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nmk - sola

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Ora
Short, but hopefully some of it helps

Normal
00:28:365 (1,2) - Not very important, but you might be able to make this look nicer with the blanket
00:51:442 (1,2) - again, I don't like modding blankets, but this can be nicer
01:07:750 (5,6,1) - TBH this pattern looks a little bit lazy and unappealing. I don't care much about the overlap, but the flow isn't very nice.
01:09:904 (2) - Slight movement of the sliderend to x461 y209
01:18:212 (5,6) - I'm not sure what the rules are on this, but Idk about these sliders for "Normal" difficulty, especially under 2*
01:59:135 (2) - Same as this. I think you can make this a single cirlce
02:04:058 (2) - ^
02:13:442 (2,3) - This pattern will be very confusing for a beginner
00:06:519 (2,3) - 00:26:827 (7,1) - 00:40:365 (4,5) - These patterns will also be too much for Normal. But I'm not too sure how you could change it to the beat
01:09:904 (2,6) - I know I made a mod to the position of this but now that I think about it, I think for normal difficulty they should be single circles
Hard

00:51:442 (4,5,1) - You use different spacing here than you do here 00:52:365 (3,4,5) - with the same pattern. I assume intentional, but maybe explain? D:
01:16:365 (3) - Possible give this part a little bit more flow and give the slider some curve (optional) Something like this
01:34:212 (3,4) - move to x211 y272
01:47:442 (1) - ctrl + j like you have it here 01:59:135 (7,1) -
01:49:289 (3,1,2) - The spacing between these are different, you can just move 01:49:596 (1,2) - up a little bit if you want
02:14:827 (5,6,7,8,1) - Personally on this part I feel you should go a little bit easier and make this 2 sliders and a circle for the end. Reasoning is that you don't have any other part in the map where you do this, but if you have a good reason for it then keep!
Artikash
Mod for your queue
Unfading Nightmares:
overall i dont like your use of kicksliders, most of the time circles would be better i think
00:01:289 (1,2,1) - feels like a circle should be on the white tick if you're following that rhythm
00:04:981 (1,2,3,1,2,3,4,5) - kinda awkward to play line patterns
00:11:135 (1,2,3,4,5,1,2,3,4,5,1) - same as first, its even more confusing cause the slider is so close it feels like it should be tapped a half beat after instead of a full one
00:22:827 (3,4) - i think circles fit better for these notes
00:27:750 (3,4,1,2) - ^
00:44:212 (7) - ^
00:44:981 (5,6,7,8) - kinda awkward to sight read, these look like theyre 1/4 apart
00:47:289 (1,2,3) - not sure what you mapped this to, seems overmapped
00:52:212 (1,2,3,4,1,2) - ^ and i think kicksliders are unneeded here too, the previous pattern like this seemed to hold notes for 1/4 while this holds for 1/2 though i might be imagining things
00:57:135 (1,2,3,4,5,6) - ^
01:14:827 (1,2) - cirlces for these too
01:19:289 (3,4,5,6) - ^
01:28:673 (1,2,3,1,2,3,4) - i think more uniform spacing fits the song better
01:38:673 (2,3,4) - not sure what you mapped this to, seems overmapped
01:41:289 (1,2,1,2,1,2) - its just a consisent 1/4 in the song, i think a big stream fits better
01:44:365 (1) - circle for this too
01:46:981 (4) - ^
01:51:442 (1,2,3,4) - continue the stream
02:06:365 (2,3,4) - circles for this too
02:11:135 (3,4,1,2) - ^
Aia's insane:
this seems a lot better, not as much to say
00:19:750 (1,2,3,4,5,1) - you suddenly switch off of the rhythm you were following for no good reason it seems
00:54:519 (3,4) - ^
00:58:212 (2,3,4) - ^
01:05:289 (1,2) - overmapped?
01:47:135 (1) - this is the most intense part of the song, but there isnt a difficulty spike to match
01:49:596 (1,2,3,4) - for example you could make this a stream to create mentioned difficulty spike
01:54:058 (6,7,8) - overmapped
i suck at mapping below 4* so ill stop with these diffs

sry if this wasnt very helpful, this is my first mod and this song is more complex rhythmically than what ive mapped
Topic Starter
Saoji

Ora wrote:

