nmk - sola

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Topic Starter
Yales

rohasshiki wrote:

Sorry for the late mod, I've been busy but this is for the M4M. It isn't even close to be late compared to some other mods dw xD

I'm doing two difficulties, sorry that I can't do all of them right now.

Aia's Insane
  1. Samples could probably be a little louder at the start, it feels almost insignificant with how quiet the notes are. Yes, I made them a bit higher.
  2. To me something about 00:38:827 (3,4,5) - feels a little off, it kinda disrupts the flow to have a triple here
  3. 00:41:289 (3,4,5) - same as above but not as bad, probably because it isn't as hectic afterwards.
  4. 01:29:596 (4,5) - this jump feels a little too far I thought the same, but it's not that bad. Maybe putting 01:29:750 (5) - around x144y316 would help get back in the flow.
  5. 01:36:058 (1,2,3) - Spacing here is inconsistent since they're all the same distance away time-wise
  6. 01:50:827 (1,2,3,4) - A little misleading since before everything mapped like this was 1/4 instead of 1/2
  7. 02:01:289 (4,5) - same as above but it's fine, I'm just kinda stupid
  8. In general be careful about overmapping triples because they're pretty hard for this level of map to have so many of them in a row imo
  9. Sorry there's not too much else I noticed, it's a pretty good map so there wasn't a lot I could find.


I'll let Aia fix things if needed.

Hard
  1. The entire beginning section is a little awkward because of the timing, don't know how you might fix it if you want to. What's wrong with my timing :c
  2. 00:08:365 (1,2) - It's not clear how far apart these should be, maybe a slider would be better here Well, the pattern might look a bit tricky, but melody is clear and DS is respected, I can't be more concrete.
  3. 00:26:981 (5,1) - This jump is kind of misleading, these notes feel too slow compared to the flow you have going here Well, I did it the whole song at the same place because I feel it's THE part that needs to be emphasized. And I even hiighlighted it with my hitsounds!
  4. 00:31:904 (6,1) - jump here is too small for how large the timing distance is, especially since 00:31:750 (5,6) - this jump is almost the same size but twice as fast Well... 00:31:750 (5,6) - is a jump, 00:31:904 (6,1) - isn't. Once more, I'm emphasizing those 2 notes 00:31:750 (5,6) - then I get back to normal DS
  5. Might just be my opinion but the second half of the song has too many spinners. I know the beat might be hard to map but the spinners get very repetitive and I think there are too many. There's a lot of spinners. Though I like how they fit as the song allows them.
  6. 01:42:519 (1) - I know it starts on a white tick but this slider doesn't really hit any note at all, so I think it should be moved. It is mapped on something though. Yes it's not as strong as the end of the spinner but there's something for sure. Also, since it's on white tick, it helps the player to get back on track pretty easily.
  7. 01:47:442 (1) - Same as above. I know it sets up the next slider, but it still feels kinda out of place
  8. 01:52:365 (1) - Same as above
  9. 01:57:289 (1) - Same as above
  10. All I really saw here, it's a pretty well made map. Good luck in the ranking process!
Thanks!

Lexis wrote:

[General]

French : Les hitsounds au début (5%) sont très durs à entendre, je pense que tu devrais monter le son (15% passe bien) Je vais les mettre a 10% déjà x)
English : The hitsounds at the beginning (5%) are very hard to hear, I think you should up a bit the volume (15% is good)

[Normal]

00:06:519 (2) - Si tu bouges ce cercle en x312 y244, ca crée une blanket qui passe assez bien, après tu peux aussi blanket la fin de 00:04:981 (1) - avec 00:06:673 (3) - ce qui rend un patterne assez bien. Après je comprends que tu veuilles garder le tien, le flow passe très bien Oui, je préfére mon flow, le tiens serait quand même pas assez lisse, puis ça m'obligerait a retoucher le DS, ça vaut pas le coup x)

00:28:365 (1,3) - L'overlap sur le début du slider assez bof mais bon ._. J'aime bien

00:34:519 (3,5) - Essaie de créer une "blanket" Fix


00:45:596 (2,2) - Overlap assez moyen, ca fait missread les novices Je le trouve bien x) puis quand t'es novice généralement, tu suis les numéros, étant donné que c'est vraiment que le début du pattern, ça passe.

00:51:442 (1,2) - Refais la blanket vers la fin du slider 2 ca passe xd

00:55:442 (4,1) - Voir le passage en violet et sa box en dessous Mais la non, il faut que ca ait la meme forme, bien plus joli que faire un blanket.

