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Haruka Sora, Kotorii Yuuka, Kamishiro Misaki, Kiritani Hana

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Topic Starter
Kin
This beatmap was submitted using in-game submission on dimanche 16 juillet 2017 at 18:12:45

Artist: Haruka Sora, Kotorii Yuuka, Kamishiro Misaki, Kiritani Hana
Title: Noraneko Heart
Source: ノラと皇女と野良猫ハート
Tags: Nora to Oujo to Hato はと Oozora Itsuki 大空 樹 Harukaze Drop _Meep_
BPM: 162
Filesize: 3505kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1,65 stars, 121 notes)
  2. Hard (3,17 stars, 291 notes)
  3. Insane (4,21 stars, 387 notes)
  4. Meep's Hard (3,34 stars, 301 notes)
  5. Normal (2,18 stars, 214 notes)
Download: Haruka Sora, Kotorii Yuuka, Kamishiro Misaki, Kiritani Hana - Noraneko Heart
Information: Scores/Beatmap Listing
---------------
Everything is now finish, ready for mod!
Meep's Hard by _Meep_
Ovoui
[Général]

T'as oublié le preview point^^
Les Hitsounds sont bien mais des fois un peu trop lourd imo

[Easy]

Il me semble que les stack en easy c'est pas super conseillé, on m'avait fait chié a cause de ça dans une gd. Il faudrait peut-être les retirer.

00:13:525 (1) - essaie d'arranger ça pour avoir un slider allant de 00:13:711 - à 00:13:896 - pour être cohérent avec 00:14:266 (2,3,4) -
00:46:859 (2) - supprime le et met une répétition sur 00:46:118 (1) pour être consistant avec 00:47:599 (4,5) - puisque le rythme est le même
00:47:599 (4,5) - inconsistance dans le rythme avec 00:47:599 (4,5) -

[Normal]

00:14:266 (3,4,5,6,7,8) - peut être un peu trop dure a lire dans une normal
00:26:488 (6) - j'vois ce que t'as voulu faire la, mais c'est ça fait bizarre de ne voir qu'un seul stack fait à la main. rajoutes en quelques-un^^

[Hard]

00:14:822 (1) - nc de trop imo
Je comprend pas trop ta logique pour les nc dans cette diff^^

[Insane]

la insane ça va je pense





stp mod ce mapset jtm https://osu.ppy.sh/s/424882
Stefan
Let's see what can I find.

[Easy]
00:30:562 (3) - I guess you could change this to two circles since you used to map these parts with circles instead of sliders (see 00:18:711 (3,4) - for example)
00:42:044 (2) - I'd go calmer here and leave this note out, as you can hear the vocals are "long on-hold" at the end of (1).
01:17:970 (3) - Feels like it has more power to tap circles instead of holding a slider here, I'd go with two circles on 1/1.

[Normal]
00:12:044 (1,2,3,4,1,2) - I'd love to have the pattern like this: http://puu.sh/ogXYA/820742de84.jpg (Just stack the violet (1,2) like you did on 00:14:266 (3,4) - )
01:17:044 (1,2,3,4) - What I really dislike is the fact that (1,2) are mapped by the vocals - which I find fine - while (3,4) are more about the drum in the background. I'd fully go with the vocals if possible.
01:21:673 (1) - Missing Finisher on the begin?
01:35:562 (4,5,6) - delete (4) and move (5,6) to the red ticks: http://puu.sh/ogYJA/31f45d7288.jpg

[Hard]
00:07:229 (2) - I see no reason in having a 1/4 repeat if there is nothing in the song which supports the use of it.
00:27:970 (4) - ^, maybe you can do something like that: http://puu.sh/ogZMC/5691be6ff9.jpg That at least sounds better than the current one.

[Insane]
00:07:321 (3) - Same thing I complained in Hard, I'd just leave this out and stay with 00:07:414 (4,5,1) - as some kind of triplet.


Set looks quite clean to me, Easy could have the one or two more breaks but I left that out since it's more a personal preference. Oh, also: Don't forget to decrease the Bitrate of your Mp3 in an rankable section. Yeah, it sucks to do that.
Topic Starter
Kin

Stefan wrote:

Let's see what can I find.