SPOILER
Short, but hopefully some of it helps

Normal
00:28:365 (1,2) - Not very important, but you might be able to make this look nicer with the blanket Good enough to me
00:51:442 (1,2) - again, I don't like modding blankets, but this can be nicer Same here, no problem with the blanket
01:07:750 (5,6,1) - TBH this pattern looks a little bit lazy and unappealing. I don't care much about the overlap, but the flow isn't very nice. It flows great in my opinion :x
01:09:904 (2) - Slight movement of the sliderend to x461 y209 fixed a bit
01:18:212 (5,6) - I'm not sure what the rules are on this, but Idk about these sliders for "Normal" difficulty, especially under 2* It gives a different ryhtym and it's something pretty common in normals.
01:59:135 (2) - Same as this. I think you can make this a single cirlce
02:04:058 (2) - ^
02:13:442 (2,3) - This pattern will be very confusing for a beginner I'll wait other complains for a changement cause it just follows the movement.
00:06:519 (2,3) - 00:26:827 (7,1) - 00:40:365 (4,5) - These patterns will also be too much for Normal. But I'm not too sure how you could change it to the beat
01:09:904 (2,6) - I know I made a mod to the position of this but now that I think about it, I think for normal difficulty they should be single circles
Hard

00:51:442 (4,5,1) - You use different spacing here than you do here 00:52:365 (3,4,5) - with the same pattern. I assume intentional, but maybe explain? D: Pattern might be somehow similar, the music is different and I feel it calls for a speed up in the first one. The hitsounds clearly show it.
01:16:365 (3) - Possible give this part a little bit more flow and give the slider some curve (optional) Something like this Flow is good
01:34:212 (3,4) - move to x211 y272 not sure why but.. .why not x:
01:47:442 (1) - ctrl + j like you have it here 01:59:135 (7,1) - It offers some variations and tbh I prefer the flow of that one xD
01:49:289 (3,1,2) - The spacing between these are different, you can just move 01:49:596 (1,2) - up a little bit if you want right
02:14:827 (5,6,7,8,1) - Personally on this part I feel you should go a little bit easier and make this 2 sliders and a circle for the end. Reasoning is that you don't have any other part in the map where you do this, but if you have a good reason for it then keep! It's the final..
Thanks for your check.

Artikash wrote:

Mod for your queue
Unfading Nightmares:
overall i dont like your use of kicksliders, most of the time circles would be better i think
00:01:289 (1,2,1) - feels like a circle should be on the white tick if you're following that rhythm
00:04:981 (1,2,3,1,2,3,4,5) - kinda awkward to play line patterns
00:11:135 (1,2,3,4,5,1,2,3,4,5,1) - same as first, its even more confusing cause the slider is so close it feels like it should be tapped a half beat after instead of a full one
00:22:827 (3,4) - i think circles fit better for these notes
00:27:750 (3,4,1,2) - ^
00:44:212 (7) - ^
00:44:981 (5,6,7,8) - kinda awkward to sight read, these look like theyre 1/4 apart
00:47:289 (1,2,3) - not sure what you mapped this to, seems overmapped
00:52:212 (1,2,3,4,1,2) - ^ and i think kicksliders are unneeded here too, the previous pattern like this seemed to hold notes for 1/4 while this holds for 1/2 though i might be imagining things
00:57:135 (1,2,3,4,5,6) - ^
01:14:827 (1,2) - cirlces for these too
01:19:289 (3,4,5,6) - ^
01:28:673 (1,2,3,1,2,3,4) - i think more uniform spacing fits the song better
01:38:673 (2,3,4) - not sure what you mapped this to, seems overmapped
01:41:289 (1,2,1,2,1,2) - its just a consisent 1/4 in the song, i think a big stream fits better
01:44:365 (1) - circle for this too
01:46:981 (4) - ^
01:51:442 (1,2,3,4) - continue the stream
02:06:365 (2,3,4) - circles for this too
02:11:135 (3,4,1,2) - ^
Aia's insane:
this seems a lot better, not as much to say
00:19:750 (1,2,3,4,5,1) - you suddenly switch off of the rhythm you were following for no good reason it seems
00:54:519 (3,4) - ^
00:58:212 (2,3,4) - ^
01:05:289 (1,2) - overmapped?
01:47:135 (1) - this is the most intense part of the song, but there isnt a difficulty spike to match
01:49:596 (1,2,3,4) - for example you could make this a stream to create mentioned difficulty spike
01:54:058 (6,7,8) - overmapped
i suck at mapping below 4* so ill stop with these diffs

sry if this wasnt very helpful, this is my first mod and this song is more complex rhythmically than what ive mapped
Nothing is overmapped in my diff, I can assure you (neither it is on aia's one), if you listen properly you'll hear that there's something behing each notes. My map is well structured most likely with the use of the kick sliders. You said "streams would be better" may I ask you why? Because you know kick sliders are, as well as streams, 1/4. I placed them to make a speed up by highlighting some points. So I really wonder how you would find that streams would be better?
Well, since you asked me to change something foundamental in the map, you'll understand that i'll deny it. Mods are supposed to help the mapper to improve the map in THEIR sense. But you seem you want me to change it in YOUR sense, which isn't going to happen for sure. You can map it too otherwise e.e

