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Aoba Ringo - Innocence

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Total Posts
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Topic Starter
Finshie
This beatmap was submitted using in-game submission on Tuesday, April 04, 2017 at 5:18:37 AM

Artist: Aoba Ringo
Title: Innocence
Source: 幻創のイデア~Oratorio Phantasm Historia~
Tags: TyrantsEye2014 Gensou no Idea 3rdeye まもも mamomo visual novel hentai game eroge opening short ver misaka 10032 KantanDez
BPM: 187
Filesize: 19766kb
Play Time: 01:55
Difficulties Available:
  1. Extra (5.27 stars, 483 notes)
  2. Hard (2.9 stars, 295 notes)
  3. Insane (4.31 stars, 404 notes)
  4. KantanDez's Easy (1.63 stars, 139 notes)
  5. Normal (2.07 stars, 169 notes)
  6. Tyrant's Light Insane (3.94 stars, 368 notes)
Download: Aoba Ringo - Innocence
Download: Aoba Ringo - Innocence (no video)
Information: Scores/Beatmap Listing
---------------
BN Request/Check Please ;w; thanks!
A s h e m u
Hi ~ from #Modreq
I like this song :3

minimod

Normal
  • pretty good diff XD
  1. 00:36:000 (3) - DS

  2. 01:28:941 (4,1) - Blanket

  3. 01:34:716 (1) - change NC 01:33:754 (4) ( Japanese Vocal say 'hu' :3 )

Hard
  1. 00:17:390 (1) - delete finish ?
  2. 00:30:224 (1) - ^
  3. 00:32:791 (1) - ^
  4. 00:45:786 (1) - remove NC :3
  5. 01:13:460 (3) - overrap ? delete object is better imo :3
Insane
  1. 01:54:128 (2,3,4,5,6) - Change pattern
    its my idea :3

fight ~ XD
Topic Starter
Finshie

A s h e m u wrote:

Hi ~ from #Modreq
I like this song :3

minimod

Normal
  • pretty good diff XD ty xD
  1. 00:36:000 (3) - DS fixed

  2. 01:28:941 (4,1) - Blanket fixed??

  3. 01:34:716 (1) - change NC 01:33:754 (4) ( Japanese Vocal say 'hu' :3 ) fixed

Hard
  1. 00:17:390 (1) - delete finish ? fixed
  2. 00:30:224 (1) - ^ fixed
  3. 00:32:791 (1) - ^ fixed
  4. 00:45:786 (1) - remove NC :3
  5. 01:13:460 (3) - overrap ? delete object is better imo :3 fixed
Insane
  1. 01:54:128 (2,3,4,5,6) - Change pattern
    its my idea :3
    fixed

fight ~ XD
thanks for mod! :D
Sakurauchi Riko
Hellooo, #modreqs

extra
00:12:898 (3,4) - at first i played this i thought it is 1/4 snapped because the 1/2 DS before was way higher. i'd increase the DS to like 1.5-1.6
00:33:353 - on that circle isnt a sound in the music
00:33:513 - here is a sound
00:44:342 (1,3) - the sliderhead of each one has the same intensity of sound and vocal, so they are pretty similar. but both have different DS. 00:44:663 (2,3) - has only 1.19 and 00:44:182 (7,1) - has 2.3 DS. i think you should make both somehwat similar
00:45:305 (5,2) - here you use similar DS and its the same thing as above
01:15:144 (1,2,3,4) - this circular flow built up by 2 sliders is really awkward for the player, most likely it ends up sliderbreaking on 01:15:465 (2) -
01:16:107 (5,1) - i think here it is ok because ysou have a sharp pleasant angle to 01:16:748 (2) -
01:30:385 (7,1) - this is also a flow thing: 01:28:781 (6,7,1,2,3) - this long part is flowing circular clockwise but 01:30:385 (7,1) - is anticlockwise and has a sharp angle which both doesnt fit to the part before. this sudden movement change feels really awkward to play and the player isnt expecting such a change in flow
01:38:246 (1) - maybe make this slider "balanced" or "symmetric" i tihnk you know what i mean (sliderart). like 01:53:647 (1) - :D
01:53:647 (1,2,3,4,5,6) - perosnally dislike this overlap... looks pretty random because you dont use such at any other spot
01:55:572 (5,6) - maybe make them vertical instead of horizontal because the kicksliders before are already horizontal, that way you have a neat way to make them more seperated (because obviously they are different)


normal
00:34:075 (1,2) - the palyer expects this to be 1/1 snapped because before you stacked all circle + slider 1/1 combinations but the slider is on the next red tick. so this would cause sldierbreaking in worst case but it is confusing for a new player in any way (especially because its your lowest diff, so for ultra newbies). and then you use it for 1/1 again at 00:38:888 (3,1) - so yeah...
00:36:642 (1,2) - the reverse arrow shouldnt be overlapped with anything in every case in low difficulty
00:46:909 (1,2) - this is even unrankable because the reverse arrow is fully covered
00:53:005 (1,1) - you should have at least 2 beats space between spinnerend and next object, currently you have just 1 beat space
00:57:497 (4,1) - bad flow, as you see the slider tends rather to the reverse arrow than to the sldierhead which shouldnt be the case because newbies follow the most pleasant movements
01:04:716 (3,1) - you should decide whether you use stackings for 1/1 beats or 1/2 beats, id recommend you to make it for 1/1 beats and make 1.0 DS here at 1/2 beats.
01:21:240 (2) - not quite sure if this is out of playfield area because the head and tail are in the playfield area but the sldierpath clearly isnt.