[Easy]
00:30:562 (3) - I guess you could change this to two circles since you used to map these parts with circles instead of sliders (see 00:18:711 (3,4) - for example) fixed
00:42:044 (2) - I'd go calmer here and leave this note out, as you can hear the vocals are "long on-hold" at the end of (1). ye, this circle is inconsistent with the way I mapped it
01:17:970 (3) - Feels like it has more power to tap circles instead of holding a slider here, I'd go with two circles on 1/1. I still prefer to use a slider here

[Normal]
00:12:044 (1,2,3,4,1,2) - I'd love to have the pattern like this: http://puu.sh/ogXYA/820742de84.jpg (Just stack the violet (1,2) like you did on 00:14:266 (3,4) - ) fixed
01:17:044 (1,2,3,4) - What I really dislike is the fact that (1,2) are mapped by the vocals - which I find fine - while (3,4) are more about the drum in the background. I'd fully go with the vocals if possible. actually 1 2 are on the drum
01:21:673 (1) - Missing Finisher on the begin? there's no finished in every diff
01:35:562 (4,5,6) - delete (4) and move (5,6) to the red ticks: http://puu.sh/ogYJA/31f45d7288.jpg it doesn't follow the melody

[Hard]
00:07:229 (2) - I see no reason in having a 1/4 repeat if there is nothing in the song which supports the use of it. changed
00:27:970 (4) - ^, maybe you can do something like that: http://puu.sh/ogZMC/5691be6ff9.jpg That at least sounds better than the current one. it's a full drum roll so the current one is better to me

[Insane]
00:07:321 (3) - Same thing I complained in Hard, I'd just leave this out and stay with 00:07:414 (4,5,1) - as some kind of triplet. changed


Set looks quite clean to me, Easy could have the one or two more breaks but I left that out since it's more a personal preference. Oh, also: Don't forget to decrease the Bitrate of your Mp3 in an rankable section. Yeah, it sucks to do that. I waas pretty sure to have lowed to 192, well, will do it a bit later
thanks for mod !
Smallwu
nice bg =w=b
Pachiru
[Normal]
  1. 00:13:711 (1,2,3,4,5,6,7,8) - Tu pense pas que c'est un peu dur ici quand même? Enfin genre l'enchainement peut vite perturber le joueur je pense D:
  2. 00:26:673 (1) - Le stack il est pas parfait ici (attention nazi mod)
  3. 00:35:007 (4,1) - https://puu.sh/sQF0L/bbe67db2cc.png Je pense qu'un truc comme ça pourrait être plus cool a mon avis o/
  4. 01:33:525 (1) - Tu veux pas courber ce slider aussi? Ca serait plus interessant je pense~
  5. 01:45:007 (1,2,3,4,5,6,7,1,2,3) - Pareil que tout a l'heure sur la difficulté :c
[Hard]
  1. 00:36:118 (2,3,4) - Ce passage a l'air un peu bizarre au niveau du flow ;w;
  2. 01:05:933 (7,1,2,3,1) - La dedans je me serais perdu je pense, essaie de les espacer au moins un petit peu pour qu'on puisse reconnaitre un petit peu le rythme
  3. 01:32:970 (1,2,3,1) - Pareil ici, peut-être pas avec la premiere, mais sur le triplet et le slider suivant ouai ;w;
[Insane]
  1. 01:30:562 (1) - Erm... Je pense qu'ici tu pourrais mettre la meme distance pour le triplet entier plutot que de rapprocher comme ça le slider, je trouve que c'est bizarre, aprés c'est mon avis.
J'ai rien d'autre a dire vu que la map est superbe ;w;
GG pd
Yahuri
m4m from my queue~
nyan

Easy
-if i recall correctly, you cant stack on Easy (confusing for newer players). heres the stacks: 00:04:266 (1,2) - 00:53:896 (2,3) - 01:06:488 (1) - 01:33:155 (2,1)
-nazi blankets 00:08:340 (2,3) - 00:16:488 (1,2) - 00:31:303 (1,2) - 00:32:044 (2,3) - 00:51:303 (3,1) - 01:01:673 (2,1) - 01:24:636 (1,2) -
00:12:785 (3) - you could try converting this into a 3/2 slider then putting a 1/2 slider here 00:13:711 to match up with these 00:14:266 (2,3,4)
00:56:303 - i think this would be better as a click because cymbal crash, 00:55:933 (2) - change this into a circle then add 1/1 slider here 00:56:303
01:23:896 - this is only a drum, so i dont think it needs the finish
01:41:118 (3) - change to 2 circles so you can get click on the finish 01:41:488
01:43:896 (3) - ^

