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KANA-BOON - Silhouette

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Total Posts
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Topic Starter
Mercusheigan
This beatmap was submitted using in-game submission on sábado, 24 de setembro de 2016 at 05:15:25

Artist: KANA-BOON
Title: Silhouette
Source: NARUTO-ナルト-疾風伝
Tags: naruto shippuden op opening 16 谷口鮪 Taniguchi Maguro TIME Ataraxia tv size seventh 7th
BPM: 183
Filesize: 20293kb
Play Time: 01:27
Difficulties Available:
  1. Ataraxia's Easy (1,81 stars, 112 notes)
  2. Hard (3,06 stars, 212 notes)
  3. Light Insane (3,87 stars, 280 notes)
  4. Nindou (4,84 stars, 328 notes)
  5. Normal (2,18 stars, 150 notes)
Download: KANA-BOON - Silhouette
Download: KANA-BOON - Silhouette (no video)
Information: Scores/Beatmap Listing
---------------


Awesome banner by CookieKivi!

#1 For rank (✿ ◕‿◕) ᓄ✂╰U╯
Easy - by Ataraxia
Normal - by me
Hard - by me
Light Insane - by me
Nindou - by me
Nanadaime Hokage (Extra) - by me *sobs*

Download with Xayler's Easy, old Insane and Extra



OP16 fixed lol (might add an option to download with this INSANELY ARTISTIC version)



There's also this sick animated version of FilthyFrank's video



Modders, if you can, please help me with hitsounding! (or even tell me if it would be better to change the samples)

First finished version, before a single piece of modding: http://puu.sh/o1V31/57302c521d.osz

Modders


timinguuuu~~ from https://osu.ppy.sh/s/310793 (as well as hitsounds lol)

Also check:

FLOW - Niji No Sora (ending 34)
FLOW - GO!!! (opening ??)
Asian Kung-Fu Generation - Blood Circulator (opening 19)

Dear diary, today I
SPOILER
03/09 - added video to the mapset
03/10 - finished insane
03/11 - started hard
03/11 - changed bg, but it kinda glitched
03/13 - trying to fix the bg issue, ppy pls send help
03/15 - Hirase from osu!support is trying to help me get the issue with the thumbnail solved, thanks alot! also, I've changed the Hard to Light Insane, as it turned out a bit harder than expected (star points wise).
03/17 - Turning the Insane a bit easier so I can add an extra properly. Still no fixes for the thumbnail, sadly.
03/25 - Internet connection is completely fucked today... Ugh. Atleast things seen to be going well for the mapset
03/27 - Finished Extra, thinking for custom names... Maybe I overmapped this jump section too much? testplayers pls
03/29 - Small pattern changes (extra jump section looks way better now), new combo colours, new extra diff name
03/30 - Finished Normal... it was quite entertaining, surprisingly
03/31 - Started Hard... not feeling so good about it >.>
04/01 - Finished Hard yay! feeling good. First complete mapset ever... even if I don't rank it I'm still very proud of myself. Now the eternal hunt for modding and improving begins.. Changed the forum section to pending
04/02 - Small fixes to extra.. feels a bit better now (looking at you, weirdly shaped jump section)
04/03 - Got first mod from Puhehuhe, feeling pretty good about it :D
04/03 - More mods but this time from sahuang... made me feel bad b/c his mod is way better than mine
04/04 - Fixes to insane
04/04 - Some hitsounding mod from VirtualVisions, I'm feeling kinda lazy today so I'll check 'em tomorrow >.> Also found someone to GD easy, yay
04/05 - Based lord I suck with hitsounding wtf extra now looks a mlg montage video.. tried changing stuff again and i'm way more confused oh my
04/05 - Some more changes to extra, looks slightly better now.. decided to change most of the pending recomendations from puhehuhe
04/06 - Minor changes to normal and extra
04/06 - Applied - Milhofo -'s modding, looking good
04/06 - GOD hitsounding is hard wtf... doing changes to improve insane and extra
04/06 - hitsounded the devil out of the normal difficulty, now let's see if its good
04/06 - jesus fuck its fucking horrible... now it should be better
04/06 - new patterns to extra, and hitsounding improved
04/06 - considering to start remapping insane... Done for today, mapset improved alot IM
04/06 - dude if I have to make hitsounding consistent to the entire mapset i'm fucked
04/07 - applied some suggestions from GuiltyGecko.. also feeling kinda overwhelmed with the amount of mods I've commited to do.. learning alot about modding in general tho, so thats good. Made flow a bit better in some parts on the extra
04/08 - improved hitsounds
04/08 - fixed the bg size issue
04/08 - applied Manysi's mod
04/08 - >.> you know just having some of that daily struggle about everything, self doubting at its finest
04/09 - tip my fedora to people that rank stuff b/c this is just mean
04/09 - applied Naxess mod + changed hitsounds considering Reana's mod for normal.. let's see how this goes
04/09 - applied some hitsounds changes to hard, should be good now
04/10 - got some good news IRL, yay
04/10 - got 2 mods and can't make all change because of how tired I am right now... Feeling bad about that but oh well :( Also so many pending mods on my queue that makes me wonder why did I open all these fml
04/11 - applied 6th mod and warpgenius mod
04/11 - applied hitsounds to LI
04/11 - self note: change hitsound of the second half of insane, apply more suggestions
04/11 - all hitsounding from my maps are done, just need feedback now
04/11 - phew, done with all the changes for today, HUGE improvement, so many modders involved in this last "patch" <3
04/11 - such shine, wow. very polishment
04/12 - added some of the DeRandom Otaku suggestions but the osu! sites wont allow me to upload the beatmap -_- thinking how and when to call a BN... is this actually good enough for a first check?04/12 - added some new stuff to insane that should play better :D
04/13 - should this be documented as a 04/12 change? anyway, did some changes to insane and they look pretty good tbh
04/13 - found an hilarious parody of this opening, added youtube link to the info
04/13 - applied LMT1996 mod, feeling pretty about this mapset
04/16 - applied Ataraxia's mod and I think I'll look for a BN yet this month, we'll see... also my right arm is hurting like hell fk. Also, the insane icon on the info box about the map glitched lol i'll fix that04/16 - fixed the old star pattern on insane that was glitching the fuck out of me lol
04/16 - today was approved one of the main steps to the process of impeachment of dilma rouseff... not really happy about this but lets just hope that better times will come... like when I actually manage to rank this
04/18 - few days have passed without updates, FeelsBadMan
04/19 - lol 2 modders, thanks guys <3
04/19 - alright I'm lazy as fk wtf I'm not even high.. took over an hour to apply SonKungSWK and couldn't even finish LOL... need some sleep wtf
04/19 - finished SonKungSWK mod and now lets move to CyberX
04/19 - applied CyberX's mod
04/20 - added some stuff to the first post lol
04/21 - applied hyouri's mod and applied some of the hitsound changes to all my difficulties (xayler where are you). Also did my first double post in the osu! forums, yay xd
04/23 - I'll make several updates for Nephroid's mod because it's hitsound based and I will fuck it at some point, so its better to save it >.>
04/23 - had a break for P I Z Z A, now i'm hyped for 20minutes, then the pH of my body will start to go up and I'll start to feel sleepy, relaxed and will start going slower and slower.... almost done here but lets see lol
04/23 - phew done with hitsound volumes, now need to check de finish hitsounds + hitsound recheck because there are some sliders that are with wrong whistle/clap lol
04/24 - decided to actually NOT use the finish hitsounds on the kiai time because they would just turn into spam and not be something special. If someone proves me wrong, I'll be happy to improve it.
04/24 - got declined on natsu's queue for BN and lost the opportunity for the current round FeelsBadMan... also got declined on sukinathan FeelsEvenMoreBadMan welp it isn't easy to attend the demand afterall >.> back to get more mods I guess...
04/24 - oh my god the denial part of the ranking cycle has come to visit me.. not sure if I even still like the map >.>
04/25 - I'll take a small break to do irl stuff, so won't reply to mods for 2 or 3 days
04/28 - Alright, back on track. Hello, sexy beatmap nominators!!
05/02 - gracias señor monstrata
05/03 - thanks leviathan for 2 kudos <3
05/03 - some changes to insane and some pattern changes on extra, were they improvement? who knows! (but yeah I feel like they improved a bit
05/04 - 2 big things today: first, i've noticed how slow the system is because mappers need time to mature themselves and shit, and well i've been a prick to rocket trying to ask him to mod this map and sorry for that.. didn't notice how huge of a prick I was being to someone who efforts are unmensurable to this community. HappyRocket, if you ever see this, i'm deeply sorry :( Also, today is the day the pp jumps at the end are rip because I don't want to make a spam on the guitar at the end because is so good. Tho I change an older pattern before the kiai to be more jumpy, so we still have some joyful pp jumps lol (honestly, just let me have jumps ;w;) so yeah thats nice, I guess.. Thanks ata <3 helping me a lot this dude, big kudos to him
05/05 - some dicks tried to rob my house... this. fucking. sucks.
05/05 - added tv size to the tags lulz
05/06 - applied Doyak's mod to normal, will see if Xayler can addres to his diff too..
05/07 - more changes to normal regarding Doyak's mod, extend second kiai time in all difficulties
05/08 - added yet another one meme vid about this song in the description LOL
05/10 - changed easy because I don't like changing stuff for others.. It feels wrong for me, so Ataraxia GD'd a new easy for this set, yay
05/11 - fixed tags
05/13 - added a revamp to Ataraxia's easy
05/16 - overwhelmed and happy with Jonathan's & Squirell's mods <3
05/17 - applied Kalindraz's mod
05/17 - going to ask jonathan for a recheck.. will it be a bubble? will it be a star? or will it be a its no ready yet? check out soon^tm
05/20 - probably the final update
05/22 - alright now need to ask ata for the last thing that jonathan noted
05/22 - good 2 go
05/23 - not good 2 go
05/23 - remapped a new insane based off the first one and im feeling quite happier about it.. not giving up on this (insane 2.0 is still WIP)
05/24 - i think... it's time to call this zzzzzzzzzzz
06/11 - college started this week xd busy af.. guess im liking the song again idk
08/25 - sup
08/27 - applied William K's mod
08/27 - added CookieKivi's banner & mod!
08/27 - this new update glitch tho
09/19 - since I have found some changes that i want to do and I cant find any other BN (not even a reply) i'll just pop jonathan's bubble and hope for the best.. idk anymore
Puhehuhe
Returning M4M

Normal

Only problems I find here are in the pre-chorus and pre-outro
  1. 00:35:366 (1) - This should be 00:35:530 - ending to 00:36:349 -
  2. 00:36:677 (2) - ^ ending to 00:37:661 -
  3. 00:38:317 (3) - to 00:38:153 - ending to 00:38:972 -
  4. 01:17:333 (1,2) - Same problem here as above
Hard
  1. 00:45:038 (4) - Too long and should be at 00:44:874 - It would be better like 00:42:907 (1,2) - are, no need for tricks
  2. 01:04:546 (1) - This is really confusing because you might not know which way the slider goes. My skin is pretty clear and even I thought it went down, not up in the first place.
  3. 01:17:333 (1) - Move to 01:17:497 - and shorten to 01:17:989 -
  4. 01:18:808 (3) - Same thing for this
  5. 01:19:628 (1) - Shorten this and end it to 01:20:120 -
Light Insane
  1. 00:26:841 (10) - Too long slider
  2. 00:35:530 (5) - Would be better if it'd end at 00:36:021 -
  3. 00:39:628 (11) - Too long slider as well
  4. 00:47:825 (10,11,12,13,1) - Overmapped, I have a pretty good ear as I make music myself and I don't here anything that it would require stream here.
  5. 01:21:595 (7) - Little bit too long slider, end it 01:21:923 -
Insane
  1. 00:09:793 (4) - Start to 148, 206 - mid point 154, 257 and end stacking with (2)
  2. 00:35:367 (1) - Maybe if it would be better have same pattern as 00:36:678 (3,4) - has
  3. 00:38:153 (7,8) - Same problem here
  4. 00:39:137 (9) - This feels out of place a lot, maybe something similar that 00:28:809 (1,2,3) - has would be better, even though it's very easy for Insane, it's better than current
  5. 00:45:203 (1) - Here shorter slider is better too, and too much NC
  6. 00:51:760 (4,5,6,7,8) - Overmapped, Nanadaime Hokage doesn't have this but this does?
  7. 00:53:072 (5,6,7,8,9) - ^
  8. 00:54:547 (5,6,7) - These sliders ar a bit early, try move them to 00:54:710 - I guarantee it feels more logical, requires a little editing though
  9. 00:55:531 (8,9,10,11,12,13,1) - This is a little overmapped too, but I'd remove (8) and (9) so it should be fine
  10. 00:59:957 (1,2,3) - This should start from 00:59:792 - or remove (2)
  11. 01:07:498 (5,6,7,8,1) - Overmapped
  12. 01:12:744 (3,4,5,6,7) - ^
  13. 01:14:055 (3,4,5,6,7) - ^
  14. 01:20:121 (7,8) - Some thing like this here, placement doesn't need to be exactly like in picture
Nanadaime Hokage
  1. 00:13:972 - I think here should be a circle, making it pack with 00:13:890 (6,1) -
  2. 00:28:808 (1,2,3) - Extensions for the sliders are pretty unnecessary, because the singing "stops" at the red marks
  3. 00:32:415 (8) - NC
  4. 00:32:907 (1) - NC off
  5. 00:35:366 (1) - ^
  6. 00:35:530 (2) - I'd make this slider half shorter and add circle here 00:36:021 -
  7. 00:39:628 (13) - If you want to keep the reverse slider somewhat as it is I'd move it to 00:39:628 - removing reverse and also changing slider velocity to x0,75

    ^ Very rough presentation^ - Not saying it should be exactly like that, but the song has a minor "stop" there so I wouldn't mind If that would actually exist there.

