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Waterflame - Glorious Morning 2

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Topic Starter
TheLeviathan

warpgenius wrote:

M4M ty for your mod will take a look later :)

Glorious

Overall:
Add custom hitsounds? The hitsounds for my skin didn't go with the song very well
This map is pretty easy for a 5.73 star marathon map, everything seemed like 4.75 star level other than the big triangles.
I feel like the parts in kiai time could be more fun if the DS is a little higher, but that's just me xD.
Also, there are a lot of patterns used repeatedly on the easy parts of the song, so that was kinda boring to me.
I feel like the repeating patterns could be mapped in a more fun way

00:34:498 (3) - Remove unnecessary inherited points like these, you changed SV but there's no slider here.
00:57:720 (2) - Woops, clap missing.
01:00:807 (4) - Don't really know why the claps here stopped, I can still hear them in the song. There's a lot of places where I hear claps in the song but no hitsound.
02:00:941 (1) - Song intensity drops, I think should lower hitsound volume.
02:50:471 (2) - I think this clap should be drum instead of normal
02:58:928 (1) - If there's a finish on this note, I think it should be on other notes that are similar as well like 03:00:538 (1) . Also I think the hitsounds are a bit loud for the quiet violin solo -nah, that one note have the finishing sound in music that's why i put it there, other notes do not fit
03:37:451 (5) - Missing finish.
03:38:391 (2,3,4,5) - Fix square please. It looks perfect but it's not after I rotated it. (sorry i'm picky)
03:40:002 (3,4,5,6) - ^
03:41:612 (3,4,5,6) - Mmm, I think this pattern could be a bit more interesting - changed a bit
03:43:223 (3,4,5,6) - ^
03:52:082 (1) - I think clap missing
04:03:089 (2,3) - I don't agree with this, I think DS should still be increasing, not decreasing.
04:16:243 (1) - This clap sounded out of place with my skin
04:54:901 (1,2,3,4,5,6,7,8) - Recognized that it was copy pasted while playing, I think you can come up with a more interesting pattern - i don't know part is too slow and it's the end, i think it's still fine
04:58:122 (1) - SV didn't go with the song imo, why did you increase it to x2.00 anyways xD. Oh and can you make the 4 sliders a prettier pattern like a clover maybe? Random sliders isn't a very good ending to the song imo
Thanks for mod
Melancholy Haze
Hello...so I'm here.

- 00:12:216 (2) - How about keeping a consistency like you did on the next sliders? You would turn this one around 180° and the consistency would be kept.
- 00:19:062 (4,1) - Fot a 1/3 placing, this seems too far. Put it closer maybe?
- 00:25:505 (4,1) - Same applies here.
- 00:41:075 (4,5) - Why a different spacing. It's quite confusing for players. (Same applies on another patterns later.)
- 00:46:579 (5,6) - Ctrl+G for better flow?
- 00:50:740 (3,1) - Use 1,6x spacing.
- 01:06:176 (1) - Same applies here.
- 01:43:223 (1,2,3,4,5,6,7,8) - Use the constant spacing. It would look better.
- 01:57:720 (1) - Map another pattern. This slider stands out from all those curvy ones.
- 02:00:538 (1) - Unnecessary new combo.
- 02:12:082 (3,4,5) - This spacing is quite confusing considering from the time, they are apart. Move notes (3,4) further.
- I have a feeling that from the second kiai there is a different offset. Be sure to ask someone to check it.
- 02:48:324 (3) - Move this note above 02:48:055 (2) - .
- 03:36:646 (2,3) - Move these notes further from 03:35:975 (1) - .
- Same goes to the entire part, where you used this spacing. (Next patterns before the kiai starts.)
- 03:59:330 (1,2,3,4,5,6) - Map a symmetrical hexagon instead of this.
- 04:35:438 - You're missing a note here.
- 04:37:049 - Same.
- 04:38:391 (4,1) - Put a little stream between them. There are many strong beats that aren't mapped.
- 04:51:142 (1,2,3,4,5) - Constant and lower distance snap.

That's all I could find. Nice map, even though the spacing issues. Good luck.
Topic Starter
TheLeviathan

Melancholy Haze wrote:

Hello...so I'm here.

- 00:12:216 (2) - How about keeping a consistency like you did on the next sliders? You would turn this one around 180° and the consistency would be kept. i think its fine
- 00:19:062 (4,1) - Fot a 1/3 placing, this seems too far. Put it closer maybe?
- 00:25:505 (4,1) - Same applies here.
- 00:41:075 (4,5) - Why a different spacing. It's quite confusing for players. (Same applies on another patterns later.)
- 00:46:579 (5,6) - Ctrl+G for better flow?
- 00:50:740 (3,1) - Use 1,6x spacing.
- 01:06:176 (1) - Same applies here.
- 01:43:223 (1,2,3,4,5,6,7,8) - Use the constant spacing. It would look better.
- 01:57:720 (1) - Map another pattern. This slider stands out from all those curvy ones. - changed the slider
- 02:00:538 (1) - Unnecessary new combo.
- 02:12:082 (3,4,5) - This spacing is quite confusing considering from the time, they are apart. Move notes (3,4) further.
- I have a feeling that from the second kiai there is a different offset. Be sure to ask someone to check it.
- 02:48:324 (3) - Move this note above 02:48:055 (2) - .
- 03:36:646 (2,3) - Move these notes further from 03:35:975 (1) - .
- Same goes to the entire part, where you used this spacing. (Next patterns before the kiai starts.)
- 03:59:330 (1,2,3,4,5,6) - Map a symmetrical hexagon instead of this.
- 04:35:438 - You're missing a note here.
- 04:37:049 - Same.
- 04:38:391 (4,1) - Put a little stream between them. There are many strong beats that aren't mapped.
- 04:51:142 (1,2,3,4,5) - Constant and lower distance snap.

That's all I could find. Nice map, even though the spacing issues. Good luck.
thanks for mod
Arphimigon
You may wanna read the post first before actually responding.
Also I wanna see your responses! Give me reasons why you reject things! I'll be PMing you if you don't (^:
Please mind that this may have some personal bias since I'm also mapping this song at the moment, thus I would naturally want it to reflect my way of mapping.
This mod may seem like a big "remap" mod, and it is in some ways, but don't treat it as a reason to give up or anything. The style of the mapping is fine and you can keep it, but the structure and some things need major overlooking in order to make this an amazing map, and that's what we want, to set the standards for greater mapping! (and also to avoid DQs)

[Glorious]
Laying down the big stone here, I do believe due to certain things that this map at the moment will not get through qualification due to things that will almost definitely be disqualifiable. Things like that and also highly recommended things will be marked in bold. Any time something is marked in that, consider it as though "I would DQ this if I were a QAT, or I wouldn't bubble this if I were a BN" kind of problem.

Now the big reason why I think this map, and sadly, the song itself won't be able to pass, is because of drain time. Yes, I know it passes the 5 min threshold, but not in a good way. Lots of parts would be better suited as breaks, the biggest of these is the start.
00:01:746 - to 00:14:632 - Doesn't feel fun to tap to, considering the general feel of the song and what you expect from the preview point. Also the lack of any strong instrumentation adds to a feel of emptiness, which should be avoided in a song about epicness and heroism. Also, since QAT are designed to think in a more professional rhythm game kind of way, this start wouldn't ever be fun to play on a rhythm game OR a reaction like game and adds no emotional benefit.
00:14:632 - to 00:38:793 - is less likely to be a problem, but generally there is still a lack of emphasis, and would be better off also as a break. This one is up for debate though, but I highly recommended for it to just be passive.
02:58:928 - to 03:24:700 - also seems out of place, again because of the lack of a bassline and general intensity, and feels much better being a break for this. It can serve as a transitional period from the REALLY EPIC kiai/chorus into a more abnormal rhythm, as the rhythm switches up quite a bit after 03:24:700 - but the rhythms are hinted at during the proposed break time. Another reason for this to also be break time, is to serve as not only a transitional period, but just as a general breather, as before that there have been almost constant 1/3 taps for a long time, of which a break would be nice to have. You can add a spinner here also 03:23:089 - to show that wind whoosing effect if you do add a break.
05:01:344 (1) - This is mapped to nothing, and literally serves to get the drain time over 5 mins, which is 100% DQ bait.

Yeah, I basically am saying at this stage "sorry, you need to fullset" even though I helped you extend the mp3 *sigh*. Unless you come up with great justifications for every one of these, you won't pass 5 min drain time.

Now that the big thing is out of the way, time to get into detail! Yayayayaya!
(delete .osb file)

Song Settings
Since you are likely going to have added a break or something in somewhere, it'd be a good idea to uncheck "letterboxing during break" option, which is a good idea to remove anyway in this case. That is in the Song Setup -> Design page. You can untoggle widescreen if you like too, that won't make a difference anyway.
Your combo colours 3 and 4 are too similar, and can cause reading problems. It'd be much neater to go from light -> dark -> light -> dark instead of dark -> light -> dark -> dark again.
Due to the high singletapping amount and pacing of the song and map, a higher OD along the lines of 9 would be more suitable. It adds more of a intense feel with a higher OD, and since the spacing is high at times, it reduces chances of notelock.
add me to tags <3 JK LOL

MAPPING OMG LETS DO THIS OMG YES
00:11:411 (1,2,1,2) - On the off-chance you DO manage to find an amazing justification to keep the start, consider seriously toning down the speed of these sliders. They feel faaaaaaaaaaaar too fast for a super calm section!
00:14:632 (1,2,3,4,1) - Considering that the song is only just starting to build up in any way here, and that before this the music has been super calm, it seems illogical that there are jumps of this spacing here. The section here should start as a really low spaced section, with slightly increasing spacing per pattern, not with any fast snaps. Having this pattern adds too much intensity to the start of the section, and negates any emotion from the buildup. Also, the angles used here are far too wide and snappy, not giving a sense of free-flow, simpler curves or movements would fit this section much more due to the lack of punchy sounds.
00:25:908 (1,2,3,4,1) - I have a saying, and this should help in the long run if you think it is good, it says "downbeats should always be equal spaced or more spaced than the surrounding patterns" or more simply put, since the notes in the pattern here are 1.25x spacing, don't make that slider 0.7x spacing as it doesn't emphasise the downbeat, and hence isn't very rhythmically good. If you wanna know the best places to keep emphasised, just click your fingers to the beat! You can also go to the Timing section and listen to every second tick. I'll label the cases of the problem above next in it's own heading.