Ok thats it for me, i really liked the extra difficulty, keep it up! hopew i could help you with my mod in any way
Good Luck and happy mapping!:)
Topic Starter
Finshie

Phyloukz wrote:

Hellooo, #modreqs

extra
00:12:898 (3,4) - at first i played this i thought it is 1/4 snapped because the 1/2 DS before was way higher. i'd increase the DS to like 1.5-1.6 fixed
00:33:353 - on that circle isnt a sound in the music fixed
00:33:513 - here is a sound fixed
00:44:342 (1,3) - the sliderhead of each one has the same intensity of sound and vocal, so they are pretty similar. but both have different DS. 00:44:663 (2,3) - has only 1.19 and 00:44:182 (7,1) - has 2.3 DS. i think you should make both somehwat similar no changes here
00:45:305 (5,2) - here you use similar DS and its the same thing as above ^same
01:15:144 (1,2,3,4) - this circular flow built up by 2 sliders is really awkward for the player, most likely it ends up sliderbreaking on 01:15:465 (2) - fixed
01:16:107 (5,1) - i think here it is ok because ysou have a sharp pleasant angle to 01:16:748 (2) -
01:30:385 (7,1) - this is also a flow thing: 01:28:781 (6,7,1,2,3) - this long part is flowing circular clockwise but 01:30:385 (7,1) - is anticlockwise and has a sharp angle which both doesnt fit to the part before. this sudden movement change feels really awkward to play and the player isnt expecting such a change in flow i hope this fixes it cause it looks fine to me but if not ill change it bakc
01:38:246 (1) - maybe make this slider "balanced" or "symmetric" i tihnk you know what i mean (sliderart). like 01:53:647 (1) - :D ??? :v
01:53:647 (1,2,3,4,5,6) - perosnally dislike this overlap... looks pretty random because you dont use such at any other spot no changes here
01:55:572 (5,6) - maybe make them vertical instead of horizontal because the kicksliders before are already horizontal, that way you have a neat way to make them more seperated (because obviously they are different) fixed

normal
00:34:075 (1,2) - the palyer expects this to be 1/1 snapped because before you stacked all circle + slider 1/1 combinations but the slider is on the next red tick. so this would cause sldierbreaking in worst case but it is confusing for a new player in any way (especially because its your lowest diff, so for ultra newbies). and then you use it for 1/1 again at 00:38:888 (3,1) - so yeah... fixed
00:36:642 (1,2) - the reverse arrow shouldnt be overlapped with anything in every case in low difficulty fixed
00:46:909 (1,2) - this is even unrankable because the reverse arrow is fully covered fixed
00:53:005 (1,1) - you should have at least 2 beats space between spinnerend and next object, currently you have just 1 beat space fixed
00:57:497 (4,1) - bad flow, as you see the slider tends rather to the reverse arrow than to the sldierhead which shouldnt be the case because newbies follow the most pleasant movements fixed
01:04:716 (3,1) - you should decide whether you use stackings for 1/1 beats or 1/2 beats, id recommend you to make it for 1/1 beats and make 1.0 DS here at 1/2 beats. fixed
01:21:240 (2) - not quite sure if this is out of playfield area because the head and tail are in the playfield area but the sldierpath clearly isnt. AiMod didnt say anything so i think its fine

Ok thats it for me, i really liked the extra difficulty, keep it up! hopew i could help you with my mod in any way
Good Luck and happy mapping!:)
Thanks for mod! :D :)
kappaToast
Insane


00:18:032 (4) - i think this slider should face the oposite direction ( ctrl + H ) cuz its more comfortable

00:57:818 (4) - you shhould place this circle x:264 y:132 becouse same as perveus. More comfortable

00:59:743 (1) - this slider dosent go with the flow and i think it should repeat as previus sliders > 00:59:422 (6,1)

01:23:807 (3) - ( ctrl + H & crtl + J ) and then put it back to its original location. Becouse it dosent match very well and this change is better than original tbh.

01:43:379 (1,2) - the same issue!

00:40:813 (1,2,3) - here could be 3 2/4 sliders insted of 1 4/4 slider and 1 circle. Becouse it sounds better and its pretty confiusing with that circle.

01:01:989 (5) - but that circle at x:400 y:204 cuz again it is more comfortable.