  8. 00:44:218 (2,3,4,5,6,7,1) - I would re-arrange this section like this, yet again very rough presentation, but it's the timing that bothers me. Atleast, the stream should end at 00:44:873 (6) - if nothing else
  9. 00:47:825 (11) - This slider is too long imo
  10. 00:54:710 (1,1,1) - same as 00:28:808 (1,2,3) - also too much NC
  11. 00:51:267 (7,1) - I'd change timing position of these, changing this would require some replacing, but just changing timing didn't feel that bad.
  12. 00:58:644 (3) - Here the long slider is little more understandable. I'll still consider it too long (+ all the same sliders in the map, imo I just don't enjoy holding the slider more than I actually should.
  13. 01:07:497 (5,6) - Removing reverse and moving (6) to 01:07:825 - has more logic. Moving that reverse to (6) felt more comfortable. Moving it to 443, 185 and like this
  14. 01:08:972 (11) - Stack with (6)
  15. 01:10:939 (7) - Mid point to 349, 162
  16. 01:17:333 (1) - I'd move it to 01:17:497 - and stack a circle to 01:17:333 - End the slider to 01:17:989 - 312, 192. Adding circle to 01:18:153 - 393, 125 seemed nice.
  17. 01:18:808 (5) - Removing this and replacing it with (6), which would lead moving 01:19:464 (7) - to 01:19:300 - and having circle on 01:19:628 -
  18. 01:27:333 (3) - This doesn't need to be slider
Good job and good luck! :)
Topic Starter
Mercusheigan

Puhehuhe wrote:

Returning M4M

Normal

SPOILER
Only problems I find here are in the pre-chorus and pre-outro
  1. 00:35:366 (1) - This should be 00:35:530 - ending to 00:36:349 - fixed
  2. 00:36:677 (2) - ^ ending to 00:37:661 - fixed
  3. 00:38:317 (3) - to 00:38:153 - ending to 00:38:972 - fixed
  4. 01:17:333 (1,2) - Same problem here as above fixed
Hard

SPOILER
  1. 00:45:038 (4) - Too long and should be at 00:44:874 - It would be better like 00:42:907 (1,2) - are, no need for tricks fixed
  2. 01:04:546 (1) - This is really confusing because you might not know which way the slider goes. My skin is pretty clear and even I thought it went down, not up in the first place. - made the head easier to detect, fixed
  3. 01:17:333 (1) - Move to 01:17:497 - and shorten to 01:17:989 - fixed
  4. 01:18:808 (3) - Same thing for this fixed
  5. 01:19:628 (1) - Shorten this and end it to 01:20:120 - fixed


Light Insane

SPOILER
  1. 00:26:841 (10) - Too long slider keeping it as it is
  2. 00:35:530 (5) - Would be better if it'd end at 00:36:021 - fixed
  3. 00:39:628 (11) - Too long slider as well fixed
  4. 00:47:825 (10,11,12,13,1) - Overmapped, I have a pretty good ear as I make music myself and I don't here anything that it would require stream here. kinda fixed it >.> I'll be trying to find something cool to place there
  5. 01:21:595 (7) - Little bit too long slider, end it 01:21:923 - fixed
Insane

SPOILER
  1. 00:09:793 (4) - Start to 148, 206 - mid point 154, 257 and end stacking with (2) fixed
  2. 00:35:367 (1) - Maybe if it would be better have same pattern as 00:36:678 (3,4) - has fixed
  3. 00:38:153 (7,8) - Same problem here nah, I feel like its better as it is
  4. 00:39:137 (9) - This feels out of place a lot, maybe something similar that 00:28:809 (1,2,3) - has would be better, even though it's very easy for Insane, it's better than current I'll find something else soon^tm
  5. 00:45:203 (1) - Here shorter slider is better too, and too much NC fixed NC but kept pattern
  6. 00:51:760 (4,5,6,7,8) - Overmapped, Nanadaime Hokage doesn't have this but this does?fixed these little pricks
  7. 00:53:072 (5,6,7,8,9) - ^ ^
  8. 00:54:547 (5,6,7) - These sliders ar a bit early, try move them to 00:54:710 - I guarantee it feels more logical, requires a little editing though yes!!! fixed
  9. 00:55:531 (8,9,10,11,12,13,1) - This is a little overmapped too, but I'd remove (8) and (9) so it should be fine sure
  10. 00:59:957 (1,2,3) - This should start from 00:59:792 - or remove (2) need time to think about a better note placement here
  11. 01:07:498 (5,6,7,8,1) - Overmapped F I X E D
  12. 01:12:744 (3,4,5,6,7) - ^ fixed
  13. 01:14:055 (3,4,5,6,7) - ^ fixed
  14. 01:20:121 (7,8) - Some thing like this here, placement doesn't need to be exactly like in picturefixed
Nanadaime Hokage

SPOILER
  1. 00:13:972 - I think here should be a circle, making it pack with 00:13:890 (6,1) - fixed
  2. 00:28:808 (1,2,3) - Extensions for the sliders are pretty unnecessary, because the singing "stops" at the red marks keeping it, I'll wait for more inputs around this kind of pattern
  3. 00:32:415 (8) - NC fix
  4. 00:32:907 (1) - NC off fix
  5. 00:35:366 (1) - ^ keeping it
  6. 00:35:530 (2) - I'd make this slider half shorter and add circle here 00:36:021 - didn't reduce for half but added a circle so fixed
  7. 00:39:628 (13) - If you want to keep the reverse slider somewhat as it is I'd move it to 00:39:628 - removing reverse and also changing slider velocity to x0,75 didnt change SV but I liked the new pattern, fixed

    ^ Very rough presentation^ - Not saying it should be exactly like that, but the song has a minor "stop" there so I wouldn't mind If that would actually exist there.

  8. 00:44:218 (2,3,4,5,6,7,1) - I would re-arrange this section like this, yet again very rough presentation, but it's the timing that bothers me. Atleast, the stream should end at 00:44:873 (6) - if nothing else keeping it... As much as the timing may be wrong the flow is still good (is it, right guys?...guys?) I'll not fully reject it and need time to consider
  9. 00:47:825 (11) - This slider is too long imo keeping it
  10. 00:54:710 (1,1,1) - same as 00:28:808 (1,2,3) - also too much NC fixed NC, keeping pattern for a while
  11. 00:51:267 (7,1) - I'd change timing position of these, changing this would require some replacing, but just changing timing didn't feel that bad. kinda broke, since the last combo only goes up to 6 so I don't know which notes you're talking about D:
  12. 00:58:644 (3) - Here the long slider is little more understandable. I'll still consider it too long (+ all the same sliders in the map, imo I just don't enjoy holding the slider more than I actually should. keeping
  13. 01:07:497 (5,6) - Removing reverse and moving (6) to 01:07:825 - has more logic. Moving that reverse to (6) felt more comfortable. Moving it to 443, 185 and like this yup, fixed
  14. 01:08:972 (11) - Stack with (6) yeah looks better, fixed
  15. 01:10:939 (7) - Mid point to 349, 162 not exactly like this but fixed
  16. 01:17:333 (1) - I'd move it to 01:17:497 - and stack a circle to 01:17:333 - End the slider to 01:17:989 - 312, 192. Adding circle to 01:18:153 - 393, 125 seemed nice. not exactly as suggest for last circle but fixed
  17. 01:18:808 (5) - Removing this and replacing it with (6), which would lead moving 01:19:464 (7) - to 01:19:300 - and having circle on 01:19:628 - fixed
  18. 01:27:333 (3) - This doesn't need to be slider ლ(ಥ Д ಥ )ლ but I like the way it is, keeping

Good job and good luck! :)
Thanks for your modding! Really appreciated it, but some stuff I'll need more opinion to permanently change.

It was a pleasure to M4M with you :D
sahuang
M4M from your queue

Rip my English, so don't feel strange if i make any mistake...(Hopefully you can understand lol

[General]
  1. In order to get ranked, you need an 'Easy' which is <1.5 stars. RC says there must be a diff<2 stars.
  2. HP spread isn't good enough. If you look at most of today's ranked diffs,you will see that your HP is somehow too low.
    I suggest HP=7 for Nana, HP=6.5 for Insane, 5.5 for light insane.
  3. Now let's look at the song folder. Check AI mod, you will see your BG size is >1366*768.I also suggest you use 44KB version of 'soft-sliderslide.wav' as it's widely used now and is good.

[Normal]
  1. AI mod check pls, 2nd kiai beginning and ending is not snapped.
  2. 00:01:923 (3) - Karen wrote:"In <Normal diff reverse sliders should be kept to reverse only 1 time."
    Well...this is not in RC but you should avoid 00:01:923 (3) - which reverses 2 times.Try to stop 00:02:579 - and add a circle 00:02:907 -
  3. 00:08:808 (2,3,4) - to make it more good-looking, try this: http://puu.sh/o54QG/7bc1b297ba.jpg
  4. 00:23:235 (6,7) - http://puu.sh/o54Z6/53b9f919ee.jpg
  5. 00:33:726 (6) - also not good as i mentioned. What i suggest:end slider 00:34:382 - , add circle(7) 00:34:710 - and stack with the next slider.No beat between 00:34:710 (7,1) -
    http://puu.sh/o555i/9451664ce1.jpg
  6. 01:26:349 (2,3) - wrong DS
  7. The first kiai part is well-mapped, nice xD
    BTW i dont think the 2nd kiai is necessary as it's too short.

[Hard]
  1. Again AiMod check
  2. 00:02:251 (4) - you can certainly make better use of the music here.
    Just an example: http://puu.sh/o55DM/3fb24eb484.jpg
    remember to stack 00:02:907 (7,1) -
  3. 00:06:677 (2,1) - not stacked well
  4. 00:44:218 (3,4) - shape not good. http://puu.sh/o55Od/2e5c8b5823.jpg
  5. 00:44:874 (5,1) - the stack here isnt consistent. try to avoid it.
  6. 01:04:546 (1) - don't know if this is rankable, but try avoid touching slider head and tail
  7. 01:06:185 (5,1) - judging from vocal,i guess you should make a slider emnding at 01:06:349 - ,and another slider from 01:06:513 - to 01:06:677 - ,delete (1).

[Light]
  1. 00:13:562 (6,7,8) - maybe not straight is better?
  2. 00:30:448 (1,2) - stack
  3. 00:54:710 (4) - not good
  4. 01:07:661 (4,5) - shape should be changed
  5. 01:12:743 (2,1) - stack
  6. NC problem in mapset is quite serious. You need to keep in mind that change NC either every 4 or 8 white lines.
    e.g.00:05:694 (1) - cancel,00:06:186 (3) - NC
    00:08:809 (4) - NC etc. Remap all your NC in mapset :)

[Insane]
  1. http://puu.sh/o56lO/b88fab35d4.png
  2. 00:16:186 (8,1) - i think the distance is quite short as it's insane...and compared to 00:16:022 (7,8) -
  3. 00:17:498 (6,1) - ^
  4. 00:18:153 (3,4) - this is a good one which you can draw on
  5. 00:26:350 (8,9,10) - try triangle/square. Straight isn't quite favoured in today's mapsets lol
  6. good kiai again, still some distance problems between the last note and the slider
  7. remember to check NC again

[Nana]
  1. 00:57:497 (4,6,7) - maybe you can change the shape a bit
  2. 01:05:858 (3,6) - this is vague...change a direction.
  3. 01:23:235 (1,2,1,2) - i think it's a little bit far away. you don't need to 'raise' stars by doing this.
  4. 01:26:841 - miss note?
  5. nice diff for sure, just some flow isn't good enough


OK,hope it helps. :)
Topic Starter
Mercusheigan

sahuang wrote:

M4M from your queue

Rip my English, so don't feel strange if i make any mistake...(Hopefully you can understand lol It's good, really



[General]

SPOILER
  1. In order to get ranked, you need an 'Easy' which is <1.5 stars. RC says there must be a diff<2 stars. oh fuck
  2. HP spread isn't good enough. If you look at most of today's ranked diffs,you will see that your HP is somehow too low.
    I suggest HP=7 for Nana, HP=6.5 for Insane, 5.5 for light insane. Insane is now 6 and LI is now 5.. not sure how I feel with hp7 on extra
  3. Now let's look at the song folder. Check AI mod, you will see your BG size is >1366*768. soon^tmI also suggest you use 44KB version of 'soft-sliderslide.wav' as it's widely used now and is good.I'll probably be changing samples soon, we'll see

[Normal]

SPOILER
  1. AI mod check pls, 2nd kiai beginning and ending is not snapped. fixed all around
  2. 00:01:923 (3) - Karen wrote:"In <Normal diff reverse sliders should be kept to reverse only 1 time."
    Well...this is not in RC but you should avoid 00:01:923 (3) - which reverses 2 times.Try to stop 00:02:579 - and add a circle 00:02:907 - fixed
  3. 00:08:808 (2,3,4) - to make it more good-looking, try this: http://puu.sh/o54QG/7bc1b297ba.jpg not in the same way but fixed
  4. 00:23:235 (6,7) - http://puu.sh/o54Z6/53b9f919ee.jpg keeping
  5. 00:33:726 (6) - also not good as i mentioned. What i suggest:end slider 00:34:382 - , add circle(7) 00:34:710 - and stack with the next slider.No beat between 00:34:710 (7,1) - yeah, fixed
    http://puu.sh/o555i/9451664ce1.jpg
  6. 01:26:349 (2,3) - wrong DS oops fixed lolllolol
  7. The first kiai part is well-mapped, nice xD thanks :)
    BTW i dont think the 2nd kiai is necessary as it's too short. I'd like to keep it, but we'll see

[Hard]

SPOILER
  1. Again AiMod check
  2. 00:02:251 (4) - you can certainly make better use of the music here.
    Just an example: http://puu.sh/o55DM/3fb24eb484.jpg
    remember to stack 00:02:907 (7,1) - I think I'll keep it
  3. 00:06:677 (2,1) - not stacked well oops
  4. 00:44:218 (3,4) - shape not good. http://puu.sh/o55Od/2e5c8b5823.jpg fixed
  5. 00:44:874 (5,1) - the stack here isnt consistent. try to avoid it. I know but I don't want to map blue thicks on hard
  6. 01:04:546 (1) - don't know if this is rankable, but try avoid touching slider head and tail This little fucker should be fixed from last mod.. fixed
  7. 01:06:185 (5,1) - judging from vocal,i guess you should make a slider emnding at 01:06:349 - ,and another slider from 01:06:513 - to 01:06:677 - ,delete (1). yup, feels better

[Light]

SPOILER
  1. 00:13:562 (6,7,8) - maybe not straight is better? gave it a bit of shapping
  2. 00:30:448 (1,2) - stack fixed
  3. 00:54:710 (4) - not good changed
  4. 01:07:661 (4,5) - shape should be changed its fine as it is, IMO
  5. 01:12:743 (2,1) - stack
  6. NC problem in mapset is quite serious. You need to keep in mind that change NC either every 4 or 8 white lines.
    e.g.00:05:694 (1) - cancel,00:06:186 (3) - NC
    00:08:809 (4) - NC etc. Remap all your NC in mapset :) FeelsBadMan

[Insane]

SPOILER
  1. http://puu.sh/o56lO/b88fab35d4.png
  2. 00:16:186 (8,1) - i think the distance is quite short as it's insane...and compared to 00:16:022 (7,8) - keeping
  3. 00:17:498 (6,1) - ^ keeping
  4. 00:18:153 (3,4) - this is a good one which you can draw on keeping
  5. 00:26:350 (8,9,10) - try triangle/square. Straight isn't quite favoured in today's mapsets lol fixed, thanks mr monstrata
  6. good kiai again, still some distance problems between the last note and the slider
  7. remember to check NC again FeelsEvenWorseMan

[Nana]

SPOILER
  1. 00:57:497 (4,6,7) - maybe you can change the shape a bit changed a bit
  2. 01:05:858 (3,6) - this is vague...change a direction. I like it as it is
  3. 01:23:235 (1,2,1,2) - i think it's a little bit far away. you don't need to 'raise' stars by doing this. old pattern was way worse, keeping it for a while so I can think about
  4. 01:26:841 - miss note? no missed notes here
  5. nice diff for sure, just some flow isn't good enough yeah flow is kinda glitching me right now, but thanks :D


OK,hope it helps. :)
Thanks alot! :)
VirtualVisions
So I heard that you wanted help with hit-sounds! Maybe this mod will put you in the right direction :D

Normal

It may help finding the drum beat of the song by listening to the song very carefully, and then mapping that in :) Usually this drum beat ends up being every other note. It's mainly trial and error.

