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Nekomata Master+ - Proof of the existence [Osu|Taiko]

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sahuang
Such a nice song :)
Hope it can be ranked soon!!!
Rizia
[Expert]
  1. 00:32:328 (1,2,3,4) - how about this rhythm, i think it will playb better then before
  2. 00:36:622 (6) - nc because of 1/6?
  3. 01:31:181 (3,4) - not recommend stack here
  4. 01:50:328 (1,2,3) - a bit empty imo
[Another]
  1. 01:07:975 - very weird if follow 1/3 here
[Hyper]
  1. 00:44:858 (4) - im worry it will get confused with 1/6, maybe try rhythm like this
  2. 01:07:975 - same, 1/3 are weird too
[Normal]
  1. 00:09:740 (1,1) - too close for normal, at least 2/1
  2. 01:29:152 (1,2) - remove these and extend 01:25:093 (1) - to 01:29:152 - ? rhythm here feel not good for normal
nice work
you should cloose follow 1/2 or 1/3 on hyper to expert
Topic Starter
Alheak

Rizia wrote:

[Expert]
  1. 00:32:328 (1,2,3,4) - how about this rhythm, i think it will playb better then before changed
  2. 00:36:622 (6) - nc because of 1/6? I guess it'd help with knowing it's 1/6, but I think it'd also be confusing to read because my NCs all begin on downbeats
  3. 01:31:181 (3,4) - not recommend stack here changed
  4. 01:50:328 (1,2,3) - a bit empty imo changed in a similar way
[Another]
  1. 01:07:975 - very weird if follow 1/3 here i understand this, I really want to make this part 1/3 because it's fun and makes the map diverse and less boring, plus I tried to get the rhythm the simplest possible to make it easy and natural to play
[Hyper]
  1. 00:44:858 (4) - im worry it will get confused with 1/6, maybe try rhythm like this i see, changed
  2. 01:07:975 - same, 1/3 are weird too same as another, plus it's just on downbeats so it should be very easy to play
[Normal]
  1. 00:09:740 (1,1) - too close for normal, at least 2/1 changed
  2. 01:29:152 (1,2) - remove these and extend 01:25:093 (1) - to 01:29:152 - ? rhythm here feel not good for normal changed
nice work
you should cloose follow 1/2 or 1/3 on hyper to expert
For the 1/3 issue in hyper and another, i asked for some testplays from players around this level and they didn't have much problem with it, so I hope it'll be fine

Thank you for the help!
OnosakiHito
I heared there is some lack of Taiko modders, so I thought giving my opinions about these difficulties.

[tasuke's Inner Oni]

Well structured beatmap. The placement of dons is very clean and following the song's beat in a nice way. I have just some points I would like to mention:

  1. 00:44:152 (38,39,40,41) - I believe kkkd might be better since it would fit to the d k d k... beat you have in this part.
  2. 00:55:446 (39,40,41,42) - ^
  3. 01:06:093 (37,38,39,40) - Should be at 01:05:740 as kkk 1/6 like you did for 01:00:093 (14,15,16) - . At 01:06:210 there is no real sound which would support it. Makes it sound weird, too.
  4. 01:29:505 (26,28) - Might be just me, but would suggest removing these. It's a bit hard getting into this beat after you had a 1/4 snapping. Imo fits a bit better too, since it gives dons more impact when staying alone.
  5. 01:51:740 (82,83,84,85,86,87,88,89) - Any reason why this is not the opposide pattern? dkkkkkkd d would be way more accurate to the song and hence, sound nicer as well.
  6. 02:03:210 (1) - I think spinner should be at 02:03:122 since that's where that deep sound start (as SKSalt did).
[SK's Oni]

  1. 00:56:681 - Just want to mention that there could be less notes, but it is not really needed if you ask me. It still has less notes than the other sections and I think it does fit to the overall picture of the beatmap. tasuke used less notes at this point, but that shouldn't bother one too much.
  2. 01:19:270 (134) - Maybe use finisher? Seems like a good ending for this section.
  3. 01:50:681 (292) - Recommending deleting this note. Feels to artificial since there is no tone given which would support the kat. I would rather say, just got for the dons which follow the beat. Makes them more emphasized and upcoming part isn't anymore so confusing due to different snappings.
  4. 01:51:828 (300,301) - dd instead. Fits better to the thrill in the background.
  5. 01:52:446 (305,306,307,308,309,310,311,312) - Go for straight 1/3, e.g. as dkkddkd. I don't know how others think, but I believe this might be a possible disqualfication reason. Normaly there would be a 1/6, so switching from 1/4 to 1/3 is not very beneficial here. That's why I recommend staying on one snapping: 1/3.
Imo, overall a nice map. But point 01:50:328 to 01:53:152 - should be probably reconsidered. Too many different snappings which are made artificial. You have no real feedback there.

[tasuke's Muzukashii]

  1. 00:43:269 (42,43,44,45,46,47,48) - How about this instead? Seems to work better with the song.
  2. 00:57:387 (2,8) - Not a must, just suggestion: Maybe delete these kind of notes to give the single dons more impact.
  3. 01:07:975 (1) - Normaly I don't like finishers at the beginning of a stanza either, but maybe use one here since there are the others which are so close to it. Nor a problem at all, but would maybe look and sound nicer.
  4. 01:29:858 (23,24,25,26,27) - I get the idea, but not sure if it works with the song and patterns you have. I believe best would be to go for the straight beats the song gives out since it is easier to follow up:
  5. 02:03:210 (1) - I think spinner should be at 02:03:122 since that's where that deep sound start (as SKSalt did).

Just some suggestions from me. Muzukashii could have had some break if you ask me, but might make the spread a bit too big then. Maybe next modder has something to add. Else, taikos are overall fine. I doubt standard BNs really have to worry here. Let's just see what tasuke and SK say for now.

Ah... didn't mod for so long.
SKSalt

OnosakiHito wrote:

I heared there is some lack of Taiko modders, so I thought giving my opinions about these difficulties.

[SK's Oni]

  1. 00:56:681 - Just want to mention that there could be less notes, but it is not really needed if you ask me. It still has less notes than the other sections and I think it does fit to the overall picture of the beatmap. tasuke used less notes at this point, but that shouldn't bother one too much. Yes, the section is radically different from tasuke's mapping. And a result with the effort that I reduce notes(conforming with tasuke's Oni). I unwant to change it anymore. Please don't only consider number of notes :3
  2. 01:19:270 (134) - Maybe use finisher? Seems like a good ending for this section. Added finisher and 01:19:005 (132,133) - exchanged color.
  3. 01:50:681 (292) - Recommending deleting this note. Feels to artificial since there is no tone given which would support the kat. I would rather say, just got for the dons which follow the beat. Makes them more emphasized and upcoming part isn't anymore so confusing due to different snappings. Well I followed kick sounds of rhythm and electronic sounds of pitch. So I won't change it.
  4. 01:51:828 (300,301) - dd instead. Fits better to the thrill in the background. changed dk instead.
  5. 01:52:446 (305,306,307,308,309,310,311,312) - Go for straight 1/3, e.g. as dkkddkd. I don't know how others think, but I believe this might be a possible disqualfication reason. Normaly there would be a 1/6, so switching from 1/4 to 1/3 is not very beneficial here. That's why I recommend staying on one snapping: 1/3. Yes. Your suggestion is good. But I want to make rhythm's variations with a song. So I just neafed 1/6 parts to 1/4. I think it flows better.
Imo, overall a nice map. But point 01:50:328 to 01:53:152 - should be probably reconsidered. Too many different snappings which are made artificial. You have no real feedback there.


Just some suggestions from me. Muzukashii could have had some break if you ask me, but might make the spread a bit too big then. Maybe next modder has something to add. Else, taikos are overall fine. I doubt standard BNs really have to worry here. Let's just see what tasuke and SK say for now.