- pls dont kill me. :?
Topic Starter
Finshie

kappaToast wrote:

Insane


00:18:032 (4) - i think this slider should face the oposite direction ( ctrl + H ) cuz its more comfortable i dont think so :/

00:57:818 (4) - you shhould place this circle x:264 y:132 becouse same as perveus. More comfortable fixed flow

00:59:743 (1) - this slider dosent go with the flow and i think it should repeat as previus sliders > 00:59:422 (6,1) fixed

01:23:807 (3) - ( ctrl + H & crtl + J ) and then put it back to its original location. Becouse it dosent match very well and this change is better than original tbh. i think ctrl + G itself fixes it

01:43:379 (1,2) - the same issue! same as above. i ctrl g 01:43:861 (2,3) -

00:40:813 (1,2,3) - here could be 3 2/4 sliders insted of 1 4/4 slider and 1 circle. Becouse it sounds better and its pretty confiusing with that circle. it sounds fine as it is

01:01:989 (5) - but that circle at x:400 y:204 cuz again it is more comfortable. got changed when i fixed the 00:59:743 (1) - flow


- pls dont kill me. :?
thanks for mod!
rockrick
Yo o/
From #modreqs
This is my first mod, so don't expect anything professional :P

General
  1. Check 'Widescreen Support' in Design Tab of Song Setup
  2. The offset seems a bit weird for me, try setting in to 12.227 and see if it's better

Insane
  1. 00:27:658 (1,2,3,4) This feels a bit too close
  2. 00:32:791 (1,2,3) - Rather than stacking 1 and 2, i'd make a jump that's not in a straight line with the three notes (1,2,3). The stack doesn't emphasize well this part
  3. 00:56:855 (5,1) - 00:57:377 (2,3) - 00:57:978 (5,6) - In this part the music is a bit less calm, so I think the stacks don't emphasize enough here either. There are some more stack after this too. Putting some jumps or sliders (i'd prefer jump) in their place would do the trick. You can check each one individually and see if the stacks do fit or not :p
  4. 01:09:981 (1,2) - This movement is rather uncomfortable imo, I see that your map has a flow most of the time, but here it is kinda weird because the slider goes a bit too far away from the second note
  5. 01:54:930 (1,2,3,4,5) You could make this stream curved, it would look cooler imo

Extra
  1. 00:54:609 - Starting from here you could check the stacks like in the Insane diff
  2. 01:22:845 (1,2,3,4,1) - This flows really weirdly
  3. 01:45:786 (11,12,1) - Maybe this curve at the end of the stream is a bit too intense. I'd make it a little more straight, because the slider already goes almost the opposite direction of the stream. It should try to follow the flow of the stream
Noice map
Sorry for the clumsy mod, good luck with the map :D
Metaku
NM from my queue


[Normal]

Not sure but I feel like AR 5 and OD 5 are a bit high for the lowest diff. Maybe use 4 instead?

Your NCs are bit uneven here. I think you should just go for NC every 2 down beats most of the time like here 00:18:674 (1,2,3,4) - as NC every 2 sliders isn't really good imo.
00:54:609 (1) - Your rhythm is really inconsistent here. Instead of changing the clickable ticks with single circles (like this 00:55:893 (1,2) - ) maybe use
repeats + circle or just 2 circles to increase varierty instead of this. Changing the clickable tick for no reason is just confusing.

[Hard]

01:12:577 (1,2,3,1,2,3) - This part is really intense. You should probably use more 1/2 rhythm here and less 1/1 to make it also feel more intense when playing.
01:33:112 (1,2,3,1,2,3) - Same here
01:45:946 (1,3) - You haven't really used overlaps like this anywhere else in the map so you should avoid it here too
01:54:930 (1,2,3,4) - Not sure about this. Might be a bit too hard to read for a hard

[Insane]

OD 8 is a bit high imo for a 4,4* Insane

00:17:390 (1,2) - 00:22:524 (1,2) - 00:27:658 (1,2) - I don't really like the 3/4s here as it skips the drum tick in the red tick and the sound isn't that strong anyway so I'd say your better of with 1/2 slider instead
00:37:123 (2,3) - Maybe slider first and then circle if you're following vocals?
00:41:134 (2) - circle and 1/2 slider instead? 1/1 doesn't really follow anything
00:44:342 - 00:54:609 I really like this part even more than the first part of the verse as this part has the vocals captured really well.
01:52:363 (1,2,3,4) - This part is really intense. It feels kinda lacking tho as 01:51:080 (1,2,3,4,5) - has a pretty much the same spacing.

I find the Insane a lot better than your Extra. It's more fun to play imo and it has better emphasis on specific notes rather than just 1/2 all the time.

[Extra]

Just my personal opinion but I think this part 00:34:075 - 00:54:609 Could benefit from calmer mapping and there are interesting rhythms on the vocals too so it would be better imo to map those instead of the constant 1/2 with triples sometimes and saves jumps to parts where it gets more intense like here 00:43:379 (2,3,4,5,6,7) - and 00:50:759 (1,2,3,4,5,1,2,3,4,5,6) - here.