Thanks for your check anyway
Artikash
You said "streams would be better" may I ask you why?
imo kicksliders should be used when the 1/4 sounds are different somehow to match how a slider end doesnt haveto be clicked and is less intense than a slider start. for example an instrument sounds for 1/4 then goes silent for 1/4 repeat. as opposed to a drum constantly hitting every 1/4 because a kickslider doesnt reflect the "sameness"

ofc i shouldnt tell you how to map, but u asked and thats why i said certain sliders should be replaced (notably 01:51:442 (1,2,3,4) )
Topic Starter
Saoji

Artikash wrote:

ofc i shouldnt tell you how to map, but u asked and thats why i said certain sliders should be replaced (notably 01:51:442 (1,2,3,4) )
No... You don't get it. The kicksliders speed up the movement in a way that it actually ACCENTUATES the melody more than a stream would do. Rhythm wise it's objectively the same (except that indeed, sometimes kicksliders can be okay in some places that streams would sound overmapped). You're overrating streams in my point of view.

For example... You were pointing this out 00:22:827 (3,4) - the music seems to go higher and higher here. That's why the kick sliders have a higher and higher DS. But, you asked me to change 00:22:827 (3,4) - to streams which would totally break the movement and the purpose of it (as well as the pattern for that matter).

The music sounds pretty streamy, but at the end, in my map, there's more jumps than streams in it (offset by kicksliders) it's my way to map, it's my way to see the song. It's objectively right to do it as well. And I can understand you didn't expect that, but it's not wrong. And I'd be glad if you could see what I was trying to express and mod it in fonction of this, instead of "I wouldn't map this way, change everything". If you know what I mean. xD

But don't worry, I can understand you might not like something. And you're beginner at modding as well :3
Thanks for your time anyway, and if you have some questions about my answer or what, feel free to ask me here or catch me IG!
MaridiuS
[Unfading Nightmares]
00:20:058 (5,6,7,8) - maybe emphasize the drum roll somehow
00:28:212 (2,1,2,1,2,1) - this flow is too hard for mouse or i'm probably bad, maybe some testplays on this would be useful.
00:33:827 - you missed a 3stack that you usually do not ignore, this is probably a mistake.
00:40:135 - 00:40:442 - as there are beats here maybe turn 00:40:058 (5,8) - into kicksliders.
00:52:519 - 00:52:596 - 00:52:673 - because of these 3 beats the pattern feels weird, maybe a use of 3stack won't hurt.
00:54:519 (3) - this slider kinda feels random, i'd transform it into circles.
00:55:442 (1) - my recommendation is to keep the DS from 00:54:827 (4,5,6,7) - this pattern going even for this pattern, it would look better and play better imho. Or place it somehow so that it is circled around by those single taps.
01:04:596 (2,1) - ugh i don't think that the hanzer stream is suitable here, I'd use a blue tick kick slider lul.
01:04:827 (1,2) - jump is way too sudden, i think it's the highest jump in the map lol
01:05:289 (1,3) - fix blanket
01:14:596 - is as strong as 01:14:750 (6) - therefore 5stack!? but pattern looks good so its kinda sad
01:17:596 (1,2) - fix blanket
01:27:135 (1) - maybe 1/16?
01:32:058 (3) - The kickslider in this pattern is kinda the only one with an angle this off compared to other in the pattern, imo doesn't look good.
01:32:365 (1,2,3) - I know that you're making a pattern But (1) and (2) sound like they are equally strong therefore same jump imo.
01:32:981 (1,2) - in this case (2) sounds stronger than (1), i can clearly hear the buff beat when i relisten to it, but 1 to 2 is bigger jump than 2 to 3, a little tweak in the pattern would not hurt imo.
01:35:904 (8) - 01:35:981 (9) - i suggest ignoring the blue tick or doing a kick slider, the offbeat has a really high pitched sounds which makes me want to jump, to me it felt a little bit anti-climatic.
01:45:904 (1,2) - making this into a kickslider plays better i think
01:42:981 (6,7,8) - is this even in DS, it looks really weird.
01:44:212 (6,1,2,3,4,5) - blanket it because the curve doesn't look good now.
01:47:442 (2,3) - 01:48:058 (2,3) - imo they should have same distance.
01:50:289 - i would not skip this beat...
01:51:750 (3,4) - make them overlap with the same amount of surface.
02:00:058 (4) - Hm the sliderstart and sliderend sound like they're of same intensity, so make jumps?
02:01:596 (1,2) - idk but those sounds are quite different than 02:01:289 (1,2) - but they have same patterning. If it were me I would emphasize them by going back and forth with those two, or just CTRL+G http://puu.sh/qtX8p/51ccb64c3c.jpg something like this
02:06:519 (3,4) - imo should be a 5stack because the drum has same intensity on every 1/4 beat.