01:07:750 (5,1) - Bof comme overlap en normal, ca fait missread les novices Ca me convient encore une fois

01:32:365 (1,2,3) - Essaie de faire en sorte que 2 blanket 1 et overlap légèrement 3 nah, j'aime bien mon pattern. Blanket too mainstream x)

[Je sais pas si celui qui a fait la advanced est francais donc je modde pas xD Je passe a la hard]

[Hard]

00:12:981 (3,4,1,2,3) - Patterne assez étrange, mais ok~ =w=

00:33:904 (3,4,1) - Blankets a améliorer Ca passe, j'aime pas quand le slider est trop arrondis juste pour le blanket x: Je préfère le cote oldstyle :D

01:08:365 (3,4,1) - Si tu veux garder ce double overlap, il serait mieux d'incliner différemment (4), car le "corps" & la "tête" du slider 4 overlap 1, ce qui rend l'overlap moins beau a voir J'ai retouché un peu le pattern.. a voir.

01:15:750 (1,2,3,4,5,6,7,1,2,3,4,1,2) - Ceci était le moment droit, sponsorisé par LaRègle® lol, ouais mais j'aime bien xD

01:53:904 (3,4) - Blanket a améliorer fix

----
Voila c'est tout pour moi ^^
Merci beaucoup !
sahuang
consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.

edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
Syph
hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap

[Normal]

SPINNERSSSSS AAAAAAAAA
also a good diff lo

[Polka's Advanced]

seems good

[Hard]

01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) -
01:13:904 - place a note here and then spinner pls
01:21:596 (2) - same as earlier
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg
02:05:596 (1) - same as earlier!
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s

[Aia's Insane]

00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg


[Unfading Nightmares]

00:23:135 (1) - consider silencing sliderend, sounds a bit better to me
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe
01:56:981 (1) - more distance pls ctrl g would work
01:58:212 (1,2) - wayyyy too much distance
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good

this diff is so good hOLY

good luck~
DeRandom Otaku
m4m from ur q

General

  1. Disable widescreen support and countdown they are both unnecessary

Normal

  1. 00:02:519 - make this clickable? remove repeat of slider and add circle instead
  2. 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap
  3. 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies
  4. 01:21:289 (5,2) - not parallel .-.
    holy.. soo many spinners

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left

Hard

  1. 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here
  2. 00:17:904 (3,1) - stack like 00:17:289 (1,3) -
  3. 00:57:289 (3,1) - stack
  4. 01:55:442 (4) - replace with 2 circles?

Aia's Insane

  1. 01:01:519 (6,1) - not stacked properly
    cool diff

Unfading Nightmares

  1. 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) -
  2. 00:32:673 (1,1,1,1) - u really dont need these NCs
  3. 01:17:289 (6,7,1) - same as 00:18:519 -
  4. 01:27:442 (1,2,3) - people might misread it as a skystar triple :^)
  5. 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-;
  6. 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider?
  7. 01:51:904 (4,1) - spacing is overkill
  8. 01:56:827 (4,1) - space these more plox


ok thats it i guess.. cute map

https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q

gl gl
Topic Starter
Yales

sahuang wrote:

consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.

edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
I'll boost hard diff by changing those spinners just for it then.. Although, weird or not, I'm pretty sure it fits. As it's mapped on beats, they're here for something not just to fill in like 75% of spinners users.
Though "1 set, 2 in between diffs" would be a cool remake. But I wouldn't do both.
Thanks for the advice.

Syph wrote:

hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap ^

[Normal]

SPINNERSSSSS AAAAAAAAA
also a good diff lo I'll keep those spinners in normal, they might be quite a lot, they do fit. Thanks though x)

[Polka's Advanced]

seems good

[Hard]

01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) - I get your point but I feel that my way is more natural to play and still makes sense as the reverse represents that sound.
01:13:904 - place a note here and then spinner pls I guess I'll rework those spinners later but I think it's fine for this one though, starting a spinner there give its sense as it represents something in the music and it isn't map on some fade away kind of sound.
01:21:596 (2) - same as earlier ^
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg Oh, really like your idea, I'll take that. I just hope the pattern isn't too hard for a normal diff... we'll see.
02:05:596 (1) - same as earlier! Probablt gonna rework those though, but the idea is the same that previously. I don't like making spinners just to "fill in" the spinner has its importance and should be snapped on a proper beat in my opinion.
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s x)

[Aia's Insane]

00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg


[Unfading Nightmares]

00:23:135 (1) - consider silencing sliderend, sounds a bit better to me Reduced to 20%
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe Fixed in my way
01:56:981 (1) - more distance pls ctrl g would work I feel that a higher spacing there would break the flow.
01:58:212 (1,2) - wayyyy too much distance It plays by itself.
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good Fixed, nice catch.

this diff is so good hOLY Glad you like it!

good luck~
Thanks!

