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Waterflame - Glorious Morning 2

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Topic Starter
TheLeviathan

RogueKitten wrote:

rip hard diff?
Well if you can make one, you're welcome
Mercusheigan
Hai, M4M

the amount of inherits LOL madman


Glorious

NOTE: there are some triangle shapes that are overlaping and maybe scaling them up will make them look better and probably play better, too I'll point 'em out first because they are many and if you don't want to you can ignore this bit
SPOILER
01:11:814 (4,5,6,7,8,9) - scale up?

01:24:700 (1,2,3,4,5,6) - scale

02:29:129 (4,5,6,7,8,9) - scale

02:35:572 (4,5,6,7,8,9) - scale (slightly)

02:42:015 (4,5,6,7,8,9) -

03:56:109 (4,5,6,7,8,9) -

Now the actual mod for this diff:

SPOILER
00:58:928 (1,2,3,4,5,6) - maybe scale these up a bit so they don't overlap?

01:02:149 (6,7) - you've been slowly increasing the DS, but here you shorten it again? moving 7 up a bit would be a fix

01:39:599 (2,3) - in previous slider-circle patterns they were allign, maybe allign this one too? (if you move the circle up a bit will increase the jump and that looked nice to me)

02:19:330 (3,4) - ends are overlaping, unlike previous

02:38:391 (2,3,4,5,6,7,8,9,10) - add NC by each new triangle? Also, they all flow to the left, maybe if you make the second one to the right would be cool? (id est, ctrl+g 6 and 7, then ctrl+g 8 and 10)

02:55:840 (1) - slowly reduce the hitsound volume for this spinner

03:23:089 (1) - I don't think these two inherit points are being used at all

03:28:726 (3,4) - overlapping

04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - IMO you should have used the same approach as 01:30:337 (1,2,3,1,2,3,1,2,3,1,2,3) - because this pattern at 1:30 is gorgeous

Pata-Mon's Insane

SPOILER
TBH there isn't much to say, I don't think I'll give any aspect that would improve the gameplay by much

Tho there do are some unstacked stuff that look stacked by are off by one pixel that you could improve lol, like

00:46:847 (1,2,4) - the end stack is not done properly

And for actual mod, only found this :<

01:27:921 (3,4,5,6) - this section feels a bit squeezed in here. This is mainly cause by 5, IMO. Maybe rearrange some stuff here?

Papa bless, pretty fun diff

have 2 stars too, me /runs
papika
hi :D
Glorious
00:46:042 (1,2,3,4,5,6) - the beat here is the same as on 01:11:814 (4,5,6,7,8,9) - , so id rotate the second triangle clockwise. all in all the non rotating pattern here doesnt fit your general style.
01:15:035 (4,5,6,7,8,9) - same here actually, but here the rythm does make a repeating turn. id still change it though, as it just looks like a break in your style
(similar things at 04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - and 04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - )
02:18:525 (5,1) - this low spacing seems odd to me
02:25:371 (1,2,3,4,5,6,7) - id bring some roundness in this, and maybe even make 02:26:176 (6,7) - a single stack. as of now it looks boring af
02:40:002 (2,3,4,5) - going down after 02:40:002 (2) - makes the whole pattern really compact, which looks awkward

Pata-Mon's Insane
01:38:793 (1,2,3,1) - not necessarely wrong, but i dont like these reverse jumps, and they dont really look good
02:58:928 - im really not sure about this break, it seems quite big, and there are still mappable things in there, especially after 03:11:814 -

disclaimer: as the song is very repetitive many things i found may repeat
Topic Starter
TheLeviathan

RogueKitten wrote:

rip hard diff?
ok nevermind, actually working on hard diff now
Masugn
Just wanted to say, the last time I checked on this map it said it was unsubmitted. I'm very glad that it's still going.

Going to edit this with a little feedback when I get home tonight and play it.

-

The following is heavily-opinionated garbage, feel free to ignore it.

Glorious
00:00:000 - No more intro?
04:09:800 - These slider-circles seem very cramped together to me.
04:14:000 - I would suggest adding a little bit of rotation on each successive triangle, give it some flair. Too straight and plain, especially for a dramatic rise in the music, especially when followed by a break. Same thing you did with the similar run at 01:17:451 , but moving more out instead of more rotating.
04:51:000 - This shape feels very awkward, in relation to the music.

There is a distinct lack of triangle reverse-rotation-things. A few would do well, particularly at 02:38:391 or 02:50:874 .
Why is 04:19:733 all sliders now? Really dulled it down.

Overall: Honestly, I prefer the first version I played, circa a while ago. This may partly be due to the cut intro, it really set the mood for the map. Similarly, that section that was replaced by sliders. I'm not saying that any of the changes are bad or wrong, just that I personally like the older style better.


