sound
01:30:380 (6) - 1/4
this difficult had the same problem with Insane, the placeing looks weird


Thanks in advance for choosing my ModQ
Come again next time
Topic Starter
LeQuack

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
Insane
00:40:975 (1,2,3) - no sound here There is audio here, it is just incredibly quiet. Am looking at boosting the audio but for right now will lower the volume of the hitsounds.
01:01:849 (5) - 1/4 sound here Changed
01:20:730 (1,2,3,4) - 1/4 sound here Kept as is as it follows the drum
01:22:933 (1,2,3) - didnt match with the music Same as the first advice
01:30:380 (2) - 1/4 sound here Changed
try to rework at the pattern,looks weird ???

Groove City
01:30:380 (2) - delete this,coz no sound there Changed to a jump that follows the music
00:03:737 (3) - ^
00:07:408 (3,5) - ^
00:08:247 (2,4) - ^ All above are changed
00:11:080 (5) - NC too make things more attractive Changed
00:15:275 (1,2,3,4) - the jump is to high,and the song doesnt really intense there Reduced the jump
00:19:891 (5) - 1/4 sound here Changed
00:20:835 (3,5) - delete coz no sound It sound alright for now but may change it in the future
00:22:723 (6) - ^ Changed the triplet to a slider
00:34:366 (1) - just make this as 2 hitcircle Like it now as it is consistent with the rest of the section and matches the piano notes
00:40:975 (1,2,3) - no sound Same audio issue mentioned in Insane
00:48:003 (5) - no sound Follows to background rhythm so I'll keep it
01:01:849 (1) - 1/4 sound Changed
01:05:625 (1,2,3,4,5,6,7,8) - too high Changed to a lower DS
01:22:933 (1,2,3) - no sound Same audio issue
01:23:667 (4) - 1/4 sound Prefer this is a way of mapping the creschendo
01:30:380 (6) - 1/4 Fixed
this difficult had the same problem with Insane, the placeing looks weird I'll need further explanation on this


Thanks in advance for choosing my ModQ
Come again next time
Thanks for the mod. It was very helpful
sahuang
Sorry for the late reply

[General]
  1. volume is too high,usually use 40% or sth around.100 is way too high
  2. you need to remap a lot cuz you use the same slider velocity.you need to use sv like 0.8 1.0 1.2 1.4 or sth. rather than constant sv

[Beginner]
  1. useless green lines such as 00:34:576 - delete them
  2. 00:10:240 (1,2) - blanket
  3. 00:20:310 (1,2) - such kind of slider is not welcomed in easy diff.too many reverses
  4. 00:23:667 (3) - NC
  5. 00:48:842 (1,1,1,1) - bad shape and wrong NC
  6. 01:30:800 (1,2,1,1) - ^

[Intermediate]
  1. 00:18:632 (3,4) - dont touch
  2. 00:21:989 (1,2) - ^
  3. i think u need to make DS higher and remap the distance,now it looks bad imo

[Hard]
  1. ar-1 od-1
  2. 00:23:457 (3,1) - distance too short
  3. 00:47:793 (4) - bad shape,really old-style

[Light Insane]
  1. 00:05:835 (5,6,7) - also dont touch,u can make some space
  2. 00:54:716 - mute slider end
  3. 01:36:674 - ^
  4. Rhythm you catch is quite good,now the problem is about the slider shape and how you place the objects. It's all about practicing and studying imo
Topic Starter
LeQuack
Thanks for the mod sahuang. :D

sahuang wrote:

Rhythm you catch is quite good,now the problem is about the slider shape and how you place the objects. It's all about practicing and studying imo
I've been feeling this too lately and have decided to take a break from this map and work on other maps to flesh out my shaping and placement. All your ideas will be taken on board and i will be sure to implement them in the future when i return to this map.
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


