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Wagakki Band - Senbonzakura

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I Must Decrease
deeeeeeeeeath blossom

  1. 00:24:475 (2,2) - i think this might be better if you were to make these 1/2 sliders and allow for a clickable beat on 00:24:769 - :^)
  2. 00:41:729 (2,3) - you'd probably find a more enjoyable pattern if you made this more like this: (or something) http://puu.sh/s7LvP/557d967a3f.jpg cause the cut in angle would be more satisfying to play than the way its laid out atm. (the slider could also be in the other direction)
  3. 01:42:611 (1,2,3) - you might find a more satisfying pattern with emphasized spacing on the downbeats of the sliders: ex: http://puu.sh/s7LE9/427badea9e.jpg
  4. 01:45:258 (2) - if you place this at 394 302 it might look a bit better and be a bit more doable. (idk why)
  5. 03:00:258 (1,2,1,2,1,2,1,2) - kinda strange that you do this here since its pretty much the only instance, i know why you do it cause of the drum on the downbeat, but this would probably play better and feel more natural just as consistent spacing.
  6. 03:09:474 (4,5,1,2,3,4) - you should alter this pattern so that 03:09:474 (4,5) - are control G, the emphasis is on each beat so this way you'll focus all of them. Also the visuals of this pattern could be better just saying xddd
  7. 03:11:533 (2) - felt awkward, might want to adjust it so that it isnt so anti flow
general: 02:45:356 (1,2,3,4,1) - i feel like you should be more consistent with your design on this part of the song, all instances should have this general spacing emphasis.

ya good map tho i cant really say much
Topic Starter
pkk

Xexxar wrote:

deeeeeeeeeath blossom

  1. 00:24:475 (2,2) - i think this might be better if you were to make these 1/2 sliders and allow for a clickable beat on 00:24:769 - :^) gr9 idea but i feel that would make the rhythm too 'busy' for that section, so I went with circle + 1/1 slider
  2. 00:41:729 (2,3) - you'd probably find a more enjoyable pattern if you made this more like this: (or something) http://puu.sh/s7LvP/557d967a3f.jpg cause the cut in angle would be more satisfying to play than the way its laid out atm. (the slider could also be in the other direction) didn't ctrl g but I vertically flipped the second slider so that it curves downwards from the head, and moved the circle a bit. it plays a bit better now : ok_han d
  3. 01:42:611 (1,2,3) - you might find a more satisfying pattern with emphasized spacing on the downbeats of the sliders: ex: http://puu.sh/s7LE9/427badea9e.jpg
  4. 01:45:258 (2) - if you place this at 394 302 it might look a bit better and be a bit more doable. (idk why) I wanted the emphasis to be between the spaced stream and the circle after the slider, which is why I have that jump there. I tested this pattern a bunch of times and I really like the way it plays so i will k e e pd
  5. 03:00:258 (1,2,1,2,1,2,1,2) - kinda strange that you do this here since its pretty much the only instance, i know why you do it cause of the drum on the downbeat, but this would probably play better and feel more natural just as consistent spacing. the mini jumps between each group r pretty cool, but i know what u mean. however i already spaced them pretty close to each other to the point where i can combo that pattern fine without making any extraneous cursor movements, but i will think about reducing spacing further or something
  6. 03:09:474 (4,5,1,2,3,4) - you should alter this pattern so that 03:09:474 (4,5) - are control G, the emphasis is on each beat so this way you'll focus all of them. Also the visuals of this pattern could be better just saying xddd kept the 4 and 5 but I changed the pattern so it plays better
general: 02:45:356 (1,2,3,4,1) - i feel like you should be more consistent with your design on this part of the song, all instances should have this general spacing emphasis. yeA fixed the spacing here

ya good map tho i cant really say much
ok thanks dad
Topic Starter
pkk
reply to pyroflayer's mod from discord
for you map there is only one thing I see so far in the insane
and its about the background sounds in the kiai seems like you map them sometimes and not other times
which is pretty normal until you do 1/2 jumps without any triples
aka there is background noise 02:27:709 - that is mappable for 1/4
and 02:30:847 -

but that means basically nothing since they are so quiet and you don't map them both times
bc you make a triple 02:38:102 (4,5,1) - with the same instrument
similar instrument but different context in the music and different position in a bar/phrase, which is why I used a different rhythm

anyways this 02:40:062 (2,3) - should be a triple and 02:43:200 (2,3) - is strong enough for triple as well
this isn't a triple because the 1/2 ping pongy sounds in the music are more prominent in the second kiai than they are in the first (you can barely hear them, if at all in the first kiai) which is why I used a triplet instead to map the drums in the first kiai. For the second one, I keep my 1/2 consistent in the firstr two kiais and use 1/2 when the vocal is being held

