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BoA - Duvet (TV Size)

posted
Total Posts
21
Topic Starter
340
This beatmap was submitted using in-game submission on 5 марта 2018 г. at 10:22:39

Artist: BoA
Title: Duvet (TV Size)
Source: Serial Experiments Lain
Tags: シリアルエクスペリメンツレイン op opening Namki
BPM: 186,3
Filesize: 2026kb
Play Time: 01:21
Difficulties Available:
  1. Advanced (2,79 stars, 176 notes)
  2. Hard (3,64 stars, 240 notes)
  3. Insane (4,31 stars, 284 notes)
  4. Namki's Normal (2 stars, 138 notes)
Download: BoA - Duvet (TV Size)
Information: Scores/Beatmap Listing
---------------
давайте уже покончим с этим
tomhet65
Наконец кто-то это сделал. Лучи добра!
skarstu

340 wrote:

This beatmap was submitted using in-game submission on 20 марта 2016 г. at 16:34:30

Artist: BoA
Title: Duvet (TV Size)
Source: Serial Experiments Lain
Tags: シリアルエクスペリメンツレイン op opening
BPM: 186,3
Filesize: 1995kb
Play Time: 01:21
Difficulties Available:
  1. Insane (4,33 stars, 279 notes)
Download: BoA - Duvet (TV Size)
Information: Scores/Beatmap Listing
---------------
i dont know how many attempts did i did to map this song
hitsounds arent very good, so any help with them would be appreciated
serious this is great, i wish you could make a extra version with the full ver of the song too :D?
Charmined
Insane
Personal thoughts

You should turn the slider at 00:02:541 (4) . 180° degrees for better flow

I find 00:23:153 (1) (2) (3) (4) (5) very odd, it's hard to see where the next hitcircle will approach and it
gets confusing. Here's an example of how you could place them instead:
http://imgur.com/a/nbZej

The slider at 01:12:009 should be moved to x:154 y:298 for better flow

01:18:451 should be moved to x:435 y:49 for better flow

the reverse slider at 01:19:417 is not needed. Make the slider end at 01:19:578 and make the spinner start
at 01:19:730, it should look like this: http://imgur.com/a/IdDa2

The spinner at the end should last until 01:22:604 instead.

I really enjoy this map and your mapping style, i'll look forward to the day it's finished!
Topic Starter
340

Charmined wrote:

Insane
Personal thoughts

You should turn the slider at 00:02:541 (4) . 180° degrees for better flow that's a basic circular flow, and also i find current one very nice

I find 00:23:153 (1) (2) (3) (4) (5) very odd, it's hard to see where the next hitcircle will approach and it
gets confusing. Here's an example of how you could place them instead:
http://imgur.com/a/nbZej all the people who played this set havent any problems with reading this part

The slider at 01:12:009 should be moved to x:154 y:298 for better flow do this couple of pixels even make sense?

01:18:451 should be moved to x:435 y:49 for better flow same^

the reverse slider at 01:19:417 is not needed. Make the slider end at 01:19:578 and make the spinner start
at 01:19:730, it should look like this: http://imgur.com/a/IdDa2 sure

The spinner at the end should last until 01:22:604 instead. i follow the breeeeeeeeeeeaaaaathe sounds with this spinner

I really enjoy this map and your mapping style, i'll look forward to the day it's finished!
come on dude, i still haven't even done the set, why do you start modding it? D;
thank you for mod anyway even though i accepted only one thing.
Charmined
Sorry, i misunderstood. That's why you shouldn't mod at night lol
Namki
прошу.
normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59771
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30883,82604
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Duvet (TV Size)
TitleUnicode:Duvet (TV Size)
Artist:BoA
ArtistUnicode:BoA
Creator:340
Version:Namki's Normal
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_1326980798427.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1575.60387447405,322.061191626409,4,2,0,40,1,0
23636,-100,4,2,0,25,0,0
23797,-100,4,2,0,40,0,0
31849,-100,4,2,0,40,0,0
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77404,-100,4,2,0,40,0,0
77484,-100,4,2,0,40,0,1
79658,-100,4,2,0,40,0,0
79739,-100,4,2,0,40,0,1
79819,-100,4,2,0,40,0,0
80383,-100,4,2,0,40,0,0
82604,322.061191626409,4,2,0,40,1,0


