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Halozy - eliminate anthem

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Momizi
HI,NM from my queue sou~nanoka?
[General]
TAG need add:TH6 妖魔夜行
[Demarcation]
00:44:528 (4,5,6,7,8,9) - here music is not so strong,so i tink ds can be more small
01:04:528 (8,9,10,11,1) - here is a sawtooth stream,and for play more comfortable,make the range smaller。I mean the distance of Y axis can be smaller
02:07:828 (1) - little close to02:07:528 (2) - ,ds can be bigger
01:55:728 - green line forget kiai
04:29:328 -
04:40:728 -
02:21:328 (8,9,10,11,1) - blanket 1?
02:36:128 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - nice,just like here,haha
03:03:128 (9,2) - not stack well
03:11:828 (1) - distance bigger
03:12:728 (1) - same↑
03:54:928 (2,1) - stack will look better
04:41:428 (1,1) - distace bigger
Topic Starter
Lasse

Momizi wrote:

HI,NM from my queue sou~nanoka?
[General]
TAG need add:TH6 妖魔夜行
[Demarcation]
00:44:528 (4,5,6,7,8,9) - here music is not so strong,so i tink ds can be more smallchanged some spacing here
01:04:528 (8,9,10,11,1) - here is a sawtooth stream,and for play more comfortable,make the range smaller。I mean the distance of Y axis can be smaller intended to be a bit harder to hit :p
02:07:828 (1) - little close to02:07:528 (2) - ,ds can be bigger I'd like to keep it stacked on 02:08:928 (1) - to keep a more "clean" feeling and ds for 3/4 150bpm gaps doesnt matter much here anyways
01:55:728 - green line forget kiai
04:29:328 -
04:40:728 -
intentional to get another kiai flash
02:21:328 (8,9,10,11,1) - blanket 1? tried improving
02:36:128 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - nice,just like here,haha
03:03:128 (9,2) - not stack well fixed
03:11:828 (1) - distance bigger
03:12:728 (1) - same↑
same as before for thos, I think current ds is good for reading and spacing wont matter much since 3/4 gap and low bpm
03:54:928 (2,1) - stack will look better done
04:41:428 (1,1) - distace bigger like before xd
thanks for having a look!
MokouSmoke
from my queue~
[Stuff]
  1. Others have already mentioned the low HP drain, but please do increase that after you get your playtests
  2. soft-hitnormal14 is way too soft to provide any decent feedback. Consider upping the volume
  3. 00:01:728 (1,2) - nazi, but blanket feels a little tight here compared to some of your later blankets
  4. 03:44:528 (1,2) - stack these two since they are flute sounds.
  5. 03:44:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change in map intensity felt too abrupt for me in playtest. I think 0.5x -> 0.6x -> 0.8x would be better, with the 0.6x -> 0.8x lining up nicely with the addition of the new layer of hitsounds
  6. 04:55:328 - to end - I would have liked to see more variation in rhythm choice for this section to represent the new drum sound here, since things have been pretty repetitive and it's the end of the song. For example, you could break 04:55:928 (4) - 04:56:728 (1) - into three notes or throw in some 1/4 repeat sliders in place of those 1/2 sliders that skip over drum sounds.
Pretty clean map to me. No point in fixing what isn't broken, so have a star instead
Topic Starter
Lasse

MokouSmoke wrote:

