nmk - sola

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Topic Starter
Yales

sahuang wrote:

consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.

edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
I'll boost hard diff by changing those spinners just for it then.. Although, weird or not, I'm pretty sure it fits. As it's mapped on beats, they're here for something not just to fill in like 75% of spinners users.
Though "1 set, 2 in between diffs" would be a cool remake. But I wouldn't do both.
Thanks for the advice.

Syph wrote:

hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap ^

[Normal]

SPINNERSSSSS AAAAAAAAA
also a good diff lo I'll keep those spinners in normal, they might be quite a lot, they do fit. Thanks though x)

[Polka's Advanced]

seems good

[Hard]

01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) - I get your point but I feel that my way is more natural to play and still makes sense as the reverse represents that sound.
01:13:904 - place a note here and then spinner pls I guess I'll rework those spinners later but I think it's fine for this one though, starting a spinner there give its sense as it represents something in the music and it isn't map on some fade away kind of sound.
01:21:596 (2) - same as earlier ^
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg Oh, really like your idea, I'll take that. I just hope the pattern isn't too hard for a normal diff... we'll see.
02:05:596 (1) - same as earlier! Probablt gonna rework those though, but the idea is the same that previously. I don't like making spinners just to "fill in" the spinner has its importance and should be snapped on a proper beat in my opinion.
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s x)

[Aia's Insane]

00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg


[Unfading Nightmares]

00:23:135 (1) - consider silencing sliderend, sounds a bit better to me Reduced to 20%
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe Fixed in my way
01:56:981 (1) - more distance pls ctrl g would work I feel that a higher spacing there would break the flow.
01:58:212 (1,2) - wayyyy too much distance It plays by itself.
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good Fixed, nice catch.

this diff is so good hOLY Glad you like it!

good luck~
Thanks!

DeRandom Otaku wrote:

m4m from ur q

General

  1. Disable widescreen support and countdown they are both unnecessary Fixed on all diff. I never think about those things lol

Normal

  1. 00:02:519 - make this clickable? remove repeat of slider and add circle instead I feel the reverse represents that sound pretty well though.
  2. 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap Well, I like how it looks though xD
  3. 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies Can't see what's wrong (2) is right under (1) how could you be confused?
  4. 01:21:289 (5,2) - not parallel .-. fixed a bit the blanket.
    holy.. soo many spinners

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency The rhythm is the same, the pattern doesn't need to be the same
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left Flow seems good to me


I'll let Polka decide whether he wants to change something or not anyway.

Hard

  1. 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here ? no, it's fine.
  2. 00:17:904 (3,1) - stack like 00:17:289 (1,3) - I feel it would make it harder to read and since it's not a really big deal I'll let it this way.
  3. 00:57:289 (3,1) - stack Fixed!
  4. 01:55:442 (4) - replace with 2 circles? I get your point, but I like how it flows right now.

Aia's Insane

  1. 01:01:519 (6,1) - not stacked properly
    cool diff

Unfading Nightmares

  1. 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) - Fixed
  2. 00:32:673 (1,1,1,1) - u really dont need these NCs I do. To show the speed up via the NCs too.
  3. 01:17:289 (6,7,1) - same as 00:18:519 - Fixed
  4. 01:27:442 (1,2,3) - people might misread it as a skystar triple :^) Went fine in testplays.
  5. 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-; I feel it plays by itself though... To me at least xD
  6. 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider? Souds better
  7. 01:51:904 (4,1) - spacing is overkill It's the most intense part of the song, and it's not the hardest pattern tbh
  8. 01:56:827 (4,1) - space these more plox I feel it would break the flow


ok thats it i guess.. cute map

https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q

gl gl

Thanks!

I'll get to your maps probably tonight or tomorrow night!
polka

DeRandom Otaku wrote:

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency :arrow:I feel the song is slightly starting to pick up, thus that should emphasized with an increased gap between the notes.
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left :arrow:Can't do that without shattering DS sorry


gl gl
No changes here.
Deramok
i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) -
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) -
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) -
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) -
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) -
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) -
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead)
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Topic Starter
Yales