02:53:200 (1,2,3,4) - this should be 1/6 rhythm
you can hear two distinct beats on 3 and 4. Anyways this sounds like 1/8 to me, but even if it were 1/6, this 1/4 works to simplify the rhythm as playing a 1/6 into 1/4 pattern would not be fun or intuitive

putting the motion on the blue ticks here doens't make sense to me --02:56:827 (3,4,1,2,3,4) -
ya gud point. unstacked all the circles in this instrument section so the movement occurs between all objects

03:01:239 (2,3,4) - the background noise 1/4's don't match this.
or any triples in that section up to 03:04:180 -
removed circle at 03:03:690 - , the rest of the triples are supported by the music. As for the 1/8 sliders, I used them to emphasize the plucking sounds in the music. I only used two pairs of them because I didn't use triples there, and because the low pitched pluck sounds only occurred in those bars. I didn't find it fitting to put anywhere else

03:22:709 (4) - this is mapped to a background sound that you normally don't map prior (unless you tried to and misrhythmed)
i mapped it at 01:10:945 (4) -

03:23:298 (2) - & 03:21:729 (2) - == 03:20:160 -
removed circle at 03:23:298 - . For 03:20:160 - , I have no circle there because I wanted to emphasize the 1/2 vocals in the beginning of the section in particular

03:30:847 - to 03:31:435 - could be all 1/4
you're right, there are 1/4 sounds, but I used 1/2 rhythm here to emphasize the four distinct drum sounds. I feel that this gives more impact than using seven circles, especially the impact on 03:31:435 (2) -

I like this sv change 03:47:709 (1) - , it would be cool if you had more sv changes like this 02:23:004 - and 01:20:258 - .
thanks, although I only used SV change right before the last chorus in both insane and highest diff because I wanted to emphasize the more intense vocal compared to the other two choruses

03:49:964 - this is strong.
03:55:454 - is also strong, but I only mapped 1/2 there to let the vocal stand out more, as I feel that using a triplet diminishes the effect I was trying to achieve. However, I do have a circle at 03:56:239 - where I change the rhythm in order to have two 1/2 sliders to lead into the last section of the chorus

04:11:925 (2) - 04:15:846 (2) - 04:22:121 (2) - 04:25:258 (2,3) - this isn't 1/4
there's a constant 1/4 beat in the background so I used 1/4 there

basically you mapped a lot of things as 1/4 and they aren't -- this should be adjusted for Death Blossom. (cool name btw)
as I said, there's a constant 1/4 beat `L_` but glad to see you like my name, it's a shame that overwatch stole it : /

edit: also removed 00:08:004 - in hard, removed 00:08:592 - in top diff

t h a nk s!
anna apple
Doormat
m4m as requested, sorry for being late. only looked at Easy-Insane as asked

[General]
  1. i get why you did the hitsounding stuff in the hard+ difficulties with the soft-hitnormals, but they make the soft-hitnormals really stick out like a sore thumb, especially at the beginning :/
[Easy]
  1. 02:40:651 (2,1) - nice distance snap error lol. pretty easy fix if you rotate the 02:40:651 (2) - by 20 degrees clockwise and move it to x128|y204
  2. 04:06:925 (1) - 04:08:494 (2) - not sure about these shapes for an easy; i'd try to make the sharp curves here more noticeable
  3. 04:13:200 (1) - wondering why this one is a repeat slider when 04:16:337 (1) - and 04:19:474 (1) - aren't. would be kind of neat to see some consistency since you did so everywhere else
[Normal]
  1. minor thing, but there's a beat at 00:11:632 - you could include
  2. 01:57:513 (5,1) - looks like it could be a blanket. if it is a blanket, you did your job poorly :<
  3. 02:09:278 (1) - maybe instead of a repeat slider you could divide this up into three circles to that it reflects the "1,2,3,4" in the lyrics
  4. 02:21:827 (1) - combo inconsistency with 01:19:082 (5) -
[Hard]
  1. 00:58:690 (1,2) - blankets pls
  2. 01:01:827 (1) - maybe try a 3/4 slider and circle at 01:02:219 - instead? aka do what you did for insane maybe
  3. 01:58:298 (1,2) - 01:59:866 (1,2) - 02:00:651 (1,2) - 02:01:435 (1,2) - fix the stacks lol
  4. 02:09:278 (1) - same suggestion as normal about dividing this up into three circles for "1,2,3,4" emphasis in the song lyrics
  5. 02:21:827 (1,2,3,4) - maybe unstack these to give it a distinction/emphasis from 02:20:258 (1,2,1,2,1,2) - ? for example you could use the pattern you used at 01:19:082 (1,2,3,4) -
  6. 03:14:670 - kind of expected to see a note here to mimic 03:13:592 (1,2,3) - etc.
[Insane]
  1. 00:41:729 (2,3) - shouldn't the rhythm here be ctrl + g? you skipped over the strings at 00:41:827 - and it's the only time you skipped over the string like that in this diff and in Death Blossom
  2. 02:09:278 (1) - something something "1,2,3,4"
  3. 02:05:258 - there's a vocal that lands on the beat here if you want to use it
  4. ya looks good
ya looks good. go get them bns brother
Topic Starter
pkk