Nice map, good luck. (m4m from modreqs lul)
Topic Starter
Saoji

MaridiuS wrote:

[Unfading Nightmares]
00:20:058 (5,6,7,8) - maybe emphasize the drum roll somehow As it's the last note of of that DS I feel that it's already doing its job, not to mention that it's a stream, hence you do hit the note.
00:28:212 (2,1,2,1,2,1) - this flow is too hard for mouse or i'm probably bad, maybe some testplays on this would be useful. Well, ya. I don't have that much problem with it myself so I don't know, we'll see.
00:33:827 - you missed a 3stack that you usually do not ignore, this is probably a mistake. I didn't place it all the time (cf. 00:28:519 (2,1,2,1,2) - 00:23:442 (1,2,3,4,5) -
00:40:135 - 00:40:442 - as there are beats here maybe turn 00:40:058 (5,8) - into kicksliders. Well, they're barely audible (and I'm not even sure there actually is a beat on the first point) so I prefer to emphasize the beats that are more noticable than usual than putting a full stream which would hide it.
00:52:519 - 00:52:596 - 00:52:673 - because of these 3 beats the pattern feels weird, maybe a use of 3stack won't hurt. I used the same pattern at the same rhythm placement the whole map though..
00:54:519 (3) - this slider kinda feels random, i'd transform it into circles. Since the rhythm changes from the first section I didn't want to make it too heavy and put more sliders (cf. 00:53:904 (7) - ) rather than full circles, it separates the first part to the second this way.
00:55:442 (1) - my recommendation is to keep the DS from 00:54:827 (4,5,6,7) - this pattern going even for this pattern, it would look better and play better imho. Or place it somehow so that it is circled around by those single taps. Fixed a bit the placement
01:04:596 (2,1) - ugh i don't think that the hanzer stream is suitable here, I'd use a blue tick kick slider lul. I think it fits and I like how those "hanzer streams" plays actually, as long as it's not TOO spaced.
01:04:827 (1,2) - jump is way too sudden, i think it's the highest jump in the map lol ?? no. there's a 1/2 gap. It's exactly the same distance as 01:05:135 (2,1) - and 00:56:212 (7,8) - is way higher for just an example. You might have thought this was a 1/4 gap? Because it really does play by itself.
01:05:289 (1,3) - fix blanket Blanket seems fine to me.
01:14:596 - is as strong as 01:14:750 (6) - therefore 5stack!? but pattern looks good so its kinda sad The kick sliders are here to emphasize the melody (by making use of the hihats to justify the overmap lmao)
01:17:596 (1,2) - fix blanket Improved a tiny bit
01:27:135 (1) - maybe 1/16? Let's try, I've also put the previous one 1/12 by following the same logic, we'll see what people think.
01:32:058 (3) - The kickslider in this pattern is kinda the only one with an angle this off compared to other in the pattern, imo doesn't look good. I love how it looks though xD (for the record, this is the first pattern I mapped in that map).
01:32:365 (1,2,3) - I know that you're making a pattern But (1) and (2) sound like they are equally strong therefore same jump imo. No. Sometimes it's ok to make a jump right after the intense beat if you're going to a standard ds after that. Here 01:32:365 (1) - is emphasize by the fact the note is alone and then you "jump" to come back to a normal pace, it totally highlights 01:32:365 (1) - this way and put the repetition here 01:32:519 (2) - into something commonplace.
01:32:981 (1,2) - in this case (2) sounds stronger than (1), i can clearly hear the buff beat when i relisten to it, but 1 to 2 is bigger jump than 2 to 3, a little tweak in the pattern would not hurt imo. The purpose of this pattern isn't which beat is stronger than the other. It's emphasize 01:32:673 (3) - and 01:33:289 (3) - by the repetition. I think it represents the feel I have of this part pretty well.
01:35:904 (8) - 01:35:981 (9) - i suggest ignoring the blue tick or doing a kick slider, the offbeat has a really high pitched sounds which makes me want to jump, to me it felt a little bit anti-climatic. sliders being more catchy (and kick sliders faster) than circles, I really the emphasize is where it should as it is rn.
01:45:904 (1,2) - making this into a kickslider plays better i think Right, fixed.
01:42:981 (6,7,8) - is this even in DS, it looks really weird. Not sure what's wrong?
01:44:212 (6,1,2,3,4,5) - blanket it because the curve doesn't look good now. Fixed a tiny bit.
01:47:442 (2,3) - 01:48:058 (2,3) - imo they should have same distance. Not sure why.. 01:48:212 (3) - leads to another melody.
01:50:289 - i would not skip this beat... I'll see what I do with this, because I'm not quite sure there's actually a beat there.
01:51:750 (3,4) - make them overlap with the same amount of surface. Fixed
02:00:058 (4) - Hm the sliderstart and sliderend sound like they're of same intensity, so make jumps? I like the way the flow recreates the feel of the music though.
02:01:596 (1,2) - idk but those sounds are quite different than 02:01:289 (1,2) - but they have same patterning. If it were me I would emphasize them by going back and forth with those two, or just CTRL+G http://puu.sh/qtX8p/51ccb64c3c.jpg something like this Once more, this is the same hihats I'm following since the beginning of the map (til the end), they're meant to go together.
02:06:519 (3,4) - imo should be a 5stack because the drum has same intensity on every 1/4 beat. ^ same