General

Uh, honestly pretty not rly good quality of map, I will try give you some suggestions, but deep mod can be too long (sorry)
00:42:129 - kiai starts here imo, also 01:24:087 - but I am not sure about this song
Volume of hitsounds too loud make it less (50-60% for example)
Patterns for all difs looks very not accurate and random try check some other maps and make it more carefully please

Beginner

The first, SV for easy dif it must be around 1.00, sometimes make higher, but for very low BPM, here BPM looks fine, so i suggest you make SV 1.00 thats follow ranking criteria, also for easy and normal SV ussually not changeing, so may be you should remove green lines with x1.25

00:00:171 (1,2) - this rhythm looks better and easier for novice http://prntscr.com/aw4xcs because sliders much easier than circle, may be make like that? Also for next parts too.
00:15:275 (4,5) - http://prntscr.com/aw50f4
00:16:954 (1,2) - 1/1 rverse slider + 1 circle here better imo
00:18:632 (3) - may be two 1/2 sliders?
Next parts with drum beats may be fine, but before you should map other rhythm but try make something else not only drum beats.
00:20:310 (1) - I dont rly like sliders like this, but if you want...
01:03:947 (3,1) - stack
01:07:303 (5) - spinner start here better imo

Intermediate

Also here about SV make it less 1.20 may be
00:42:548 (1) - for easy and normal dif VERY rarly using blue ticks

Hard

00:00:171 (1,2,1,2) - Same rhythm, why different mapped? Also 00:01:639 (1) - downbeat on end of slider must be clickable.
01:15:695 (1) - same parts with 00:33:737 (1) - why different too?
01:33:737 (4,5,6) - overmapped

Other dif with rhythm looks fine for me.
Thats it from me, you can do it better! Good luck!
Topic Starter
LeQuack
Thanks for the Mod WISPG_G.

As you mentioned the map does require a lot of attention and is not the gem i originally thought it was when i first made it.

I'm going to take on board the SV changes but i'll have to re-map most of the map so your specific advice may not be applicable in the future.

Have a nice day :)
Fraye
General[/color]

Beginner - Recommended stats: CS2.5~3, HP2, OD2, AR3; preferrably DS1.0 for the whole map
Intermediate - AR5 OD4 HP4 CS3~3.5; Consistent DS of 1.0 is preffered
Hard - general stuff seems fine; NC inconsistency and some awkward slider shapes tho
Light Insane - some slider shapes feel awkward; and the use of 1/2 sliders with 2 repeats doesn't really feel good
Insane - Inconsistent NC's
Groove City - a few unnecessary notes and some inconsistent NC's as well



Hard

00:06:674 (1) - remove nc
00:06:674 (1,2) - stack?
00:06:884 (2) - nc
00:06:884 (2,3) - curve these two a bit more 'cus it feels a bit too awkward
00:08:562 (1) - unnecessary nc
00:13:177 (1,2) - stack?
00:13:597 (2) - nc
00:17:793 (2) - slider shape could be improved
00:20:310 (1) - ^
00:21:150 (3) - ^
00:22:408 (7) - I suggest changing this to a circle then making a slider that starts from 00:22:618 to 00:23:038 as it feels a bit better to play
00:24:506 (3) - convert this into circles, just like what you did with 00:23:667 (1,2) - for consistency
00:33:737 (1,2) - make these two similar to 00:34:576 (1,2,1,2,1,2) -
00:40:870 - remove this timing point
00:44:856 (1) - remove nc
00:45:485 (2) - nc
00:47:164 (1) - remove nc
00:47:793 (4) - imo, you should move this slider 1/2 tick to the right and put a circle in it's place, then shorten the slider by 1/2 tick
00:49:681 (3) - I feel like the beat is distinguished enough to place an nc, but this is only my opinion
00:50:520 (5) - nc here if you followed that^ suggestion
00:51:569 (1) - remove nc
00:52:198 (1) - nc
00:53:877 (5) - ^
00:54:926 (1,2,3) - stack these three to 00:55:555 (1) -
00:56:394 (2) - nc
00:58:282 (1) - remove nc
00:58:912 (2) - nc
00:59:751 (4) - feels more consistent if you also nc'd here
01:00:590 (6) - ^
01:04:996 (1) - remove nc
01:15:695 (1,1) - stack
01:16:115 (1) - remove nc
01:16:534 (4) - nc
01:17:373 (4) - ^
01:18:212 (4) - ^
01:19:052 (4) - ^
01:26:814 (1) - remove nc
01:30:380 (1) - ^
01:32:478 (1) - make this slider repeat once then make a slider from 01:33:108 to 01:33:527 getting rid of the circle in it's place