Normal
00:25:933 (5,6) - this looks nice n all but you should probably stack it like you did with everything else
00:38:155 (3,4) - maybe make a sharper angle into the slider to get a bit more emphasis?
01:06:303 (1) - probably better as 2 circles
01:26:488 (5,1) - could increase angle into 1 cuz cymbal crash + vocals

Hard
00:11:673 (8,1,2) - i think 8-1 should have higher DS than 1-2, not the other way around (cymbal crash)
00:13:525 (1,2,3) - DS of 1-2 should match 2-3 because 2 has same intensity as 3
00:23:525 (6,7) - fix blanket
00:26:673 (1,2,3) - make both blankets the same spacing from 1 for aesthetics (move 3 closer to 1)
00:38:525 (1,4) - fix stack
00:56:859 (5) - the hitsound here sounds out of place because you dont use it anywhere else and this isnt a particularly important spot in the music apply to all diffs

Insane
00:05:007 (3,4) - this should get a jump imo
00:09:451 - nice symmetry
00:19:081 (5,6) - jump too big, i dont really hear anything that needs that much emphasis
00:29:636 (6,1) - make normal stack? i dont see the need for manual stacking
00:31:859 (3,5) - ^
00:41:673 (1,4) - looks too close, space em out further
01:03:711 (5,1) - make jump, doesnt make sense to emphasize 2 and not 1 as well
01:04:451 (3,4) - ^
01:30:562 (1) - i dont have any problem with the red anchor points, but this slider shape just seems weird to me tbh
01:45:007 (7,8,1,2,3,1,2,3,1,2,3,1) - i really suggest you change this pattern, i had problems reading it both times i played through the map 01:45:007 (7,1) - 1 overlaps under 7, but 01:45:192 (8,2) 2 appears near 8 which may be confusing. but i think the main problem is that you dont give 01:46:118 (1) - 01:46:673 (1) - 01:47:229 (1) any emphasis when the second circle of each combo has emphasis (though i dont know if thatll help readability at all)

Good luck~
Topic Starter
Kin

Pachiru wrote:

[Normal]
  1. 00:13:711 (1,2,3,4,5,6,7,8) - Tu pense pas que c'est un peu dur ici quand même? Enfin genre l'enchainement peut vite perturber le joueur je pense D: j'trouve que ça reste OK perso
  2. 00:26:673 (1) - Le stack il est pas parfait ici (attention nazi mod) parce que c'est un stack fait manuellement, car en stack parfait, la note d'avant se mettre légèrement en haut en droite changeant ainsi le spacing en 0.9
  3. 00:35:007 (4,1) - https://puu.sh/sQF0L/bbe67db2cc.png Je pense qu'un truc comme ça pourrait être plus cool a mon avis o/ je perds mon angle 90°
  4. 01:33:525 (1) - Tu veux pas courber ce slider aussi? Ca serait plus interessant je pense~ ^
  5. 01:45:007 (1,2,3,4,5,6,7,1,2,3) - Pareil que tout a l'heure sur la difficulté :c pareil du coup
[Hard]
  1. 00:36:118 (2,3,4) - Ce passage a l'air un peu bizarre au niveau du flow ;w; maintenant que tu me le dis, pour un simple zigzag gauche droite vers le haut, il est un peu weird ; j'ai légèrement change du coup
  2. 01:05:933 (7,1,2,3,1) - La dedans je me serais perdu je pense, essaie de les espacer au moins un petit peu pour qu'on puisse reconnaitre un petit peu le rythme
  3. 01:32:970 (1,2,3,1) - Pareil ici, peut-être pas avec la premiere, mais sur le triplet et le slider suivant ouai ;w; je compte pas change ses custom stack, j'aime ce pattern ^^
[Insane]
  1. 01:30:562 (1) - Erm... Je pense qu'ici tu pourrais mettre la meme distance pour le triplet entier plutot que de rapprocher comme ça le slider, je trouve que c'est bizarre, aprés c'est mon avis. le spacing est la pour le downbeat.
J'ai rien d'autre a dire vu que la map est superbe ;w;
GG pd