Nice map, good luck. (m4m from modreqs lul)
Thanks for your mod !

edit: added the kickslider here 01:44:981 (5) - after one year of consideration lmao
EMachine03
This is not a mod, but just saying, there are WAYYYY too many spinners in the Normal difficulty. I see how you're trying to make the Normal kind of be an easy-normal, but can there not be a spinner every 4 notes? It gets boring.
Topic Starter
Saoji

EMachine03 wrote:

This is not a mod, but just saying, there are WAYYYY too many spinners in the Normal difficulty. I see how you're trying to make the Normal kind of be an easy-normal, but can there not be a spinner every 4 notes? It gets boring.
It fits the song though XD
rohasshiki
Sorry for the late mod, I've been busy but this is for the M4M.

I'm doing two difficulties, sorry that I can't do all of them right now.

Aia's Insane
  1. Samples could probably be a little louder at the start, it feels almost insignificant with how quiet the notes are.
  2. To me something about 00:38:827 (3,4,5) - feels a little off, it kinda disrupts the flow to have a triple here
  3. 00:41:289 (3,4,5) - same as above but not as bad, probably because it isn't as hectic afterwards.
  4. 01:29:596 (4,5) - this jump feels a little too far
  5. 01:36:058 (1,2,3) - Spacing here is inconsistent since they're all the same distance away time-wise
  6. 01:50:827 (1,2,3,4) - A little misleading since before everything mapped like this was 1/4 instead of 1/2
  7. 02:01:289 (4,5) - same as above but it's fine, I'm just kinda stupid
  8. In general be careful about overmapping triples because they're pretty hard for this level of map to have so many of them in a row imo
  9. Sorry there's not too much else I noticed, it's a pretty good map so there wasn't a lot I could find.
Hard
  1. The entire beginning section is a little awkward because of the timing, don't know how you might fix it if you want to.
  2. 00:08:365 (1,2) - It's not clear how far apart these should be, maybe a slider would be better here
  3. 00:26:981 (5,1) - This jump is kind of misleading, these notes feel too slow compared to the flow you have going here
  4. 00:31:904 (6,1) - jump here is too small for how large the timing distance is, especially since 00:31:750 (5,6) - this jump is almost the same size but twice as fast
  5. Might just be my opinion but the second half of the song has too many spinners. I know the beat might be hard to map but the spinners get very repetitive and I think there are too many.
  6. 01:42:519 (1) - I know it starts on a white tick but this slider doesn't really hit any note at all, so I think it should be moved.
  7. 01:47:442 (1) - Same as above. I know it sets up the next slider, but it still feels kinda out of place
  8. 01:52:365 (1) - Same as above
  9. 01:57:289 (1) - Same as above
  10. All I really saw here, it's a pretty well made map. Good luck in the ranking process!
Vovan
[General]