Hard:

00:00:612 (1) - I would add a clap sound here, as the song starts out with a stronger beat
00:35:038 (6,2,4) - I would emphasize here. Maybe with a finish sound?
00:45:530 (1) - Emphasize this point here using a stronger sound (I was testing with a finish while modding, but Idk. There's probably a better sound for it). Do this for 00:56:021 (1), etc.
In general, at the start of each of your combos, the beat is a little stronger throughout the rest of the song. You may want to emphasizes those beats with your custom clap sound... or something like that. :P
Drum-beat, see Normal mod.

I think the hit-sound advice could be applied to the rest of the difficulties, so I'm not going to go through all of them.

Insane: (This part here is a normal mod.)

00:13:399 (5,6,7,8,9) - The flow right here is a little weird. I would either move 00:13:562 (6,7,8) down so it's blanketing 00:13:399 (5) more, rotate 00:13:562 (6,7,8), or straighten out 00:13:562 (6,7,8). Pick your favorite :P
00:25:858 (6) - You could easily make this blanket 00:26:677 (9) a little more [see image]:
00:45:038 (13) - This is more of a personal choice, but idk. This may look better as a new combo.
00:54:710 (4) - I would curve this shape more so its blanketing more around 00:55:694 (6) -see image-
01:14:874 (1) - I would split this note up into smaller sliders and circles, since the slider tick is off-beat and it ruins the flow.

I think that's about it... and now it is time for me to eat. Good luck on getting the rank! ;)
Xayler
Alright, from my queue. :)

I would have a question about the Easy difficulty. Should it be with start rating of 1* as the spread goes, or can it be a little bit harder?
Topic Starter
Mercusheigan

VirtualVisions wrote:

SPOILER
So I heard that you wanted help with hit-sounds! Maybe this mod will put you in the right direction :D

Normal

It may help finding the drum beat of the song by listening to the song very carefully, and then mapping that in :) Usually this drum beat ends up being every other note. It's mainly trial and error. Sigh, this is going to take long isn't it

Hard:

00:00:612 (1) - I would add a clap sound here, as the song starts out with a stronger beat sure
00:35:038 (6,2,4) - I would emphasize here. Maybe with a finish sound? yeah bouy
00:45:530 (1) - Emphasize this point here using a stronger sound (I was testing with a finish while modding, but Idk. There's probably a better sound for it). Do this for 00:56:021 (1), fixed, I guess? etc.
In general, at the start of each of your combos, the beat is a little stronger throughout the rest of the song. You may want to emphasizes those beats with your custom clap sound... or something like that. :P Alright I'll try this, thanks
Drum-beat, see Normal mod.

I think the hit-sound advice could be applied to the rest of the difficulties, so I'm not going to go through all of them.

Insane: (This part here is a normal mod.)

00:13:399 (5,6,7,8,9) - The flow right here is a little weird. I would either move 00:13:562 (6,7,8) down so it's blanketing 00:13:399 (5) more, rotate 00:13:562 (6,7,8), or straighten out 00:13:562 (6,7,8). Pick your favorite :P move slightly down
00:25:858 (6) - You could easily make this blanket 00:26:677 (9) a little more [see image]:
fixed
00:45:038 (13) - This is more of a personal choice, but idk. This may look better as a new combo. fixed
00:54:710 (4) - I would curve this shape more so its blanketing more around 00:55:694 (6) -see image-
didn't fix exactly as showed but its close, fixed
01:14:874 (1) - I would split this note up into smaller sliders and circles, since the slider tick is off-beat and it ruins the flow. keeping for now, kinda want more opinion on that

I think that's about it... and now it is time for me to eat. Good luck on getting the rank! ;)
Checked ur mod, sorry for taking so long to answer it! Thanks alot!

Xayler wrote:

Alright, from my queue. :)

I would have a question about the Easy difficulty. Should it be with start rating of 1* as the spread goes, or can it be a little bit harder?
As long as it is < 2 stars it's fine
Xayler
Alright, easies are way easier to do than hards and so on, although I feel that in some places I need to add a circle, but not so sure yet to where.

My awesome diff
osu file format v14

[General]
AudioFilename: OP Silhouette.mp3
AudioLeadIn: 0
PreviewTime: 45039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 613,2252,14055,24547,35367,40285,44547,44711,66186,87334
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.400001

[Metadata]
Title:Silhouette
TitleUnicode:シルエット
Artist:KANA-BOON
ArtistUnicode:KANA-BOON
Creator:Mercusheigan
Version:Xayler's Easy
Source:NARUTO-ナルト-疾風伝
Tags:naruto shippuden op opening 16 谷口鮪 Taniguchi Maguro TIME Kyousuke- Shinzo- Xayler
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
940,327.868852459016,4,2,1,60,1,0
940,-100,4,2,1,80,0,0
14055,-100,4,2,1,70,0,0
35366,-133.333333333333,4,2,1,60,0,0
40284,-100,4,2,1,70,0,0
45038,-100,4,2,1,70,0,0
45530,-100,4,2,1,80,0,1
77005,-133.333333333333,4,2,1,60,0,0
82251,-100,4,2,1,100,0,1
84874,-100,4,2,1,90,0,0


[Colours]
Combo1 : 235,120,0
Combo2 : 180,0,0
Combo3 : 255,255,128
Combo4 : 65,159,255
Combo5 : 85,255,85

[HitObjects]
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- Milhofo -
Oi, M4M da sua queue ^^ se não houver problema vou fazer o mod em inglês que estou mais habituado :b

[Xayler's Easy]
  1. 00:00:612 (1,2) - try to make a continuos flow between notes in easy, this way you have to move right in the jump and down in the slider, which makes the flow pretty weird, but then it would overlap 00:02:251 (3) - so it's up to you (this is not the most important thing to follow anyway)
  2. 00:06:185 (3) - curve it a bit more so it blankets the slider start of 00:07:989 (1) - , try to guide the blanket throught the approach circle of (1)
  3. 00:07:989 (1,2) - spacing has to be consistent in an easy difficulty, this is not 1.0x DS like the rest of the map (it's the criteria so not following this really leaves the diff unrankable)
  4. 00:11:431 - I think the spinner should start here, since it's where the guitar plays again, where you start the spinner there's not really any new sound
  5. 00:12:743 - I also think you should end the spinner here, this is not a must but there's also a stronger sound here and the guidelines say you should leave at least 4 beats distance between the end of a spinner and the following note in an easy diff (4 beats is 4 white ticks)
  6. 00:15:038 (2) - shouldn't this slider end on 00:15:694 - ? The vocals end there, and the drums are also there
  7. 00:19:956 (1,2,3,4,5) - the flow in this section might be really confusing for newer players, on easy difficulties you should focus on making the easiest flow possible, so new players can follow it (not too easy, but not too complicated either)
  8. 00:28:808 (4) - you could curve this so it flows better into 00:29:792 (5) - , you could even make them have the same shape
  9. 00:40:939 (2) - like I previously said, the ranking criteria states that you can't change spacing in easy difficulties, not even sliver velocity for that matter, so this part has to be changed to become rankable (the section between 00:35:366 (2) - and 00:40:284 - )
  10. 00:49:464 - I feel like this note is a bit too strong to be skipped, you could put a single note on 00:49:136 - and start the slider at 00:49:464 -
  11. 00:50:776 - wouldmake more sense to finish the slider here, to finish with the vocals
  12. 00:56:021 (1,3) - try to avoid overlaps like this
  13. 01:06:513 (1,2) - in parts like this it looks a lot better when the sliders have the exact same shape, because they belong to the same pattern
  14. 01:15:694 (6) - the reverse isn't following anything here, both main beats are at 01:16:021 - and 01:16:349 - the only thing on the reverse is a really low hi hat sound that shouldn't really be highlighted in an easy
  15. 01:17:005 - here you change the spacing again, unrankable
  16. The diff needs some work on the spacing department, then some flow fixes and it should be fine ^^
  17. Here's the link to the ranking criteria and guidelines for easy so you can read about the spacing problems I mentioned.
[Normal]
  1. 00:04:874 (3,4) - I feel like this could be blanketed better, just like you did with 00:03:562 (1,2) -
  2. 00:13:726 (1,2) - moving to x:63 y:171 would improve the flow, then dopn't forget to adjst the spacing here 00:15:694 (3,4) -
  3. 00:34:710 (7) - you could also place this around 00:33:399 (5) - , since it feels like it's a bit too high above (6)
  4. 00:35:530 (1) - I'm not too sure about this part, I know SV changed in normal can be done, but I think this one is a bit too drastic, the difference in speed is too high
  5. 00:36:841 (2,3,4) - spacing should be mostly consistent, here you use the same exact spacing for two completely different timings
  6. 00:44:218 - I think it would make more sense to start the spinner here, since you're mostly following vocals in this diff
  7. 01:17:497 (1) - same point as before, for a normal the difference is too high, the stack is also not advisable since players won't really know the pace changed
  8. 01:20:939 (4,5,1) - this can be blanketed, move (5) and (1) upwards a bit
  9. 01:26:349 (2) - NC
[Hard]
  1. 00:35:530 - these vocals are a bit too strong to not be mapped in the hard diff, they're even stronger than 00:35:366 - , same goes for 00:36:841 - and 00:38:153 -
  2. 01:17:333 - why not map this note?
  3. 01:18:644 - ^
  4. 01:18:808 (3) - the slider end of this isn't really following anything important imo, and this reverse slider alone makes this whole section really confusing in terms of timing
  5. 01:19:956 - strong vocals not mapped here too
  6. 01:24:874 (5) - new combo should start here because the focus of the player should change to the guitar
  7. 01:25:202 (1) - if you changed the above point you should remove this NC and add it on 01:25:694 (2) -
[Nanadaime Hokage]
  1. 00:06:185 (4) - I think only the reverse needs a clap, on the slider start and slider end it's a kick only
  2. 00:07:169 (6) - you could stack this under the slider end of 00:08:317 (3) - , this way it would blanket with 00:07:497 (1) -
  3. 00:13:562 (3,4,5,6,7,1) - when you're trying to make two triples like this try to make them have the same shape, it's a lot more straight forward to the players and it looks a lot better (and it would probably flow better too in this case)
  4. 00:13:480 - there's a drum note here, it's up to you, but in an extra diff you usually want to map everything
  5. 00:24:218 (5,1) - try not to overlap the slider end of (5) with the slider start of (1), rotating (5) downwards would fix it
  6. 00:30:202 (6) - this note isn't mapping anything, it's considered overmapping
  7. 00:37:661 (8) - NC? current combo goes on for too long
  8. 00:44:873 (6) - stream ends here, there's nothing to map on 00:44:955 (7) - nor 00:45:038 - , and you should start the slider on 00:45:202 - when the vocals start
  9. 00:49:218 (5,6) - carefull with overmapping
  10. 00:55:694 (1,2,3,4) - I don't really hear any drums behind this but you should try to check with a BN if this is ok
  11. 00:57:251 (2,3) - and so on..
  12. In general you should check about if those streams and triples are rankable, because I don't think they can be there if nothing's playing behind them, just to make sure at least
Já ficou tarde e só fiz mod de uma diff xD Amanhã volto para fazer o resto, depois dou edit !