Ah... didn't mod for so long.
Thanks for mod Ono :)

SK's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34005
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11505,22799,34093,39740,45387,56681,67975,73622,79269,90563,101858,113152
DistanceSpacing: 1.2
BeatDivisor: 16
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Proof of the existence
TitleUnicode:Proof of the existence
Artist:Nekomata Master+
ArtistUnicode:猫叉Master+
Creator:Alheak
Version:SK's Oni
Source:beatmania IIDX20 tricoro
Tags:SKSalt tasuke912 ORIGINAL SOUNDTRACK Volume 1 konami hard electronica
BeatmapID:965556
BeatmapSetID:427864

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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tasuke912

OnosakiHito wrote:

SPOILER
I heared there is some lack of Taiko modders, so I thought giving my opinions about these difficulties.

[tasuke's Inner Oni]

Well structured beatmap. The placement of dons is very clean and following the song's beat in a nice way. I have just some points I would like to mention:

  1. 00:44:152 (38,39,40,41) - I believe kkkd might be better since it would fit to the d k d k... beat you have in this part. Agreed.
  2. 00:55:446 (39,40,41,42) - ^ ^
  3. 01:06:093 (37,38,39,40) - Should be at 01:05:740 as kkk 1/6 like you did for 01:00:093 (14,15,16) - . At 01:06:210 there is no real sound which would support it. Makes it sound weird, too. Actually melody sounds 1/6 here. it should be fine.
  4. 01:29:505 (26,28) - Might be just me, but would suggest removing these. It's a bit hard getting into this beat after you had a 1/4 snapping. Imo fits a bit better too, since it gives dons more impact when staying alone. It's not hard for Inner Oni. 1/3 pattern also fits to the sound, since 1/3 sounds here. And 2/3 seems too empty for the non-calm part, it's better to keep middle density imo.
  5. 01:51:740 (82,83,84,85,86,87,88,89) - Any reason why this is not the opposide pattern? dkkkkkkd d would be way more accurate to the song and hence, sound nicer as well. Because I feel boring if i use dkkkkkd twice. I think climax shouldn't make boring!
  6. 02:03:210 (1) - I think spinner should be at 02:03:122 since that's where that deep sound start (as SKSalt did). fixed.
[tasuke's Muzukashii]

  1. 00:43:269 (42,43,44,45,46,47,48) - How about this instead? Seems to work better with the song. sounds good, i applied the rhythm.
  2. 00:57:387 (2,8) - Not a must, just suggestion: Maybe delete these kind of notes to give the single dons more impact. 4/1 is weird to me.
  3. 01:07:975 (1) - Normaly I don't like finishers at the beginning of a stanza either, but maybe use one here since there are the others which are so close to it. Nor a problem at all, but would maybe look and sound nicer. maybe I will add finisher if other people mentioned about it too. Removed finishers from prev 3 notes, and added finisher at the beginning instead.
  4. 01:29:858 (23,24,25,26,27) - I get the idea, but not sure if it works with the song and patterns you have. I believe best would be to go for the straight beats the song gives out since it is easier to follow up:
  5. 02:03:210 (1) - I think spinner should be at 02:03:122 since that's where that deep sound start (as SKSalt did). fixed.

Just some suggestions from me. Muzukashii could have had some break if you ask me, but might make the spread a bit too big then. Maybe next modder has something to add. Else, taikos are overall fine. I doubt standard BNs really have to worry here. Let's just see what tasuke and SK say for now.

Ah... didn't mod for so long.
Muzukashii is a little hard, but it already has enough breaks imo. I'm gonna keep currently difficulty.
Thank you for your mod, I'm glad you modded our diffs!

http://puu.sh/qjUd6/8433fce6b2.zip
Ayyri
hi


[General]
  1. Add to tags: "Naoyuki Sato" (Composition/Arrangement), "jubeat plus" , " saucer" , "jukebeat" , "REFLEC BEAT colette -Summer-" , and "plus" (Other games this song appeared in.) Saucer and plus are alone due to the fact that the first word "jubeat" being repeated in the title, so there's no need to repeat it, if stated once already.
[Normal]
  1. 00:11:505 - Remove NC here. 00:11:505 - is part of the pattern 00:11:152 - is in, so why NC mid-pattern? I assume this is because of the change in volume. But it still seems rather odd imo.
  2. 00:22:799 - My favorite custom finish. Good job!
  3. 00:39:210 - Add a clap. Has the same sound as 00:39:387 - .
  4. 00:50:505 - Same as above.
The rhythms and placements are pretty standard, and alright. Pretty nice difficulty.

[Hyper]
  1. 00:39:034 - Tbh, this triplet doesn't really fit here, considering it was mapped earlier as a slider. (Which fits the rhythm here a bit better.) Something more like a 1/4 reverse slider at 00:39:034 - and a 1/2 slider at 00:39:387 - seems to follow the more consistent rhythm that you're following with the 1/2 sliders before and after this pattern. Doesn't have to be exactly this, but you get the general idea.
  2. 00:56:681 - Honestly, it's hard to tell the difference between this slider's slider velocity and a slider like at 00:55:799 - . Because they are relatively the same length. Consider making this more obvious by changing the spacing a bit, or making the slider velocity a bit slower, so the length of the slider actually changes.
  3. 01:01:622 - Could be moved on top of 01:01:975 - so the overlap isn't as ugly. Also would be similar to the nice pattern at 00:58:093 - .
  4. 01:07:269 - / 01:07:505 - / 01:07:740 - For a Hyper, these notes seem to be a bit hard to read. Especially considering they're following a 1/6 rhythm, when most of this map has been in 1/2 or 1/4. I'd suggest to keep it more simple. Such as with a reverse slider, like you did in your normal difficulty.
  5. 01:29:152 - and 01:29:622 - Kind of the same general problem as above. Except not as major. I think you should remove 01:30:093 - , then change 01:29:152 - to a reverse slider and 01:29:799 - to a slider. The main reason being that the circle at 01:30:093 - being stacked on top of 01:30:210 - was a bit of a surprise in relation to stacks like this triplet 01:12:916 - .