[Colours]
Combo1 : 169,158,97
Combo2 : 67,188,77
Combo3 : 197,197,67

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должно быть нормально, даже если там алмост 2 стар, по паттернам это обычный легкий нормал
Bibbity Bill
here's the mod you asked for hopefully it's helpful

[advanced]
why is advanced cs such a weird number why not make it 3.5 or something standard

00:09:948 (5) - why is this a straight slider when every other slider has a slight curve
00:21:381 (3) - why did you not combo color this when you combo colored every other half beat gap
00:22:025 (5) - finish sound is really loud so i dont think you should ignore it i get youre following the vocals but i feel like its a loud sound that shouldnt be neglected
00:25:407 - missing a note here just stack it on top of 1
00:31:848 (2,3) - same here i feel like youre missing the really loud sound
00:37:323 (2) - same as before that sound is really loud i still get that its following the vocals but i feel like it shouldnt just be ignored
00:52:364 (4,5,6,7,8,1,2,3) - all of these sliders dont really look that good to me try to make them look a bit nicer
00:58:805 - loud sound here
00:59:771 (1,2,3) - i feel these 3 sliders look really bad try to make a shape out of them or something the slight angle rotates here dont look good to me atleast
01:01:703 (2) - same as earlier points i feel ignoring this sound entirely isnt a good idea
01:06:856 (2) - same as above'
01:06:856 (2,3) - these 2 sliders also dont look too good to me
01:12:009 (3) - same as earlier i just dont like how you neglect such a loud sound
01:17:162 (2) - same as above

[hard]
same as earlier why not make it cs 4 or something than such a weird number
and why is the hp also really weird why not make it 5

00:05:118 (8) - why not nc this where the vocals start
00:10:271 (7) - same as earlier why not nc this
00:15:423 (7) - and here too
00:27:340 (3,4) - the slider transition between these 2 sliders look odd IMO try to make them look a bit nicer if you can
00:30:560 - missed a loud sound
00:36:358 (3,4) - these 2 sliders look bad to me atleast
00:48:982 (6) - forgot to nc this
00:55:906 (1,2) - these 2 sliders dont look too good
00:59:771 (4,5,6) - why no nc on these 3 like what you did in your advanced
01:06:856 (4) - same as in the advanced don't ignore this sound youre triggering me lol
01:12:009 (3) - same as above
01:17:162 (4) - same as above


[insane]
00:06:567 (6) - why did you not nc here you nced 00:14:297 (1,2,3) - but not here
00:11:720 (6) - same as above
00:23:153 (1,2,3,4,5,6) - this jump just doesnt look good at all to me maybe move the side jumps closer so its not so stretched
00:25:247 (6) - this note feels unneeded to me
00:37:324 (1) - same as all the other times i dont like how you neglected such a loud sound
00:42:380 (5) - you should add an nc here IMO to match 00:43:668 (1,2,3,4,5,6,7,8) -
00:59:771 (6) - same as before you nced this in your advanced but not in your insane
01:06:856 (7) - same as earlier dont neglect this sound lol
01:10:721 (1,2,3,4,5) - why did you not map the 1/3rd beats in the top difficulty i can see ignoring them in the easier difficultys but not in the top one
01:12:009 (5) - same as earlier i don't like how you neglected this sound
01:14:586 (5,6) - you could blanket that with 6 better
01:17:162 (6) - same as above don't ignore this sound lol
01:19:578 (1) - you missed a note have the spinner start here

good luck on ranking man
evth
Insane

00:06:406 (5) - нк
00:22:670 (4) - чет не могу понять как этот слайдер вписывается в музыку, можешь просто его убрать и сделать реверс из этого слайдера 00:22:187 (3) -
00:23:153 (1,2,3,4,5,6) - честно, сколько я не пытался понять что это за каша я так и не понял, это же 4 звезды че так сложно, че за мапа на импрув)
00:33:620 (4,5) - убери это и оставь одну ноту на красном тике
я понимаю что это сложно было замапать, много моментов после второй части карты вызывают вопросы.