Desculpa não ter feito todas as dificuldades mas tenho muitos mods para fazer e pouco tempo xD espero que tenha ajudado, good luck! :D
Xayler

- Milhofo - wrote:

Oi, M4M da sua queue ^^ se não houver problema vou fazer o mod em inglês que estou mais habituado :b

[Xayler's Easy]
  1. 00:00:612 (1,2) - try to make a continuos flow between notes in easy, this way you have to move right in the jump and down in the slider, which makes the flow pretty weird, but then it would overlap 00:02:251 (3) - so it's up to you (this is not the most important thing to follow anyway)
  2. 00:06:185 (3) - curve it a bit more so it blankets the slider start of 00:07:989 (1) - , try to guide the blanket throught the approach circle of (1)
  3. 00:07:989 (1,2) - spacing has to be consistent in an easy difficulty, this is not 1.0x DS like the rest of the map (it's the criteria so not following this really leaves the diff unrankable)
  4. 00:11:431 - I think the spinner should start here, since it's where the guitar plays again, where you start the spinner there's not really any new sound
  5. 00:12:743 - I also think you should end the spinner here, this is not a must but there's also a stronger sound here and the guidelines say you should leave at least 4 beats distance between the end of a spinner and the following note in an easy diff (4 beats is 4 white ticks)
  6. 00:15:038 (2) - shouldn't this slider end on 00:15:694 - ? The vocals end there, and the drums are also there
  7. 00:19:956 (1,2,3,4,5) - the flow in this section might be really confusing for newer players, on easy difficulties you should focus on making the easiest flow possible, so new players can follow it (not too easy, but not too complicated either)
  8. 00:28:808 (4) - you could curve this so it flows better into 00:29:792 (5) - , you could even make them have the same shape
  9. 00:40:939 (2) - like I previously said, the ranking criteria states that you can't change spacing in easy difficulties, not even sliver velocity for that matter, so this part has to be changed to become rankable (the section between 00:35:366 (2) - and 00:40:284 - )
  10. 00:49:464 - I feel like this note is a bit too strong to be skipped, you could put a single note on 00:49:136 - and start the slider at 00:49:464 -
  11. 00:50:776 - wouldmake more sense to finish the slider here, to finish with the vocals
  12. 00:56:021 (1,3) - try to avoid overlaps like this
  13. 01:06:513 (1,2) - in parts like this it looks a lot better when the sliders have the exact same shape, because they belong to the same pattern
  14. 01:15:694 (6) - the reverse isn't following anything here, both main beats are at 01:16:021 - and 01:16:349 - the only thing on the reverse is a really low hi hat sound that shouldn't really be highlighted in an easy
  15. 01:17:005 - here you change the spacing again, unrankable
  16. The diff needs some work on the spacing department, then some flow fixes and it should be fine ^^
  17. Here's the link to the ranking criteria and guidelines for easy so you can read about the spacing problems I mentioned.
Já ficou tarde e só fiz mod de uma diff xD Amanhã volto para fazer o resto, depois dou edit !
Thanks for the mod! It's a first proper easy mod what I've recieved, so it'll help me a lot. It's just a quick reply so I write longer reply in around 6 hours.
Anyways, the distance spacing came from SV changes from timing points, so I'll put 1x SV everywhere now.
I will check the flow and such, as I kinda liked those. It may be hard, but some may look for a challenge at the Easy difficulty also.
Will edit this post with the changes once I arrive at home. Cheers.
Topic Starter
Mercusheigan

- Milhofo - wrote:

Oi, M4M da sua queue ^^ se não houver problema vou fazer o mod em inglês que estou mais habituado :b


[Normal]
SPOILER
  1. 00:04:874 (3,4) - I feel like this could be blanketed better, just like you did with 00:03:562 (1,2) - fixed
  2. 00:13:726 (1,2) - moving to x:63 y:171 would improve the flow, then dopn't forget to adjst the spacing here 00:15:694 (3,4) - fixed
  3. 00:34:710 (7) - you could also place this around 00:33:399 (5) - , since it feels like it's a bit too high above (6) keeping for now
  4. 00:35:530 (1) - I'm not too sure about this part, I know SV changed in normal can be done, but I think this one is a bit too drastic, the difference in speed is too high changed to 0,75x, hope it feels less clumky now
  5. 00:36:841 (2,3,4) - spacing should be mostly consistent, here you use the same exact spacing for two completely different timings hope I got it right
  6. 00:44:218 - I think it would make more sense to start the spinner here, since you're mostly following vocals in this diff fixed, added note where slider used to start and moved it by half a beat
  7. 01:17:497 (1) - same point as before, for a normal the difference is too high, the stack is also not advisable since players won't really know the pace changed fixed to 0,75x SV
  8. 01:20:939 (4,5,1) - this can be blanketed, move (5) and (1) upwards a bit kinda fixed
  9. 01:26:349 (2) - NC fixed

[Hard]
SPOILER
  1. 00:35:530 - these vocals are a bit too strong to not be mapped in the hard diff, they're even stronger than 00:35:366 - , same goes for 00:36:841 - and 00:38:153 - all diffs are properly mapped with the vocals, only this one perished, apparently
  2. 01:17:333 - why not map this note? fixed, added one to the first slow section as well
  3. 01:18:644 - ^ fixed
  4. 01:18:808 (3) - the slider end of this isn't really following anything important imo, and this reverse slider alone makes this whole section really confusing in terms of timing hm it's fine for me, I'll see more opinion on this matter
  5. 01:19:956 - strong vocals not mapped here too new patterns looks weirdly shaped but the vocals should be properly mapped now
  6. 01:24:874 (5) - new combo should start here because the focus of the player should change to the guitar
  7. 01:25:202 (1) - if you changed the above point you should remove this NC and add it on 01:25:694 (2) - sure for both

[Nanadaime Hokage]
SPOILER
  1. 00:06:185 (4) - I think only the reverse needs a clap, on the slider start and slider end it's a kick only how does one even do that, help
  2. 00:07:169 (6) - you could stack this under the slider end of 00:08:317 (3) - , this way it would blanket with 00:07:497 (1) - fixed
  3. 00:13:562 (3,4,5,6,7,1) - when you're trying to make two triples like this try to make them have the same shape, it's a lot more straight forward to the players and it looks a lot better (and it would probably flow better too in this case) done, hope it's better now
  4. 00:13:480 - there's a drum note here, it's up to you, but in an extra diff you usually want to map everything as of now, I'm keep it as it currently is
  5. 00:24:218 (5,1) - try not to overlap the slider end of (5) with the slider start of (1), rotating (5) downwards would fix it moved slider 5 slightly to the right for that matter
  6. 00:30:202 (6) - this note isn't mapping anything, it's considered overmapping well, I... I, hm.. removed, kept pattern for feedback
  7. 00:37:661 (8) - NC? current combo goes on for too long sure
  8. 00:44:873 (6) - stream ends here, there's nothing to map on 00:44:955 (7) - nor 00:45:038 - , and you should start the slider on 00:45:202 - when the vocals start puhehuhe pointed out this as well, fixing it, then
  9. 00:49:218 (5,6) - carefull with overmapping removed note on blue
  10. 00:55:694 (1,2,3,4) - I don't really hear any drums behind this but you should try to check with a BN if this is ok I'll try to check, keeping for now
  11. 00:57:251 (2,3) - and so on..
  12. In general you should check about if those streams and triples are rankable, because I don't think they can be there if nothing's playing behind them, just to make sure at least changed some already, I'll be trying to come up with other patterns for most of the cases

Já ficou tarde e só fiz mod de uma diff xD Amanhã volto para fazer o resto, depois dou edit !

Desculpa não ter feito todas as dificuldades mas tenho muitos mods para fazer e pouco tempo xD espero que tenha ajudado, good luck! :D
Obrigado meu caro amigo lusófono xD vou arrumar e checar o que eu optei por mudar mais tarde. E tá ótimo 4 diffs, o que é justo, honestamente :D
Cellina
will mod this asap so can you wait just a bit more? ;w; sry
DeletedUser_423548
It is not about easy only video
AiMod Please thereforehttp://puu.sh/o9qJP/ab30016592.png
Why there is no hit sound to Easy?
Topic Starter
Mercusheigan

Reana wrote:

will mod this asap so can you wait just a bit more? ;w; sry
Take your time

Yasaija 714 wrote:

It is not about easy only video
AiMod Please thereforehttp://puu.sh/o9qJP/ab30016592.png
Why there is no hit sound to Easy?
I've seen the BG issue, just have more stuff on higher priority when I stop to improve the map
GuiltyGecko
Hi from your Mod queue!

Normal
  1. I like the hit sounds on the map overall. Can be improved in a few spots. I'll list some that I found.
  2. 00:42:251 (4) Not sure why there's a finish hit sound(HS) right here. Sounds a bit inconsistent and would be better with another clap HS.
  3. 00:56:021 (1) Would replace this clap with a finish.
  4. 01:06:513 (2) ^
  5. 01:21:923 (5) Remove finish HS.
  6. 01:21:513 (4,5,1)
    The spacing on this is odd. It seems like the 5 circle should be overlapping one of the sliders.
  7. 01:26:267 (1,1) Having these notes this close plays kind of odd since this is the only place on this map where this happens. The entire normal difficult up to this point had 1/4, or 1/2 spacing and then this shows up at the very end. Would recommend changing it.

Hard
  1. For sliders I mention, place the HS on big white ticks of them (usually the beginning) unless otherwise stated. That goes for the HS mods I made in Normal as well.
  2. 00:14:054 (1) Replace with Finish HS
  3. 00:24:546 (1) Add Finish HS
  4. 00:35:038 (6) Add Finsh HS
  5. 00:35:366 (1,2,3,4,5,6) This section has too many finish HS. To make it better match with the normal I would suggest a clap on 1, clap followed by a finish on 2, the same thing on 3, the same thing on 4, finish followed by clap on 5, and a clap on 6.
  6. 00:49:464 (2) Remove clap HS from whole slider, and replace with clap.
  7. 00:56:021 (1) Replace with finish HS
  8. 00:57:169 (4) Remove finish, add clap.
  9. 00:59:136 (2) remove finish, add clap.
  10. 01:00:939 (7) Remove Finish.
  11. 01:06:513 (1) Add finish.
  12. 01:17:005 (7) Add clap.
  13. 01:18:317 (3,5) Add finish
  14. 01:20:939 (3) Add finish

Light Insane
  1. 00:14:054 (1) Add Finish HS
  2. 00:24:546 (1) Add Finish HS
  3. 00:35:038 (4,6,8,10) ^
  4. 00:45:530 (1) ^
  5. 00:56:021 (1) ^
  6. 01:18:317 (2,5) ^
  7. 01:27:333 (3) ^
  8. As for the claps, you can place them to match the drums. I would start doing it at 00:14:054 section.

I think based on those 3 mods you should be able to get a handle on how to generally do the others diffs. Hope this helped!
Topic Starter
Mercusheigan

GuiltyGecko wrote:

Hi from your Mod queue!

Normal
  1. I like the hit sounds on the map overall. Can be improved in a few spots. I'll list some that I found. thanks m9
  2. 00:42:251 (4) Not sure why there's a finish hit sound(HS) right here. Sounds a bit inconsistent and would be better with another clap HS. slipped from my first attempt, fixed
  3. 00:56:021 (1) Would replace this clap with a finish. sounds better
  4. 01:06:513 (2) ^ changed
  5. 01:21:923 (5) Remove finish HS. removed
  6. 01:21:513 (4,5,1)
    The spacing on this is odd. It seems like the 5 circle should be overlapping one of the sliders. tried to do that to blanket the circle... changed but looks weird now lol
  7. 01:26:267 (1,1) Having these notes this close plays kind of odd since this is the only place on this map where this happens. The entire normal difficult up to this point had 1/4, or 1/2 spacing and then this shows up at the very end. Would recommend changing it. while I do agree, I couldn't come up with anything to map these notes, because the beat does happen in the half beat, so keeping

Hard
  1. For sliders I mention, place the HS on big white ticks of them (usually the beginning) unless otherwise stated. That goes for the HS mods I made in Normal as well.
  2. 00:14:054 (1) Replace with Finish HS
  3. 00:24:546 (1) Add Finish HS
  4. 00:35:038 (6) Add Finsh HS
  5. 00:35:366 (1,2,3,4,5,6) This section has too many finish HS. To make it better match with the normal I would suggest a clap on 1, clap followed by a finish on 2, the same thing on 3, the same thing on 4, finish followed by clap on 5, and a clap on 6.
  6. 00:49:464 (2) Remove clap HS from whole slider, and replace with clap.
  7. 00:56:021 (1) Replace with finish HS
  8. 00:57:169 (4) Remove finish, add clap.
  9. 00:59:136 (2) remove finish, add clap.
  10. 01:00:939 (7) Remove Finish.
  11. 01:06:513 (1) Add finish.
  12. 01:17:005 (7) Add clap.
  13. 01:18:317 (3,5) Add finish
  14. 01:20:939 (3) Add finish
check all

Light Insane
  1. 00:14:054 (1) Add Finish HS
  2. 00:24:546 (1) Add Finish HS
  3. 00:35:038 (4,6,8,10) ^
  4. 00:45:530 (1) ^
  5. 00:56:021 (1) ^
  6. 01:18:317 (2,5) ^
  7. 01:27:333 (3) ^

    checked all
  8. As for the claps, you can place them to match the drums. I would start doing it at 00:14:054 section.

    I'll follow these for other diffs as well, thanks :)

I think based on those 3 mods you should be able to get a handle on how to generally do the others diffs. Hope this helped!
It sure did! I'll reply with my mod to yours beatmap as soon as possible.
Manysi
M4M from my queue

Xayler

00:00:612 (1) - find a better place for this. Its not connected to the playpath of 2 and can confuse beginners easily.
00:07:989 (1,2) - this looks like having no structure which can also be confusing
00:10:448 (1) - doesn't make any sense, just keep following the guitar
00:15:038 (2) - end it at the previous white tick so it will last as long as 00:17:333 (4) -
00:19:956 (1,2,3) - 00:21:267 (4,5,6) - a reverse sliders would be much more intuitive. Place circles at 00:20:939 and 00:22:251 if you want to have the claps mapped.
I made the rhytm for this part http://puu.sh/o8jhF/dac4408691.jpg starts at 00:19:956 (1) - hope you actually see shit xd
00:35:038 (1,2,3,4,5,6) - This is a slower part. Currently it would definetly be hard to read for newbies. In order to emphasize that it's a weaker part, reduce the amount of clicks. I mean, use this rhythm: http://puu.sh/o8jBN/2d2a5d7227.jpg . If you change it make sure to have the green line at 00:35:038.
For kiai what about this: http://puu.sh/o8kiH/8091846ab0.jpg . You can reuse this at 00:56:021 and 01:06:513 with some changes that might occure in the music. I felt like this would fit in all 3 places.
01:12:415 (1,2,3) - do it like 01:13:726 (4) -

Video didn't play in this diff for some reason.
I'm very inexperienced in lower diffs, hope i can still help.
Normal

Video offset is around 226.