from my queue~
[Stuff]
  1. Others have already mentioned the low HP drain, but please do increase that after you get your playtests set to 6 for now
  2. soft-hitnormal14 is way too soft to provide any decent feedback. Consider upping the volume seems fine to with 80/80 volume and the current volume settings. if I get more complaints I'll slightly increase volume of the .wav
  3. 00:01:728 (1,2) - nazi, but blanket feels a little tight here compared to some of your later blankets increased spacing to look more similar to others
  4. 03:44:528 (1,2) - stack these two since they are flute sounds. I kinda preferred the triangle but this one makes more sense, yes
  5. 03:44:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change in map intensity felt too abrupt for me in playtest. I think 0.5x -> 0.6x -> 0.8x would be better, with the 0.6x -> 0.8x lining up nicely with the addition of the new layer of hitsounds got your point but it seems to work really well with the buildup for me like it is
  6. 04:55:328 - to end - I would have liked to see more variation in rhythm choice for this section to represent the new drum sound here, since things have been pretty repetitive and it's the end of the song. For example, you could break 04:55:928 (4) - 04:56:728 (1) - into three notes or throw in some 1/4 repeat sliders in place of those 1/2 sliders that skip over drum sounds. the whole concept of the map is basically going vocals>synth>>>snares>>>>>>>>>anything else so I'd rather not break that here. I think the addition of those many new 1/4 notes for this part does enough for the drums :/
Pretty clean map to me. No point in fixing what isn't broken, so have a star instead
thanks for modding and the star!
FaiVillager
Hi there for m4m ;w;
nice sliders ;w;
generaly there are some small blanket errors . i won't place here first time but if u want call me back.
00:06:928 (1,2,3,4) - suggest upside down cause of the pitch like what u did before
00:05:728 (4) - vloume down
00:10:528 (3) - ^
00:20:528 (5,6,7) - prallel with 00:20:128 (3,4) -
00:29:728 (3,4) - volume down
00:39:328 (1,2,3) - maybe on one straight line?
00:44:528 (4,5,6,7,8,9) - same ds each or 456>789 ?
00:52:128 (1,4) - using same curvature
00:52:528 (3) - 1/6 here and i strongly suggest using 1/6streams or kick sliders
01:11:728 (5) - a grid right to make it look nicer
01:12:528 (5) - ^
01:12:928 (1,2,3,4) - remap the stream? wrong line
01:17:528 (4) - try to make it on the same curve togeter with the stream before.01:11:728 (5) -01:12:528 (5) -same problem. later i write C for all this issues
01:20:128 (1,2,3) - 1,2 is closer than 2,3; make it same?
02:24:528 (8) - C
02:26:328 (7) - C
02:28:528 (5) - C
02:31:328 (1,2,3,4,5,6,7,8) - humm,

try make it better?
02:40:728 (7) - C
02:41:528 (7) - C
03:11:528 (2,1) - suggest swap these two and replace some of the later notes to make flow better
03:27:328 (2,3,4) - volume down
04:03:128 (4) -

?
04:04:728 (3,4,5,6,7,9,10,1) - make these on same curve
04:39:328 (1,2,3,4,1,2,3,4) - ^
04:42:028 (3) - maybe nc
05:04:928 (1) -

?

thats all
hope it is helpful and GL :D
Topic Starter
Lasse

FaiVillager wrote:

Hi there for m4m ;w;
nice sliders ;w;
generaly there are some small blanket errors . i won't place here first time but if u want call me back.
00:06:928 (1,2,3,4) - suggest upside down cause of the pitch like what u did before doesnt matter lol
00:05:728 (4) - vloume down
00:10:528 (3) - ^
same volume for for this part since music is the same
00:20:528 (5,6,7) - prallel with 00:20:128 (3,4) - fine
00:29:728 (3,4) - volume down like before
00:39:328 (1,2,3) - maybe on one straight line? prefer this
00:44:528 (4,5,6,7,8,9) - same ds each or 456>789 ?supposed to increase
00:52:128 (1,4) - using same curvature already does
00:52:528 (3) - 1/6 here and i strongly suggest using 1/6streams or kick sliders hoyl it's 1/8 so the slider is on the right ticks, just undermapped
01:11:728 (5) - a grid right to make it look nicer
01:12:528 (5) - ^
literally doesnt change anything
01:12:928 (1,2,3,4) - remap the stream? wrong line wtf the wobble is consistent and intentional
01:17:528 (4) - try to make it on the same curve togeter with the stream before.01:11:728 (5) -01:12:528 (5) -same problem. later i write C for all this issues that no issue
01:20:128 (1,2,3) - 1,2 is closer than 2,3; make it same? eh
02:24:528 (8) - C
02:26:328 (7) - C
02:28:528 (5) - C
02:31:328 (1,2,3,4,5,6,7,8) - humm, idk what you want it's fine and perfectly blankets the note it goes around

try make it better?
02:40:728 (7) - C
02:41:528 (7) - C
03:11:528 (2,1) - suggest swap these two and replace some of the later notes to make flow better hwat
03:27:328 (2,3,4) - volume down
04:03:128 (4) -

