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DragonForce - Reasons to Live

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Total Posts
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Topic Starter
transcendental
This beatmap was submitted using in-game submission on Thursday, March 31, 2016 at 9:19:04 AM

Artist: DragonForce
Title: Reasons to Live
Tags: deathstream stream ultra beatdown speed power metal
BPM: 175
Filesize: 6976kb
Play Time: 06:21
Difficulties Available:
  1. Immortal (7.19 stars, 2538 notes)
Download: DragonForce - Reasons to Live
Information: Scores/Beatmap Listing
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shitty stream map

100% mapped
100% hitsounded
0% good

i hope you can burst 262.5

mods pls
send help
Strategas
hi

[general]

Unused hitsounds:
drum-hitwhistle.wav

add custom combo colors

increase offset by ~20 on first two red lines and resnap objects and green lines

[Mortal]

00:11:111 (1,2,3,1,2,3) - this is so overdone, literally the intro is the 2nd hardest part int your whole map

00:20:825 (2,3,1) - 00:21:168 (2,3,1) - 00:21:511 (2,3,1) - these don't play very well

00:52:253 (1,2,3,1,2,3,1) - 02:06:310 (1,2,3,1,2,3,1) - this is probably the coolest thing in the map gj

01:35:110 (5) - nc?

03:38:093 (1) - does the second part of this slider has to be completely straight lol...

04:57:636 (1,2) - eh I can only hear one sound here idk why are two things clickable here

05:19:579 (1,2,3,4,1,2,3,4,1) - idk what you tried here but it doesn't really work, those stream jumps are insane but there's nothing in the music that would allow for such things. it's also weird that you use claps on 3 instead of 1 where the stream jumps happens. it could add enough power for you to allow that...

05:56:608 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk if this is playable lol, I highly recommend nerfing this part by... a lot...

this map actually has potential but there are some issues with spacing... 05:03:808 (1,2,3,4,1,2,3,4,1) - etc. becomes very extreme even tho the music stays rather calm. if you nerf that 1/3 intro part and the last 1/6 streams I'd be happy already. also your hitsounds could be improved as you only use very simple stuff

it's your style and stuff so I tried not to be too picky

good luck!
Topic Starter
transcendental

Strategas wrote:

hi

[general]

Unused hitsounds:
drum-hitwhistle.wav

add custom combo colors will do

increase offset by ~20 on first two red lines and resnap objects and green lines tried this but I think the original timing is more accurate

[Mortal]

00:11:111 (1,2,3,1,2,3) - this is so overdone, literally the intro is the 2nd hardest part int your whole map nerfed a bitbut i do think that the intro is the most intense part of the song, so it'll stay one of the hardest parts of th emap

00:20:825 (2,3,1) - 00:21:168 (2,3,1) - 00:21:511 (2,3,1) - these don't play very well smoothed out transitions a bit

00:52:253 (1,2,3,1,2,3,1) - 02:06:310 (1,2,3,1,2,3,1) - this is probably the coolest thing in the map gj

01:35:110 (5) - nc? ok

03:38:093 (1) - does the second part of this slider has to be completely straight lol... it's not straight...?

04:57:636 (1,2) - eh I can only hear one sound here idk why are two things clickable here hm yep changed

05:19:579 (1,2,3,4,1,2,3,4,1) - idk what you tried here but it doesn't really work, those stream jumps are insane but there's nothing in the music that would allow for such things. it's also weird that you use claps on 3 instead of 1 where the stream jumps happens. it could add enough power for you to allow that... removed jumps

05:56:608 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk if this is playable lol, I highly recommend nerfing this part by... a lot... it's hard but i think it's fine, same speed as the beginning streams just larger spacing (might nerf spacing a bit).

this map actually has potential but there are some issues with spacing... 05:03:808 (1,2,3,4,1,2,3,4,1) - etc. becomes very extreme even tho the music stays rather calm. if you nerf that 1/3 intro part and the last 1/6 streams I'd be happy already. also your hitsounds could be improved as you only use very simple stuff

nerfed some jumps in the middle section and reduced some spacing. will work on hitsounds.