Doormat wrote:

m4m as requested, sorry for being late. only looked at Easy-Insane as asked

[General]
  1. i get why you did the hitsounding stuff in the hard+ difficulties with the soft-hitnormals, but they make the soft-hitnormals really stick out like a sore thumb, especially at the beginning :/ lowered beginning 20% points to 10%; changed some soft hitnormals to normal hitnormal. shud beg ud now
[Easy]
  1. 02:40:651 (2,1) - nice distance snap error lol. pretty easy fix if you rotate the 02:40:651 (2) - by 20 degrees clockwise and move it to x128|y204
    I'm not sure which tilts me more: AiMod not picking this up, or this even happening in the first place
  2. 04:06:925 (1) - 04:08:494 (2) - not sure about these shapes for an easy; i'd try to make the sharp curves here more noticeable
    agree, changed to some obtuse angles and redid the pattern
  3. 04:13:200 (1) - wondering why this one is a repeat slider when 04:16:337 (1) - and 04:19:474 (1) - aren't. would be kind of neat to see some consistency since you did so everywhere else
    made the next 1/1 slider at the beginning of the next next bar into a repeat slider for consistency :heavy check mark
[Normal]
  1. minor thing, but there's a beat at 00:11:632 - you could include
  2. 01:57:513 (5,1) - looks like it could be a blanket. if it is a blanket, you did your job poorly :<
    unblanketed it more to indicate that it's not supposed to be a blanket
  3. 02:09:278 (1) - maybe instead of a repeat slider you could divide this up into three circles to that it reflects the "1,2,3,4" in the lyrics
    that makes sense, although I went for a repeat slider because I felt that it matched the back and forth effect of the vocal better, as well as giving that final drum beat more emphasis as a single circle after a repeat slider, as opposed to four circles in a row
  4. 02:21:827 (1) - combo inconsistency with 01:19:082 (5) -
    good catch, fixed
[Hard]
  1. 00:58:690 (1,2) - blankets pls
    yes sir
  2. 01:01:827 (1) - maybe try a 3/4 slider and circle at 01:02:219 - instead? aka do what you did for insane maybe
    that could work, although I feel that would create a higher object density than I would have liked for this section in the music. I try to use 1/4 sparingly here
  3. 01:58:298 (1,2) - 01:59:866 (1,2) - 02:00:651 (1,2) - 02:01:435 (1,2) - fix the stacks lol
    alright, osu trolling me once again `L_` manually stacked them
  4. 02:09:278 (1) - same suggestion as normal about dividing this up into three circles for "1,2,3,4" emphasis in the song lyrics
    ya same, I will keep slider
  5. 02:21:827 (1,2,3,4) - maybe unstack these to give it a distinction/emphasis from 02:20:258 (1,2,1,2,1,2) - ? for example you could use the pattern you used at 01:19:082 (1,2,3,4) -
    good idea, unstacked
  6. 03:14:670 - kind of expected to see a note here to mimic 03:13:592 (1,2,3) - etc.
    I wanted to do this but I figured it might be a bit too tricky to play slider into two circles + a jump after, compared to one circle and a slider. I'm also kind of pushing the concept of 1/4's in my hard diff in this section so I wanted to tone it down a bit
[Insane]
  1. 00:41:729 (2,3) - shouldn't the rhythm here be ctrl + g? you skipped over the strings at 00:41:827 - and it's the only time you skipped over the string like that in this diff and in Death Blossom
  2. 02:09:278 (1) - something something "1,2,3,4" d
  3. 02:05:258 - there's a vocal that lands on the beat here if you want to use it I will leave it unmapped, 1/4 before the slider feels a bit weird
  4. ya looks good
ya looks good. go get them bns brother !
thanks doormat!