Downbeat emphasis
01:08:592 (4,5,6,7,8,9,1) - Here we have a strong, highly snappy pattern, which flows well in itself, with a nice snap to the second triangle at 01:08:995 (7) - which feels great to play, but all the momentum is lost due to 01:09:263 (9,1) - . The flow here is snappy, but it goes clockwise consistently, so the angling here is wrong in itself, and the slider should be far more to the right, but the spacing is also wrong due to the massive momentum gained, which shouldn't be lost to a downbeat with a drum. Overall the momentum should've been kept in order to keep a strong movement.
01:11:814 (4,5,6,7,8,9,1) - Suffers from the exact same problem as above
01:17:451 (1,2,3,1,2,3,1,2,3,1,2,3,1) - This last slider could be SO MUCH cooler if it was more spaced, it would fit this buildup perfectly if it was placed around 304|16 because it keeps the momentum, angle is simple to play, but the increased spacing highlights the much more intense second half of the kiai where all the instruments pick up a little, and having a slider with more spacing to start it off makes the transition simpler.
01:30:337 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Move that last slider waaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyy further down, this is definitely a momentum killer, and doesn't highlight this buildup at all
01:39:867 (3,1) - This straight slider has lower spacing to it than all the sliders in this section, hence weird
01:43:223 (1) - Compared to all the downbeats in the section around here, this is rather low spaced. Bring it further a little!
01:44:700 (8,1) - This is too relatable to the spacing of 01:43:223 (1,2,3,4,5,6,7,8) - these sliders, if it was much higher, it would be a better transition to the more epic part just ahead, and the slider itself is a stronger sound, which should have a higher spacing anyway.
01:46:847 (1,2,3,4,5) - Interchangable 1/1 spacing with the 1/3 here
01:48:055 (5,1,2,3,4) - And here
01:56:914 (3,4,1) - I know that you wanted this blanket a lot, but the spacing to it is very... unsettling. This doesn't deserve such low spacing, and because it is so low spaced, it makes playing it a little bit of a surprise.
02:32:351 (4,5,6,7,8,9,1) - The spacing to that slider at the end is fair, but the angle, since it goes against the clockwise motion made here, is unexpected and sudden, is very displeasing to play. The slider should continue following the angle given by the pattern, because players will likely continue clockwise, then realise too late that the slider is in the opposite direction, and combobreak. Somewhere around 304|368 works well.
02:38:391 (2,3,4,5,6,7,8,9,10,1) - Again, big momentum drop to that last slider is definitely a combo killer since you are likely going to overshoot it and also, since this triangle section is larger than most, the momentum drop is even less expected.
02:52:082 (1,2,3,1) - NO NOT THIS, THIS IS SO HARD TO HIT WHY PLACE IT HERE!?!!!? srsly tho its evil dont place it here, just do what i said for every single case above and let it continue the pattern.
03:56:109 (4,5,6,7,8,9,1) - You know what to do, I'm just pointing them out now.
04:15:438 (1) - in 04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - this pattern is extremely out of place, the triangles here flip upside down, and that is EXTREMELY out of place, seeing as all the last triangle patterns followed a similar shape/structure. Fix this pattern to have a similar structure. Also, again the momentum gain and the sudden low spacing don't work well together and aren't very player friendly. While you are there make 04:16:243 (1) - more emphasised as it is a finishing note to an epic part of the music!
04:38:794 (1) - You can guess again here

Odd thing I noticed about hitsounding: 02:49:666 (2) - has a normal-clap on it
Oh also, 01:31:948 - to 01:44:834 - all the finishes drain out the feeling from the music when all you can hear is cymbal crashes. Make em calm up half as often.

Nextly, I'd like to talk about rhythmical issues. This is a bit of a hot topic for most people since they have their own opinions and since basically people read notes instead of treating the game like a rhythm game, alas, I must still speak about this anyway!
There are quite a few things that bug me, the main is the use of 01:06:579 (2,3,4,5,6,7) - note -> slider rhythms. Ideally, these are actually a lot less logical to play, and feel less in tune with the music. If you replace all these in the entire map with slider -> note instead, the rhythm is simpler to play overall. Weird, right? I'm sure someone has told you this before or close, since one update I saw a lot more slider -> note patterns, but right now there are a lot of the bad-type of rhythms. If you don't believe in what I have said, consider only the slider heads. Since in-play the rhythms that are more obvious are only the clickable/tappable rhythms, the new rhythm suggestion is more logical to play overall.
to
and since there is a tap before every downbeat, you also get more emphasis on the stronger sounds, so it's a double win.
AND since you can actually hear more strong sounds on the new taps, it makes more sense with the song. So I guess it is inexcusable. If you can try and find ways to keep your patterns whilst changing the rhythms overall, please do so.
01:00:002 (2,3,4,1,2,3,4) - I disagree with the use of these sliders entirely. They may be good for representing the short, quickness of the sounds here, but they emphasis the start more than the end, yet the ends of ALL these sliders have the stronger sound and an all important downbeat, which, I may repeat, feel great to constantly tap to instead of not tap to. I'd simply replace these with two notes to emphasise both sounds, and use no long sliders so it keeps the punchy effect.
Examples of this are:
01:00:002 (2,3,4,1,2,3,4) - as mentioned above
02:00:941 - This section has a lot of them: 02:02:015 (4) - 02:03:626 (4) - 02:05:236 (4,1) - 02:24:968 (3) - check it over yourself, missing out the strong sounds here isn't very nice, perhaps using long sliders on the sounds before them like at 02:04:968 (3) - would benefit.
And check the section for the other times this same issue comes up
04:19:733 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Same issue as above, and even if you don't fix this, could you make the spacing more consistent? Also the SV changes here are kinda more annoying than fun.
01:31:948 (1,2,1,2,1,2,1,2) - It seems to me like this section would benefit from every second reverse slider becoming a longer, held slider. It follows more instruments that way. Those are 01:33:156 (2) - 01:34:767 (2) - 01:36:377 (2) -
01:44:834 - to 02:00:941 - This entire section seems way too emphasized rhythmically to back up the intensity of the song. I see why the rhythms have been chosen, but the song simply suits more movement. I can't explain why too well, but there is a lot of punchier sounds and higher pitches. If you want to see how to attempt to develop the rhythm in this section to match the songs intensity whilst following the songs, try checking out my version (i think I got to that part) since writing down all the rhythms here would be a waste when you can see it yourself.
02:26:444 - This space is a little empty, no?
03:25:505 (3,4) - In all cases of this, and again referring back to the fact that hitting downbeats where possible feels good to the player rhythmically, it would be wise to replace these with a reverse slider + note combo, as it represents all noises and also strengthens the downbeats, instead of leaving them passively on a slider end. (examples 03:26:981 (2,3,4) - 03:28:592 (2,3,4) - )
03:30:203 (2,3) - These go along the same reasoning as above, but feel even worse since ALL downbeats are missed for passive slider ends. (examples 03:31:814 (2,3) - 03:33:424 (2,3) - 03:35:035 (2,3) - )
03:37:585 - Dis finish on slider end is sad its not being hit!
03:48:324 (5) - Cri
03:49:934 (5,6) - Would feel nicer as a note + reverse slider combo, again for the reason I've said 10000 times LOL
04:17:049 - Can you add something in here? A long slider perhaps?
04:33:424 (4) - In this end section, this is the ONLY time you put a note 1/3 before a downbeat like so. 04:39:867 - is missed, 04:43:491 - 04:45:102 - etc yknow just make it consistent. The only time you put things 1/3 before downbeats in such a way, is with sliders, which END on the stronger/more rhythmically important sound.