it's your style and stuff so I tried not to be too picky

good luck!
thanks :)
Vivyanne
o i forgot about it

Immortal

because of some spacing, AR9,7 or 9,8
HP2 is a bit too low, just make it 3

00:11:111 (1,2,3,1,2,3,1,2,3,1,2,3) - not sure about the triangles, they seem like they are kinda overdone and needa be nerfed even more. I know you wanna keep it difficult but this is too much of a good thing
00:34:596 (2) - SV on this kind of sliders may be higher, it goes slower than biggest part of the streams
00:36:739 (4,1) - this stream jump doesn't play well, reconsider the pattern
00:52:253 (1,2,3,1,2,3,1) - maybe some more interesting slider patterns can be used and maybe different SVs too to make it look more interesting
01:16:939 (1,2,3) - wouldn't 2 returning sliders be better? just an idea tho, the sliders do feel awkward and you get easily mixed up because of you thinking it's 1/4 and not 1/3
01:19:681 (1,2) - why not face 1 towards 2?
01:35:710 (4,1) - again this streamjump is naaaah, would move it a little closer to each other
02:02:881 (5) - nice blanket, but would make it a little slower as I can see many people sliderbreak here
02:06:310 (1,2,3,1,2,3,1) - same as before
02:17:281 (1,2) - the connection between these two are very weird, again maybe face 1 towards 2 to make it not feel this awkward
02:44:624 (4,1) - these dont flow well, maybe curve 02:44:367 (1,2,3,4) - more towards 02:44:710 (1) -
03:03:529 (1,2,3,4) - this whole stream is really overdone, since the song isnt even too intense here. maybe put some sliders in the start
03:53:522 (2) - wouldnt you need a NC here?
04:04:408 (1,2) - not really sure whether the double here is really needed, and yes, i listened it on 50% and 25%
04:25:579 (4,5,6) - the DS on this triple is weird, please look over it again
04:50:093 (1,2,3,4,5,6,7,8) - would decrease spacing on this, as it goes too big for the song
05:14:093 (1,2,3,4,5,6,7,8) - maybe make this pattern more consistent, it looks kinda random now
05:33:293 (1) - why have the SV here this high when at the other parts you didnt have this?
05:44:178 (8,1) - jump on this is too big for the spacing that comes afterwards, consider nerfing it a bit
05:53:521 (1,1) - these break flow because no jump :( make it jump please
05:56:608 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - bruh this, this is nooooooo, spacing wayyy too high, or you must have a really good reason for it. pleaseplease consider nerfing it

ok that's it
i suck at mapping streams but i hope this helps
Topic Starter
transcendental

HighTec wrote:

o i forgot about it

Immortal

because of some spacing, AR9,7 or 9,8
HP2 is a bit too low, just make it 3

00:11:111 (1,2,3,1,2,3,1,2,3,1,2,3) - not sure about the triangles, they seem like they are kinda overdone and needa be nerfed even more. I know you wanna keep it difficult but this is too much of a good thing nerfed
00:34:596 (2) - SV on this kind of sliders may be higher, it goes slower than biggest part of the streams eh streams are 0.8x
00:36:739 (4,1) - this stream jump doesn't play well, reconsider the pattern changed pattern
00:52:253 (1,2,3,1,2,3,1) - maybe some more interesting slider patterns can be used and maybe different SVs too to make it look more interesting i like the way this flows and the fast SV holding momentum from the streams
01:16:939 (1,2,3) - wouldn't 2 returning sliders be better? just an idea tho, the sliders do feel awkward and you get easily mixed up because of you thinking it's 1/4 and not 1/3 changed to a buzz slider
01:19:681 (1,2) - why not face 1 towards 2? yup
01:35:710 (4,1) - again this streamjump is naaaah, would move it a little closer to each other changed
02:02:881 (5) - nice blanket, but would make it a little slower as I can see many people sliderbreak here same thing with the momentum here
02:06:310 (1,2,3,1,2,3,1) - same as before ^
02:17:281 (1,2) - the connection between these two are very weird, again maybe face 1 towards 2 to make it not feel this awkward rotated 1
02:44:624 (4,1) - these dont flow well, maybe curve 02:44:367 (1,2,3,4) - more towards 02:44:710 (1) - moved around
03:03:529 (1,2,3,4) - this whole stream is really overdone, since the song isnt even too intense here. maybe put some sliders in the start added sliders
03:53:522 (2) - wouldnt you need a NC here? yup
04:04:408 (1,2) - not really sure whether the double here is really needed, and yes, i listened it on 50% and 25% removed double
04:25:579 (4,5,6) - the DS on this triple is weird, please look over it again oops
04:50:093 (1,2,3,4,5,6,7,8) - would decrease spacing on this, as it goes too big for the song reduced a bit
05:14:093 (1,2,3,4,5,6,7,8) - maybe make this pattern more consistent, it looks kinda random now eh it's zigzags
05:33:293 (1) - why have the SV here this high when at the other parts you didnt have this? it's the same rhythm as the other similar sections just slightly higher SV since last kiai
05:44:178 (8,1) - jump on this is too big for the spacing that comes afterwards, consider nerfing it a bit increased spacing a bit
05:53:521 (1,1) - these break flow because no jump :( make it jump please i want these stacked to emphasize the acceleration of the next stream
05:56:608 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - bruh this, this is nooooooo, spacing wayyy too high, or you must have a really good reason for it. pleaseplease consider nerfing it reduced spacing to 1.6

ok that's it
i suck at mapping streams but i hope this helps
thanks! :)
Ozato Fumika
HI m4m

  1. 00:52:253 (1,2,3,1,2,3) - these sliders are way too fast and the speed change is very unnecessary imo
  2. 01:24:567 - wrong clap?
  3. 01:33:396 (1,1) - I don't think these fit. try dividing them into more intuitive rhythm. like 4 instead of 6 like you used to do
  4. 01:41:624 (1) - maybe have this more more closer to the next stream? its kinda too far and sudden considering theres nothing here 01:40:939 -
  5. 03:13:529 (5) - I dont think i hear anything that fits this slider
  6. 04:56:265 (1) - this should be 1/3
  7. 04:56:951 (2,3) - 1/8? i dont know lol
  8. 05:33:293 (1) - i noticed how you use fast sv on this one. and slow ones on the other parts
I wish i could give a better mod but stream map is out of my league lol I've never mapped stream maps ;w;
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