Deramok wrote:

i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of. You mean that there's an empty tick and you don't get why? It's because that note is actually pretty low, so I choosed to not map it to make it more like an echoe than a note that would be mapped such as a beat.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4. I'm not sure to get it x: But you wonder why I mapped (4) a 1/2 slider, it's because I wanted to emphasize the sound at the beginning of the slider which is way stronger than the one at the middle or even after.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo. Well it follows the melody just fine.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed. It's a thing to put a high spacing on strong notes. It's even overused now. But I wouldn't say it's the only technique for a jump. And a jump on low notes can be different but just as good, also, via 00:06:212 (1) - the pattern radically slows down which allows to put a lot of emphasize in that slider sound. Way more than the jumps just before.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) - Changed in my own way to make it more in harmony with the music.
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders For violins (or smthing)
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is. Right, fixed the first point, but still leaving the pattern with a reverse, the kick sliders are here for the "coming up" in the music.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) - At the beginning I always used the same rhythm. 00:23:750 (2,3,4,5) - Focus on piano, 00:24:981 (3,4,5,6) - hihats. 00:26:212 (3,4) - piano 00:26:981 (1) - "break" 00:28:673 (1,2) - piano 00:29:904 (3,4,5) - hihats. 00:31:904 (1,2) - break. 00:33:596 (1,2) - piano. 00:34:981 (3,4) - hihats etc. xD Otherwise, it would be only triples, and that's not what I want as those sounds aren't really audible, it's more a pretty fast pace they give than some concrete beats.
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) - Naaaah, not touching those, they're here at the same position from the beginning to the end, this is THE part I want to emphasize that way. I even put special hitsounds for those etna xD
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) - Makes sense. Fixed.
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances. Putting 5 notes for background sounds is exactly what I hate in new mapping xD. Also, I could go for full 1/2 but since the music seems to come higher and higher, I'm making the pace faster by adding a triple there.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) - I prefer to not add one here because if 00:49:135 (7,8,1) - feels it's a continous melody, 00:50:519 (1) - feels that the pace is kinda changing from there.
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays. And once more, those are the same sounds I'm representing from the beginning.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber. It's really not hard to hit so w/e.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out. That wouldn't play that great :c Also, I feel the pattern already intensify the first combo notes enough the way it is.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) - Obviously because I'm not showing the same thing.
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2 Right. But I don't feel it would play that great as it's on red tick. So I prefer to focus on the melody that definetly calls for 1/2 circles.
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7 Because I'm representing the melody that creates such a vague (going high and low). The 5 notes stream is common enough to make it really easy to play and I feel that it represents the music more this way than spamming stream just because there's a note...y'know xD
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern. Well, I'm not against a suggestion with an example cause not really sure how to make it here. That's why I just went for something pretty standard by making the whole pattern constant.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why That sound is pretty strong though. Definetly calls for a 1/1 slider to emphasize it xD
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead) Same as in my map, it represents the violins.
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano But the violins :c
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Thanks mate, it was unexpected ! :D
polka

Deramok wrote:

  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in :arrow:There isn't?
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice :arrow:It's what the music calls for.
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here What elese should I do? In easier difficulties, undermapping is important.
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) - :arrow:I did that to help vary the patterns and keep things from getting repetitive.
No changes here.
Net0
Hey there o/, I decided to give it a try and mod this, I really like this song :D . If you find this mod useful, hopefully your open for a m4m (at least according to this https://osu.ppy.sh/forum/p/5425149). So if you can mod this, I'd really apreciate https://osu.ppy.sh/s/502648

[General]
    1. Tags What about taking a few tags from the ranked mapset: Touhou 東方音弾遊戯6 taketori hishou 竹取飛翔 ~ Lunatic Princess
    2. You have currently 3 combo colors: Combo 1 (R:270 G:70 B:70) Combo 2 (R:128 G:128 B:192) Combo 3 (R:199 G:113 B:208). I liked all colors, and I think combo 2 and 3 work great as a pair, so, maybe you could add a combo 4 to also form another good pair with combo 1? I suggest;
    3. The ending of the diffs is not consistent;
      02:16:673 - Normal
      02:19:135 - Polka's Advanced
      02:16:673 - Hard
      02:19:135 - Aia's Insane
      02:16:673 - Unfading Nightmares


    [Spinners]


    • I've seen many mods talking about the spinners. So let's get to them:

      Using spinners with reasonable lentgh is the most important guideline out there about spinners. Mostly to avoid spinners spam or deathspinners.

      Therefore, the spinners presented in the difficulites I've check are all reasonable enough, so there's no 'unrankability' about it. About the amout of them; In Normal you have used 15 spinners, in hard difficulty 7 and extra 0. The mapping of those spinners is consistent inside each diff;

      Normal

      00:09:904 (1) -
      00:18:519 (1) -
      00:41:904 (1) -
      01:00:365 (1) -
      01:13:904 (1) -
      01:23:750 (1) -
      01:36:058 (1) -

      This are all located before the bookmarks, and the taking a look over the musical structure, it shows that they're consistently mapping the streams and transitions from each part of the song, therefore, in the end of the musical phrases.