French : Les hitsounds au début (5%) sont très durs à entendre, je pense que tu devrais monter le son (15% passe bien)
English : The hitsounds at the beginning (5%) are very hard to hear, I think you should up a bit the volume (15% is good)

[Normal]

00:06:519 (2) - Si tu bouges ce cercle en x312 y244, ca crée une blanket qui passe assez bien, après tu peux aussi blanket la fin de 00:04:981 (1) - avec 00:06:673 (3) - ce qui rend un patterne assez bien. Après je comprends que tu veuilles garder le tien, le flow passe très bien

00:28:365 (1,3) - L'overlap sur le début du slider assez bof mais bon ._.

00:34:519 (3,5) - Essaie de créer une "blanket"


00:45:596 (2,2) - Overlap assez moyen, ca fait missread les novices

00:51:442 (1,2) - Refais la blanket vers la fin du slider 2

00:55:442 (4,1) - Voir le passage en violet et sa box en dessous

01:07:750 (5,1) - Bof comme overlap en normal, ca fait missread les novices

01:32:365 (1,2,3) - Essaie de faire en sorte que 2 blanket 1 et overlap légèrement 3

[Je sais pas si celui qui a fait la advanced est francais donc je modde pas xD Je passe a la hard]

[Hard]

00:12:981 (3,4,1,2,3) - Patterne assez étrange, mais ok~

00:33:904 (3,4,1) - Blankets a améliorer

01:08:365 (3,4,1) - Si tu veux garder ce double overlap, il serait mieux d'incliner différemment (4), car le "corps" & la "tête" du slider 4 overlap 1, ce qui rend l'overlap moins beau a voir

Juste une ptite blague :p
01:15:750 (1,2,3,4,5,6,7,1,2,3,4,1,2) - Ceci était le moment droit, sponsorisé par LaRègle®

01:53:904 (3,4) - Blanket a améliorer

----
Voila c'est tout pour moi ^^
Topic Starter
Saoji

rohasshiki wrote:

SPOILER
Sorry for the late mod, I've been busy but this is for the M4M. It isn't even close to be late compared to some other mods dw xD

I'm doing two difficulties, sorry that I can't do all of them right now.

Aia's Insane
  1. Samples could probably be a little louder at the start, it feels almost insignificant with how quiet the notes are. Yes, I made them a bit higher.
  2. To me something about 00:38:827 (3,4,5) - feels a little off, it kinda disrupts the flow to have a triple here
  3. 00:41:289 (3,4,5) - same as above but not as bad, probably because it isn't as hectic afterwards.
  4. 01:29:596 (4,5) - this jump feels a little too far I thought the same, but it's not that bad. Maybe putting 01:29:750 (5) - around x144y316 would help get back in the flow.
  5. 01:36:058 (1,2,3) - Spacing here is inconsistent since they're all the same distance away time-wise
  6. 01:50:827 (1,2,3,4) - A little misleading since before everything mapped like this was 1/4 instead of 1/2
  7. 02:01:289 (4,5) - same as above but it's fine, I'm just kinda stupid
  8. In general be careful about overmapping triples because they're pretty hard for this level of map to have so many of them in a row imo
  9. Sorry there's not too much else I noticed, it's a pretty good map so there wasn't a lot I could find.
I'll let Aia fix things if needed.