00:14:054 (2) - NC this instead. 1 has the same quitar tone as the previous combo.
00:16:021 (4) - kinda runs out the play path because ppl playing normals don't use slider leniency.
00:20:612 (1) - NC this. The same reason as i mentioned above. (u follow the guitar here)
00:34:710 (7,1) - Get a noob to playtest this. I'm sure this is confusing. There is a polarity change here which that might be the reason. (different interval gap between 00:34:710 (7,1) - than 00:33:726 (6,7) - )
00:35:530 (1) - thease sliders look very awkward with this tickrate
00:38:153 (3,4,5) - polarity here too. You should start with a slider at 00:40:284 so the sv change wont be surprising. And it seems a little too fast (kiai uses 1 too) so i recommend like 80% or something.
00:43:890 (1) - there is just so much wrong with this, such as it should start at 00:44:218 (no need for polarity in sliders since you dont exactly click in time) end at 00:44:874. So i think adding a circle at 00:43:890 and a reverse slider at 00:44:218 would be a much better option.
00:59:956 (3,4,5) - something like this instead?http://puu.sh/o8noA/47f945a9e9.jpg It would emphasize the decreasing pitch in the vocals.
01:13:071 (3) - Curve doesn't help anything. It just fills the space between the 2 pair of circles. The diff itself is so polished that something not perfect looks out of the picture. You can do better than this :D
01:19:956 (3) - polarithy can hurt. Just start an extended slider at the red.
01:22:251 (1) - yeah, this sv is too much
01:24:874 (1,2,3) - use similar rhythm you did in the beginning. for example: http://puu.sh/o8o6y/19c4d30aa3.jpg

Hard

00:02:251 (4) - yo, wouldn't it be nice alligned with 00:01:759 (3) - ?
00:06:677 (2,3,4,1) - flow is a little weird here. Probably because the curve of 2 doesn't really support the triangle.
00:09:300 (2,3,4,5) - You havent used the up-down flow before and it feels odd to introduce here. I mean, 00:07:989 (2,3,4) - would have been a better place to do. And i'm not sure why you didn't make an extended slider out of 00:09:300 (2) - because its literally the same as 00:07:989 (2) -
00:12:251 (4) - sliderend is stronger than the head and it currently doesn't support any hold sound (was ok to play)
00:16:021 (4) - plays better as rotated 90° anticlockwise
00:17:661 (2) - ctrl+h
00:19:956 (1) - ctrl+g
00:22:579 (6) - NC you nc-ed the next one
00:37:989 (4) - what are you following with thease? Would fit the vocals more at 00:38:153
00:42:251 (5) - needs a little rotation
00:43:562 (2) - very similar sound like 00:42:907 (1) - . Why are they so different?
00:44:218 (3,4,5) - weird flow here. I think you should end 5 at the red. Thats where the instrumental stops.
00:48:153 (1,2,3,4,5) - this flow needs improvement. Slider curves doesn't really support eachother. Looks unstructured too.
01:03:235 (5) - curve doesn't support the triangle after.
01:06:513 (1,2,3,4,5,6,7,1,2,3) - i really don't like this part. Neither the clicks, nor the flow feels ideal.
01:09:136 (3) - NC this instead
01:09:628 (4,5) - they both end on strong beats. You changed the rhythm for no reason.
01:10:448 (2) - NC here instead
01:12:415 (1) - well, this is one way to fix things like 01:03:235 (5) - . Are you aware that this stuff makes you slow down?
01:18:644 (4) - no need for reverse, the arrow is on the wrong beat anyways
01:19:956 (1,2) - A small increase won't hurt.
01:25:694 (1,4) - Easier to read them without NC

Light Insane

00:02:580 (9,1) - little weird how the music stops but you still have to snap 1. Maybe ctrl+h?

Sorry for leaving you with only this much. I just got very discouraged because of life. Hope you understand.
gl
Topic Starter
Mercusheigan

Manysi wrote:

M4M from my queue

Normal

Video offset is around 226. fixed all

SPOILER
00:14:054 (2) - NC this instead. 1 has the same quitar tone as the previous combo. fine as it is IMO
00:16:021 (4) - kinda runs out the play path because ppl playing normals don't use slider leniency. will consider
00:20:612 (1) - NC this. The same reason as i mentioned above. (u follow the guitar here) think its fine as well
00:34:710 (7,1) - Get a noob to playtest this. I'm sure this is confusing. There is a polarity change here which that might be the reason. (different interval gap between 00:34:710 (7,1) - than 00:33:726 (6,7) - ) will look for feedbacks before changing
00:35:530 (1) - thease sliders look very awkward with this tickrate
00:38:153 (3,4,5) - polarity here too. You should start with a slider at 00:40:284 so the sv change wont be surprising. And it seems a little too fast (kiai uses 1 too) so i recommend like 80% or something. IMO there's room for the player to notice the music changed pace
00:43:890 (1) - there is just so much wrong with this, such as it should start at 00:44:218 (no need for polarity in sliders since you dont exactly click in time) end at 00:44:874. So i think adding a circle at 00:43:890 and a reverse slider at 00:44:218 would be a much better option. reverse would have to be on a blue tick to last the same as the spinner, keeping
00:59:956 (3,4,5) - something like this instead?http://puu.sh/o8noA/47f945a9e9.jpg It would emphasize the decreasing pitch in the vocals. will consider reshaping the slider, just don't think the suggested one will do it
01:13:071 (3) - Curve doesn't help anything. It just fills the space between the 2 pair of circles. The diff itself is so polished that something not perfect looks out of the picture. You can do better than this :D as you said, it's there to fill the space.. changing it would make this section with too many circles
01:19:956 (3) - polarithy can hurt. Just start an extended slider at the red. doesn't fit, IMO
01:22:251 (1) - yeah, this sv is too much think it's fine
01:24:874 (1,2,3) - use similar rhythm you did in the beginning. for example: http://puu.sh/o8o6y/19c4d30aa3.jpg like current better

I'm kinda happy with how normal is right now, so I'm kinda picky with the changes.. sorry

Hard

SPOILER
00:02:251 (4) - yo, wouldn't it be nice alligned with 00:01:759 (3) - ? sure
00:06:677 (2,3,4,1) - flow is a little weird here. Probably because the curve of 2 doesn't really support the triangle. changed the side it's curved, should be better
00:09:300 (2,3,4,5) - You havent used the up-down flow before and it feels odd to introduce here. I mean, 00:07:989 (2,3,4) - would have been a better place to do. And i'm not sure why you didn't make an extended slider out of 00:09:300 (2) - because its literally the same as 00:07:989 (2) - IMO both shapes do their job
00:12:251 (4) - sliderend is stronger than the head and it currently doesn't support any hold sound (was ok to play) think it's fine, will see with more feedback on hitsound
00:16:021 (4) - plays better as rotated 90° anticlockwise not exactly as suggested, but changed
00:17:661 (2) - ctrl+h sure
00:19:956 (1) - ctrl+g nah
00:22:579 (6) - NC you nc-ed the next one sure
00:37:989 (4) - what are you following with thease? Would fit the vocals more at 00:38:153 changed
00:42:251 (5) - needs a little rotation fine as it is, but changed shape to be better with the vocals
00:43:562 (2) - very similar sound like 00:42:907 (1) - . Why are they so different? will consider
00:44:218 (3,4,5) - weird flow here. I think you should end 5 at the red. Thats where the instrumental stops. changed, should be better now
00:48:153 (1,2,3,4,5) - this flow needs improvement. Slider curves doesn't really support eachother. Looks unstructured too. IMO it's good
01:03:235 (5) - curve doesn't support the triangle after. disagree
01:06:513 (1,2,3,4,5,6,7,1,2,3) - i really don't like this part. Neither the clicks, nor the flow feels ideal. changed a bit, should have a better flow
01:09:136 (3) - NC this instead k
01:09:628 (4,5) - they both end on strong beats. You changed the rhythm for no reason. I like it but understeand what you mean will look what can be done
01:10:448 (2) - NC here instead k
01:12:415 (1) - well, this is one way to fix things like 01:03:235 (5) - . Are you aware that this stuff makes you slow down?
01:18:644 (4) - no need for reverse, the arrow is on the wrong beat anyways following vocals
01:19:956 (1,2) - A small increase won't hurt. yeah i guess
01:25:694 (1,4) - Easier to read them without NC keeping

Light Insane

00:02:580 (9,1) - little weird how the music stops but you still have to snap 1. Maybe ctrl+h? fine as it is

Sorry for leaving you with only this much. I just got very discouraged because of life. Hope you understand.
gl
Thanks for your mod! cheers, hope you get over the issues ^^
Xayler

- Milhofo - wrote:

Oi, M4M da sua queue ^^ se não houver problema vou fazer o mod em inglês que estou mais habituado :b

[Xayler's Easy]
  1. 00:00:612 (1,2) - try to make a continuos flow between notes in easy, this way you have to move right in the jump and down in the slider, which makes the flow pretty weird, but then it would overlap 00:02:251 (3) - so it's up to you (this is not the most important thing to follow anyway)
  2. 00:06:185 (3) - curve it a bit more so it blankets the slider start of 00:07:989 (1) - , try to guide the blanket throught the approach circle of (1)
  3. 00:07:989 (1,2) - spacing has to be consistent in an easy difficulty, this is not 1.0x DS like the rest of the map (it's the criteria so not following this really leaves the diff unrankable)
  4. 00:11:431 - I think the spinner should start here, since it's where the guitar plays again, where you start the spinner there's not really any new sound
  5. 00:12:743 - I also think you should end the spinner here, this is not a must but there's also a stronger sound here and the guidelines say you should leave at least 4 beats distance between the end of a spinner and the following note in an easy diff (4 beats is 4 white ticks)
  6. 00:15:038 (2) - shouldn't this slider end on 00:15:694 - ? The vocals end there, and the drums are also there
  7. 00:19:956 (1,2,3,4,5) - the flow in this section might be really confusing for newer players, on easy difficulties you should focus on making the easiest flow possible, so new players can follow it (not too easy, but not too complicated either)
  8. 00:28:808 (4) - you could curve this so it flows better into 00:29:792 (5) - , you could even make them have the same shape
  9. 00:40:939 (2) - like I previously said, the ranking criteria states that you can't change spacing in easy difficulties, not even sliver velocity for that matter, so this part has to be changed to become rankable (the section between 00:35:366 (2) - and 00:40:284 - )
  10. 00:49:464 - I feel like this note is a bit too strong to be skipped, you could put a single note on 00:49:136 - and start the slider at 00:49:464 -
  11. 00:50:776 - wouldmake more sense to finish the slider here, to finish with the vocals
  12. 00:56:021 (1,3) - try to avoid overlaps like this
  13. 01:06:513 (1,2) - in parts like this it looks a lot better when the sliders have the exact same shape, because they belong to the same pattern
  14. 01:15:694 (6) - the reverse isn't following anything here, both main beats are at 01:16:021 - and 01:16:349 - the only thing on the reverse is a really low hi hat sound that shouldn't really be highlighted in an easy
  15. 01:17:005 - here you change the spacing again, unrankable
  16. The diff needs some work on the spacing department, then some flow fixes and it should be fine ^^
  17. Here's the link to the ranking criteria and guidelines for easy so you can read about the spacing problems I mentioned.
Alright, thanks for the mod, I did basically a complete remap now with the DS and other issues resolved.

Manysi wrote:

M4M from my queue

Xayler

00:00:612 (1) - find a better place for this. Its not connected to the playpath of 2 and can confuse beginners easily. I don't know what you mean by it, it just starts from there...
00:07:989 (1,2) - this looks like having no structure which can also be confusing For me it's perfect sounding and playing
00:10:448 (1) - doesn't make any sense, just keep following the guitar Changed the spinner there from last mod
00:15:038 (2) - end it at the previous white tick so it will last as long as 00:17:333 (4) - done
00:19:956 (1,2,3) - 00:21:267 (4,5,6) - a reverse sliders would be much more intuitive. Place circles at 00:20:939 and 00:22:251 if you want to have the claps mapped. I mapped it differently already from last mod, for me it sounds better the way I did
I made the rhytm for this part http://puu.sh/o8jhF/dac4408691.jpg starts at 00:19:956 (1) - hope you actually see shit xd (and I saw only a mess there xd)
00:35:038 (1,2,3,4,5,6) - This is a slower part. Currently it would definetly be hard to read for newbies. In order to emphasize that it's a weaker part, reduce the amount of clicks. I mean, use this rhythm: http://puu.sh/o8jBN/2d2a5d7227.jpg . If you change it make sure to have the green line at 00:35:038. done, did to decrease the difficulty
For kiai what about this: http://puu.sh/o8kiH/8091846ab0.jpg . You can reuse this at 00:56:021 and 01:06:513 with some changes that might occure in the music. I felt like this would fit in all 3 places.
01:12:415 (1,2,3) - do it like 01:13:726 (4) - Hmm, it's a good idea, but I like the current one more as you need to click less

Video didn't play in this diff for some reason.
I'm very inexperienced in lower diffs, hope i can still help. Your mod was good for me, thanks


Sorry for leaving you with only this much. I just got very discouraged because of life. Hope you understand.
gl
I will try to add some hitsound too, so give me any ideas later if the are bad or such.