Hard

00:05:118 (8) - нк
00:10:271 (7) - ^
00:15:424 (7) - ^
00:29:916 (1) - можно вставить сюда спинер (для профессионалов)
00:33:620 (2,3) - слишком сложно для харда, оставь одну ноту, можно даже не белом тике
00:36:197 (1,2) - ^
Topic Starter
340
ckopoctb

-ckopoctb- wrote:

Insane

00:06:406 (5) - нк д
00:22:670 (4) - чет не могу понять как этот слайдер вписывается в музыку, можешь просто его убрать и сделать реверс из этого слайдера 00:22:187 (3) - д
00:23:153 (1,2,3,4,5,6) - честно, сколько я не пытался понять что это за каша я так и не понял, это же 4 звезды че так сложно, че за мапа на импрув) если будет много жалоб, может и уберу. хотя все спокойно играли, вро
00:33:620 (4,5) - убери это и оставь одну ноту на красном тике не, звуки для трипла там всё-таки есть
я понимаю что это сложно было замапать, много моментов после второй части карты вызывают вопросы.

Hard

00:05:118 (8) - нк д и всё следующее тоже д
00:10:271 (7) - ^
00:15:424 (7) - ^
00:29:916 (1) - можно вставить сюда спинер (для профессионалов) мне больш так доставляет
00:33:620 (2,3) - слишком сложно для харда, оставь одну ноту, можно даже не белом тике почему? по всей остальной карте раскиданы триплы, выделяющие те самые звуки на заднем плане
00:36:197 (1,2) - ^
полезный мод, от души

Bibbity Bill

Bibbity Bill wrote:

here's the mod you asked for hopefully it's helpful

[advanced]
why is advanced cs such a weird number why not make it 3.5 or something standard mostly because i wanted something around 2.6*

00:09:948 (5) - why is this a straight slider when every other slider has a slight curve y
00:21:381 (3) - why did you not combo color this when you combo colored every other half beat gap y
00:22:025 (5) - finish sound is really loud so i dont think you should ignore it i get youre following the vocals but i feel like its a loud sound that shouldnt be neglected song is pretty damn hard to map so i decided to map vocals on whole mapset
00:25:407 - missing a note here just stack it on top of 1 y
00:31:848 (2,3) - same here i feel like youre missing the really loud sound
00:37:323 (2) - same as before that sound is really loud i still get that its following the vocals but i feel like it shouldnt just be ignored
00:52:364 (4,5,6,7,8,1,2,3) - all of these sliders dont really look that good to me try to make them look a bit nicer this is the best i could do ;(
00:58:805 - loud sound here i decided not to map this part entirely
00:59:771 (1,2,3) - i feel these 3 sliders look really bad try to make a shape out of them or something the slight angle rotates here dont look good to me atleast fixed them in some way
01:01:703 (2) - same as earlier points i feel ignoring this sound entirely isnt a good idea
01:06:856 (2) - same as above'
01:06:856 (2,3) - these 2 sliders also dont look too good to me why? imo they're pretty nice
01:12:009 (3) - same as earlier i just dont like how you neglect such a loud sound
01:17:162 (2) - same as above

[hard]
same as earlier why not make it cs 4 or something than such a weird number
and why is the hp also really weird why not make it 5

00:05:118 (8) - why not nc this where the vocals start y
00:10:271 (7) - same as earlier why not nc this
00:15:423 (7) - and here too
00:27:340 (3,4) - the slider transition between these 2 sliders look odd IMO try to make them look a bit nicer if you can they're pretty regular for my mapping style
00:30:560 - missed a loud sound y
00:36:358 (3,4) - these 2 sliders look bad to me atleast noooooooooooooooo!!!!!!
00:48:982 (6) - forgot to nc this yesss
00:55:906 (1,2) - these 2 sliders dont look too good
00:59:771 (4,5,6) - why no nc on these 3 like what you did in your advanced no, because advanced hadnt part like this 00:59:127 (1,2,3) -
01:06:856 (4) - same as in the advanced don't ignore this sound youre triggering me lol
01:12:009 (3) - same as above
01:17:162 (4) - same as above