Light Insane

00:13:177 (1,1) - stack?
00:16:324 (1) - remove nc
00:16:954 (4) - nc
00:17:583 (1) - remove nc
00:17:793 (3) - make this a 1/2 slider, thus getting rid of the circles on 00:18:003 (4,5) -
00:21:150 (5) - nc this for consistency
00:22:408 (2) - chang this into a circle then add a 1/1 (red tick to red tick) slider 1/2 tick to it's right
00:23:667 (4) - then nc here
00:24:506 (5) - straighten it out a bit more like the one on 00:24:926 (6) -
00:26:394 (1) - remove nc
00:37:933 (3) - nc
00:39:191 (4,7) - ^
00:44:856 (1) - remove nc
00:45:485 (2) - nc
00:46:324 (5) - ^
00:46:744 (1) - remove nc
00:48:212 (1) - ^
00:48:842 (3) - nc
00:49:471 (1) - remove nc then nc on 00:49:681 (3) -
00:51:779 (1) - remove nc
00:52:198 (4) - nc
00:53:877 (3) - nc so it will be consistent with 00:25:345 (1) -
00:54:926 (1) - remove nc
00:56:394 (2,1) - blanket?
00:57:233 (2) - make this repeat once (and point the slider-end towards the left) then add a 1/1 long slider 1/2 tick slider to the right; delete the circles the slider overlaps with
01:00:590 (1) - remove nc
01:02:268 (5) - nc
01:03:947 (5) - ^
01:04:996 (1) - remove nc
01:05:625 (4) - nc
01:07:303 (6) - ^
01:08:352 (1) - remove nc
01:16:534 (4) - nc
01:18:212 (4) - ^
01:19:891 (3) - ^
01:21:150 (4) - ^
01:21:989 (4) - ^
01:22:408 (7) - ^
01:22:828 (1) - overmapped
01:23:457 (2) - I feel like this slider should start where the guy says "GO"? "WHOAH"? "YO"? idk wkwkwkwk
01:24:926 (5) - nc
01:26:814 (1) - remove nc
01:30:171 (1) - ^
01:31:639 (4) - nc
01:32:268 (6,7) - I'd change this part with 1/2 beat jumps and add a slider from here 01:33:108 to 01:33:527 (1) - thus removing the circle
01:35:835 (3) - nc to be consistent with the earlier parts; that whistle sounds annoying lmao
01:36:884 (1) - remove nc
01:38:352 (3) - nc
01:41:709 (3) - ^

Insane

00:08:352 (4) - move this slider 1/2 beat to the right and make it closer with the next slider
00:12:968 (1,2,3) - overmapped; better off with just one note on the actual beat
00:13:177 (3,1) - blanket
00:14:436 (4) - nc
------Laziness Intensified*

Overall:
~nc on distinguished parts of the song, not the beats before them
~try mapping using better combinations of sliders and circles

Groove City

~No need to be so harsh on the jumps on the "mellow" part of the song lmao
~Use sliders/ circles and other patterns the same as how you used it in a part in the song that sounds the same and/or similar in beat to be more consistent


I DIDN'T READ THE RE-MAP NOTICE :o
I'm very sorry for modding at the worst possible time ;-;
I'll just post it anyway so I don't feel bad about myself
Topic Starter
LeQuack
Thanks for the mod Flawful.
Sorry that you did all this for the maps that are getting re-done but never mind, i'll be sure to take your NC and difficulty advice for the re-maps
:)
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