Yahuri wrote:

m4m from my queue~
nyan

Easy
-if i recall correctly, you cant stack on Easy (confusing for newer players). heres the stacks: 00:04:266 (1,2) - 00:53:896 (2,3) - 01:06:488 (1) - 01:33:155 (2,1) stack are not recommended, but are not forbidden. + the way I'm using stack on easier diff are okay. Since I use stack only for 1/1
-nazi blankets 00:08:340 (2,3) - 00:16:488 (1,2) - 00:31:303 (1,2) - 00:32:044 (2,3) - 00:51:303 (3,1) - 01:01:673 (2,1) - 01:24:636 (1,2) - I don't really watch blanket this close, if it doesn't affect the flow I don't even look at it
00:12:785 (3) - you could try converting this into a 3/2 slider then putting a 1/2 slider here 00:13:711 to match up with these 00:14:266 (2,3,4) ye, fixed
00:56:303 - i think this would be better as a click because cymbal crash, 00:55:933 (2) - change this into a circle then add 1/1 slider here 00:56:303 I know what you mean here, but since it's only a normal, it'd only complexify the rythm
01:23:896 - this is only a drum, so i dont think it needs the finish there's a lil crash
01:41:118 (3) - change to 2 circles so you can get click on the finish 01:41:488 same case as earlier
01:43:896 (3) - ^ changed

Normal
00:25:933 (5,6) - this looks nice n all but you should probably stack it like you did with everything else custom stack are here to not break some lil spacing
00:38:155 (3,4) - maybe make a sharper angle into the slider to get a bit more emphasis? it mess with the structure based on the slider 1 ; I prefer to keep it
01:06:303 (1) - probably better as 2 circles ye; fixed
01:26:488 (5,1) - could increase angle into 1 cuz cymbal crash + vocals I don't really get it :/ add 1° with ctrl+G doesn't change much

Hard
00:11:673 (8,1,2) - i think 8-1 should have higher DS than 1-2, not the other way around (cymbal crash) ye, fixed
00:13:525 (1,2,3) - DS of 1-2 should match 2-3 because 2 has same intensity as 3 a jump intensify the note after the high DS, but also the previous one.
00:23:525 (6,7) - fix blanket
00:26:673 (1,2,3) - make both blankets the same spacing from 1 for aesthetics (move 3 closer to 1)
00:38:525 (1,4) - fix stack doesn't change much but fixed
00:56:859 (5) - the hitsound here sounds out of place because you dont use it anywhere else and this isnt a particularly important spot in the music apply to all diffs volume reduced to 70% for this note, the hit sound is pretty simular to the one you can hear

Insane
00:05:007 (3,4) - this should get a jump imo I don't think so with this downbeat
00:09:451 - nice symmetry thanks!
00:19:081 (5,6) - jump too big, i dont really hear anything that needs that much emphasis was overdone yes, reduced
00:29:636 (6,1) - make normal stack? i dont see the need for manual stacking
00:31:859 (3,5) - ^ same case as the others
00:41:673 (1,4) - looks too close, space em out further willl affect too much DS & flow
01:03:711 (5,1) - make jump, doesnt make sense to emphasize 2 and not 1 as well
01:04:451 (3,4) - ^ 1 is emphasized with the normal DS into jump on 2 while 2 is emphasized with the sudden change of flow
01:30:562 (1) - i dont have any problem with the red anchor points, but this slider shape just seems weird to me tbh as long red point are following the vocal doesn't really matter to me
01:45:007 (7,8,1,2,3,1,2,3,1,2,3,1) - i really suggest you change this pattern, i had problems reading it both times i played through the map 01:45:007 (7,1) - 1 overlaps under 7, but 01:45:192 (8,2) 2 appears near 8 which may be confusing. but i think the main problem is that you dont give 01:46:118 (1) - 01:46:673 (1) - 01:47:229 (1) any emphasis when the second circle of each combo has emphasis (though i dont know if thatll help readability at all) it's almost the same case as earlier 2, is emphized with the sudden change of flow. Won't change it since I do really like how the copy paste flows with the music

Good luck~
thanks both of you !
Kurai
cc bb Kin

[Easy]

  1. 00:13:711 (1,2,3,4) - 01:04:081 (2,3,4) - 01:45:007 (1,2,3,4,5) - c'est presque trop dur pour une Easy, mais on va dire que ça passe ^^ (non)
  2. 00:35:748 - Tu voudrais pas plutôt faire en sorte que la cymbal soit joué ? Parce que là c'est grave moche, comme ton faciès.
  3. 01:06:859 (2) - Tu NC pas ça ? le kiai commence içi pd, TU COMPRENDS ?
[Normal]

