forum

sweet ARMS - Invisible Date [OsuMania]

posted
Total Posts
70
show more
Topic Starter
AnatOWJIya

[Shana Lesus] wrote:

Привет Толя
мод(м4м)

sweet
[EZ]

00:30:614 (30614|3) - в 1
00:31:266 (31266|1) - в 4
00:35:994 - https://osu.ppy.sh/ss/5988677
00:46:918 - добавь ноту здесь
00:55:233 (55233|1,55722|2) - ctrl + g
01:33:873 - ноту добавь в 3 колонку
01:54:091 - https://osu.ppy.sh/ss/5988696
02:01:428 (121428|3,121428|0,121754|2,122080|1,122406|2,122569|3) - либо только лн, либо ноты
02:07:786 (127786|0,128438|1,129091|2,129743|3,130395|0,131047|1,131699|2,132351|3) - :shock: может разнообразишь ?
02:15:612 (135612|1) - в 3
02:33:873 (153873|3,154525|2,155177|1,155829|0,156482|3,157134|2,157786|1,158438|0) - :shock:
02:51:645 - https://osu.ppy.sh/ss/5988713
02:54:579 (174579|0,175069|1,175395|2,175884|3,176373|0,176699|1,177025|2,177351|3) - :shock:
03:08:275 (188275|0) - в 4


[NM]

00:10:331 (10331|2) - измени на лн
00:35:505 - https://osu.ppy.sh/ss/5988743
00:41:864 - https://osu.ppy.sh/ss/5988747 больше разнообразия :/ чего все так однотипно
00:45:125 (45125|1,45288|2) - ctrl + g
00:53:603 - https://osu.ppy.sh/ss/5988757
00:55:722 (55722|1) - в 1
01:02:570 (62570|3) - во 2
01:20:668 (80668|0) - во 2
01:31:265 - https://osu.ppy.sh/ss/5988779
01:45:939 - https://osu.ppy.sh/ss/5988785
01:49:362 (109362|0,109525|1) - ctrl + g
01:51:482 (111482|0) - в 3
01:52:134 (112134|1,112297|0) - ctrl + g
02:16:264 (136264|3,136428|2,136591|0,136591|1,136754|3,137080|2,137243|0,137243|1,137569|3,137732|2,137895|0,137895|1) - :shock: :shock: :shock:
02:28:167 (148167|3,148493|1) - удаляй

посмотрел дальше диффу и скажу одно Толя, ты можешь сделать эту диффу намного лучше, если есть желание
EZ и NM далеко не в идеальном состояние, хотя EZ выглядит куда лучше

примешь мод и потом изменишь на более точный тайминг

[TimingPoints]
781,681.818181818182,4,2,1,40,1,0
786,-47.8468899521531,4,2,1,40,0,0
13052,652.173913043478,4,2,1,40,1,0
13058,-50,4,2,1,40,0,0
18222,652.173913043478,4,2,1,40,1,0
18225,-50,4,2,1,40,0,0
26045,326.086956521739,4,2,1,40,1,0
57352,326.086956521739,4,2,1,40,1,0
57353,-100,4,2,1,40,0,1
83439,326.086956521739,4,2,1,40,1,0
83439,-100,4,2,1,40,0,0
125178,326.086956521739,4,2,1,40,1,0
125178,-100,4,2,1,40,0,1
148656,326.086956521739,4,2,1,40,1,0
148656,-100,4,2,1,40,0,0
190393,652.173913043478,4,2,1,40,1,0
190396,-50,4,2,1,40,0,0
211265,326.086956521739,4,2,1,40,1,0
211265,-100,4,2,1,40,0,1
243873,-100,4,2,1,40,0,0
254308,326.086956521739,4,2,1,40,1,0
259362,652.173913043478,4,2,1,40,1,0
259362,-50,4,2,1,40,0,0

Старайся, старайся и еще раз старайся, удачи !
Спасибо за мод,всё принял :3
eyes
Привет! Ловите рандомный мод :)
mod
[TheGesk's Insane]

00:01:974 (1974|0) - передвинь на вторую колонку, т.к. звук такой же, как и здесь - 00:01:633 (1633|1)
00:04:019 (4019|0) - передвинь во вторую колонку, т.к. звук отличается от этого - 00:03:508 (3508|3,3508|0)
00:04:531 (4531|1,4701|0) - CTRL+G
00:05:724 -
00:07:428 (7428|0) - на третью колонку
00:07:940 (7940|1,8110|2) - передвинь на 1 колонку вправо
00:08:451 -
00:09:815 -
00:14:627 (14627|0,14953|1,15279|2) - CTRL+G
00:15:605 -
00:16:094 (16094|2) - на четвертую колонку
00:16:420 (16420|2) - на третью колонку
00:49:523 - , либо что нибудь подобное
00:52:621 (52621|1,52621|3) - удали одну ноту
01:18:058 - 01:18:140 - добавь по ноте
01:18:221 (78221|0) - вместо этой ноты поставь лн, а этот 01:18:221 (78221|3) удали
01:33:873 - по 01:43:004 - лучше ставь даблы только на басс, у тебя какая-то каша из даблов вышла
01:55:069 (115069|0,115232|2) - CTRL+G
02:00:449 (120449|3,120449|1) - удали одну ноту
02:20:178 (140178|3,140259|0,140341|3,140422|0) - , можешь поставить по другому, но ты упустил там дабл. а еще джеки не нужны
02:56:699 (176699|2,176862|0) - CTRL+G
03:07:949 (187949|2,187949|0) - удали одну ноту
03:08:520 (188520|0,188601|3,188683|0) - удали
03:08:764 - поставь дабл (желательно на 1 и 4 колонки)
03:08:846 (188846|1,188846|2,188927|0,188927|3,189009|2,189009|1,189090|0) - сделай так же, как до дабла (3 2 3)
03:08:846 - удали
03:41:047 (221047|3) - перемести на 1 колонку и добавь ноту на 2 колонку
03:41:129 (221129|1,221129|0,221210|3,221210|2,221292|0,221292|1,221373|3,221373|2,221455|0,221455|1,221536|3,221536|2,221618|0,221618|1,221699|3,221699|2) - CTRL+G
03:42:351 (222351|3,222351|0) - удали ноту, либо поставь по другому, чтобы он не был таким же, как 03:42:678 (222678|3,222678|0), потому что звуки разные
03:46:265 -
03:53:765 (233765|2,233928|1) - передвинь на одну колонку вправо
04:08:275 -
04:21:155 (261155|3,261237|2,261318|1,261400|2,261481|3,261563|2,261644|1) - неправильный снап
04:23:601 - я бы добавил еще 2 лна на оставшиеся колонки для красоты (это просто мнение)

[Hard]

00:35:990 (35990|2,35990|1,36153|0) -
01:31:265 - поставь здесь лны, как эти - 01:29:471 (89471|0,90123|2,90775|3)
01:58:819 - поставь ноту на 3
02:28:656 (148656|2) - перемести на первую колонку
03:10:719 - 03:11:371 - 03:11:534 - упущены звуки
04:21:155 (261155|2,261237|3,261318|1,261400|2,261481|3,261563|1,261644|2) - неправильный снап

Удачи! :)
Topic Starter
AnatOWJIya

eyes wrote:

Привет! Ловите рандомный мод :)
mod
[Hard]

00:35:990 (35990|2,35990|1,36153|0) - Принял
01:31:265 - поставь здесь лны, как эти - 01:29:471 (89471|0,90123|2,90775|3) Принял
01:58:819 - поставь ноту на 3 Принял
02:28:656 (148656|2) - перемести на первую колонку Принял
03:10:719 - 03:11:371 - 03:11:534 - упущены звуки Отказано
04:21:155 (261155|2,261237|3,261318|1,261400|2,261481|3,261563|1,261644|2) - неправильный снап Принял

Удачи! :)
Спасибо за мод ;)
riffy
First of all, do not ever use VK for requesting anything ever again. Second of all, I am absolutely useless when it comes to Japanese metadata. This is the one and only time I check this kinda stuff. Could still require an additional check. After all, I am not capable of reading the moon runes.

Artist: sweet ARMS
Title: Invisible Date
Source: http://columbia.jp/artist-info/sweetarm ... 075-6.html
Dereku
Ладно, хуй с тобой. Я вообще удивлён что над этой картой работа ещё идёт.
Hard
00:20:097 - добавь ноту
00:20:178 - ^ . Unlike [Crz]Sword's ears, I hear drums.
Insane
00:19:933 (19933|0,19933|1,20015|2,20015|3,20097|1,20097|0,20178|3,20178|2) - что это? Либо используй одну ноту, либо две дальше.
01:07:134 (67134|1) - и снова одна нота, дальше две.
02:14:960 (134960|2) - ^
03:41:047 (221047|3) - ^

01:17:080 (77080|2,77080|1,77161|0,77161|3,77243|2,77243|1,77406|0,77406|3,77487|2,77487|1,77569|3,77569|0,77732|1,77813|2,77895|1,77977|2,78058|1,78140|2,78221|1,78221|0) - и опять
03:50:993 (230993|1,230993|3,231074|2,231074|0,231156|1,231156|3,231319|0,231319|2,231400|1,231400|3,231482|2,231482|0,231645|1,231726|3,231808|1,231890|3,231971|1,232053|3,232134|1,232134|0) - и опять

Я хоть и понимаю, что такой акцент был сделан из за разного звучания барабана, но это один инструмент. Либо овермаппим все звуки барабанов, либо оставляем одну ноту.

03:08:846 (188846|1) - а этот парень что тут забыл? Удалять, нельзя оставить.
Allezard
irc MX
2016-10-23 12:31 Allezard: ща, я дифу сыграю
2016-10-23 12:31 Allezard: потом ирк начну
2016-10-23 12:37 Allezard: чет для харда сложно
2016-10-23 12:38 AnatOWJIya: 2.76*
2016-10-23 12:38 AnatOWJIya: Окстись
2016-10-23 12:38 Allezard: я про ласт дифу
2016-10-23 12:38 AnatOWJIya: Это инс
2016-10-23 12:38 AnatOWJIya: -ц-
2016-10-23 12:38 Allezard: 3.65
2016-10-23 12:38 Allezard: кароче
2016-10-23 12:38 Allezard: 00:18:214 (18214|1) -
2016-10-23 12:38 AnatOWJIya: Старрейт давно ничего не значит
2016-10-23 12:38 Allezard: два ХСа
2016-10-23 12:38 Allezard: это норм?
2016-10-23 12:39 Allezard: на одной ноте
2016-10-23 12:39 AnatOWJIya: Это к Славе
2016-10-23 12:39 AnatOWJIya: Он Хсил
2016-10-23 12:39 Allezard: блять
2016-10-23 12:39 Allezard: ты мне предлагаешь сейчас искать Славу
2016-10-23 12:39 Allezard: что бы спросить у него?
2016-10-23 12:40 AnatOWJIya: Их вообще на ЛНе не должно быть
2016-10-23 12:40 Allezard: пофиг на ЛН
2016-10-23 12:40 Allezard: дело в том
2016-10-23 12:40 Allezard: что нельзя ставить на одну ноту два ХСа
2016-10-23 12:41 Allezard: может тут как исключение прокатит
2016-10-23 12:41 Allezard: так как всего одна нота
2016-10-23 12:41 Allezard: а точнее ЛН
2016-10-23 12:42 Allezard: зачем?
2016-10-23 12:42 Allezard: 00:38:762 (38762|2) -
2016-10-23 12:42 Allezard: Вокал?
2016-10-23 12:42 Allezard: 00:41:371 (41371|3) -
2016-10-23 12:43 AnatOWJIya: Если ты про ласт диффу
2016-10-23 12:43 AnatOWJIya: То иди к Андрею
2016-10-23 12:43 AnatOWJIya: Не я мапал
2016-10-23 12:43 AnatOWJIya: Пиши NM ему
2016-10-23 12:43 Allezard: был бы он онлайн
2016-10-23 12:43 Allezard: писал бы емук
2016-10-23 12:43 Allezard: ему*
2016-10-23 12:43 AnatOWJIya: На форуме NM
2016-10-23 12:44 Allezard: пока сюда буду писать
2016-10-23 12:44 Allezard: 00:43:979 (43979|2) -
2016-10-23 12:44 Allezard: вот еще такой-же момент
2016-10-23 12:44 Allezard: а вот тут ЛН можно сделать
2016-10-23 12:44 Allezard: 00:44:305 -
2016-10-23 12:45 Allezard: 00:49:034 - ноту пропустил
2016-10-23 12:46 Allezard: вторая колонка 00:52:702 (52702|2) -
2016-10-23 12:47 Allezard: третья колонка 00:52:784 (52784|1) -
2016-10-23 12:48 Allezard: я думаю что эти ноты, не стоит ставить на незначительном изменении фонового звука
2016-10-23 12:48 Allezard: 00:58:330 (58330|2) -
2016-10-23 12:48 Allezard: пропустил
2016-10-23 12:48 Allezard: 00:59:797 -
2016-10-23 12:49 Allezard: снова пропустил
2016-10-23 12:49 Allezard: 01:01:102 -
2016-10-23 12:49 Allezard: 01:02:406 -
2016-10-23 12:49 Allezard: рекомендую
2016-10-23 12:50 Allezard: поставить в эти места ноты
2016-10-23 12:50 Allezard: а те что перед^
2016-10-23 12:50 Allezard: убрать в случаях переходящего звука
2016-10-23 12:50 AnatOWJIya: Лучше всё же было бы NM
2016-10-23 12:50 AnatOWJIya: Мне скоро уходить
2016-10-23 12:51 Allezard: да я так полагаю
2016-10-23 12:51 Allezard: что все киаи одинаковые
2016-10-23 12:54 Allezard: 01:18:384 - 01:18:547 - в этих местах после трилла продолжается звук ударок
2016-10-23 12:54 Allezard: можно добавить по одной ноте
2016-10-23 12:55 Allezard: я бы сделал здесь начало короткого ЛНа
2016-10-23 12:55 Allezard: 03:09:742 -
2016-10-23 12:56 Allezard: и закончил тут
2016-10-23 12:56 Allezard: 03:10:232 -
2016-10-23 12:56 Allezard: ноту проебал 03:16:425 -
2016-10-23 12:56 Allezard: пиано
2016-10-23 12:57 Allezard: и здесь кстати тоже
2016-10-23 12:57 Allezard: 03:15:936 -
2016-10-23 12:57 Allezard: о и здесь
2016-10-23 12:57 Allezard: 03:12:023 -
2016-10-23 12:58 Allezard: и наверное здесь еще нужна нота
2016-10-23 12:58 Allezard: 03:13:816 -
2016-10-23 12:58 Allezard: прохо прослушивается место
2016-10-23 12:59 Allezard: и тут
2016-10-23 12:59 Allezard: 03:17:240 -
2016-10-23 12:59 Allezard: и тут
2016-10-23 12:59 Allezard: 03:18:871 -
2016-10-23 13:00 Allezard: вот этой ноты я не слышу 03:21:969 (201969|2) -
2016-10-23 13:00 Allezard: здесь ноту 03:24:251 -
2016-10-23 13:01 Allezard: вместо этих ЛНов можно по старинке сделать ноты на пиано как и ранее
2016-10-23 13:01 Allezard: хуже не будет
2016-10-23 13:01 Allezard: 03:24:740 (204740|2,205066|1,205393|0,205719|3) -
2016-10-23 13:01 Allezard: ноту
2016-10-23 13:01 Allezard: 03:26:371 -
2016-10-23 13:02 Allezard: 03:26:860 -
2016-10-23 13:02 AnatOWJIya: 0ц0
2016-10-23 13:03 Allezard: я бы за место этого ЛНа возвышающийся стримчик сделал
2016-10-23 13:03 Allezard: 03:30:610 (210610|0) -
2016-10-23 13:03 AnatOWJIya: Я запутался уже
2016-10-23 13:03 Allezard: что бы показать динамику
2016-10-23 13:03 AnatOWJIya: блять
2016-10-23 13:04 AnatOWJIya: Это всё?
2016-10-23 13:04 AnatOWJIya: или что
2016-10-23 13:04 Allezard: так
2016-10-23 13:04 Allezard: и еще пару штрихов
2016-10-23 13:05 Allezard: лишняя нота
2016-10-23 13:05 Allezard: 04:21:726 (261726|2) -
2016-10-23 13:05 AnatOWJIya: Это всё ещё МХ?
2016-10-23 13:05 Allezard: начало здесь
2016-10-23 13:05 Allezard: 04:21:155 -
2016-10-23 13:05 Allezard: Да Анатоль
2016-10-23 13:05 Allezard: все еще МХ
2016-10-23 13:07 Allezard: вот паттерн который будет нормально играться в конце
2016-10-23 13:07 Allezard: https://osu.ppy.sh/ss/6390474
2016-10-23 13:07 Allezard: что косается первого парта киаи
2016-10-23 13:08 Allezard: все что я там предлагал проверь и в последующих двух
2016-10-23 13:08 Allezard: так как они практически одинаковы
2016-10-23 13:08 Allezard: ну и на этом все
irc NM
2016-10-23 13:13 Allezard: изик?
2016-10-23 13:13 Allezard: и нм?
2016-10-23 13:13 Allezard: ты издеваешься?
2016-10-23 13:13 Allezard: смерти моей хочешь?
2016-10-23 13:13 AnatOWJIya: Ну можно и HD
2016-10-23 13:13 Allezard: там вообще возможно найти ошибки?:D
2016-10-23 13:14 AnatOWJIya: Да
2016-10-23 13:14 Allezard: и какая вообще разница сколько на какой дифе модов
2016-10-23 13:14 AnatOWJIya: Но Хсы пофиксил
2016-10-23 13:14 Allezard: главное что бы качественно было
2016-10-23 13:14 AnatOWJIya: А мне есть
2016-10-23 13:14 AnatOWJIya: Вот и проверишь
2016-10-23 13:15 Allezard: я бы поменял здесь
2016-10-23 13:15 Allezard: паттерн
2016-10-23 13:16 Allezard: 00:08:621 (8621|2) - 2колумн
2016-10-23 13:16 AnatOWJIya: Может всё таки как NM сделаешь их ;w;
2016-10-23 13:16 Allezard: 00:08:792 (8792|1) - 3колумн
2016-10-23 13:16 Allezard: 00:09:133 (9133|2) - 2 колумн
2016-10-23 13:16 Allezard: так больше подойдет по звуку
2016-10-23 13:17 Allezard: ибо там опевание идет
2016-10-23 13:17 AnatOWJIya: NM'а не будет,как я понял
2016-10-23 13:17 AnatOWJIya: ;w;
2016-10-23 13:17 Allezard: эм
2016-10-23 13:17 Allezard: как это не будет?
2016-10-23 13:18 AnatOWJIya: Я про Normal Mod
2016-10-23 13:18 Allezard: я не буду его сильно усложнять
2016-10-23 13:18 AnatOWJIya: Я же выше писал
2016-10-23 13:18 Allezard: аа
2016-10-23 13:18 Allezard: нет
2016-10-23 13:18 Allezard: :D
2016-10-23 13:18 AnatOWJIya: Что мне уходить
2016-10-23 13:18 Allezard: мне так лень
2016-10-23 13:18 Allezard: писать
2016-10-23 13:18 AnatOWJIya: А тут нет?
2016-10-23 13:18 Allezard: когда тебе уходить?
2016-10-23 13:18 AnatOWJIya: У тебя 12 минут
2016-10-23 13:18 Allezard: ну окей
2016-10-23 13:18 Allezard: думаю хватит
2016-10-23 13:19 AnatOWJIya: на 3 диффы то
2016-10-23 13:19 Allezard: здесь можно добавить ноты
2016-10-23 13:19 Allezard: 00:14:627 -
2016-10-23 13:19 Allezard: ненене
2016-10-23 13:19 Allezard: нм и хватя
2016-10-23 13:19 Allezard: нормал*
2016-10-23 13:19 AnatOWJIya: EZ ещё хотя бы
2016-10-23 13:19 Allezard: смотри
2016-10-23 13:19 Allezard: нашел ошибку
2016-10-23 13:19 Allezard: 00:24:254 (24254|0) -
2016-10-23 13:19 Allezard: нету звука
2016-10-23 13:20 Allezard: но он где-то тут
2016-10-23 13:20 AnatOWJIya: Есть
2016-10-23 13:20 AnatOWJIya: -ц-
2016-10-23 13:20 Allezard: 00:24:200 -
2016-10-23 13:20 Allezard: прислушайся
2016-10-23 13:21 Allezard: можно кстати
2016-10-23 13:21 Allezard: 00:52:784 (52784|1) -
2016-10-23 13:21 Allezard: эту ноту опустить
2016-10-23 13:21 Allezard: что бы дробь была
2016-10-23 13:22 Allezard: а не ровная двойка
2016-10-23 13:22 Allezard: лучше в четвуртую колонку
2016-10-23 13:22 Allezard: 01:15:775 (75775|0) -
2016-10-23 13:23 Allezard: если ты мапаешь четкие ударки
2016-10-23 13:23 Allezard: то этой ноты быть не должно
2016-10-23 13:23 Allezard: 01:18:058 (78058|2) -
2016-10-23 13:25 Allezard: 01:55:069 - адд
2016-10-23 13:25 Allezard: в третью колонку
2016-10-23 13:25 Allezard: здесь оно будет хорошо смотреться
2016-10-23 13:26 Allezard: дальше не надо такую систему соблюдать
2016-10-23 13:26 Allezard: не удобно нота стоит
2016-10-23 13:26 Allezard: 02:22:297 (142297|2) -
2016-10-23 13:26 Allezard: на первую колонку ее
2016-10-23 13:27 Allezard: здесь такая же ситуация как и в предыдущем киаи парте
2016-10-23 13:28 Allezard: и рассположение после лескнки не самое удобное
2016-10-23 13:28 Allezard: 02:25:884 (145884|1,146047|3,146047|0) -
2016-10-23 13:28 AnatOWJIya: А как
2016-10-23 13:29 Allezard: тогда лучше так
2016-10-23 13:29 Allezard: https://osu.ppy.sh/ss/6390601
2016-10-23 13:29 Allezard: если хочешь сохранить ноту
2016-10-23 13:29 Allezard: и что бы игралось
2016-10-23 13:29 Allezard: и в предыдущем
2016-10-23 13:29 Allezard: ща скажу
2016-10-23 13:30 AnatOWJIya: Время поджимает
2016-10-23 13:31 Allezard: например так
2016-10-23 13:31 Allezard: https://osu.ppy.sh/ss/6390610
2016-10-23 13:32 Allezard: ща
2016-10-23 13:32 Allezard: там больше нчиего нового
2016-10-23 13:32 Allezard: 02:47:732 (167732|1) -
2016-10-23 13:32 Allezard: поправь ноту
2016-10-23 13:33 AnatOWJIya: ?
2016-10-23 13:33 Allezard: адд
2016-10-23 13:33 Allezard: 02:47:732 (167732|1) - она съехала
2016-10-23 13:33 Allezard: с линии
2016-10-23 13:33 AnatOWJIya: А
2016-10-23 13:33 Allezard: вот сюда адд
2016-10-23 13:33 Allezard: 02:51:482 -
2016-10-23 13:34 Allezard: а хотя не надо
2016-10-23 13:34 Allezard: а то нужно будет везде добавлять
2016-10-23 13:34 Allezard: сам смотри тогда
2016-10-23 13:34 Allezard: но звук желательно бы выделить
2016-10-23 13:34 Allezard: щет
2016-10-23 13:34 Allezard: https://osu.ppy.sh/ss/6390630
2016-10-23 13:34 Allezard: что это такое?
2016-10-23 13:34 Allezard: за паттер
2016-10-23 13:34 Allezard: н
2016-10-23 13:35 Allezard: https://osu.ppy.sh/ss/6390636
2016-10-23 13:35 AnatOWJIya: Никто за 5 модов не жаловал
2016-10-23 13:35 Allezard: вот так сделай
2016-10-23 13:36 Allezard: 03:13:979 (193979|3) - 3 колонка
2016-10-23 13:36 Allezard: бляя
2016-10-23 13:36 Allezard: у тебя тоже в пиано парте
2016-10-23 13:36 Allezard: какая-то дичь\
2016-10-23 13:36 Allezard: неупорядоченная
2016-10-23 13:37 AnatOWJIya: Я как слышал так и делал
2016-10-23 13:38 Allezard: https://osu.ppy.sh/ss/6390657
2016-10-23 13:39 Allezard: https://osu.ppy.sh/ss/6390670
2016-10-23 13:39 AnatOWJIya: Всё?
2016-10-23 13:39 Allezard: нет
2016-10-23 13:40 Allezard: ЗДЕСЬ
2016-10-23 13:40 Allezard: ой
2016-10-23 13:40 Allezard: капс
2016-10-23 13:40 Allezard: 03:51:319 -
2016-10-23 13:40 Allezard: в этом месте
2016-10-23 13:40 Allezard: так же
2016-10-23 13:40 Allezard: паттерн
2016-10-23 13:40 Allezard: поставь
2016-10-23 13:40 Allezard: по типу как я ранее скрины кидал
2016-10-23 13:41 Allezard: вот эт че?
2016-10-23 13:41 Allezard: 04:21:359 (261359|0,261522|1,261685|2) -
2016-10-23 13:42 AnatOWJIya: Ноты
2016-10-23 13:42 Allezard: здесь ноту
2016-10-23 13:42 Allezard: 04:20:829 -
2016-10-23 13:42 AnatOWJIya: Я даже на 25 если слышу звук
2016-10-23 13:43 Allezard: он и на сотке слышится
2016-10-23 13:43 Allezard: ну ладно
2016-10-23 13:43 AnatOWJIya: ОЧ тихо
2016-10-23 13:43 AnatOWJIya: всё?
2016-10-23 13:43 Allezard: первую ноту поставь сюда
2016-10-23 13:43 Allezard: 04:21:155 -
2016-10-23 13:44 Allezard: а лучше
2016-10-23 13:44 Allezard: вообще убери ноты
2016-10-23 13:44 Allezard: да
2016-10-23 13:44 Allezard: лучше убери их
2016-10-23 13:44 Allezard: так будет лучше
2016-10-23 13:44 Allezard: чем меж звуков
2016-10-23 13:44 AnatOWJIya: Всё?
2016-10-23 13:44 Allezard: три ноты эти
2016-10-23 13:44 Allezard: убери
2016-10-23 13:44 AnatOWJIya: Убрал
2016-10-23 13:45 Allezard: все
2016-10-23 13:45 Allezard: свободен
2016-10-23 13:45 Allezard: :D
2016-10-23 13:45 Allezard: ща ирк еще докину
2016-10-23 13:45 AnatOWJIya: меня парикмахер убьёт
2016-10-23 13:46 AnatOWJIya: Всё,я пошёл
Feerum
Greetings

No kds

AnatOWJIya asked me to test play the beatmap.
While the test play i did notice something is wrong.