    (Cursor at 01:29:622 - .)
  6. 01:31:975 - It'd be a bit nicer aesthetically and play wise if this slider was overlapping almost half of the slider head for 01:32:681 - . (Since it's following right after the note at 01:32:505 - which is relatively close to 01:31:975 - .) Consider changing the slider shape of 01:31:975 - or making the spacing a bit different. (But I suggest the first part more so.) Later on in the kiai, you do this same pattern except.. better! At these points: 01:43:269 - / 01:43:799 - / 01:43:975 - .
  7. 01:52:446 - I can see why you used this slider, but it seems odd to not keep the reverse slider that you had at 01:51:740 - here too. Considering the sound is so prominent. Imo, it would also work well with showing the gradual slow down that happens at 01:53:152 - .
[Another]
  1. 00:24:387 - and 00:24:475 - This didn't really feel comfortable to play, having to go downwards with the slider at 00:24:475 - . It feels more natural if the slider and circle were to be pointing upwards.
  2. 00:35:328 - / 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:46:622 - / 00:49:446 - / 00:52:269 - / 00:55:093 - Okay. These notes are near unreadable on Hidden due to how evenly they are stacked with the sliders that come after them. While the jumps themselves are pretty nice, the notes being unreadable.. is not. So I would highly suggest changing the placements of these notes.
  3. 00:38:593 - and 00:38:681 - Having these two circles stacked not only looks bad, but plays a bit awkwardly. Consider either not having them stacked, or have 00:38:593 - between 00:38:328 - and 00:38:681 - for spacing.
  4. 00:39:034 - and 00:39:210 - This could easily be misread as a 1/2 pattern, rather than a 1/4 pattern. Make the jump a bit less of a shift to the side, and more triangular in relation to 00:39:387 - .
  5. 00:56:681 - The slow down here is a lot better than the Hyper difficulty. Good job!
  6. 01:07:740 - The jump between 01:07:505 - and 01:07:740 - feels a bit awkward in relation to the slider at 01:07:975 - . I'd recommend moving 01:07:740 - so the jump more so flows in the general direction of the slider at 01:07:975 - , rather than way off to the side.
  7. 01:13:093 - and 01:13:181 - I already talked about stacking a stream like this.
  8. 01:52:093 - and 01:52:269 - Kind of like the above, I already mentioned this type of pattern in the beginning.
[Expert]
  1. 00:20:622 - and 00:20:681 - This honestly looks really ugly when you try to stack it behind the tail of 00:19:975 - . (Also it's a bit hard to tell that 00:20:622 - is behind 00:19:975 - with hidden on. ;w; )
  2. 00:21:916 - Creative!
  3. 00:35:328 -/ 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:55:093 - I already mentioned this a couple times in the Another difficulty.
  4. 00:45:387 - I would suggest moving this a bit closer to the stream at 00:44:946 - so they don't look like completely different patterns.
  5. 01:05:681 - / 01:05:740 - / 01:05:799 - I mentioned this in the beginning of this difficulty, but a stack like this is a bit hard to read, even without the hidden mod. Especially since it's 1/6.
  6. 01:10:446 - It appears again.
  7. 01:11:269 - / 01:11:446 - / 01:11:505 - The spacing between these honestly make this rhythm seem more 1/4 than 1/6. Move 01:11:269 - a bit closer to 01:11:446 - and 01:11:505 - so it's easier to tell it's 1/6.
  8. 01:13:622 - and 01:13:269 - Same point as at 00:45:387 -.
  9. 01:16:916 - / 01:17:093 - / 01:17:152 - Same issue as 01:11:269 -.
  10. 01:18:475 - and 01:18:563 - Mentioned this type of stacked stream in Another.
  11. 01:19:269 - Nice slider shape!
  12. 01:29:152 - / 01:29:387 - / 01:29:622 - / 01:29:858 - / 01:30:093 - As much as I like the design here, I think these jumps are a bit wide for what is given here. Consider making the pattern a bit closer. (But further than in Another.)
  13. 01:31:975 - / 01:32:063 - Don't stack streams please. ;w;
  14. 01:50:328 - / 01:50:563 - / 01:50:799 - Aside from the fact that it's hard to read that this is 1/6, the pattern itself is really poorly spaced. 01:50:328 - and 01:50:563 - Should be somewhat closer together. (Not a whole lot is necessary.) And 01:50:799 - should also be about the same distance to reflect that.
[tasuke's Muzukashii]
  1. 00:10:446 - The sound that the spinner is following is more prominent here, so it'd probably fit a bit better to have it start here. (This is also where the spinner starts in the Oni difficulty.)
  2. 00:33:563 - Could be changed to K to emphasize the held out sound here.
  3. 00:34:799 - d k k d would follow the melody a bit better here. (This would mean moving 00:35:505 - to 00:35:681 - . Which could be consistent with 00:38:681 - . Even though that probably wasn't the original intention. ;w; )
  4. 00:46:093 - If you agreed with 00:34:799 - you could use this here too.
  5. 00:56:152 - Same thing I mentioned for 00:33:563 -.
  6. 01:04:446 - I think a pattern more like this fits the rising sound here.

    (Cursor at 01:04:446 - )
  7. 01:07:269 - to 01:07:975 - Consider K K K D to emphasize this section from the calm section that just passed.
  8. 01:31:093 - and 01:31:269 - Could ctrl+g to show the change in pitch between these two notes.
  9. 01:33:916 - and 01:34:093 - Same as above.
  10. 01:50:328 - to 01:51:034 - K K K D could be used to emphasize the finishers in the background.
[SK's Oni]
  1. 00:33:563 - Could be changed to K to emphasize the held out sound here.
  2. 00:45:034 - and 00:45:210 - Change to d. The sound from 00:44:858 - to 00:45:210 - doesn't stay monotone, so kkkkk feels rather unfitting here.
  3. 00:56:152 - Tbh, this spinner feels a bit forced. You could just use a k or K, like I suggested for 00:33:563 -.
  4. 00:59:152 - Sounds a bit better as kkd, since the sounds at 00:59:152 - and 00:59:240 - are following the same sound as beats notes like 00:58:622 - or 00:58:975 - . (You also did what I suggested at 01:01:799 - .)
  5. 01:04:799 - Same thing could apply here too, but it depends on how much you want your patterns to vary.
  6. 01:07:975 - This should be a D. If you're going to emphasize the finish-like sounds for 01:07:269 - / 01:07:505 - / 01:07:740 - , then you should also follow the most prominent one at 01:07:975 - .
  7. 01:51:034 - Could be a D, if you want to follow the same sounds as the D at 01:50:328 - .
[tasuke's Inner Oni]
  1. 00:10:446 - Mentioned this about the spinner in your Muzukashii.
  2. 01:07:269 - Imo, fits a bit better a K here. Since it has the same sound as 01:07:505 - and 01:07:740 -
  3. 01:29:387 - to 01:29:975 - kdkdkd sounds a bit better with the sound you were following with the d at 01:29:152 - .
  4. 01:33:210 - Could be kkd. Not really a fan of monotone patterns like these, since they don't emphasize the different pitches too much. (Also you used kkd for this sound later at 01:37:799 - )
  5. 01:44:505 - Same as above.
Sorry it was a bit long. ;w; Anyways, good luck!
Topic Starter
Alheak

Ayyri wrote:

hi

:3

[General]
  1. Add to tags: "Naoyuki Sato" (Composition/Arrangement), "jubeat plus" , " saucer" , "jukebeat" , "REFLEC BEAT colette -Summer-" , and "plus" (Other games this song appeared in.) Saucer and plus are alone due to the fact that the first word "jubeat" being repeated in the title, so there's no need to repeat it, if stated once already. added
[Normal]
  1. 00:11:505 - Remove NC here. 00:11:505 - is part of the pattern 00:11:152 - is in, so why NC mid-pattern? I assume this is because of the change in volume. But it still seems rather odd imo. this is because 00:11:152 (1) - is still part of the "intro", while 00:11:505 (1) - is the actual beginning, and should have a NC
  2. 00:22:799 - My favorite custom finish. Good job! hehe
  3. 00:39:210 - Add a clap. Has the same sound as 00:39:387 - . the clap is actually on the blue tick 1/4 earlier, so this doesn't work
  4. 00:50:505 - Same as above. saem
The rhythms and placements are pretty standard, and alright. Pretty nice difficulty.

[Hyper]
  1. 00:39:034 - Tbh, this triplet doesn't really fit here, considering it was mapped earlier as a slider. (Which fits the rhythm here a bit better.) Something more like a 1/4 reverse slider at 00:39:034 - and a 1/2 slider at 00:39:387 - seems to follow the more consistent rhythm that you're following with the 1/2 sliders before and after this pattern. Doesn't have to be exactly this, but you get the general idea. i don't really understand, the rhythm here is actually different since you have the 1/4 ride - snare - ride drum pattern. The triple is then justified and fit quite well imo, i wouldn't exactly be against a 1/4 repeat slider but i want to bring some diversity in the map, 1/2 spam isn't fun
  2. 00:56:681 - Honestly, it's hard to tell the difference between this slider's slider velocity and a slider like at 00:55:799 - . Because they are relatively the same length. Consider making this more obvious by changing the spacing a bit, or making the slider velocity a bit slower, so the length of the slider actually changes.
  3. 01:01:622 - Could be moved on top of 01:01:975 - so the overlap isn't as ugly. Also would be similar to the nice pattern at 00:58:093 - . changed
  4. 01:07:269 - / 01:07:505 - / 01:07:740 - For a Hyper, these notes seem to be a bit hard to read. Especially considering they're following a 1/6 rhythm, when most of this map has been in 1/2 or 1/4. I'd suggest to keep it more simple. Such as with a reverse slider, like you did in your normal difficulty. this hurts a lot because i liked this pattern but that's more reasonable
  5. 01:29:152 - and 01:29:622 - Kind of the same general problem as above. Except not as major. I think you should remove 01:30:093 - , then change 01:29:152 - to a reverse slider and 01:29:799 - to a slider. The main reason being that the circle at 01:30:093 - being stacked on top of 01:30:210 - was a bit of a surprise in relation to stacks like this triplet 01:12:916 - . changed