? no.png
04:04:728 (3,4,5,6,7,9,10,1) - make these on same curve
04:39:328 (1,2,3,4,1,2,3,4) - ^
they are not supposed to
04:42:028 (3) - maybe nc
why, both would be inconsitent with how if combo those during the song
05:04:928 (1) -
lolno.gif
?

thats all
hope it is helpful and GL :D
k
BeatofIke
You have a LOT of unused hitsound files on this map:
  1. drum-hitclap16.wav
  2. drum-hitfinish16.wav
  3. drum-hitwhistle16.wav
  4. drum-sliderslide14.wav
  5. normal-hitclap16.wav
  6. normal-hitwhistle16.wav
  7. normal-sliderslide14.wav
  8. normal-sliderslide15.wav
  9. normal-sliderslide16.wav
  10. soft-hitfinish16.wav
Anyways, good map design, but I'm not comfortable in nominating this map (plus, I really do not like the map as a whole tbh). The map is 150 BPM, has a high OD of 9, and lots of death streams (also, this a marathon). Talk about torture imo >.<

Otherwise, I honestly didn't have much suggestions for this map and this map has good flow as well, so have a star icon~
Spaghetti
ya

[Demarcation]
  1. ima agree with ike that od9 on a stream map thats less than 5 stars doesnt make much sense to me, 8 would make this much funner to play
  2. 01:04:528 (8) - nc would make this look a lot nicer imo and it fits since this transitions into the next section
  3. 01:12:928 (1,2,3,4,5) - this stream looks kinda ugly going against the curve of the next kickslider, try making the stream fit the curve of the slider more
  4. 02:08:728 (1,1) - everything is so much more spaced out and on the part where there should be the most emphasis you drastically lower the spacing, id space it out much more
  5. 02:31:328 (1,2,3,4,5,6,7,8,1,2,3,4) - this would look much nicer if you blanketed the nc'd part of the stream with the stream before it better
  6. 03:12:728 (1,1) - same as what i said on point 4
  7. 03:39:328 (1) - lowering this would follow the path of the triplet before better
  8. 04:02:528 (1,2,3,4,5,6,7,8) - this is just me but i think this would fit better if you gradually decreased spacing instead of increasing it to fit the muffling of the music
  9. 04:05:528 (9,10,1) - pls make this fit the path of 04:04:728 (3,4,5,6,7) - cleaner ill love u forever
  10. 04:42:328 (1,1) - same as point 4/6
  11. 04:54:928 (8) - same as point 2
  12. 05:07:728 (1,2,3,4,5) - woh this is huge for a map under 5 stars, id nerf if so that the circles are barely not touching
fun map, gl :D
Topic Starter
Lasse

Spaghetti wrote:

ya

[Demarcation]
  1. ima agree with ike that od9 on a stream map thats less than 5 stars doesnt make much sense to me, 8 would make this much funner to playat least it's not od10xd
  2. 01:04:528 (8) - nc would make this look a lot nicer imo and it fits since this transitions into the next section true, did it here and the other 2 times
  3. 01:12:928 (1,2,3,4,5) - this stream looks kinda ugly going against the curve of the next kickslider, try making the stream fit the curve of the slider more i think it looks great o:
  4. 02:08:728 (1,1) - everything is so much more spaced out and on the part where there should be the most emphasis you drastically lower the spacing, id space it out much more I already increased it multiple times, I need to watch the spacing a bit to keep the rhythm better to read (cause it is really weird) and also no idea where to put some notes then
  5. 02:31:328 (1,2,3,4,5,6,7,8,1,2,3,4) - this would look much nicer if you blanketed the nc'd part of the stream with the stream before it better in the editor yes, but that would require chaging pretty much half ot the section cause all parts are built on each other. also only ~this http://i.imgur.com/SlO1AYn.jpg is visible in gameplay and that is fine enough imo
  6. 03:12:728 (1,1) - same as what i said on point 4
  7. 03:39:328 (1) - lowering this would follow the path of the triplet before better yheaj, but it would also kill the visual spacing thing for 03:38:128 (1,2,3,4,5,6,7,1) - ://///
  8. 04:02:528 (1,2,3,4,5,6,7,8) - this is just me but i think this would fit better if you gradually decreased spacing instead of increasing it to fit the muffling of the music nice idea actually, remade this to decrease spacing until the vocals start again
  9. 04:05:528 (9,10,1) - pls make this fit the path of 04:04:728 (3,4,5,6,7) - cleaner ill love u forever i tried lol
  10. 04:42:328 (1,1) - same as point 4/6
  11. 04:54:928 (8) - same as point 2
  12. 05:07:728 (1,2,3,4,5) - woh this is huge for a map under 5 stars, id nerf if so that the circles are barely not touching I actually think 04:54:928 (1,2,3,4,1) - is way harder due to the really precise aim needed. The whole thing is mapped like an extra (just not with the huge jumps people are used to from most current maps), it's just really slow, so putting extra level patterns seems fine to me. I mean I could put overdone jumps in the kiai to push it to way above 5* if that would be needed to keep that pattern xd
fun map, gl :D
thanks!

edit: after getting some opinions I decided to make the map cs5 since it works really well with how slow and stream-aim heavy it is
also removed unused hitsounds and .osb
jonathanlfj
[General]
I can't agree with the difficulty settings. This bpm and note density does not warrant OD9.5, and AR8.5 is slightly too low to comfortably read. A good alternative is AR9 and OD9, which retains the OD challenge while making the long streams easier to follow.

[Demarcation]
00:49:228 (2,3,4,5,6) - this rhythm is really difficult on the fingers, i'd swap 00:49:228 (2,3) for a repeat slider
01:55:328 (5,6) - the impact in the music here implies a larger jump, the current setup in a jump sequence is too underwhelming
02:05:128 (2,1) - the flow here is a bit awkward, its best if you can have 02:05:328 (1,2,3,4) positioned in the same direction as 02:04:528 (1,1)
02:27:328 (1) - this should be part of the stream so the 1/4 sliders follow the vocals accurately
02:35:328 (1,2) - shouldn't this follow vocals too? Otherwise make it the same as 02:38:528 (1,2,3,4)
02:59:328 (5,6) - same as 01:55:328 (5,6)
04:04:128 - for this section, i suggest you gradually increase hitsound volume for each measure up until 04:14:928 (maybe start at 40 or 50%)
04:28:928 (5,6) - same as 01:55:328 (5,6)
05:07:728 (1,2,3,4,5) - actually for this one, ctrl+j makes it flow better, because you are forced to change direction of flow which also adjusts your cursor speed when going through the streams.

I can see why ike didn't feel comfortable pushing this forward; your verse seems to be purely made of 1/4s, which I agree fits the music, but lacks emphasis and enjoyability (I had to pause at the kiai to rest my fingers, which doesn't make much sense since the kiai is supposed to be the hard part)

I am fine with pushing this forward, but you will have to fix up the difficulty settings. Current settings are train wreck for the intended player base of this map.
Topic Starter
Lasse

jonathanlfj wrote:

[General]
I can't agree with the difficulty settings. This bpm and note density does not warrant OD9.5, and AR8.5 is slightly too low to comfortably read. A good alternative is AR9 and OD9, which retains the OD challenge while making the long streams easier to follow.
totally agree for the od, I just set it to get some opinions and most were that it should be a bit lower so 9 is fine since accuracy is the focus of the map.
I'll set ar 9 for now but from the testplays and my own plays something from 8.7-9 should be okay