      About the kiai spinners. I'd like to believe that their frequency has increased to give emphazis to the main chorus, since they're steadly appearing and now are progressivelly showing themselves more often, while also keeping the structure of ending the musical phrases/mapping streams/transitions

      01:36:058 (1) -
      01:40:981 (1) -
      01:50:827 (1) -
      01:55:750 (1) -

      Considering that this is normal I've checked that all of them have enough recovery time as well. So let's get to a few suggestions to slightly improve this spinners consistency:

      -The first spinner is fine and I'll use it as the principle of the map in general

      00:09:904 (1) -

      -This spinners lasts for 4/1 and the recovery time is also 4/1.

      00:18:519 (1) -

      -This one is longer following the music as well, with a 4/1 recovery time as well.

      00:41:904 (1) -

      -Same as the spinner 1 ^

      01:00:365 (1) -

      -Now this spinner is quite curious. His duration 01:00:365 - ~ 01:02:827 - is following one sound and when the stream sound starts it stops and gives the map a gap of 2/1. This could work as emphasis to the stream sound. But I must say it's odd that the previous one had spinners on it 00:41:904 (1) - , and the spinner two also have used the same gap for the stream 00:18:519 (1) - .

      -On the next spinner the stream sound was also mapped:01:13:904 (1) - . So far we could discuss that the pattern of the spinner is Gap/Mapping/Gap/Mapping . If this pattern is followed until kiai than it'd be all ok, but the next spinner

      01:23:750 (1) -

      Also mapped the stream. So the result is this:

      Gap 00:18:519 (1) - /stream 00:41:904 (1) - /Gap 01:00:365 (1) - / Stream 01:13:904 (1) - /Stream 01:23:750 (1) - / .

      My suggestion is: take this last spinner 01:23:750 (1) - and increase it's duration until the next big white tick 01:26:212 - to give it the 4/1 gap . This would also make the spinner cover both transition sounds and streamy sounds as well.

      I won't comment the kiai spinners because they look fine.

      Extra

      Final suggestion about this: add at least ONE spinner to the diff Unfading Nightmares. I feel like it's reasonable enough that if you consistently have used spinners to map your lower stars difficulties, there must be at least one part of this song that you can really see a spinner being a good way to go, even if it's an extra difficulty.

  1. I won't get in details about the mapping but later one, I can give it a mod no kds if you want to[/notice]


Good song, and good mapper, I believe in this set, hopefully you won't give up on this xD
Topic Starter
Yales
Added a color, made that spinner last for longer but not adding one on extra cause it's just not the same representation, and adding one at the very end is meh.

Also, the fact that the map doesn't end on same timing isn't a big deal I believe because it's not the same mapper.

I'll get to your map soon!

Nice mod ;)
polka
Do you need me to make like, a light insane or something to fix the spread?
Topic Starter
Yales

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
polka

Yales wrote:

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
C00L
C00L
yales when u back ;w;
Topic Starter
Yales

C00L wrote:

yales when u back ;w;
In one year lol
-Alcaida
Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) -
You can also remove nc here 00:04:981 (1) -
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"?
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) -
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion)
02:00:827 (2,3) - (and others) different sounds(can you? understand me?)
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds
00:43:442 (2,3,4,5,6) - and other patterns like this ^
00:32:673 (1) - remove nc
00:32:981 (1) - ^
00:33:596 (1) - maybe remove nc?
01:45:519 (6) - nc from here will be better
02:16:212 (1,1,1) - remove nc
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
Topic Starter
Yales

-Alcaida wrote:

Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) - fixed
You can also remove nc here 00:04:981 (1) - Nope, new stenza
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz It's not because it's not jumping everywhere it's meaningless
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this same
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz Were you talking about the overlap? not sure why you think it's "ugly" but well, I didnt like the part so changed for now
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently fixed
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"? mh, why not? lol it's probably for the same reason you wanted me to include different spacing there 00:11:750 (3,4,5,6) -
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) - nope, sounds are different.
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion) well, this is just reading factor ^^
02:00:827 (2,3) - (and others) different sounds(can you? understand me?) It fits. who said that "when 2 circles are stacked it has to be the same sound" x.x
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds nope
00:43:442 (2,3,4,5,6) - and other patterns like this ^ nah, random spacing isn't my thing ^^
00:32:673 (1) - remove nc no, it's fine
00:32:981 (1) - ^ ^
00:33:596 (1) - maybe remove nc? This one is debatable indeed, but I think it makes the pattern more light so it's good
01:45:519 (6) - nc from here will be better It won't, it would actually be missleading and I don't get why you should put a NC on a blue tick in the first place :p
02:16:212 (1,1,1) - remove nc Why? It fits great for a final
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
thanks!
Underforest
mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them
00:45:596 (2,2) - ^
01:07:750 (5,1) - ^
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad
00:17:289 (1,3,1) - these overlaps can be confusing
diff is good too, but you can replace spinners with some of mapping

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too
01:18:519 (4) - ctrl+g?