Now for my favorite thing to talk about...
Spacing!
Generally, you are quite good with spacing, emphasizing buildups and strong beats. That isn't to say that this is without fault though!
There will be a lot of personal suggestions here!
00:01:746 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - I hope that you put a break in here anyway, but if you kept these, AND you changed the sliders into notes, then you can abuse the pitches in the music here to make this more interesting. Let me give you a rundown:
00:01:746 (1,2,3,4) - Increasing distance due to increasing pitch.
00:03:357 (1,2,3,4) - Decreasing, due to decreasing pitch.
00:04:968 (1,2,3,4) - Increasing again
00:06:579 (1,2,3,4) - Mid, high, mid, low, due to pitches again.
It generally makes the map feel more in-sync with the music to do this, instead of giving the same pressure to every note. Use this thought process for the entire section, and it'll feel way better.
DONT THINK THIS IS AN EXCUSE TO KEEP THE SECTION! THIS IS ONLY IF YOU ALREADY MAKE A GOOD JUSTIFICATION! It's still better off without the section.
Apply the same thought process all the way up to 00:40:404 - and you got yourself an epic start.
Ideally, this logic is great to use throughout the ENTIRE map, but that's like... remapping.
Then again, I remapped Final Battle three times...
...
xd
00:41:075 (4,5,1) - Cases like these, the spacings are too interchangable, and the flow is too linear, so it CAN all be mistaken for 1/3, without the gap.
01:02:955 (1,2,3,4,1,2,3,4) - Perfect oppurtunity to abuse pitches again, and have each note in the patterns have increasing distance, as a buildup/transitional effect.
01:43:626 (3,4,5,6,7,8) - This part is so two sided, you either follow the pitches and go down in spacing, or the buildup and go up... (no change, i just wanted to comment)
01:44:834 - to 01:57:720 - could do with a MUCH higher spacing, as all the instruments are MUCH more intense and sharp. Perhaps a higher SV too.
02:13:827 (1,2,3) - every case of this should be changed so that the 1/3 and 2/3 spacing is not the same this is very easily misreadable, even I misread it first time. Simply put the note nearer to the slider, and save the combobreaks. 192|64 works. Use the same spacing/idea for the following examples:
02:15:438 (1,2,3) -
02:17:049 (1,2,3) -
02:18:659 (1,2,3) -
02:38:391 (2,3,4,5,6,7,8,9,10) - I mentioned this pattern earlier before, and I'll say that the spacing here is far too large compared to any other pattern like this, and this pattern isn't even during one of the most intense parts. Nerf this down a bunch, say 80% spacing.
03:47:653 (2,3,4,5,1,2,3,4,5) - There is no reason for the spacing to go from 03:41:210 (2,3,4,5,6,1,2,3,4,5,6) - to this and should be more consistent. Definitely not lower.
04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - DEFINITE DQ BAIT HERE! this pattern is WAY too hard compared to ANY previous pattern, in spacing AND angle, and the fact it ends with an awkward linear movement 04:02:686 (2,2,1) - after the major snaps also, add to the killerness of the combo (took me 3 tries to FC xd) so tone this down A LOT. I mean it, a lot. And perhaps change the pattern so it reflects the 120 degree-like patterns more, since right now it stands out for no reason as a pattern.
04:08:995 (1,2,3,4,5,6) - Abuse them pitches, make the first higher spaced than second or vice versa.
04:12:216 (1,2,3,4,5,6) - Spacing is messed up here, 3 is highly spaced which is good, but since 4 is low spaced, this pattern is weird to play, since the sounds come in sets of three. Buff the spacing to 4, and it is good.
04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Y'see THIS should be where the hardest pattern of the map goes, not before. This is the last major place to put a killer pattern. But yeah, don't make it SUPER HARD, just one of the hardest, by a little.

Patterning/Aesthetic
I wont say too much here since I'm not the patterny kind of mapper either (but I do patterns to an extent so ya)
01:29:532 (1,2) - This could benefit from following the slider more, closer to 432|32
03:26:310 (1,2) - Almost same as above, make the curve point at the note better
03:54:230 (3) - Quite bunched up compared to most of the other curves, open it more.
03:59:330 (1,2,3,4,5,6) - Remake this pattern using ctrl-d, choose 6 points and adjust the spacing you want. It'll be a nice perfect hexagon. Either that, or separate both sets of 3 notes so they are two sets.
04:00:538 (2,4,6) - These sliders either look nice nor fit the consistent curve theme going on, that also goes for 04:00:136 (1) - . Replace with curves, looks nicer and fits more consistently.
04:05:773 (1,2,3,4,5,6) - Copy the first 3 notes, paste for the second 3, and hit ctrl-h. Boom. Neater pattern.
04:08:995 (1,2,3,4,5,6) - Try and spread 3 and 4 apart more so you can see the sets of 3 better

Hitsounding
Finish spam everywhere!?
Also nice drum sounds.
Gah I'm too lazy to do this rn and just listen to hitsounds, and you can't judge me after all this writing. I already mentioned two things about hitsounding somewhere above anyway.
Maybe I'll IRC hitsound mod or smth.

Last notes
Despite it all, I really believe that this song is gonna need a fullset. I don't want to be the bad guy or the killjoy here, but that's likely the way it will go. As of now, the drain time is DQ bait. There are some flaws in the map, quite a few are bold and are definitely needed to be fixed, but ultimately, the map is fun, and because it is fun, you should attempt to get it through. If it passes with the drain time it has now, lucky you! If not, I'm sure we can make it into a fullset with some effort (I'll make an easier diff if ya like (^: )

ok gimme my one kudos
Topic Starter
TheLeviathan
@Arphimigon, that's seems like a lot of work to do, including mapping few more diffs, i'm making out of city for today and weekend so i guess this will have to wait till i'll come back, but the thing with making full set, i think is impossible to dodge, although haven't yet seen anyone who would say map is bad after playing it, but some of them complained that the beginning was kinda boring to play so yeah, guess will have to cut it of and there are few breaks that must be included, which were not just to somehow make that drain time 5:00 +
Arphimigon
The map isn't bad, just the bold things that are likely for DQ.
Everything else is just either recommended or suggestion, and you asked me to go super crazy when modding it, so yeah.
If you want I can see if I can hit a few people up to make guest diffs or not.
Topic Starter
TheLeviathan

Arphimigon wrote:

The map isn't bad, just the bold things that are likely for DQ.
Everything else is just either recommended or suggestion, and you asked me to go super crazy when modding it, so yeah.
If you want I can see if I can hit a few people up to make guest diffs or not.

yeah would be nice
Adventure
SORRY TO LATE

GENERAL
nonactive letterbox
HP drain 5 or 5,5

00:48:995 (3) - x:384 y:48
00:49:129 (4,5) - the distance can be set yourself
01:02:418 (7) - x:176 y:304
02:06:176 (6) - too far
02:26:310 (7) - x:304 y:64
02:33:961 (4) - x:404 y:180
02:52:619 - 02:54:028 - removed just his break
04:19:733 (1,2,3,4,1,2,3,4,1,2,3,4,5) - slider made crooked

just this, sorry
honest i like this map
Topic Starter
TheLeviathan

Arphimigon wrote:

You may wanna read the post first before actually responding.
Also I wanna see your responses! Give me reasons why you reject things! I'll be PMing you if you don't (^:
Please mind that this may have some personal bias since I'm also mapping this song at the moment, thus I would naturally want it to reflect my way of mapping.
This mod may seem like a big "remap" mod, and it is in some ways, but don't treat it as a reason to give up or anything. The style of the mapping is fine and you can keep it, but the structure and some things need major overlooking in order to make this an amazing map, and that's what we want, to set the standards for greater mapping! (and also to avoid DQs)

[Glorious]
Laying down the big stone here, I do believe due to certain things that this map at the moment will not get through qualification due to things that will almost definitely be disqualifiable. Things like that and also highly recommended things will be marked in bold. Any time something is marked in that, consider it as though "I would DQ this if I were a QAT, or I wouldn't bubble this if I were a BN" kind of problem.

Now the big reason why I think this map, and sadly, the song itself won't be able to pass, is because of drain time. Yes, I know it passes the 5 min threshold, but not in a good way. Lots of parts would be better suited as breaks, the biggest of these is the start.
00:01:746 - to 00:14:632 - Doesn't feel fun to tap to, considering the general feel of the song and what you expect from the preview point. Also the lack of any strong instrumentation adds to a feel of emptiness, which should be avoided in a song about epicness and heroism. Also, since QAT are designed to think in a more professional rhythm game kind of way, this start wouldn't ever be fun to play on a rhythm game OR a reaction like game and adds no emotional benefit.
00:14:632 - to 00:38:793 - is less likely to be a problem, but generally there is still a lack of emphasis, and would be better off also as a break. This one is up for debate though, but I highly recommended for it to just be passive.

02:58:928 - to 03:24:700 - also seems out of place, again because of the lack of a bassline and general intensity, and feels much better being a break for this. It can serve as a transitional period from the REALLY EPIC kiai/chorus into a more abnormal rhythm, as the rhythm switches up quite a bit after 03:24:700 - but the rhythms are hinted at during the proposed break time. Another reason for this to also be break time, is to serve as not only a transitional period, but just as a general breather, as before that there have been almost constant 1/3 taps for a long time, of which a break would be nice to have. You can add a spinner here also 03:23:089 - to show that wind whoosing effect if you do add a break. - I don't know man, i just don't wana have 26 second break in map, seems too long
05:01:344 (1) - This is mapped to nothing, and literally serves to get the drain time over 5 mins, which is 100% DQ bait.

Yeah, I basically am saying at this stage "sorry, you need to fullset" even though I helped you extend the mp3 *sigh*. Unless you come up with great justifications for every one of these, you won't pass 5 min drain time.