I really doubt the timing are correct how they are now. He showed me a Mod from Shana (Hi Shana ></) where it got "fixed"
What Shana did is overall correct but at the same time wrong.

A lot of unnecessary timing points got added to fix the offset every time. while just the offset at the beginning was pretty off.
After some time in the beatmap i figured out what the, hopefully, correct timing should be.

[TimingPoints]
781,681.818181818182,4,2,1,40,1,0
781,-47.8468899521531,4,2,1,40,0,0
12997,652.173913043478,4,2,1,40,1,0
12997,-50,4,2,1,40,0,0
18216,652.173913043478,4,2,1,40,1,0
18222,-50,4,2,1,40,0,0
26042,326.086956521739,4,2,1,40,1,0
57346,-100,4,2,1,40,0,1
83433,-100,4,2,1,40,0,0
125172,-100,4,2,1,40,0,1
148650,-100,4,2,1,40,0,0
190393,652.173913043478,4,2,1,40,1,0
190393,-50,4,2,1,40,0,0
211262,326.086956521739,4,2,1,40,1,1
211262,-100,4,2,1,40,0,1
243870,-100,4,2,1,40,0,0

I noticed it only because of the notes at the end which where really really wrong snapped.
The notes arround 04:21:316 - should be like this:

Starting at 04:21:357 - with Beat Snap Divisor in 1/8 it should look like this:


Note: The 3rd note is snapped to 1/12 at 04:21:506 - :!:

With this the timings and the notes at the end should be correct now.
Wish you good luck with the beatmap!
Topic Starter
AnatOWJIya

Feerum wrote:

Greetings

No kds

AnatOWJIya asked me to test play the beatmap.
While the test play i did notice something is wrong.

I really doubt the timing are correct how they are now. He showed me a Mod from Shana (Hi Shana ></) where it got "fixed"
What Shana did is overall correct but at the same time wrong.

A lot of unnecessary timing points got added to fix the offset every time. while just the offset at the beginning was pretty off.
After some time in the beatmap i figured out what the, hopefully, correct timing should be.

[TimingPoints]
781,681.818181818182,4,2,1,40,1,0
781,-47.8468899521531,4,2,1,40,0,0
12997,652.173913043478,4,2,1,40,1,0
12997,-50,4,2,1,40,0,0
18216,652.173913043478,4,2,1,40,1,0
18222,-50,4,2,1,40,0,0
26042,326.086956521739,4,2,1,40,1,0
57346,-100,4,2,1,40,0,1
83433,-100,4,2,1,40,0,0
125172,-100,4,2,1,40,0,1
148650,-100,4,2,1,40,0,0
190393,652.173913043478,4,2,1,40,1,0
190393,-50,4,2,1,40,0,0
211262,326.086956521739,4,2,1,40,1,1
211262,-100,4,2,1,40,0,1
243870,-100,4,2,1,40,0,0

I noticed it only because of the notes at the end which where really really wrong snapped.
The notes arround 04:21:316 - should be like this:

Starting at 04:21:357 - with Beat Snap Divisor in 1/8 it should look like this:


Note: The 3rd note is snapped to 1/12 at 04:21:506 - :!:

With this the timings and the notes at the end should be correct now.
Wish you good luck with the beatmap!
Thanks for timing check,Feerum :3
AJIekceu
BEEEEEEEEP BEEEEEEEEEEEP


HopmaJI
00:22:129 (22129|2) - что-то мне подсказывает, что тут Клап пропущен
02:20:335 - где нота? Если опираться на аналогичный момент на 01:12:509 - , то ты пропустил ударный звук. Подозреваю что эта 02:20:172 (140172|0) - вниз опустилась по каким-то причинам
Честно говоря не знаю, чему именно следовать. Только ударным как в первом припеве, или выделить (эмм... Что это за инструмент? Я слишком аутист чтобы описывать звуки) как во втором припеве и пропустить первый ударный. В обоих случаях свои плюсы и минусы (исполнения в том числе). Но если ты больше выделяешь ударные, то, я считаю, тебе бы надо так же сделать и во втором припеве
И насколько я осведомлен, то ставить хсы на одну ноту нельзя, нет? Если нет то так и скажи, вдруг я немного остался в 2014 :D (02:20:498 (140498|1) - )
02:24:574 - потерялась нота
02:24:900 (144900|3,145063|2,145226|0,145389|1,145552|2,145715|0,145878|1,146041|2,146041|3) - намеренное повторение первого припева? Я предлагаю вот что:
02:24:248 (144248|3) - во вторую колонку (1|2|3|4), 02:24:411 (144411|1,144574|0) - Ctrl+G, 02:24:085 (144085|0) - в третью. Пропущенную ноту 02:24:574 - - в чевертую колонку. После всего этого 02:26:041 (146041|3,146694|0) - Ctrl+H. Конечно теряется паттерн с ЛНами 4-2-3-1, но тем не менее.
Насколько адекватно сие предложение решать тебе, я порю дичь несу
03:24:740 (204740|3,205066|2) - Ctrl+G, чтобы с предыдущим не совпадало (по крайней я не вижу смысла их повторять, зацикленности в песне нет, так что не надо пожалуй)
03:31:262 - первые два блока ну прям идентичны. Третий и четвертый уже различаются между собой. Если уж с повторениями, то в четвертом блоке вот эту 03:35:664 (215664|0) - на третью, а 03:35:827 (215827|1,215827|2) - сдвинуть на одну влево
04:08:272 (248272|0,248354|1) - может на одну вправо все-таки? Просто указательный плец правой руки вообще без действий остается, плюс в первая колонка была уже буквально недавно задействована. Да и это удобнее, я думаю
Вот ближе к концу я так расставил

Я че то уже не помню как так получилось, но это именно то, чего не хватает - больше разнообразия в паттернах. У тебя лоибо лесенки, либо 1-3-2-4, либо лесенка например 1-2-3-4-2-3-1-2-3-4 и т.д.
Можешь сам что-нибудь еще попробовать :moonface:
Xapq
00:26:042 - -> 00:33:868 - вот стоит разнообразить хоть немного (я не говорю ремаппать это все, просто два-три паттерна расставить еще дополнительных)
Пощади игроков. у тебя слишком много нот в первой колонке. 01:03:868 (63868|0) - во вторую, 01:04:194 (64194|1,64357|2) - на одну влево, 01:04:520 (64520|0) - в третью, 01:04:846 (64846|2,65172|1) - Ctrl+H
02:43:161 (163161|2,163324|1) - хмммМММ, может быть даже надо Ctrl+H. Три лесенки подряд, две из которых в одну сторону - не комильфо. Так хоть уравняем
03:49:359 (229359|0) - потерял свисток

На этом все, более I have no idea.
Удачи тебе в скором ранке 8-) :moonface:
Topic Starter
AnatOWJIya

AJIekceu wrote:

BEEEEEEEEP BEEEEEEEEEEEP


HopmaJI
00:22:129 (22129|2) - что-то мне подсказывает, что тут Клап пропущен
02:20:335 - где нота? Если опираться на аналогичный момент на 01:12:509 - , то ты пропустил ударный звук. Подозреваю что эта 02:20:172 (140172|0) - вниз опустилась по каким-то причинам
Честно говоря не знаю, чему именно следовать. Только ударным как в первом припеве, или выделить (эмм... Что это за инструмент? Я слишком аутист чтобы описывать звуки) как во втором припеве и пропустить первый ударный. В обоих случаях свои плюсы и минусы (исполнения в том числе). Но если ты больше выделяешь ударные, то, я считаю, тебе бы надо так же сделать и во втором припеве
И насколько я осведомлен, то ставить хсы на одну ноту нельзя, нет? Если нет то так и скажи, вдруг я немного остался в 2014 :D (02:20:498 (140498|1) - )
02:24:574 - потерялась нота
02:24:900 (144900|3,145063|2,145226|0,145389|1,145552|2,145715|0,145878|1,146041|2,146041|3) - намеренное повторение первого припева? Я предлагаю вот что:
02:24:248 (144248|3) - во вторую колонку (1|2|3|4), 02:24:411 (144411|1,144574|0) - Ctrl+G, 02:24:085 (144085|0) - в третью. Пропущенную ноту 02:24:574 - - в чевертую колонку. После всего этого 02:26:041 (146041|3,146694|0) - Ctrl+H. Конечно теряется паттерн с ЛНами 4-2-3-1, но тем не менее.
Насколько адекватно сие предложение решать тебе, я порю дичь несу
03:24:740 (204740|3,205066|2) - Ctrl+G, чтобы с предыдущим не совпадало (по крайней я не вижу смысла их повторять, зацикленности в песне нет, так что не надо пожалуй)
03:31:262 - первые два блока ну прям идентичны. Третий и четвертый уже различаются между собой. Если уж с повторениями, то в четвертом блоке вот эту 03:35:664 (215664|0) - на третью, а 03:35:827 (215827|1,215827|2) - сдвинуть на одну влево
04:08:272 (248272|0,248354|1) - может на одну вправо все-таки? Просто указательный плец правой руки вообще без действий остается, плюс в первая колонка была уже буквально недавно задействована. Да и это удобнее, я думаю
Вот ближе к концу я так расставил

Я че то уже не помню как так получилось, но это именно то, чего не хватает - больше разнообразия в паттернах. У тебя лоибо лесенки, либо 1-3-2-4, либо лесенка например 1-2-3-4-2-3-1-2-3-4 и т.д.
Можешь сам что-нибудь еще попробовать :moonface:
Xapq
00:26:042 - -> 00:33:868 - вот стоит разнообразить хоть немного (я не говорю ремаппать это все, просто два-три паттерна расставить еще дополнительных)
Пощади игроков. у тебя слишком много нот в первой колонке. 01:03:868 (63868|0) - во вторую, 01:04:194 (64194|1,64357|2) - на одну влево, 01:04:520 (64520|0) - в третью, 01:04:846 (64846|2,65172|1) - Ctrl+H
02:43:161 (163161|2,163324|1) - хмммМММ, может быть даже надо Ctrl+H. Три лесенки подряд, две из которых в одну сторону - не комильфо. Так хоть уравняем
03:49:359 (229359|0) - потерял свисток

На этом все, более I have no idea.
Удачи тебе в скором ранке 8-) :moonface:
Спасибо за мод,Аджлексеу,всё принял ;)
Protastic101
no kds
I need to learn to be on time with my mods

col 1|2|3|4

*boop*

General

  1. The hitsounding is nice and all, but honestly, you should probably have a kick and finish sample somewhere as that's one of the most important sounds from a drum. Try this one for the kick http://puu.sh/suicq.wav . As for the finish, I'd rename the current soft-hitfinish to something else and just use the default soft-hitfinish
  2. I don't really think the cowbell is fitting here. What I think you're looking for is a rim hit. Try this one http://puu.sh/suiTU.wav
  3. Also, please turn up your hitsound vol. I can't hear them even with music/effect 80/100. Maybe 60% is better?

Difficulties


[Easy]00:01:292 - 00:04:019 - 00:06:746 - 00:09:474 - I think it's better to have notes here as these places are accented by the piano hit, and the player would probably expect to hit a note there.
00:17:562 - Why not add a note here for the change in pitch of the violins?
00:35:987 (35987|3,36313|1) - Seeing as you've only been using 2/1 rhythms, this 1/2 is really way too fast for the player to expect. I'd suggest removing them and just keeping it at 1/1.
00:46:911 (46911|1,47237|0) - This is just my personal preference, but I think control J (make sure to move the hitsound too) would make this roll play a bit nicer as the minitrill at 00:46:585 (46585|1,46748|2,46911|1) - might throw some people off.
00:54:574 - No note here for the tom? The 3/2 silence seems out of place since the pauses have only been 1/1 long.
01:07:128 (67128|2,67781|3) - Again, just personal preference, but I think it'd look nicer if the LN were in 4 and the short note in 3.
01:14:139 - I'd really suggest having a note here for the cymbal. It's a really prominent sound and it doesn't make too much sense to just leave it out in favor of the snare.
01:15:444 - Same as the above.
01:16:748 - ^^ that
01:33:378 (93378|0) - You've mapped using 1/2 bursts before this like at 01:17:726 (77726|3,77889|2,78052|1) - , so why don't you do it now? I'd consider trying this or something instead https://osu.ppy.sh/ss/6659180
02:05:824 (125824|3,127128|2) - Shouldn't these notes be doubles since you map the snare using doubles here?
02:16:748 - As I mentioned a few lines above, I'd really consider adding notes for the crashes here since they're easily audible.
02:24:900 (144900|0) - Rather than just using this one LN, I'd try something like this instead https://osu.ppy.sh/ss/6659191 Alternatively, you can use short notes to represent the 1/2 LNs as i think the 1/2 LNs might be a little difficult.
02:27:998 (147998|0) - Again, you've mapped 1/2 before, so why not map it here?
02:28:650 (148650|3,149302|2,150607|1,151911|2,153215|0) - Make all these doubles if you want to be consistent, since it makes no sense to begin mapping the same snare sounds at 02:34:520 - using doubles when the sound hasn't changed at all.
02:37:781 (157781|3) - I'd consider making this a double and moving it up to 02:37:944 - for the snare.
02:39:737 (159737|1,161041|0,162346|2,163650|0,164955|1,166259|0) - Again, be consistent with your chord sizes. Make these all doubles since you've been mapping snares using doubles here.
02:49:520 - Just stick with one chord size throughout this entire section for the snare/crashes. I really don't understand why you always start these out using singles only, and then add jumps midway through. Like, there's no change in pace of the music to support suddenly mapping the snares with doubles instead of singles. Also, the crashes like at 02:50:661 (170661|0,171965|0,173270|1,174574|0) - are way more important than the snares, yet you choose to emphasize the snares rather than the cymbals.
03:01:911 (181911|0) - I don't really understand why you have this note accenting a guitar when the snare at 03:02:237 - is more predictable based off what you've previously mapped.
03:06:150 (186150|2,186476|3) - I think it'd serve to emphasize the trumpets if you switched columns here, so the shorter LN is in 4 and the longer in 3. I think it's because leaving a column space between notes serves to signify the start of a new musical phrase.
03:29:632 (209632|1,209958|0) - Similar to what I said above, I'd control J this cause otherwise a newer player may mistake this as a simple 1/2 right -> left roll.
03:29:958 - I'd also consider having an LN here and ending at 03:31:262 - to represent the violin run.
03:41:696 - I'ma recommend here what I mentioned a few lines above about adding notes for the crashes like at 03:42:838 - 03:45:446 -
03:50:990 (230990|2) - I'd consider ending this at 03:51:642 - and starting a new LN in 2 to represent the change from snare roll to tom roll
03:52:131 - Also, I'd really suggest using a double note here to represent the crash as it's louder than the snare but gets accented with less.
04:09:088 - Definitely add a note here, the LN release doesn't do the crashes and outro here any justice.
04:23:272 (263272|0) - Just my opinion, but I think ending LNs look nicer in [1] and [4] rather than [1][3], but again, that's just my preference.

[Normal]00:17:888 - I think it'd be a nice idea to add a 1/2 LN here to represent the growing sound of the cymbal.
00:35:661 (35661|3) - I'd consider leaving this note out since there's really not a sound there to warrant it, unlike the drum roll beginning at 00:35:824 -
00:36:476 - tbh, I feel like this section would be better off going with density than speed. What I mean is that rather than use 1/2, I'd just consider making it all 1/1, but using doubles on the 2nd and 4th beats, like this https://osu.ppy.sh/ss/6698738
01:07:128 - Don't you normally use 2/1 LNs for drum rolls in this diff? Why not use one here?
01:23:270 (83270|3,83433|0) - I'd consider moving these notes to [1] and [2] respectively as I think it's easier to hit short notes when you aren't holding an LN down at the same time.
01:44:302 - This here I don't really understand. At 00:36:476 - , you mapped using only 1/2 notes, and this section here is pretty much the same thing, but you added doubles on the offbeats now. I'd stick with one or the other in this case.
02:02:889 (122889|1,122889|2,123052|0) - I'd consider flipping the notes here so the accent comes on the cymbal.
02:02:563 - 02:03:541 - I'd also recommend doubles here for the crash.
02:05:172 - This is the kiai, but why does it feel so empty? I understand the drums aren't very active here, but I'd really consider adding LNs for the violin as currently, it feels like playing an Easy right now.
02:20:498 - Why not have a note here for the snare?
02:50:661 - 02:51:965 - 02:53:270 - 02:54:574 - 02:55:878 - 02:57:346 - Again, I'd really suggest using doubles for all the crashes as they're easily noticeable in the music.
03:08:514 (188514|1,188596|0,188677|2,188759|3) - You haven't used 1/4 in the map at all so far, barring the 92bpm stuff, so I don't see any reason why you'd map this here using 1/4 when similar places were just mapped with 1/2. I think it'd be best to just use an LN here to represent it, starting from 03:08:433 - to 03:08:759 - with a double at the end for the crash

[Hard]00:26:042 - Here, I think it's better to remove the 1/2 and just use doubles every 1/1, because when the music gains intensity at 00:36:476 - , the diff actually loses chart density as a result, which I don't think makes much sense.
00:46:422 (46422|0,46422|1,46585|3,46585|2,46748|2,46748|1,46911|0,46911|1) - for this, I don't think the minijack at 00:46:585 (46585|2,46748|1,46748|2,46911|1) - feels too natural to play imo. I'd consider arranging the chords to be like [13][24] or [14][23] like so https://osu.ppy.sh/ss/6698844
01:58:650 (118650|2,118813|2) - Idk, these jacked notes came as a bit of a surprise to me, and I really can't hear a reason for them, since all the sounds are pretty different.
02:10:878 - It feels like you're missing a note here, as I instinctively hit a key here due to the way the music is set up.
02:16:911 (136911|3) - I think it'd be nice to leave a 1/1 pause between the crash and the next note as it serves to emphasize the loudness of the crash drowning out the other sounds.
03:30:610 (210610|2,211262|3) - Just my opinion, but I think it'd look nicer if the LN was in 4 and the short note in 3, as it'd kind of feel like the LNs are holding in all the notes between them. But that makes no sense, so idm whatever you do lol

[Gesk's Insane]00:35:987 (35987|1,35987|3,36150|0,36150|2,36150|1,36313|2,36313|1,36313|3,36476|2,36476|3,36476|0) - I'd consider jacking these hands together as it's easier to read, at least in my opinion https://osu.ppy.sh/ss/6698895
00:51:476 - If you're mapping the piano here, you're missing a note and should add one.
01:08:433 (68433|2,68433|1) - I think it's fine to make this note single as the sound there is more like a hihat and doesn't need a double imo
02:47:237 - this jump-hand-jump spam is a bit difficult to read and hit imo. I'd try something like this instead https://osu.ppy.sh/ss/6698921
03:51:642 (231642|1,231723|3,231805|1,231887|3,231968|1,232050|3) - tbh, I think a roll would be better here as the toms get lower in pitch. Maybe something like this would work https://osu.ppy.sh/ss/6698931
04:01:914 (241914|0,241914|1,242077|1,242077|2,242240|1,242240|0,242403|0,242403|2) - For these notes, I'd try to jack them just so it's easier to play imo https://osu.ppy.sh/ss/6698937

I will go over the hitsounds once you have applied the diff check.
Topic Starter
AnatOWJIya

Protastic101 wrote:

no kds
I need to learn to be on time with my mods

col 1|2|3|4

*boop*

General

  1. The hitsounding is nice and all, but honestly, you should probably have a kick and finish sample somewhere as that's one of the most important sounds from a drum. Try this one for the kick http://puu.sh/suicq.wav . As for the finish, I'd rename the current soft-hitfinish to something else and just use the default soft-hitfinish
  2. I don't really think the cowbell is fitting here. What I think you're looking for is a rim hit. Try this one http://puu.sh/suiTU.wav
  3. Also, please turn up your hitsound vol. I can't hear them even with music/effect 80/100. Maybe 60% is better?

