From m4m.
Feel free to message me if some points don't make sense.
Not too experienced modding/mapping normals and hards, hope the feedback is useful
[General]
00:41:739 - why does kiai end here? Isn't the chorus still going? Ditto for the other choruses
Spread might be a bit iffy, large jump from hard-insane compared to insane-extra (survivability)
[Normal]
In general: Use AiMod's "Check distance snap" function, it finds a lot of inaccuracies of varying significance. Aesthetics are also less than perfect in a lot of places, lots of room for making better blanketing and such.
From the
ranking criteria:
Ranking Criteria wrote:
Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used.
There are a lot of these kinds of sections. Suggest making some of those sliders into hitcircles instead, there are generally plenty of good opportunities for this. Hitcircles are also easier to make good aesthetics with. Examples of this are:
00:36:190 (1,2,3,4,1,2,3,4,1,2,3) -
01:28:907 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3) -
01:51:104 (1,2,1,2,1,2,3,4,1) -
03:00:468 (1,2,1,2,1,2,3,4,1,2,1,2,1,2) -
00:31:335 (2,1,2) - Could probably make the rhythm slightly more interesting by instead placing a slider on 00:31:854 - to 00:32:201 - and a circle on 00:32:375 - . Ditto for this phrase in every chorus
00:58:386 - to 01:01:161 - break here?
01:08:098 (4,5,1) - this breaks time-distance equality and is not readable for newer players.
01:13:647 (3,4,1) - ^
01:17:115 (4,5,1) - this looks somewhat cluttered
01:44:167 (3,4) - this sort of slider leniency might not be intuitive to newer players, suggest matching distance snap closer.
02:10:526 (1,2,1,2) - This rhythm might be unintuitive for newer players, but I'm not that sure about it.
02:16:074 - at least part of this section could do with being a break, especially considering the RC guideline from before.
03:45:901 (1,2,3) - This doesn't really follow the song too well.
03:53:184 (1) -
Ranking Criteria wrote:
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
[Hard]
Sorry for the limited feedback. General comment from before about aesthetics still apply, plenty of opportunity for better structure and aesthetics.
00:09:832 (4) - Probably should be distinguished more, NC at least and maybe more spacing OR stack under 00:09:138 (3) -, as otherwise the spacing doesn't hint well enough at the pause.
01:23:011 (1) - unsnapped object
01:38:791 (4,5,6) - this pause is not clearly enough indicated
01:46:248 (3,5) - slightly unperfect alignment, and I don't really think this sort of overlap fits the map.
01:46:941 (5,1,2,3) - don't know whether this rhythm difference is clearly enough indicated for a hard.
02:07:751 (1,2,3,4,5) - Why is the rhythm less dense here than previously? Don't hear any clear difference in music hinting at this
02:13:300 (1,2,3,4,1,2,3,4) - There's more potential in this section than simple sliderspam - circles in the first half, long sliders in second half.
02:16:074 - same as with the normal, but less critical here
02:45:207 (1,2,3,4,1,2,3,4,1,2,3,4) - Having less spacing here might fit the section better
02:52:837 (2,3,4) - rhythm could probably be better indicated here
03:15:901 (4,5,1) - poorly indicated pause
03:54:052 (4,5,6) - ^
03:29:774 (4,5,6) - this pause wouldn't even be fair in an extra.
[Insane]
00:07:057 (1,2,3,4) - this pattern feels off, the last two sliders don't feel too coherent. Why differ from 00:05:670 (1,2,3,4) - ? 00:58:386 (1,2,3,4,1,2,3,4) - something like this is what I would suggest going for.
00:36:190 (1,2,3,4,1,2,3,4) - could emphasize vocals more
00:51:970 (4,1,2) - this flow doesn't look too clean
01:23:011 (1,2,3,4,1) - this doesn't look clean, feels like 01:23:357 (1) - is not on the same line as the stream
01:44:167 (3,4,5,1,2,3,4,5) - nice pattern, but could be tidied up a bit, such as aligning 01:44:687 (1,2,5,1) - more cleanly
02:45:207 (1,2,3,4,1,2,3,4,1,2,3,4) - Having less spacing here might fit the section better
03:26:479 (1,2,3) - Feels odd to have this type of non-intense mapping in a climactic section of the song.
03:54:051 (3,4,5) - Bit of a vague spacing change, maybe NC 03:54:571 (5) - ?
[Survivability]
00:12:953 (2,4,5) - bit of an ugly overlap
00:20:063 (3,8,11) - why not stack these?
00:29:947 (1,2,1) - Iffy pause, suggest stacking 00:30:641 (1) - under the circle
00:55:265 (1,2,3) - this pattern seems like it would be more interesting with more spacing and maybe a back and forth
01:15:727 (1) - odd NC
01:43:820 (3,4,1,2,3,4,5,6,7,8) - Nice pattern, but odd to not have jumps in an intense section like this one.
02:45:208 (1,2,3) - did you accidentally delete something on 02:44:860 - ? Seems odd to have this type of pattern, especially after seeing the other diffs. Also, once again might fit better with a smaller spacing
02:47:635 (1,2,3,1,2,3,1,2) - had a hard time hearing the point of these circles while playing, might make more sense stacking the circles on their respective sliders
03:11:045 (2,1,2) - is this anti-jump intentional?
Hope the mod is of some use
Good luck!