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DOES - Donten (TV Size) [aru's one]

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2011년 2월 9일 수요일 at 오후 3:03:59

Artist: DOES
Title: Donten (TV Size)
Source: Gintama
Tags: taiko taikosu arken1015 op5
BPM: 181
Filesize: 13491kb
Play Time: 01:24
Difficulties Available:
  1. Futsuu (2.23 stars, 113 notes)
  2. Kantan (1.01 stars, 97 notes)
  3. Muzukashii (4.66 stars, 183 notes)
  4. Oni (5 stars, 337 notes)
Download: DOES - Donten (TV Size)
Download: DOES - Donten (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Official Site of Gintama: https://www.bn-pictures.co.jp/gintama/
Official DOES YouTube: https://www.youtube.com/channel/UCdCKTU-0rlL9awmEad32Ihg
Official DOES website: http://www.does-net.com/

If you love this song, PLEASE support original artist by buying album :)
-> http://www.does-net.com/disco/archive/?KSCL-1251 <-



TaikOsu for Gintama = OP3(Gin iro) -> OP5(Donten) -> OP7(Stairway)

If you hate TaikOsu, play jericho's set

25th beatmap and 21th TaikOsu song
OP5 of Gintama. Thanks for jericho for motivating
Thanks for Doomsday aka Doomy for timing

BG is album cover image



And thanks for Disoy for making Insane diff but couldn't upload it on BSS so it's on forum attachment <3
Download Disoy's diff
Doomsday
And here's some timing. Sound's good to me.

Download: DOES - Donten (TV Size) (arien666) [Doomsday's Timing].osu
Topic Starter
arien666

Doomsday wrote:

And here's some timing. Sound's good to me.
Really thanks for timing ;_;
Disoy
star~
This is my diff^ ^

Download: DOES - Donten (TV Size) (arien666) [Dis].osu
Topic Starter
arien666

Disoy wrote:

star~
This is my diff^ ^
First, added :3
Noobita
chocomint
good xD
youngdow
Awesome :33
Jarby
Futsuu:

I think tick rate 1 looks better when the slider velocity is this low.

Muzukashii:

00:41:003 (4) - This slider falls slightly off screen in gameplay. That's not good.

Oni:

00:46:668 (8,9) - Okay, this DOES sort of screw things up badly. Uh, I don't know what to say...

Insane:

00:48:443 (3,4,5) - This spacing is way too misleading.
00:53:654 (4) - Raise this up slightly so it's symmetrical, please.
01:25:986 (1) - Haha, this whistle feels so inappropriate.
Topic Starter
arien666

Jarby wrote:

Futsuu:

I think tick rate 1 looks better when the slider velocity is this low. As ddd needs to be slider, I'll keep it sorry ;_;

Muzukashii:

00:41:003 (4) - This slider falls slightly off screen in gameplay. That's not good. Fixed as ctrl+J :3

Oni:

00:46:668 (8,9) - Okay, this DOES sort of screw things up badly. Uh, I don't know what to say... Damn DOES artist made mistake on this song FFF

Insane:

00:48:443 (3,4,5) - This spacing is way too misleading. Fixed :3
00:53:654 (4) - Raise this up slightly so it's symmetrical, please. But it's Rotated by 90 degree ;_; So it might not seem like symmetric via x-axis or y-axis ;_;
01:25:986 (1) - Haha, this whistle feels so inappropriate. I agree too orz fixed into normal
I might map Poly blahblah by Perfume ;_;
Sallad4ever
Hi arken

[General]
- I just realize that playing this in taiko mode in editor, didn't convert the slider to circle orz

[Kantan]
rise the HP by 1 please

[Muzukashi]
00:46:707 (1) - not a big deal but space this so it won't touch 00:46:428 (6)

[Oni]
AR 8 is more fun here
00:13:243 (5) - turn the repeat upside down, the repeat is so close I though it was 1/4 to the next circle
00:18:878 (1) - pretty nice anti jump here, I didn't even notice it because of the vocal (but that's probably cause I know the song), I'd say keep it arken
00:46:668 (8,9) - this is lol even in taiko is lol http://puu.sh/LTk

[Disoy's Insane]
the clap is weird :o
00:31:523 (1) - does this slider have to end in 1/4? I actually like it better if it ends in 1/2. Same with other similar patterns
01:04:898 (3) - whew I almost didn't see the approach circle
01:14:200 (4) - ending this in 1/4 is strange, it's better if you shorten this slider by 1/4
01:15:927 (8) - ^
01:20:796 (4) - make this into two circle
01:25:986 (1) - I actually going to say to end this diff in the same place as in other diff cause the mp3 end abruptly, but nah, just silent the end of this spinner
also end the kiai at the same time as in arken's diff