Alright I will give my new precious difficulty:
Xayler's Easy
osu file format v14

[General]
AudioFilename: OP Silhouette.mp3
AudioLeadIn: 0
PreviewTime: 45039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 613,2252,14055,24547,35367,40285,44547,44711,66186,87334
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.400001

[Metadata]
Title:Silhouette
TitleUnicode:シルエット
Artist:KANA-BOON
ArtistUnicode:KANA-BOON
Creator:Mercusheigan
Version:Xayler's Easy
Source:NARUTO-ナルト-疾風伝
Tags:naruto shippuden op opening 16 谷口鮪 Taniguchi Maguro TIME Kyousuke- Shinzo- Extra Xayler
BeatmapID:944374
BeatmapSetID:427471

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg5 op osu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
940,327.868852459016,4,2,1,60,1,0
940,-100,4,2,1,80,0,0
14055,-100,4,2,1,70,0,0
35038,-100,4,2,1,60,0,0
40284,-100,4,2,1,70,0,0
45038,-100,4,2,1,70,0,0
45530,-100,4,2,1,80,0,1
77005,-100,4,2,1,60,0,0
82251,-100,4,2,1,100,0,1
84874,-100,4,2,1,40,0,0


[Colours]
Combo1 : 235,120,0
Combo2 : 180,0,0
Combo3 : 255,255,128
Combo4 : 65,159,255
Combo5 : 85,255,85

[HitObjects]
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232,220,84546,1,8,0:0:0:0:
256,192,84874,12,4,87333,0:0:0:0:

Cellina
M4M

Nanadaime Hokage

  1. Hitsound is reaaaaaaaly weird... put clap on each 1/1 beat
  2. 00:02:578 (5,6,7,8,9) - this looks bit weird
  3. 00:04:874 (5) - NC
  4. 00:05:694 (1) - Remove NC
  5. 00:08:808 (5) - NC
  6. 00:09:300 (1) - Remove NC
  7. 00:10:120 (5) - NC
  8. 00:13:562 (3,4,5,6,7,1) - Flow is bad
  9. 00:16:677 (5) - NC
  10. 00:19:300 (5) - NC
  11. 00:19:792 (1) - Remove NC
  12. 00:21:923 (5) - Remove 2 anchor which is after red dot
  13. 00:25:858 (6) - NC
  14. 00:27:169 (4) - NC
  15. 00:29:792 (5) - NC
  16. 00:31:759 (5) - NC
  17. 00:55:858 (1) - Remove NC
  18. 00:56:021 (3) - NC
  19. 00:57:005 (1) - Remove NC
  20. 00:57:333 (2) - NC
  21. 00:58:480 (1) - Remove NC
  22. 00:58:644 (3) - NC
  23. 00:58:972 (1) - Remove NC
GLGLGLGLGLGL c:
Naxess
From Queue

[Xayler's Easy]
SPOILER
  1. 00:17:989 - Downbeats (large white ticks) are often loud sounds in songs and as such wouldn't make sense to lift your finger on. Consider making this clickable.
    00:28:480 - ^
    00:59:956 - ^
  2. There's a lot of repeats, consider splitting them into two sliders, a slider and a circle or similar. For example 00:57:169 could be done like this:

    Same with 00:59:792
  3. 00:25:858 - There's a lot of long sliders that don't begin on downbeats, but rather have their path on one instead. Consider beginning all long sliders on downbeats to minimize the amount of downbeats missed. Generally most downbeats should be clickable, like explained earlier.
  4. I decided not to cover all of them, but rather give examples instead, so remember to check other parts of the map as well. Anyway, these are just suggestions, so do as you will.

[Normal]
SPOILER
  1. Just to clarify in case it gets confusing - when I say pattern, I mean pattern on the timeline; rhythm of notes.
  2. 00:01:923 (3,4) - Feels weird having circle (4) clickable, consider making slider (3) a repeat instead.
  3. 00:03:562 (1) - This feels strange because it sounds like 00:04:054 would be clickable. Try this:

    00:04:874 (3) - ^
    00:06:185 (5) - ^
    00:07:497 (7) - ^
    00:08:808 - From here on I would suggest changing pattern, since it'll get quite repetitive otherwise.
    00:08:808 (2) - ^
    00:10:120 (4) - ^
    00:11:431 (1) - ^
    00:12:743 (3) - ^ You could make this a unique pattern to symbolize the end of this part of the song, just a suggestion though.
  4. 00:08:480 (1) - This combo begins offbeat, consider starting it at 00:08:808 instead. Or, if you're going for how it sounds, at 00:07:989 where a slider would be placed if you were following my previous suggestion.
  5. 00:15:366 - Tail on downbeat (large white tick). Downbeats are often loud sounds in the song and the start of a new measure (set of 4 white ticks), and as such it wouldn't make sense to lift your finger on them. Consider making this clickable.
  6. Generally you'd want to increase the consistency of the map by repeating the same pattern over two measures.
    So, for this example,

    should be the same as

    but as you can see, they're not the same. Usually repeating patterns over two measures will help you figure out a good rhythm for the whole hypermeasure (set of 4 measures) as well, since they often use the same rhythm. I know you may want to vary between patterns, but remember that doing this too much will evidently cause your pattern to be unpredictable, and as such not even a pattern anymore.
    Basically, I'd suggest keeping rhythm and changing patterns on an interval, depending on the song. You still want the player to be able to predict some of it.
  7. 00:19:300 (5) - NC, downbeat. Remove NC at 00:20:284 (1) . Consider changing pattern slightly from here on as well. 00:19:956 should be clickable for example.
  8. 00:24:546 (1) - It's usually best to have red points along a slider's path in the middle of the slider, to make it seem like even the path is following rhythm. Like this, for example:

    You may have been trying to blanket 00:24:218 (7) as well, so move 00:24:218 (7) to (230; 81) if you want it to look blanketed after changing slider (1).
  9. 00:27:825 - Sounds like this should be clickable again, consider changing pattern.
  10. 00:35:366 - Here's a sound which may confuse player as to when they would click on 00:35:530 (1) . You could always unstack them and add a note here which is stacked on the red slider instead.
    00:36:677 - Add a note here as well for consistency, if you decide to add the other one.
  11. 00:35:038 - That this is ending on a downbeat, so you may want to change this as well. Plus you should NC it.
    00:36:349 - ^
    00:37:661 - ^ also NC
    00:38:972 - ^
    00:40:284 - ^ also NC
  12. 00:44:218 (1) - This spinner is very short and almost on the verge of being labeled as a Ninja Spinner, which is an unrankable mapping technique.
    https://osu.ppy.sh/wiki/Ninja_Spinners
  13. 01:26:349 (1) - This sort of sounds out of place.

[General]
SPOILER
  1. Remove widescreen support, it's only for storyboards.
  2. It almost looks as if the combo colors reflect the five natural elements of the Naruto universe, however I'd say the combo color reflecting earth looks more orange than brown.
    Consider changing the combo colors as follows (RGB Scale):
    Fire: 215, 0, 0
    Water: 36, 145, 255
    Earth: 148, 95, 23
    Lighting: 230, 217, 0
    Wind: 0, 204, 130
Topic Starter
Mercusheigan

Reana wrote:

M4M

Nanadaime Hokage

  1. Hitsound is reaaaaaaaly weird... put clap on each 1/1 beat uh oh... guess it wont hurt
  2. 00:02:578 (5,6,7,8,9) - this looks bit weird think its cool
  3. 00:04:874 (5) - NC k
  4. 00:05:694 (1) - Remove NC k
  5. 00:08:808 (5) - NC k
  6. 00:09:300 (1) - Remove NC k
  7. 00:10:120 (5) - NC k
  8. 00:13:562 (3,4,5,6,7,1) - Flow is bad should be better now
  9. 00:16:677 (5) - NC k
  10. 00:19:300 (5) - NC k
  11. 00:19:792 (1) - Remove NC k
  12. 00:21:923 (5) - Remove 2 anchor which is after red dot dont think it should matter
  13. 00:25:858 (6) - NC k
  14. 00:27:169 (4) - NC k
  15. 00:29:792 (5) - NC dont think so
  16. 00:31:759 (5) - NC k
  17. 00:55:858 (1) - Remove NC k
  18. 00:56:021 (3) - NC k
  19. 00:57:005 (1) - Remove NC k
  20. 00:57:333 (2) - NC k
  21. 00:58:480 (1) - Remove NC k
  22. 00:58:644 (3) - NC k
  23. 00:58:972 (1) - Remove NC nah
GLGLGLGLGLGL c:
Thanks for you mod :D

Naxess wrote:

From Queue


[Normal]
SPOILER
  1. Just to clarify in case it gets confusing - when I say pattern, I mean pattern on the timeline; rhythm of notes.
  2. 00:01:923 (3,4) - Feels weird having circle (4) clickable, consider making slider (3) a repeat instead. true, fixed
  3. 00:03:562 (1) - This feels strange because it sounds like 00:04:054 would be clickable. Try this:

    00:04:874 (3) - ^
    00:06:185 (5) - ^
    00:07:497 (7) - ^ sorry, feel like current one is better for all of the previous
    00:08:808 - From here on I would suggest changing pattern, since it'll get quite repetitive otherwise.
    00:08:808 (2) - ^
    00:10:120 (4) - ^
    00:11:431 (1) - ^ I like how it is, tho
    00:12:743 (3) - ^ You could make this a unique pattern to symbolize the end of this part of the song, just a suggestion though. will consider
  4. 00:08:480 (1) - This combo begins offbeat, consider starting it at 00:08:808 instead. Or, if you're going for how it sounds, at 00:07:989 where a slider would be placed if you were following my previous suggestion. following the guitar
  5. 00:15:366 - Tail on downbeat (large white tick). Downbeats are often loud sounds in the song and the start of a new measure (set of 4 white ticks), and as such it wouldn't make sense to lift your finger on them. Consider making this clickable.
  6. Generally you'd want to increase the consistency of the map by repeating the same pattern over two measures.
    So, for this example,

    should be the same as

    but as you can see, they're not the same. Usually repeating patterns over two measures will help you figure out a good rhythm for the whole hypermeasure (set of 4 measures) as well, since they often use the same rhythm. I know you may want to vary between patterns, but remember that doing this too much will evidently cause your pattern to be unpredictable, and as such not even a pattern anymore.
    Basically, I'd suggest keeping rhythm and changing patterns on an interval, depending on the song. You still want the player to be able to predict some of it.
  7. 00:19:300 (5) - NC, downbeat. Remove NC at 00:20:284 (1) . Consider changing pattern slightly from here on as well. 00:19:956 should be clickable for example. nah pattern is fine IMO, but NC'ed
  8. 00:24:546 (1) - It's usually best to have red points along a slider's path in the middle of the slider, to make it seem like even the path is following rhythm. Like this, for example:

    You may have been trying to blanket 00:24:218 (7) as well, so move 00:24:218 (7) to (230; 81) if you want it to look blanketed after changing slider (1). like current better
  9. 00:27:825 - Sounds like this should be clickable again, consider changing pattern. will consider
  10. 00:35:366 - Here's a sound which may confuse player as to when they would click on 00:35:530 (1) . You could always unstack them and add a note here which is stacked on the red slider instead. just unstacked
    00:36:677 - Add a note here as well for consistency, if you decide to add the other one. ^
  11. 00:35:038 - That this is ending on a downbeat, so you may want to change this as well. Plus you should NC it. nah
    00:36:349 - ^
    00:37:661 - ^ also NC
    00:38:972 - ^
    00:40:284 - ^ also NC no NC party
  12. 00:44:218 (1) - This spinner is very short and almost on the verge of being labeled as a Ninja Spinner, which is an unrankable mapping technique.
    https://osu.ppy.sh/wiki/Ninja_Spinners will consider, but the duration of the spinner isn't the problem, as it's very well playable (I can manage to get 2k bonus from it, so it's not ninja)... the problem is within the low AR showing the notes before the spin ends
  13. 01:26:349 (1) - This sort of sounds out of place. I know, but it is in place

[General]
SPOILER
  1. Remove widescreen support, it's only for storyboards. done
  2. It almost looks as if the combo colors reflect the five natural elements of the Naruto universe, however I'd say the combo color reflecting earth looks more orange than brown.
    Consider changing the combo colors as follows (RGB Scale):
    Fire: 215, 0, 0
    Water: 36, 145, 255
    Earth: 148, 95, 23
    Lighting: 230, 217, 0
    Wind: 0, 204, 130

the combo colours are a reference to minato, kushina, naruto, the leaf and that gorgeous sky in the background, but thanks for the suggestion, tho
Thanks for modding!
6th
Hi. NM. (:

SPOILER
[Easy]
00:01:841 - https://osu.ppy.sh/ss/4902766 ?
00:08:808 - I don't recommand finishing sliders on big white tick. Try ending both on previous white tick then add a circle.
00:25:530 (2) - Make it symmetrical
00:26:841 (3) - Weird shape imo
00:49:792 - This should be mapped since you mapped 00:47:169 -
00:50:776 - circle instead ?
01:02:579 - Use circle instead
01:17:005 (1,2,3,4,5,6,7) - That flow is hard to follow for beginners

[Normal]
00:09:300 - Try this : https://osu.ppy.sh/ss/4902801 (don't pay attention to patterning)
00:12:743 (3) - CTRL+J for smoother flow
00:25:530 (2) - Too much curve imo. Also I think that 00:26:185 (3,4) - using CTRL+G here would make more sense
00:30:221 - Blanket ? http://osu.ppy.sh/ss/4902813
00:31:103 (2,3,4) - Symmetry could be perfected
00:35:038 - Heavy beat here. Make it clickable
00:35:530 - Unstack. It's confusing since it starts on red tick
00:36:349 - Make them clickable. I would have done : http://osu.ppy.sh/ss/4902837
00:40:284 - Make it clickable and make it look like 00:42:907 -
00:44:218 (1) - Unrankable. That spinner is really too short and recovery time isn't long enough.
00:51:431 (1) - CTRL+J ?
00:53:071 - Forgot a hitsound here ?
01:06:513 - Make it clickable. Compelling the player to lift up the finger on a strong beat is soso imo
01:13:071 (3) - Don't use red point here to make it smoother
01:15:694 - Make it clickable. Also 01:15:038 (1,2,3) - flow could be improved here, that direction change is too sudden
01:17:005 -
01:26:349 (1) - Fix that jump asap D:
01:27:333 - Make it clickable

[Hard]
That one is nice
00:15:038 - Make it clickable ?
00:17:989 - ^
00:18:317 (3,4,5) - I suggest using 3 sliders instead
00:19:956 (1,2) - Flow is soso here. CTRL+G on 2nd slider
00:23:235 (2,3,4,5) - Use sliders instead ? It's a bit boring to play like that
00:33:071 (1) - A normal curve would be perfectly fine
00:36:349 - Make big white ticks clickable
00:44:218 (3) - Repeat it
01:17:005 - Spacing is not fine. Also that circle should be emphasized
01:26:349 (1,2,3) - Spacing is way too exagerated here

[LI]
00:02:907 - Make it clickable
00:04:055 (2,3,4) - Flow is soso here
00:05:366 - This should be mapped
00:13:562 (6,7,8) - CTRL+G then move (9)
00:19:300 (4) - CTRL+J/G
00:34:710 - Exagerated spacing here
00:36:677 - Map this
00:37:989 - ^
00:46:841 (1,2) - I don't like it that much
00:53:399 (5) - Weird shape for nothing
00:56:841 - Use a circle here
01:14:017 - They are almost overlapping
01:15:038 - Make it clickable
01:17:005 - ^
01:24:874 - ^