00:53:005 (1,2,3,4,5) - The melody here is really intense you should map to it instead of vocals
01:54:930 (1,2,3,4) - Also I'm not really fan of this as it imo doesn't follow the rhythm too well

Won't go more in detail but I think you could use less 1/2 rhythms here even though it's an extra (I found the kiai part very nice tho :D)

All your diffs look really great wow. Wish I could make something like this.
Topic Starter
Finshie

rockrick wrote:

Yo o/
From #modreqs
This is my first mod, so don't expect anything professional :P

General
  1. Check 'Widescreen Support' in Design Tab of Song Setup fixed
  2. The offset seems a bit weird for me, try setting in to 12.227 and see if it's better moved -15 (Same as the ranked version)

Insane
  1. 00:27:658 (1,2,3,4) This feels a bit too close fixed
  2. 00:32:791 (1,2,3) - Rather than stacking 1 and 2, i'd make a jump that's not in a straight line with the three notes (1,2,3). The stack doesn't emphasize well this part
  3. 00:56:855 (5,1) - 00:57:377 (2,3) - 00:57:978 (5,6) - In this part the music is a bit less calm, so I think the stacks don't emphasize enough here either. There are some more stack after this too. Putting some jumps or sliders (i'd prefer jump) in their place would do the trick. You can check each one individually and see if the stacks do fit or not :p fixed
  4. 01:09:981 (1,2) - This movement is rather uncomfortable imo, I see that your map has a flow most of the time, but here it is kinda weird because the slider goes a bit too far away from the second note i ctrlg that by accident but yea good catch though
  5. 01:54:930 (1,2,3,4,5) You could make this stream curved, it would look cooler imo no 'cause then it will be difference from the 2 previous slider which just sounds the same

Extra
  1. 00:54:609 - Starting from here you could check the stacks like in the Insane diff no changes here. I think its fine compared to insane
  2. 01:22:845 (1,2,3,4,1) - This flows really weirdly i dont think it is
  3. 01:45:786 (11,12,1) - Maybe this curve at the end of the stream is a bit too intense. I'd make it a little more straight, because the slider already goes almost the opposite direction of the stream. It should try to follow the flow of the stream
Noice map
Sorry for the clumsy mod, good luck with the map :D
thanks for mod!
Topic Starter
Finshie

Metaku wrote:

NM from my queue


[Normal]

Not sure but I feel like AR 5 and OD 5 are a bit high for the lowest diff. Maybe use 4 instead? kept AR5 changed to OD4

Your NCs are bit uneven here. I think you should just go for NC every 2 down beats most of the time like here 00:18:674 (1,2,3,4) - as NC every 2 sliders isn't really good imo. all fixed
00:54:609 (1) - Your rhythm is really inconsistent here. Instead of changing the clickable ticks with single circles (like this 00:55:893 (1,2) - ) maybe use
repeats + circle or just 2 circles to increase varierty instead of this. Changing the clickable tick for no reason is just confusing.

[Hard]

01:12:577 (1,2,3,1,2,3) - This part is really intense. You should probably use more 1/2 rhythm here and less 1/1 to make it also feel more intense when playing. fixed
01:33:112 (1,2,3,1,2,3) - Same here fixed
01:45:946 (1,3) - You haven't really used overlaps like this anywhere else in the map so you should avoid it here too fixed
01:54:930 (1,2,3,4) - Not sure about this. Might be a bit too hard to read for a hard i think its fine. better than hidden under the sliders i think

[Insane]

OD 8 is a bit high imo for a 4,4* Insane its not high its the average od every insane has tbh

00:17:390 (1,2) - 00:22:524 (1,2) - 00:27:658 (1,2) - I don't really like the 3/4s here as it skips the drum tick in the red tick and the sound isn't that strong anyway so I'd say your better of with 1/2 slider instead fixed
00:37:123 (2,3) - Maybe slider first and then circle if you're following vocals? fixed
00:41:134 (2) - circle and 1/2 slider instead? 1/1 doesn't really follow anything you can clearly hear it. Its the same as what im following with 00:42:081 (5,1) -
00:44:342 - 00:54:609 I really like this part even more than the first part of the verse as this part has the vocals captured really well. Thanks :d idk how i actually making these patterns tbh. may hand just keeps moving on its own when im mapping lol
01:52:363 (1,2,3,4) - This part is really intense. It feels kinda lacking tho as 01:51:080 (1,2,3,4,5) - has a pretty much the same spacing. made it like that is feels more insane'ish and the music is quite repetitive there and its kinda have some big spacings anyway

I find the Insane a lot better than your Extra. It's more fun to play imo and it has better emphasis on specific notes rather than just 1/2 all the time.

[Extra]

Just my personal opinion but I think this part 00:34:075 - 00:54:609 Could benefit from calmer mapping and there are interesting rhythms on the vocals too so it would be better imo to map those instead of the constant 1/2 with triples sometimes and saves jumps to parts where it gets more intense like here 00:43:379 (2,3,4,5,6,7) - and 00:50:759 (1,2,3,4,5,1,2,3,4,5,6) - here. no.. :s

00:53:005 (1,2,3,4,5) - The melody here is really intense you should map to it instead of vocals fixed
01:54:930 (1,2,3,4) - Also I'm not really fan of this as it imo doesn't follow the rhythm too well it kinda is its just too quiet but it is

Won't go more in detail but I think you could use less 1/2 rhythms here even though it's an extra (I found the kiai part very nice tho :D)