gonna go grab the video now and stick it in the set
Lasse
re

mind lowering the volume of your soft hitnormals a bit? They are way too audible for what you used them as
drum-hitfinish2 has some delay http://i.imgur.com/Q3V8gs6.jpg but since it's the default one I guess it's fine (and it's also "only" a finish)

ex
01:47:611 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - could vary flow and/or area usage here a bit more, felt quite boring to play compared to other things
04:24:180 (1,2,3) - would probably sound better if you set ends to soft sampleset
04:25:749 (1,2,3) - ^ (for lower diffs too)

i
02:51:042 (6,7) - stacking makes this get no followpoint but all other ones in the pattern have it so it looks kinda stupid
02:53:200 (1,2,3,4,5) - 02:53:984 (1,2,3,4,5,6,7,8,1) - sound so different and are right after each other, so you could space them a bit differently or something
03:13:984 (3,1) - think it's quite easy to misjudge number of repeats/gap here due to the spacing, what you did on 03:15:160 (1,2) - is way more clear
04:10:749 (4,1) - would look great if your manual stack was angled the same as 04:10:356 (2,3) - lol http://i.imgur.com/Ipr1zgp.jpg cause it's the only one angled noticeable different which makes it look a bit out of place

h
00:42:611 (5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - can this be a bit less boring instead of repeating nearly same movement/placement twice?
03:43:396 - what happened to snapping of the break lol (same for normal)

e
slightly higher ar would be nice to not have such a huge gap to normal (~2.5-3)
01:20:651 - 02:23:396 - could use few shorter slider or circles as right now these are among the least intense parts (gameplay wise) of the map despite the song being pretty intense
Topic Starter
pkk

Lasse wrote:

re

mind lowering the volume of your soft hitnormals a bit? They are way too audible for what you used them as lowered volume thru audacity by like -15 dB
drum-hitfinish2 has some delay http://i.imgur.com/Q3V8gs6.jpg but since it's the default one I guess it's fine (and it's also "only" a finish) :thinking:

ex
01:47:611 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - could vary flow and/or area usage here a bit more, felt quite boring to play compared to other things
adjusted spacing in a lot of places + changed some slider placements so flow wasn't as linear
04:24:180 (1,2,3) - would probably sound better if you set ends to soft sampleset
04:25:749 (1,2,3) - ^ (for lower diffs too) changed both for Insane + top diff; lower diffs didn't have the 1/2 mapped

i
02:51:042 (6,7) - stacking makes this get no followpoint but all other ones in the pattern have it so it looks kinda stupid yea stacking reduced the visual spacing so I moved it away a bit and ta da the followpoint is back :)
02:53:200 (1,2,3,4,5) - 02:53:984 (1,2,3,4,5,6,7,8,1) - sound so different and are right after each other, so you could space them a bit differently or something
03:13:984 (3,1) - think it's quite easy to misjudge number of repeats/gap here due to the spacing, what you did on 03:15:160 (1,2) - is way more clear
changed the orientation so it was easier to read
04:10:749 (4,1) - would look great if your manual stack was angled the same as 04:10:356 (2,3) - lol http://i.imgur.com/Ipr1zgp.jpg cause it's the only one angled noticeable different which makes it look a bit out of place agree, fixed

h
00:42:611 (5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - can this be a bit less boring instead of repeating nearly same movement/placement twice? I think this is fine, and it plays quite nicely as it goes in a circle. The movements feel quite natural between each cluster of circle + repeat sliders
03:43:396 - what happened to snapping of the break lol (same for normal) yeah I don't remember what happened here since I probably did that months ago, but my guess is that I tried to snap it to the nearest blue tick or something, but anyways I unsnapped them all now xd

e
slightly higher ar would be nice to not have such a huge gap to normal (~2.5-3)
01:20:651 - 02:23:396 - could use few shorter slider or circles as right now these are among the least intense parts (gameplay wise) of the map despite the song being pretty intense changed two long sliders in each kiai into circle + slider to increase object density
wew lad lasse

thx 1!
Lasse
-C O N T R A L-
Wonderful Map + Hitsounds
Topic Starter
pkk
minor update:

03:15:945 - changed two 1/2 half sliders into one repeat slider in insane

added some drum hitnormals on all diffs
Lasse
d
Topic Starter
pkk
ok I lied there are more minor changes but these are to correct previous NC patterning/green lines

normal
02:06:141 - removed nc
03:30:847 - added nc

hard
00:54:180 - to 00:54:572 - added 15% green lines on the tails and set it back to 60% on the heads like in the next section where I do the same thing for the same pattern
stalkyh
Awesome map :)
I Must Decrease
changes are minor so lets gooooooooooooooooooooooo


^ me when i see pkk
Gaia
we did it dad!
Doormat
good job brother
Senko-san
haha whoa man
Sotarks
this is awesome man
quakespeare
DIE! DIE! DIE!
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