    (Cursor at 01:29:622 - .)
  6. 01:31:975 - It'd be a bit nicer aesthetically and play wise if this slider was overlapping almost half of the slider head for 01:32:681 - . (Since it's following right after the note at 01:32:505 - which is relatively close to 01:31:975 - .) Consider changing the slider shape of 01:31:975 - or making the spacing a bit different. (But I suggest the first part more so.) Later on in the kiai, you do this same pattern except.. better! At these points: 01:43:269 - / 01:43:799 - / 01:43:975 - . i dont really understand exactly what's wrong here but i changed a bit according to the first suggestion
  7. 01:52:446 - I can see why you used this slider, but it seems odd to not keep the reverse slider that you had at 01:51:740 - here too. Considering the sound is so prominent. Imo, it would also work well with showing the gradual slow down that happens at 01:53:152 - . i agree with that, but the sound here is 1/8 compared to the 1/6 earlier, it'd be quite delicate to play for a Hyper since you could easily slider break here then (a bit like 1/16 repeat sliders for extra diff which are avoided as much as possible for this reason). Also for aesthetic purposes, it'd clutter the map with ugly repeat sliders which i want to avoid, a simple slider with an elegant shape seems more fitting
[Another]
  1. 00:24:387 - and 00:24:475 - This didn't really feel comfortable to play, having to go downwards with the slider at 00:24:475 - . It feels more natural if the slider and circle were to be pointing upwards. changed
  2. 00:35:328 - / 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:46:622 - / 00:49:446 - / 00:52:269 - / 00:55:093 - Okay. These notes are near unreadable on Hidden due to how evenly they are stacked with the sliders that come after them. While the jumps themselves are pretty nice, the notes being unreadable.. is not. So I would highly suggest changing the placements of these notes. I understand that, but i don't consider mods when i'm mapping because this kind of things happens as a result of using mods, and are part of them in a way. Playing with mods is an assumed choice, and the mapper shouldn't have to deal with those problems unless they want (a) particular mod(s) to be a part of the map. My opinion of it anyway
  3. 00:38:593 - and 00:38:681 - Having these two circles stacked not only looks bad, but plays a bit awkwardly. Consider either not having them stacked, or have 00:38:593 - between 00:38:328 - and 00:38:681 - for spacing. changed
  4. 00:39:034 - and 00:39:210 - This could easily be misread as a 1/2 pattern, rather than a 1/4 pattern. Make the jump a bit less of a shift to the side, and more triangular in relation to 00:39:387 - . well technically it is a 1/2 pattern, because i consider the 1/4 slider like a prolonged circle since you click it only once
  5. 00:56:681 - The slow down here is a lot better than the Hyper difficulty. Good job! -w-)7
  6. 01:07:740 - The jump between 01:07:505 - and 01:07:740 - feels a bit awkward in relation to the slider at 01:07:975 - . I'd recommend moving 01:07:740 - so the jump more so flows in the general direction of the slider at 01:07:975 - , rather than way off to the side. changed
  7. 01:13:093 - and 01:13:181 - I already talked about stacking a stream like this. this one isn't really the same, since as i said earlier i consider 1/4 sliders as a prolonged circle
  8. 01:52:093 - and 01:52:269 - Kind of like the above, I already mentioned this type of pattern in the beginning. the perfect stack? well my explanation stays the same
[Expert]
  1. 00:20:622 - and 00:20:681 - This honestly looks really ugly when you try to stack it behind the tail of 00:19:975 - . (Also it's a bit hard to tell that 00:20:622 - is behind 00:19:975 - with hidden on. ;w; ) DDDDDD: how is it ugly, it's just a custom stack, plus i am a bit attached to this particular way of placing drop-off stream, i use it quite often in my maps
  2. 00:21:916 - Creative! best slider
  3. 00:35:328 -/ 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:55:093 - I already mentioned this a couple times in the Another difficulty. same reasoning
  4. 00:45:387 - I would suggest moving this a bit closer to the stream at 00:44:946 - so they don't look like completely different patterns. it's not much but changed a bit
  5. 01:05:681 - / 01:05:740 - / 01:05:799 - I mentioned this in the beginning of this difficulty, but a stack like this is a bit hard to read, even without the hidden mod. Especially since it's 1/6. 1/6 stacks are becoming more and more mainstream nowadays, they do look intimidating, but like any "new" pattern you get used to them easily. Especially at this bpm it's fairly easy to play as they are just short bursts. They're also fairly easy to differentiate from regular 1/4 stacks because they have an unusual number of notes (4 on regular stacks, 3 on drop-off stacks instead of 3 for a classic "triple" 1/4s stack and 2 for a drop-off 1/4s stack)
  6. 01:10:446 - It appears again. aaaaaaaaaaaaaaaaaaaa
  7. 01:11:269 - / 01:11:446 - / 01:11:505 - The spacing between these honestly make this rhythm seem more 1/4 than 1/6. Move 01:11:269 - a bit closer to 01:11:446 - and 01:11:505 - so it's easier to tell it's 1/6. even if i did that players would still kinda assume it's 1/4, and that's kinda the intent actually. Mapping it this way makes it easier to read and more natural to play, resulting in a dynamic section that plays and flows just right
  8. 01:13:622 - and 01:13:269 - Same point as at 00:45:387 -. reduced the spacing for the first you reported but the second one is staying for the reason i explained earlier
  9. 01:16:916 - / 01:17:093 - / 01:17:152 - Same issue as 01:11:269 -. saem
  10. 01:18:475 - and 01:18:563 - Mentioned this type of stacked stream in Another. this one actually plays fine compared to the one in another, and fits the difficulty quite well i think
  11. 01:19:269 - Nice slider shape! =w=)b
  12. 01:29:152 - / 01:29:387 - / 01:29:622 - / 01:29:858 - / 01:30:093 - As much as I like the design here, I think these jumps are a bit wide for what is given here. Consider making the pattern a bit closer. (But further than in Another.) changed
  13. 01:31:975 - / 01:32:063 - Don't stack streams please. ;w; why not DDDDDDDDDDD: this helps a bit with cursor control after a jump
  14. 01:50:328 - / 01:50:563 - / 01:50:799 - Aside from the fact that it's hard to read that this is 1/6, the pattern itself is really poorly spaced. 01:50:328 - and 01:50:563 - Should be somewhat closer together. (Not a whole lot is necessary.) And 01:50:799 - should also be about the same distance to reflect that. changed
Sorry it was a bit long. ;w; Anyways, good luck!
Thank you! Long is fine and even preferred if worthwhile, and it was, so don't worry about it
tasuke912

Ayyri wrote:

SPOILER
hi
[tasuke's Muzukashii]
  1. 00:10:446 - The sound that the spinner is following is more prominent here, so it'd probably fit a bit better to have it start here. (This is also where the spinner starts in the Oni difficulty.) I don't think so.
  2. 00:33:563 - Could be changed to K to emphasize the held out sound here. The sound doesn't need a finisher, normal note works good enough.
  3. 00:34:799 - d k k d would follow the melody a bit better here. (This would mean moving 00:35:505 - to 00:35:681 - . Which could be consistent with 00:38:681 - . Even though that probably wasn't the original intention. ;w; ) d follows the kick and kdk also fits to the melody as well. I don't understand why you mentioned consistency with, these sections are different position and having different sound D:
  4. 00:46:093 - If you agreed with 00:34:799 - you could use this here too.
  5. 00:56:152 - Same thing I mentioned for 00:33:563 -.
  6. 01:04:446 - I think a pattern more like this fits the rising sound here. about rhythm, I made a blank intentionally to keep calmer here difficulty than other parts. color, it's from 00:58:799 (4,5,6,7) -. it would be better for consistency.

    (Cursor at 01:04:446 - )
  7. 01:07:269 - to 01:07:975 - Consider K K K D to emphasize this section from the calm section that just passed. okay. (did DKKD instead)
  8. 01:31:093 - and 01:31:269 - Could ctrl+g to show the change in pitch between these two notes. No change
  9. 01:33:916 - and 01:34:093 - Same as above.
  10. 01:50:328 - to 01:51:034 - K K K D could be used to emphasize the finishers in the background. It seems overdone for Muzukashii.
[tasuke's Inner Oni]
  1. 00:10:446 - Mentioned this about the spinner in your Muzukashii.
  2. 01:07:269 - Imo, fits a bit better a K here. Since it has the same sound as 01:07:505 - and 01:07:740 - Just because same pitch sound doesn't mean same color is needed. Imo different color is more interesting to play here
  3. 01:29:387 - to 01:29:975 - kdkdkd sounds a bit better with the sound you were following with the d at 01:29:152 - . dkdkdk to me
  4. 01:33:210 - Could be kkd. Not really a fan of monotone patterns like these, since they don't emphasize the different pitches too much. (Also you used kkd for this sound later at 01:37:799 - ) prefer keeping it. Actually one color triplet doesn't emphasize different pitches, however it's still fun pattern to play even in expert difficulties. (Also ddd fits to the melody here)
  5. 01:44:505 - Same as above.
Sorry it was a bit long. ;w; Anyways, good luck!
Thank you Ayyri. Oh, you joined BNG, Congratz!