Difficulties


[Easy]00:01:292 - 00:04:019 - 00:06:746 - 00:09:474 - I think it's better to have notes here as these places are accented by the piano hit, and the player would probably expect to hit a note there.
00:17:562 - Why not add a note here for the change in pitch of the violins?
00:35:987 (35987|3,36313|1) - Seeing as you've only been using 2/1 rhythms, this 1/2 is really way too fast for the player to expect. I'd suggest removing them and just keeping it at 1/1.
00:46:911 (46911|1,47237|0) - This is just my personal preference, but I think control J (make sure to move the hitsound too) would make this roll play a bit nicer as the minitrill at 00:46:585 (46585|1,46748|2,46911|1) - might throw some people off.
00:54:574 - No note here for the tom? The 3/2 silence seems out of place since the pauses have only been 1/1 long.
01:07:128 (67128|2,67781|3) - Again, just personal preference, but I think it'd look nicer if the LN were in 4 and the short note in 3.
01:14:139 - I'd really suggest having a note here for the cymbal. It's a really prominent sound and it doesn't make too much sense to just leave it out in favor of the snare.
01:15:444 - Same as the above.
01:16:748 - ^^ that
01:33:378 (93378|0) - You've mapped using 1/2 bursts before this like at 01:17:726 (77726|3,77889|2,78052|1) - , so why don't you do it now? I'd consider trying this or something instead https://osu.ppy.sh/ss/6659180
02:05:824 (125824|3,127128|2) - Shouldn't these notes be doubles since you map the snare using doubles here?
02:16:748 - As I mentioned a few lines above, I'd really consider adding notes for the crashes here since they're easily audible.
02:24:900 (144900|0) - Rather than just using this one LN, I'd try something like this instead https://osu.ppy.sh/ss/6659191 Alternatively, you can use short notes to represent the 1/2 LNs as i think the 1/2 LNs might be a little difficult.
02:27:998 (147998|0) - Again, you've mapped 1/2 before, so why not map it here?
02:28:650 (148650|3,149302|2,150607|1,151911|2,153215|0) - Make all these doubles if you want to be consistent, since it makes no sense to begin mapping the same snare sounds at 02:34:520 - using doubles when the sound hasn't changed at all.
02:37:781 (157781|3) - I'd consider making this a double and moving it up to 02:37:944 - for the snare.
02:39:737 (159737|1,161041|0,162346|2,163650|0,164955|1,166259|0) - Again, be consistent with your chord sizes. Make these all doubles since you've been mapping snares using doubles here.
02:49:520 - Just stick with one chord size throughout this entire section for the snare/crashes. I really don't understand why you always start these out using singles only, and then add jumps midway through. Like, there's no change in pace of the music to support suddenly mapping the snares with doubles instead of singles. Also, the crashes like at 02:50:661 (170661|0,171965|0,173270|1,174574|0) - are way more important than the snares, yet you choose to emphasize the snares rather than the cymbals.
03:01:911 (181911|0) - I don't really understand why you have this note accenting a guitar when the snare at 03:02:237 - is more predictable based off what you've previously mapped.
03:06:150 (186150|2,186476|3) - I think it'd serve to emphasize the trumpets if you switched columns here, so the shorter LN is in 4 and the longer in 3. I think it's because leaving a column space between notes serves to signify the start of a new musical phrase.
03:29:632 (209632|1,209958|0) - Similar to what I said above, I'd control J this cause otherwise a newer player may mistake this as a simple 1/2 right -> left roll.
03:29:958 - I'd also consider having an LN here and ending at 03:31:262 - to represent the violin run.
03:41:696 - I'ma recommend here what I mentioned a few lines above about adding notes for the crashes like at 03:42:838 - 03:45:446 -
03:50:990 (230990|2) - I'd consider ending this at 03:51:642 - and starting a new LN in 2 to represent the change from snare roll to tom roll
03:52:131 - Also, I'd really suggest using a double note here to represent the crash as it's louder than the snare but gets accented with less.
04:09:088 - Definitely add a note here, the LN release doesn't do the crashes and outro here any justice.
04:23:272 (263272|0) - Just my opinion, but I think ending LNs look nicer in [1] and [4] rather than [1][3], but again, that's just my preference.

[Normal]00:17:888 - I think it'd be a nice idea to add a 1/2 LN here to represent the growing sound of the cymbal.
00:35:661 (35661|3) - I'd consider leaving this note out since there's really not a sound there to warrant it, unlike the drum roll beginning at 00:35:824 -
00:36:476 - tbh, I feel like this section would be better off going with density than speed. What I mean is that rather than use 1/2, I'd just consider making it all 1/1, but using doubles on the 2nd and 4th beats, like this https://osu.ppy.sh/ss/6698738
01:07:128 - Don't you normally use 2/1 LNs for drum rolls in this diff? Why not use one here?
01:23:270 (83270|3,83433|0) - I'd consider moving these notes to [1] and [2] respectively as I think it's easier to hit short notes when you aren't holding an LN down at the same time.
01:44:302 - This here I don't really understand. At 00:36:476 - , you mapped using only 1/2 notes, and this section here is pretty much the same thing, but you added doubles on the offbeats now. I'd stick with one or the other in this case.
02:02:889 (122889|1,122889|2,123052|0) - I'd consider flipping the notes here so the accent comes on the cymbal.
02:02:563 - 02:03:541 - I'd also recommend doubles here for the crash.
02:05:172 - This is the kiai, but why does it feel so empty? I understand the drums aren't very active here, but I'd really consider adding LNs for the violin as currently, it feels like playing an Easy right now.
02:20:498 - Why not have a note here for the snare?
02:50:661 - 02:51:965 - 02:53:270 - 02:54:574 - 02:55:878 - 02:57:346 - Again, I'd really suggest using doubles for all the crashes as they're easily noticeable in the music.
03:08:514 (188514|1,188596|0,188677|2,188759|3) - You haven't used 1/4 in the map at all so far, barring the 92bpm stuff, so I don't see any reason why you'd map this here using 1/4 when similar places were just mapped with 1/2. I think it'd be best to just use an LN here to represent it, starting from 03:08:433 - to 03:08:759 - with a double at the end for the crash

[Hard]00:26:042 - Here, I think it's better to remove the 1/2 and just use doubles every 1/1, because when the music gains intensity at 00:36:476 - , the diff actually loses chart density as a result, which I don't think makes much sense.
00:46:422 (46422|0,46422|1,46585|3,46585|2,46748|2,46748|1,46911|0,46911|1) - for this, I don't think the minijack at 00:46:585 (46585|2,46748|1,46748|2,46911|1) - feels too natural to play imo. I'd consider arranging the chords to be like [13][24] or [14][23] like so https://osu.ppy.sh/ss/6698844
01:58:650 (118650|2,118813|2) - Idk, these jacked notes came as a bit of a surprise to me, and I really can't hear a reason for them, since all the sounds are pretty different.
02:10:878 - It feels like you're missing a note here, as I instinctively hit a key here due to the way the music is set up.
02:16:911 (136911|3) - I think it'd be nice to leave a 1/1 pause between the crash and the next note as it serves to emphasize the loudness of the crash drowning out the other sounds.
03:30:610 (210610|2,211262|3) - Just my opinion, but I think it'd look nicer if the LN was in 4 and the short note in 3, as it'd kind of feel like the LNs are holding in all the notes between them. But that makes no sense, so idm whatever you do lol

[Gesk's Insane]00:35:987 (35987|1,35987|3,36150|0,36150|2,36150|1,36313|2,36313|1,36313|3,36476|2,36476|3,36476|0) - I'd consider jacking these hands together as it's easier to read, at least in my opinion https://osu.ppy.sh/ss/6698895
00:51:476 - If you're mapping the piano here, you're missing a note and should add one.
01:08:433 (68433|2,68433|1) - I think it's fine to make this note single as the sound there is more like a hihat and doesn't need a double imo
02:47:237 - this jump-hand-jump spam is a bit difficult to read and hit imo. I'd try something like this instead https://osu.ppy.sh/ss/6698921
03:51:642 (231642|1,231723|3,231805|1,231887|3,231968|1,232050|3) - tbh, I think a roll would be better here as the toms get lower in pitch. Maybe something like this would work https://osu.ppy.sh/ss/6698931
04:01:914 (241914|0,241914|1,242077|1,242077|2,242240|1,242240|0,242403|0,242403|2) - For these notes, I'd try to jack them just so it's easier to play imo https://osu.ppy.sh/ss/6698937

I will go over the hitsounds once you have applied the diff check.
Thanks for mod, Protastic.I'll check it as soon as i come back home from the hospital :o
Topic Starter
AnatOWJIya

Protastic101 wrote:

no kds
I need to learn to be on time with my mods

col 1|2|3|4

*boop*

General

  1. The hitsounding is nice and all, but honestly, you should probably have a kick and finish sample somewhere as that's one of the most important sounds from a drum. Try this one for the kick http://puu.sh/suicq.wav . As for the finish, I'd rename the current soft-hitfinish to something else and just use the default soft-hitfinish
    Renamed Finish,didn't get the part with Kick help lolol
  2. I don't really think the cowbell is fitting here. What I think you're looking for is a rim hit. Try this one http://puu.sh/suiTU.wav
    Used this one for now,old one renamed.
  3. Also, please turn up your hitsound vol. I can't hear them even with music/effect 80/100. Maybe 60% is better?

[notice]

Difficulties


[Easy]00:01:292 - 00:04:019 - 00:06:746 - 00:09:474 - I think it's better to have notes here as these places are accented by the piano hit, and the player would probably expect to hit a note there. Accepted
00:17:562 - Why not add a note here for the change in pitch of the violins? Accepted
00:35:987 (35987|3,36313|1) - Seeing as you've only been using 2/1 rhythms, this 1/2 is really way too fast for the player to expect. I'd suggest removing them and just keeping it at 1/1. Accepted
00:46:911 (46911|1,47237|0) - This is just my personal preference, but I think control J (make sure to move the hitsound too) would make this roll play a bit nicer as the minitrill at 00:46:585 (46585|1,46748|2,46911|1) - might throw some people off . Accepted
00:54:574 - No note here for the tom? The 3/2 silence seems out of place since the pauses have only been 1/1 long. Accepted
01:07:128 (67128|2,67781|3) - Again, just personal preference, but I think it'd look nicer if the LN were in 4 and the short note in 3. Accepted
01:14:139 - I'd really suggest having a note here for the cymbal. It's a really prominent sound and it doesn't make too much sense to just leave it out in favor of the snare. Accepted
01:15:444 - Same as the above. Accepted
01:16:748 - ^^ that Accepted
01:33:378 (93378|0) - You've mapped using 1/2 bursts before this like at 01:17:726 (77726|3,77889|2,78052|1) - , so why don't you do it now? I'd consider trying this or something instead https://osu.ppy.sh/ss/6659180 Accepted
02:05:824 (125824|3,127128|2) - Shouldn't these notes be doubles since you map the snare using doubles here? I've deleted doubles cause on other kiai's there singles
02:16:748 - As I mentioned a few lines above, I'd really consider adding notes for the crashes here since they're easily audible. Accepted
02:24:900 (144900|0) - Rather than just using this one LN, I'd try something like this instead https://osu.ppy.sh/ss/6659191 Alternatively, you can use short notes to represent the 1/2 LNs as i think the 1/2 LNs might be a little difficult. Accepted
02:27:998 (147998|0) - Again, you've mapped 1/2 before, so why not map it here? Accepted
02:28:650 (148650|3,149302|2,150607|1,151911|2,153215|0) - Make all these doubles if you want to be consistent, since it makes no sense to begin mapping the same snare sounds at 02:34:520 - using doubles when the sound hasn't changed at all. Changed
02:37:781 (157781|3) - I'd consider making this a double and moving it up to 02:37:944 - for the snare.
02:39:737 (159737|1,161041|0,162346|2,163650|0,164955|1,166259|0) - Again, be consistent with your chord sizes. Make these all doubles since you've been mapping snares using doubles here.
02:49:520 - Just stick with one chord size throughout this entire section for the snare/crashes. I really don't understand why you always start these out using singles only, and then add jumps midway through. Like, there's no change in pace of the music to support suddenly mapping the snares with doubles instead of singles. Also, the crashes like at 02:50:661 (170661|0,171965|0,173270|1,174574|0) - are way more important than the snares, yet you choose to emphasize the snares rather than the cymbals. Remapped a bit
03:01:911 (181911|0) - I don't really understand why you have this note accenting a guitar when the snare at 03:02:237 - is more predictable based off what you've previously mapped. Remapped a bit
03:06:150 (186150|2,186476|3) - I think it'd serve to emphasize the trumpets if you switched columns here, so the shorter LN is in 4 and the longer in 3. I think it's because leaving a column space between notes serves to signify the start of a new musical phrase. Accepted
03:29:632 (209632|1,209958|0) - Similar to what I said above, I'd control J this cause otherwise a newer player may mistake this as a simple 1/2 right -> left roll. Accepted
03:29:958 - I'd also consider having an LN here and ending at 03:31:262 - to represent the violin run. Accepted
03:41:696 - I'ma recommend here what I mentioned a few lines above about adding notes for the crashes like at 03:42:838 - 03:45:446 - Accepted
03:50:990 (230990|2) - I'd consider ending this at 03:51:642 - and starting a new LN in 2 to represent the change from snare roll to tom roll Accepted
03:52:131 - Also, I'd really suggest using a double note here to represent the crash as it's louder than the snare but gets accented with less. Accepted
04:09:088 - Definitely add a note here, the LN release doesn't do the crashes and outro here any justice. Accepted
04:23:272 (263272|0) - Just my opinion, but I think ending LNs look nicer in [1] and [4] rather than [1][3], but again, that's just my preference. Accepted

[Normal]00:17:888 - I think it'd be a nice idea to add a 1/2 LN here to represent the growing sound of the cymbal. Accepted
00:35:661 (35661|3) - I'd consider leaving this note out since there's really not a sound there to warrant it, unlike the drum roll beginning at 00:35:824 - Accepted
00:36:476 - tbh, I feel like this section would be better off going with density than speed. What I mean is that rather than use 1/2, I'd just consider making it all 1/1, but using doubles on the 2nd and 4th beats, like this https://osu.ppy.sh/ss/6698738 remapped
01:07:128 - Don't you normally use 2/1 LNs for drum rolls in this diff? Why not use one here? I checked whole diff and found no drum roll for moments like this
01:23:270 (83270|3,83433|0) - I'd consider moving these notes to [1] and [2] respectively as I think it's easier to hit short notes when you aren't holding an LN down at the same time. Accepted
01:44:302 - This here I don't really understand. At 00:36:476 - , you mapped using only 1/2 notes, and this section here is pretty much the same thing, but you added doubles on the offbeats now. I'd stick with one or the other in this case. Remapped
02:02:889 (122889|1,122889|2,123052|0) - I'd consider flipping the notes here so the accent comes on the cymbal. Accepted
02:02:563 - 02:03:541 - I'd also recommend doubles here for the crash. Accepted
02:05:172 - This is the kiai, but why does it feel so empty? I understand the drums aren't very active here, but I'd really consider adding LNs for the violin as currently, it feels like playing an Easy right now. Added LN's
02:20:498 - Why not have a note here for the snare? Moved it
02:50:661 - 02:51:965 - 02:53:270 - 02:54:574 - 02:55:878 - 02:57:346 - Again, I'd really suggest using doubles for all the crashes as they're easily noticeable in the music. Accepted
03:08:514 (188514|1,188596|0,188677|2,188759|3) - You haven't used 1/4 in the map at all so far, barring the 92bpm stuff, so I don't see any reason why you'd map this here using 1/4 when similar places were just mapped with 1/2. I think it'd be best to just use an LN here to represent it, starting from 03:08:433 - to 03:08:759 - with a double at the end for the crash Accepted

[Hard]00:26:042 - Here, I think it's better to remove the 1/2 and just use doubles every 1/1, because when the music gains intensity at 00:36:476 - , the diff actually loses chart density as a result, which I don't think makes much sense. Accepted
00:46:422 (46422|0,46422|1,46585|3,46585|2,46748|2,46748|1,46911|0,46911|1) - for this, I don't think the minijack at 00:46:585 (46585|2,46748|1,46748|2,46911|1) - feels too natural to play imo. I'd consider arranging the chords to be like [13][24] or [14][23] like so https://osu.ppy.sh/ss/6698844 Accepted
01:58:650 (118650|2,118813|2) - Idk, these jacked notes came as a bit of a surprise to me, and I really can't hear a reason for them, since all the sounds are pretty different. Accepted
02:10:878 - It feels like you're missing a note here, as I instinctively hit a key here due to the way the music is set up.
02:16:911 (136911|3) - I think it'd be nice to leave a 1/1 pause between the crash and the next note as it serves to emphasize the loudness of the crash drowning out the other sounds. I Think i got you right and removed that note
03:30:610 (210610|2,211262|3) - Just my opinion, but I think it'd look nicer if the LN was in 4 and the short note in 3, as it'd kind of feel like the LNs are holding in all the notes between them. But that makes no sense, so idm whatever you do lol I moved LN to 2 LOL

[Gesk's Insane]Don't know about his changes,but still i'll update his diff cause he accepted mod

I will go over the hitsounds once you have applied the diff check.
Thanks for mod,waiting for reply
Protastic101
Ahhh, I'm so sorry about how long I've taken orz

Also, it'd still be nice if Gesk could respond so that I have an easier time rechecking the mapset.

recheck

General

  1. Please remove "Cowbell1.wav" from the song folder as it isn't used anywhere in the chart.
  2. Idk about the soft-hitfinish, it doesn't play when I try to listen to the sounds in the editor. To add, I think a more traditional crash/cymbal would be better rather than using a hihat (apologies to eyes, I really do like the hitsounds, but some of the samples sound a bit strange with the music, no offense, please don't hate me, I love you <3) Try this http://puu.sh/sRFIA.wav or http://puu.sh/sRFJ3.wav maybe?
  3. Lastly, I'd consider naming kick.wav to soft-hitwhistle or something as this is a sample you're using a lot in this song.

Hitsounds

[Gesk's Insane]00:18:214 (18214|1) - add a kick?
00:26:368 (26368|2,26694|1,27020|0,27346|3,27672|2,27998|0,28324|1,28650|2,28976|0,29302|0,29628|0,29955|0,30281|1,30607|2,30933|0,31259|1,31585|1,31911|2,32237|1,32563|0,32889|1,33215|0,33542|2,33868|2,34194|1,34520|0,34846|0,35172|0,35498|2,35824|2) - Add kicks. I've highlighted every note in this section so you only have to apply the hitsound once.
00:36:476 (36476|2) - replace with kick
00:37:128 (37128|3,37781|0,38433|2,39085|3,39737|3,40389|3,41041|1,41694|0,42346|3,42998|2,43650|3,44302|3,44955|1,45607|0,46259|1) - Add kicks
00:52:128 (52128|0) - Add a finish?
00:53:270 (53270|2,53270|1) - Add finish and kick to each note once.
00:54:737 (54737|2) - I would replace this with a finish as there's no snare here.
00:55:063 (55063|2) - replace with kick
00:55:226 (55226|0) - add finish
00:55:715 (55715|0) - add kick
00:56:041 (56041|0,56041|3) - add finish and kick to each note once
00:57:346 (57346|0) - add kick
00:57:835 (57835|2,59139|3,59955|2) - add kicks
00:59:955 (59955|0) - add finish
01:00:444 (60444|1,61259|0,61748|3,62563|2) - add kicks
01:02:563 (62563|3) - add finish
01:03:052 (63052|2,63868|1,64357|3,65172|0) - add kicks
01:05:172 (65172|3) - add a finish
01:05:661 (65661|2,66476|2,66965|1) - add kicks
01:07:128 (67128|2,67210|1,67291|2,67373|1,67536|1,67618|2,67699|1) - add claps
01:07:781 (67781|2) - replace with kick
01:07:781 (67781|3) - add finish
01:08:596 (68596|0,68922|0,69248|1,69900|1,70389|0,71205|2,71857|1,72509|0,72998|1,73813|3,74139|1,74465|1,75118|2,75444|1,75770|1,76422|3,76748|3) - add kicks
01:08:922 (68922|3,70389|1,72998|0,74139|3,75444|2,76748|1) - add finishes
01:12:998 (72998|2) - remove clap
01:17:156 (77156|3,77237|2,77482|2,77563|3) - add claps
01:17:726 (77726|1,77808|2,77889|1,77971|2,78052|1,78134|2) - make them all kicks and remove the claps
01:20:172 (80172|2) - add kick
01:20:661 (80661|1) - add finish
01:33:541 (93541|2,93705|2) - Could consider adding kicks here, but it's also fine as is since the sound is a tom
01:34:357 (94357|2,94520|3,95335|3,95661|1,95824|0,96150|1,96476|3,96965|2,97128|1,97944|3,98270|1,98433|0,99085|2,99574|1,99737|2,100063|1,100552|1,100878|3,101041|2,101694|1,102183|0,102346|2) - replace with cowbell.wav

bit incomplete but talking in game about it
Topic Starter
AnatOWJIya

Protastic101 wrote:

Ahhh, I'm so sorry about how long I've taken orz

Also, it'd still be nice if Gesk could respond so that I have an easier time rechecking the mapset.

recheck

General

  1. Please remove "Cowbell1.wav" from the song folder as it isn't used anywhere in the chart. Done
  2. Idk about the soft-hitfinish, it doesn't play when I try to listen to the sounds in the editor. To add, I think a more traditional crash/cymbal would be better rather than using a hihat (apologies to eyes, I really do like the hitsounds, but some of the samples sound a bit strange with the music, no offense, please don't hate me, I love you <3) Try this http://puu.sh/sRFIA.wav or http://puu.sh/sRFJ3.wav maybe? Used echo one
  3. Lastly, I'd consider naming kick.wav to soft-hitwhistle or something as this is a sample you're using a lot in this song.
Done


Hitsounds

[Gesk's Insane]00:18:214 (18214|1) - add a kick?
00:26:368 (26368|2,26694|1,27020|0,27346|3,27672|2,27998|0,28324|1,28650|2,28976|0,29302|0,29628|0,29955|0,30281|1,30607|2,30933|0,31259|1,31585|1,31911|2,32237|1,32563|0,32889|1,33215|0,33542|2,33868|2,34194|1,34520|0,34846|0,35172|0,35498|2,35824|2) - Add kicks. I've highlighted every note in this section so you only have to apply the hitsound once.
00:36:476 (36476|2) - replace with kick
00:37:128 (37128|3,37781|0,38433|2,39085|3,39737|3,40389|3,41041|1,41694|0,42346|3,42998|2,43650|3,44302|3,44955|1,45607|0,46259|1) - Add kicks
00:52:128 (52128|0) - Add a finish?
00:53:270 (53270|2,53270|1) - Add finish and kick to each note once.
00:54:737 (54737|2) - I would replace this with a finish as there's no snare here.
00:55:063 (55063|2) - replace with kick
00:55:226 (55226|0) - add finish
00:55:715 (55715|0) - add kick
00:56:041 (56041|0,56041|3) - add finish and kick to each note once
00:57:346 (57346|0) - add kick
00:57:835 (57835|2,59139|3,59955|2) - add kicks
00:59:955 (59955|0) - add finish
01:00:444 (60444|1,61259|0,61748|3,62563|2) - add kicks
01:02:563 (62563|3) - add finish
01:03:052 (63052|2,63868|1,64357|3,65172|0) - add kicks
01:05:172 (65172|3) - add a finish
01:05:661 (65661|2,66476|2,66965|1) - add kicks
01:07:128 (67128|2,67210|1,67291|2,67373|1,67536|1,67618|2,67699|1) - add claps
01:07:781 (67781|2) - replace with kick
01:07:781 (67781|3) - add finish
01:08:596 (68596|0,68922|0,69248|1,69900|1,70389|0,71205|2,71857|1,72509|0,72998|1,73813|3,74139|1,74465|1,75118|2,75444|1,75770|1,76422|3,76748|3) - add kicks
01:08:922 (68922|3,70389|1,72998|0,74139|3,75444|2,76748|1) - add finishes
01:12:998 (72998|2) - remove clap
01:17:156 (77156|3,77237|2,77482|2,77563|3) - add claps
01:17:726 (77726|1,77808|2,77889|1,77971|2,78052|1,78134|2) - make them all kicks and remove the claps
01:20:172 (80172|2) - add kick
01:20:661 (80661|1) - add finish
01:33:541 (93541|2,93705|2) - Could consider adding kicks here, but it's also fine as is since the sound is a tom
01:34:357 (94357|2,94520|3,95335|3,95661|1,95824|0,96150|1,96476|3,96965|2,97128|1,97944|3,98270|1,98433|0,99085|2,99574|1,99737|2,100063|1,100552|1,100878|3,101041|2,101694|1,102183|0,102346|2) - replace with cowbell.wav