All your diffs look really great wow. Wish I could make something like this.
Thanks for mod!! :D
Pachiru
[Normal diff]
  1. First of all, in Normal diff, try to avoid patterns using a beats that is not strong, because new players can't already hear such beats like small drums like you did here: 00:16:092 (1,2) - so since you're mapping from the begining with the "bip-bip" sound, why not doing a pattern like this, to follow the beats that you're mapping since the begining, the rhythm of this part would be: "slider-circle-slider" you see?
    Here is a screenshot to show you how to do this~ Link
    If you do this changes, don't forget to do it on those patterns: 00:21:225 (1,2) -
  2. 00:37:589 (2) - Why not moving this slider a bit far from the slider (but still keep the distance snap), like this, to avoid the brutal jump for beginner in my opinion ! Like this: Link~
  3. 00:44:327 (1) - Move this slider elsewhere to avoid the sliderend outside the grid. Don't forget to move the "1" note to keep the stacking !
  4. 00:45:290 (2,1) - Ouch, I don't really like that overlap, why not moving this note 00:46:573 (3) - on this coordonates: x=40 / y= 184 and then move the slider 00:46:894 (1) - so this slider can to a perfect stack with this slider: 00:45:290 (2) - (there is too much word 'slider' inside my sentance, sorry! ;w; )
    Here is the link: Link
  5. That's all for me. To be honest, the diff is really nice, but there is something that bother me a bit. The use of reverse slider. Sometimes it kind of break the rhythm of the map, so you should try to rework a bit some reverse sliders, because sometimes downbeats are clickable, and sometimes not. It's up to you boi, hope you will understand what i'm meaning ! pwp
Good luck for rank~
Topic Starter
Finshie

Pachiru wrote:

[Normal diff]
  1. First of all, in Normal diff, try to avoid patterns using a beats that is not strong, because new players can't already hear such beats like small drums like you did here: 00:16:092 (1,2) - so since you're mapping from the begining with the "bip-bip" sound, why not doing a pattern like this, to follow the beats that you're mapping since the begining, the rhythm of this part would be: "slider-circle-slider" you see?
    Here is a screenshot to show you how to do this~ Link
    If you do this changes, don't forget to do it on those patterns: 00:21:225 (1,2) -
  2. 00:37:589 (2) - Why not moving this slider a bit far from the slider (but still keep the distance snap), like this, to avoid the brutal jump for beginner in my opinion ! Like this: Link~
  3. 00:44:327 (1) - Move this slider elsewhere to avoid the sliderend outside the grid. Don't forget to move the "1" note to keep the stacking !
  4. 00:45:290 (2,1) - Ouch, I don't really like that overlap, why not moving this note 00:46:573 (3) - on this coordonates: x=40 / y= 184 and then move the slider 00:46:894 (1) - so this slider can to a perfect stack with this slider: 00:45:290 (2) - (there is too much word 'slider' inside my sentance, sorry! ;w; )
    Here is the link: Link
  5. That's all for me. To be honest, the diff is really nice, but there is something that bother me a bit. The use of reverse slider. Sometimes it kind of break the rhythm of the map, so you should try to rework a bit some reverse sliders, because sometimes downbeats are clickable, and sometimes not. It's up to you boi, hope you will understand what i'm meaning ! pwp
Good luck for rank~
All applied
Thanks for mod!
Affirmation
Q

[Insane]
00:15:450 (3,1) - overlap doesn't match with music imo.
00:20:584 (3,4) - flow looks not good,
00:23:070 - add a beat since you added beat at other parts.
01:02:455 (2,3) - stack looks awkward,
01:18:659 (3) - thoucing HP bar in test mode
01:30:209 (7) - ^

[Extra]
00:49:701 (2) - Unnecessary beat
00:58:766 (2,3,6) - triangle
01:07:750 (3,4,5) - this DS looks weird, you made jump at 01:06:466 (3,4,5) - .
01:18:177 (2,3,4) - stack error

GL
Topic Starter
Finshie

Neoskylove wrote:

Q

[Insane]
00:15:450 (3,1) - overlap doesn't match with music imo. the music is the same at 00:15:129 (2,3) - but longer. same thing with what im doing here 00:19:300 (3,4,1) -
00:20:584 (3,4) - flow looks not good, fixed hopefully
00:23:070 - add a beat since you added beat at other parts. other not all because of the next 5stack which i think will make it harder to put more before it
01:02:455 (2,3) - stack looks awkward, fixed
01:18:659 (3) - thoucing HP bar in test mode fixed
01:30:209 (7) - ^ fixed

[Extra]
00:49:701 (2) - Unnecessary beat fixed
00:58:766 (2,3,6) - triangle ???
01:07:750 (3,4,5) - this DS looks weird, you made jump at 01:06:466 (3,4,5) - . the first part has high pitch(?) voice whereas the second part only have repeating song and the long voice.
01:18:177 (2,3,4) - stack error fixed

GL
Thanks for mod!
Hekireki
Hi, coming from my queue

[General]

  1. Preview point in Extra is inconsistent with the rest of the diffs
  2. soft-hitclapxd.wav is unused
  3. Uhh shouldn't the title be Innocence?
  4. I'm like 99% sure you should delete "~Oratorio Phantasm Historia~" from tags since it's already in the source, to avoid the redundance because it's not necessary
[Extra]