Pata-Mon's
Good, but the 'difficult' parts are few and far between enough that I was caught off guard every time, felt very sudden. I.e. 01:38:659 those in-line back-and-forths were surprising, and nothing like it appeared anywhere in the rest of the repetitive song. Also, those breaks. Holy damn, those breaks.


Hard
A very nice 76 notes so far. Keep up the good work.


Normal
Nothing to report.



Thank you for the wonderful maps.
CookieBite
hmm nice song
Bokkie
Hi!
Consider rising Glorious' HP drain.
I feel bad when I miss like 6 objects in a row and still not fail :/
Avishay
That difficulty gap is definitely not acceptable.
Riari

Avishay wrote:

That difficulty gap is definitely not acceptable.

States in description that the drain reaches over 5 minutes with spinners at the end.

No need for a spread.
Topic Starter
TheLeviathan

Avishay wrote:

That difficulty gap is definitely not acceptable.
Ok, will work on adding another difficulty inbetween

Riari wrote:

States in description that the drain reaches over 5 minutes with spinners at the end.

No need for a spread.
not quite, the original map had like 5:01 drain time, but i've been complained that last few seconds of map is a spinner in nothing, so i was able to get only 4:99 drain time. So after that decided to make fullset, i'm missing one diff in between easy and hard tho, gona work on that.
Topic Starter
TheLeviathan
Added Hard diff between normal and light insane, got few IRC mods on it
sahuang
Well my diff is definitely mapped as an Easy. I think you must add a Normal between me and patamon's diffs.

And wait, why did you add stuff in my diff? i feel like some parts were added by you but not mapped by me...
00:58:122 (1,2,1,1,2) - sth like this is what i definitely wont do. It's too bad lol
Topic Starter
TheLeviathan

sahuang wrote:

Well my diff is definitely mapped as an Easy. I think you must add a Normal between me and patamon's diffs.

And wait, why did you add stuff in my diff? i feel like some parts were added by you but not mapped by me...
00:58:122 (1,2,1,1,2) - sth like this is what i definitely wont do. It's too bad lol
oh crap xD yeah i was sort of experimenting and saved wrong version. Gona rotate it back
_DT3
Random mod coming in o/

[sahuang's Normal]

00:46:847 (1,2,3) - Slidershapes look a bit weird
00:49:666 (4,1,2) - Adjust (2) to make a triangle with (4,1)?
00:53:290 (1) - DS changing is only allowed in Kiai or very close to it. Since the DS changes from 1.1 to 1.2 not within kiai, you must fix this (Heck, it even variates between 1.2 and 1.3)
00:55:706 (2) - Why is this slider not curved as 00:53:290 (1,2,1) - ?
00:57:317 (2) - A teeny bit lower?
01:00:136 (1,2,3,4) - It doesn't make sense how these start on a downbeat and 01:02:955 (1,2,3,4) - On a upbeat but maybe it was intentional
01:07:787 (3,4) - Looks too curved
01:14:230 (3,4) - 2 sliders would fit here more
01:18:257 (4,1,2) - Adjust (2) to make a triangle with (4,1)
01:19:062 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This part struck me with inconsistency, The first (1,2,3,4) differed from the last (1,2,3,4) even though they were the same. And the middle (1,2,3,4,5) could fit the music more with a reverse slider, a hit circle and another reverse slider imo
01:40:807 (2,1,2) - Overlap doesn't look good
01:49:666 (3,4,1) - ^
01:48:458 (2) - I feel like this should have a NC looking at the previous patterns
01:51:679 (2) - ^
01:52:485 (3,4) - Blanket could be better (Sorry for Nazi)
01:56:109 (3) - Why does only this have a finish? (4) should also have a finish if that has one
02:25:102 - This part feels weird unmapped. If you leave it unmapped, at least add a hit circle here 02:25:102
02:34:767 (3,4,1) - Flow looks weird here
03:29:532 (4) - Move a bit up
03:32:753 (3,4) - I haven't seen you use this pattern before, I don't know if that's a problem...
03:33:559 (4,1,2,3) - Overlap is barely visible but doesn't look good nevertheless imo
03:39:196 (3,4) - These feel weird after that reverse slider
04:01:344 (2) - A bit lower, the overlap will make it harder to read
04:09:800 (1,2,3) - You have always used another pattern for this too
04:37:585 (5) - Can make a triangle with (3,4)

Ok, I felt like this diff needed a bit improvement but went in the right direction mapping wise. Aesthetics were also fine but consistency and rhythm could be improved imo. Call me back if you need a check on hard.

Also since sahuang already mentioned it, this map definitely could need a more appropriate normal, I'd be glad to make it but you have to PM me for further infos.