Now that the big thing is out of the way, time to get into detail! Yayayayaya!
(delete .osb file)

Song Settings
Since you are likely going to have added a break or something in somewhere, it'd be a good idea to uncheck "letterboxing during break" (I can't uncheck it, it is like uncheckable, don't know why, maybe breaks are too short)option, which is a good idea to remove anyway in this case. That is in the Song Setup -> Design page. You can untoggle widescreen if you like too, that won't make a difference anyway.
Your combo colours 3 and 4 are too similar, and can cause reading problems. It'd be much neater to go from light -> dark -> light -> dark instead of dark -> light -> dark -> dark again.
Due to the high singletapping amount and pacing of the song and map, a higher OD along the lines of 9 would be more suitable. It adds more of a intense feel with a higher OD, and since the spacing is high at times, it reduces chances of notelock.
add me to tags <3 JK LOL

MAPPING OMG LETS DO THIS OMG YES
00:11:411 (1,2,1,2) - On the off-chance you DO manage to find an amazing justification to keep the start, consider seriously toning down the speed of these sliders. They feel faaaaaaaaaaaar too fast for a super calm section!
00:14:632 (1,2,3,4,1) - Considering that the song is only just starting to build up in any way here, and that before this the music has been super calm, it seems illogical that there are jumps of this spacing here. The section here should start as a really low spaced section, with slightly increasing spacing per pattern, not with any fast snaps. Having this pattern adds too much intensity to the start of the section, and negates any emotion from the buildup. Also, the angles used here are far too wide and snappy, not giving a sense of free-flow, simpler curves or movements would fit this section much more due to the lack of punchy sounds.
00:25:908 (1,2,3,4,1) - I have a saying, and this should help in the long run if you think it is good, it says "downbeats should always be equal spaced or more spaced than the surrounding patterns" or more simply put, since the notes in the pattern here are 1.25x spacing, don't make that slider 0.7x spacing as it doesn't emphasise the downbeat, and hence isn't very rhythmically good. If you wanna know the best places to keep emphasised, just click your fingers to the beat! You can also go to the Timing section and listen to every second tick. I'll label the cases of the problem above next in it's own heading.


Downbeat emphasis
01:08:592 (4,5,6,7,8,9,1) - Here we have a strong, highly snappy pattern, which flows well in itself, with a nice snap to the second triangle at 01:08:995 (7) - which feels great to play, but all the momentum is lost due to 01:09:263 (9,1) - . The flow here is snappy, but it goes clockwise consistently, so the angling here is wrong in itself, and the slider should be far more to the right, but the spacing is also wrong due to the massive momentum gained, which shouldn't be lost to a downbeat with a drum. Overall the momentum should've been kept in order to keep a strong movement.
01:11:814 (4,5,6,7,8,9,1) - Suffers from the exact same problem as above
01:17:451 (1,2,3,1,2,3,1,2,3,1,2,3,1) - This last slider could be SO MUCH cooler if it was more spaced, it would fit this buildup perfectly if it was placed around 304|16 because it keeps the momentum, angle is simple to play, but the increased spacing highlights the much more intense second half of the kiai where all the instruments pick up a little, and having a slider with more spacing to start it off makes the transition simpler.
01:30:337 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Move that last slider waaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyy further down, this is definitely a momentum killer, and doesn't highlight this buildup at all
01:39:867 (3,1) - This straight slider ,[/color] hence weird
01:43:223 (1) - Compared to all the downbeats in the section around here, this is rather low spaced. Bring it further a little!
01:44:700 (8,1) - This is too relatable to the spacing of 01:43:223 (1,2,3,4,5,6,7,8) - these sliders, if it was much higher, it would be a better transition to the more epic part just ahead, and the slider itself is a stronger sound, which should have a higher spacing anyway.
01:46:847 (1,2,3,4,5) - Interchangable 1/1 spacing with the 1/3 here
01:48:055 (5,1,2,3,4) - And here
01:56:914 (3,4,1) - I know that you wanted this blanket a lot, but the spacing to it is very... unsettling. This doesn't deserve such low spacing, and because it is so low spaced, it makes playing it a little bit of a surprise.
02:32:351 (4,5,6,7,8,9,1) - The spacing to that slider at the end is fair, but the angle, since it goes against the clockwise motion made here, is unexpected and sudden, is very displeasing to play. The slider should continue following the angle given by the pattern, because players will likely continue clockwise, then realise too late that the slider is in the opposite direction, and combobreak. Somewhere around 304|368 works well.
02:38:391 (2,3,4,5,6,7,8,9,10,1) - Again, big momentum drop to that last slider is definitely a combo killer since you are likely going to overshoot it and also, since this triangle section is larger than most, the momentum drop is even less expected.
02:52:082 (1,2,3,1) - NO NOT THIS, THIS IS SO HARD TO HIT WHY PLACE IT HERE!?!!!? srsly tho its evil dont place it here, just do what i said for every single case above and let it continue the pattern.
03:56:109 (4,5,6,7,8,9,1) - You know what to do, I'm just pointing them out now.
04:15:438 (1) - in 04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - this pattern is extremely out of place, the triangles here flip upside down, and that is EXTREMELY out of place, seeing as all the last triangle patterns followed a similar shape/structure. Fix this pattern to have a similar structure. Also, again the momentum gain and the sudden low spacing don't work well together and aren't very player friendly. While you are there make 04:16:243 (1) - more emphasised as it is a finishing note to an epic part of the music!
04:38:794 (1) - You can guess again here

Odd thing I noticed about hitsounding: 02:49:666 (2) - has a normal-clap on it
Oh also, 01:31:948 - to 01:44:834 - all the finishes drain out the feeling from the music when all you can hear is cymbal crashes. Make em calm up half as often.

Nextly, I'd like to talk about rhythmical issues. This is a bit of a hot topic for most people since they have their own opinions and since basically people read notes instead of treating the game like a rhythm game, alas, I must still speak about this anyway!
There are quite a few things that bug me, the main is the use of 01:06:579 (2,3,4,5,6,7) - note -> slider rhythms. Ideally, these are actually a lot less logical to play, and feel less in tune with the music. If you replace all these in the entire map with slider -> note instead, the rhythm is simpler to play overall. Weird, right? I'm sure someone has told you this before or close, since one update I saw a lot more slider -> note patterns, but right now there are a lot of the bad-type of rhythms. If you don't believe in what I have said, consider only the slider heads. Since in-play the rhythms that are more obvious are only the clickable/tappable rhythms, the new rhythm suggestion is more logical to play overall.
to
and since there is a tap before every downbeat, you also get more emphasis on the stronger sounds, so it's a double win.
AND since you can actually hear more strong sounds on the new taps, it makes more sense with the song. So I guess it is inexcusable. If you can try and find ways to keep your patterns whilst changing the rhythms overall, please do so.
01:00:002 (2,3,4,1,2,3,4) - I disagree with the use of these sliders entirely. They may be good for representing the short, quickness of the sounds here, but they emphasis the start more than the end, yet the ends of ALL these sliders have the stronger sound and an all important downbeat, which, I may repeat, feel great to constantly tap to instead of not tap to. I'd simply replace these with two notes to emphasise both sounds, and use no long sliders so it keeps the punchy effect.
Examples of this are:
01:00:002 (2,3,4,1,2,3,4) - as mentioned above
02:00:941 - This section has a lot of them: 02:02:015 (4) - 02:03:626 (4) - 02:05:236 (4,1) - 02:24:968 (3) - check it over yourself, missing out the strong sounds here isn't very nice, perhaps using long sliders on the sounds before them like at 02:04:968 (3) - would benefit.
And check the section for the other times this same issue comes up
04:19:733 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Same issue as above, and even if you don't fix this, could you make the spacing more consistent? Also the SV changes here are kinda more annoying than fun.
01:31:948 (1,2,1,2,1,2,1,2) - It seems to me like this section would benefit from every second reverse slider becoming a longer, held slider. It follows more instruments that way. Those are 01:33:156 (2) - 01:34:767 (2) - 01:36:377 (2) -
01:44:834 - to 02:00:941 - This entire section seems way too emphasized rhythmically to back up the intensity of the song. I see why the rhythms have been chosen, but the song simply suits more movement. I can't explain why too well, but there is a lot of punchier sounds and higher pitches. If you want to see how to attempt to develop the rhythm in this section to match the songs intensity whilst following the songs, try checking out my version (i think I got to that part) since writing down all the rhythms here would be a waste when you can see it yourself.
02:26:444 - This space is a little empty, no?
03:25:505 (3,4) - In all cases of this, and again referring back to the fact that hitting downbeats where possible feels good to the player rhythmically, it would be wise to replace these with a reverse slider + note combo, as it represents all noises and also strengthens the downbeats, instead of leaving them passively on a slider end. (examples 03:26:981 (2,3,4) - 03:28:592 (2,3,4) - )
03:30:203 (2,3) - These go along the same reasoning as above, but feel even worse since ALL downbeats are missed for passive slider ends. (examples 03:31:814 (2,3) - 03:33:424 (2,3) - 03:35:035 (2,3) - )
03:37:585 - Dis finish on slider end is sad its not being hit!
03:48:324 (5) - Cri
03:49:934 (5,6) - Would feel nicer as a note + reverse slider combo, again for the reason I've said 10000 times LOL
04:17:049 - Can you add something in here? A long slider perhaps?
04:33:424 (4) - In this end section, this is the ONLY time you put a note 1/3 before a downbeat like so. 04:39:867 - is missed, 04:43:491 - 04:45:102 - etc yknow just make it consistent. The only time you put things 1/3 before downbeats in such a way, is with sliders, which END on the stronger/more rhythmically important sound.

Now for my favorite thing to talk about...
Spacing!
Generally, you are quite good with spacing, emphasizing buildups and strong beats. That isn't to say that this is without fault though!
There will be a lot of personal suggestions here!
00:01:746 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - I hope that you put a break in here anyway, but if you kept these, AND you changed the sliders into notes, then you can abuse the pitches in the music here to make this more interesting. Let me give you a rundown:
00:01:746 (1,2,3,4) - Increasing distance due to increasing pitch.
00:03:357 (1,2,3,4) - Decreasing, due to decreasing pitch.
00:04:968 (1,2,3,4) - Increasing again
00:06:579 (1,2,3,4) - Mid, high, mid, low, due to pitches again.
It generally makes the map feel more in-sync with the music to do this, instead of giving the same pressure to every note. Use this thought process for the entire section, and it'll feel way better.