Hard
  1. The entire beginning section is a little awkward because of the timing, don't know how you might fix it if you want to. What's wrong with my timing :c
  2. 00:08:365 (1,2) - It's not clear how far apart these should be, maybe a slider would be better here Well, the pattern might look a bit tricky, but melody is clear and DS is respected, I can't be more concrete.
  3. 00:26:981 (5,1) - This jump is kind of misleading, these notes feel too slow compared to the flow you have going here Well, I did it the whole song at the same place because I feel it's THE part that needs to be emphasized. And I even hiighlighted it with my hitsounds!
  4. 00:31:904 (6,1) - jump here is too small for how large the timing distance is, especially since 00:31:750 (5,6) - this jump is almost the same size but twice as fast Well... 00:31:750 (5,6) - is a jump, 00:31:904 (6,1) - isn't. Once more, I'm emphasizing those 2 notes 00:31:750 (5,6) - then I get back to normal DS
  5. Might just be my opinion but the second half of the song has too many spinners. I know the beat might be hard to map but the spinners get very repetitive and I think there are too many. There's a lot of spinners. Though I like how they fit as the song allows them.
  6. 01:42:519 (1) - I know it starts on a white tick but this slider doesn't really hit any note at all, so I think it should be moved. It is mapped on something though. Yes it's not as strong as the end of the spinner but there's something for sure. Also, since it's on white tick, it helps the player to get back on track pretty easily.
  7. 01:47:442 (1) - Same as above. I know it sets up the next slider, but it still feels kinda out of place
  8. 01:52:365 (1) - Same as above
  9. 01:57:289 (1) - Same as above
  10. All I really saw here, it's a pretty well made map. Good luck in the ranking process!
Thanks!

Lexis wrote:

SPOILER
[General]

French : Les hitsounds au début (5%) sont très durs à entendre, je pense que tu devrais monter le son (15% passe bien) Je vais les mettre a 10% déjà x)
English : The hitsounds at the beginning (5%) are very hard to hear, I think you should up a bit the volume (15% is good)

[Normal]

00:06:519 (2) - Si tu bouges ce cercle en x312 y244, ca crée une blanket qui passe assez bien, après tu peux aussi blanket la fin de 00:04:981 (1) - avec 00:06:673 (3) - ce qui rend un patterne assez bien. Après je comprends que tu veuilles garder le tien, le flow passe très bien Oui, je préfére mon flow, le tiens serait quand même pas assez lisse, puis ça m'obligerait a retoucher le DS, ça vaut pas le coup x)

00:28:365 (1,3) - L'overlap sur le début du slider assez bof mais bon ._. J'aime bien

00:34:519 (3,5) - Essaie de créer une "blanket" Fix


00:45:596 (2,2) - Overlap assez moyen, ca fait missread les novices Je le trouve bien x) puis quand t'es novice généralement, tu suis les numéros, étant donné que c'est vraiment que le début du pattern, ça passe.

00:51:442 (1,2) - Refais la blanket vers la fin du slider 2 ca passe xd

00:55:442 (4,1) - Voir le passage en violet et sa box en dessous Mais la non, il faut que ca ait la meme forme, bien plus joli que faire un blanket.

01:07:750 (5,1) - Bof comme overlap en normal, ca fait missread les novices Ca me convient encore une fois

01:32:365 (1,2,3) - Essaie de faire en sorte que 2 blanket 1 et overlap légèrement 3 nah, j'aime bien mon pattern. Blanket too mainstream x)

[Je sais pas si celui qui a fait la advanced est francais donc je modde pas xD Je passe a la hard]

[Hard]

00:12:981 (3,4,1,2,3) - Patterne assez étrange, mais ok~ =w=

00:33:904 (3,4,1) - Blankets a améliorer Ca passe, j'aime pas quand le slider est trop arrondis juste pour le blanket x: Je préfère le cote oldstyle :D

01:08:365 (3,4,1) - Si tu veux garder ce double overlap, il serait mieux d'incliner différemment (4), car le "corps" & la "tête" du slider 4 overlap 1, ce qui rend l'overlap moins beau a voir J'ai retouché un peu le pattern.. a voir.

Juste une ptite blague :p
01:15:750 (1,2,3,4,5,6,7,1,2,3,4,1,2) - Ceci était le moment droit, sponsorisé par LaRègle® lol, ouais mais j'aime bien xD

01:53:904 (3,4) - Blanket a améliorer fix

----
Voila c'est tout pour moi ^^
Merci beaucoup !
sahuang
consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.

edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
Syph
hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap

[Normal]

SPINNERSSSSS AAAAAAAAA
also a good diff lo

[Polka's Advanced]

seems good

[Hard]

01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) -
01:13:904 - place a note here and then spinner pls
01:21:596 (2) - same as earlier
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg
02:05:596 (1) - same as earlier!
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s

[Aia's Insane]

00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg


[Unfading Nightmares]

00:23:135 (1) - consider silencing sliderend, sounds a bit better to me
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe
01:56:981 (1) - more distance pls ctrl g would work
01:58:212 (1,2) - wayyyy too much distance
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good

this diff is so good hOLY

good luck~
DeRandom Otaku
m4m from ur q

General

  1. Disable widescreen support and countdown they are both unnecessary

Normal

  1. 00:02:519 - make this clickable? remove repeat of slider and add circle instead
  2. 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap
  3. 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies
  4. 01:21:289 (5,2) - not parallel .-.
    holy.. soo many spinners

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left

Hard

  1. 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here
  2. 00:17:904 (3,1) - stack like 00:17:289 (1,3) -
  3. 00:57:289 (3,1) - stack
  4. 01:55:442 (4) - replace with 2 circles?