[insane]
00:06:567 (6) - why did you not nc here you nced 00:14:297 (1,2,3) - but not here nice catch
00:11:720 (6) - same as above
00:23:153 (1,2,3,4,5,6) - this jump just doesnt look good at all to me maybe move the side jumps closer so its not so stretched stretched jump is less emphasised then others so i did it this way
00:25:247 (6) - this note feels unneeded to me why? there's pretty audiable sound here
00:37:324 (1) - same as all the other times i dont like how you neglected such a loud sound
00:42:380 (5) - you should add an nc here IMO to match 00:43:668 (1,2,3,4,5,6,7,8) - y
00:59:771 (6) - same as before you nced this in your advanced but not in your insane same as in hard
01:06:856 (7) - same as earlier dont neglect this sound lol
01:10:721 (1,2,3,4,5) - why did you not map the 1/3rd beats in the top difficulty i can see ignoring them in the easier difficultys but not in the top one i dont know how to map them playable
01:12:009 (5) - same as earlier i don't like how you neglected this sound
01:14:586 (5,6) - you could blanket that with 6 better nobody will even notice while playing xd
01:17:162 (6) - same as above don't ignore this sound lol
01:19:578 (1) - you missed a note have the spinner start here nice catch

good luck on ranking man thanks!!
YellowManul
здрасте

Normal
00:02:541 (2,1) - стакни
00:04:152 (1,2) - бланкетнуть можно
00:04:152 (1,2,1,2) - ^
00:07:694 (2,3,4) - тройку чуть пониже для ровного флоу
00:20:577 (2) - вообще не в ритм. там биты вот так идут - http://puu.sh/vkTF8/1cd4be446a.jpg
00:29:916 (5,1) - поправь бланкет
00:35:392 (4,1) - ^
00:38:934 (3,1) - чуть повыше бы кружок
00:47:855 (6,1) - ну бланкет блин
00:51:398 (1,2,1) - че с комбо
01:01:381 (5,6) - оверлапается
01:19:900 (1) - слишком громкий спиннер в конце (на всех диффах если шо)

Advanced
00:20:415 (1,2,1) - c nc что-то не то owo
00:24:441 (5,6) - почему между ними ничего не поставил(
00:33:459 - это ж киай, сюда бы кружок. да и вообще начало такое бодрое, а с киая вообще маппинг под вокал а не под бит, посмотри на это

Hard

00:22:831 - сюда бы поставить что-нибудь /w\
00:29:272 (7,1) - это что за интересный пропуск между ними owo
00:31:849 (5) - НК на него
00:40:770 (2) - ^
01:10:721 (1,2) - я понимаю в нормале и адванседе пропускают этот момент ударный, но в харде можно что-нибудь надумать вроде такого - http://puu.sh/vkTZQ/a0843ece38.jpg

Insane
00:15:746 (8) - НК сюда
00:25:408 (7) - я бы здесь не стал стакать, ибо запутаться очень уж легко, хоть и инс, и поставил бы как-нибудь так -
http://puu.sh/vkU3W/dedf4834d3.jpg
00:31:849 (5) - НК на него
00:39:256 (1,1) - а вот здесь не обязательно так разделять (комбо)

goodluck
Topic Starter
340

YellowManul wrote:

здрасте привет

Advanced
00:20:415 (1,2,1) - c nc что-то не то owo д
00:24:441 (5,6) - почему между ними ничего не поставил( д
00:33:459 - это ж киай, сюда бы кружок. да и вообще начало такое бодрое, а с киая вообще маппинг под вокал а не под бит, посмотри на это д

Hard

00:22:831 - сюда бы поставить что-нибудь /w\ да
00:29:272 (7,1) - это что за интересный пропуск между ними owo да
00:31:849 (5) - НК на него н
00:40:770 (2) - ^ не там, но сделал
01:10:721 (1,2) - я понимаю в нормале и адванседе пропускают этот момент ударный, но в харде можно что-нибудь надумать вроде такого - http://puu.sh/vkTZQ/a0843ece38.jpg я его и в инсейне не выделял, ибо по-нормальному ну никак не получалось. забил.