bit incomplete but talking in game about it
Thanks for check.Accepted all HS changes,re-download after it please ;d
Topic Starter
AnatOWJIya
As Protastic101 asked to check the snaps on that period 04:13:245 - 04:14:305 - ,so i've checked them and now notes should be on right ticks.
Protastic101
IRC with Anat
2016-12-16 12:44 AnatOWJIya: 0/
2016-12-16 12:44 Protastic101: o/
2016-12-16 12:44 Protastic101: I was stalking you for when you'd come online lol
2016-12-16 12:44 AnatOWJIya: Same
2016-12-16 12:44 Protastic101: Need to talk about the hitsounding for your map, cause it's kind of messy no offense
2016-12-16 12:45 AnatOWJIya: ofc
2016-12-16 12:45 Protastic101: I'm a little under halfway through Gesk's diff, but I've already pointed out a lot of hitsound inconsistencies and stuff
2016-12-16 12:45 AnatOWJIya: 0w0
2016-12-16 12:46 Protastic101: Do you want me to post what I have so far?
2016-12-16 12:46 Protastic101: Cause I basically summarize what I'd like you to do regarding them
2016-12-16 12:46 AnatOWJIya: Why not
2016-12-16 12:47 Protastic101: ok, posted
2016-12-16 12:47 Protastic101: Uh basically
2016-12-16 12:47 Protastic101: I suggested you add a cymbal in place of the current soft-hitfinish
2016-12-16 12:47 Protastic101: and I gave you 2 options for possible samples you could use
2016-12-16 12:47 Protastic101: and then the kicks in the song
2016-12-16 12:48 Protastic101: It'd be easier to rename the kick.wav as soft-hitwhistle.wav, and change the current soft-hitwhistle to a custom name like "clink" or something
2016-12-16 12:48 AnatOWJIya: Some advanced Hitsounding
2016-12-16 12:48 Protastic101: from there, you need to add kicks in their respective sections, and I've pointed out quite a few places and examples of where they should go
2016-12-16 12:48 AnatOWJIya: 1 second please
2016-12-16 12:48 AnatOWJIya: :D
2016-12-16 12:49 Protastic101: sorry lol
2016-12-16 12:49 AnatOWJIya: I'm not that high in HSes
2016-12-16 12:49 AnatOWJIya: lel
2016-12-16 12:49 Protastic101: I'd do the hitsounds for you, but then I wouldn't be able to icon the map orz
2016-12-16 12:50 AnatOWJIya: icon?
2016-12-16 12:50 Protastic101: bubble
2016-12-16 12:50 AnatOWJIya: Oh
2016-12-16 12:50 AnatOWJIya: Than i'll do it but myself as i can
2016-12-16 12:51 Protastic101: Basically, look at the sections I highlighted in Gesk's diff as a reference
2016-12-16 12:51 Protastic101: add kicks where there are kicks
2016-12-16 12:51 Protastic101: and use more finishes for section beginnings and ends
2016-12-16 12:52 AnatOWJIya: Deleted Cowbell1
2016-12-16 12:52 Protastic101: and please tell Gesk that next time I would like a response, even if it's a simple, "ok" or "no because (short explanation". If he doesn't respond, I have to take more time looking at the map to try and figure out what he accepted/rejected
2016-12-16 12:52 AnatOWJIya: Renamed kick to soft-whistle
2016-12-16 12:53 AnatOWJIya: 1 sec
2016-12-16 12:53 AnatOWJIya: Told
2016-12-16 12:54 AnatOWJIya: Didn't i already change soft-hitfinish?
2016-12-16 12:54 AnatOWJIya: Last time you posted i chose one
2016-12-16 12:55 Protastic101: huh, strange, I redl the map but the hs was all weird lol
2016-12-16 12:55 Protastic101: hold on, lemme check
2016-12-16 12:56 AnatOWJIya: hoasi as das
2016-12-16 12:56 AnatOWJIya: Kill me
2016-12-16 12:56 AnatOWJIya: It's called hitfinish 1
2016-12-16 12:56 Protastic101: ACTION dies
2016-12-16 12:56 AnatOWJIya: that's why you don't hear it
2016-12-16 12:56 Protastic101: soft-hitnormal1 is also called that, but I hear it fine D:
2016-12-16 12:57 AnatOWJIya: waaaaaaat
2016-12-16 12:57 Protastic101: idk
2016-12-16 12:57 AnatOWJIya: Osu?
2016-12-16 12:57 AnatOWJIya: :D
2016-12-16 12:57 Protastic101: Osu is idk anymore :D
2016-12-16 12:57 Protastic101: Also, turns out I didn't give you a crash, I just told you to use default lol
2016-12-16 12:57 AnatOWJIya: WOOOOOOPS
2016-12-16 12:57 Protastic101: But yeah, I gave 2 options for crashes in the most recent post anyways, so you can use those or the default
2016-12-16 12:57 Protastic101: it's up to you
2016-12-16 12:58 Protastic101: gotta love how confusing hitsounds are right? :^D
2016-12-16 12:58 AnatOWJIya: ACTION opens up
2016-12-16 12:59 AnatOWJIya: I prefer the one with echo
2016-12-16 12:59 AnatOWJIya: But looks like i need to short it
2016-12-16 12:59 Protastic101: when you've updated all the hitsounds in the folder, please update the map so I can check and make sure the samples are ok
2016-12-16 12:59 Protastic101: oh yeah, true, echo crash is really big
2016-12-16 12:59 Protastic101: my bad lol
2016-12-16 12:59 AnatOWJIya: 3 seconds
2016-12-16 13:00 AnatOWJIya: Don't thing it's rankable lol
2016-12-16 13:00 Protastic101: It's rankable, just not recommendable lol
2016-12-16 13:00 Protastic101: I used it for some other map I hitsounded before I think
2016-12-16 13:01 Protastic101: http://puu.sh/sRJix.wav here, I made it 1.5 seconds or something
2016-12-16 13:01 Protastic101: it's only 276kbps now I think
2016-12-16 13:01 Protastic101: KB
2016-12-16 13:01 Protastic101: fk
2016-12-16 13:01 AnatOWJIya: Thanks
2016-12-16 13:01 Protastic101: im rip lol
2016-12-16 13:01 AnatOWJIya: Dahell
2016-12-16 13:02 Protastic101: What did I screw up now? :D
2016-12-16 13:02 AnatOWJIya: All the stuff after "Thanks"
2016-12-16 13:02 Protastic101: thanks :D
2016-12-16 13:03 Protastic101: No but really, thanks for being so patient with me. I'm so sorry about how long it's taken for me to do anything orz
2016-12-16 13:03 AnatOWJIya: xD
2016-12-16 13:03 AnatOWJIya: meh,it's okay
2016-12-16 13:03 AnatOWJIya: I've been waiting for BN for BWTF for 5 months
2016-12-16 13:03 AnatOWJIya: ;w;
2016-12-16 13:04 Protastic101: What's BWTF?
2016-12-16 13:04 Protastic101: another map?
2016-12-16 13:04 AnatOWJIya: +
2016-12-16 13:04 AnatOWJIya: ACTION is listening to [http://osu.ppy.sh/b/748754 Between August and December - Blow with the Fires]
2016-12-16 13:04 Protastic101: oh lmao
2016-12-16 13:04 Protastic101: That's a large set, it'd scare off most BNs tbh lol
2016-12-16 13:04 AnatOWJIya: There's lots of HSes
2016-12-16 13:04 AnatOWJIya: By Kiviman
2016-12-16 13:05 AnatOWJIya: Especially on his diff
2016-12-16 13:05 Protastic101: nice
2016-12-16 13:05 Protastic101: that map was one of the first charts I played actually
2016-12-16 13:05 AnatOWJIya: Nice!
2016-12-16 13:05 Protastic101: so fun stuff
2016-12-16 13:06 AnatOWJIya: Such LN's
2016-12-16 13:06 Protastic101: lol
2016-12-16 13:06 AnatOWJIya: all thru it's my 1st mapset ever
2016-12-16 13:06 AnatOWJIya: ;d
2016-12-16 13:06 Protastic101: Oh, that's cool.
2016-12-16 13:07 AnatOWJIya: So,this version of crash is good?
2016-12-16 13:07 Protastic101: I can see you put lots of effort into which is good
2016-12-16 13:07 Protastic101: Yeah
2016-12-16 13:07 Protastic101: crash should be ok
2016-12-16 13:07 AnatOWJIya: I rename it to finish?
2016-12-16 13:07 Protastic101: yeah
2016-12-16 13:08 AnatOWJIya: So now i have:Clink,Cowbell,Clap,Finish(1+2),normal and whistle
2016-12-16 13:08 Protastic101: eh, why 2 finishes?
2016-12-16 13:08 Protastic101: I thought you'd replace the first finish with the one I sent you
2016-12-16 13:08 AnatOWJIya: 1 new 1 old
2016-12-16 13:09 AnatOWJIya: okay so there'll be only new one
2016-12-16 13:09 Protastic101: remove the old hitsounds since you won't be using them at all
2016-12-16 13:09 AnatOWJIya: http://puu.sh/sRJKd/4cca010b1d.png no old stuff now
2016-12-16 13:10 Protastic101: it's beautiful 10/10
2016-12-16 13:10 AnatOWJIya: Now i'm gonna apply HS changes
2016-12-16 13:11 Protastic101: alright. Do remember to recheck them at least once, and you can use Dudehacker's hitsound copier to copy them over if you need
2016-12-16 13:11 AnatOWJIya: I did use copiers earlier
2016-12-16 13:11 AnatOWJIya: From that point i prefer copy all HSes by myself
2016-12-16 13:11 AnatOWJIya: ty
2016-12-16 13:11 Protastic101: ah yeah, whatever works for you
2016-12-16 13:12 AnatOWJIya: What's a kick now? D:
2016-12-16 13:12 Protastic101: like a bass drum
2016-12-16 13:12 AnatOWJIya: I meant Hs name
2016-12-16 13:12 AnatOWJIya: I confused a bit
2016-12-16 13:12 Protastic101: o rip lol
2016-12-16 13:12 Protastic101: soft-hitwhistle
2016-12-16 13:12 Protastic101: and rename the current soft-hitwhistle to something else
2016-12-16 13:13 AnatOWJIya: Do i add it as a sample or attach it to LN?
2016-12-16 13:13 Protastic101: if you rename it to soft-hitwhistle, you can just use the editor's whistle to add it to the song
2016-12-16 13:13 AnatOWJIya: It should be Clink if i don't forget
2016-12-16 13:13 Protastic101: if you keep it named as kick.wav, you'll need to import it in
2016-12-16 13:13 AnatOWJIya: e jo dbash do dqwqw rq
2016-12-16 13:14 Protastic101: btw, a quick note is that you can't import a sample on the same note as a whistle, clap, or finish
2016-12-16 13:14 AnatOWJIya: Thanks
2016-12-16 13:16 AnatOWJIya: Should be done in 10 mins aprox.
2016-12-16 13:16 Protastic101: oh damn, ok
2016-12-16 13:16 Protastic101: that's fast lmao
2016-12-16 13:17 AnatOWJIya: I'll check HSes on Gesk's diff
2016-12-16 13:17 AnatOWJIya: Upload it
2016-12-16 13:17 AnatOWJIya: If it's okay i'll copy
2016-12-16 13:17 Protastic101: whew, alright
2016-12-16 13:17 Protastic101: Just know that I didn't fully check the hitsounds on Gesk's diff, so you'll have to look for inconsistencies yourself
2016-12-16 13:17 Protastic101: you know the view -> show sample name thing right?
2016-12-16 13:18 AnatOWJIya: https://osu.ppy.sh/ss/6820533 I'm not that new to HSes
2016-12-16 13:18 AnatOWJIya: And i know how to use sample import!
2016-12-16 13:18 Protastic101: I'm sorry, I'm sorry orz
2016-12-16 13:19 Protastic101: I just mention it cause I didn't know about it til just this october lol
2016-12-16 13:19 Protastic101: D:
2016-12-16 13:19 AnatOWJIya: But still suck on HS part lol
2016-12-16 13:19 AnatOWJIya: lol?
2016-12-16 13:19 AnatOWJIya: 0w0
2016-12-16 13:19 Protastic101: I'm pretty dumb when it comes to the editor :D
2016-12-16 13:20 AnatOWJIya: It's okay
2016-12-16 13:20 AnatOWJIya: We're all dumb a bit
2016-12-16 13:20 Protastic101: :^)
2016-12-16 13:23 AnatOWJIya: Oh fuck,forgot you didn't say all bout Hses
2016-12-16 13:23 Protastic101: huh?
2016-12-16 13:23 AnatOWJIya: It's like i forgot all the stuff
2016-12-16 13:24 AnatOWJIya: And why don't i hear kick?
2016-12-16 13:24 Protastic101: did you rename it in the folder?
2016-12-16 13:24 AnatOWJIya: Yes
2016-12-16 13:25 AnatOWJIya: I've sended you a pic of folder
2016-12-16 13:25 Protastic101: Ok, might be because you added the kicks before renaming the hitsound
2016-12-16 13:26 Protastic101: so the note would say kick instead of W. Since the file isn't named kick anymore, there'd be nothing for the game to read so it'd put it as silence
2016-12-16 13:27 AnatOWJIya: let's pray download will help
2016-12-16 13:27 Protastic101: ACTION hoping intensifies
2016-12-16 13:27 AnatOWJIya: I do remeber each 2/1 from here is kick 01:46:259 (106259|2) -
2016-12-16 13:27 01:43:976 (103976|1) - *
2016-12-16 13:28 Protastic101: yeah
2016-12-16 13:28 Protastic101: the structure's pretty simple throughout the song, cause it's mostly just kick - snare - kick - snare with some variation later on
2016-12-16 13:29 AnatOWJIya: WOOOOOOOOOOOOOOPS
2016-12-16 13:29 AnatOWJIya: http://puu.sh/sRKM8/bb2f5cd5b6.jpg
2016-12-16 13:29 AnatOWJIya: I accidently added mp3 of song as a HS
2016-12-16 13:30 AnatOWJIya: Need relog osu
2016-12-16 13:30 Protastic101: LMAO
2016-12-16 13:30 AnatOWJIya: phew,it's stopped
2016-12-16 13:30 Protastic101: XD
2016-12-16 13:30 AnatOWJIya: almost died cause of it
2016-12-16 13:30 AnatOWJIya: lol
2016-12-16 13:30 Protastic101: I can just imagine how dissonant that'd sound lol
2016-12-16 13:31 AnatOWJIya: Try it
2016-12-16 13:31 AnatOWJIya: :D
2016-12-16 13:32 Protastic101: I think I'm scared to lol
2016-12-16 13:36 AnatOWJIya: Why can't i open 2 copies of osu to copy hses properly? 00w00
2016-12-16 13:36 Protastic101: idk D:
2016-12-16 13:38 AnatOWJIya: Well,it's gonna take way more time
2016-12-16 13:39 Protastic101: you want me to copy them for you?
2016-12-16 13:39 Protastic101: cause if you've hitsounded gesk's already, I can just copy it
2016-12-16 13:39 AnatOWJIya: No no no
2016-12-16 13:39 AnatOWJIya: I mean
2016-12-16 13:39 AnatOWJIya: ACTION is editing [http://osu.ppy.sh/b/928002 sweet ARMS - Invisible Date [TheGesk's Insane]]
2016-12-16 13:39 AnatOWJIya: 02:05:253 -
2016-12-16 13:39 AnatOWJIya: I'm only here
2016-12-16 13:39 AnatOWJIya: It's gonna take a while to do HSes
2016-12-16 13:40 Protastic101: That's fine. Whenever you finish the hitsounds, you can just poke me in game or through forum to let me know, and I'll recheck as soon as I can
2016-12-16 13:40 AnatOWJIya: Okay ty
2016-12-16 13:41 Protastic101: gonna go mod some other maps in the meantime then, but as I said, take your time, there's no rush
2016-12-16 13:42 AnatOWJIya: Okay
2016-12-16 13:48 AnatOWJIya: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
2016-12-16 13:48 Protastic101: owo
2016-12-16 13:48 Protastic101: what's wrong?
2016-12-16 13:48 AnatOWJIya: I've deleted whistle
2016-12-16 13:48 AnatOWJIya: that's kick
2016-12-16 13:49 Protastic101: http://puu.sh/sRLOT.wav gotchu fam
2016-12-16 13:49 AnatOWJIya: Instead of apply i've pressed deleted
2016-12-16 13:49 AnatOWJIya: and BOOM
2016-12-16 13:49 AnatOWJIya: Thanks
2016-12-16 13:50 Protastic101: np, I still have the old version if anything goes wrong (fingers crossed it doesn't)
2016-12-16 13:50 AnatOWJIya: Now i hear it
2016-12-16 13:50 AnatOWJIya: dahell osu?
2016-12-16 13:51 Protastic101: rip lol
2016-12-16 13:51 Protastic101: Hitsounds are a beautiful thing aren't they T_T
2016-12-16 13:51 AnatOWJIya: Yes(no)
2016-12-16 13:53 Protastic101: of course(please kill me I hate checking hitsounds)
2016-12-16 13:54 AnatOWJIya: Kill me i hate placing hitsounds
2016-12-16 13:55 Protastic101: ACTION dies
2016-12-16 14:15 AnatOWJIya: Now like only part between 2-3 kiai and after 3rd kiai isn't hsed
2016-12-16 14:15 Protastic101: whoo
2016-12-16 14:15 Protastic101: #progress lol
2016-12-16 14:36 AnatOWJIya: Can i use Cowbell on piano sounds? D:
2016-12-16 14:37 Protastic101: yeah, go for it
2016-12-16 14:37 Protastic101: oh, you mean the rims?
2016-12-16 14:37 AnatOWJIya: Or i better use old whistle named Clink?
2016-12-16 14:37 Protastic101: I'd use the clink instead
2016-12-16 14:37 AnatOWJIya: 03:10:393 -
2016-12-16 14:37 AnatOWJIya: This lol
2016-12-16 14:37 Protastic101: cause the rim would be a bit out of place since you'd expect a softer hitsound for the pianos
2016-12-16 14:38 Protastic101: Leaving it empty is ok too
2016-12-16 14:38 AnatOWJIya: Oh
2016-12-16 14:38 AnatOWJIya: Okay then
2016-12-16 14:41 Protastic101: Hitsounds can just be drum only, that's fine, they don't need to be super complicated
2016-12-16 14:46 AnatOWJIya: well i'm kind of done
2016-12-16 14:47 Protastic101: oh yay!
2016-12-16 14:49 AnatOWJIya: Updated
2016-12-16 14:49 AnatOWJIya: ;w;
2016-12-16 14:49 Protastic101: whew
2016-12-16 14:49 Protastic101: Have you copied the hitsounds yet?
2016-12-16 14:49 AnatOWJIya: Yep
2016-12-16 14:49 AnatOWJIya: 1 sec
2016-12-16 14:49 AnatOWJIya: need to delete some hses from one part
2016-12-16 14:50 Protastic101: ok
2016-12-16 14:52 AnatOWJIya: Kinda scared for 2-3 kiais period
2016-12-16 14:53 Protastic101: hm, why?
2016-12-16 14:53 AnatOWJIya: Cause of Finishes
2016-12-16 14:53 AnatOWJIya: lel
2016-12-16 14:54 Protastic101: rip lol
2016-12-16 14:54 Protastic101: I'm sure it'll be fine
2016-12-16 14:54 AnatOWJIya: Okay then
2016-12-16 14:54 AnatOWJIya: Updated
2016-12-16 14:54 Protastic101: alright, I'ma finish up this irc with someone and then check
2016-12-16 14:55 AnatOWJIya: okay
2016-12-16 14:55 Protastic101: so yeah, I can just forum post it if you don't wanna wait since I might be another hour orz
2016-12-16 14:56 AnatOWJIya: It's okay
2016-12-16 14:56 AnatOWJIya: I'm not in a hurry
2016-12-16 14:56 Protastic101: ok, I don't wanna make you stay up any later than you need to or anything is all
2016-12-16 14:57 AnatOWJIya: It's almost Sunday for me
2016-12-16 14:57 AnatOWJIya: And i'm not going anywhere cause of my leg so it's okay
2016-12-16 14:58 Protastic101: Aw, what happened to your leg?
2016-12-16 14:58 AnatOWJIya: As i wrote on one of the quotes to your mod i've been operated that's why i couldn't accept your mod earlier
2016-12-16 15:00 Protastic101: oh yeah
2016-12-16 15:00 Protastic101: I hope it gets better soon :<
2016-12-16 15:01 AnatOWJIya: I should be able to walk after my BDay
2016-12-16 15:01 AnatOWJIya: afk
2016-12-16 15:01 Protastic101: yay!
2016-12-16 15:04 AnatOWJIya: thanks god my BDay soon
2016-12-16 15:04 Protastic101: That's cool. You planning on doing something fun for it?
2016-12-16 15:04 AnatOWJIya: Yes
2016-12-16 15:04 AnatOWJIya: Ranking my map
2016-12-16 15:04 AnatOWJIya: lol
2016-12-16 15:06 Protastic101: well I'll do my best to help with that
2016-12-16 15:06 Protastic101: just waiting on someone else to respond to some points I made on his map first lol
2016-12-16 15:06 AnatOWJIya: lol
2016-12-16 15:07 AnatOWJIya: It's 17 days left till my BDay
2016-12-16 15:07 AnatOWJIya: It's only me and process of finding another BN to qualify it ;w;
2016-12-16 15:08 Protastic101: Well you can always ask Juan
2016-12-16 15:08 Protastic101: he tends to rank stuff after I bubble lol
2016-12-16 15:08 AnatOWJIya: I've tryed to
2016-12-16 15:08 AnatOWJIya: But i doesn't have enough LNs
2016-12-16 15:08 AnatOWJIya: SOOOOOOOOOOOOOOO
2016-12-16 15:08 AnatOWJIya: xDxD
2016-12-16 15:09 Protastic101: oh dear, rip lol
2016-12-16 15:09 AnatOWJIya: rip the skin
2016-12-16 15:09 AnatOWJIya: (gachi humor)
2016-12-16 15:11 Protastic101: rip
2016-12-16 15:11 AnatOWJIya: rip the rip
2016-12-16 15:11 AnatOWJIya: rip^2
2016-12-16 15:12 Protastic101: rip^3
2016-12-16 15:12 AnatOWJIya: What's (rip+rip)^2?
2016-12-16 15:13 Protastic101: rip^2 + rip^2 = rip^4
2016-12-16 15:14 AnatOWJIya: 2much math
2016-12-16 15:14 Protastic101: what is rip
2016-12-16 15:14 Protastic101: lol
2016-12-16 15:14 AnatOWJIya: i'm bad at it
2016-12-16 15:14 Protastic101: same
2016-12-16 15:15 AnatOWJIya: Cause i have high math in a college with some shit i even forgot what's it called
2016-12-16 15:16 Protastic101: oh dear, that sounds difficult lol
2016-12-16 15:16 AnatOWJIya: matrix
2016-12-16 15:16 AnatOWJIya: or some shit
2016-12-16 15:17 AnatOWJIya: Матрицы in russian
2016-12-16 15:17 AnatOWJIya: lel
2016-12-16 15:17 Protastic101: What are you taking, calculus or something?
2016-12-16 15:17 Protastic101: Cause I'm only in Algebra lmao
2016-12-16 15:18 AnatOWJIya: High math as i said
2016-12-16 15:18 AnatOWJIya: Like i passed 11th grade and now i'm on 2nd course of college for Programmer
2016-12-16 15:18 AnatOWJIya: 0w0
2016-12-16 15:19 Protastic101: oh, sounds fun.
2016-12-16 15:19 AnatOWJIya: NO
2016-12-16 15:19 AnatOWJIya: IT"S NOT FUN
2016-12-16 15:19 Protastic101: ACTION runs
2016-12-16 15:19 Protastic101: You wanna be a programmer or is someone making you do it?
2016-12-16 15:20 AnatOWJIya: I wanna be
2016-12-16 15:20 AnatOWJIya: But it's hard as hell
2016-12-16 15:20 Protastic101: Ah. Well, at least you're doing something you wanna do which is good right