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Lafayla
Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) -

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) -

01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better

01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement

01:17:596 (1) - doesn't feel very emphasized currently

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) -
goodluck, thank
Topic Starter
Yales

Underforest wrote:

mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea I'll seek for more opinions then.
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them fixed
00:45:596 (2,2) - ^ not sure those are actually bad, but I fixed in case.
01:07:750 (5,1) - ^ fixed
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts It's not unrankable. Also I don't dislike the way it fits the music whether than just "filling" as you usually see in other maps. I got rid off 4 of them though to make the end a bit more "light"
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles changed with a 1/1 slider instead for star rating issue.

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad I really like how it looks.
00:17:289 (1,3,1) - these overlaps can be confusing I think it's ok for a hard diff.
diff is good too, but you can replace spinners with some of mapping I'll see with other opinions, and if hard diff needs to get boosted for the spread rofl

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too I feel it fits the piano great.
01:18:519 (4) - ctrl+g? I like the flow herem and it would mess up a bit the next 1/4 too.

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Thanks!

Lafayla wrote:

Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better I like the way it is simplified right now. There's nothing in the music that calls for a speed up, it's just the intro, and gives more impact to 00:04:981 (1,2,3,4) - imo

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option Not that I dislike my overmap but since next sliders are also overlapping I took your idea to make it more light.

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing fixed as suggested, nice catch

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are I get your point, but I like the global flow of this pattern. I feel it represents the overall music (if not precisely) well here

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section I don't think I dislike it...idk. I'll try to seek for more opinions about it!

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) - I feel that from 00:57:904 (1) - this point the whole music gets more "global" such as a build up so I don't think I need to give special emphasize here

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) - Slightly fixed?
I don't think players follow sliders this accurately though, while I play it I just go in a straight line. But I hope the minor modification will help.


01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better I kinda get your point,
but I kinda disagree here. The 1/1 slider slows the movement of the previous jump which consequently gives emphasis to it.


01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement I didn't totally agree with your point here but fixed to fix the next point xd

01:17:596 (1) - doesn't feel very emphasized currently fixed

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets even if I get the concept, it doesn't bother me more than that tbh

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) - I really like this kind of angles though! I did, regardless, an improvement on the pattern's balance.
goodluck, thank
Thank you very much!
AMX
Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics
00:42:365 (3) - NC
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound

Lunatic
00:56:519 (7) - Ctrl+G for better flow?
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here.

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part
00:56:212 (7,8) - Reduce spacing its not that strong sound
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit


Couldnt really find anything more, take a star! GL
Topic Starter
Yales

AMX wrote:

Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics fixed
00:42:365 (3) - NC If I put one here I feel i'd need to put another one on the next slider which wouldn't make more sense, so I prefer let it as it is.
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that. Not that I don't get your point, but I really prefer that spins on a beat like that, because it somehow gives a concrete reason to spin in my point of view.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound mh, I don't think it means I hide it, but fixed just in case.

Lunatic
00:56:519 (7) - Ctrl+G for better flow? This 1/4 slider is always more spaced even on the hard diff, it's really the part I want to emphasize the most.
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well Okay!~
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here. changed

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part It is indeed but it's another interpretation to the music. Let's say the whole song was this "calm" it doesnt mean you wouldn't add some jumps so yea :p
00:56:212 (7,8) - Reduce spacing its not that strong sound I feel it's actually pretty strong, also flow is good here. Which doesn't really feel like a jump section as hitting those 2 notes isn't that hard.
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit nerfed a tiny bit


Couldnt really find anything more, take a star! GL
Thanks!
TheLeviathan
M4M

Unfading Nightmares

00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double
00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing
01:04:519 (1) - There is nothing playing under this 1/2
01:04:750 (2) - same ^
http://prntscr.com/hzfuq7 - this matches music perfectly ^
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) -
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao
Could be perfect spinner in the end - if you mind

Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat

Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion
01:51:981 - unused inheritance point, but who cares :)


Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
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