  1. 00:50:377 - Comment t'as pu oublier un finish içi gros pd ? CA FAIT BOUM, COMME TA GÉNITRICE QUAND ELLE TOMBE.
[Hard]

  1. 00:11:673 (8,1) - Tu veux pas réduire un peu le jump ? je sais que tu préfère quand c'est gros mais bon.
  2. 00:13:711 (2,3,4,5,6,7,8,9) - Fais les même NC que la Insane, ça passe mieux.
Go me rank ça gros pd. N'oublie pas, t'es qu'un p'tit pd.
Topic Starter
Kin

Kurai wrote:

cc bb Kin

[Easy]

  1. 00:13:711 (1,2,3,4) - 01:04:081 (2,3,4) - 01:45:007 (1,2,3,4,5) - c'est presque trop dur pour une Easy, mais on va dire que ça passe ^^ (non) vu que ça laisse des break 1/1 je dirais que ça passe encore wallah
  2. 00:35:748 - Tu voudrais pas plutôt faire en sorte que la cymbal soit joué ? Parce que là c'est grave moche, comme ton faciès. non car après ça suit plus le vocal comme je veux :c
  3. 01:06:859 (2) - Tu NC pas ça ? le kiai commence içi pd, TU COMPRENDS ? OUI J'AI COMPRIS
[Normal]

  1. 00:50:377 - Comment t'as pu oublier un finish içi gros pd ? CA FAIT BOUM, COMME TA GÉNITRICE QUAND ELLE TOMBE. fixed
[Hard]

  1. 00:11:673 (8,1) - Tu veux pas réduire un peu le jump ? je sais que tu préfère quand c'est gros mais bon. j'ai use 1.8 en jump sur la hard, celui la est aussi en 1.8
  2. 00:13:711 (2,3,4,5,6,7,8,9) - Fais les même NC que la Insane, ça passe mieux. ah oui, il est vrai, fixed
Go me rank ça gros pd. N'oublie pas, t'es qu'un p'tit pd.
merci bb jtm
Fatfan Kolek
[Easy]
  1. I don't know, there is not much to say for an easy difficulty, uhh, i feel like it is a bit undermapped rhythm wise on some points where you placed 3 repeatsliders one after another like here 01:25:377 (2,3,4) -
[Normal]
  1. 00:08:155 (2) - I'd delete this repeatslider, because the emphasis is wrongly placed here, the sound you're tapping on here 00:08:155 - is less stronger than the following ones here 00:08:525 - and here 00:08:896 -
  2. 00:16:118 (1) - x0,75 SV here maybe, because it's more quiet and you used NC anyways? :o
  3. 01:02:229 (3,4) - i wouldn't place (4) right above the slider, plays kinda weird imo, place it a bit more to the right
  4. 01:23:711 (5) - blanket can definitely improved here
  5. 01:48:525 - start the spinner here and not on 01:48:433 - , it's just noob friendlier since they're not really expecting it right after the note
[Hard]
  1. 01:17:785 (1,2,3) - this looks a bit too stacked and confusing to me, maybe increase the spacing a bit? like this? http://puu.sh/tcN5J/88be215880.jpg
Neat diff

[Insane]
  1. 00:22:229 (7) - feels a bit overmapped, also there is no real sound in the song to justify this? idk
  2. 00:29:822 (1) - why a stack here again? :o you did it here aswell 00:20:933 (1) - , i just don't really see what you're trying to emphasize with it :D
  3. 01:04:081 (1,2,3,4,5,6) - cirlce + slider would make waaay more sense rhythm wise, consider it :p http://puu.sh/tcNoM/f8fd6d738c.jpg
  4. 01:09:266 (5,6,7,1) - those play kinda weird, i have no solution to fix it, they just play kinda meh
  5. 01:24:543 (8,1) - doesn't really fit with the rest of the map mapping style wise

gl with it and don't forget the m4m on this https://osu.ppy.sh/s/403096 :D
Topic Starter
Kin

Fatfan Kolek wrote:

[Easy]
  1. I don't know, there is not much to say for an easy difficulty, uhh, i feel like it is a bit undermapped rhythm wise on some points where you placed 3 repeatsliders one after another like here 01:25:377 (2,3,4) - since I'm following the cymbal crush+vocal, it's the only way to make it easy
[Normal]
  1. 00:08:155 (2) - I'd delete this repeatslider, because the emphasis is wrongly placed here, the sound you're tapping on here 00:08:155 - is less stronger than the following ones here 00:08:525 - and here 00:08:896 - can be understable, but I don't want to tap too much red tick on normal diff
  2. 00:16:118 (1) - x0,75 SV here maybe, because it's more quiet and you used NC anyways? :o other diff don't have 0.75 so >_>
  3. 01:02:229 (3,4) - i wouldn't place (4) right above the slider, plays kinda weird imo, place it a bit more to the right changed
  4. 01:23:711 (5) - blanket can definitely improved here more or less fixed, but I don't watch blanket this close
  5. 01:48:525 - start the spinner here and not on 01:48:433 - , it's just noob friendlier since they're not really expecting it right after the note fixed
[Hard]
  1. 01:17:785 (1,2,3) - this looks a bit too stacked and confusing to me, maybe increase the spacing a bit? like this? http://puu.sh/tcN5J/88be215880.jpg changed into something simular
Neat diff

[Insane]
  1. 00:22:229 (7) - feels a bit overmapped, also there is no real sound in the song to justify this? idk there's the guitare sound D:
  2. 00:29:822 (1) - why a stack here again? :o you did it here aswell 00:20:933 (1) - , i just don't really see what you're trying to emphasize with it :D those stack are when the vocal are on red tick and there's only drum on white
  3. 01:04:081 (1,2,3,4,5,6) - cirlce + slider would make waaay more sense rhythm wise, consider it :p http://puu.sh/tcNoM/f8fd6d738c.jpg I still prefer the way it is to make a difference between those note and those one 01:05:192 (1,2) -
  4. 01:09:266 (5,6,7,1) - those play kinda weird, i have no solution to fix it, they just play kinda meh I like the way it flow with this one 01:09:822 (1) - >_>
  5. 01:24:543 (8,1) - doesn't really fit with the rest of the map mapping style wise maybe because I don't use a lot of stream ? Well, I dunno cuz it feel natural for me to map like this when it's full clap + cymbal for last note :c

gl with it and don't forget the m4m on this https://osu.ppy.sh/s/403096 :D
Thanks for mod!
gotta mod yours in some hours!
_Meep_
this random mentee wants to gd a hard diff/light insane
Accept | Refuse
Topic Starter
Kin

_Meep_ wrote:

this random mentee wants to gd a hard diff/light insane
Accept | Refuse
I'll push this mentee forward.
Accepted.
Nao Tomori
bonjour mon ami
je viens de ma queue

ok idk how to speak french

[insane]
00:02:970 (5,6) - i got the impression that this rhythm was a bit too dense here, since it's right at the intro i think a 3/2 slider would fit better. since you start following the left hand piano with the slider repeat and end, it's weird to then make 00:03:525 (6) - clickable since it's not much louder than the ones in the slider.

00:07:599 (1,2,3) - i think https://osu.ppy.sh/ss/7405930 is a better rhythm since 00:08:340 - doesn't have a sound that should be clickable imo and 00:08:155 - has a new note in the synth

00:19:081 (5,6) -00:30:933 (5,6) - i think 5 should be a bigger jump than 6 since it has a strong drum hit and 6 has nothing

00:22:414 (1) - http://osu.ppy.sh/ss/7405955 i suggest this rhythm to follow the vocals around here since imo the drum is not doing anything particularly interesting and it's cooler to follow vocals.

00:34:081 - i think this one should have a stack on 00:34:266 (1) - head since you did that stack earlier (like 00:29:822 (1) -

00:36:673 (5,6,7) - this plays kind of awkwardly due to the wide angle with deceleration.

01:04:081 - this section should have same rhythm as 00:13:711 - all the other circles are pretty meaningless imo.

01:09:081 (4,5,6) - i don't think this wide angle is good since it's really awkward to play. (or the next one xd)

01:14:266 (1,2,3) - i don't think 3 is strong enough to warrant this awkward of a movement with an accelerating wide angle.

01:17:414 (1,2,3) - this is also quite awkward

01:20:377 (1,2,3,4,5) - this pattern looks kinda weird with 5 being neither a line nor a curve and instead just being a slight adjustment

01:28:711 (7,8) - this is yuuuuuge can you ctrl g 8?