  1. I don't really feel like you need Ar9.3 for this, it's rather simplistic and well structured. I think 9 is enough
  2. 00:18:017 (3) - Kinda personal here but i don't really like how this directly points towards the stream, because of slider leniency you can snap on 00:18:338 (4) - really fast and it kinda creates a stop which i feel isn't what you were going for. I think you could go for something like this to make it smoother going from 3 to 4 using the parallel effect and also make them more independent from the previous red anchored sliders
  3. 00:23:792 (1) - I'd turn this into a 1/1 slider here for emphasis on the violin and finish. I think it would be better to have it contrast with the previous pattern that works as a transition, breaking the really heavy 1/2 usage would work really nice here
  4. 00:44:327 (1,2) - ^ This one just to make the rhythm a little less dense considering the really calm atmosphere
  5. 00:59:407 (6,7) - I feel like these two deserve to be different for the vocals and transition, try putting 7 at around x:480 y:345 to spread it out more while not breaking your visual spacing pattern?
  6. 01:15:129 (1) - 1/1 slider here for the same reason as before? 01:15:450 (2,3,4,1,2,3) - the 1/2 slider spam here is kinda redundant
  7. 01:16:092 (4,4) - Stack is slightly off here
  8. 01:20:263 (1,3,1) - ^
  9. 01:33:739 (3,4,5) - ^ ppy fix ur editor zzz
  10. 01:34:862 (4) - Instead of overlapping with the streaming coming next, i think it looks way cleaner if you stack it on top of 01:35:664 (1) - 's sliderend for the double blanket
  11. 01:53:632 (1) - Personal here, i don't really like how this kind of slider looks when they have a diagonal effect if that makes sense, try making it look more vertical?
  12. 01:55:557 (5) - NC here for the change of rhythm+emphasis?

    This is sooo clean i love it
[Insane]

  1. 00:35:343 (5,6) - These are a bit close visually from previous and next object compared to 00:34:541 (2,3,4) - , choose one pattern and repeat it here for the structure
  2. 00:54:274 (6,7) - Same comment as Extra about these. Hmm i kinda struggle coming up with something for this one though. Something like this? Works ok i think
  3. 00:59:407 (6) - I'd turn this into 2 circles for vocals and it would transition better with the downbeat imo
  4. 01:00:209 (2,3) - Stack
  5. 01:51:065 (1) - The shape itself is kinda unpolished and it's noticeable because you have a pattern here, ctrl g it twice and balance it properly

    Not much to say here, idk i didn't like it as much as extra because the low spacing created a bit too many overlaps but yeah it's still really clean regardless
The set looks good, i hope it helped

Have some stars and good luck :)
Topic Starter
Finshie

LeeSinOrAfk wrote:

Hi, coming from my queue

[General]

  1. Preview point in Extra is inconsistent with the rest of the diffs
  2. soft-hitclapxd.wav is unused
  3. Uhh shouldn't the title be Innocence?
  4. I'm like 99% sure you should delete "~Oratorio Phantasm Historia~" from tags since it's already in the source, to avoid the redundance because it's not necessary
    All fixed!
[Extra]

  1. I don't really feel like you need Ar9.3 for this, it's rather simplistic and well structured. I think 9 is enough ok :(
  2. 00:18:017 (3) - Kinda personal here but i don't really like how this directly points towards the stream, because of slider leniency you can snap on 00:18:338 (4) - really fast and it kinda creates a stop which i feel isn't what you were going for. I think you could go for something like this to make it smoother going from 3 to 4 using the parallel effect and also make them more independent from the previous red anchored sliders took me awhile to find a good flow that will remove that stop but all fixed now. (i hope)
  3. 00:23:792 (1) - I'd turn this into a 1/1 slider here for emphasis on the violin and finish. I think it would be better to have it contrast with the previous pattern that works as a transition, breaking the really heavy 1/2 usage would work really nice here fixed
  4. 00:44:327 (1,2) - ^ This one just to make the rhythm a little less dense considering the really calm atmosphere fixed
  5. 00:59:407 (6,7) - I feel like these two deserve to be different for the vocals and transition, try putting 7 at around x:480 y:345 to spread it out more while not breaking your visual spacing pattern? fixed
  6. 01:15:129 (1) - 1/1 slider here for the same reason as before? 01:15:450 (2,3,4,1,2,3) - the 1/2 slider spam here is kinda rebundant fixed
  7. 01:16:092 (4,4) - Stack is slightly off here fixed (position changed because of the mod above)
  8. 01:20:263 (1,3,1) - ^ fixed
  9. 01:33:739 (3,4,5) - ^ ppy fix ur editor zzz fixed
  10. 01:34:862 (4) - Instead of overlapping with the streaming coming next, i think it looks way cleaner if you stack it on top of 01:35:664 (1) - 's sliderend for the double blanket fixed
  11. 01:53:632 (1) - Personal here, i don't really like how this kind of slider looks when they have a diagonal effect if that makes sense, try making it look more vertical? no changes here because 01:52:990 (5,7) - arent perfectly horizontal and i tried to pair the vertical slider to those to make it look nice if that makes sense
  12. 01:55:557 (5) - NC here for the change of rhythm+emphasis? fixed