[Insane]
SV -> 1,60 to keep it consistent ?
00:04:874 - Make it clickable
00:06:677 - Map this
00:08:809 (5) - This should be more emphasized. Increase spacing
00:10:121 (5) - ^
00:20:612 - Make it clickable
00:21:923 - ^
00:24:219 (6) - That jumps is exagerated
00:28:809 (1,2,3) - This is a bit boring to play, especially when you map it normally at 00:18:317 (4,5,6,7,8) -
00:38:972 - Make it clickable
01:03:727 (6) - Make it closer from (5)
01:17:005 (10) - Place it further
01:19:792 - I don't like how speed is increasing here for no real reason

Good luck. (:
GENDER BENDER
NM from my but

Xayler's Easy
xd nothing here move on

Normal
00:44:218 (1) - feels weird, why not use a slow SV slider instead
00:52:743 (3) - missing some claps

Hard
00:05:366 (2) - Whistle
01:18:644 (4) - this should be similar to 01:17:333 (1,2) -

Light Insane
00:45:038 (1) - should start 00:45:202
01:14:874 (1) - same with ^
01:26:349 (5,6,7) - I don't like this

Insane
00:28:809 (1,2,3) - pls change this to a different pattern
00:37:662 (6) - NC
00:53:399 (6) - NC
00:55:694 (4,5,6,7,1) - I feel like it flows better if you flip vertically and place it like this

Nanadaime Hokage
00:06:185 (6) - I don't like the shape of this slider, also I think it's NC
00:14:054 (1) - Move down a little so it looks better
00:21:923 (5) - NC
00:28:808 (1) - 00:29:464 (3) - remove green timing sections
00:29:792 (5) - why is SV 1.3x here just stick with 1.0x
00:46:841 (5) - NC
00:54:710 (5) - NC
00:59:956 (5) - NC
01:22:251 (1) - Please buildup the distance before slapping my face with this huge jump part
01:23:726 (2) - too close, maybe put it x:204 y:36 around there
01:24:546 (3) - NC
01:27:333 (3) - make this slider end at 01:27:497 - instead, feels more natural to end the song on a white tick, or just make it a circle instead lol

GL Naruto fanboy ;)
Topic Starter
Mercusheigan

6th wrote:

Hi. NM. (:


[Normal]
SPOILER
00:09:300 - Try this : https://osu.ppy.sh/ss/4902801 (don't pay attention to patterning) Like current one better
00:12:743 (3) - CTRL+J for smoother flow Feel like current one has smoother flow, IMO
00:25:530 (2) - Too much curve imo. Also I think that 00:26:185 (3,4) - using CTRL+G here would make more sense sure, fixed
00:30:221 - Blanket ? http://osu.ppy.sh/ss/4902813 nice, fixed
00:31:103 (2,3,4) - Symmetry could be perfected Improved, but its hard to make it perfect when there's so much references
00:35:038 - Heavy beat here. Make it clickable yup
00:35:530 - Unstack. It's confusing since it starts on red tick should've been fixed from an earlier update, oopsie
00:36:349 - Make them clickable. I would have done : http://osu.ppy.sh/ss/4902837 think current one is better
00:40:284 - Make it clickable and make it look like 00:42:907 - not exactly as suggested, but fixed
00:44:218 (1) - Unrankable. That spinner is really too short and recovery time isn't long enough. alright changed
00:51:431 (1) - CTRL+J ? Like how it is, but it's something interesting to consider
00:53:071 - Forgot a hitsound here ? fk
01:06:513 - Make it clickable. Compelling the player to lift up the finger on a strong beat is soso imo ehhh, should be better now
01:13:071 (3) - Don't use red point here to make it smoother think its fine
01:15:694 - Make it clickable. Also 01:15:038 (1,2,3) - flow could be improved here, that direction change is too sudden think current is good
01:17:005 - D:
01:26:349 (1) - Fix that jump asap D: eeeh, feel like moving it too close doesn't feel the best, also the jump isnt big... but I understand what you mean and will think about how to better place these
01:27:333 - Make it clickable I like the reverses :(

[Hard]
SPOILER
That one is nice thanks, think thats a first lol
00:15:038 - Make it clickable ?
00:17:989 - ^ nah
00:18:317 (3,4,5) - I suggest using 3 sliders instead think current one is good
00:19:956 (1,2) - Flow is soso here. CTRL+G on 2nd slider tried this and didn't like much, but changed notes in this section a bit
00:23:235 (2,3,4,5) - Use sliders instead ? It's a bit boring to play like that everyone likes jumps :(
00:33:071 (1) - A normal curve would be perfectly fine will consider, but thats just to change things a little bit
00:36:349 - Make big white ticks clickable nah
00:44:218 (3) - Repeat it nice
01:17:005 - Spacing is not fine. Also that circle should be emphasized spacing is fine, just the inherit point that makes the DS go crazy 6th came to explain to me what he meant, as I understood is wrongly D: fixed
01:26:349 (1,2,3) - Spacing is way too exagerated here reduced jump by 10% on the second 3 circles.. this one will keep as it is
[LI]
SPOILER
00:02:907 - Make it clickable would be weird here, idk
00:04:055 (2,3,4) - Flow is soso here hope its better
00:05:366 - This should be mapped think current one is good b/c is follows the guitar
00:13:562 (6,7,8) - CTRL+G then move (9) will think about something
00:19:300 (4) - CTRL+J/G nah
00:34:710 - Exagerated spacing here improved
00:36:677 - Map this
00:37:989 - ^ ok, did it (both)
00:46:841 (1,2) - I don't like it that much hope you like now :P improved alot, IMO
00:53:399 (5) - Weird shape for nothing changed, but the idea is the same
00:56:841 - Use a circle here did something different, but changed
01:14:017 - They are almost overlapping almost D: keeping
01:15:038 - Make it clickable did
01:17:005 - ^ hitsounds will fix this
01:24:874 - ^ dunno, will think about but will most likely keep it

[Insane]
SPOILER
SV -> 1,60 to keep it consistent ? Think it's fine as 1,8 (I like 1,8 on insanes)
00:04:874 - Make it clickable think hitsounds will do the magic here
00:06:677 - Map this following le guitar
00:08:809 (5) - This should be more emphasized. Increase spacing slightly
00:10:121 (5) - ^ slightly
00:20:612 - Make it clickable nah
00:21:923 - ^ nah
00:24:219 (6) - That jumps is exagerated sure, fixed
00:28:809 (1,2,3) - This is a bit boring to play, especially when you map it normally at 00:18:317 (4,5,6,7,8) - L M A O, true will fix
00:38:972 - Make it clickable will probably change most of this section and will fix this
01:03:727 (6) - Make it closer from (5) like current
01:17:005 (10) - Place it further might change, but I like it stacked with the next slider
01:19:792 - I don't like how speed is increasing here for no real reason might change too

Good luck. (:
Ones I said I'd might change it's b/c I'm thinking how to make them the best I can (read as: I'm a lazy fuck)

warpgenius wrote:

NM from my but

Xayler's Easy
xd nothing here move on

Normal
SPOILER
00:44:218 (1) - feels weird, why not use a slow SV slider instead already fixed by previous mod, thx
00:52:743 (3) - missing some claps probably fixed

Hard
SPOILER
00:05:366 (2) - Whistle fixed
01:18:644 (4) - this should be similar to 01:17:333 (1,2) - like current on better

Light Insane
SPOILER
00:45:038 (1) - should start 00:45:202 fixed
01:14:874 (1) - same with ^ fixed on previous mod
01:26:349 (5,6,7) - I don't like this will keep for now, but might change

Insane
SPOILER
00:28:809 (1,2,3) - pls change this to a different pattern maybe
00:37:662 (6) - NC
00:53:399 (6) - NC ok for both
00:55:694 (4,5,6,7,1) - I feel like it flows better if you flip vertically and place it like this wow, fixed

Nanadaime Hokage
SPOILER
00:06:185 (6) - I don't like the shape of this slider, also I think it's NC its so cool man why, NC'ed
00:14:054 (1) - Move down a little so it looks better has the same shape as the triple before
00:21:923 (5) - NC ye
00:28:808 (1) - 00:29:464 (3) - remove green timing sections
00:29:792 (5) - why is SV 1.3x here just stick with 1.0x fixed both
00:46:841 (5) - NC k
00:54:710 (5) - NC k
00:59:956 (5) - NC k
01:22:251 (1) - Please buildup the distance before slapping my face with this huge jump part made the previous reverse faster, should be better
01:23:726 (2) - too close, maybe put it x:204 y:36 around there nah
01:24:546 (3) - NC IMO keeping is better
01:27:333 (3) - make this slider end at 01:27:497 - instead, feels more natural to end the song on a white tick, or just make it a circle instead lol I like how it ends :(

GL Naruto fanboy ;) thanks :)
sorry for not checking all already, but last days have been rushed IRL... big sorry guys :( F I N A L L Y! thanks alot guys
Ambient
Heyo, from my queue.

Nanadaime Hokage

  1. This diff can use a nice polish, you did well to capture the vocals and instruments but i want to run through some things that can be improved.
  2. 00:05:694 (3,4) - Ctrl + G this, plays much better instead of moving in a near straight line at 00:05:858 (4,5,6) -
  3. 00:23:235 (1,3) - These 2 sliders should be exactly the same, by that i mean Copy and paste slider 1 and Ctrl + H it so it makes a perfect mirror.
  4. 00:29:628 (4) - Blanket to 00:28:808 (1) -
  5. 00:29:792 (5) - Don't feel there is a need to change the SV, seems pointless.
  6. 00:41:923 (2) - Stack to 00:41:267 (5) - ?
  7. 00:47:169 (7,8,9,10) - Not a fan of this, it feels odd after jumping around a lot to make smaller, awkward adjustments, space out notes 8 & 10.
  8. 00:49:300 (5) - Similar situation here, Space it out.
  9. 00:49:464 (1,5) - Nnnggg not a perfect stack.

Light Insane

  1. 00:01:595 (3) - Blanket.
  2. 00:23:071 (5,6,7) - Have a listen to these sliders, they sound much better if they began on white ticks.
  3. 00:36:841 (3) - Maybe move this back to the white tick end extend the slider to the next white tick.
  4. 00:45:038 (1) - Ehh, maybe go about moving this slider over to the white tick since the vocals begin there.
  5. 00:46:841 (1) - Ctrl + G for sure.
  6. 01:03:071 (1,2) - Sliders work and sound better on white ticks.
  7. 01:07:005 (2,3) - Same issue as above.
  8. 01:13:562 (1,2) - ^^^
Hopefully this was helpful, GL! ;)
Topic Starter
Mercusheigan

Ambient wrote:

Heyo, from my queue.

Nanadaime Hokage

  1. This diff can use a nice polish, you did well to capture the vocals and instruments but i want to run through some things that can be improved here we go.
  2. 00:05:694 (3,4) - Ctrl + G this, plays much better instead of moving in a near straight line at 00:05:858 (4,5,6) - fixed
  3. 00:23:235 (1,3) - These 2 sliders should be exactly the same, by that i mean Copy and paste slider 1 and Ctrl + H it so it makes a perfect mirror. fixed
  4. 00:29:628 (4) - Blanket to 00:28:808 (1) - I like current one But in case I understood it wrongly, the blanket was improved with 00:29:300 (2,5) -
  5. 00:29:792 (5) - Don't feel there is a need to change the SV, seems pointless. sorry, residual from a previous change
  6. 00:41:923 (2) - Stack to 00:41:267 (5) - ? sure
  7. 00:47:169 (7,8,9,10) - Not a fan of this, it feels odd after jumping around a lot to make smaller, awkward adjustments, space out notes 8 & 10. This is actually one of the patterns I like the most :(
  8. 00:49:300 (5) - Similar situation here, Space it out. spaced better
  9. 00:49:464 (1,5) - Nnnggg not a perfect stack. r u ok? it's fixed now, everything is fine now

Light Insane

  1. 00:01:595 (3) - Blanket. made a weird blanket, but still counts
  2. 00:23:071 (5,6,7) - Have a listen to these sliders, they sound much better if they began on white ticks. thanks, they sound better now and even allowed me to do a cool pattern that will be butchered soon
  3. 00:36:841 (3) - Maybe move this back to the white tick end extend the slider to the next white tick. you probably checked a version without the previous mods (blame me) so it's probably fixed at this point
  4. 00:45:038 (1) - Ehh, maybe go about moving this slider over to the white tick since the vocals begin there. fixed in a previous mod
  5. 00:46:841 (1) - Ctrl + G for sure. fixed in a previous mod
  6. 01:03:071 (1,2) - Sliders work and sound better on white ticks. sure
  7. 01:07:005 (2,3) - Same issue as above. ^
  8. 01:13:562 (1,2) - ^^^^^^^^^^^^^^^^^
Hopefully this was helpful, GL! ;) <3 have a blue heart
sorry for not answering right off the bat... It helped alot, thanks :)
Xayler

Naxess wrote:

From Queue

[Xayler's Easy]
SPOILER
  1. 00:17:989 - Downbeats (large white ticks) are often loud sounds in songs and as such wouldn't make sense to lift your finger on. Consider making this clickable.
    00:28:480 - ^
    00:59:956 - ^
  2. There's a lot of repeats, consider splitting them into two sliders, a slider and a circle or similar. For example 00:57:169 could be done like this:

    Same with 00:59:792
  3. 00:25:858 - There's a lot of long sliders that don't begin on downbeats, but rather have their path on one instead. Consider beginning all long sliders on downbeats to minimize the amount of downbeats missed. Generally most downbeats should be clickable, like explained earlier.
  4. I decided not to cover all of them, but rather give examples instead, so remember to check other parts of the map as well. Anyway, these are just suggestions, so do as you will.

