Hello, thanks for your check.
JeZag wrote:hello, i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)
my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.
i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -
if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)
The reason I didn't use this kind of gimmick anywhere else it's because the melody at this part doesn't come back anywhere else. And yet, I made a recall there 01:27:442 (1,2,3,4,5,6) -
Why did I chose to map this part like that? It's because I feel the melody does call for some "spam 1/2 circles" but the music isn't intense enough to put some jumps as it is starting to be from 00:52:981 (1) - . But it doesn't mean that the music is totally flat neither. And this is what I'm representing here by different spacing uses.
As a player, and from what I can see with testplays, I know that when you're sightreading this one 00:44:058 (6,7) - it can be a bit surprising, so if it's your first play on the map, you might misread it and end up by hitting a 100x. But I can assure that the melody is clear enough to not make the same mistake twice and to at least not messing up with 00:44:981 (5,6,7,8) - etc. I can play my map, and I saw quite a lot of testplays in 2 years now.
Also, this one 00:44:981 (5,6) - is perefectly readable. I'd say the main problem (if there is one) would be the circles followed by sliders like: 00:44:058 (6,7) - 00:45:289 (7,8) - 00:45:904 (2,3) - 00:46:519 (5,1) - because unlike the 2 circles, ppl might not be used to this pattern. But once more, I'm pretty sure that once you get the overall rhythm of this section (which isn't really hard to get, it's just some 1/2 spam) you won't mess up here.
I could replace those by doing such as I did from here 00:48:365 (2) - though. But then I'd like to get opinion from advanced players that can pass the map and does think that there's a problem of playability, rather than reading.
Reading factor is a skill, such as aim and stream ability. It's just not recognize by the star rating so ppl don't really care about it.
I know that my map is quite technique overall, and the star rating is really underrated but it doesn't mean it's bad neither !
So yep, I won't change the structure of this section because this is exactly what I see in the music, I also think that it's not a really hard part (except for the stamina rofl). But I'm willing to do something more like 00:48:365 (2,3,4,5,6) - rather than 00:45:289 (7,8) - if there's a concrete reason for it!
Thank you for your check and I'll stay open to reply (here or through PM)!
Not sure to get your point ._.
JeZag wrote:on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
EDIT 2: gz on my 600th post