Update: http://puu.sh/qQUrJ/cec61e3cc0.zip
Adiopulse
Adiopulse's #request Mod


tasuke's muzu
Add:
01:51:799 note here and here 01:51:858

Remove:
00:33:034 (42,43,44) no reason to have these here

Change:
i think you need to redo this section 00:56:681 to 01:06:563 itss confussing what noises your mapping here
should be red 01:29:858 (23)
SKSalt

Ayyri wrote:

hi

[SK's Oni]
  1. 00:33:563 - Could be changed to K to emphasize the held out sound here. well yes but I already used finisher at the beginning of part (00:34:093 (73) - ) I want to emphasize that note. So I keep it.
  2. 00:45:034 - and 00:45:210 - Change to d. The sound from 00:44:858 - to 00:45:210 - doesn't stay monotone, so kkkkk feels rather unfitting here. I only followed electronic's kick sounds. And monotonous pattern is okay I think.
  3. 00:56:152 - Tbh, this spinner feels a bit forced. You could just use a k or K, like I suggested for 00:33:563 -. replaced a kat.
  4. 00:59:152 - Sounds a bit better as kkd, since the sounds at 00:59:152 - and 00:59:240 - are following the same sound as beats notes like 00:58:622 - or 00:58:975 - . (You also did what I suggested at 01:01:799 - .) um... I want to keep that contrasting pattern because I want make different pattern.
  5. 01:04:799 - Same thing could apply here too, but it depends on how much you want your patterns to vary. ^
  6. 01:07:975 - This should be a D. If you're going to emphasize the finish-like sounds for 01:07:269 - / 01:07:505 - / 01:07:740 - , then you should also follow the most prominent one at 01:07:975 - . When I compared with 3 finisher's point, I think it has not enough sounds for putting a finisher note in here.
  7. 01:51:034 - Could be a D, if you want to follow the same sounds as the D at 01:50:328 - . Also I think it has not enough sounds for putting a finisher note in here.
Sorry it was a bit long. ;w; Anyways, good luck!
ty for mod!

SK's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34005
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 1
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[Metadata]
Title:Proof of the existence
TitleUnicode:Proof of the existence
Artist:Nekomata Master+
ArtistUnicode:猫叉Master+
Creator:Alheak
Version:SK's Oni
Source:beatmania IIDX20 tricoro
Tags:SKSalt tasuke912 ORIGINAL SOUNDTRACK Volume 1 konami hard electronica Naoyuki Sato jubeat plus jukebeat saucer REFLEC BEAT colette -Summer- plus
BeatmapID:965556
BeatmapSetID:427864

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tasuke912

Adiopulse wrote:

Adiopulse's #request Mod


tasuke's muzu
Add:
01:51:799 note here and here 01:51:858 It's overdone for Muzukashii

Remove:
00:33:034 (42,43,44) no reason to have these here It follows the drums

Change:
i think you need to redo this section 00:56:681 to 01:06:563 itss confussing what noises your mapping here No.
should be red 01:29:858 (23) k is fine.
no update, thank you tho
Ayyri
Thank you for the congratulations tasuke. It means a lot!

Have a bubble.
Topic Starter
Alheak
helo i was told to apply suction onto ayyri's masculine appendice


thanks for bubale
Ayyri

Alheak wrote:

helo i was told to apply suction onto ayyri's masculine appendice
thanks for bubale
thanks bb
Raiden
[tasuke's Inner Oni]
  1. Already full-combo'd this so no suggestions :D
  2. Just kidding maybe fill up 00:17:034 - with a kat? There is a sound.
  3. 00:56:328 - Make this harder by adding (ddd) for (dddkkkd) 1/6 pattern? There is sound to justify.
  4. Very good diff :D
[SK's Oni]
  1. 00:45:299 - I think you can fill with a kat, since there is no finisher. The pattern is not too hard.
  2. 01:07:975 - I do not understand the doublet rhythm here... what is it trying to follow? I would argue mapping the snare for a more fitting rhythm, and then making doubles for interesting followup. Something like this
  3. 01:10:799 - ^
  4. 01:13:622 - I see you're doing it all the time :/
  5. 01:35:505 (188,189) - CTRL+G to keep consistency with the snares.
  6. 01:46:799 (265,266) - ^
  7. Consistent diff, but some rhythms require work imo.
[tasuke's Muzukashii]
  1. 00:39:387 (24,25) - kkk for consistency with melody?
  2. 00:50:681 (24,25) - ^
  3. 01:33:740 (44) - kat for snare?
  4. 01:36:563 (60) - ^
  5. 01:40:799 (82,83) - CTRL+G for same reason?
  6. 01:42:210 (2) - etc.
tasuke912

Raiden wrote:

[tasuke's Inner Oni]
  1. Already full-combo'd this so no suggestions :D
  2. Just kidding maybe fill up 00:17:034 - with a kat? There is a sound. I feel heavy here
  3. 00:56:328 - Make this harder by adding (ddd) for (dddkkkd) 1/6 pattern? There is sound to justify. wanna keep 1/1 for consistency with 00:33:563 (84) -. Added a note at 00:56:063 - to make a little harder
  4. Very good diff :D thank you :)
[tasuke's Muzukashii]
  1. 00:39:387 (24,25) - kkk for consistency with melody? okay.
  2. 00:50:681 (24,25) - ^ ^
  3. 01:33:740 (44) - kat for snare? I'd focus melody mainly. But made two kdk patterns.
  4. 01:36:563 (60) - ^
  5. 01:40:799 (82,83) - CTRL+G for same reason? nope
  6. 01:42:210 (2) - etc.
Thank you Raiden. :D
update: http://puu.sh/r30im/aac1f1c785.zip
OzzyOzrock
i forgot
Ayyri
not same
Topic Starter
Alheak
too much yellow
SKSalt

Raiden wrote:

[SK's Oni]
  1. 00:45:299 - I think you can fill with a kat, since there is no finisher. The pattern is not too hard. Yeah, but I want to make a spread with tasuke's Oni. Instead, changed to D in 00:45:387 (142) - .
  2. 01:07:975 - I do not understand the doublet rhythm here... what is it trying to follow? I would argue mapping the snare for a more fitting rhythm, and then making doubles for interesting followup. Something like this Sadly I don't like the patterns so no changed. (Just a reminder) I mainly followed electronic sounds, but yes, these sounds are 1/3. Why I put doublet patterns with such a 1/3's sounds? Because I thought if I put like this, more fun to play. Same as when we map 1/8's sounds, we mostly put 1/6 notes.
  3. 01:10:799 - ^ ^
  4. 01:13:622 - I see you're doing it all the time :/ ^
  5. 01:35:505 (188,189) - CTRL+G to keep consistency with the snares. No, because a crap sound from 01:35:152 (187) - . When I heard crap sounds before snares, I put dons with snares.
  6. 01:46:799 (265,266) - ^ ^
  7. Consistent diff, but some rhythms require work imo.
Thanks for mod! Sorry for super late ;;;;;;;