2016-12-16 15:20 Protastic101: ?
2016-12-16 15:21 AnatOWJIya: Well i wanna be like Umaru
2016-12-16 15:21 AnatOWJIya: But yes,it's good
2016-12-16 15:22 Protastic101: well then that's nice.
2016-12-16 15:22 AnatOWJIya: D:
2016-12-16 15:22 AnatOWJIya: :D*
2016-12-16 15:23 Protastic101: \o/
2016-12-16 15:32 AnatOWJIya: Can you link me the map you're modding?
2016-12-16 15:32 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1139139 Suzaku - Vanessa (longer version) [Normal]]
2016-12-16 15:33 AnatOWJIya: ty
2016-12-16 15:34 AnatOWJIya: 00:12:100 (12100|3,12208|2,12316|1,12424|0,12533|1,12641|2,12749|3,12857|2,12965|1,13073|0,13181|1,13289|2,13397|0,13397|3) -
2016-12-16 15:34 AnatOWJIya: Isn't it hard for NM? D:
2016-12-16 15:35 Protastic101: I just discussed that with him, and he's nerfing a lot of the 1/3
2016-12-16 15:36 AnatOWJIya: Way to more 1/3 for NM
2016-12-16 15:37 Protastic101: yeah lol
2016-12-16 15:37 AnatOWJIya: even i didn't FC it lol
2016-12-16 15:39 Protastic101: alright
2016-12-16 15:39 Protastic101: weee
2016-12-16 15:39 Protastic101: done, onto your map
2016-12-16 15:39 Protastic101: gonna redl real quick
2016-12-16 15:40 Protastic101: have all the hitsounds been copied yet or nah?
2016-12-16 15:40 AnatOWJIya: Thanks for linking dat map,i rly love VANESSA song
2016-12-16 15:40 AnatOWJIya: No,they haven't
2016-12-16 15:40 Protastic101: oh really? I'm not a big fan of that song tbh lol
2016-12-16 15:41 Protastic101: Alright, so lemme check HS for Insane, then if it's good, copy and we'll recheck all taht
2016-12-16 15:41 Protastic101: that*
2016-12-16 15:42 AnatOWJIya: okay
2016-12-16 15:42 Protastic101: 00:00:781 - for the timing points here, I think using a sample volume of 40% is better in all diffs, cause the hitnormal is really loud compared to the piano
2016-12-16 15:43 AnatOWJIya: Okay
2016-12-16 15:43 Protastic101: 00:12:997 - 60% is fine for the rest of the song after this
2016-12-16 15:43 AnatOWJIya: done
2016-12-16 15:44 Protastic101: 00:15:605 (15605|1) - add finish
2016-12-16 15:44 Protastic101: replace with whistle
2016-12-16 15:45 AnatOWJIya: same note?
2016-12-16 15:45 Protastic101: yeah
2016-12-16 15:45 AnatOWJIya: done
2016-12-16 15:45 Protastic101: so instead of the clap, you use the whistle
2016-12-16 15:46 Protastic101: 00:24:493 (24493|0,24656|0) - shouldn't these be claps too?
2016-12-16 15:47 AnatOWJIya: This too 00:24:737 (24737|3) - ?
2016-12-16 15:47 Protastic101: just put a whistle there
2016-12-16 15:49 Protastic101: 00:36:639 (36639|1,36965|2,37292|0,37618|2,37944|1,38270|3,38596|3) - ok, I realized why you had a hihat as a soft-hitfinish oh my god lol
2016-12-16 15:49 Protastic101: ok, before doing anything, there's two things you can do
2016-12-16 15:49 AnatOWJIya: we fucked up a bit?
2016-12-16 15:50 Protastic101: you can find a hihat sample (i've got quite a few) and rename it soft-hitfinish2 or something, then add a green line here to switch to that sample set
2016-12-16 15:50 Protastic101: or you can remove all the finishes
2016-12-16 15:50 Protastic101: I think adding another sample is better since everything's already been hitsounded
2016-12-16 15:50 AnatOWJIya: if you say so
2016-12-16 15:51 Protastic101: http://puu.sh/sRST6.wav you could try this sample
2016-12-16 15:51 Protastic101: and just rename it soft-hitfinish2, add a green line at 00:36:476 - setting that sample, and then putting it back to normal at 00:46:911 -
2016-12-16 15:53 AnatOWJIya: How do i like set sample?
2016-12-16 15:53 AnatOWJIya: soft 2?
2016-12-16 15:53 Protastic101: yeah
2016-12-16 15:53 AnatOWJIya: re-dl
2016-12-16 15:54 Protastic101: ok
2016-12-16 15:55 Protastic101: ahhh, I failed to mention that you need to copy soft-hitclap and make another soft-clap2 for this section
2016-12-16 15:56 AnatOWJIya: another clap2 of what?
2016-12-16 15:56 AnatOWJIya: Need more Hs'es?
2016-12-16 15:56 Protastic101: noooo
2016-12-16 15:56 Protastic101: it's just cause you switched the sample to soft 2, but there's no soft-hitclap2 so the game uses the default
2016-12-16 15:57 Protastic101: so you need to make a copy of soft-hitclap and rename it soft-hitclap2
2016-12-16 15:57 AnatOWJIya: OOOOOOOOOOOOOOOOOOOOOOH
2016-12-16 15:57 AnatOWJIya: soohard2hsomg
2016-12-16 15:57 AnatOWJIya: well,there's also whistle
2016-12-16 15:58 Protastic101: http://puu.sh/sRThw.png like that
2016-12-16 15:58 AnatOWJIya: Do i need to copy him to?
2016-12-16 15:58 Protastic101: oh yeah, do that to the whistle too
2016-12-16 15:58 Protastic101: oh my god, why are hitsounds so confusing lol
2016-12-16 15:59 AnatOWJIya: redl once more lol
2016-12-16 16:00 Protastic101: whew ok, hitsounds in that section are good
2016-12-16 16:00 Protastic101: 00:52:128 (52128|1) - replace the clap here with a whistle
2016-12-16 16:00 AnatOWJIya: done
2016-12-16 16:01 Protastic101: 00:58:650 (58650|2) - add whistle
2016-12-16 16:01 Protastic101: 00:59:955 (59955|0) - remove finish
2016-12-16 16:02 Protastic101: actually nvm, keep the finish
2016-12-16 16:02 Protastic101: 01:17:156 (77156|3,77237|2,77482|2,77563|3) - add claps
2016-12-16 16:06 Protastic101: 01:44:302 - right here is similar to that whole hitsound confusion lol. Make another timing point that uses soft C2 here
2016-12-16 16:07 Protastic101: 01:54:737 - and go back to normal here
2016-12-16 16:07 Protastic101: 01:43:976 (103976|2) - add a finish here btw
2016-12-16 16:08 AnatOWJIya: done
2016-12-16 16:09 Protastic101: 02:06:476 (126476|0) - add whistle
2016-12-16 16:10 Protastic101: 02:15:607 (135607|0) - add finish?
2016-12-16 16:11 AnatOWJIya: Added
2016-12-16 16:11 Protastic101: 02:20:824 (140824|0) - add finish
2016-12-16 16:11 AnatOWJIya: 1 more?
2016-12-16 16:11 Protastic101: huh? No, I sent a different timestamp didn't I?
2016-12-16 16:12 Protastic101: 02:24:982 (144982|1,145063|0,145308|0,145389|1) - add claps
2016-12-16 16:12 AnatOWJIya: check once more
2016-12-16 16:12 AnatOWJIya: it's on LN
2016-12-16 16:12 AnatOWJIya: already
2016-12-16 16:12 Protastic101: ohhhhhh
2016-12-16 16:12 AnatOWJIya: 02:20:824 (140824|3) -
2016-12-16 16:12 Protastic101: lol, my bad
2016-12-16 16:12 Protastic101: 02:26:694 (146694|3,147346|1) - add finishes here tho
2016-12-16 16:12 Protastic101: 02:28:650 (148650|2) - add whistle
2016-12-16 16:12 Protastic101: 02:28:650 (148650|3) - add finish
2016-12-16 16:13 Protastic101: 02:31:259 (151259|1) - shouldn't this be soft-hitwhistle? lol
2016-12-16 16:13 Protastic101: 02:31:748 (151748|3) - ^^
2016-12-16 16:13 Protastic101: 02:32:563 (152563|2) - ^
2016-12-16 16:13 AnatOWJIya: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
2016-12-16 16:13 Protastic101: 02:33:868 (153868|1,154357|1,155172|3,155661|0,156476|3,156965|1,157781|2,158270|1) - ^
2016-12-16 16:13 Protastic101: that's the last of all those notes
2016-12-16 16:13 Protastic101: did them in one big highlight so you don't have to lol
2016-12-16 16:16 AnatOWJIya: Thanks
2016-12-16 16:16 Protastic101: 02:39:085 (159085|2) - add finish
2016-12-16 16:16 Protastic101: 02:44:302 (164302|1) - add finish
2016-12-16 16:16 Protastic101: 02:48:705 (168705|1) - whistle?
2016-12-16 16:17 Protastic101: 02:50:498 (170498|3) - clap?
2016-12-16 16:17 Protastic101: 02:50:661 (170661|3) - finish
2016-12-16 16:19 Protastic101: 02:51:965 (171965|2) - finish
2016-12-16 16:19 Protastic101: 02:52:455 (172455|0) - remove finish
2016-12-16 16:19 Protastic101: 02:53:270 (173270|1) - add finish
2016-12-16 16:19 Protastic101: 02:53:759 (173759|3) - remove finish
2016-12-16 16:19 Protastic101: 02:54:085 (174085|1) - replace finish with whistle
2016-12-16 16:21 Protastic101: btw, if it's getting too late there, I can finish the rest up in a forum post
2016-12-16 16:22 Protastic101: seriously, I'm gonna feel bad if I'm the reason you don't get enough sleep lol
2016-12-16 16:22 AnatOWJIya: nonoononon
2016-12-16 16:22 AnatOWJIya: it's okay
2016-12-16 16:22 AnatOWJIya: i go sleep in 3-4 am my local
2016-12-16 16:22 Protastic101: D: Ok, just don't push yourself or anything
2016-12-16 16:22 Protastic101: ACTION worries
2016-12-16 16:23 AnatOWJIya: Okay ;3
2016-12-16 16:23 Protastic101: 02:54:574 (174574|1) - finish
2016-12-16 16:23 Protastic101: 02:55:878 (175878|3) - add finish
2016-12-16 16:23 Protastic101: 02:56:368 (176368|0) - remove finish
2016-12-16 16:23 Protastic101: 02:57:346 (177346|2) - add whistle
2016-12-16 16:23 Protastic101: 02:57:672 (177672|3) - remove finish
2016-12-16 16:23 Protastic101: 02:57:998 (177998|3,178324|3) - remove finishes
2016-12-16 16:23 Protastic101: 02:58:650 (178650|2,178976|1,179302|1,179628|0) - remove finishes
2016-12-16 16:24 Protastic101: 02:59:302 (179302|3) - add whistle
2016-12-16 16:24 Protastic101: actually don't add the whistle
2016-12-16 16:24 Protastic101: im being dumb, but remove those finishes
2016-12-16 16:24 AnatOWJIya: 0w0
2016-12-16 16:24 AnatOWJIya: don't blame yourself and call yourself dumb
2016-12-16 16:25 Protastic101: but I'm a potato D:
2016-12-16 16:25 Protastic101: 02:59:955 (179955|2) - add finish
2016-12-16 16:25 AnatOWJIya: Thanks god not bread
2016-12-16 16:25 Protastic101: 03:00:281 (180281|3) - remove finish
2016-12-16 16:26 Protastic101: what's wrong with bread? Bread is great :D
2016-12-16 16:26 Protastic101: you bread oppressor lol
2016-12-16 16:26 Protastic101: 03:01:096 (181096|1) - add finish
2016-12-16 16:26 Protastic101: 03:02:400 (182400|0) - add finish
2016-12-16 16:26 AnatOWJIya: It's russian mem
2016-12-16 16:26 AnatOWJIya: meme*
2016-12-16 16:26 Protastic101: 03:03:541 (183541|2) - add clap
2016-12-16 16:26 Protastic101: ah, sounds fun lol
2016-12-16 16:27 Protastic101: 03:03:705 (183705|2) - add finish
2016-12-16 16:27 Protastic101: 03:04:194 (184194|3) - remove finish
2016-12-16 16:27 Protastic101: 03:04:520 (184520|3) - add whistle
2016-12-16 16:28 Protastic101: 03:05:498 (185498|3) - replace with whistle (remove finish)
2016-12-16 16:28 Protastic101: I mean clap
2016-12-16 16:28 Protastic101: replace that note with a clap
2016-12-16 16:28 Protastic101: -03:06:150 (186150|1) - replace with clap
2016-12-16 16:29 Protastic101: 03:07:781 (187781|0) - add finish
2016-12-16 16:29 Protastic101: 03:06:802 (186802|3) - replace with clap
2016-12-16 16:29 Protastic101: 03:07:455 (187455|0) - replace with clap
2016-12-16 16:29 Protastic101: 03:07:618 (187618|3) - add whistle
2016-12-16 16:29 Protastic101: 03:08:433 (188433|2) - add clap
2016-12-16 16:29 Protastic101: 03:08:759 (188759|3) - add finish
2016-12-16 16:29 Protastic101: 03:09:085 (189085|3) - add finish
2016-12-16 16:33 Protastic101: 03:10:393 - would again consider using 40% volume for this piano section
2016-12-16 16:37 AnatOWJIya: done
2016-12-16 16:37 Protastic101: 03:32:566 (212566|3) - replace with whistle
2016-12-16 16:37 Protastic101: 03:33:870 (213870|2) - remove finish
2016-12-16 16:37 Protastic101: 03:35:990 (215990|2) - add whistle
2016-12-16 16:38 Protastic101: 03:39:088 (219088|3) - remove finish
2016-12-16 16:38 Protastic101: 03:51:071 (231071|0,231153|1,231397|1,231479|0) - add claps
2016-12-16 16:41 Protastic101: 03:52:783 (232783|1,233435|0,234088|1) - add finish
2016-12-16 16:41 Protastic101: 03:55:392 (235392|1) - add finish
2016-12-16 16:41 Protastic101: 03:56:207 (236207|0) - replace with whistle
2016-12-16 16:41 Protastic101: 03:56:696 (236696|2) - add finish
2016-12-16 16:42 Protastic101: 03:56:859 (236859|1) - add whistle
2016-12-16 16:42 Protastic101: 03:57:022 (237022|3) - remove whistle
2016-12-16 16:42 Protastic101: 03:57:348 (237348|1) - add finish
2016-12-16 16:43 Protastic101: 03:58:001 (238001|0) - add finish
2016-12-16 16:43 Protastic101: 04:02:403 (242403|0) - add whistle
2016-12-16 16:43 Protastic101: 04:02:240 (242240|0) - replace clap with whistle
2016-12-16 16:43 Protastic101: 04:05:338 (245338|3,245501|1) - add whistles
2016-12-16 16:44 Protastic101: 04:06:479 (246479|2) - add finish
2016-12-16 16:44 Protastic101: 04:07:620 (247620|3) - add finish
2016-12-16 16:44 Protastic101: 04:13:245 (253245|2,253327|3,253408|2,253469|3,253571|2,253632|3) - replace with claps
2016-12-16 16:44 Protastic101: 04:13:857 (253857|1,254060|2) - remove whistle
2016-12-16 16:45 Protastic101: WHEW
2016-12-16 16:45 Protastic101: THAT'S THE END OF THE HITSOUNDS
2016-12-16 16:45 Protastic101: ima brb while you finish applying that
2016-12-16 16:45 AnatOWJIya: done already
2016-12-16 16:45 AnatOWJIya: lel
2016-12-16 16:49 AnatOWJIya: updated
2016-12-16 16:50 Protastic101: ok, back
2016-12-16 16:52 Protastic101: ok, few things
2016-12-16 16:52 Protastic101: 00:12:997 (12997|3) - should be a whistle
2016-12-16 16:52 Protastic101: 00:12:996 (12996|0) - add a finish
2016-12-16 16:53 Protastic101: 00:15:605 (15605|0) - finish
2016-12-16 16:53 Protastic101: 00:19:846 (19846|2,19927|1,20009|2,20091|1) - should be claps
2016-12-16 16:54 Protastic101: 00:26:042 (26042|2) - add finish
2016-12-16 16:55 Protastic101: 00:36:476 (36476|0) - add finish
2016-12-16 16:55 Protastic101: 00:46:911 (46911|2) - add finish
2016-12-16 16:55 AnatOWJIya: 00:36:476 (36476|3) -
2016-12-16 16:55 AnatOWJIya: already
2016-12-16 16:55 Protastic101: 00:50:824 (50824|1,50987|0) - remove whistles
2016-12-16 16:55 Protastic101: o rip me lol
2016-12-16 16:55 Protastic101: Can't see those F's behind the sample name XD
2016-12-16 16:56 AnatOWJIya: DO i use Clink here? 00:50:824 (50824|1,50987|0) -
2016-12-16 16:56 Protastic101: yeah, that could work
2016-12-16 16:57 Protastic101: 00:52:128 (52128|2,54737|0,55226|1,55715|3) - I don't really understand why the cowbell's are here, but they're ok to stay
2016-12-16 16:57 AnatOWJIya: done
2016-12-16 16:58 Protastic101: 01:11:531 (71531|2) - add whistle
2016-12-16 16:59 Protastic101: 01:42:998 (102998|0) - add finish
2016-12-16 17:00 Protastic101: 01:54:248 (114248|2,114574|1) - add claps
2016-12-16 17:01 Protastic101: 01:58:650 (118650|0,118813|2) - replace with clink
2016-12-16 17:01 Protastic101: 01:59:955 (119955|3) - replace with finish
2016-12-16 17:02 Protastic101: 02:02:563 (122563|0,123052|1,123541|0) - replace with whistles
2016-12-16 17:02 AnatOWJIya: 00:52:128 -
2016-12-16 17:02 AnatOWJIya: Same but F+W+Cow
2016-12-16 17:03 Protastic101: ah, ok, that's fine
2016-12-16 17:03 AnatOWJIya: 02:03:541 - there's 2 W
2016-12-16 17:04 Protastic101: Huh, is there? I only see one
2016-12-16 17:04 AnatOWJIya: 02:03:541 (123541|2) -
2016-12-16 17:04 AnatOWJIya: ?
2016-12-16 17:05 Protastic101: Yeah, what's wrong with it? Just shows only one whistle http://puu.sh/sRXbA.jpg
2016-12-16 17:06 AnatOWJIya: You said to replace cow with W
2016-12-16 17:06 AnatOWJIya: So there'll be 2
2016-12-16 17:06 Protastic101: oh yeah, I did
2016-12-16 17:06 Protastic101: ACTION ded
2016-12-16 17:06 Protastic101: good thing you're checking me lol
2016-12-16 17:06 AnatOWJIya: lel
2016-12-16 17:07 Protastic101: It's been a struggle lmao
2016-12-16 17:07 AnatOWJIya: iknowthatfeelbro
2016-12-16 17:07 Protastic101: 02:29:139 (149139|2,149955|3,150444|3) - btw, these are still soft-hitnormal when they should be whistles
2016-12-16 17:07 Protastic101: #Struggle
2016-12-16 17:08 AnatOWJIya: good thing you're checking me
2016-12-16 17:09 Protastic101: 02:59:955 (179955|1) - replace with whistle?
2016-12-16 17:12 AnatOWJIya: done
2016-12-16 17:12 Protastic101: 03:03:541 (183541|2) - remove the finish
2016-12-16 17:12 Protastic101: 03:05:172 (185172|1) - add finish
2016-12-16 17:13 Protastic101: 03:28:653 (208653|3,209143|0,209632|0) - maybe using a clink here would be more appropriate for the piano
2016-12-16 17:14 Protastic101: 03:45:446 (225446|2) - add whistle
2016-12-16 17:15 Protastic101: 04:01:588 (241588|1) - add whistle
2016-12-16 17:15 Protastic101: 04:05:175 (245175|1) - add finish
2016-12-16 17:18 Protastic101: ok, that's all the hitsounds
2016-12-16 17:18 Protastic101: update once more
2016-12-16 17:18 Protastic101: and if I missed a hitsound, I think I'll cry
2016-12-16 17:18 Protastic101: D:
2016-12-16 17:18 AnatOWJIya: i'll open up
2016-12-16 17:18 AnatOWJIya: d;
2016-12-16 17:19 AnatOWJIya: done
2016-12-16 17:19 Protastic101: o frick, I forgot to mention the hitsounds at 00:18:216 - lol
2016-12-16 17:19 Protastic101: 0:18:214 soft-hitclap.wav@40%
2016-12-16 17:20 Protastic101: can you remove the soft-hitclap in the storyboard?
2016-12-16 17:20 AnatOWJIya: finish stays?
2016-12-16 17:22 Protastic101: yeah. I'd prefer a second note be added and the hitsound put there instead, but I know that there's not enough open columns so it'd be really dumb to use a 1/8 jack lol
2016-12-16 17:22 AnatOWJIya: lol
2016-12-16 17:27 Protastic101: 02:19:357 (139357|1) - add whistle
2016-12-16 17:29 Protastic101: you know I'm really bad at checking hitsounds when on the third round I still fail to catch some hitsounds :D
2016-12-16 17:29 Protastic101: 02:49:520 (169520|2) - add finish
2016-12-16 17:30 AnatOWJIya: Maybe there's just no missed HSes? :D
2016-12-16 17:31 Protastic101: ok, for real now the hitsounds are done
2016-12-16 17:31 Protastic101: you can apply them to the other diffs
2016-12-16 17:31 AnatOWJIya: Fffffffffffffffffffffffffffffffffffffffffffffffffffffffff
2016-12-16 17:31 AnatOWJIya: Don't really wanna lol
2016-12-16 17:32 Protastic101: huh, why?
2016-12-16 17:32 AnatOWJIya: 2tired
2016-12-16 17:33 Protastic101: ah, well we can always continue this the next day. It's already 2am for you lol
2016-12-16 17:34 AnatOWJIya: 2:30
2016-12-16 17:34 AnatOWJIya: lol
2016-12-16 17:34 Protastic101: well it's up to you
2016-12-16 17:34 AnatOWJIya: Are you gonna go sleep?
2016-12-16 17:35 Protastic101: This map's my biggest priority right now, so you don't have to wait much longer lol
2016-12-16 17:35 Protastic101: nah
2016-12-16 17:35 Protastic101: It's only 5pm here
2016-12-16 17:35 AnatOWJIya: So
2016-12-16 17:35 AnatOWJIya: In like
2016-12-16 17:35 AnatOWJIya: hour
2016-12-16 17:35 AnatOWJIya: i'm done with HSes
2016-12-16 17:35 AnatOWJIya: LEL
2016-12-16 17:35 Protastic101: ok, just poke me then
2016-12-16 17:36 Protastic101: I'ma go make dinner and eat, so I'll be back in about an hour
2016-12-16 17:36 AnatOWJIya: if i don't fall asleep into my cup
2016-12-16 17:36 Protastic101: rip
2016-12-16 17:36 Protastic101: really, if you're feeling too sleepy, just go to sleep.
2016-12-16 17:36 Protastic101: don't force yourself D:
2016-12-16 17:36 AnatOWJIya: But i wanna end it up
2016-12-16 17:36 AnatOWJIya: right now
2016-12-16 17:37 Protastic101: well, just don't force yourself as I said
2016-12-16 17:37 Protastic101: I'll be back in about an hour then
2016-12-16 17:37 Protastic101: best of luck with the hitsounds o/
2016-12-16 18:05 AnatOWJIya: Must i transfer sounds on easier diff when there's no note as sample?
2016-12-16 18:05 Protastic101: no
2016-12-16 18:05 Protastic101: In that case, you can leave the hitsound empty
2016-12-16 18:06 AnatOWJIya: Thanks god
2016-12-16 18:06 AnatOWJIya: Thought gonna move each sound
2016-12-16 18:06 Protastic101: oh god no
2016-12-16 18:06 Protastic101: that would be too cruel lol
2016-12-16 18:13 AnatOWJIya: Half an hour
2016-12-16 18:13 AnatOWJIya: eeeeeeeeee
2016-12-16 18:13 AnatOWJIya: HD rdy
2016-12-16 18:13 Protastic101: are you rehitsounding or copying the hitsounds owo?
2016-12-16 18:13 AnatOWJIya: coping