Insane
00:15:746 (8) - НК сюда n
00:25:408 (7) - я бы здесь не стал стакать, ибо запутаться очень уж легко, хоть и инс, и поставил бы как-нибудь так -
http://puu.sh/vkU3W/dedf4834d3.jpg если я поставлю здесь джамп, путаницы будет ещё больше из-за следующего слайдера, который находится через 1/1
00:31:849 (5) - НК на него н
00:39:256 (1,1) - а вот здесь не обязательно так разделять (комбо) внатуре

goodluck спасибо
Kobold84
Я крайне рад, что на инсейне ар8, он ему подходит куда лучше остального, но почему бы на харде не сделать ар7.5? Ар7 мне не нравится конкретно здесь, но и ар8 не то.

инсейн:
00:03:507 (7,1) - тут клёвое место, но подобного в карте больше не встречается. А жалко!
00:24:280 (1,2) - вот эти джампы не подходят, слишком уж долго на одном месте топчется карта. http://kobold.s-ul.eu/NrFTPcAl.png — я бы лучше второй джамп сделал в этой четверти. Ну не прямо на этом же месте, конечно.
00:25:247 (6,7,1) - здесь тоже на месте всё топчется, неудобно играть.
00:30:722 (9,1) - несанкционированный джамп какой-то из-за того, мне кажется, из-за того, что вокал утих и в целом спокойно стало, а тут такое. Не знаю, правда, как бы так сделать девятку поближе к слайдеру-1 так, чтобы не разрушить композицию.
00:30:561 (8,9) - к слову об этом. Конкретно на этих двух нотах звук выделяется, он звучит более... закончено, что ли? Может, стоит вообще переделать эту звезду, чтобы ноты 5-6 заметно отличались от 8-9.
01:14:586 (5) - не знаю почему, но подобный слайдер выделяется слишком на фоне остальных длинных.

хард:
Возможно, мне кажется, но в харде куда больше 1/4, чем в инсейне. Это специально?
00:30:238 (4) - по-моему, его тоже нужно закруглить, чтобы симметрично всё было!
01:14:586 (4,5) - выглядит как-то некрасиво. Если закруглить слайдер-5, то получше, по-моему.
01:18:612 (1,2,3,4,5) - здесь больше спейсинга нужно, особенно между 123 и 4. Я бы сделал большой спейсинг между стаком и нотой, но оставил текущий между 4 и 5.

адвансед:
00:13:330 (4) - отзеркалить бы слайдер, чтобы визуально лучше выглядело.
00:43:990 (1,2,1,2,1,2) - эта часть мне не нравится, больно уж пусто. Вроде бы, киай, а по сути просто реверс-слайдеры с огромными (ну ладно, не такими уж и огромными) паузами между ними.
00:57:517 (4,1) - что-то я у меня сомнения по поводу этой паузы.
01:09:433 (3,4) - http://kobold.s-ul.eu/P6u76gW8.gif

эстонский нормал:
00:20:577 (2,3,4) - слишком тяжело, мне кажется. http://kobold.s-ul.eu/ikIzyId7.png — я бы что-нибудь такое намаппал.
00:29:916 (5,1) - чересчур близко друг к другу, я думаю.
00:38:612 (2,3,1) - некрасиво. Сделай слайдер 1 под концом 00:37:646 (1) -
01:01:381 (5,6) - то же самое, но тут просто близко слишком к слайдеру нота.
01:02:670 (1,2,3) - паттерн красивый, но именно в этом месте я бы следовал вокалу, то есть объединил бы 2 и 3 в один длинный слайдер.
Topic Starter
340

Kobold84 wrote:

Я крайне рад, что на инсейне ар8, он ему подходит куда лучше остального, но почему бы на харде не сделать ар7.5? Ар7 мне не нравится конкретно здесь, но и ар8 не то. найс кэтч