Baka's Oni
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 34005
Countdown: 0
SampleSet: Normal
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Proof of the existence
TitleUnicode:Proof of the existence
Artist:Nekomata Master+
ArtistUnicode:猫叉Master+
Creator:Alheak
Version:SK's Oni
Source:beatmania IIDX20 tricoro
Tags:SKSalt tasuke912 ORIGINAL SOUNDTRACK Volume 1 konami hard electronica Naoyuki Sato jubeat plus jukebeat saucer REFLEC BEAT colette -Summer- plus
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256,192,91269,1,0,0:0:0:0:
288,224,91446,1,0,0:0:0:0:
256,192,91622,1,2,0:0:0:0:
256,192,91710,1,0,0:0:0:0:
256,192,91799,1,2,0:0:0:0:
288,224,91975,1,0,0:0:0:0:
288,224,92063,1,2,0:0:0:0:
288,224,92152,1,0,0:0:0:0:
320,256,92240,1,0,0:0:0:0:
288,224,92328,1,2,0:0:0:0:
224,224,92505,1,0,0:0:0:0:
288,224,92593,1,2,0:0:0:0:
224,224,92681,1,0,0:0:0:0:
192,224,92858,1,0,0:0:0:0:
224,224,93034,1,2,0:0:0:0:
224,160,93387,1,0,0:0:0:0:
256,160,93740,1,2,0:0:0:0:
224,64,93916,1,2,0:0:0:0:
224,64,94005,1,2,0:0:0:0:
256,160,94093,1,0,0:0:0:0:
256,128,94269,1,0,0:0:0:0:
384,192,94446,1,2,0:0:0:0:
384,192,94622,1,0,0:0:0:0:
256,224,94710,1,0,0:0:0:0:
224,160,94799,1,2,0:0:0:0:
384,192,94975,1,0,0:0:0:0:
224,160,95152,1,2,0:0:0:0:
352,224,95328,1,0,0:0:0:0:
224,160,95505,1,2,0:0:0:0:
256,192,95593,1,0,0:0:0:0:
256,192,95681,1,0,0:0:0:0:
256,192,95769,1,0,0:0:0:0:
256,192,95858,1,2,0:0:0:0:
256,192,96034,1,0,0:0:0:0:
224,160,96210,1,4,0:0:0:0:
320,288,96563,1,2,0:0:0:0:
320,224,96740,1,2,0:0:0:0:
320,224,96828,1,0,0:0:0:0:
160,224,96916,1,0,0:0:0:0:
320,256,97093,1,0,0:0:0:0:
160,224,97269,1,2,0:0:0:0:
256,224,97358,1,2,0:0:0:0:
256,224,97446,1,0,0:0:0:0:
160,224,97622,1,0,0:0:0:0:
192,160,97710,1,2,0:0:0:0:
192,160,97799,1,0,0:0:0:0:
256,256,97887,1,0,0:0:0:0:
160,224,97975,1,2,0:0:0:0:
320,256,98152,1,0,0:0:0:0:
160,224,98328,1,2,0:0:0:0:
256,224,98505,1,0,0:0:0:0:
256,224,98593,1,0,0:0:0:0:
160,224,98681,1,2,0:0:0:0:
256,224,98769,1,2,0:0:0:0:
288,256,98858,1,0,0:0:0:0:
160,224,99034,1,0,0:0:0:0:
256,224,99387,1,2,0:0:0:0:
320,224,99563,1,2,0:0:0:0:
320,224,99652,1,2,0:0:0:0:
256,224,99740,1,0,0:0:0:0:
160,128,99916,1,0,0:0:0:0:
256,224,100093,1,2,0:0:0:0:
352,192,100181,1,0,0:0:0:0:
224,160,100269,1,2,0:0:0:0:
256,192,100446,1,0,0:0:0:0:
256,192,100534,1,0,0:0:0:0:
256,192,100622,1,2,0:0:0:0:
256,192,100799,1,0,0:0:0:0:
256,192,100975,1,2,0:0:0:0:
224,192,101328,1,2,0:0:0:0:
224,192,101505,1,0,0:0:0:0:
224,192,101593,1,2,0:0:0:0:
224,192,101681,1,0,0:0:0:0:
288,256,101858,1,4,0:0:0:0:
256,192,102210,1,2,0:0:0:0:
256,192,102387,1,2,0:0:0:0:
256,192,102475,1,0,0:0:0:0:
256,192,102563,1,0,0:0:0:0:
288,224,102740,1,0,0:0:0:0:
256,192,102916,1,2,0:0:0:0:
256,192,103004,1,0,0:0:0:0:
256,192,103093,1,2,0:0:0:0:
288,224,103269,1,0,0:0:0:0:
288,224,103357,1,2,0:0:0:0:
288,224,103446,1,0,0:0:0:0:
320,256,103534,1,0,0:0:0:0:
288,224,103622,1,2,0:0:0:0:
224,224,103799,1,0,0:0:0:0:
288,224,103887,1,2,0:0:0:0:
224,224,103975,1,0,0:0:0:0:
192,224,104152,1,0,0:0:0:0:
224,224,104328,1,2,0:0:0:0:
224,160,104681,1,0,0:0:0:0:
256,160,105034,1,2,0:0:0:0:
224,64,105210,1,2,0:0:0:0:
224,64,105299,1,2,0:0:0:0:
256,160,105387,1,0,0:0:0:0:
256,128,105563,1,0,0:0:0:0:
384,192,105740,1,2,0:0:0:0:
384,192,105916,1,0,0:0:0:0:
256,224,106004,1,0,0:0:0:0:
224,160,106093,1,2,0:0:0:0:
384,192,106269,1,0,0:0:0:0:
224,160,106446,1,2,0:0:0:0:
352,224,106622,1,0,0:0:0:0:
224,160,106799,1,2,0:0:0:0:
256,192,106887,1,0,0:0:0:0:
256,192,106975,1,0,0:0:0:0:
256,192,107063,1,0,0:0:0:0:
256,192,107152,1,2,0:0:0:0:
256,192,107328,1,0,0:0:0:0:
224,160,107504,1,4,0:0:0:0:
320,288,107857,1,2,0:0:0:0:
320,224,108034,1,2,0:0:0:0:
320,224,108122,1,0,0:0:0:0:
160,224,108210,1,0,0:0:0:0:
320,256,108387,1,0,0:0:0:0:
160,224,108563,1,2,0:0:0:0:
256,224,108652,1,2,0:0:0:0:
256,224,108740,1,0,0:0:0:0:
160,224,108916,1,4,0:0:0:0:
160,224,109269,1,2,0:0:0:0:
320,256,109446,1,0,0:0:0:0:
160,224,109622,1,2,0:0:0:0:
256,224,109799,1,0,0:0:0:0:
256,224,109887,1,0,0:0:0:0:
160,224,109975,1,2,0:0:0:0:
256,224,110063,1,2,0:0:0:0:
288,256,110152,1,0,0:0:0:0:
160,224,110328,1,4,0:0:0:0:
256,224,110563,1,0,0:0:0:0:
256,224,110681,1,2,0:0:0:0:
128,192,110799,1,0,0:0:0:0:
256,192,111034,1,0,0:0:0:0:
160,128,111210,1,0,0:0:0:0:
256,224,111387,1,2,0:0:0:0:
352,192,111475,1,0,0:0:0:0:
224,160,111563,1,2,0:0:0:0:
256,192,111740,1,0,0:0:0:0:
256,192,111828,1,0,0:0:0:0:
256,192,111916,1,2,0:0:0:0:
384,224,112005,1,0,0:0:0:0:
320,192,112093,1,2,0:0:0:0:
256,192,112269,1,0,0:0:0:0:
224,192,112446,1,0,0:0:0:0:
288,256,112534,1,0,0:0:0:0:
224,192,112622,1,2,0:0:0:0:
288,256,112710,1,0,0:0:0:0:
224,192,112799,1,2,0:0:0:0:
224,192,112916,1,2,0:0:0:0:
160,192,113034,1,2,0:0:0:0:
256,256,113152,1,0,0:0:0:0:
224,224,113858,1,2,0:0:0:0:
224,224,114563,1,0,0:0:0:0:
224,224,114916,1,0,0:0:0:0:
224,224,115269,1,2,0:0:0:0:
96,192,115975,1,0,0:0:0:0:
224,192,116505,1,0,0:0:0:0:
224,192,116681,1,2,0:0:0:0:
224,192,117387,1,0,0:0:0:0:
224,192,117740,1,0,0:0:0:0:
224,192,118093,1,2,0:0:0:0:
128,192,118446,1,2,0:0:0:0:
128,192,118799,1,0,0:0:0:0:
288,192,119505,1,2,0:0:0:0:
288,160,120210,1,0,0:0:0:0:
288,160,120563,1,0,0:0:0:0:
288,160,120916,1,2,0:0:0:0:
288,160,121622,1,0,0:0:0:0:
288,160,122152,1,0,0:0:0:0:
288,160,122328,1,2,0:0:0:0:
256,192,123122,12,0,125858,0:0:0:0:
tasuke912
When
Topic Starter
Alheak
waiting ayyri for recheck ;;
Ayyri
All looks okay.