DONT THINK THIS IS AN EXCUSE TO KEEP THE SECTION! THIS IS ONLY IF YOU ALREADY MAKE A GOOD JUSTIFICATION! It's still better off without the section.
Apply the same thought process all the way up to 00:40:404 - and you got yourself an epic start.
Ideally, this logic is great to use throughout the ENTIRE map, but that's like... remapping.
Then again, I remapped Final Battle three times...
...
xd
00:41:075 (4,5,1) - Cases like these, the spacings are too interchangable, and the flow is too linear, so it CAN all be mistaken for 1/3, without the gap.
01:02:955 (1,2,3,4,1,2,3,4) - Perfect oppurtunity to abuse pitches again so abusing pitches was a good idea imo, but then i realised that players struggle so much with them, and it really looked weird, so i've kept constant spacing, and have each note in the patterns have increasing distance, as a buildup/transitional effect.
01:43:626 (3,4,5,6,7,8) - This part is so two sided, you either follow the pitches and go down in spacing, or the buildup and go up... (no change, i just wanted to comment)
01:44:834 - to 01:57:720 - could do with a MUCH higher spacing, as all the instruments are MUCH more intense and sharp. Perhaps a higher SV too.
02:13:827 (1,2,3) - every case of this should be changed so that the 1/3 and 2/3 spacing is not the same this is very easily misreadable, even I misread it first time. Simply put the note nearer to the slider, and save the combobreaks. 192|64 works. Use the same spacing/idea for the following examples:
02:15:438 (1,2,3) -
02:17:049 (1,2,3) -
02:18:659 (1,2,3) -
02:38:391 (2,3,4,5,6,7,8,9,10) - I mentioned this pattern earlier before, and I'll say that the spacing here is far too large compared to any other pattern like this, and this pattern isn't even during one of the most intense parts. Nerf this down a bunch, say 80% spacing.
03:47:653 (2,3,4,5,1,2,3,4,5) - There is no reason for the spacing to go from 03:41:210 (2,3,4,5,6,1,2,3,4,5,6) - to this and should be more consistent. Definitely not lower.
04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - DEFINITE DQ BAIT HERE! this pattern is WAY too hard compared to ANY previous pattern - Damn I would like to keep this bunny hops, it seems so fun to me, but meh, whatever, i'll replace it with ULTIMATE DEATH TRIANGLE, so everyone still gona fail, in spacing AND angle, and the fact it ends with an awkward linear movement 04:02:686 (2,2,1) - after the major snaps also, add to the killerness of the combo (took me 3 tries to FC xd) so tone this down A LOT. I mean it, a lot. And perhaps change the pattern so it reflects the 120 degree-like patterns more, since right now it stands out for no reason as a pattern.
04:08:995 (1,2,3,4,5,6) - Abuse them pitches, make the first higher spaced than second or vice versa.
04:12:216 (1,2,3,4,5,6) - Spacing is messed up here, 3 is highly spaced which is good, but since 4 is low spaced, this pattern is weird to play, since the sounds come in sets of three. Buff the spacing to 4, and it is good.
04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Y'see THIS should be where the hardest pattern of the map goes, ok, DEATH TRIANGLE HERE not in previous one not before. This is the last major place to put a killer pattern. But yeah, don't make it SUPER HARD, just one of the hardest, by a little.

Patterning/Aesthetic
I wont say too much here since I'm not the patterny kind of mapper either (but I do patterns to an extent so ya)
01:29:532 (1,2) - This could benefit from following the slider more, closer to 432|32
03:26:310 (1,2) - Almost same as above, make the curve point at the note better
03:54:230 (3) - Quite bunched up compared to most of the other curves, open it more.
03:59:330 (1,2,3,4,5,6) - Remake this pattern using ctrl-d, choose 6 points and adjust the spacing you want. It'll be a nice perfect hexagon. Either that, or separate both sets of 3 notes so they are two sets.
04:00:538 (2,4,6) - These sliders either look nice nor fit the consistent curve theme going on, that also goes for 04:00:136 (1) - . Replace with curves, looks nicer and fits more consistently.
04:05:773 (1,2,3,4,5,6) - Copy the first 3 notes, paste for the second 3, and hit ctrl-h. Boom. Neater pattern.
04:08:995 (1,2,3,4,5,6) - Try and spread 3 and 4 apart more so you can see the sets of 3 better

Hitsounding
Finish spam everywhere!?
Also nice drum sounds.
Gah I'm too lazy to do this rn and just listen to hitsounds, and you can't judge me after all this writing. I already mentioned two things about hitsounding somewhere above anyway.
Maybe I'll IRC hitsound mod or smth.

Last notes
Despite it all, I really believe that this song is gonna need a fullset. I don't want to be the bad guy or the killjoy here, but that's likely the way it will go. As of now, the drain time is DQ bait. There are some flaws in the map, quite a few are bold and are definitely needed to be fixed, but ultimately, the map is fun, and because it is fun, you should attempt to get it through. If it passes with the drain time it has now, lucky you! If not, I'm sure we can make it into a fullset with some effort (I'll make an easier diff if ya like (^: )

ok gimme my one kudos
What was left black, then either i don't remember what i've done at that parts, or didn't changed it yet or didn't decided how i will change it so some parts can still be left the same
Exile-
00:41:075 (4,5,1) - If you want to emphasize the 00:41:210 (5) - like that you shouldn't place them on linear flow. It makes it really hard to read because of the spacing. 00:41:478 (1) - This note should be placed way further to make it readable but It doesn't seem like you have a space for that.
00:42:686 (4,5,1) - Same issue here. Even more confusing.
00:44:297 (4,5,1) - However there are somehow separated
00:46:042 (1,2,3,4,5,6) - How about the perfect triangles (TIP: use Create Polygon Circles function)
00:50:069 (1,2) - Hey! You suddenly switched the focus of the sound here and you have not separated them in any way (they're still on the same combo). Change 00:50:471 (2) - this to two notes like you did before or follow the new sound.
00:50:874 (1,2,3,4,1,2,1,2,1,2,1,2) - This section definitely needs more emphasize on white ticks. They're almost on DS. Just make more jumps! Its a lot easier after the sliders.
00:58:122 (1,2,3) - Curve this pattern properly
02:34:767 (1,2,3) - ^
01:01:210 (1,2,3,4,5,6,7,8) - i would really like to see the emphasize on first notes like you just did on previous pattern
01:09:398 (1) - Emphasize it, make a blanket... it can look a lot better!!!
01:10:337 (5,7) - Why not make them the same?
01:16:243 (2,3) - Here you emphasize the weak note instead of 01:16:243 (2) - . You also forgot to emphasize 01:16:646 (4,5,6,7) - these.
01:21:210 (3) - How about make it straight? It flows a lot better.
01:24:431 (3) - Arghh... Why isn't this on DS? The flow is not that great also. Try this:
01:25:505 (1,2,3,4) - These kind of patterns work if you want to emphasize the 01:25:908 (2) - but in this situation you should make it linear like before.
01:28:726 (1,2,3,4) - ^
01:26:310 (1,2,3,4) - Try this for better flow:
01:27:518 (2,3,1) - Something is wrong with the spacing. Place 01:27:653 (3) - this on DS and leave some space before 01:27:921 (1) - to emphasize
01:43:223 (1,2,3,4,5,6,7,8) - Why do you emphasize the weaker ticks here? Something like this?
01:45:639 (1) - Feels empty. How about 2/3 slider and silence its end?
01:50:740 - Pretty audible double here
02:12:887 (5,6,7) - The spacing is very misleading here. Try to 02:13:290 (6,7) - get them closer.
02:20:673 (2) - Why there is such a huge slowdown?! The music is pretty intense here.
02:30:337 (2,3,4,5,6,7) - Recall what I wrote above and space it properly.
02:33:559 (2,3,4) - I personally think this looks very unsightly. How about stack 02:33:559 (2,4) - these?
02:37:049 (3,4,5,6,7) - You tried to emphasize this sound a lot of times before. Why don't you try it here?
02:43:357 (3,4,5,6,7) - ^
02:40:136 (3) - This:
02:44:968 (3) -
This kind of slider is the best to emphasize. It looks like they're spaced the same but the sneaky tail increases spacing before the next note. Most of the players wont even notice that but it plays really nice. You should use more of them
02:58:928 - OH GOD I LOVE THIS PART. RECALLS THE GOOD MEMORIES
03:01:747 (3) - How about stack it at the end of 03:00:941 (2) - . I can't see any other reasonable space. (Applies to similar patterns with this sound)
03:39:196 (1) - 2/3 slider and silence its end.
03:44:028 (1,2,3) - Watch out the spacing!
03:50:874 (2,3,4,5,6,7) - Leave the DS. WE NEED SOME MORE JUMPS ON WHITE TICKS HERE!
03:52:485 (2,3,4,5,6,7) - Same here and over and over. This is the main part of the song and it sounds pretty epic. It seems like you don't want to leave the DS. Try to emphasize the white tick as much as you can.
04:00:538 (2,4,6) - These shapes are too sharp imo.
04:05:639 (3,1) - Emphasize more
04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - For the whole song you used only equilateral triangles for these kind of sounds. Why do you want to make it different now? The equilateral triangles fit better imo.
04:26:176 (1,2,3,4,1,2,3) - Pretty cool DS changes here. I wonder why didn't you make it 04:19:733 (1,2,3,4,1,2,3,4) - here
04:38:659 (6,1) - A bit too extreme

Many issues with spacing. It's so inconsistent! Try to use one spacing each part. Don't change it too often.
Also you should pay more attention to emphasize notes. I've mentioned some parts where you could improve it. Try to look for the similar ones!
Arphimigon
Ok check with a few more mods and I might do a recheck + slap up a normal gd or smth
gl m9-1
Manysi
M4M

Omg that mod above :o

With this mod i dont think i will be able to help you much because of the following reasons. Our mapping 'styles' tho i dont really have any are very different. What im saying is you rather like to map for pattern than to fit everything in the music. Your mapping fits the overall mood of the song very well but i see signs of incorrect or not even emphasized parts. This is what i will adress mostly.
My second reason would be my inability to play it. I cant give you a proper replay or anything so i have to rely purely on my mapping experience. This makes things significantly harder you know.