Hour IRC with Gesk ;n;
2016-12-17 09:57 Protastic101: hey, can I poke you to check your diff on invisible date?
2016-12-17 09:57 Protastic101: ACTION is editing [https://osu.ppy.sh/b/928002 sweet ARMS - Invisible Date [TheGesk's Insane]]
2016-12-17 09:57 Protastic101: ?
2016-12-17 09:57 TheGesk: yep,
2016-12-17 09:57 Protastic101: whew, yay
2016-12-17 09:57 Protastic101: Ok, so a quick note, if you move or remove something, please be sure to move the hitsound
2016-12-17 09:57 TheGesk: okay
2016-12-17 09:58 Protastic101: Anat and I already went through all the hitsounds in your diff, so yeah, if you move something, make sure the hitsound goes with it or I'll cry
2016-12-17 09:58 Protastic101: ACTION sobs
2016-12-17 09:58 TheGesk: i'll try =D
2016-12-17 09:58 TheGesk: is there a lot to do?
2016-12-17 09:58 Protastic101: 00:00:781 (781|1,951|2) - I think control H to flip the notes would look a bit nicer. When reading the pattern, I though it was just a straight 1/4 jump-single-jump
2016-12-17 09:58 Protastic101: Uh, a bit, shouldn't take too long tho
2016-12-17 09:59 Protastic101: 00:15:768 (15768|1) - I'd consider moving this to 4 to avoid a ministack with 00:15:605 (15605|1) -
2016-12-17 09:59 TheGesk: done
2016-12-17 10:00 TheGesk: done
2016-12-17 10:00 Protastic101: 00:18:214 - Even tho there's a 1/8 minitrill here, I think it's fine to add a note in 3 for the loud crash, since the BPM is only 92 right now
2016-12-17 10:01 TheGesk: in 2 you mean?
2016-12-17 10:01 TheGesk: second column
2016-12-17 10:01 Protastic101: 00:22:292 (22292|3) - I'd consider moving this note to 1 since the LN at 00:22:129 (22129|2) - makes it pretty difficult to properly hit 00:22:292 (22292|3) - as a minijack with 00:22:129 (22129|3) -
2016-12-17 10:01 Protastic101: and yes, 2 means the second column
2016-12-17 10:01 Protastic101: I'm using 1|2|3|4
2016-12-17 10:01 TheGesk: you said 3)
2016-12-17 10:02 Protastic101: lmao, yeah, I meant 2 my bad
2016-12-17 10:03 Protastic101: 00:24:085 (24085|2,24167|3,24411|3,24493|0,24574|2,24656|0) - I'd consider arranging the notes like this instead https://osu.ppy.sh/ss/6827626
2016-12-17 10:03 TheGesk: balance is the issue here
2016-12-17 10:03 TheGesk: i think it's not hard
2016-12-17 10:04 Protastic101: for the one I just sent?
2016-12-17 10:04 TheGesk: is it ok to keep 4 notes in 1st column?
2016-12-17 10:04 TheGesk: previous
2016-12-17 10:05 Protastic101: Yeah, it's fine. My problem with the note being in 4 is that it's a bit more difficult to hit the note when your index finger is anchored holding an LN
2016-12-17 10:05 Protastic101: You could also try to do this instead https://osu.ppy.sh/ss/6827642
2016-12-17 10:06 TheGesk: oh lets see
2016-12-17 10:07 TheGesk: sorry i'm a bit slow here =D
2016-12-17 10:07 Protastic101: Nah, it's cool, I'm in no rush
2016-12-17 10:09 TheGesk: done
2016-12-17 10:10 Protastic101: 00:33:542 (33542|3,33542|2,33705|1,33868|3,33868|2) - alright, the repetition of these notes would be ok if the sounds were similar, but since they're not, it feels a bit out of place in the rest of this section since all the jumps are different every other beat. I'd consider moving 00:33:868 (33868|2) - to 1 and 00:34:031 (34031|0) - to 3 as a solution
2016-12-17 10:10 Protastic101: 00:34:683 (34683|2) - and then for the same reason above, move this to 4, and 00:34:846 (34846|0) - to 3
2016-12-17 10:12 TheGesk: done
2016-12-17 10:14 Protastic101: 01:12:346 (72346|2,72427|3) - I'd consider control J here to make a split roll kind of pattern as the current one makes it feel like a lead in to a full 1-2-3-4 roll at 01:12:509 - but it's not
2016-12-17 10:15 TheGesk: done
2016-12-17 10:16 Protastic101: 02:20:253 (140253|0,140335|3) - move to 3 and 2 respectively, cause the minitrill pattern here doesn't really do well to lead into the triple at 02:20:498 (140498|2,140498|1,140498|3) - imo
2016-12-17 10:18 TheGesk: yeah these two hand trills are always awkward to hit
2016-12-17 10:19 TheGesk: well
2016-12-17 10:19 TheGesk: moved these
2016-12-17 10:19 TheGesk: done
2016-12-17 10:19 Protastic101: 02:49:520 (169520|2,170661|3,171965|2,174574|0,175878|3) - alright, this is more my personal preference than anything, but I find that having those long LNs, coupled with the shorter LNs like 02:50:009 (170009|1,170172|0,170335|1,170498|0) - and the short notes 02:50:335 (170335|3,170498|3) - make this really difficult to hit since it's pretty difficult to sync up both hands to the song when they're playing things that are pretty different, rhythmically at least
2016-12-17 10:20 Protastic101: I think it'd be better to remove the longer LNs and rearrange the notes to balance out in the now empty columns, but again, that's just what I think.
2016-12-17 10:20 Protastic101: I also believe it'd emphasize the violins more because now LNs wouldn't be as common in this section, so whenever they do appear, a player would easily be able to associate them to the stringed instruments
2016-12-17 10:22 TheGesk: i agree that this part is difficult but this was done on purpose
2016-12-17 10:22 TheGesk: kinda to make difficulty more challenging
2016-12-17 10:23 TheGesk: and actually i prefer this part to have kiai instead of chorus
2016-12-17 10:24 TheGesk: well if some place is really horrible i ll try to move some notes
2016-12-17 10:24 TheGesk: but i am really sure its ok as is
2016-12-17 10:24 Protastic101: 02:52:781 (172781|0) - I'd move this to 4 to avoid the three note stack in 02:52:781 (172781|0,172944|0,173107|0) -
2016-12-17 10:25 Protastic101: Yeah, my only problem would just be 2 note stacks + an LN which is difficult to time, but that's really the only place it happens, so all good
2016-12-17 10:26 TheGesk: hm for me it gets much more awkward if i move this note t o4
2016-12-17 10:26 Protastic101: 03:00:444 (180444|1,180607|0) - I would consider removing these tho. I understand they're for the guitar, but this section seems to have a bigger emphasis on the violin, so it's fine to leave these LNs out and just accent the violin with the LNs at 03:00:770 (180770|1,180933|0) -
2016-12-17 10:26 TheGesk: its note ln note while holding 3
2016-12-17 10:26 TheGesk: very awkward
2016-12-17 10:28 Protastic101: What about moving the long LN to 1 then? Like this https://osu.ppy.sh/ss/6827807?
2016-12-17 10:28 TheGesk: hm lets see
2016-12-17 10:30 TheGesk: yeah seems good
2016-12-17 10:30 Protastic101: Alright, cool
2016-12-17 10:31 TheGesk: so about removing
2016-12-17 10:31 TheGesk: hmm
2016-12-17 10:33 TheGesk: it's the same as beginning of this part 02:49:520 (169520|3) -
2016-12-17 10:33 TheGesk: feels natural for me
2016-12-17 10:33 Protastic101: Eh, guess it's alright then
2016-12-17 10:33 TheGesk: and its not disrupting feel of rhythm here
2016-12-17 10:34 TheGesk: so we dont kill them? =D
2016-12-17 10:34 Protastic101: I'll leave that up to you lol
2016-12-17 10:34 Protastic101: I won't force you to change anything unless it's completely without reason
2016-12-17 10:34 TheGesk: we dont
2016-12-17 10:35 Protastic101: ACTION gets flashbacks to other maps before with 1/16 jumpstreams :D
2016-12-17 10:35 TheGesk: lol, must be awesome to play them
2016-12-17 10:36 Protastic101: 03:09:085 (189085|3) - Also, this is kind of a visual thing, but I'd consider ending this LN at 03:10:063 - with 03:09:574 (189574|2) - just cause I think it gives a bit more finality that way. I understand that the violin goes on for another beat, but it's just kind of like an approximation thing, where you purposefuly shorten the note to make it nicer looking I guess
2016-12-17 10:39 Protastic101: owo
2016-12-17 10:39 TheGesk: https://osu.ppy.sh/ss/6827879
2016-12-17 10:39 TheGesk: like that?
2016-12-17 10:39 Protastic101: yeah
2016-12-17 10:39 TheGesk: ok
2016-12-17 10:40 Protastic101: 03:27:349 - Don't you normally have a jump here for when the piano plays a new chord or something?
2016-12-17 10:41 Protastic101: 03:26:045 - I'd also consider adding another note here for that same reason
2016-12-17 10:42 TheGesk: piano is too quiet here so jump feels too much
2016-12-17 10:43 Protastic101: Hm, I mean the violin also switches pitch here, so there's that
2016-12-17 10:43 Protastic101: but ok
2016-12-17 10:45 Protastic101: alright, I'm good with the diff then
2016-12-17 10:45 TheGesk: thanks for check i guess then
2016-12-17 10:45 TheGesk: =D
2016-12-17 10:45 Protastic101: yeah

