Hello Im From Black Vultures Clan you asked for mod you shall receive:
General: ooh i love this song! Brings back memories.
All right ill start with the hardest diff and work my way through:
Survivability
00:16:768 (1,1,1) - i suggest these sliderheads to have whistle instead of finish, fits better to the sound heard in the song.
00:21:797 (1,2,3,4,5,6) - this kinda catches you very offguard (i got a 1k combo on this with one mistake first try so i think its not cause im bad) i suggest, since in the music this sequence is very subtle aswell, to instead use a short slider with reverse arrows instead, would flow better into the build up youre creating here.
00:29:253 (4) - I wouldnt ignore the two big drum sounds here, i mean technically youre not ignoring them, since you make a great curve right when the drum sound is. i still feel like, to further add to the buildup of the song, to make this a little bit more intense to play, instead of just one long slider.
00:52:490 (1,2) - I feel like these should be a little bit closer to eachother (so that they just touch the blue circles before that) so the jumps get harder in a more intuitive way.
00:56:999 (2) - feel like you should add a flinish hitsound here
00:55:959 (1) - this is missing a finish hitsound aswell btw
00:56:652 (1) - and based on the drums in this song you should finishhitsound both sliderhead and tail here, consider making this into 2 hitcircles instead to further emphazise the drums.
01:11:565 (3) - i think you had a little bit too much fun there, not very pleasing to the eye, i would change it, but its just a minor thing, if you have close feelings to this slider and you dont want to bodyshame it, you can leave it like that.
01:19:196 (5) - feel like you should make this a little bit more intense instead of just one slider.
01:21:970 (3) - same
01:39:311 (6,7,8) - drummer going mad here, id increase spacing abit. that would also make
01:42:086 (1,2,3,4) - this feel less like a unwarranted difficulty spike, maybe decrease spacing a little bit here.
02:13:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this feels a little bit too much for this part, consider sliders with reverse arrows on every downbeat instead.
01:01:161 (1) - almost forgot! maybe consider mapping the part before this note? drum is doing some stuff after all.
02:29:947 (1) -
02:32:722 (1) - these two arent rly pretty, think you could make them more beautiful, again, just a minor thing.
02:47:635 (1,2,3,4,1,2,3,4,1,2) - i would continue what oyu have done with short sliders before this part, circles feel kinda unwarranted cause now you have to click more, which doesnt really fit on how calm the song is (this is why i had something against this 02:13:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) aswell
03:10:525 (1,2,1) - this jump feels weird cause its only a 90° angle from 1 to 1, consider switching these twos position 03:10:872 (1,2) -
03:25:959 (4,5) - either do this more often or not at all, doing it once is out of place.
Advanced
00:38:965 (1) - end this on the whitetick after
00:40:005 (2) - end this on the whitetick before
same problem here 00:36:190 (1) - 00:37:231 (2) -
stull like this is maybe fine in an easy, but in advanced, advanced players already get confused as of why sliders wouldnt end on the downbeat, or when the drummer is like.. hitting the drum.. very hard..
00:56:999 (1) - add circle on downbeat, start spinner later
01:01:161 (1) - add break before this or map it like i suggested on Survivability
01:15:728 (2,3,4) - weird spacing, either stack 3 onto 4 or put 2 farther away, its kinda weird like this right now.
01:21:971 (4,5,6) - same
01:23:011 (1,1) - id decrease spacing here
02:13:300 (1,2,3,4,1,2,3,4,1,2,3,4) - same as in survivability.
Normal
00:33:416 (1,2,1) - stull like this is kinda frowned upon on normals, this would be totally fine on higher diffs, but a new player cant tell that 00:33:416 (1,2) - has a different timing gap between them than 00:34:109 (2,1) -
try to make your spacing more clear on easier difficulties, because spacing is the best way to show new players how rhytm in osu really works.
00:34:630 (1,2,3,4) - this has the same problem, almost the same spacing between sliderend and between the circles even though timing gaps are different, do not do such a thing.
00:42:953 (3,4,5,6) - i guess this will happen alot now, so just... maybe consider remapping. If the problem happens again i wont call it out.
trust me if you get the spacing down new players will love your map and that is something you definetely want!
01:23:011 (1,2) - on normal id consider overlapps on any 1/4 beat timing gap that might occur.
everything else has the distance spacing issue thing i talked about so fix that and it will be good!
This a fun map to play, especially survivability, you got this.
Thats all from me, hope I deserve some kudosu, have a nice day.