I'm not sure if you will map the beginning or not.( Excuse me if you mentioned in the long mod. I didnt read it.) In case you are not going to, then delete the green lines because people can get mad at you for it.

00:40:941 (3) - this is an overmap. sound is barely audible.
00:41:075 (4,5,1) - i see how you wanted to emphasize 5 with higher spacing and with a finish. Both them thease are unnecessary because 5 has the same horn sound as 00:40:807 (2) - do even with same pitch. I see no reason to do them differently. Finish just made it akwkward to me. An essential thing when you map should be to use a non transparent skin with no custom hitsound for mapping. Maybe that why you didnt notice it sounded awkward and im assuming all that because you used one in the replay video you sent me in your mod.
00:50:874 (1,2,3,4,1,2,1,2,1,2,1,2) - this part could have an increase in spacing like how you did with hitsounds. It would be nice to see it getting harder and harder while the hitsounds would give the same feedback.
00:53:290 (1) - dont spam hitfinish every downbeat. Only do it when there is a rhythm change or something like you hear that tsss sound in the music.
00:58:659 (3) - sliderend is stronger then the start. Maybe the hold sound makes it worth using, idk. This is 100% opinion.
00:59:465 (5,6,1) - this can be weird how you snap out of that clockwhise movement. I cant really tell because i cant play it.
01:00:002 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - i feel like a fucking rabbit
01:04:565 (1,2,3) - this is not evenly rotated. Make it that way if you want the same impact.
01:05:773 (1) - i dont feel like nc is necessary. This should be decided by how it plays better.
01:06:176 (1) - this should have hitfinish and more emphasis.
01:16:243 (2,3,4,5,6,7) - this could also have an increase in spacing.
01:31:948 (1) - this is way too loud, 50% would be enough
01:43:223 (1,2,3,4,5,6,7,8) - with this pattern you kinda take away emphasis from the sliders because the circles get spaced but the sliderheads have strong beats on them.
01:46:042 (2) - 01:52:485 (4) - add a circle to the downbeat after those
02:11:008 (1,2,3,4,5,6,7) - placement looks kinda random. Find some structure to make it look orderly.
02:19:733 (4,1) - you are missing a lot of beats in between them.
03:24:700 (1,2,3,4) - http://puu.sh/o0H6T/16b01a3a46.jpg this rhythm would fit better imo, use it until 03:35:975 (1) -
03:54:230 (3) - looks overly curved
04:03:357 (1,2,3,4) - this probably plays badly. Its because the slider suggests a completely different flow than the way the circles lead. And the angles are very sharp which is normaly not a problem but this pattern comes so unexpected.
04:12:216 (1,2,3,4,5,6) - looks messy. There is now way the player would distinguish the triples.
04:19:733 (1,2,3,4,1,2,3,4,1,2,3,4,5) - can be pretty boring. Try to find a more interesting rhythm here. (i couldnt make an intuitive myself so gl:))
04:37:585 (2) - make an 1/6 triplet here pls, its so called for.
04:43:626 (1) - same
04:51:142 (1,2,3,4,5) - what about something like this instead? http://puu.sh/o0I8L/2839bfb744.jpg i kept 1 and the ds.

It became quite short. Mainly because you map is consistent and i dont want to repeat myself for the same points.
sahuang
M4M from your queue p/5011071#p5011071

[General]
  1. Disable widescreen support/letterbox as there is no video
  2. Add hitsounds later :)

[Glorious]
  1. 00:50:471 (2,3) - you should follow the beat. see 00:50:874 (1,3,1,1,1,1) - .Put a circle 00:50:471 - and slider afterwards
  2. BTW 00:51:277 (3) - NC here
  3. 00:59:465 (5,6,1) - the flow here is not very good as the angle is >90 degrees.Try to make sth. like http://puu.sh/o5h1H/225ed2624f.jpg
    (randomly placed, just to make sure the angle isn't >90
  4. 01:23:491 (2,3,4,1) - again angle problem. i suggest:2 to 3,3 to 4,4 to 2.so now 01:23:626 (3,4,1) - the flow is better
  5. 01:46:847 (1,2,3,4) - seems like randomly placed.
    try this: http://puu.sh/o5hi2/e19fe4a98a.jpg
    01:47:116 (3,4) - this is also much better looking
  6. 01:46:847 (1,5) - these 2 can stack cuz time duration 01:46:847 (1,4) - == 01:47:250 (4,5) -
  7. 02:19:330 (3,4) - don't touch
  8. 02:33:961 (4) - try to stack it either 02:33:559 (2) - or 02:33:156 (1) - ,and 02:33:559 (2,3,4) - looks bad.You can change position of the slider a bit, like 02:39:599 (1,2,3,4) -
  9. 03:14:028 - this period i suggest you put a short break somewhere(not this point,just around here)
    The pattern is simple and there's soft music from this part.
    ok,i think from 03:11:814 - to 03:23:089 - strongly recommend a break
  10. 03:23:089 (1) - should end 03:24:297 -
  11. 03:27:116 (3,4) - almost touched
  12. 03:54:230 (3,5,7) - for such kind of sliders i suggest you use mirror,so keep similar shape
  13. 03:56:914 (1,2) - bad flow
  14. 04:03:760 (2,3,4,1) - ^
  15. 04:05:639 (3,1,2) - straight is not well looked////
  16. 04:14:632 (1,2,3) - blunt is not suitable.....in such kind of maps
  17. 04:25:102 (1,3) - mirror
  18. 04:42:686 (3,4) - bad flow,i mentioned b4
  19. 04:50:471 (2,3,1,2) - well..same distance but totally different time duration
  20. 04:58:122 (1) - even the spinner is unnecessary. if you do want to add one, ends 05:01:344 - cuz it's exactly 8 white lines:)

Hope it helps :)
Topic Starter
TheLeviathan
Ok so today I updated map due to last three mods, haven't done it yet, so i will not mention every change what i did and what didn't this time, but thx for mods, actually made a lot of changes.
Topic Starter
TheLeviathan
Added Normal diff.
HML
M4M
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)



Glorious
00:41:075 (4,5) - Weird spacing
00:42:686 (4,5) - ^
00:46:042 (1,2,3) - Ctrl+G
00:46:444 (4,5,6) - ^
00:52:216 (2,1,2) - The sudden shift feels out of nowhere
00:57:720 (2,3,4) - Spacing error?
00:59:599 (6,1) - Transition is a bit forced
01:10:203 (4,5) - Rotate 20d maybe?
01:26:981 (4,1) - Spacing feels a bit large
02:18:525 (5,1) - Space a bit more?
02:27:518 (4,5,6,7) - Feels cramped
02:30:471 (3,5,7) - I dislike these. They're ugly in my eyes
02:40:002 (2,3,4,5) - Feels cramped
03:43:357 (4,5) - Stuff like this are overmapped
04:06:042 (3,4) - This transition is weird to play
04:08:995 (1,2,3,4,5,6) - This is really ugly

A lot of the problems were repetitive.
This is just my opinion, but I think this is an EXTREMELY UGLY map. But everyone has their own idea of beauty :)
Sorry for the extremely short mod. The song is so repetitive that the map follows, so a lot of problems are repeated.
GOOD LUCK MY FRIEND!
Arphimigon
Whoa a normal
Nice
Pata-Mon
Sry for my tardiness, i'm so busy recently.

remember add “Pata-Mon” to tags >_<

Pata-Mon's Insane
osu file format v14

[General]
AudioFilename: Waterflame - Glory Morning.mp3
AudioLeadIn: 0
PreviewTime: 66176
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40404,53290,66176,79062,91948,104834,117720,120941,133827,146713,159599,172485,178928,191814,204700,217585,230471,243357,256243,259465,272351,285236,291679
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Glorious Morning 2
TitleUnicode:Glorious Morning 2
Artist:Waterflame
ArtistUnicode:Waterflame
Creator:TheLeviathan
Version:Pata-Mon's Insane
Source:
Tags:Age Of War Arphimigon Marathon Geometry Dash Clutterfunk House
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Glorious_morning_2.jpg",0,0
//Break Periods
2,121141,130036
2,178928,200908
2,259665,268559
2,286847,289499
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1747,402.6846,4,3,0,25,1,0
40404,-133.333333333333,4,3,0,25,0,0
53290,-100,4,3,0,30,0,0
66176,-100,4,3,0,40,0,1
91948,-133.333333333333,4,3,0,40,0,0
104834,-100,4,3,0,40,0,0
133827,-133.333333333333,4,3,0,40,0,0
146713,-100,4,3,0,40,0,1
172485,-100,4,3,0,40,0,0
230471,-90.9090909090909,4,3,0,40,0,1
256243,-100,4,3,0,40,0,0
291747,-100,4,2,0,5,0,0


[Colours]
Combo1 : 141,141,71
Combo2 : 191,96,0
Combo3 : 185,185,0
Combo4 : 111,55,55