[Demarcation]
00:49:228 (2,3,4,5,6) - this rhythm is really difficult on the fingers, i'd swap 00:49:228 (2,3) for a repeat slider huh, technically it plays like other parts such as 00:42:528 (1,2,3,4,5,6) - double into triple
01:55:328 (5,6) - the impact in the music here implies a larger jump, the current setup in a jump sequence is too underwhelming increased for 01:55:328 (5,6,7,8) - to make them stand out more
jumps were never the main focus, especially with cs5 but I can agree for those

02:05:128 (2,1) - the flow here is a bit awkward, its best if you can have 02:05:328 (1,2,3,4) positioned in the same direction as 02:04:528 (1,1) moved and rotated those patterns a bit to make it transition better into the stream
02:27:328 (1) - this should be part of the stream so the 1/4 sliders follow the vocals accurately idea for the 1/4 spam part was to follow the vocals mostly with jumps so there is normally 1 kickslider before the vocals. it is broken on a few spots, just to keep it a little diverse like 02:30:328 (6) - (since that part is pretty bland musically given the rhythm)
02:35:328 (1,2) - shouldn't this follow vocals too? Otherwise make it the same as 02:38:528 (1,2,3,4) oh right, moved the repeat to 1 to make new vocal clickable.
02:59:328 (5,6) - same as 01:55:328 (5,6) aa
04:04:128 - for this section, i suggest you gradually increase hitsound volume for each measure up until 04:14:928 (maybe start at 40 or 50%) done
04:28:928 (5,6) - same as 01:55:328 (5,6)aa
05:07:728 (1,2,3,4,5) - actually for this one, ctrl+j makes it flow better, because you are forced to change direction of flow which also adjusts your cursor speed when going through the streams. true

I can see why ike didn't feel comfortable pushing this forward; your verse seems to be purely made of 1/4s, which I agree fits the music, but lacks emphasis and enjoyability (I had to pause at the kiai to rest my fingers, which doesn't make much sense since the kiai is supposed to be the hard part)
I tried to keep it interesting and less exhausting by using so many kick/repeatsliders etc.
maybe I should move the kiai from the chorus to the streams : v

I am fine with pushing this forward, but you will have to fix up the difficulty settings. Current settings are train wreck for the intended player base of this map.
I was experimenting with them for the past few days so yes lol
thanks!
jonathanlfj
ok #1
Nozhomi
Quick look before next move~

01:18:328 (7,1,7,1) - Why these one have a slightly diffrerent spacing than 01:11:728 (5,1,5,1) - ? I think they should have the same one since the rhythm is absolutly identicall. Same for 01:24:728 (7,1,7,1) - .
Same for this section 02:28:128 - .
04:10:928 (2,3,4,5,6,7,8,1) - I can't really agree on these patterns. All your section is builded around triplet or short streams who follow the movement of the previous slider. But on them, you simply break the movement with this direction change, and destroy the dynamic of your section by creating a pause on the continuous movement you created. I would be glad to see a change on this one for smth like you did just before these two.

You know what to do after fixed that.
Mukyu~
Topic Starter
Lasse

Nozhomi wrote:

Quick look before next move~

01:18:328 (7,1,7,1) - Why these one have a slightly diffrerent spacing than 01:11:728 (5,1,5,1) - ? I think they should have the same one since the rhythm is absolutly identicall. Same for 01:24:728 (7,1,7,1) - .
Same for this section 02:28:128 - .
Moved some around a bit they are still not identical but closer, should be all around 2.5x to 2.8x now and play very similar due to how people will hit those sliders
04:10:928 (2,3,4,5,6,7,8,1) - I can't really agree on these patterns. All your section is builded around triplet or short streams who follow the movement of the previous slider. But on them, you simply break the movement with this direction change, and destroy the dynamic of your section by creating a pause on the continuous movement you created. I would be glad to see a change on this one for smth like you did just before these two. makes sense, changed 04:10:928 (2,3,4,5,6,7) - to some circular flow that doesnt randomly stop