take my first bubble in like 2 weeks or smth

Protastic101
rest of the irc
2016-12-16 18:13 Protastic101: ok
2016-12-16 18:21 AnatOWJIya: I did even fix some places cause of HSes
2016-12-16 18:21 Protastic101: oh nice
2016-12-16 18:22 AnatOWJIya: like missed kick on NM
2016-12-16 18:22 Protastic101: o rip lol
2016-12-16 18:44 AnatOWJIya: NM done
2016-12-16 18:44 AnatOWJIya: please
2016-12-16 18:44 AnatOWJIya: ANOTHER HALF HOUR
2016-12-16 18:44 Protastic101: YOU CAN DO IT
2016-12-16 19:00 AnatOWJIya: done
2016-12-16 19:01 Protastic101: WHEW
2016-12-16 19:02 Protastic101: You wanna check now?
2016-12-16 19:03 Protastic101: Cause it's 4am over there and I don't wanna keep you up any longer D:
2016-12-16 19:03 AnatOWJIya: Yes?
2016-12-16 19:03 AnatOWJIya: Check
2016-12-16 19:03 AnatOWJIya: means notes
2016-12-16 19:03 AnatOWJIya: and stuff,right?
2016-12-16 19:03 Protastic101: yeah, the entire chart and hitsounds
2016-12-16 19:03 AnatOWJIya: Noooooooooooooo
2016-12-16 19:03 AnatOWJIya: Fuck it
2016-12-16 19:03 Protastic101: I mean, it's gonna take a bit, and I'm really ok with just forum posting
2016-12-16 19:04 AnatOWJIya: I wanna go sleep
2016-12-16 19:04 AnatOWJIya: And Gesk not online
2016-12-16 19:04 AnatOWJIya: so please post it on forum
2016-12-16 19:04 Protastic101: Alright, then I'll just forum post.
2016-12-16 19:04 AnatOWJIya: Thanks you a lot
2016-12-16 19:04 Protastic101: Yeah, thanks for all your patience, I'll try to have it done sometime tonight or tomorrow morning
2016-12-16 19:04 Protastic101: and again, apologies for keeping you up so late orz
2016-12-16 19:05 AnatOWJIya: it's okay
2016-12-16 19:05 Protastic101: so yeah, get some good rest, and hopefully I'll have finished my check by tomorrow morning
2016-12-16 19:05 AnatOWJIya: waiting for your check tomorrow morning(probably will wake up at 1PM as today)
2016-12-16 19:06 AnatOWJIya: But still
2016-12-16 19:06 AnatOWJIya: Thanks a lot
2016-12-16 19:06 AnatOWJIya: Gonna ask someothers bns after check for qualify
2016-12-16 19:06 AnatOWJIya: still believe i can rank it till BDay
2016-12-16 19:07 Protastic101: When's your bday?
2016-12-16 19:07 Protastic101: just curious, don't have to answer if you don't want
2016-12-16 19:07 AnatOWJIya: 4th of January
2016-12-16 19:08 Protastic101: oh yeah, I'm sure we can get it ranked by then
2016-12-16 19:09 AnatOWJIya: now i'll believe in anything if it's gonna let me sleep
2016-12-16 19:09 Protastic101: lmao
2016-12-16 19:09 AnatOWJIya: my cat is waiting for me like 5 hours
2016-12-16 19:09 Protastic101: Please go to sleep and have a good rest lol
2016-12-16 19:09 AnatOWJIya: Thanks
2016-12-16 19:09 AnatOWJIya: i'll
2016-12-16 19:09 AnatOWJIya: don't worry
2016-12-16 19:09 AnatOWJIya: be happy
2016-12-16 19:09 AnatOWJIya: cya
2016-12-16 19:09 Protastic101: bai o/
2016-12-17 08:47 AnatOWJIya: 0/
2016-12-17 08:47 Protastic101: aaaaa hi o/
2016-12-17 08:48 AnatOWJIya: been stalking you
2016-12-17 08:49 Protastic101: lol, sorry. After you got off yesterday, I was already tired from checking the hitsounds so I kind of just played some maps instead and went to bed :<
2016-12-17 08:49 Protastic101: but yeah, I'm doing a full check of the hitsounds right now, then I'll check the diffs and drop a mod for gesk
2016-12-17 08:50 AnatOWJIya: ISN"T
2016-12-17 08:50 AnatOWJIya: YESTERDAY
2016-12-17 08:50 AnatOWJIya: HS CHECK
2016-12-17 08:50 AnatOWJIya: ENOUGH?
2016-12-17 08:50 AnatOWJIya: IS IT?
2016-12-17 08:50 Protastic101: NOPE, I HAVE TO CHECK THE OTHER DIFFS TOO :d
2016-12-17 08:51 AnatOWJIya: OH
2016-12-17 08:51 AnatOWJIya: Okay then
2016-12-17 08:51 AnatOWJIya: kill meah
2016-12-17 08:51 Protastic101: If the hitsounds are all well, it should only take me about 20 minutes
2016-12-17 08:52 Protastic101: see, I'm already onto Hard now cause Insane HS are 10/10
2016-12-17 08:53 Protastic101: 00:12:997 - I think it's more important to place the crash the on the note at 00:12:997 (12997|2) - and move the whistle to the storyboard
2016-12-17 08:54 AnatOWJIya: I don't wanna storyboard hses
2016-12-17 08:54 AnatOWJIya: please
2016-12-17 08:54 Protastic101: D:
2016-12-17 08:54 Protastic101: Ok, then it's fine
2016-12-17 08:54 AnatOWJIya: but i'll place crash
2016-12-17 08:54 AnatOWJIya: F,right?
2016-12-17 08:54 Protastic101: yeah
2016-12-17 08:55 Protastic101: 00:15:605 (15605|0) - put an F on this note too
2016-12-17 08:55 Protastic101: 00:18:216 (18216|0) - F, 00:18:216 (18216|1) - W
2016-12-17 08:56 Protastic101: 00:36:150 (36150|2) - random cowbell here, I don't think you need it, so remove?
2016-12-17 08:57 AnatOWJIya: lol
2016-12-17 08:57 AnatOWJIya: It's not random
2016-12-17 08:57 AnatOWJIya: It's from Insane
2016-12-17 08:57 Protastic101: Then in that case, ignore me :D
2016-12-17 08:57 AnatOWJIya: https://osu.ppy.sh/ss/6827142
2016-12-17 08:57 Protastic101: I just woke up so I'ma be ded af checking lmao
2016-12-17 08:58 Protastic101: 01:07:781 (67781|2) - replace this with a whistle
2016-12-17 08:58 Protastic101: 01:10:389 (70389|2) - add a finish on the note
2016-12-17 08:58 Protastic101: 01:12:509 (72509|3) - add whistle
2016-12-17 08:59 AnatOWJIya: am i so blind? lel
2016-12-17 09:00 Protastic101: 01:40:878 (100878|3) - remove finish
2016-12-17 09:01 Protastic101: Nah, hitsounds are a pain. Even I miss them a lot D:
2016-12-17 09:01 Protastic101: 01:43:976 (103976|0) - add finish
2016-12-17 09:01 Protastic101: 01:54:737 (114737|1) - add finish
2016-12-17 09:02 AnatOWJIya: omg
2016-12-17 09:02 AnatOWJIya: 2many
2016-12-17 09:02 AnatOWJIya: no finish in IN
2016-12-17 09:02 Protastic101: Yeah lol
2016-12-17 09:02 Protastic101: 02:04:357 (124357|0) - in hard and Insane, you need to add a whistle here
2016-12-17 09:02 Protastic101: 02:04:520 (124520|1) - add a clap in both hard and insane
2016-12-17 09:03 AnatOWJIya: done
2016-12-17 09:03 Protastic101: 02:13:976 (133976|3) - remove finish?
2016-12-17 09:03 Protastic101: 02:24:411 (144411|2) - remove finish
2016-12-17 09:04 Protastic101: 02:43:976 (163976|3) - remove finish
2016-12-17 09:04 Protastic101: 02:46:911 (166911|0) - add finish in Hard and Insane
2016-12-17 09:05 Protastic101: 03:04:846 (184846|3) - remove finish
2016-12-17 09:05 Protastic101: 03:31:262 (211262|3) - add a finish
2016-12-17 09:06 Protastic101: 03:48:055 (228055|0) - Double HS, replace one whistle with a finish
2016-12-17 09:07 Protastic101: 03:57:348 (237348|0) - add finish
2016-12-17 09:07 Protastic101: 03:58:653 (238653|1) - add finish in hard and insane
2016-12-17 09:07 Protastic101: 04:09:088 (249088|0) - add finish
2016-12-17 09:07 Protastic101: Ok, that's Hard checked
2016-12-17 09:07 Protastic101: ONTO NORMAL!
2016-12-17 09:07 AnatOWJIya: No
2016-12-17 09:07 AnatOWJIya: finish
2016-12-17 09:07 AnatOWJIya: in IN
2016-12-17 09:07 Protastic101: Tell me whenever you're ready
2016-12-17 09:08 Protastic101: Huh? Then just put the finish on the short note
2016-12-17 09:09 AnatOWJIya: rdy
2016-12-17 09:09 Protastic101: oki
2016-12-17 09:09 Protastic101: 00:18:216 (18216|2) - add whistle, and 00:18:216 (18216|3) - add finish
2016-12-17 09:11 Protastic101: 01:10:389 (70389|3) - add finish
2016-12-17 09:12 Protastic101: 01:54:737 (114737|0) - add finish
2016-12-17 09:13 AnatOWJIya: No finishes on HD/IN
2016-12-17 09:13 Protastic101: 02:16:748 (136748|2) - add whistle
2016-12-17 09:13 Protastic101: huh, ok
2016-12-17 09:13 AnatOWJIya: i'll add them then?
2016-12-17 09:13 Protastic101: It's ok to put hitsounds on LN; there's nothing against it.
2016-12-17 09:13 Protastic101: So go for it
2016-12-17 09:14 Protastic101: 02:39:085 (159085|0) - add finish
2016-12-17 09:14 Protastic101: 02:46:911 (166911|3) - add finish
2016-12-17 09:15 Protastic101: 02:54:574 (174574|2) - add finish
2016-12-17 09:16 Protastic101: 03:46:262 (226262|2) - add whistle
2016-12-17 09:16 Protastic101: 03:54:740 (234740|0) - add finish
2016-12-17 09:17 Protastic101: 03:58:653 (238653|2) - ^
2016-12-17 09:17 AnatOWJIya: already here
2016-12-17 09:17 AnatOWJIya: 0w0
2016-12-17 09:17 Protastic101: oh, then ignore that lol
2016-12-17 09:17 Protastic101: ok, time for Easy
2016-12-17 09:17 Protastic101: Tell me whenever you're ready
2016-12-17 09:18 AnatOWJIya: +
2016-12-17 09:18 Protastic101: =w=)b
2016-12-17 09:18 Protastic101: 00:18:216 (18216|1) - whistle + finish
2016-12-17 09:19 Protastic101: 01:08:922 (68922|2) - add finish
2016-12-17 09:19 Protastic101: 01:14:139 (74139|2,75444|0) - add finish
2016-12-17 09:20 Protastic101: 01:43:976 (103976|2,104302|0) - add finishes
2016-12-17 09:20 Protastic101: 01:54:737 (114737|3) - add finish
2016-12-17 09:21 Protastic101: 02:39:085 (159085|3) - add finish
2016-12-17 09:22 Protastic101: 02:51:802 (171802|1) - replace with clap
2016-12-17 09:22 Protastic101: 02:55:878 (175878|3) - add finish
2016-12-17 09:23 Protastic101: 03:58:653 (238653|2) - add finish
2016-12-17 09:24 Protastic101: OK, ALL HITSOUNDS CHECKED
2016-12-17 09:24 Protastic101: AHHHHHH
2016-12-17 09:24 Protastic101: DIFF CHECK TIME
2016-12-17 09:24 AnatOWJIya: already
2016-12-17 09:24 Protastic101: ACTION prepares to jump out a window
2016-12-17 09:24 AnatOWJIya: 1 sec
2016-12-17 09:24 AnatOWJIya: lemme update
2016-12-17 09:24 AnatOWJIya: done
2016-12-17 09:25 Protastic101: ok
2016-12-17 09:25 AnatOWJIya: Use forum please so Gesk can aslo apply
2016-12-17 09:25 Protastic101: eh, so don't irc your diffs?
2016-12-17 09:25 Protastic101: Cause I was gonna irc and then forum for gesk
2016-12-17 09:25 AnatOWJIya: Oh
2016-12-17 09:25 Protastic101: It's up to you, forum is fine too
2016-12-17 09:25 AnatOWJIya: didn't about it
2016-12-17 09:25 AnatOWJIya: Okay
2016-12-17 09:26 Protastic101: I just didn't know if you wanted to get your diffs checked first lol
2016-12-17 09:26 Protastic101: Ok
2016-12-17 09:26 Protastic101: ACTION is editing [https://osu.ppy.sh/b/927089 sweet ARMS - Invisible Date [Hard]]
2016-12-17 09:26 AnatOWJIya: But i wanted to give you kudos on forum
2016-12-17 09:26 AnatOWJIya: for that check
2016-12-17 09:26 Protastic101: nooo, I already received kudosu on the map, so I can't get anymore
2016-12-17 09:26 Protastic101: on like the first page from months ago
2016-12-17 09:27 AnatOWJIya: OH
2016-12-17 09:27 AnatOWJIya: okay then
2016-12-17 09:28 Protastic101: 00:17:562 (17562|1) - I think this note would be ok as an LN and end at 00:18:214 - for the horn (or whatever instrument). Kind of like this https://osu.ppy.sh/ss/6827369
2016-12-17 09:28 Protastic101: Since the BPM is low here, I think the 1/4 jack is fine
2016-12-17 09:29 Protastic101: Also, a quick note, whenever you move or remove a note, please make sure to move the hitsound!
2016-12-17 09:29 AnatOWJIya: wanna stay with a note
2016-12-17 09:29 Protastic101: Ok, that's cool
2016-12-17 09:30 Protastic101: 00:24:167 - 00:24:248 - I'd consider adding notes here tho since they're part of the broken 1/8 roll leading into the next section
2016-12-17 09:30 Protastic101: Maybe in columns 3 and 4 respectively
2016-12-17 09:31 AnatOWJIya: https://osu.ppy.sh/ss/6827387?
2016-12-17 09:31 Protastic101: yeah, like that is great
2016-12-17 09:31 https://osu.ppy.sh/ss/6827387 *
2016-12-17 09:31 Protastic101: Yeah, it's perfect ^.^
2016-12-17 09:31 AnatOWJIya: oka
2016-12-17 09:32 Protastic101: 00:54:411 (54411|0,54574|1,54656|0,54737|1) - alright, the way this is set up can easily be mistaken by a player for a simple 1/4 trill as the notes have the same general placement. My suggestion would be to move 00:54:411 (54411|0) - to 3, like so https://osu.ppy.sh/ss/6827403 In this way, there's a beat of rest between each column
2016-12-17 09:33 Protastic101: 00:57:346 - Also, add another note in 1 here for the crash, it feels so anticlimactic not to have one at the start of the section
2016-12-17 09:36 Protastic101: hello?
2016-12-17 09:36 Protastic101: owo
2016-12-17 09:36 AnatOWJIya: I'm here
2016-12-17 09:37 Protastic101: ok, can you give me confirmation for when you've applied something?
2016-12-17 09:37 AnatOWJIya: if i say nothing it's applied
2016-12-17 09:37 Protastic101: just like an ok is fine
2016-12-17 09:37 AnatOWJIya: ok
2016-12-17 09:37 Protastic101: Ok, sorry orz
2016-12-17 09:37 Protastic101: 01:12:346 - I'd consider adding a note here because in this entire section, you don't use any pauses longer than 1/1, so this 3/2 pause breaks the flow a bit since the player will think there's going to be a note on the next white tick
2016-12-17 09:38 AnatOWJIya: 01:12:183 - i hear sound here
2016-12-17 09:38 Protastic101: 01:12:183 - if you add the note here, that works just fine too
2016-12-17 09:39 AnatOWJIya: any HS?
2016-12-17 09:39 Protastic101: no
2016-12-17 09:39 AnatOWJIya: ok next
2016-12-17 09:39 Protastic101: 01:23:433 - just wanna say that I really like what you did here
2016-12-17 09:40 AnatOWJIya: 0w0
2016-12-17 09:42 Protastic101: 02:18:541 (138541|0,138541|1) - I'd consider moving this to be different than 02:18:215 (138215|0,138215|1) - cause the repetition of the [12] jump makes it feel like the sounds should be similar but they're not. I'd consider using something like this https://osu.ppy.sh/ss/6827484
2016-12-17 09:43 AnatOWJIya: done
2016-12-17 09:44 Protastic101: 02:47:237 - for these 1/2 jumps, I'd consider varying it a little like this cause the [34][23][12] makes the 1/4 roll at 02:48:868 - a bit akward to hit in my opinion. Maybe try this? https://osu.ppy.sh/ss/6827495
2016-12-17 09:45 Protastic101: 02:50:661 - Also, I'd suggest adding another note (maybe in 1?) for the crash here
2016-12-17 09:46 AnatOWJIya: Done
2016-12-17 09:46 Protastic101: 02:51:965 - Same here, maybe a note in 1 or 4?
2016-12-17 09:46 Protastic101: 02:53:270 - add a note in 2 for the crash?
2016-12-17 09:46 Protastic101: 02:54:574 - ^
2016-12-17 09:46 Protastic101: 02:55:878 - Add a note in 4 for the crash
2016-12-17 09:47 AnatOWJIya: done
2016-12-17 09:48 AnatOWJIya: Gesk is in a Game
2016-12-17 09:48 Protastic101: 02:59:791 (179791|1,179873|2) - I'd consider control H here as the ministack at 02:59:628 (179628|1,179791|1) - kind of threw me off during my testplay since I expected a ministack pattern similar to that
2016-12-17 09:48 AnatOWJIya: done
2016-12-17 09:49 Protastic101: 03:01:096 - 03:02:400 - 03:03:705 - Would consider adding notes in 4, 1, and 4 respectively for the crash
2016-12-17 09:50 AnatOWJIya: done
2016-12-17 09:50 Protastic101: 03:31:262 - add another note in 3 for this crash. It's the start of the section which should be emphasized imo
2016-12-17 09:50 AnatOWJIya: k
2016-12-17 09:52 Protastic101: 03:50:990 - I'd try to vary the pattern a little here cause you used the exact same noteplacement as at 02:24:900 - . Maybe try this? https://osu.ppy.sh/ss/6827541
2016-12-17 09:53 Protastic101: alright, Hard is good
2016-12-17 09:53 AnatOWJIya: i'd like to
2016-12-17 09:53 AnatOWJIya: 1 sec please
2016-12-17 09:54 AnatOWJIya: nevermind
2016-12-17 09:54 AnatOWJIya: k
2016-12-17 09:54 Protastic101: ok lol
2016-12-17 09:54 Protastic101: ok, Normal
2016-12-17 09:54 AnatOWJIya: Check
2016-12-17 09:55 AnatOWJIya: Gesk's first
2016-12-17 09:55 AnatOWJIya: till his in game please
2016-12-17 09:56 Protastic101: o ok
2016-12-17 10:46 Protastic101: alright, finished checking Gesk's diff
2016-12-17 10:46 AnatOWJIya: 0w0
2016-12-17 10:47 Protastic101: 50 minutes for a 4 minute chart woo lol
2016-12-17 10:47 Protastic101: has he sent you an update?
2016-12-17 10:47 AnatOWJIya: lol
2016-12-17 10:47 AnatOWJIya: doing it right now
2016-12-17 10:48 AnatOWJIya: done
2016-12-17 10:48 Protastic101: wee, ok
2016-12-17 10:48 Protastic101: ACTION is editing [https://osu.ppy.sh/b/923268 sweet ARMS - Invisible Date [Normal]]
2016-12-17 10:49 AnatOWJIya: g
2016-12-17 10:50 Protastic101: 00:35:987 (35987|3,35987|2,36150|0) - I think it'd be ok to just make this [14][23] like so for the snares https://osu.ppy.sh/ss/6827962
2016-12-17 10:51 AnatOWJIya: done
2016-12-17 10:51 Protastic101: 00:46:422 (46422|1,46748|1) - and here, basically do the same thing, but with a different chord, like this https://osu.ppy.sh/ss/6827976
2016-12-17 10:52 Protastic101: 00:54:737 - 00:55:226 - 00:55:715 - I think it's ok to add another note there for the crashes. All in 2 maybe? Like this https://osu.ppy.sh/ss/6827987
2016-12-17 10:53 Protastic101: 00:57:346 - would definitely consider adding another note here since it's the start of a new section and there's a loud crash
2016-12-17 10:53 AnatOWJIya: too much for 2nd column
2016-12-17 10:53 AnatOWJIya: imho
2016-12-17 10:54 Protastic101: https://osu.ppy.sh/ss/6828000 could try that then
2016-12-17 10:54 AnatOWJIya: i'll stick with this one
2016-12-17 10:54 Protastic101: oki
2016-12-17 10:55 Protastic101: 01:08:922 - might also consider adding a note in 1 here for the crash. If accepted, I'd move 01:09:248 (69248|0) - to 4, or keep it the same works too
2016-12-17 10:56 AnatOWJIya: done
2016-12-17 11:00 Protastic101: 01:54:411 - add a double here to make it consistent with the beginning doubles, like this http://puu.sh/sSDFW.jpg
2016-12-17 11:02 AnatOWJIya: done
2016-12-17 11:03 Protastic101: 02:48:868 (168868|0,169031|2,169194|1,169357|0) - I'd consider making these all doubles to represent the sudden increase from 1/2 toms to 1/4 snares. Maybe like this https://osu.ppy.sh/ss/6828084
2016-12-17 11:04 AnatOWJIya: done
2016-12-17 11:04 Protastic101: 03:08:025 (188025|1,188107|0) - I might also consider moving this to 3-2 cause I think having it on one hand only might feel a bit odd. At least to me it did
2016-12-17 11:04 AnatOWJIya: there's LNs on 32 later
2016-12-17 11:04 AnatOWJIya: 2muchpreasure
2016-12-17 11:05 Protastic101: rip
2016-12-17 11:05 Protastic101: 03:26:045 - Don't understand why you mapped the piano then decided to ignore them for the rest of the section in favor of the violin. I'd consider just removing the LN and mapping the piano, for this measure
2016-12-17 11:06 AnatOWJIya: eeeeeh
2016-12-17 11:07 AnatOWJIya: https://osu.ppy.sh/ss/6828123
2016-12-17 11:07 AnatOWJIya: This?
2016-12-17 11:08 Protastic101: 03:26:208 - 03:26:371 - 03:26:534 - 03:26:697 - there's notes here I think
2016-12-17 11:08 Protastic101: but other than that, yeah
2016-12-17 11:09 AnatOWJIya: I just doesn't hear notes you highlighted
2016-12-17 11:09 AnatOWJIya: 0w0
2016-12-17 11:09 Protastic101: ok, it's fine then
2016-12-17 11:10 Protastic101: 03:41:207 (221207|3,221370|2,221533|1) - would consider making these doubles similar to how you've done before in some other places I'm too lazy to find
2016-12-17 11:10 Protastic101: maybe a [14][23] chord would be fine?
2016-12-17 11:11 AnatOWJIya: done
2016-12-17 11:12 Protastic101: 03:46:588 - 03:46:914 - would consider adding notes in 1 and 2 respectively for the snare and crash
2016-12-17 11:12 Protastic101: 03:49:359 - add note in 4 for the snare?
2016-12-17 11:12 Protastic101: crash*
2016-12-17 11:12 Protastic101: 03:48:055 - same here, maybe in 1?
2016-12-17 11:12 Protastic101: 03:50:664 - and add in 3?
2016-12-17 11:13 Protastic101: 04:05:175 - 04:05:664 - I also think it'd be fine to add notes here for the snares too
2016-12-17 11:13 AnatOWJIya: done
2016-12-17 11:13 Protastic101: 04:06:479 - and finally add another note in 4 for the crash
2016-12-17 11:14 AnatOWJIya: done
2016-12-17 11:14 Protastic101: 04:23:272 (263272|2) - oh, I forgot to mention this, but you and Gesk begin your LNs in different places https://osu.ppy.sh/ss/6828179 It'd be good to make them consistent, and I think your's is the correct starting point
2016-12-17 11:16 AnatOWJIya: doing it
2016-12-17 11:16 AnatOWJIya: done
2016-12-17 11:17 Protastic101: alright, and final thing with that same Ln, I'd consider moving 04:23:272 (263272|2) - to 4 cause imo, it just gives more finality cause you're ending the song with both hands
2016-12-17 11:18 AnatOWJIya: what if i play 13 with left and 24 with right?
2016-12-17 11:19 Protastic101: well that's interesting lol. It's fine, it was just my own opinion
2016-12-17 11:19 AnatOWJIya: done
2016-12-17 11:19 AnatOWJIya: Easy?
2016-12-17 11:19 Protastic101: yeah
2016-12-17 11:19 Protastic101: Ima brb real quick
2016-12-17 11:19 AnatOWJIya: okay
2016-12-17 11:19 AnatOWJIya: 0w0
2016-12-17 11:21 Protastic101: oki
2016-12-17 11:21 Protastic101: FINAL DIFF, LEZ GO
2016-12-17 11:22 Protastic101: 00:52:128 - I'd consider adding a note here in 3 for the crash
2016-12-17 11:23 Protastic101: 00:20:824 - same here, maybe a note in 3 is good too
2016-12-17 11:23 AnatOWJIya: k
2016-12-17 11:24 Protastic101: 00:57:346 - Add a double in 2? I get that you're trying to make this diff really easy and use as little jumps as possible, but I think using them to accent the starts and ends of sections is cool
2016-12-17 11:24 AnatOWJIya: к
2016-12-17 11:25 Protastic101: 01:42:998 - double here for crash
2016-12-17 11:25 AnatOWJIya: к
2016-12-17 11:26 Protastic101: 01:54:248 - 01:54:574 - shouldn't there be notes here for the snares, similar to 00:46:422 -
2016-12-17 11:26 AnatOWJIya: cols?
2016-12-17 11:26 Protastic101: Up to you, I don't mind how you arrange it
2016-12-17 11:27 AnatOWJIya: 1/2
2016-12-17 11:27 Protastic101: yeah
2016-12-17 11:27 AnatOWJIya: Hses?
2016-12-17 11:27 Protastic101: add claps
2016-12-17 11:28 AnatOWJIya: done
2016-12-17 11:28 Protastic101: 01:54:737 - for this section, I think it'd be a cool idea to use capped LNs for the guitar, like this https://osu.ppy.sh/ss/6828289
2016-12-17 11:28 Protastic101: So the first note will be a 1/2 guitar and ends in a short note
2016-12-17 11:29 AnatOWJIya: oh
2016-12-17 11:29 AnatOWJIya: 1 sec
2016-12-17 11:30 AnatOWJIya: 01:58:650 - there too?
2016-12-17 11:32 Protastic101: 01:57:346 (117346|3,118650|1) - these too yeah
2016-12-17 11:33 AnatOWJIya: https://osu.ppy.sh/ss/6828327
2016-12-17 11:33 Protastic101: yeah, that's great
2016-12-17 11:34 AnatOWJIya: you go
2016-12-17 11:34 Protastic101: 02:02:563 - 02:03:868 - I'd also consider adding an extra note here for the crashes, to represent the transition into the next section
2016-12-17 11:34 AnatOWJIya: i'll afk for 2min
2016-12-17 11:34 Protastic101: That's cool, I'll just shoot some suggestions for a bit
2016-12-17 11:35 Protastic101: 02:04:520 (124520|1) - I'd consider moving this to 4 and making it an LN to lead into the next measure like this https://osu.ppy.sh/ss/6828342
2016-12-17 11:35 Protastic101: 02:15:607 - add a note in 2 here since it's the start of a new phrase
2016-12-17 11:37 Protastic101: 03:14:306 (194306|1) - I'd split this LN into 2 since the chord changes at 03:14:958 - . Maybe try this https://osu.ppy.sh/ss/6828356
2016-12-17 11:37 AnatOWJIya: back
2016-12-17 11:38 Protastic101: 03:19:523 - this is similar to 03:14:306 - so for consistency, I'd map it similarly with the LN like this https://osu.ppy.sh/ss/6828364
2016-12-17 11:39 Protastic101: 03:24:740 (204740|3) - rather than use this big LN, I'd break it into 4 separate LNs to represent the violin here, like this https://osu.ppy.sh/ss/6828388
2016-12-17 11:39 AnatOWJIya: done
2016-12-17 11:40 Protastic101: 03:26:045 (206045|0) - similar to the above, but break this into 2 at 03:27:349 - since the pitch of the violin changes
2016-12-17 11:40 Protastic101: 03:30:610 - I'd consider adding another LN here to represent the violin run, and end at 03:31:262 -
2016-12-17 11:40 AnatOWJIya: https://osu.ppy.sh/ss/6828396
2016-12-17 11:40 AnatOWJIya: This?
2016-12-17 11:41 Protastic101: That works perfectly, yeah
2016-12-17 11:41 Protastic101: 03:31:262 - Also, start of a new section, so I'd add another note for the crash
2016-12-17 11:41 Protastic101: 03:36:479 - same here
2016-12-17 11:41 Protastic101: 03:41:696 - ^ maybe in 2 would work
2016-12-17 11:41 AnatOWJIya: 03:27:349 -
2016-12-17 11:42 AnatOWJIya: Do i need a note there?
2016-12-17 11:42 Protastic101: for 03:27:349 - , I'd try this or something close https://osu.ppy.sh/ss/6828416
2016-12-17 11:44 AnatOWJIya: https://osu.ppy.sh/ss/6828436
2016-12-17 11:44 Protastic101: Works nicely
2016-12-17 11:44 AnatOWJIya: done
2016-12-17 11:45 Protastic101: 03:45:283 (225283|2,225446|3) - for this, I'd consider spacing out the notes since it's pretty much the same as 03:42:675 (222675|2,222838|3) - . Maybe like move 03:45:283 (225283|2) - to 1, and 03:45:446 (225446|3) - to 3
2016-12-17 11:46 Protastic101: 03:50:664 (230664|3,230990|2,231642|3) - I think this'd work better going from column 4 to column 3, like this https://osu.ppy.sh/ss/6828458
2016-12-17 11:46 AnatOWJIya: but there's a pattern ;w;
2016-12-17 11:46 AnatOWJIya: oh nvm
2016-12-17 11:46 AnatOWJIya: blind
2016-12-17 11:46 Protastic101: Eh, then just leave ti
2016-12-17 11:46 Protastic101: lol
2016-12-17 11:47 AnatOWJIya: done
2016-12-17 11:47 Protastic101: 03:58:001 - 03:58:653 - I think you should add doubles here since this part is like the climax of the song. In addition, 03:58:979 - 03:59:631 - 04:00:283 - 04:00:935 - I'd add notes here for the kicks for the same reason, since this is the very height of the song
2016-12-17 11:47 Protastic101: If you add the kicks, don't forget to add whistles on them
2016-12-17 11:48 AnatOWJIya: 03:57:348 - not here?
2016-12-17 11:50 Protastic101: 03:57:348 - oh yeah, there too. I was just thinking about how the previous pattern was single - double - single
2016-12-17 11:52 AnatOWJIya: https://osu.ppy.sh/ss/6828507
2016-12-17 11:52 Protastic101: 04:07:620 - 04:09:088 - 04:09:740 - 04:11:696 - 04:12:838 - 04:14:305 - Lastly, add doubles here for all the crashes. I think the increased density of the chart serves to emphasize the ending of the song so, yeah
2016-12-17 11:52 Protastic101: damn beautiful 10/10
2016-12-17 11:52 Protastic101: So yeah, that's all I've got
2016-12-17 11:52 AnatOWJIya: oh
2016-12-17 11:53 AnatOWJIya: 1 sec
2016-12-17 11:53 Protastic101: oki
2016-12-17 11:56 AnatOWJIya: done
2016-12-17 11:57 Protastic101: whew
2016-12-17 11:57 AnatOWJIya: updated
2016-12-17 12:00 AnatOWJIya: little update on Hard
2016-12-17 12:00 AnatOWJIya: missed 1 W
2016-12-17 12:02 Protastic101: 04:13:469 (253469|0,253469|3,253632|0,253632|3) - Ok, these are supposed to be snapped to the red and white tick in Insane lol
2016-12-17 12:03 AnatOWJIya: it's all diffs
2016-12-17 12:03 AnatOWJIya: i checked
2016-12-17 12:03 Protastic101: huh, that's weird
2016-12-17 12:03 AnatOWJIya: shouldn't be on ticks0w0
2016-12-17 12:03 AnatOWJIya: or should they
2016-12-17 12:03 AnatOWJIya: 0w0
2016-12-17 12:03 Protastic101: Honestly, I think approximating it to the red and white tick is fine
2016-12-17 12:03 Protastic101: and makes it easier to time and read, cause I missed right there since I couldn't figure out the rhythm
2016-12-17 12:04 Protastic101: Listening to it on 100%, you can tell the snaps a bit weird, but trying to get them 100% correct would probably be a large pain
2016-12-17 12:05 AnatOWJIya: 1 sec
2016-12-17 12:09 Protastic101: I have to go pretty soon, so if we don't finish checking via irc, I can just forum post
2016-12-17 12:09 Protastic101: I don't think there should be anything left to fix aside from this snap stuff
2016-12-17 12:10 AnatOWJIya: Soon is when?
2016-12-17 12:10 Protastic101: like maybe 20 minutes
2016-12-17 12:10 AnatOWJIya: Waiting for some peoples to approve or not with dat snaps
2016-12-17 12:11 Protastic101: rip
2016-12-17 12:11 Protastic101: Ok, I actually gotta go now lol
2016-12-17 12:12 Protastic101: Post what other people say about the snaps in the thread, I'll look at it and then if I find nothing else, I'll bubble later tonight
2016-12-17 12:12 Protastic101: rank will be soon owo
2016-12-17 12:12 Protastic101: o/
2016-12-18 01:44 AnatOWJIya: 0/
2016-12-18 01:45 Protastic101: whew, you're online again
2016-12-18 01:45 Protastic101: ok, so those snaps
2016-12-18 01:45 Protastic101: oh, and sorry for having to leave suddenly
2016-12-18 01:45 Protastic101: originally gonna go out and eat with my family but our neighbor's car slid on eye and hit my brother's car lol
2016-12-18 01:46 Protastic101: ice*
2016-12-18 01:46 Protastic101: eye = ice cause im smart fuck me
2016-12-18 01:46 Protastic101: anyways
2016-12-18 01:46 AnatOWJIya: lolwat
2016-12-18 01:46 AnatOWJIya: 0w0
2016-12-18 01:46 AnatOWJIya: Oh
2016-12-18 01:46 AnatOWJIya: Got iy
2016-12-18 01:46 AnatOWJIya: t*
2016-12-18 01:47 Protastic101: so I discussed the snaps with one of my friends and found some wrong ones
2016-12-18 01:47 Protastic101: uh, give me a quick second
2016-12-18 01:48 Protastic101: 04:21:357 (261357|1,261438|2,261506|3,261601|2,261683|1) - Should be something like this https://osu.ppy.sh/ss/6833269
2016-12-18 01:48 Protastic101: 04:13:469 (253469|0,253469|3) - Approximate this to 04:13:490 - . Yes the snap is weird, but it's also weird to play what looks like a perfect 1/4 roll but isn't.
2016-12-18 01:48 Protastic101: this is for all diffs btw, if applicable
2016-12-18 01:48 Protastic101: 04:08:863 (248863|3,248863|1,248863|2) - should be at 04:08:870 - on 1/3
2016-12-18 01:48 Protastic101: 04:13:877 (253877|1,253877|2,253877|0,254081|2,254081|3) - Snap to 04:13:870 - 04:14:088 - respectively
2016-12-18 01:48 Protastic101: and this is just for Gesk 04:06:071 - You're missing a note here for the kick.
2016-12-18 01:49 AnatOWJIya: well
2016-12-18 01:49 AnatOWJIya: there's 7 sounds 04:21:357 -
2016-12-18 01:50 AnatOWJIya: but i hear 1/16 ;w;
2016-12-18 01:50 Protastic101: that ending piano thing is just meh
2016-12-18 01:50 AnatOWJIya: ++++++
2016-12-18 01:50 AnatOWJIya: Hate it
2016-12-18 01:51 Protastic101: Like, I can't be arsed to find the real snap, but the screenshot i sent is closer to being accurate than the current one
2016-12-18 01:51 Protastic101: and it sounds more like 1/6 is closer than anything
2016-12-18 01:53 AnatOWJIya: so Feerum's timings are wrong?
2016-12-18 01:54 Protastic101: Eh, on which ones?
2016-12-18 01:54 Protastic101: oh, the piano?
2016-12-18 01:54 AnatOWJIya: last notes
2016-12-18 01:54 Protastic101: 004:21:275 - then you're probably just missing a note here
2016-12-18 01:56 AnatOWJIya: can't ss dat part
2016-12-18 01:57 AnatOWJIya: now i did
2016-12-18 01:57 Protastic101: 04:21:275 - just add a note here and call it good lol
2016-12-18 01:57 Protastic101: or leave it out
2016-12-18 01:57 Protastic101: at this point
2016-12-18 01:58 Protastic101: i don't care Q_Q
2016-12-18 01:58 AnatOWJIya: If i add note on that poins
2016-12-18 01:58 AnatOWJIya: i should aslo add there 04:21:207 -
2016-12-18 01:59 Protastic101: the snapping is dumb, just do whatever you need to do to be consistent. tbh, if you just leave it as is, I think that's best, cause I'm just complicating things for no reason
2016-12-18 01:59 AnatOWJIya: leaving dat end snap
2016-12-18 01:59 AnatOWJIya: 1 sec
2016-12-18 02:00 Protastic101: yeah, fix the other stuff and it should be good
2016-12-18 02:00 Protastic101: like the other snaps that I mentioned
2016-12-18 02:00 AnatOWJIya: Update Gesk's Diff please,and prove that's everything is good
2016-12-18 02:00 AnatOWJIya: I gonna copy them to other diffs
2016-12-18 02:01 Protastic101: Ok, checked snaps, they're gud
2016-12-18 02:02 AnatOWJIya: coping
2016-12-18 02:04 AnatOWJIya: HD should be okay
2016-12-18 02:06 Protastic101: HD's cool, but in Normal, 04:13:469 (253469|3) - should be at 04:13:490 -
2016-12-18 02:06 Protastic101: 04:13:877 (253877|3,254081|1) - need to snap these to 1/3
2016-12-18 02:06 AnatOWJIya: i didn't upload it yet 0w0
2016-12-18 02:06 Protastic101: oh rip lol
2016-12-18 02:06 Protastic101: update all the snaps
2016-12-18 02:07 AnatOWJIya: done
2016-12-18 02:08 AnatOWJIya: afk
2016-12-18 02:08 Protastic101: alright, snaps are good then
2016-12-18 02:09 Protastic101: I've already double checked Gesk's diff, so I just need to recheck the other 3 and Ill bubble
2016-12-18 02:09 Protastic101: then again, I've said that like the past 3 days and here we are still :D
2016-12-18 02:10 AnatOWJIya: lol
2016-12-18 02:10 AnatOWJIya: I thought i would be waiting till X-mas
2016-12-18 02:10 Protastic101: I honestly wouldn't be surprised if I waited until then, but I managed to get off my lazy ass and do something
2016-12-18 02:11 AnatOWJIya: But you have done 3 requestes in December already
2016-12-18 02:11 Protastic101: That's really low for me cause I'm way more active than that
2016-12-18 02:12 AnatOWJIya: Like 11 as in November?
2016-12-18 02:12 Protastic101: It's just that finals week hit me really hard so I didn't have any time to do checks until this weekend
2016-12-18 02:12 Protastic101: yeah
2016-12-18 02:12 Protastic101: even in November that number was pretty low
2016-12-18 02:12 Protastic101: cause I spent the first week getting the hang of wtf to do as a BN lol
2016-12-18 02:12 Protastic101: "You can bubble and rank stuff now."
2016-12-18 02:12 AnatOWJIya: More then average
2016-12-18 02:12 Protastic101: "What's a bubble?"
2016-12-18 02:13 Protastic101: Im in Hard btw
2016-12-18 02:13 Protastic101: 00:18:051 (18051|3,18132|2) - add claps
2016-12-18 02:13 Protastic101: ACTION prepares to get shot for hitsounds
2016-12-18 02:13 AnatOWJIya: Have you open IN reference?
2016-12-18 02:14 AnatOWJIya: there's no claps in it
2016-12-18 02:14 Protastic101: there should be anyways
2016-12-18 02:14 AnatOWJIya: added
2016-12-18 02:14 but *throws arms up* I am so done with hitsounds at this point lol
2016-12-18 02:16 Protastic101: 00:52:699 (52699|1) - add clap all diffs but Easy
2016-12-18 02:16 AnatOWJIya: of i woudn't add it to easy CAUSE THERE'S NO NOTE FOR IT
2016-12-18 02:16 AnatOWJIya: BA-DUM-TSS
2016-12-18 02:16 Protastic101: :DDDDDDDDDDDDDDDDDDDD
2016-12-18 02:17 Protastic101: there can be a note for it in our hearts <3
2016-12-18 02:17 AnatOWJIya: Any HS have a note
2016-12-18 02:17 AnatOWJIya: In our heart of
2016-12-18 02:17 AnatOWJIya: ofc*
2016-12-18 02:21 Protastic101: ok, hard is good
2016-12-18 02:22 AnatOWJIya: k
2016-12-18 02:23 Protastic101: 01:01:911 (61911|1) - imo, more natural to move this to 3 and move 01:02:237 (62237|2) - to 4 or something to avoid a ministack with 01:01:748 (61748|1,61911|1) - in normal
2016-12-18 02:24 AnatOWJIya: seems legit
2016-12-18 02:24 Protastic101: cewl
2016-12-18 02:29 Protastic101: normal is =w=)b
2016-12-18 02:30 Protastic101: ACTION is editing [https://osu.ppy.sh/b/927034 sweet ARMS - Invisible Date [Easy]]
2016-12-18 02:31 Protastic101: 00:23:759 - I think it's ok to add a note here to represent the buildup to the end of this section
2016-12-18 02:31 AnatOWJIya: к
2016-12-18 02:31 Protastic101: if you do, add a clap
2016-12-18 02:31 Protastic101: 00:24:411 - for this, I think it's ok to add an LN and end at 00:24:737 - to represent the 1/4 drum roll
2016-12-18 02:32 AnatOWJIya: 1 sec
2016-12-18 02:32 AnatOWJIya: adding HSes to other diffs
2016-12-18 02:32 Protastic101: ok
2016-12-18 02:32 AnatOWJIya: done
2016-12-18 02:37 Protastic101: alright, update and I can bubble
2016-12-18 02:39 AnatOWJIya: доне
2016-12-18 02:39 Protastic101: uh
2016-12-18 02:39 Protastic101: sure ??? :D ???
2016-12-18 02:39 AnatOWJIya: +
2016-12-18 02:39 AnatOWJIya: Done
2016-12-18 02:40 Protastic101: oboi, then all's good
2016-12-18 02:40 AnatOWJIya: OH BOY
2016-12-18 02:40 AnatOWJIya: GANK IT UP
Topic Starter
AnatOWJIya