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320,53,238122,2,0,P|347:78|362:112,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
269,134,238525,6,0,P|310:192|380:206,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
452,142,238928,2,0,P|470:174|475:210,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
362,112,239330,2,0,P|347:78|320:53,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
225,53,239599,1,0,0:0:0:0:
173,133,239733,2,0,P|146:107|131:74,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
225,53,240002,1,0,0:0:0:0:
268,138,240136,6,0,L|268:211,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
353,95,240538,2,0,L|353:168,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
249,52,240941,2,0,L|249:125,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
372,9,241344,2,0,L|372:82,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
372,155,241747,6,0,L|372:82,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
276,209,242015,1,0,0:0:0:0:
180,155,242149,2,0,L|180:82,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
84,209,242418,1,4,0:0:0:0:
84,99,242552,5,4,0:0:0:0:
180,155,242686,1,0,0:0:0:0:
276,99,242820,1,4,0:0:0:0:
180,43,242955,5,4,0:0:0:0:
276,99,243089,1,0,0:0:0:0:
372,43,243223,1,4,0:0:0:0:
372,151,243357,6,0,P|318:200|246:205,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
158,168,243760,2,0,B|90:196,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
196,80,244163,2,0,P|249:31|321:26,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
410,63,244565,2,0,B|477:34,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
371,151,244968,6,0,P|333:213|279:262,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
197,310,245371,2,0,P|188:346|196:382,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
279,262,245773,2,0,P|287:226|280:190,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
204,131,246042,1,0,0:0:0:0:
114,168,246176,2,0,P|106:132|112:96,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
189,37,246445,1,0,0:0:0:0:
203,130,246579,6,0,P|203:201|155:254,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
60,255,246981,2,0,P|67:290|87:321,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
156,255,247250,1,0,0:0:0:0:
108,172,247384,2,0,P|73:160|37:162,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,88,247787,2,0,P|190:77|226:79,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
203,171,248189,6,0,P|244:231|307:267,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
402,246,248592,2,0,P|432:265|450:297,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
337,176,248995,2,0,P|306:156|288:124,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
337,42,249263,1,0,0:0:0:0:
385,125,249398,2,0,P|367:156|336:176,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
337,271,249666,1,0,0:0:0:0:
253,224,249800,6,0,P|181:216|108:223,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
25,272,250203,2,0,P|48:299|81:316,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
24,177,250606,2,0,P|80:132|152:138,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
203,218,251008,2,0,P|199:254|181:285,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
108,224,251411,6,0,P|60:168|38:99,1,146.666671142578,4|0,0:0|0:0,0:0:0:0:
152,138,251814,2,0,P|134:106|129:70,2,73.3333355712891,4|0|0,0:0|0:0|0:0,0:0:0:0:
204,217,252216,2,0,P|230:192|244:159,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
289,74,252485,1,0,0:0:0:0:
341,154,252619,2,0,P|367:128|381:95,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
426,10,252887,1,0,0:0:0:0:
382,95,253022,6,0,L|447:128,2,73.3333355712891,2|2|2,0:2|0:2|0:2,0:2:0:0:
272,95,253424,2,0,L|337:128,2,73.3333355712891,2|2|2,0:2|0:2|0:2,0:2:0:0:
162,95,253827,2,0,L|227:128,2,73.3333355712891,2|2|2,0:2|0:2|0:2,0:2:0:0:
52,95,254230,2,0,L|117:128,2,73.3333355712891,2|2|2,0:2|0:2|0:2,0:2:0:0:
117,237,254632,6,0,P|152:231|185:214,1,73.3333355712891,4|0,0:2|0:0,0:0:0:0:
21,183,254901,1,0,0:0:0:0:
117,129,255035,2,0,P|129:94|130:58,1,73.3333355712891,4|0,0:0|0:0,0:0:0:0:
21,183,255304,1,4,0:0:0:0:
22,73,255438,5,4,0:2:0:0:
117,129,255572,1,0,0:0:0:0:
22,73,255706,1,4,0:0:0:0:
118,19,255840,5,4,0:0:0:0:
213,75,255974,1,0,0:0:0:0:
118,19,256108,1,4,0:0:0:0:
117,129,256243,5,4,0:2:0:0:
256,192,256310,12,8,257854,0:2:0:0:
256,192,257921,12,8,259465,0:2:0:0:
256,192,269129,12,2,271948,0:0:0:0:
212,160,272351,6,0,P|277:150|343:159,1,133.333333333333,4|0,0:0|0:0,0:0:0:0:
422,199,272753,2,0,P|436:168|443:136,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
383,277,273022,1,4,0:0:0:0:
344,355,273156,1,6,0:0:0:0:
212,160,273424,1,4,0:0:0:0:
251,82,273558,1,4,0:0:0:0:
383,277,273827,2,0,L|353:336,1,66.6666666666667,2|4,0:0|0:0,0:0:0:0:
251,82,274230,5,4,0:0:0:0:
164,81,274364,2,0,P|170:49|188:21,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
251,82,274632,1,4,0:0:0:0:
207,157,274767,1,4,0:0:0:0:
207,157,275035,5,4,0:0:0:0:
163,232,275170,5,2,0:0:0:0:
220,297,275304,1,4,0:0:0:0:
300,262,275438,1,2,0:0:0:0:
291,175,275572,6,0,P|351:144|416:134,1,133.333333333333,4|4,0:0|0:0,0:0:0:0:
492,179,275975,5,4,0:0:0:0:
492,92,276109,1,4,0:0:0:0:
417,135,276243,1,4,0:0:0:0:
492,179,276377,6,0,P|475:243|441:300,1,133.333333333333,6|4,0:0|0:0,0:0:0:0:
378,212,276780,2,0,P|343:268|327:333,1,133.333333333333,4|4,0:0|0:0,0:0:0:0:
403,378,277183,5,4,0:0:0:0:
417,135,277451,1,4,0:0:0:0:
344,87,277585,2,0,P|337:54|319:26,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
257,87,277854,1,4,0:0:0:0:
300,162,277988,2,0,P|306:194|324:222,1,66.6666666666667,2|0,0:0|0:0,0:0:0:0:
392,278,278257,1,4,0:0:0:0:
311,308,278391,5,4,0:0:0:0:
224,308,278525,1,4,0:0:0:0:
143,278,278659,1,4,0:0:0:0:
158,363,278794,6,0,P|94:350|57:296,1,133.333333333333,4|0,0:0|0:0,0:0:0:0:
142,278,279196,2,0,P|162:251|170:219,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
84,214,279464,1,4,0:0:0:0:
143,278,279599,2,0,P|207:290|272:278,1,133.333333333333,6|4,0:0|0:0,0:0:0:0:
332,214,280002,1,4,0:0:0:0:
508,376,280270,2,0,L|458:330,1,66.6666666666667,2|4,0:0|0:0,0:0:0:0:
254,136,280673,5,4,0:0:0:0:
173,168,280807,2,0,P|167:136|173:103,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
254,136,281075,1,4,0:0:0:0:
242,222,281210,1,6,0:0:0:0:
38,362,281478,1,4,0:0:0:0:
50,276,281613,5,2,0:0:0:0:
131,243,281747,1,4,0:0:0:0:
199,297,281881,1,2,0:0:0:0:
187,383,282015,5,4,0:0:0:0:
30,192,282283,1,4,0:0:0:0:
78,119,282418,2,0,P|104:99|135:88,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
220,111,282686,1,4,0:0:0:0:
304,134,282820,2,0,P|335:145|361:164,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
408,239,283089,1,4,0:0:0:0:
361,312,283223,2,0,P|307:350|242:362,1,133.333333333333,4|4,0:0|0:0,0:0:0:0:
155,362,283626,6,0,P|116:307|104:242,1,133.333333333333,4|4,0:0|0:0,0:0:0:0:
50,174,284029,2,0,P|52:141|65:111,1,66.6666666666667,4|0,0:0|0:0,0:0:0:0:
136,162,284297,1,4,0:0:0:0:
188,229,284431,2,0,P|251:253|317:255,1,133.333333333333,6|4,0:0|0:0,0:0:0:0:
416,236,284834,5,4,0:0:0:0:
350,161,284968,1,4,0:0:0:0:
382,66,285102,1,4,0:0:0:0:
481,47,285236,5,4,0:2:0:0:
117,88,290069,5,0,0:0:0:0:
124,107,290471,5,0,0:0:0:0:
131,126,290874,5,0,0:0:0:0:
368,88,291142,1,0,0:0:0:0:
375,107,291209,1,0,0:0:0:0:
382,126,291276,5,0,0:0:0:0:
306,192,291411,1,0,0:0:0:0:
206,192,291545,1,0,0:0:0:0:
131,126,291679,5,4,0:2:0:0:
256,192,291747,12,0,294901,0:0:0:0:
Pata-Mon
Hi!
It seems there was sth wrong when u update, 00:53:291 (1) - is different with my original map and I'm not sure if there're sth other place is different. So plz copy my code again and update again, thank u!
Topic Starter
TheLeviathan

Pata-Mon wrote:

Hi!
It seems there was sth wrong when u update, 00:53:291 (1) - is different with my original map and I'm not sure if there're sth other place is different. So plz copy my code again and update again, thank u!

fixed now
RogueKitten
rip hard diff?
Topic Starter
TheLeviathan

RogueKitten wrote:

rip hard diff?
Well if you can make one, you're welcome
Mercusheigan
Hai, M4M

the amount of inherits LOL madman


Glorious

NOTE: there are some triangle shapes that are overlaping and maybe scaling them up will make them look better and probably play better, too I'll point 'em out first because they are many and if you don't want to you can ignore this bit
SPOILER
01:11:814 (4,5,6,7,8,9) - scale up?