инсейн:
00:03:507 (7,1) - тут клёвое место, но подобного в карте больше не встречается. А жалко! хм. кстати, действительно, почему здесь я выделил это место двумя кружками, а в остальных подобных -- 1/1 слайдером? но, к сожалению, проще будет заменить этот момент на 1/1 слайдер, нежели все остальные -- на два кружка
00:24:280 (1,2) - вот эти джампы не подходят, слишком уж долго на одном месте топчется карта. http://kobold.s-ul.eu/NrFTPcAl.png — я бы лучше второй джамп сделал в этой четверти. Ну не прямо на этом же месте, конечно. они мне так нравились, но аргумент неоспоримый. поменял
00:25:247 (6,7,1) - здесь тоже на месте всё топчется, неудобно играть. а вот тут, по-моему, на месте игрок топчется не очень долго. покатит
00:30:722 (9,1) - несанкционированный джамп какой-то из-за того, мне кажется, из-за того, что вокал утих и в целом спокойно стало, а тут такое. Не знаю, правда, как бы так сделать девятку поближе к слайдеру-1 так, чтобы не разрушить композицию. согласен. предпочёл подвинуть слайдер поближе к девятке
00:30:561 (8,9) - к слову об этом. Конкретно на этих двух нотах звук выделяется, он звучит более... закончено, что ли? Может, стоит вообще переделать эту звезду, чтобы ноты 5-6 заметно отличались от 8-9. я, вроде, понял, о чём ты, но так не особо кажется. оставлю as it is
01:14:586 (5) - не знаю почему, но подобный слайдер выделяется слишком на фоне остальных длинных. проблемы обджект плейсмента, да. попробовал сделать его менее выделяющимся, хотя всё равно выглядит говёно. жаль, ничего лучше придумать не могу

хард:
Возможно, мне кажется, но в харде куда больше 1/4, чем в инсейне. Это специально? кажется. их столько же, если не считать момента, начинающегося отсюда 00:42:541 (1) -
00:30:238 (4) - по-моему, его тоже нужно закруглить, чтобы симметрично всё было! возможно!
01:14:586 (4,5) - выглядит как-то некрасиво. Если закруглить слайдер-5, то получше, по-моему. а мне наоборот очень нравится
01:18:612 (1,2,3,4,5) - здесь больше спейсинга нужно, особенно между 123 и 4. Я бы сделал большой спейсинг между стаком и нотой, но оставил текущий между 4 и 5. сделал. быть может, не самым лучшим образом

адвансед:
00:13:330 (4) - отзеркалить бы слайдер, чтобы визуально лучше выглядело. я и такие штуки люблю /me пожимает плечами
00:43:990 (1,2,1,2,1,2) - эта часть мне не нравится, больно уж пусто. Вроде бы, киай, а по сути просто реверс-слайдеры с огромными (ну ладно, не такими уж и огромными) паузами между ними. там выделять нечего, кроме этих лютых барабанов, а в адванседе я просто не могу представить ничего иного
00:57:517 (4,1) - что-то я у меня сомнения по поводу этой паузы. заглушил её, но чуть-чуть, самую капельку
01:09:433 (3,4) - http://kobold.s-ul.eu/P6u76gW8.gif ну чтттттттооооооооооааа такооооеееее
полезно, спасибо
Namki
Спасибо, исправил некрасивые оверлапы, поменял ритм 00:20:737 (3,4) - , сделал потише спиннер.
owo
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kunka
Hi
From my m4m Q~
General

  1. Please confirm Ai-mod of each diff. Because starts of the kiai time are different, an error is displayed. And, please remove it because the widescreen support isn't necessary.
  2. About NC: There is no consistency. It's basic to perform every 1/1 or 2/1. like this https://puu.sh/vy0V8.png
Insane

  1. 00:21:221 (3,4,5) - I felt a sense of incongruity in rhythm. Try this https://puu.sh/vxZrJ.jpg
  2. 00:23:958 (6) - Because the 00:24:119 - has a sound, I recommend 1/2 slider.
  3. 00:37:324 (1) - Because the 00:37:646 - has a sound, a slider is superior in 1/1.
  4. 01:10:721 (1,2,3,4) - I hear the following sound. https://puu.sh/vy0e5.jpg Insane diff should do accurate type-picking for a sound more.
  5. 01:12:009 (5) - I recommend that I pick up a sound of the 01:12:331 - by constitution of 1/2 slider*2. https://puu.sh/vy0y6.jpg
  6. 01:17:162 (6) - ^
Hard