DeRandom Otaku wrote:

m4m from ur q

General

  1. Disable widescreen support and countdown they are both unnecessary Fixed on all diff. I never think about those things lol

Normal

  1. 00:02:519 - make this clickable? remove repeat of slider and add circle instead I feel the reverse represents that sound pretty well though.
  2. 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap Well, I like how it looks though xD
  3. 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies Can't see what's wrong (2) is right under (1) how could you be confused?
  4. 01:21:289 (5,2) - not parallel .-. fixed a bit the blanket.
    holy.. soo many spinners

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency The rhythm is the same, the pattern doesn't need to be the same
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left Flow seems good to me


I'll let Polka decide whether he wants to change something or not anyway.

Hard

  1. 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here ? no, it's fine.
  2. 00:17:904 (3,1) - stack like 00:17:289 (1,3) - I feel it would make it harder to read and since it's not a really big deal I'll let it this way.
  3. 00:57:289 (3,1) - stack Fixed!
  4. 01:55:442 (4) - replace with 2 circles? I get your point, but I like how it flows right now.

Aia's Insane

  1. 01:01:519 (6,1) - not stacked properly
    cool diff

Unfading Nightmares

  1. 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) - Fixed
  2. 00:32:673 (1,1,1,1) - u really dont need these NCs I do. To show the speed up via the NCs too.
  3. 01:17:289 (6,7,1) - same as 00:18:519 - Fixed
  4. 01:27:442 (1,2,3) - people might misread it as a skystar triple :^) Went fine in testplays.
  5. 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-; I feel it plays by itself though... To me at least xD
  6. 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider? Souds better
  7. 01:51:904 (4,1) - spacing is overkill It's the most intense part of the song, and it's not the hardest pattern tbh
  8. 01:56:827 (4,1) - space these more plox I feel it would break the flow


ok thats it i guess.. cute map

https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q

gl gl

Thanks!

I'll get to your maps probably tonight or tomorrow night!
polka

DeRandom Otaku wrote:

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency :arrow:I feel the song is slightly starting to pick up, thus that should emphasized with an increased gap between the notes.
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left :arrow:Can't do that without shattering DS sorry


gl gl
No changes here.
Deramok
i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) -
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) -
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) -
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) -
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) -
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) -
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead)
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Topic Starter
Yales

Deramok wrote:

i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of. You mean that there's an empty tick and you don't get why? It's because that note is actually pretty low, so I choosed to not map it to make it more like an echoe than a note that would be mapped such as a beat.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4. I'm not sure to get it x: But you wonder why I mapped (4) a 1/2 slider, it's because I wanted to emphasize the sound at the beginning of the slider which is way stronger than the one at the middle or even after.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo. Well it follows the melody just fine.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed. It's a thing to put a high spacing on strong notes. It's even overused now. But I wouldn't say it's the only technique for a jump. And a jump on low notes can be different but just as good, also, via 00:06:212 (1) - the pattern radically slows down which allows to put a lot of emphasize in that slider sound. Way more than the jumps just before.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) - Changed in my own way to make it more in harmony with the music.
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders For violins (or smthing)
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is. Right, fixed the first point, but still leaving the pattern with a reverse, the kick sliders are here for the "coming up" in the music.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) - At the beginning I always used the same rhythm. 00:23:750 (2,3,4,5) - Focus on piano, 00:24:981 (3,4,5,6) - hihats. 00:26:212 (3,4) - piano 00:26:981 (1) - "break" 00:28:673 (1,2) - piano 00:29:904 (3,4,5) - hihats. 00:31:904 (1,2) - break. 00:33:596 (1,2) - piano. 00:34:981 (3,4) - hihats etc. xD Otherwise, it would be only triples, and that's not what I want as those sounds aren't really audible, it's more a pretty fast pace they give than some concrete beats.
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) - Naaaah, not touching those, they're here at the same position from the beginning to the end, this is THE part I want to emphasize that way. I even put special hitsounds for those etna xD
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) - Makes sense. Fixed.
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances. Putting 5 notes for background sounds is exactly what I hate in new mapping xD. Also, I could go for full 1/2 but since the music seems to come higher and higher, I'm making the pace faster by adding a triple there.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) - I prefer to not add one here because if 00:49:135 (7,8,1) - feels it's a continous melody, 00:50:519 (1) - feels that the pace is kinda changing from there.
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays. And once more, those are the same sounds I'm representing from the beginning.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber. It's really not hard to hit so w/e.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out. That wouldn't play that great :c Also, I feel the pattern already intensify the first combo notes enough the way it is.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) - Obviously because I'm not showing the same thing.
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2 Right. But I don't feel it would play that great as it's on red tick. So I prefer to focus on the melody that definetly calls for 1/2 circles.
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7 Because I'm representing the melody that creates such a vague (going high and low). The 5 notes stream is common enough to make it really easy to play and I feel that it represents the music more this way than spamming stream just because there's a note...y'know xD
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern. Well, I'm not against a suggestion with an example cause not really sure how to make it here. That's why I just went for something pretty standard by making the whole pattern constant.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why That sound is pretty strong though. Definetly calls for a 1/1 slider to emphasize it xD
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead) Same as in my map, it represents the violins.
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano But the violins :c
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Thanks mate, it was unexpected ! :D
polka

Deramok wrote:

  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in :arrow:There isn't?
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice :arrow:It's what the music calls for.
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here What elese should I do? In easier difficulties, undermapping is important.
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) - :arrow:I did that to help vary the patterns and keep things from getting repetitive.
No changes here.
Net0
Hey there o/, I decided to give it a try and mod this, I really like this song :D . If you find this mod useful, hopefully your open for a m4m (at least according to this https://osu.ppy.sh/forum/p/5425149). So if you can mod this, I'd really apreciate https://osu.ppy.sh/s/502648

[General]
    1. Tags What about taking a few tags from the ranked mapset: Touhou 東方音弾遊戯6 taketori hishou 竹取飛翔 ~ Lunatic Princess
    2. You have currently 3 combo colors: Combo 1 (R:270 G:70 B:70) Combo 2 (R:128 G:128 B:192) Combo 3 (R:199 G:113 B:208). I liked all colors, and I think combo 2 and 3 work great as a pair, so, maybe you could add a combo 4 to also form another good pair with combo 1? I suggest;
    3. The ending of the diffs is not consistent;
      02:16:673 - Normal
      02:19:135 - Polka's Advanced
      02:16:673 - Hard
      02:19:135 - Aia's Insane
      02:16:673 - Unfading Nightmares


    [Spinners]


    • I've seen many mods talking about the spinners. So let's get to them:

      Using spinners with reasonable lentgh is the most important guideline out there about spinners. Mostly to avoid spinners spam or deathspinners.

      Therefore, the spinners presented in the difficulites I've check are all reasonable enough, so there's no 'unrankability' about it. About the amout of them; In Normal you have used 15 spinners, in hard difficulty 7 and extra 0. The mapping of those spinners is consistent inside each diff;

      Normal

      00:09:904 (1) -
      00:18:519 (1) -
      00:41:904 (1) -
      01:00:365 (1) -
      01:13:904 (1) -
      01:23:750 (1) -
      01:36:058 (1) -

      This are all located before the bookmarks, and the taking a look over the musical structure, it shows that they're consistently mapping the streams and transitions from each part of the song, therefore, in the end of the musical phrases.

      About the kiai spinners. I'd like to believe that their frequency has increased to give emphazis to the main chorus, since they're steadly appearing and now are progressivelly showing themselves more often, while also keeping the structure of ending the musical phrases/mapping streams/transitions

      01:36:058 (1) -
      01:40:981 (1) -
      01:50:827 (1) -
      01:55:750 (1) -

      Considering that this is normal I've checked that all of them have enough recovery time as well. So let's get to a few suggestions to slightly improve this spinners consistency:

      -The first spinner is fine and I'll use it as the principle of the map in general

      00:09:904 (1) -

      -This spinners lasts for 4/1 and the recovery time is also 4/1.

      00:18:519 (1) -

      -This one is longer following the music as well, with a 4/1 recovery time as well.