I always play taikosu map for a Muzukashii diff so rank this arken
Let's do our best and rank our Gintama map :D
Star
Topic Starter
arien666

Sallad4ever wrote:

Hi arken

[General]
- I just realize that playing this in taiko mode in editor, didn't convert the slider to circle orz So, that's why TaikOsu can't be tested on Edit orz

[Kantan]
rise the HP by 1 please Okay :3

[Muzukashi]
00:46:707 (1) - not a big deal but space this so it won't touch 00:46:428 (6) Okay :3

[Oni]
AR 8 is more fun here Changed
00:13:243 (5) - turn the repeat upside down, the repeat is so close I though it was 1/4 to the next circle Okay :3
00:18:878 (1) - pretty nice anti jump here, I didn't even notice it because of the vocal (but that's probably cause I know the song), I'd say keep it arken Thanks :3
00:46:668 (8,9) - this is lol even in taiko is lol http://puu.sh/LTk orz authentic fail ;_;

[Disoy's Insane] Leaves to Disoy first
the clap is weird :o
00:31:523 (1) - does this slider have to end in 1/4? I actually like it better if it ends in 1/2. Same with other similar patterns
01:04:898 (3) - whew I almost didn't see the approach circle
01:14:200 (4) - ending this in 1/4 is strange, it's better if you shorten this slider by 1/4
01:15:927 (8) - ^
01:20:796 (4) - make this into two circle
01:25:986 (1) - I actually going to say to end this diff in the same place as in other diff cause the mp3 end abruptly, but nah, just silent the end of this spinner
also end the kiai at the same time as in arken's diff

I always play taikosu map for a Muzukashii diff so rank this arken
Let's do our best and rank our Gintama map :D
Star
Thanks for modding :3
Disoy
Topic Starter
arien666

Disoy wrote:

something fixed^ ^
and da updated
Thanks :3
jericho2442
hmmm first off you need to fix the timing prob we found with the timing before ;)

the section at 67,132

needs to be BPM 190,500 OFFSET 67,090

will prolly hurt a few of your patterns, so i will mod after that timing is changed, dooms is free to recheck that if needed
Topic Starter
arien666

jericho2442 wrote:

hmmm first off you need to fix the timing prob we found with the timing before ;)

the section at 67,132

needs to be BPM 190,500 OFFSET 67,090

will prolly hurt a few of your patterns, so i will mod after that timing is changed, dooms is free to recheck that if needed
Right, fixed :3
jericho2442
Futsuu
00:04:639 (2) - center it to the middle of the play field?
01:01:387 (5) - due to the vocals being 1/2 and the pattern upto this point being 1/2, this note stacking plays really bad, i do advise to unstack it
01:24:723 (4) - new combo to follow your pattern

Muzukashii
00:42:599 (3,4) - feels extremely bad to have these stacked, please respace this combo so that these can be spaced rather than stacked
00:50:812 (5,6,7) - these jumps feel out of place, they don't suit the hardness of the map tbh, think about giving them normal spacing

Oni
i felt the HP drain was too high tbh for the song, maybe lower it 1

01:01:387 (5,6) - due to the combos before it this is TOTALLY odd and tricky to play, i advise you to unstack these so its easier to read the timing of them because of the stacks before

Disoy's Insane
im sorry to say but this really has a bad bad flow.....anyway onto the mod
i will point out the stuff i REALLY think need fixing for now

00:18:399 (3,4,1) - really bad choice in spacing, the position of (4) is blind and then the jump to (1) is totally unexpected, really this part needs respacing so it makes more sense
00:22:530 (3,1) - again this jump felt really bad and totally random
00:23:787 (4) - remove this note, the 1/2 jump again really aint good and also does not flow with the lyrics, by removing it, it flows much better and creates a more readable pattern
00:26:457 (7) - this ending on the blue sounds horrid and is also out of time, please shorten it to the red tick
(suggestion) 00:34:365 (2,3,4,5,6,7) - found this very annoying to play, maybe think of remapping this pattern
00:46:707 (5) - ...........snapped to 1/8 nono really bad, move it fowerd to the white tick and then shorten it so it ends at the same time
(suggestion) 00:47:180 (2,3,4,5) - again very annoying to play, pretty much any pattern would flow better than this :/
01:06:973 (1) - remove this note, then put the new combo on the note after, plays better
01:14:176 (4) - again feels totally out of time, this need to end on the red tick not the blue :/

----------------------------------
i dont mean to be mean over the osu diff, it just needs quite a lot of work, sorry i cant star atm but goodluck o/
Topic Starter
arien666

jericho2442 wrote:

Futsuu
00:04:639 (2) - center it to the middle of the play field?
01:01:387 (5) - due to the vocals being 1/2 and the pattern upto this point being 1/2, this note stacking plays really bad, i do advise to unstack it
01:24:723 (4) - new combo to follow your pattern

Muzukashii
00:42:599 (3,4) - feels extremely bad to have these stacked, please respace this combo so that these can be spaced rather than stacked
00:50:812 (5,6,7) - these jumps feel out of place, they don't suit the hardness of the map tbh, think about giving them normal spacing

Oni
i felt the HP drain was too high tbh for the song, maybe lower it 1

01:01:387 (5,6) - due to the combos before it this is TOTALLY odd and tricky to play, i advise you to unstack these so its easier to read the timing of them because of the stacks before

Disoy's Insane
im sorry to say but this really has a bad bad flow.....anyway onto the mod
i will point out the stuff i REALLY think need fixing for now

00:18:399 (3,4,1) - really bad choice in spacing, the position of (4) is blind and then the jump to (1) is totally unexpected, really this part needs respacing so it makes more sense
00:22:530 (3,1) - again this jump felt really bad and totally random
00:23:787 (4) - remove this note, the 1/2 jump again really aint good and also does not flow with the lyrics, by removing it, it flows much better and creates a more readable pattern
00:26:457 (7) - this ending on the blue sounds horrid and is also out of time, please shorten it to the red tick
(suggestion) 00:34:365 (2,3,4,5,6,7) - found this very annoying to play, maybe think of remapping this pattern
00:46:707 (5) - ...........snapped to 1/8 nono really bad, move it fowerd to the white tick and then shorten it so it ends at the same time
(suggestion) 00:47:180 (2,3,4,5) - again very annoying to play, pretty much any pattern would flow better than this :/
01:06:973 (1) - remove this note, then put the new combo on the note after, plays better
01:14:176 (4) - again feels totally out of time, this need to end on the red tick not the blue :/

----------------------------------
i dont mean to be mean over the osu diff, it just needs quite a lot of work, sorry i cant star atm but goodluck o/
Fixed except Disoy's diff...
;_;
Topic Starter
arien666
[Sorry for double posting]
For promise, I would leave Disoy's diff on here <3

Download: DOES - Donten (TV Size) (arien666) [Disoy's Insane].osu
lepidopodus
Futsuu
01:19:688 (1,2,3) - 'k k k', not 'd d d'.

Yeah, that's all.
Topic Starter
arien666

lepidopodus wrote:

Futsuu
01:19:688 (1,2,3) - 'k k k', not 'd d d'.

Yeah, that's all.
You hunter <3
Fixed :3
RandomJibberish
General
  1. You can fix the issue at 00:46:747 by adding a timing section at 45471 with bpm ~193.7
  2. Set tick rate to 2 on all diffs, it isn't on two of them.
Oni
  1. 00:18:559 (11,1) - Very confusing antijump :P
  2. 01:24:723 (10) - Authentic slowdowns make me sad, but I guess nothing can be done :(
  3. 00:13:880 - The other diffs leave this break out
Muzukashii
  1. 00:31:523 (6) - Make this symmetrical (Last point two grids down, middle point one grid right and as far up as it goes without shortening)
That's it, nice map.
Topic Starter
arien666

RandomJibberish wrote:

General
  1. You can fix the issue at 00:46:747 by adding a timing section at 45471 with bpm ~193.7 Added :3
  2. Set tick rate to 2 on all diffs, it isn't on two of them. Fixed except [Muzukashii] since tick matters about note on Taiko mod(tick converting tech)
Oni
  1. 00:18:559 (11,1) - Very confusing antijump :P Fixed
  2. 01:24:723 (10) - Authentic slowdowns make me sad, but I guess nothing can be done :( Sorry ;_;
  3. 00:13:880 - The other diffs leave this break out :3
Muzukashii
  1. 00:31:523 (6) - Make this symmetrical (Last point two grids down, middle point one grid right and as far up as it goes without shortening) Okay :3
That's it, nice map.
Thanks for modding :3
Riboflavin
.
Colin Hou
[General]:
  1. disable letterbox during break cuz of the break in [Oni] (for video OTL)
[Muzukashii]:
  1. 00:46:400 (6) - 1 grid right?
[Futsuu]:
  1. 01:23:467 (1,2,3,1) - 1 grid down?
that's all x_x
Topic Starter
arien666

Colin Hou wrote:

[General]:
  1. disable letterbox during break cuz of the break in [Oni] (for video OTL)
[Muzukashii]:
  1. 00:46:400 (6) - 1 grid right?
[Futsuu]:
  1. 01:23:467 (1,2,3,1) - 1 grid down?
that's all x_x
All fixed <3
Colin Hou
I DIDN'T CHECK THE AUTHENTIC MATTERS LOL
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