mod v1 in 2018Thanks!
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea I'll seek for more opinions then.
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them fixed
00:45:596 (2,2) - ^ not sure those are actually bad, but I fixed in case.
01:07:750 (5,1) - ^ fixed
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts It's not unrankable. Also I don't dislike the way it fits the music whether than just "filling" as you usually see in other maps. I got rid off 4 of them though to make the end a bit more "light"
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles changed with a 1/1 slider instead for star rating issue.
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad I really like how it looks.
00:17:289 (1,3,1) - these overlaps can be confusing I think it's ok for a hard diff.
diff is good too, but you can replace spinners with some of mapping I'll see with other opinions, and if hard diff needs to get boosted for the spread rofl
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too I feel it fits the piano great.
01:18:519 (4) - ctrl+g? I like the flow herem and it would mess up a bit the next 1/4 too.
won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
HelloThank you very much!goodluck, thank
00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better I like the way it is simplified right now. There's nothing in the music that calls for a speed up, it's just the intro, and gives more impact to 00:04:981 (1,2,3,4) - imo
00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option Not that I dislike my overmap but since next sliders are also overlapping I took your idea to make it more light.
it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing fixed as suggested, nice catch
00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are I get your point, but I like the global flow of this pattern. I feel it represents the overall music (if not precisely) well here
00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section I don't think I dislike it...idk. I'll try to seek for more opinions about it!
00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) - I feel that from 00:57:904 (1) - this point the whole music gets more "global" such as a build up so I don't think I need to give special emphasize here
01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) - Slightly fixed?
I don't think players follow sliders this accurately though, while I play it I just go in a straight line. But I hope the minor modification will help.
01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better I kinda get your point,
but I kinda disagree here. The 1/1 slider slows the movement of the previous jump which consequently gives emphasis to it.
01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement I didn't totally agree with your point here but fixed to fix the next point xd
01:17:596 (1) - doesn't feel very emphasized currently fixed
01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets even if I get the concept, it doesn't bother me more than that tbh
01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) - I really like this kind of angles though! I did, regardless, an improvement on the pattern's balance.