Protastic101 wrote:

take my first bubble in like 2 weeks or smth

Thanks for working with dummy like me and checking my map to make it better ;w;
Rivals_7
1|2|3|4
[Easy]

  1. 00:00:781 - Highly Recommended for the whole piano intro to be piano pitch related

    you can ignore the bias thing as from the BPM itself will not make any problem to the newer players

    -----------------------------------
  2. 00:19:357 (19357|1,19357|2) - now you can just move it to right side if you'd like to avoid some kind of hand balance issues - 00:19:357 (19357|2,19846|3,20824|2) -

    OR

    00:20:824 (20824|2) - move this to 2, - 00:21:476 (21476|1,22129|2) - 3|2 , 00:24:411 (24411|0) - change to SN and move to 4, - 00:24:737 (24737|1) - move to 1 and make it an LN, - 00:25:389 (25389|3) - also make this an LN following the LN i suggest before

    ^ this one is an attempt to relate the pitch more accurately

    -------------------------------------
  3. 00:41:694 - could actually add a note. looks like too awkward to leave this loud piano chord empty
  4. 00:44:302 - ^
  5. 00:45:607 - ^
    it could be applied to all similar places
  6. 00:53:270 (53270|3) - is it necessary to have an LN here? you can ultimately just focus with the percussion only since well, its the thing that you do in this entire diff alone. just make it an SN so it'll doubled with - 00:53:270 (53270|2) -
  7. 01:11:531 (71531|1) - you forget F
  8. 01:20:661 (80661|3) - LN instead? i dont see what encourages you from doing so. (up till - 01:23:433 (83433|2,83433|0) - )
  9. 01:58:650 (118650|2,119139|1) - its not consistent with - 00:50:824 (50824|0) - if you notice it
  10. 02:01:422 (121422|0) - now its just a single LN. compared with the same rythmical part before the first kiai - 00:53:270 (53270|2) - its completely different. idk whats going on here :/
  11. 02:37:781 (157781|2,157944|3) - i think i saw this kind of patterning too many in the Easy diff. balance it
  12. 02:49:520 (169520|3) - should have be a double. refer - 02:57:346 (177346|0,177346|3) - same rythmical structure
  13. 03:03:215 (183215|2) - should've be shifted into red line above (1/2) if you were following the main melody
  14. 03:42:675 (222675|2,222838|3) - pls balance
  15. 04:05:175 (245175|2) - extend. for relient gameplay
  16. 04:06:479 (246479|3) - add one more note. same kind of emphasis as - 04:07:620 (247620|0,247620|3) -
[Normal]

  1. 00:09:815 (9815|3) - what is this LN for? there's no long piano noises here. if its not intended, then delete it
  2. 00:44:302 (44302|1) - should've doubled this for the piano chord like you have done at - 00:41:694 (41694|1,41694|3) -
  3. 00:55:715 (55715|1) - add F for cymbal just like - 00:55:226 (55226|2,55226|1) -
  4. 01:03:868 (63868|2) - delete. consistency with - 00:58:650 (58650|0) -
  5. 01:41:694 (101694|2) - double. piano chord the same as - 01:39:085 (99085|2,99085|1) -
  6. 01:58:650 (118650|0) - why is this different from - 00:50:824 (50824|3) - ? pls consistent
  7. 03:08:107 (188107|0,188270|2) - 3|1 respectively. so - 03:08:025 (188025|1,188107|0) - are not biased in the same hand
  8. 03:49:359 (229359|3,229359|0) - now i dont get it why is this doubled for cymbal whil you using only one note all the time
  9. 04:06:153 (246153|1) - should've been doubled for the snare drum
  10. 04:12:838 (252838|3) - double here. even easy have double
[Hard]

  1. 00:09:815 (9815|3) - same reason as Normal
  2. 00:27:346 (27346|2,27672|2,27998|2,28324|2) - looks too much for me. probably rearrange them
  3. 00:51:476 - add note for piano. following the other 4 notes - 00:51:639 (51639|0,51802|1,51965|2,52128|3) -
  4. 00:55:715 (55715|3,55715|2) - pretty sure this is the same as - 00:55:226 (55226|3,55226|2,55226|1) -
  5. 01:07:455 (67455|0) - probably delete. quite odd to see a double inside the stream which is particularly revolve around the same drumroll volume
  6. 01:39:737 (99737|0) - not doubling this? its actually the same as - 01:39:574 (99574|3,99574|2) -
  7. 02:06:476 (126476|3) - you put SN for kick but then a double - 02:09:085 (129085|3,129085|2) - ? (you also missing a kick on that double tho) pls make it double for consistent
  8. 02:22:781 (142781|0) - should've shifted to redline above
[TheGesk's Insane]

  1. 00:01:974 (1974|0,2485|1) - move to 2|1 respectively so the gimmick done right along with the pitch
  2. 00:05:042 (5042|3,5212|1,5383|2) - could've just make this a vice versa version of - 00:04:360 (4360|2,4531|1,4701|0) -
  3. 00:07:087 - particular same concept reasoning

  4. 00:22:618 (22618|2,22781|2,23107|2,23433|2,23596|2) - this kinda weird. just move - 00:23:107 (23107|2) - to 2
  5. 00:35:661 (35661|2) - could've deleted this since its just a vocal so the LN already justified enough
  6. 01:44:465 (104465|3,104791|2) - from this point onwards, you need to use different approach for this LN patterning. There's absolutely no kind of guitar like you've done at - 00:36:639 (36639|0,36965|1,37292|2) - so its irrelevant
  7. 01:51:639 (111639|3) - should've LN this for vocal
  8. 03:10:389 - add a note so the players could approach the piano (which is apparently blended with the piano you were trying to layer with) more better.
  9. 03:12:838 - 03:15:936 - 03:17:077 - 03:17:240 - 03:23:599 - missing piano
  10. 03:29:958 (209958|0) - delete. too much for just a low impact
Topic Starter
AnatOWJIya

Rivals_7 wrote:

1|2|3|4
[Easy]

  1. 00:00:781 - Highly Recommended for the whole piano intro to be piano pitch related

    you can ignore the bias thing as from the BPM itself will not make any problem to the newer players Accepted

    -----------------------------------
  2. 00:19:357 (19357|1,19357|2) - now you can just move it to right side if you'd like to avoid some kind of hand balance issues - 00:19:357 (19357|2,19846|3,20824|2) -

    OR

    00:20:824 (20824|2) - move this to 2, - 00:21:476 (21476|1,22129|2) - 3|2 , 00:24:411 (24411|0) - change to SN and move to 4, - 00:24:737 (24737|1) - move to 1 and make it an LN, - 00:25:389 (25389|3) - also make this an LN following the LN i suggest before

    ^ this one is an attempt to relate the pitch more accurately I've chose 2nd option

    -------------------------------------
  3. 00:41:694 - could actually add a note. looks like too awkward to leave this loud piano chord empty Done
  4. 00:44:302 - ^ Done
  5. 00:45:607 - ^ Done
    it could be applied to all similar places
  6. 00:53:270 (53270|3) - is it necessary to have an LN here? you can ultimately just focus with the percussion only since well, its the thing that you do in this entire diff alone. just make it an SN so it'll doubled with - 00:53:270 (53270|2) - Done
  7. 01:11:531 (71531|1) - you forget F Thanks
  8. 01:20:661 (80661|3) - LN instead? i dont see what encourages you from doing so. (up till - 01:23:433 (83433|2,83433|0) - ) Done
  9. 01:58:650 (118650|2,119139|1) - its not consistent with - 00:50:824 (50824|0) - if you notice it Noticed it now
  10. 02:01:422 (121422|0) - now its just a single LN. compared with the same rythmical part before the first kiai - 00:53:270 (53270|2) - its completely different. idk whats going on here :/ D:
  11. 02:37:781 (157781|2,157944|3) - i think i saw this kind of patterning too many in the Easy diff. balance it Done
  12. 02:49:520 (169520|3) - should have be a double. refer - 02:57:346 (177346|0,177346|3) - same rythmical structure Done
  13. 03:03:215 (183215|2) - should've be shifted into red line above (1/2) if you were following the main melody Done
  14. 03:42:675 (222675|2,222838|3) - pls balance Done
  15. 04:05:175 (245175|2) - extend. for relient gameplay Done
  16. 04:06:479 (246479|3) - add one more note. same kind of emphasis as - 04:07:620 (247620|0,247620|3) - Done
[Normal]

  1. 00:09:815 (9815|3) - what is this LN for? there's no long piano noises here. if its not intended, then delete it Deleted
  2. 00:44:302 (44302|1) - should've doubled this for the piano chord like you have done at - 00:41:694 (41694|1,41694|3) - Done
  3. 00:55:715 (55715|1) - add F for cymbal just like - 00:55:226 (55226|2,55226|1) - Done
  4. 01:03:868 (63868|2) - delete. consistency with - 00:58:650 (58650|0) - Done
  5. 01:41:694 (101694|2) - double. piano chord the same as - 01:39:085 (99085|2,99085|1) - Done
  6. 01:58:650 (118650|0) - why is this different from - 00:50:824 (50824|3) - ? pls consistent Done
  7. 03:08:107 (188107|0,188270|2) - 3|1 respectively. so - 03:08:025 (188025|1,188107|0) - are not biased in the same handDone
  8. 03:49:359 (229359|3,229359|0) - now i dont get it why is this doubled for cymbal whil you using only one note all the time
  9. 04:06:153 (246153|1) - should've been doubled for the snare drum Done
  10. 04:12:838 (252838|3) - double here. even easy have double Thx for noticing
[Hard]

  1. 00:09:815 (9815|3) - same reason as Normal Done
  2. 00:27:346 (27346|2,27672|2,27998|2,28324|2) - looks too much for me. probably rearrange them Done
  3. 00:51:476 - add note for piano. following the other 4 notes - 00:51:639 (51639|0,51802|1,51965|2,52128|3) - Done
  4. 00:55:715 (55715|3,55715|2) - pretty sure this is the same as - 00:55:226 (55226|3,55226|2,55226|1) - Done
  5. 01:07:455 (67455|0) - probably delete. quite odd to see a double inside the stream which is particularly revolve around the same drumroll volume Deleted
  6. 01:39:737 (99737|0) - not doubling this? its actually the same as - 01:39:574 (99574|3,99574|2) - Done
  7. 02:06:476 (126476|3) - you put SN for kick but then a double - 02:09:085 (129085|3,129085|2) - ? (you also missing a kick on that double tho) pls make it double for consistent Added
  8. 02:22:781 (142781|0) - should've shifted to redline above Done
Thanks for mod, Rivals ;3; Sorry if i accepted something wrong it's 4AM for me now
Gesk
Done all except

Rivals_7 wrote:

[TheGesk's Insane]
  1. 01:44:465 (104465|3,104791|2) - from this point onwards, you need to use different approach for this LN patterning. There's absolutely no kind of guitar like you've done at - 00:36:639 (36639|0,36965|1,37292|2) - so its irrelevant
Dont know what are you talking about here, its all same for me
Topic Starter
AnatOWJIya
TheGesk's Insane Updated
Rivals_7
a little bit more i guess

[TheGesk's Insane]

00:13:053 - think i just notice that this LN has two different pitch. so it should be somewhat like this


00:18:214 - similar to above


02:32:400 - i feel like you forget the guitar here. should be like this


about your point there, i heard it again and i think i could agree.


about the Background tho. I feel its kinda low quality. Also the fact when i search this with google images, the biggest resolution that came up is 1062 x 704 so I assume you upscaling the BG lol

anyways I found one that kinda fitting

https://puu.sh/vL1r6/66f78b6da2.jpg

This one 1750 x 984 tho and since the RC state we could have a BG up until 1920 x 1200 so why not?
Topic Starter
AnatOWJIya

Rivals_7 wrote:

a little bit more i guess

about the Background tho. I feel its kinda low quality. Also the fact when i search this with google images, the biggest resolution that came up is 1062 x 704 so I assume you upscaling the BG lol

anyways I found one that kinda fitting

https://puu.sh/vL1r6/66f78b6da2.jpg

This one 1750 x 984 tho and since the RC state we could have a BG up until 1920 x 1200 so why not?
Thanks for new BackGround Image =w=)b
Gesk

Rivals_7 wrote:

a little bit more i guess

[TheGesk's Insane]

00:13:053 - think i just notice that this LN has two different pitch. so it should be somewhat like this


00:18:214 - similar to above


02:32:400 - i feel like you forget the guitar here. should be like this
DONE
Topic Starter
AnatOWJIya
Updated
Rivals_7
Nominated!
Topic Starter
AnatOWJIya

Rivals_7 wrote:

Nominated!
Thanks a lot of ;w;
Shmiklak
Grats
alacat
hi, I think the source should be "劇場版デート・ア・ライブ 万由里ジャッジメント"




Link
https://www.youtube.com/watch?v=p06y07Qmu50
http://date-a-live-anime.com/judgement/
http://date-a-live-anime.com/book/cd11.html
http://www.kadokawa-pictures.jp/official/date_a_live_movie/

How do you think ?
Topic Starter
AnatOWJIya

alacat wrote:

hi, I think the source should be "劇場版デート・ア・ライブ 万由里ジャッジメント"




Link
https://www.youtube.com/watch?v=p06y07Qmu50
http://date-a-live-anime.com/judgement/
http://date-a-live-anime.com/book/cd11.html
http://www.kadokawa-pictures.jp/official/date_a_live_movie/

How do you think ?
I thought Movie's name is okay itself (Date a Live:Mayuri Judgement), but yea, all links says it should be 劇場版デート・ア・ライブ 万由里ジャッジメント . Thanks for noticing it, feel free to DQ so i can change it.
Akasha-
Hey there,

I want to talk about the BPM/Offset section before too late

Here is the thing:

As I notice from your map, there is some multiple BPMs
but only 3 timings should be added: which are 88 - 94 and 184

1. Offset: 782ms	BPM: 88,00
2. Offset: 12.372ms BPM: 94,00
3. Offset: 13.010ms BPM: 184,00

Why so?
00:00:782 - this calm piano is matched with BPM 88 so I have nothing to say about this
00:12:372 - sound like a speeding up right here, which is better to have a BPM faster than 88 but still hit the next BPM perfectly, I did a calculate: it is 94 BPM here
00:13:010 - it's 92 doubled to 184, but the main drum and bass already explained why it's 184 isntead of 92

03:10:401 - there is no need to make another 92BPM here, it's calm yes, but the main flow is still going fine with this BPM

That was BPM section

Coming up some snapping check (personally)

After fix the BPM, the snap on here must be refix manually
I will take "TheGesk's Insane" as an example
(these hyperlink can only work after you fixed the BPM/offset)

[TheGesk's Insane]
00:12:850 - 00:12:930 - should be 1/8 snap
Okay, so this one is weird, the correct snap to me is on 00:14:640 - 00:15:007 - 1/8 00:15:374 -
00:15:618 - should make another long note and end on 00:15:781 - for the trumpet sound
00:13:010 (13010|0) - it's conflicted to 00:15:620 (15620|0,15781|3) - because this one is merged while this 00:15:620 (15620|0,15781|3) - is seperate into two
01:09:586 (69586|0) - it's wrong, it should be end on 01:09:912 - , and with that following, 01:09:749 (69749|3) - should be begin on 01:09:912 -
01:12:520 - you can add a note on here for bass sound
01:15:455 (75455|2) - should be end on 01:16:270 - and make another long note on here and end on 01:16:760 - (the sound is seperated on here)
01:18:064 (78064|1) - it's ghost note, no sound on here
01:23:607 (83607|2) - seperate into two long notes, it's different sounds on here
01:26:216 (86216|1) -
01:28:825 (88825|0) -
01:31:433 (91433|2) -
(It's hard to notice with 100% playback, I recomended you to check it carefully with 25% playback, it's small different in pitch in these sections)

02:05:183 - and so on, you can reference on the previous mod (like where to seperate your long notes) and stuffs.

Good luck.
alacat
DQ'ed
Topic Starter
AnatOWJIya
Changed Title according to links that alacat gave and fixed timings and diffs with Kuo Kyoka via IRC. Map should be good and ready for re-qualify, but i might ask bn's for additional check.
Rivals_7
Thegesk isnt responding to KK's mod yet so i think i'm going to hold this. one thing tho

01:23:607 (83607|2) - seperate into two long notes, it's different sounds on here
01:26:216 (86216|1) -
01:28:825 (88825|0) -
01:31:433 (91433|2) -
i did checking this and I will says the violin is definitely one pitch. I cant really notice with 25% either so.......
its a small difference anyway so it wont bother players, i think.
Topic Starter
AnatOWJIya

Rivals_7 wrote:

Thegesk isnt responding to KK's mod yet so i think i'm going to hold this. one thing tho

01:23:607 (83607|2) - seperate into two long notes, it's different sounds on here
01:26:216 (86216|1) -
01:28:825 (88825|0) -
01:31:433 (91433|2) -
i did checking this and I will says the violin is definitely one pitch. I cant really notice with 25% either so.......
its a small difference anyway so it wont bother players, i think.
If i got you right it's good he didn't changed them into 2 LNs. Is there anything else you'd like to talk about or map doesn't have anything questionable?
Rivals_7
1234
Hitsounds are applied to all diffs. make sure you check carefully

[Insane]

00:13:010 (13010|0) - this is still not splitted tho

00:18:227 (18227|1) - u forgot WF. Also split the LN for consistent

00:55:727 (55727|2) - 02:03:553 (123553|2) - 03:08:281 (188281|0) - add F

01:33:879 (93879|2) - kinda sure you missing W here (or C idk)

01:18:064 (78064|1) - considered ghost notes. still not removed nor addressed (Tho myself cant really say this is really a ghost notes or just cant be hearded because vocal being really loud) because overall it'll break the consistency on the other 2 similar chorus - 02:25:890 (145890|3) - and - 03:51:977 (231977|1) -

02:00:537 (120537|2) - not sure if you missing C or - 00:52:711 (52711|2) - are a mistake

02:28:009 (148009|1) - pretty sure this should be C instead of W or something and also missing W at - 02:28:336 (148336|1) - here

03:58:009 (238009|1) - I think there's F

04:11:705 (251705|1) - 04:12:846 (252846|1) - 04:14:314 (254314|3) - ^

04:06:080 (246080|3) - could say this is ghost

[Hard]

00:46:923 (46923|1) - F

04:11:053 (251053|2) - there's kinda anchory on col 3. consider to move this to 2

@Anatowjiya pls tell if thegesk allow you to change things on his diff so i can be sure either things are changed or not
Topic Starter
AnatOWJIya

Rivals_7 wrote:

1234
Hitsounds are applied to all diffs. make sure you check carefully

[Insane]

00:13:010 (13010|0) - this is still not splitted tho Done

00:18:227 (18227|1) - u forgot WF. Also split the LN for consistent Done

00:55:727 (55727|2) - 02:03:553 (123553|2) - 03:08:281 (188281|0) - add F Done

01:33:879 (93879|2) - kinda sure you missing W here (or C idk) Done

01:18:064 (78064|1) - considered ghost notes. still not removed nor addressed (Tho myself cant really say this is really a ghost notes or just cant be hearded because vocal being really loud) because overall it'll break the consistency on the other 2 similar chorus - 02:25:890 (145890|3) - and - 03:51:977 (231977|1) - I don't think it's ghost

02:00:537 (120537|2) - not sure if you missing C or - 00:52:711 (52711|2) - are a mistake Don't think it is

02:28:009 (148009|1) - pretty sure this should be C instead of W or something and also missing W at - 02:28:336 (148336|1) - here Done

03:58:009 (238009|1) - I think there's F Done

04:11:705 (251705|1) - 04:12:846 (252846|1) - 04:14:314 (254314|3) - ^ Done

04:06:080 (246080|3) - could say this is ghost I don't think it's ghost

[Hard]

00:46:923 (46923|1) - F Done

04:11:053 (251053|2) - there's kinda anchory on col 3. consider to move this to 2 Done

@Anatowjiya pls tell if thegesk allow you to change things on his diff so i can be sure either things are changed or not
TheGesk allowed me to change his diff as he's busy for now, gonna pray diffs and HSes are good now. Thanks for mod ;3
Rivals_7
uhh..

[Hard]
02:37:955 (157955|2,157955|3) - misplaced Double. should be at - 02:37:792 (157792|0) - . Almost all of your structures are like - 02:43:009 (163009|0,163009|3,163173|1) - (Double single) for a kick-clap structure rather than Single Double like that. so thats an inconsistencies

02:57:683 (177683|0) - 02:58:336 (178336|2) - 02:58:988 (178988|1) - doesnt sound consistent with - 02:59:640 (179640|3,179640|1) - in structural form. The first three uses single, while the last pattern using double.

03:04:205 (184205|1,184205|2) - kinda wondering why you didnt use the similar LN layering like - 02:56:705 (176705|3) - . recommended to add them for Layering consistency

03:29:966 (209966|2) - ( i think i already said this on my mod before idk) Reduce this one. the emphasis is not that big so using 3 noter is quite weird

03:43:336 (223336|2,223499|1) - quite didnt get why these two also exist while the other kiai doesnt

04:09:096 (249096|0) - should've been split this for main melody. see - 04:06:488 (246488|2,246651|0) - 04:11:705 (251705|1,251868|3) -

03:08:770 (188770|1) - you forget to F here

[Normal]

00:24:728 (24728|0) - man the snap

02:53:770 (173770|1) - 03:02:901 (182901|2) - think that LN should've been ended here according to the noise i heard

[Easy]

03:08:770 (188770|2) - 03:53:444 (233444|2) - 03:54:749 (234749|2) - F

03:50:999 (230999|3) - think this should be splited in half giving how the percussion works in 2 section
show more
Please sign in to reply.

New reply