01:30:377 (6,7,1) - wtf is this lmao

01:36:118 (6,7,1) - i highly advise against this kind of sudden movement, you never do this before and it's pretty weird movement to introduce this late into the map.

01:45:562 (1,2,3,1,2,3,1,2,3,1,2) - all the 3s are bad imo since they reduce emphasis on the 1 and blah blah and the rhythm should be the same as 13 seconds in as well.

[meep's hard]
00:08:155 (3,4) - d

00:13:711 (1,2,1) - i think these would be better as 1/2 circles with a 1/1 break in between, repeat slider seriously diminishes how important they sound imo.

00:45:933 (9,10) - not quite sure why you have an overmapped triple here lol

actually there's quite a few, i don't really agree with using them on hards but meh

00:54:451 (9,10,11) - this movement is pretty awkward for a hard imo

00:59:266 (4,1) - ctrl g this lol
also the wide angle into it is weird for me =/

01:16:303 (3,4,5) - this 5 isn't really strong enough to warrant an overmap imo

01:19:266 (2,3,4) - same here since the vocal is actually on 2 rather than 4

01:45:007 - the strongest part of the repeat slider is not clickable lol, please change this rhythm


i don't really like the extensive use of wide angles that your style creates. it seems fairly inconsistent to me, as if wide angles are treated the same way as sharp ones with regard to spacing. that's a stylistic difference between us, nothing objective of course. good luck!
Topic Starter
Kin

Nao Tomori wrote:

bonjour mon ami
je viens de ma queue

ok idk how to speak french

[insane]
00:02:970 (5,6) - i got the impression that this rhythm was a bit too dense here, since it's right at the intro i think a 3/2 slider would fit better. since you start following the left hand piano with the slider repeat and end, it's weird to then make 00:03:525 (6) - clickable since it's not much louder than the ones in the slider. 00:02:970 (5) - Basically this slider was made to hold this right hand note : 00:02:970 - . The reverse 1/2 slider was just made to passively follow the left hand. Those circles 00:03:525 (6,7) - , are to me the most natural note after the slider.

00:07:599 (1,2,3) - i think https://osu.ppy.sh/ss/7405930 is a better rhythm since 00:08:340 - doesn't have a sound that should be clickable imo and 00:08:155 - has a new note in the synth true, fixed

00:19:081 (5,6) -00:30:933 (5,6) - i think 5 should be a bigger jump than 6 since it has a strong drum hit and 6 has nothing 00:19:451 (1) - 00:31:303 (1) - would lost the thing I wanted. Which is, anti jump/normal spacing emphasis with flow

00:22:414 (1) - http://osu.ppy.sh/ss/7405955 i suggest this rhythm to follow the vocals around here since imo the drum is not doing anything particularly interesting and it's cooler to follow vocals. the way it actually play, still follow the vocal, while also follow the lil guitare sound

00:34:081 - i think this one should have a stack on 00:34:266 (1) - head since you did that stack earlier (like 00:29:822 (1) - but the sounds and intensity are really different

00:36:673 (5,6,7) - this plays kind of awkwardly due to the wide angle with deceleration. I actually like how it flow with the snare on 00:36:859 (6) -

01:04:081 - this section should have same rhythm as 00:13:711 - all the other circles are pretty meaningless imo. you may not notice it. But those 2 sections, are, really different : about those pattern : 00:13:711 (1,2,1,2,1,2) - you can clearly hear, the fact there's absolutely, nothing there : 00:14:081 - . However, it's not the same case about those : 01:04:081 (1,2,3,4,5,6) - since, there's a real kick there 01:04:451 (3,6) -

01:09:081 (4,5,6) - i don't think this wide angle is good since it's really awkward to play. (or the next one xd) ye, I changed it

01:14:266 (1,2,3) - i don't think 3 is strong enough to warrant this awkward of a movement with an accelerating wide angle. I really lose my main structure by changing this. Also, the spacing is still fine according to how the map is mapped, so

01:17:414 (1,2,3) - this is also quite awkward was more or less intentional since a snare is really different from a tom

01:20:377 (1,2,3,4,5) - this pattern looks kinda weird with 5 being neither a line nor a curve and instead just being a slight adjustment it play just fine with 01:21:303 (6) - being a snare

01:28:711 (7,8) - this is yuuuuuge can you ctrl g 8? i don't remember using a spacing >3 ; so changed