    This is sooo clean i love it
[Insane]

  1. 00:35:343 (5,6) - These are a bit close visually from previous and next object compared to 00:34:541 (2,3,4) - , choose one pattern and repeat it here for the structure fixed
  2. 00:54:274 (6,7) - Same comment as Extra about these. Hmm i kinda struggle coming up with something for this one though. Something like this? Works ok i think fixed (placed (7) on next slider's head)
  3. 00:59:407 (6) - I'd turn this into 2 circles for vocals and it would transition better with the downbeat imo fixed
  4. 01:00:209 (2,3) - Stack fixed
  5. 01:51:065 (1) - The shape itself is kinda unpolished and it's noticeable because you have a pattern here, ctrl g it twice and balance it properly dunno what changes by ctrl+g'ing twice except from making it unstacked to the other note. And im also bad at sliders so thats the best i could do :(

    Not much to say here, idk i didn't like it as much as extra because the low spacing created a bit too many overlaps but yeah it's still really clean regardless
    most player actually liked insane more becuase of the flow lol and because Extra is just 1/2 spam which i agree
The set looks good, i hope it helped

Have some stars and good luck :)
Thanks for mod! and star! :D
Noya
From my q~

[Normal]
  1. 00:59:086 (5,1) - Move like this?
    That way you can blanket and still keep the pattern you had before.
  2. 01:32:455 (4) - Move down a bit so the slider end matches up with the end of 01:31:172 (2) - .
  3. 01:48:979 (2) - crtl + j this and adjust 01:49:461 (3) - to make it go more down towards 01:49:782 (4) - instead of up towards the corner.
[Hard]
  1. 00:33:739 (4) - Maybe bring this out from under the slider end and put it after.
  2. 00:38:070 (5) - ^
  3. 01:55:557 (3,4) - I like this pattern but they kind of get hidden by the sliders you have there. Might want to think about moving them to a place where they are a bit more visible.
Couldn't really find much else, sorry for the short mod so I'll send a star your way as well.

Good luck with ranking~
Topic Starter
Finshie

Noya wrote:

From my q~

[Normal]
  1. 00:59:086 (5,1) - Move like this?
    That way you can blanket and still keep the pattern you had before.
  2. 01:32:455 (4) - Move down a bit so the slider end matches up with the end of 01:31:172 (2) - .
  3. 01:48:979 (2) - crtl + j this and adjust 01:49:461 (3) - to make it go more down towards 01:49:782 (4) - instead of up towards the corner.

    All fixed
[Hard]
  1. 00:33:739 (4) - Maybe bring this out from under the slider end and put it after. kinda fixed
  2. 00:38:070 (5) - ^ fixed
  3. 01:55:557 (3,4) - I like this pattern but they kind of get hidden by the sliders you have there. Might want to think about moving them to a place where they are a bit more visible. ok ewe :(
Couldn't really find much else, sorry for the short mod so I'll send a star your way as well.

Good luck with ranking~
Thanks for mod! and star \:D/
GENDER BENDER
ye hey

Title: イノセンス https://ja.wikipedia.org/wiki/%E3%82%A4 ... 3%E3%82%B9
Uncheck widescreen support for all difficutlies
Light Insane and Insane should have higher stack leniency
Easy difficulty needed

Light Insane:
00:20:905 (9) - blanket with 1 :^)
01:07:108 (5) - whistle sound on sliderslide, prob mistake
00:37:589 (2) - blanket :^)
01:00:370 (3,4) - i'd like these sliders to be the same shape thanks
01:07:108 (5) - Another one. ye whistle sound on sliderslide
01:32:776 (3) - ctrl-g ?

Insane:
00:32:937 (2,3,4) - 180 degres is bad idea for objects with large spacing
00:38:070 (2,4) - blanket fix
00:38:873 (5) - ^
00:40:798 (1) - ^
01:05:343 (2) - entirely breaks the flow from previous slider
01:29:247 (1,2,3,4,5,6) - dank pattern, needs change

Extra:
00:33:418 (4,5,6) - triple coming in from the corner here feels awkward, rethink the flow
00:36:466 (6,7,1) - that distance change is too big when the song stays pretty much the same intensity
00:36:627 (1,2,3,4,5,6) - this pattern feels extremely unsatisfying to play
00:44:167 (7) - don't sacrifice flow for patterns, this does not need to stack with 2 and you know it
00:50:905 (2) - another stack that is not needed and disturbs flow
00:52:990 (1,2,3,4,5) - needs more distance to really emphasize the high pitched vocal here
00:59:728 (1) - personally i would make this slider 4 bars to emphasize vocal here more, since vocal has the melody
01:02:937 (3,4,5,6,1,2,3,4) - patterns break flow and stack too much, too confusing and sloppy, also put more distance in these cuz vocal
01:11:921 (3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - Flow feels awkward
01:24:755 (4,5,6,7,8,9,10,11) - i can hear only a faint faint drum roll for this, meaning the distance on this stream is too big
01:26:359 (5) - breaks flow for pattern
01:33:979 (4,5) - proper stack
01:44:648 (1,2,3,4) - make this a jump pattern or lower the ds for the preceding stream
Conclusion: a lot of the patterns you used sacrificed flow for making patterns, and that's ok to some degree, but going past that line just makes maps feel awkward and sluggish to play.
Topic Starter
Finshie