  1. 00:03:346 (7) - I think that it is not good to pick up drum sound in the slider-end. You place the object which can clickable the same sounds. Reference 00:04:796 (7) - 00:06:084 (3) - 00:08:660 (7) - etc. So I suggest it as follows. https://puu.sh/vy1aO.jpg
  2. 00:07:211 (4) - Please don't ignore the sound of the 00:07:372 - https://puu.sh/vy1zQ.jpg
  3. 00:12:364 (4) - ^
  4. 00:17:517 (4) - ^
  5. 00:27:823 (4) - ^
  6. 00:33:459 - There is a sound. I recommend the addition of the circle.
  7. 00:35:874 - and 00:36:035 - I think that this sound is necessary. I suggest it as follows. https://puu.sh/vy1Vp.jpg
  8. 00:39:900 (1) - fmm,,It is not clean tbh...https://puu.sh/vy27r.jpg
  9. 00:42:380 - It's necessary to add a circle because there is a sound. And please add it to all because the same pattern continues. 00:43:668 - 00:44:956 - 00:46:245 - 00:47:533 - 00:48:821 - 00:50:109 -
  10. 01:02:992 - It's the same as the above. Furthermore, it is necessary to add it to all because the same pattern continues.
  11. 01:18:612 (1,2,3,4,5,6) - It is different in distance. It is not such a points. Please unify intervals.
Advanced

  1. 00:02:219 - It's necessary to pick up such a drum sound. For example https://puu.sh/vxYUc.jpg Because there are many same patterns, please confirm it.
  2. 00:03:346 (3) - It's the same as hard diff. when place an object when there is drum sound, is better. https://puu.sh/vxZ3V.jpg
  3. 00:35:713 (3) - I think that the sound of 00:35:874 - and the 00:36:035 -is necessary. I recommend 1/2 reverse slider.
  4. 00:38:289 (3) - I recommend 1/2 slider. Snapping of the next 00:38:773 (4) - becomes easy by making 00:38:451 - the slider-end.
  5. 00:43:668 - There is a sound. A circle is necessary. Please confirm the point of the blank in the same way.
Namki's Normal

  1. About NC - Please refer to general. Because the normal diff has few objects, I recommend the NC of the 2/1 interval.
  2. 00:21:382 (4,5) - I feel a sense of incongruity in rhythm. Because the 00:22:186 - is strong sound, you must not make the slider-end. I recommend the object which I can clickable. For example https://puu.sh/vy4da.jpg
  3. 00:40:770 - You can pick up this sound. I recommend the addition of the circle.
  4. 01:07:984 (2) - Because there is not the strong sound, I think that it is not necessary to put a circle forcibly.
gl ;)
Namki
Hello.
Have reconsidered NC stuff, this circle at 01:07:984 - .
Don't wanna place a circle to 00:40:770 - , just my personal preference.
idk yet about this 00:22:186 - beat, it makes sense for me as I've emphasized vocals and this 1/1 gap with slider gives fine emphasis on 00:22:508 - .
Thank for your opinion, will look further for rhythm.

DIFF
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 59771
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30883,82604
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Duvet (TV Size)
TitleUnicode:Duvet (TV Size)
Artist:BoA
ArtistUnicode:BoA
Creator:340
Version:Namki's Normal
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening Namki
BeatmapID:1260152
BeatmapSetID:428311

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Topic Starter
340
revived again woohoo.

insane:
i removed undermapping (like on kiais) because eveyone complained about it
01:10:721 (1,2,3,4) - this section wasn't chandged to 1/3 because sudden 1/3s on the map is unplayable garbage

hard:
00:03:507 (7) - was changed
some sounds were skipped because it's hard and im allowed to (or even must) undermap
some undermapped parts were fixed
distance in the end isnt the same because song slows down