[/list][/notice][/spoilerbox]
Will check those "white tick" ones out soon as I knew that something like this would come up soon. It was kinda my style, but well if any Easy need to be mirrored then I can just remove my style and make it as a "regular" Easy...
DeRandom Otaku
Hello , From #modreqs

I love this song so heres a little mod for u

Nanadaime Hokage :
  1. 00:13:480 - should be a note here
  2. 00:17:661 (6) - use a circle here and add a 1/1 slider at 00:17:825 -
  3. 00:43:235 (2) - this circle is not placed properly
  4. 00:44:874 (6) - i recommend u use a 1/2 slider here instead
Normal :
  1. 00:16:021 (7,8) - Ctrl+G
Light Insane :
  1. AR 8.5 Please
Hard :
  1. 00:01:267 (2) - add reverse?
  2. 00:36:677 - add circle
  3. 00:37:989 - ^
Normal :
  1. 00:00:940 - change combo color
Xayler's Easy :
  1. 00:00:940 - change combo color
  2. 00:28:480 - should be a note here
  3. 00:45:038 - unused green tick?
Topic Starter
Mercusheigan

DeRandom Otaku wrote:

Hello , From #modreqs

I love this song so heres a little mod for u

Nanadaime Hokage :
  1. 00:13:480 - should be a note here nah
  2. 00:17:661 (6) - use a circle here and add a 1/1 slider at 00:17:825 - thats some food for thought, but not like proposed
  3. 00:43:235 (2) - this circle is not placed properly section should look better now
  4. 00:44:874 (6) - i recommend u use a 1/2 slider here instead nah
Normal :
  1. 00:16:021 (7,8) - Ctrl+G suppose this is on insane, if so, fixed
Light Insane :
  1. AR 8.5 Please IDK I think it would be too much.. maybe will increase by .3 or smth
Hard :
  1. 00:01:267 (2) - add reverse? god bless ur soul, thats smth that was glitching me and the answer was quite simple
  2. 00:36:677 - add circle
  3. 00:37:989 - ^ no for both D:
Normal :
  1. 00:00:940 - change combo color not sure how healthy this is for normal, but changed

Thanks alot man <3

Will update as soon as my internet connection with the osu! servers get more stable >.>
LMT
From our modding queue.
I'm sorry but Shoga can't find the time to mod this as he's busy preparing for his exams. Asaiga eventually took this up but he can't quite find anything noticeable (he can only mod flow and he said yours was already so good). So I'm the only one who's free to mod this (Hako's got quite a few requests to process, let's not put more weight on his shoulders).
Overall I think it's pretty good but sometimes the hit objects are placed on the...not so precise beats. I'm not saying they're wrong, they're just not so on point and doesn't compliment the music that well, in my opinion. But it is objective so feel free to disregard some of those just because I'm being such a nazi to-the-beat modder. :P
Extra
00:02:907 (9) - Can be emphasised. At least NC this, then you can make this into a slider that ends 00:03:078 - here and you can make the slider looks slightly funky, because the sound is funky.
00:06:185 (1) - so you follow the lead guitar with 00:07:005 (2,3,4) - these but you neglect the first 2 guitar notes 00:06:677 - here and 00:06:841 - here. I suggest sth like this: https://osu.ppy.sh/ss/4923775 .
00:09:628 (4) - replace this slider with jumps might be cool.
00:13:562 (3,4,5) - These are actually 1/6s https://osu.ppy.sh/ss/4923800 . But it might kill the player's accuracy, I don't know but just acknowledge it.
00:17:989 - You should emphasise this tick since it is a downbeat: https://osu.ppy.sh/ss/4923812 .
00:39:464 - missing a very strong snare drum note here. (nothing wrong since you're strictly following the vocal here, but try it out).
00:42:907 (2) - You should NC this instead of this 00:42:743 (1) - right?
00:51:267 (1) - sliderhead is very weak (also it makes sense because generally sliders shouldn't start on red ticks since they're usually weak, unless the music actually allows it, here it doesn't). You can break it up into 2 notes, or at least place a circle on the red tick then sliderhead on the next white tick.
01:20:612 (5) - sliderend on the downbeat isn't a good thing. This slider should end on the red tick, then you put a note on the downbeat (major white tick).
01:25:858 (4) - BUT this is fine, because the guitar sound is doing exactly what you just put. :)
01:27:497 - the guitar sound ends on this tick not the blue tick, putting a circle here MIGHT be good, but it's fine as it is.
Insane
00:02:907 (9) - Same as in Extra diff (sth Hokage, I've stopped following naruto for too long T_T) .
00:04:546 (1) - https://osu.ppy.sh/ss/4923882 . This sounds a bit better since the downbeat is emphasised. (oh don't forget to NC that circle, i forgot to).
00:06:185 (1) - same as in Extra here.
00:13:562 (6,7,8) - same as in Extra.
00:35:038 (4) - NC this instead?
00:38:480 (8) - This slider doesn't go well with the music, it misses the white tick where the vocal changes the note as well as a strong tom sound. I suggest something like this: https://osu.ppy.sh/ss/4924037 or just turn 8 into a circle if you don't like gimmicks.
00:38:972 (10) - This also doesn't follow the music well enough in my opinion. The vocal ends 00:39:300 - here and that's also where a strong tom sound is heard. Try this https://osu.ppy.sh/ss/4924066 or just extend the slider to where 11 is . And don't forget to NC 10.
Light Insane
00:12:251 (2,3) - Ctrl+G this and rearrange the spacing for these 2 objects to match the music better.
00:35:038 (4,5) - NC either 4 or 5 instead of 1 here.
01:09:300 (2) - this is way off the music. 01:09:136 (1,2) - select these 2 and Ctrl+G should fit the music better.
Hard
00:13:562 (7) - Since you already know this is 1/3 you can make this a 1/3 reverse slider. Shouldn't be too hard?
--
00:51:923 (2) - not sure if this is correct. So you've been strictly following the vocal line and this is like a "filler", which is slightly ... off? I don't know. But have a think about this.
00:53:235 (5) - ^
--
01:24:628 - You might want to add a note to this tick.
Good luck on ranking this.
Topic Starter
Mercusheigan

LMT1996 wrote:

From our modding queue.
I'm sorry but Shoga can't find the time to mod this as he's busy preparing for his exams. Asaiga eventually took this up but he can't quite find anything noticeable (he can only mod flow and he said yours was already so good) he was lying!!!. So I'm the only one who's free to mod this (Hako's got quite a few requests to process, let's not put more weight on his shoulders).
I understand :)
Overall I think it's pretty good but sometimes the hit objects are placed on the...not so precise beats. I'm not saying they're wrong, they're just not so on point and doesn't compliment the music that well, in my opinion. But it is objective so feel free to disregard some of those just because I'm being such a nazi to-the-beat modder. oh god :P

Extra
00:02:907 (9) - Can be emphasised. At least NC this, then you can make this into a slider that ends 00:03:078 - here and you can make the slider looks slightly funky, because the sound is funky. Nah, NC didn't feel right for me, keeping as it is
00:06:185 (1) - so you follow the lead guitar with 00:07:005 (2,3,4) - these but you neglect the first 2 guitar notes 00:06:677 - here and 00:06:841 - here. I suggest sth like this: https://osu.ppy.sh/ss/4923775 . Might change it, current is fine as it is but this might prove to be an improvement. If I change, i'll put a slider rather than 2 circles (just a note to myself lol)
00:09:628 (4) - replace this slider with jumps might be cool. think the slider does his job better
00:13:562 (3,4,5) - These are actually 1/6s https://osu.ppy.sh/ss/4923800 . But it might kill the player's accuracy, I don't know but just acknowledge it. not 1/6. If you listen at 25% there are 5 beats, starting on the sliderend. I'll map the missing note and this should be fixed, as it was also noted in a previous mod
00:17:989 - You should emphasise this tick since it is a downbeat: https://osu.ppy.sh/ss/4923812 . sure, was thinking about somethink about this, not as suggested, but changed
00:39:464 - missing a very strong snare drum note here. (nothing wrong since you're strictly following the vocal here, but try it out). tried, but still prefer current
00:42:907 (2) - You should NC this instead of this 00:42:743 (1) - right? hmm, I guess? fixed I fucking suck with NCs, jesus fuck
00:51:267 (1) - sliderhead is very weak (also it makes sense because generally sliders shouldn't start on red ticks since they're usually weak, unless the music actually allows it, here it doesn't). You can break it up into 2 notes, or at least place a circle on the red tick then sliderhead on the next white tick. ur right, fixed. again, differently, but fixed :)
01:20:612 (5) - sliderend on the downbeat isn't a good thing. This slider should end on the red tick, then you put a note on the downbeat (major white tick). fixed, thanks
01:25:858 (4) - BUT this is fine, because the guitar sound is doing exactly what you just put. :) yey I did it! something right!!!
01:27:497 - the guitar sound ends on this tick not the blue tick, putting a circle here MIGHT be good, but it's fine as it is. keeping, like it very much :3

Insane
00:02:907 (9) - Same as in Extra diff (sth Hokage, I've stopped following naruto for too long T_T IKR, got back to it by the end of last year and was shocked, too) nah, keeping as it is.
00:04:546 (1) - https://osu.ppy.sh/ss/4923882 . This sounds a bit better since the downbeat is emphasised. (oh don't forget to NC that circle, i forgot to). I actually think that's one of the few downbeats that can be played like that, so keeping
00:06:185 (1) - same as in Extra here. for the sake of consistency, will change here and in extra, IF I DO change it at some point
00:13:562 (6,7,8) - same as in Extra. same as in extra, but made a weird pattern lol
00:35:038 (4) - NC this instead? nah
00:38:480 (8) - This slider doesn't go well with the music, it misses the white tick where the vocal changes the note as well as a strong tom sound. I suggest something like this: https://osu.ppy.sh/ss/4924037 or just turn 8 into a circle if you don't like gimmicks. IDK, felt like the issue was on the previous slider making this one weird, so fixed
00:38:972 (10) - This also doesn't follow the music well enough in my opinion. The vocal ends 00:39:300 - here and that's also where a strong tom sound is heard. Try this https://osu.ppy.sh/ss/4924066 or just extend the slider to where 11 is . And don't forget to NC 10. actually, shortened it as in extra, feels better now. The NC I changed a bit earlier in the combo, so its all good now

Light Insane
00:12:251 (2,3) - Ctrl+G this and rearrange the spacing for these 2 objects to match the music better. here's me hoping that I did it right, fixed
00:35:038 (4,5) - NC either 4 or 5 instead of 1 here. NC'ed 5
01:09:300 (2) - this is way off the music. 01:09:136 (1,2) - select these 2 and Ctrl+G should fit the music better.wow, fixed

Hard
00:13:562 (7) - Since you already know this is 1/3 you can make this a 1/3 reverse slider. Shouldn't be too hard? nah.. even with changing insane and extra, I'd like to keep this simple
--
00:51:923 (2) - not sure if this is correct. So you've been strictly following the vocal line and this is like a "filler", which is slightly ... off? I don't know. But have a think about this.
00:53:235 (5) - ^ keeping both

01:24:628 - You might want to add a note to this tick. keeping it simple
Good luck on ranking this. thanks :D
Helped alot, thanks :)
Ataraxia
Iai

Xayler's Easy

Just one thing in geral, most sliders seems to have the sound of Whistle in Sliderslide not know if it was mistaken, if really purposeful ignore it, although I think that was not good: s

00:00:940 (1) - New combo, to combine with mapset

00:00:612 (1,3) - These objects are very close to the other, you can try to use the final of 00:02:251 (3) - to a Blanket (Example )

00:07:989 (1,2) - This two sliders are werid ;s you can make a copy of the 00:07:989 (1) - , Invert horizontal and vertical and Control F :> (Example

01:04:546 (3,5,1) - wow so Cool

01:12:415 (1) - You can fix to be a correct blanket, (Example)

Normal
Agora vai ser em portugues ;3

Normal não deve ter Alteração de velocidade, sugiro que você mude inteiramente para 1.0x e use apenas a velocidade do slider.

Abra o Ai mod também, Normal não pode ter também quebra de snap, deve ser 1.0x ( no seu caso) o mapa inteiro

Quando você aplicar as alterações acima, mande um PM para min que eu faço um mod para o normal

Hard

00:10:120 (1) - New Combo

00:12:743 (1) - New Combo

00:19:956 (1) - Muito aleatorio :s deixe 2 circles normais igual você fez aqui 00:21:267 (4,5) - .

00:25:038 (2) - Mova para x472 e y68

00:25:202 (3) - Mova para x392 e y36 (assim , você deixa essas duas notas com um flow "linear" Assim e ainda tira a sobreposição do 00:25:858 (5) - com as notas

00:28:153 (4) - Mova esse slider para x252 e y112

01:23:235 (5,2,4,1,2,1) - Bela pegada !

Light Insane

00:00:612 (1) - Fica loco se você colocar embaixo do slider http://osu.ppy.sh/ss/4944117

000:03:562 (1,2,3,4,5) - Não ficou muito bom, eu estou tentando achar uma solução para isso mas parece que voce tera que refazer, o maior problema é isso aqui, isso quebra o flow demais e fica feio :s , eu peguei o 00:04:383 (3,5) - e dei um Control F nelas (https://osu.ppy.sh/ss/4944168) você pode até adotar isso, mas ainda acho melhor refazer esse combo todo :s


Insane

00:10:120 (1) - New Combo aqui

00:16:185 (8) - Aqui era para ser um wisthle, e nao um clap :p

00:16:349 (9) - Remoca o NC

00:16:677 (1) - Aplique o NC aqui

00:17:661 (7) - remova o nc

00:17:989 (1) - Isso esta fora do Tick ( e o nosso querido ai mod n falo nada) bom, aplique ele no tick branco

00:50:448 (1) - Nc aqui, mas não altere a proxima nota, deixe do deixo que ficar

00:59:957 (1,2) - isso é muito aleatorio :s

01:14:383 (1) - Adicione o NC aqui e remova o Nc do 01:15:038 (4) -


Nanadaime Hokage

Gostei muiiito, nao achei nada de estranho , tudo combinou perfeitamente :3

e isso, boa sorte com o seu mapa !
Xayler

Ataraxia wrote:

Iai

Xayler's Easy

Just one thing in geral, most sliders seems to have the sound of Whistle in Sliderslide not know if it was mistaken, if really purposeful ignore it, although I think that was not good: s

00:00:940 (1) - New combo, to combine with mapset

00:00:612 (1,3) - These objects are very close to the other, you can try to use the final of 00:02:251 (3) - to a Blanket (Example )

00:07:989 (1,2) - This two sliders are werid ;s you can make a copy of the 00:07:989 (1) - , Invert horizontal and vertical and Control F :> (Example

01:04:546 (3,5,1) - wow so Cool

01:12:415 (1) - You can fix to be a correct blanket, (Example)
Thanks, and also to all others, will check all the mods and will finialize my last version as there isn't nothing much aside hitsounds to change.
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