01:24:700 (1,2,3,4,5,6) - scale

02:29:129 (4,5,6,7,8,9) - scale

02:35:572 (4,5,6,7,8,9) - scale (slightly)

02:42:015 (4,5,6,7,8,9) -

03:56:109 (4,5,6,7,8,9) -

Now the actual mod for this diff:

SPOILER
00:58:928 (1,2,3,4,5,6) - maybe scale these up a bit so they don't overlap?

01:02:149 (6,7) - you've been slowly increasing the DS, but here you shorten it again? moving 7 up a bit would be a fix

01:39:599 (2,3) - in previous slider-circle patterns they were allign, maybe allign this one too? (if you move the circle up a bit will increase the jump and that looked nice to me)

02:19:330 (3,4) - ends are overlaping, unlike previous

02:38:391 (2,3,4,5,6,7,8,9,10) - add NC by each new triangle? Also, they all flow to the left, maybe if you make the second one to the right would be cool? (id est, ctrl+g 6 and 7, then ctrl+g 8 and 10)

02:55:840 (1) - slowly reduce the hitsound volume for this spinner

03:23:089 (1) - I don't think these two inherit points are being used at all

03:28:726 (3,4) - overlapping

04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - IMO you should have used the same approach as 01:30:337 (1,2,3,1,2,3,1,2,3,1,2,3) - because this pattern at 1:30 is gorgeous

Pata-Mon's Insane

SPOILER
TBH there isn't much to say, I don't think I'll give any aspect that would improve the gameplay by much

Tho there do are some unstacked stuff that look stacked by are off by one pixel that you could improve lol, like

00:46:847 (1,2,4) - the end stack is not done properly

And for actual mod, only found this :<

01:27:921 (3,4,5,6) - this section feels a bit squeezed in here. This is mainly cause by 5, IMO. Maybe rearrange some stuff here?

Papa bless, pretty fun diff

have 2 stars too, me /runs
papika
hi :D
Glorious
00:46:042 (1,2,3,4,5,6) - the beat here is the same as on 01:11:814 (4,5,6,7,8,9) - , so id rotate the second triangle clockwise. all in all the non rotating pattern here doesnt fit your general style.
01:15:035 (4,5,6,7,8,9) - same here actually, but here the rythm does make a repeating turn. id still change it though, as it just looks like a break in your style
(similar things at 04:01:747 (1,2,3,1,2,3,1,2,3,1,2,3) - and 04:14:632 (1,2,3,1,2,3,1,2,3,1,2,3,1) - )
02:18:525 (5,1) - this low spacing seems odd to me
02:25:371 (1,2,3,4,5,6,7) - id bring some roundness in this, and maybe even make 02:26:176 (6,7) - a single stack. as of now it looks boring af
02:40:002 (2,3,4,5) - going down after 02:40:002 (2) - makes the whole pattern really compact, which looks awkward

Pata-Mon's Insane
01:38:793 (1,2,3,1) - not necessarely wrong, but i dont like these reverse jumps, and they dont really look good
02:58:928 - im really not sure about this break, it seems quite big, and there are still mappable things in there, especially after 03:11:814 -

disclaimer: as the song is very repetitive many things i found may repeat
Topic Starter
TheLeviathan

RogueKitten wrote:

rip hard diff?
ok nevermind, actually working on hard diff now
Masugn
Just wanted to say, the last time I checked on this map it said it was unsubmitted. I'm very glad that it's still going.

Going to edit this with a little feedback when I get home tonight and play it.

-

The following is heavily-opinionated garbage, feel free to ignore it.

Glorious
00:00:000 - No more intro?
04:09:800 - These slider-circles seem very cramped together to me.
04:14:000 - I would suggest adding a little bit of rotation on each successive triangle, give it some flair. Too straight and plain, especially for a dramatic rise in the music, especially when followed by a break. Same thing you did with the similar run at 01:17:451 , but moving more out instead of more rotating.
04:51:000 - This shape feels very awkward, in relation to the music.

There is a distinct lack of triangle reverse-rotation-things. A few would do well, particularly at 02:38:391 or 02:50:874 .
Why is 04:19:733 all sliders now? Really dulled it down.

Overall: Honestly, I prefer the first version I played, circa a while ago. This may partly be due to the cut intro, it really set the mood for the map. Similarly, that section that was replaced by sliders. I'm not saying that any of the changes are bad or wrong, just that I personally like the older style better.


Pata-Mon's
Good, but the 'difficult' parts are few and far between enough that I was caught off guard every time, felt very sudden. I.e. 01:38:659 those in-line back-and-forths were surprising, and nothing like it appeared anywhere in the rest of the repetitive song. Also, those breaks. Holy damn, those breaks.


Hard
A very nice 76 notes so far. Keep up the good work.


Normal
Nothing to report.



Thank you for the wonderful maps.
CookieBite
hmm nice song
Bokkie
Hi!
Consider rising Glorious' HP drain.
I feel bad when I miss like 6 objects in a row and still not fail :/
Avishay
That difficulty gap is definitely not acceptable.
Riari

Avishay wrote:

That difficulty gap is definitely not acceptable.

States in description that the drain reaches over 5 minutes with spinners at the end.

No need for a spread.
Topic Starter
TheLeviathan

Avishay wrote:

That difficulty gap is definitely not acceptable.
Ok, will work on adding another difficulty inbetween

Riari wrote:

States in description that the drain reaches over 5 minutes with spinners at the end.

No need for a spread.
not quite, the original map had like 5:01 drain time, but i've been complained that last few seconds of map is a spinner in nothing, so i was able to get only 4:99 drain time. So after that decided to make fullset, i'm missing one diff in between easy and hard tho, gona work on that.
Topic Starter
TheLeviathan
Added Hard diff between normal and light insane, got few IRC mods on it
sahuang
Well my diff is definitely mapped as an Easy. I think you must add a Normal between me and patamon's diffs.

And wait, why did you add stuff in my diff? i feel like some parts were added by you but not mapped by me...
00:58:122 (1,2,1,1,2) - sth like this is what i definitely wont do. It's too bad lol
Topic Starter
TheLeviathan

sahuang wrote:

Well my diff is definitely mapped as an Easy. I think you must add a Normal between me and patamon's diffs.

And wait, why did you add stuff in my diff? i feel like some parts were added by you but not mapped by me...
00:58:122 (1,2,1,1,2) - sth like this is what i definitely wont do. It's too bad lol
oh crap xD yeah i was sort of experimenting and saved wrong version. Gona rotate it back
_DT3
Random mod coming in o/

[sahuang's Normal]

00:46:847 (1,2,3) - Slidershapes look a bit weird
00:49:666 (4,1,2) - Adjust (2) to make a triangle with (4,1)?
00:53:290 (1) - DS changing is only allowed in Kiai or very close to it. Since the DS changes from 1.1 to 1.2 not within kiai, you must fix this (Heck, it even variates between 1.2 and 1.3)
00:55:706 (2) - Why is this slider not curved as 00:53:290 (1,2,1) - ?
00:57:317 (2) - A teeny bit lower?
01:00:136 (1,2,3,4) - It doesn't make sense how these start on a downbeat and 01:02:955 (1,2,3,4) - On a upbeat but maybe it was intentional
01:07:787 (3,4) - Looks too curved
01:14:230 (3,4) - 2 sliders would fit here more
01:18:257 (4,1,2) - Adjust (2) to make a triangle with (4,1)
01:19:062 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This part struck me with inconsistency, The first (1,2,3,4) differed from the last (1,2,3,4) even though they were the same. And the middle (1,2,3,4,5) could fit the music more with a reverse slider, a hit circle and another reverse slider imo
01:40:807 (2,1,2) - Overlap doesn't look good
01:49:666 (3,4,1) - ^
01:48:458 (2) - I feel like this should have a NC looking at the previous patterns
01:51:679 (2) - ^
01:52:485 (3,4) - Blanket could be better (Sorry for Nazi)
01:56:109 (3) - Why does only this have a finish? (4) should also have a finish if that has one
02:25:102 - This part feels weird unmapped. If you leave it unmapped, at least add a hit circle here 02:25:102
02:34:767 (3,4,1) - Flow looks weird here
03:29:532 (4) - Move a bit up
03:32:753 (3,4) - I haven't seen you use this pattern before, I don't know if that's a problem...
03:33:559 (4,1,2,3) - Overlap is barely visible but doesn't look good nevertheless imo
03:39:196 (3,4) - These feel weird after that reverse slider
04:01:344 (2) - A bit lower, the overlap will make it harder to read
04:09:800 (1,2,3) - You have always used another pattern for this too
04:37:585 (5) - Can make a triangle with (3,4)

Ok, I felt like this diff needed a bit improvement but went in the right direction mapping wise. Aesthetics were also fine but consistency and rhythm could be improved imo. Call me back if you need a check on hard.

Also since sahuang already mentioned it, this map definitely could need a more appropriate normal, I'd be glad to make it but you have to PM me for further infos.

Nevertheless, GL ranking this! And osu DEFINITELY needs more Waterflame
sahuang
Many of these are not mapped by me i guess..ok i will wait for creator to change back
Topic Starter
TheLeviathan

sahuang wrote:

Many of these are not mapped by me i guess..ok i will wait for creator to change back
I've changed it right after the my last comment above
sahuang
Saw it. Changing it later this wk and add hitsounds for me then.
Topic Starter
TheLeviathan
Done everything with map, waiting for BN response
Topic Starter
TheLeviathan
Still waiting for BN
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