Rebubbled.
Rizia
[Another]
01:16:181 (5) - is it snapped wrong? it seem should on 1/3
Topic Starter
Alheak
Yep indeed, fixed, thank you!
Rizia
fixed a snapping in another and spacing error in normal
rebubbled
Doyak
Hi, I just checked this map, but I'm not too sure about some things so I'll just let another BN to take care of this set. The concerns are:

[General]
* This is my biggest concern. 01:07:975 - You tried to combine two different rhythm layers. One is 1/3, and others are in 1/2. But I should say this is poorly done as I can't really feel what these notes are prioritizing. Let me give you some examples in Another diff. 01:10:093 (2,3,4,5) - The melody is still in 1/3 beats but you suddenly changed the notes to 1/4s, and changed right back to 1/3s, in a single pattern. Does this make sense? Also, in case of all kinds beats like 01:14:210 - , there is only little to no sound while there are clear drum beats on the red ticks. You would want to say, "But even though they are quiet, it's better to stick to the 1/3s I was following." But then this is in question: Why do you stick too much on the white ticks like 01:11:152 - while they're basically only drumbeats too?
I also found an error like 01:16:916 (3) - in Another should be same as Expert.

[Normal]
* This is the easiest level of the set, but yet you still used some long 1/2 chains and tricky rhythms like 00:37:622 (2,3,1,2,3) - 00:40:446 (2,3,1,2,3) - , on a non-kiai part. In contrast, the kiai is waaaaay too easy, consisting mostly just simple 1/1 rhythms except some bursting 1/2 slider chains.
* You could have tried some various patterns on 00:22:799 - . I know the song is pretty much repetitive, but just randomly-going 1/1 sliders for 10 seconds isn't something you want to put on an intense build-up part.

[Hyper]
* Contrast to what you have done in Normal, you made the piano sounds less effective by putting 00:34:975 - -like things on sliderends. Why does this matter? Because you made an easier rhythm than Normal by not following the specific sound that has an offbeat rhythm. http://puu.sh/tmJpc/bbf350cff6.jpg this would have done it better.

[Expert]
* The way you made streams are sometimes weird. For example, 01:37:887 (4,5) - 01:38:240 (8,9) - these are connected naturally from the previous stream so 01:37:622 (1,2,3,4,5,6,7,8,9,10,11,12) - they work as one stream pattern, but suddenly, 01:38:681 (13) - is out of the way and creates a separated stream, while it seems it's intended to be a pair with 01:38:328 (9,10,11,12) - . This also happens on 01:46:093 (1,2,3,4,5,6,7,8,9) - . I can see 5,6,7,8 is a variation of 1,2,3,4, but why is 9 still on the way? This affects how the players should recognize the music. But those streams look like they sometimes have a '5th note' and sometimes not. 01:49:622 (9,10,11,12,13) - like this, only those 5 is continuous.


While I think the map is pretty good, some things look controversial and don't make much sense for me, so I'm not too sure to myself. Maybe discuss this with some other BNs.
Topic Starter
Alheak

Doyak wrote:

Hi, I just checked this map, but I'm not too sure about some things so I'll just let another BN to take care of this set. The concerns are:

[General]
* This is my biggest concern. 01:07:975 - You tried to combine two different rhythm layers. One is 1/3, and others are in 1/2. But I should say this is poorly done as I can't really feel what these notes are prioritizing. Let me give you some examples in Another diff. 01:10:093 (2,3,4,5) - The melody is still in 1/3 beats but you suddenly changed the notes to 1/4s, and changed right back to 1/3s, in a single pattern. Does this make sense?
Also, in case of all kinds beats like 01:14:210 - , there is only little to no sound while there are clear drum beats on the red ticks. You would want to say, "But even though they are quiet, it's better to stick to the 1/3s I was following." But then this is in question: Why do you stick too much on the white ticks like 01:11:152 - while they're basically only drumbeats too?
I also found an error like 01:16:916 (3) - in Another should be same as Expert.
The reason for this is that I wanted this part to play the most naturally possible in a very rhythmical fashion. I agree that it may not be obvious at first, but this part is primarily following the drum kicks and snares to achieve this. This means that the synth is only secondary here and just "fills the gaps" so the higher diffs get some diversity in patterns.
Fixed the error in Another, Expert was fine tho


[Normal]
* This is the easiest level of the set, but yet you still used some long 1/2 chains and tricky rhythms like 00:37:622 (2,3,1,2,3) - 00:40:446 (2,3,1,2,3) - , on a non-kiai part. In contrast, the kiai is waaaaay too easy, consisting mostly just simple 1/1 rhythms except some bursting 1/2 slider chains.
* You could have tried some various patterns on 00:22:799 - . I know the song is pretty much repetitive, but just randomly-going 1/1 sliders for 10 seconds isn't something you want to put on an intense build-up part.
I agree to a certain extent that this part looks a bit tricky, but comparing it to kiai isn't really appropriate. Kiai shouldn't be the hardest part by all means, it's just the chorus, which I did make more dynamic than the other parts by increasing the SV. I can't really make kiai harder if the song doesn't call for it, and that's the whole point of this difficulty. I'm just mapping the song the simplest I can while keeping the map accurate to the song to some extent. That's why there isn't an Easy diff by the way, because I refuse to boil down this song more than this because of how technical it is. Spamming 1/1 all the way just wouldn't make any sense anymore and would be just BN/QAT pandering at this point.
Going back to the earlier part in question, I really tried my best to bring out the most important elements of the song while keeping the map the easiest possible to play and tried to melt it down to the simplest most intuitive rhythm possible. There's probably a better way to express this part in an easier way, but I haven't find any which doesn't butcher the song. If anyone has a better suggestion, I'd be glad to hear it.
The 1/2 repeats may look intimidating, but they're basically just a 1/1 hold, making this pattern a simple 1/2 -> 1/1 -> 1/1.


[Hyper]
* Contrast to what you have done in Normal, you made the piano sounds less effective by putting 00:34:975 - -like things on sliderends. Why does this matter? Because you made an easier rhythm than Normal by not following the specific sound that has an offbeat rhythm. http://puu.sh/tmJpc/bbf350cff6.jpg this would have done it better.
Yes, but from this diff upwards, I'm primarily following the drum kicks and snares, and mapping the synth to fill the gaps, just like for the point you made ealier.

[Expert]
* The way you made streams are sometimes weird. For example, 01:37:887 (4,5) - 01:38:240 (8,9) - these are connected naturally from the previous stream so 01:37:622 (1,2,3,4,5,6,7,8,9,10,11,12) - they work as one stream pattern, but suddenly, 01:38:681 (13) - is out of the way and creates a separated stream, while it seems it's intended to be a pair with 01:38:328 (9,10,11,12) - . This also happens on 01:46:093 (1,2,3,4,5,6,7,8,9) - . I can see 5,6,7,8 is a variation of 1,2,3,4, but why is 9 still on the way? This affects how the players should recognize the music. But those streams look like they sometimes have a '5th note' and sometimes not. 01:49:622 (9,10,11,12,13) - like this, only those 5 is continuous.
My intent there was to simply accentuate the more emphasized notes in the song regardless of the mean. That is probably why it looks weird and uneven, and my intent of grouping the notes by 4 isn't really obvious as a result. Changed this to something that hopefully represents the song better.