01:30:377 (6,7,1) - wtf is this lmao yolo slider following vocal on red point

01:36:118 (6,7,1) - i highly advise against this kind of sudden movement, you never do this before and it's pretty weird movement to introduce this late into the map. since, the violon sound here, is quite unique on this part (and in this song) ; I prefer to keep the "sudden" spacing. It's sudden as the triplet note violon. And also, this pattern isn't hard as some other jump

01:45:562 (1,2,3,1,2,3,1,2,3,1,2) - all the 3s are bad imo since they reduce emphasis on the 1 and blah blah and the rhythm should be the same as 13 seconds in as well. same thing as earlier.

i don't really like the extensive use of wide angles that your style creates. it seems fairly inconsistent to me, as if wide angles are treated the same way as sharp ones with regard to spacing. that's a stylistic difference between us, nothing objective of course. good luck! we happen to have a really different style of map I guess, tbh, I've never seen your map, so I dunno
thanks for the mod!
_Meep_

Nao Tomori wrote:

bonjour mon ami
je viens de ma queue

ok idk how to speak french

[meep's hard]
00:08:155 (3,4) - d Fixed xd

00:13:711 (1,2,1) - i think these would be better as 1/2 circles with a 1/1 break in between, repeat slider seriously diminishes how important they sound imo.
I just felt this rhythm fitted the song better than that,I know it's more intuitive playability-wise to tap to the rhythm you suggested,but I wanted to go for something else.

00:45:933 (9,10) - not quite sure why you have an overmapped triple here lol true

actually there's quite a few, i don't really agree with using them on hards but meh kinda felt like it fit the song XD I'll look through it again and see if I can remove any really unnecessary ones.

00:54:451 (9,10,11) - this movement is pretty awkward for a hard imo Fixed

00:59:266 (4,1) - ctrl g this lol Fixed lul my brain fucked up apparently
also the wide angle into it is weird for me =/

01:16:303 (3,4,5) - this 5 isn't really strong enough to warrant an overmap imo wanted to play the background vocals in a way that it'd fit the song because the next few notes are played to the background vocals as well,so this is for transition purposes

01:19:266 (2,3,4) - same here since the vocal is actually on 2 rather than 4 meh ;/ drumz. probs will reconsider

01:45:007 - the strongest part of the repeat slider is not clickable lol, please change this rhythm Fixed


i don't really like the extensive use of wide angles that your style creates. it seems fairly inconsistent to me, as if wide angles are treated the same way as sharp ones with regard to spacing. that's a stylistic difference between us, nothing objective of course. good luck!
xd thanks, I hope u come back to bubble :^)
http://puu.sh/ui9y3/b494880069.osu
Pachiru
Meep + Kin = Eroge !
Topic Starter
Kin
updated!
Sotarks
tamer j'fait comment pour mod une map avec un bg ou ya une meuf avec des seins plus gros que sa propre tête ?
bn ok go

insane
00:08:896 (6,1) - tu peux swap les nc la

00:06:118 (6) - nc ?

00:20:748 (6,1) - intentionnal stack?

00:22:229 (7,1) - imo le spacing ici est super large tu pourrai rotate le slider comme ca

00:35:933 (1,2,3,4,5,6,7) - ta structure est cool ici mais bon 00:36:118 (2,3,4,5) - ta premiere transition ici est vraiment tendu au niveau de l'angle..

00:57:229 (4,5,6,7) - tu peux fix le stream pour qu'il soit tout droit comme ma bite ? nan en vrai ça serai mieux pour aller avec la shape de ton kickslider.

01:03:525 (4) - j'aurai vu plus de spacing sur ce clap mec

01:04:266 (2,3,5,6) - slider 1/2 pour follow l'instrument?

01:47:785 (1,1) - change ça en slider car personne va ss ta map sinon thx et blanket le slider avec les seins de la meuf
[]
meep
00:09:451 (6) - try and silence this end pls
00:11:673 (4) - ^

00:45:748 (8,9) - maybe keep ds ?

00:51:859 (1,2) - pls this is overmapped dude

00:53:525 (8) - nc
01:42:044 (1) - remove nc
01:45:562 (1,1,1,1,1) - i don't get why u spam nc here

00:55:007 (1) - dafuq is this? try this rythmn
[]
other diffs are fine

gl!!
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