Not Tomori wrote:

ye hey

Title: イノセンス https://ja.wikipedia.org/wiki/%E3%82%A4 ... 3%E3%82%B9
Uncheck widescreen support for all difficutlies
Light Insane and Insane should have higher stack leniency
Easy difficulty needed

All applied

Insane:
00:32:937 (2,3,4) - 180 degres is bad idea for objects with large spacing fixed
00:38:070 (2,4) - blanket fix fixed
00:38:873 (5) - ^ fixed
00:40:798 (1) - ^ fixed
01:05:343 (2) - entirely breaks the flow from previous slider fixed
01:29:247 (1,2,3,4,5,6) - dank pattern, needs change fixed dankness

Extra:
00:33:418 (4,5,6) - triple coming in from the corner here feels awkward, rethink the flow I think ill keep it. It looks cool and doesnt feel awkward imo. it feels alright
00:36:466 (6,7,1) - that distance change is too big when the song stays pretty much the same intensity fixed
00:36:627 (1,2,3,4,5,6) - this pattern feels extremely unsatisfying to play fixed
00:44:167 (7) - don't sacrifice flow for patterns, this does not need to stack with 2 and you know it it has pattern while keeping the flow. I dont think theres a problem with flow here
00:50:905 (2) - another stack that is not needed and disturbs flow ^same as above
00:52:990 (1,2,3,4,5) - needs more distance to really emphasize the high pitched vocal here fixed i hope
00:59:728 (1) - personally i would make this slider 4 bars to emphasize vocal here more, since vocal has the melody fixed
01:02:937 (3,4,5,6,1,2,3,4) - patterns break flow and stack too much, too confusing and sloppy, also put more distance in these cuz vocal fixed flow. kept positions
01:11:921 (3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - Flow feels awkward fixed
01:24:755 (4,5,6,7,8,9,10,11) - i can hear only a faint faint drum roll for this, meaning the distance on this stream is too big i'll keep it to make it the same as other streams
01:26:359 (5) - breaks flow for pattern fixed
01:33:979 (4,5) - proper stack fixed
01:44:648 (1,2,3,4) - make this a jump pattern or lower the ds for the preceding stream fixed
Conclusion: a lot of the patterns you used sacrificed flow for making patterns, and that's ok to some degree, but going past that line just makes maps feel awkward and sluggish to play. :(
Thanks for mod!
TyrantsEye2014

Not Tomori wrote:

ye hey


Light Insane:
00:20:905 (9) - blanket with 1 :^)
01:07:108 (5) - whistle sound on sliderslide, prob mistake
00:37:589 (2) - blanket :^)
01:00:370 (3,4) - i'd like these sliders to be the same shape thanks
01:07:108 (5) - Another one. ye whistle sound on sliderslide
01:32:776 (3) - ctrl-g ?
all applied
thank you :)
kanor
[Normal]
01:22:509 (4,1) - if you would like to be a blanket, we can better it

a little problem about stack... of course we can stack the circle but there is no doubt that you should stack them with a clear rule

[Light Insane]
00:55:236 (1) - 00:56:199 (1) - revoke the NC and NC this place 00:55:878 (3) -
01:32:776 (3) - ctrl+G would get a better flow imo
01:45:931 (1,2,3,4) - compare with 01:25:397 (1,2,3,4) - why you changed the ryhthm here? i guess we should have a reason
01:52:990 (3,1) - blanket


[Insane]
00:28:124 (3) - how about move to (299,190)?
00:51:707 (4,1) - blanket

01:32:135 (2,3,4,5,6) - if you want to make a pentagon, we can check it again

nothing speical in hard and extra
gl~ :)
TyrantsEye2014

kanor wrote:

[Light Insane]
00:55:236 (1) - 00:56:199 (1) - revoke the NC and NC this place 00:55:878 (3) - fixed
01:32:776 (3) - ctrl+G would get a better flow imo okay
01:45:931 (1,2,3,4) - compare with 01:25:397 (1,2,3,4) - why you changed the ryhthm here? i guess we should have a reason dunno lol. but i changed it
01:52:990 (3,1) - blanket fixed
thanks for mod :D
Topic Starter
Finshie

kanor wrote:

[Normal]
01:22:509 (4,1) - if you would like to be a blanket, we can better it fixed

a little problem about stack... of course we can stack the circle but there is no doubt that you should stack them with a clear rule

Okorin wrote:

  1. If stacks are used, Stack Leniency must be set high enough for 1/1 objects to stack. Directly overlapping objects cause reading problems for new players.
  2. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
so i guess i should be fine. i only used stacks on 1/1 anyway


[Insane]
00:28:124 (3) - how about move to (299,190)? fixed
00:51:707 (4,1) - blanket fixed

01:32:135 (2,3,4,5,6) - if you want to make a pentagon, we can check it again it is pentagon though? i even used the polygon convertion :s

nothing speical in hard and extra
gl~ :)
Thanks!
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