Nevertheless, GL ranking this! And osu DEFINITELY needs more Waterflame
sahuang
Many of these are not mapped by me i guess..ok i will wait for creator to change back
Topic Starter
TheLeviathan

sahuang wrote:

Many of these are not mapped by me i guess..ok i will wait for creator to change back
I've changed it right after the my last comment above
sahuang
Saw it. Changing it later this wk and add hitsounds for me then.
Topic Starter
TheLeviathan
Done everything with map, waiting for BN response
Topic Starter
TheLeviathan
Still waiting for BN
Wishkey
Yow! M4M

General

Gonna skip over the gd'sy since it seems like it hasn't been updated yet looking at easy for example at 01:34:364 (2,1,2,1) - and 01:31:948 (1,1) - and 01:06:176 (1,2) - random ds shifts/NC etc that still has yet to be updated

Check tags for pata-mon in easy/normal and clutterfunkhouse in top diff


Normal
  1. could up the ar/od a bit for a better spread between easy/normal/hard got some od 2 - 6.5 and ar 4-7.7 big jumps comparing normal to hard
  2. Normal diff requires consintent ds still (minor kiai increase possible) check AI mod got a lot of probs with that
  3. 00:48:458 (1,2) - kinda forced the flow a bit too much here, could use some lesser curves
  4. 00:51:679 (3) - Edit: prob better to read this for all diffs: I think its better if you'd use ahitsound copier on the highest diff to hitsound all the other diffs since you have a lot of inconsisnt and missing hitsounds throughtout your difffs (excluding gd's ofc). I'll stick to hitsounding the top diff mostly
  5. 01:00:002 (1,2) - stackng for this diff is gonna be really hard for newer players since its 1/3 mapped which makes the following note fully covered by the hitburst, really wouldn't stack in this diff but check with sahuang or another BN just incase he thinks is fine but I'm pretty sure he'll agree that the 1/3 stacking for this diff is too much
  6. 01:02:955 (1,2,3,4) - the rythm here is so much denser then easy and hard you go from a constant 1/1 easy into 1/3 returns directly into a slider with 1/3 gap, I'd just put this rythm in hard diff instead and take something easier here.
  7. 01:06:981 (2,4) - stack
  8. 01:32:351 (2) - remove NC
  9. 01:40:807 (2,2) - easy avoidable overlap might change with a consistent ds tho so I'm gonna ignore these
  10. 01:48:055 (3,3,3,1) - got an NC inconsistency here personnaly I'd NC on the downbeat so like the last one
  11. 01:56:109 (4) - NC judging from your NC pattern
  12. 01:57:720 (1,1) - for a normal diff I'd still make this 1 spinner tbh since it plays easier
  13. 02:11:814 (1,1) - gonna need more recovery time for this diff, 1/2 measure or 800ish ms
  14. 02:42:820 (1,2) - would change this into a slider like the previous ones since it'll leave more room for error from 02:42:418 (5,1) -
  15. 02:52:485 (1) - note here and merge the spinners afterwards
  16. 04:16:243 (1,1) - merge
hard
  1. Pretty high sv coming how fast the sliders are for a hard diff
  2. 00:37:585 (1,1) - needs 1/4 measure recovery so end it 1/2 beats earlier
  3. 00:43:626 (1,4) - stack the end beginning like you did here 00:47:250 (2,4) -
  4. 00:58:928 (1,2) - for these and others the music still has those clap sounds so put a clap on here aswell
  5. 00:59:330 (2) - remove NC
  6. 01:21:881 (3) - missed a clap here during the section but dunno if your testing stuff in case of hitsounding since your missing a lot in the intro like
  7. 01:57:720 (1) - extend by 2/3s so it ends like the similar sections since its still buildup up
  8. 02:23:089 (3) - by what instrumenet your following I think this should end 1/3 earlier
  9. 02:39:599 (1,2,1,2,1,2) - flowed really bad while playing, would benefit from some better sliderpaths
  10. 02:52:485 (1) - note here instead directlly followed after the spinner would sound a lot better
  11. 04:46:847 (1) - so slow part yet still 1.0 sv could lower that or build it up from here
Light insane
  1. This diff visually and structure wise looks 10 times better then the normal/hard tbh I wish you'd brought more ideas of this diff into your normal/hard ones instead :/
  2. 00:59:599 (4,1) - pretty awkward movement here maybe place it somewhere near 272/256 to create an angle
  3. 01:37:854 (3) - make the white tick clickable here rythm got really confusing here during this part bc of basicly 01:37:451 (2,3,4) - these being all visuably the same distance and sliders while the rythm gaps are different
  4. 02:00:136 (2,4) - I remember seeing these NC'd in previous diffs might wanna do it here aswell also inconsistent with 02:54:498 (1,2,1,2) -
  5. 02:23:894 (1,2) - the triple circle stack with different rythm gap looks kinda off, would make this a slider instead since the beats have the same intensity
  6. 03:50:874 (2,3,4) - not repeating this pattern again? Kinda liked how you always repeated a pattern afterwards for some recognizable rythm on like this maybe for example 03:54:498 (1) - a return slider instead
  7. 04:01:747 (1,2,3,4) - youi've been NC these previously so I'd do it now aswell
Glorious
  1. 00:57:854 (3,4) - could use some claps like 00:56:243 (3,4) - since its identical
  2. 00:59:599 (6,7,1) - indicitate the 1/1 gap getter maybe stack 7 with 1 or use a bigger ds would benefit alot
  3. 01:08:189 (2,1,1) - during this section having these beats differently hitsounded/normal samplest would benefit alot from keeping up with the rythm while playing (that clappy sound from these referring too) if you don't decide check for inconsistencys like 02:48:055 ,4,6) - should be left out aswell judging the hitsound pattern
  4. 01:15:840 (1,2,3,4,5,6,7) - you could start a slight decrease increase through the combo aswell to represent the buildup
  5. 01:39:196 (1) - 01:32:753 (1) - missing hitsounds
  6. 01:44:700 (8) - should be placed left instead like the the other 3 imo, but this could play a lot smoother tbh if you'd control + h (4 and 7)
  7. 02:12:082 (3) - control + g this so you have better movement here 02:12:082 (3,4,5) - (also adding touch of going up when the music goes up and down when the music goes down hehe)
  8. 02:13:827 (1) - don't really think you should completely mute these sliders since theres still an audible drum there could maybe lower, also since its used only like 3-4 times I just would delete the timing points
  9. 02:34:767 (1) - goes a few pixels offscreen so yeah sucks but its unrankable issue so move a bit up
  10. 02:21:747 (2,3,4) - same visual distance, different rythm gaps making it again unnessary hard to read during such a chill section
  11. 03:32:753 (1) - just wanna mention the green timing points here since its so close to the start if its a mistake or not, otherwise just snap them
  12. 04:03:357 (1) - goes off screen a bit aswell
  13. 04:03:357 (1) - kinda inconsisstent hitsounding with the other 2 kiais similar notes would check these and pick the one you seems fits best
  14. 04:37:049 (1,2) - could map the 1/6 drums here since there pretty loud
  15. 04:41:210 (4) - no change of spacing here? I think you always did this for these
  16. 04:58:122 (1) - can delete the last timing point here since its already 5%
Nice set man! :D the normal diff the way it is currently is probably the one that needs the most attention still so definitly get some more opinions on that
MisterDinner
m4m
Have i heard this song before? it sounds like a remix of the song from age of war, that old game, if its even called that.
I feel bad for you, 4:51, you could have extended this, not that hard just set whatever program ur using to millisecond timing, program the timing in osu, and find points to cut, ez, unless you enjoy doing this.