advanced:
changed 00:03:024 (1,2,3) -
Nozhomi
[Namki's Normal :]
  1. I would swap sliders like 00:01:575 (1,1) - because a 2/1 slider works better on long vocal 00:01:575 - here, and a reverse works better with the guitar on 00:04:151 - . There's a lot of place you have to change like this one (00:06:727 - / 00:11:880 - / etc...).
  2. 00:21:382 (4) - The reverse make the rhythm a bit too dense on that diff, and I think than just a simple 1/2 slider to match drum is enough.
  3. 00:34:747 (2,3) - If you want to kill a newbie who discover stacks, that's the good thing to do. So pls unstack 1/1 and keep 1/2 stacked to avoid confusion.
  4. 00:35:392 (4,1) - Blanket maaaaaaaaaaaaan o7
  5. 01:08:467 - This vocal beat should absolutly be clickable, being a passive sound don't work here.
  6. 01:08:789 (3) - Also small lifebar overlap.
  7. 01:11:043 (4,5) - Blanket maaaaaaaaaaaaan o7 (do others pls).
  8. 01:16:196 - Again a vocal beat who should be clickable pls.
[Advanced :]
  1. Rhythm on intro feels completely off with that weird break. Something like this would be better https://puu.sh/zuTBq/9f2480002f.png .
    Patterns like 00:06:405 (4,1,2) - / 00:08:660 (5,3) - make the map too dense and kill a bit the readability of your diff here. Some rework to make it cleaner would be nice here.
  2. 00:24:441 (5) - A reverse to catch fully vocal would be better here.
  3. 00:32:492 - I don't think skipping that beat is smth you should do.
  4. 00:38:612 - Same here, vocal is too important.
  5. Why the kiai at 00:41:414 - is the easiest part of the song when intro is harder ?
  6. The diff is missing structure overall.
[Hard :]
  1. 00:15:424 (1,3) - No pls, unless you want to make things harder to read. Avoid overlaps like that.
  2. 00:44:634 (6,1) - Nice spacing issue.
  3. 01:12:331 - There's a beat who should be clickable here.
  4. Some other overlap issues.
[Insane :]
  1. You have some spacing inconsistencies in the diff. For example: 00:21:704 (10,11) - who don't emphasis a strong note / 00:17:517 (4,5) - who s a bit overdone / etc...Small adjustments than you should look over the map.
  2. 01:11:365 - Why not map 1/6 drums here ?

Good luck
Mukyu~
Topic Starter
340
everything is fixed except first three remarks about advanced
Namki
did everything except the first point bc I feel like 1/2 on vocals works well here as this is normal and variations y know

диффа
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59771
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30883,82604
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Duvet (TV Size)
TitleUnicode:Duvet (TV Size)
Artist:BoA
ArtistUnicode:BoA
Creator:340
Version:Namki's Normal
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening Namki
BeatmapID:1260152
BeatmapSetID:428311

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CircleSize:3
OverallDifficulty:3
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288,350,65246,6,0,P|341:348|392:342,1,100,0|0,1:0|0:0,0:0:0:0:
486,357,65890,1,0,0:0:0:0:
499,257,66212,1,2,0:0:0:0:
508,157,66534,2,0,P|468:113|420:98,1,100,0|2,1:0|0:0,0:0:0:0:
361,171,67179,6,0,P|323:193|248:186,1,100,0|0,0:0|0:1,0:0:0:0:
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156,113,68789,2,0,P|159:162|144:210,1,100,2|0,0:0|1:0,0:0:0:0:
104,312,69433,6,0,L|-5:306,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
208,347,70399,1,0,1:0:0:0:
297,283,70721,1,0,0:0:0:0:
396,308,71043,2,0,P|452:295|482:247,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
398,208,72009,1,2,0:0:0:0:
416,109,72331,6,0,P|396:60|340:34,1,100,0|0,0:0|0:0,0:0:0:0:
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93,67,74264,1,0,0:0:0:0:
17,132,74586,6,0,P|1:229|86:285,1,200,4|2,0:0|0:0,0:0:0:0:
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221,84,76518,1,0,0:0:0:0:
317,115,76840,2,0,P|369:115|416:157,1,100,0|2,1:0|0:0,0:0:0:0:
449,232,77484,5,0,0:0:0:0:
423,329,77807,1,0,0:0:0:0:
332,287,78129,2,0,P|282:277|229:304,1,100,0|0,1:0|0:0,0:0:0:0:
199,327,78612,1,0,0:0:0:0:
199,327,78773,2,0,L|204:206,1,100,8|0,0:3|1:0,0:0:0:0:
170,132,79417,1,0,0:0:0:0:
170,132,79739,1,0,0:0:0:0:
256,192,79900,12,0,81993,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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