While I think the map is pretty good, some things look controversial and don't make much sense for me, so I'm not too sure to myself. Maybe discuss this with some other BNs.
Thanks a lot for your time. Don't hesitate if you want to clarify or develop the points you've made.
Arrival
Dope taiko diffs !
Izzz
I was planning on modding this around 2 months ago but never got to it so here I am now woo

Normal
The AR seems high for a normal, especially since its the lowest difficulty. Wouldn't 4-5 make more sense, or am I missing something?
00:11:152 (1) - Wouldn't it make more sense to start the map at 00:11:505 (1) - on the downbeat? As is its kind of awkward, especially since 00:11:505 (1) - has a really big impact and 00:11:152 (1) - has very little.
00:11:505 (1,2) - Why not make this a repeat slider? This is the only time you don't use a repeat slider for this sound until the buildup starting at 00:17:152 -
00:20:681 (2) - The distance snap here is off.
01:10:093 (2) - Maybe this repeat slider should have the curve facing down instead of up so it seems to lead into 3.

Hyper
01:50:328 (1,2,3,4,5) - This is really awkward to play, was that what you were trying to do here? 1 made me think 2 through 5 were 1/3 at first. If it wasn't your intention, making 1 to 2 a slider would help.

Another
00:57:269 - 01:00:093 - Just an idea, but maybe add notes here to acknowledge the trill?

Expert
01:37:975 (5,6,7,8) - could you explain the emphasis on this?

oh boy new page
Topic Starter
Alheak

Joezapy wrote:

I was planning on modding this around 2 months ago but never got to it so here I am now woo o hi

Normal
The AR seems high for a normal, especially since its the lowest difficulty. Wouldn't 4-5 make more sense, or am I missing something? i didn't want a gap too great between hyper and normal, but that's probably better with AR5 indeed
00:11:152 (1) - Wouldn't it make more sense to start the map at 00:11:505 (1) - on the downbeat? As is its kind of awkward, especially since 00:11:505 (1) - has a really big impact and 00:11:152 (1) - has very little. this is in part for consistency with the other diffs since the spinner usually ends here, in any case this shouldn't be a big deal to play, is polarity is fine, everything's on a downbeat, it's very straightforward to play regardless of the intensity of the beats
00:11:505 (1,2) - Why not make this a repeat slider? This is the only time you don't use a repeat slider for this sound until the buildup starting at 00:17:152 - true
00:20:681 (2) - The distance snap here is off. on purpose to prevent the overlap from looking like ass due to the gap being 2/3 and not 1/2
01:10:093 (2) - Maybe this repeat slider should have the curve facing down instead of up so it seems to lead into 3. but then it wouldn't face (1) anymore :^)

Hyper
01:50:328 (1,2,3,4,5) - This is really awkward to play, was that what you were trying to do here? 1 made me think 2 through 5 were 1/3 at first. If it wasn't your intention, making 1 to 2 a slider would help. i don't understand how you could have read it that way, i guess the 2/3 rhythm of the slider mislead you but there's no way i'd map 1/3 circles in a hard like that, changed in another way

Another
00:57:269 - 01:00:093 - Just an idea, but maybe add notes here to acknowledge the trill? that'd spam this calm part with unnecessary mapping

Expert
01:37:975 (5,6,7,8) - could you explain the emphasis on this? im not sure there's really an emphasis intended here, im jsut trying to come up with ways to map streams that plays well and that don't look like ass, but i changed this part cause im not really satisfied with how it looks, should be better now

oh boy new page
thank you for the mod, it allowed me to review some stuff, this set is getting old, god
Izzz

Alheak wrote:

i don't understand how you could have read it that way, i guess the 2/3 rhythm of the slider mislead you but there's no way i'd map 1/3 circles in a hard like that, changed in another way
oh yeah i meant 2/3 whoops
Patchouli Desu
You should probably add an easy difficulty.
The normal difficulty is well made and I don't think you should mess with it too much by shoehorning in a break time somewhere but 2 minutes of constant playing without break is too much for new players. I remember how much I had to readjust the grip on my mouse and 2 min x 2 stars is too much of a gauntlet for a newbie to reasonably get an A/S rank on.
Since a lot of mappers make the easy difficulty to be half as long as the rest I'm sure you could do the same if you want to.
Topic Starter
Alheak
this is not a set intended for beginners, and even if it was, the song is too complex to make something easier than normal even remotely fitting to the song
Zunv
Hey there,

Some concerns i have about your Expert difficulty:

00:11:505 (1,2) - take those two. There are 2 exact same sounds and yet you map the 1st slider on the strong beat and let the 2nd slider end on the strong beat that you just made clickable befor. This is highly confusing.
same here: 00:14:328 (1,2) - 00:17:152 (1,2) -
and in the later part starting with this slider 00:23:769 (6) - you again didn't make the strong beat clickable.
00:30:210 (2) - here you switched yet again and made the strong beats clickable. Idk but you should either NEVER map these strong beats or always map these strong beats.

next thing i wanted to point out is here:
01:08:446 (3,7) -
with slider 3 you mapped to the synth and ignored the buzzing sound. but with 7 you mapped the buzzing sound and ignored the synth. Why did you do that?
If you intended to map the synth with 7 it is offbeat then because the synth starts on the red tick or is much much stronger there.

And then there is the streaming part which is highly overmapped:
01:32:240 (4) - you can only slightly hear a beat there but its still barely fine i would say. But later on:
01:32:416 (6) - 01:33:828 (5) - 01:35:240 (6) - 01:36:652 (3) - 01:38:063 (6) - 01:38:593 (12) - 01:39:122 (2) -
All these (and some more) there is no beat at all.

The song is very complex as you just said. You should not do things like that with the stream part especially since you mapped on the weakest beats at the beginning and then later you just mapped streams to everything even if there is no beat at all.


In general i can't understand and see why you sometimes mapped specific beats and sometimes you completely ignored them or made them less important. You should either ignore them every time so you could say that's the "theme" of you map. Or you do it the other way, the normal way.

Hope this helps you.

Good Luck :)
Topic Starter
Alheak

Zunv wrote:

Hey there, hello there

Some concerns i have about your Expert difficulty:

00:11:505 (1,2) - take those two. There are 2 exact same sounds and yet you map the 1st slider on the strong beat and let the 2nd slider end on the strong beat that you just made clickable befor. This is highly confusing. uh what?
same here: 00:14:328 (1,2) - 00:17:152 (1,2) -
and in the later part starting with this slider 00:23:769 (6) - you again didn't make the strong beat clickable. this part follows the synth, did change some things tho because yeah it was a bit random
00:30:210 (2) - here you switched yet again and made the strong beats clickable. Idk but you should either NEVER map these strong beats or always map these strong beats. ^

next thing i wanted to point out is here:
01:08:446 (3,7) -
with slider 3 you mapped to the synth and ignored the buzzing sound. but with 7 you mapped the buzzing sound and ignored the synth. Why did you do that?
If you intended to map the synth with 7 it is offbeat then because the synth starts on the red tick or is much much stronger there. i don't really see the thing you're trying to point out but this part has been mapped in a way that is very easy to follow rhythmically and that flows dynamically, so yeah the trade-off is having some notes being ignored or mapped on a slider end

And then there is the streaming part which is highly overmapped:
01:32:240 (4) - you can only slightly hear a beat there but its still barely fine i would say. But later on:
01:32:416 (6) - 01:33:828 (5) - 01:35:240 (6) - 01:36:652 (3) - 01:38:063 (6) - 01:38:593 (12) - 01:39:122 (2) -
All these (and some more) there is no beat at all. yes there are, the bass synth is constantly playing at 1/4, there may be some times where it sounds less intense because of the strong bass kick (it's actually a fairly known "trick" in music production where you route the bass kick channel to a lead/bass one and add a limiter on it to reduce the volume each time the kick plays)

The song is very complex as you just said. You should not do things like that with the stream part especially since you mapped on the weakest beats at the beginning and then later you just mapped streams to everything even if there is no beat at all.


In general i can't understand and see why you sometimes mapped specific beats and sometimes you completely ignored them or made them less important. You should either ignore them every time so you could say that's the "theme" of you map. Or you do it the other way, the normal way. what the fuck is the normal way lmao

Hope this helps you.

Good Luck :)
Thank you for the unexpected mod
DeletedUser_6181859
o/, please fix your source: beatmania IIDX20 tricoro :arrow: beatmania IIDX 20 tricoro
no kds thanks
Topic Starter
Alheak
mhh, this doesn't seem to matter too much but changed, thank you!
Topic Starter
Alheak
I'll end up believing this set is cursed :o
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