You know what to do after fixed that.
Mukyu~
thanks for the fast response!
Nozhomi
#2
Hakurei Yoru
amazing
Kaine
Bubbled! #3
Shiranai
Hello as asked
Sugestion,

General
  1. Any metadata? I still not familiar with touhou music
  2. soft-sliderslide16.wav is unused
  3. The od still seems too high imo, can't you lower that a bit more? like 8.8 or something
Demarcation
  1. 00:44:728 (5,6,7,8) - Shouldn't the rhythm better be like this http://puu.sh/ppNuw/f8fc1594b9.jpg ? not really comfortable with those double, it seems out of place imo
  2. 01:09:728 (1) - Isn't that supposed to be on 2.4? the spacing seems low comparing with this 01:22:528 (1) -
  3. 01:53:728 (6,7,8) - Those stacking most unnatural so far compare to the rest of slider end stacking
  4. 02:46:428 (4,1) - I think the spacing betwen them better be at least same as 01:42:428 (4,1) - since they have same music, not sure why you decide to have larger spacing yet the other one isn't
  5. 04:13:328 (1,2,3,4,1) - Can't you have a diffrent angle on that one, try rotate -5 degree or sth http://puu.sh/ppN0A/2c9afc670c.jpg ? because the stream path here 04:13:328 (1,2,3,4,1,2,3,4) - not clear enough to read imo
  6. 02:05:328 (1,2,3,4,1) - Same as above, try to rotate -5 degree http://puu.sh/ppNgW/764afb3e18.jpg for more readable stream on 02:05:328 (1,2,3,4,1,2,3,4) -
Just some concern after testplay, let me know again~
Topic Starter
Lasse

Mako Sakata wrote:

Hello as asked
Sugestion,

General
  1. Any metadata? I still not familiar with touhou music here: http://www.halozy.com/discography/hlzy-0005/ the brackets after the title are the original song name the arrange is from and don't belong to the title
  2. soft-sliderslide16.wav is unused it's used for this section 03:51:428 - and modding thing also doesnt show any unused hitsounds : o
  3. The od still seems too high imo, can't you lower that a bit more? like 8.8 or something od9 is 25ms and 8.8 is 26.5 ms for 300. Not really a big difference and the map doesn't use decimal settings at all so it looks weird to me lol. it fits with how rhythm focused the map is
Demarcation
  1. 00:44:728 (5,6,7,8) - Shouldn't the rhythm better be like this http://puu.sh/ppNuw/f8fc1594b9.jpg ? not really comfortable with those double, it seems out of place imo current follow the synth better, I had sth similar to yours before and testplayers always messed it up and it felt weird
  2. 01:09:728 (1) - Isn't that supposed to be on 2.4? the spacing seems low comparing with this 01:22:528 (1) - true, increase and made transition to next notes abit nicer
  3. 01:53:728 (6,7,8) - Those stacking most unnatural so far compare to the rest of slider end stacking yes, also spaced in both other kiai. changed
  4. 02:46:428 (4,1) - I think the spacing betwen them better be at least same as 01:42:428 (4,1) - since they have same music, not sure why you decide to have larger spacing yet the other one isn't would like to keep it stacked on 02:45:628 (8) - the difference is really low, ds just looks so big cause of the 1/8 spacing, but visually it's pretty close and it seems cleaner overall
  5. 04:13:328 (1,2,3,4,1) - Can't you have a diffrent angle on that one, try rotate -5 degree or sth http://puu.sh/ppN0A/2c9afc670c.jpg ? because the stream path here 04:13:328 (1,2,3,4,1,2,3,4) - not clear enough to read imo yes, rotated the first stream a bit to make it easier to read
  6. 02:05:328 (1,2,3,4,1) - Same as above, try to rotate -5 degree http://puu.sh/ppNgW/764afb3e18.jpg for more readable stream on 02:05:328 (1,2,3,4,1,2,3,4) - okay
Just some concern after testplay, let me know again~
thanks for checking!
everything should be fine now
Shiranai
Those streams fun to play so far, qualified!
Avishay
Ah lol I was just about to check it as I finally have free time xd Congratulations!
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