      00:41:904 (1) -

      -Same as the spinner 1 ^

      01:00:365 (1) -

      -Now this spinner is quite curious. His duration 01:00:365 - ~ 01:02:827 - is following one sound and when the stream sound starts it stops and gives the map a gap of 2/1. This could work as emphasis to the stream sound. But I must say it's odd that the previous one had spinners on it 00:41:904 (1) - , and the spinner two also have used the same gap for the stream 00:18:519 (1) - .

      -On the next spinner the stream sound was also mapped:01:13:904 (1) - . So far we could discuss that the pattern of the spinner is Gap/Mapping/Gap/Mapping . If this pattern is followed until kiai than it'd be all ok, but the next spinner

      01:23:750 (1) -

      Also mapped the stream. So the result is this:

      Gap 00:18:519 (1) - /stream 00:41:904 (1) - /Gap 01:00:365 (1) - / Stream 01:13:904 (1) - /Stream 01:23:750 (1) - / .

      My suggestion is: take this last spinner 01:23:750 (1) - and increase it's duration until the next big white tick 01:26:212 - to give it the 4/1 gap . This would also make the spinner cover both transition sounds and streamy sounds as well.

      I won't comment the kiai spinners because they look fine.

      Extra

      Final suggestion about this: add at least ONE spinner to the diff Unfading Nightmares. I feel like it's reasonable enough that if you consistently have used spinners to map your lower stars difficulties, there must be at least one part of this song that you can really see a spinner being a good way to go, even if it's an extra difficulty.

  1. I won't get in details about the mapping but later one, I can give it a mod no kds if you want to[/notice]


Good song, and good mapper, I believe in this set, hopefully you won't give up on this xD
Topic Starter
Yales
Added a color, made that spinner last for longer but not adding one on extra cause it's just not the same representation, and adding one at the very end is meh.

Also, the fact that the map doesn't end on same timing isn't a big deal I believe because it's not the same mapper.

I'll get to your map soon!

Nice mod ;)
polka
Do you need me to make like, a light insane or something to fix the spread?
Topic Starter
Yales

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
polka

Yales wrote:

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
C00L
C00L
yales when u back ;w;
Topic Starter
Yales

C00L wrote:

yales when u back ;w;
In one year lol
-Alcaida
Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) -
You can also remove nc here 00:04:981 (1) -
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"?
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) -
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion)
02:00:827 (2,3) - (and others) different sounds(can you? understand me?)
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds
00:43:442 (2,3,4,5,6) - and other patterns like this ^
00:32:673 (1) - remove nc
00:32:981 (1) - ^
00:33:596 (1) - maybe remove nc?
01:45:519 (6) - nc from here will be better
02:16:212 (1,1,1) - remove nc
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
Topic Starter
Yales

-Alcaida wrote:

Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) - fixed
You can also remove nc here 00:04:981 (1) - Nope, new stenza
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz It's not because it's not jumping everywhere it's meaningless
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this same
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz Were you talking about the overlap? not sure why you think it's "ugly" but well, I didnt like the part so changed for now
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently fixed
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"? mh, why not? lol it's probably for the same reason you wanted me to include different spacing there 00:11:750 (3,4,5,6) -
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) - nope, sounds are different.
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion) well, this is just reading factor ^^
02:00:827 (2,3) - (and others) different sounds(can you? understand me?) It fits. who said that "when 2 circles are stacked it has to be the same sound" x.x
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds nope
00:43:442 (2,3,4,5,6) - and other patterns like this ^ nah, random spacing isn't my thing ^^
00:32:673 (1) - remove nc no, it's fine
00:32:981 (1) - ^ ^
00:33:596 (1) - maybe remove nc? This one is debatable indeed, but I think it makes the pattern more light so it's good
01:45:519 (6) - nc from here will be better It won't, it would actually be missleading and I don't get why you should put a NC on a blue tick in the first place :p
02:16:212 (1,1,1) - remove nc Why? It fits great for a final
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
thanks!
Underforest
mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them
00:45:596 (2,2) - ^
01:07:750 (5,1) - ^
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad
00:17:289 (1,3,1) - these overlaps can be confusing
diff is good too, but you can replace spinners with some of mapping

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too
01:18:519 (4) - ctrl+g?

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Lafayla
Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) -

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) -

01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better

01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement

01:17:596 (1) - doesn't feel very emphasized currently

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) -
goodluck, thank
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