[General]
Having the first 2 diffs within 0.5 sr of eachother might cause spread issues.
imo the kiai and emphasis should be put on the parts that have the orchestral hits, theres nothing more than a basic 1/3 pattern and a drum beat in the current sections, in a medieval style film, if this was playing I would think the guy rushing in and chopping heads off like mad would be in the part where theres the most sound.

[Hard]
sv is ridiculous, this is the sv of a 200 bpm metal song.
00:42:418 (2,3) - this doesnt work well
the ncs shouldnt be 2 notes apart, this isnt an easy diff.

This is fine, its a bit weird with the rhythm tho.

[Light Insane]
01:40:673 (2,3,1,2,3,4,1,2,3,4,1) - none of these should be here, theyre all placed wrong, the orchestral hits are a vital part, why map the starts to insignificant beats and put the ends on very important ones
02:14:498 (2,3) - more slider ends mapped to important parts
02:16:109 (2,3) - ^
02:19:330 (3,4) - ^ there are way too many to list, find any end mapped to a significant beat and change it.

01:57:720 (1) - dont skip this beat, the start of a spinner doesnt count as a beat.
02:52:485 (1) - ^

04:38:122 (3,1,2,3,4,5) - you have come so far, why add a new pattern.

Hey, your emphasis and placement is good, but your rhythm needs work.

[Insane]
This one its really nice and pretty fun to play, but the spacing on the 1/3 streams is overkill and will definitely catch people off guard.
The rhythm is good and the placement is good otherwise.
00:43:894 (2,3) - more of these, in every diff these need to be changed.

[Glorious]
The tick count is one of the most inglorious things ive ever seen, compliment.
01:43:223 (1,2,3,4,5,6,7,8) - this is a major build up, these should be ridiculously spaced compared to the rest of the map.
01:50:740 (3) - again

This one seems like an insane diff in disguise, it has a mix of 4* patterns and 5* jumps, and the weird gaps in timing arent acceptable at this sr. Like these diffs are all well structured but this one needs to be remapped because this rhythm wont just flow through ranking, get it, cuz this doesnt flow well either.

srry for harsh mod but meat tastes better when its roasted.
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