Aia's Insane

  1. 01:01:519 (6,1) - not stacked properly
    cool diff

Unfading Nightmares

  1. 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) -
  2. 00:32:673 (1,1,1,1) - u really dont need these NCs
  3. 01:17:289 (6,7,1) - same as 00:18:519 -
  4. 01:27:442 (1,2,3) - people might misread it as a skystar triple :^)
  5. 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-;
  6. 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider?
  7. 01:51:904 (4,1) - spacing is overkill
  8. 01:56:827 (4,1) - space these more plox
ok thats it i guess.. cute map

https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q

gl gl
Topic Starter
Saoji

sahuang wrote:

consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.

edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
I'll boost hard diff by changing those spinners just for it then.. Although, weird or not, I'm pretty sure it fits. As it's mapped on beats, they're here for something not just to fill in like 75% of spinners users.
Though "1 set, 2 in between diffs" would be a cool remake. But I wouldn't do both.
Thanks for the advice.

Syph wrote:

SPOILER
hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap ^

[Normal]

SPINNERSSSSS AAAAAAAAA
also a good diff lo I'll keep those spinners in normal, they might be quite a lot, they do fit. Thanks though x)

[Polka's Advanced]

seems good

[Hard]

01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) - I get your point but I feel that my way is more natural to play and still makes sense as the reverse represents that sound.
01:13:904 - place a note here and then spinner pls I guess I'll rework those spinners later but I think it's fine for this one though, starting a spinner there give its sense as it represents something in the music and it isn't map on some fade away kind of sound.
01:21:596 (2) - same as earlier ^
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg Oh, really like your idea, I'll take that. I just hope the pattern isn't too hard for a normal diff... we'll see.
02:05:596 (1) - same as earlier! Probablt gonna rework those though, but the idea is the same that previously. I don't like making spinners just to "fill in" the spinner has its importance and should be snapped on a proper beat in my opinion.
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s x)

[Aia's Insane]

00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg


[Unfading Nightmares]

00:23:135 (1) - consider silencing sliderend, sounds a bit better to me Reduced to 20%
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe Fixed in my way
01:56:981 (1) - more distance pls ctrl g would work I feel that a higher spacing there would break the flow.
01:58:212 (1,2) - wayyyy too much distance It plays by itself.
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good Fixed, nice catch.

this diff is so good hOLY Glad you like it!

good luck~
Thanks!

DeRandom Otaku wrote:

SPOILER
m4m from ur q

General

  1. Disable widescreen support and countdown they are both unnecessary Fixed on all diff. I never think about those things lol

Normal

  1. 00:02:519 - make this clickable? remove repeat of slider and add circle instead I feel the reverse represents that sound pretty well though.
  2. 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap Well, I like how it looks though xD
  3. 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies Can't see what's wrong (2) is right under (1) how could you be confused?
  4. 01:21:289 (5,2) - not parallel .-. fixed a bit the blanket.
    holy.. soo many spinners

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency The rhythm is the same, the pattern doesn't need to be the same
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left Flow seems good to me
I'll let Polka decide whether he wants to change something or not anyway.

Hard

  1. 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here ? no, it's fine.
  2. 00:17:904 (3,1) - stack like 00:17:289 (1,3) - I feel it would make it harder to read and since it's not a really big deal I'll let it this way.
  3. 00:57:289 (3,1) - stack Fixed!
  4. 01:55:442 (4) - replace with 2 circles? I get your point, but I like how it flows right now.

Aia's Insane

  1. 01:01:519 (6,1) - not stacked properly
    cool diff

Unfading Nightmares

  1. 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) - Fixed
  2. 00:32:673 (1,1,1,1) - u really dont need these NCs I do. To show the speed up via the NCs too.
  3. 01:17:289 (6,7,1) - same as 00:18:519 - Fixed
  4. 01:27:442 (1,2,3) - people might misread it as a skystar triple :^) Went fine in testplays.
  5. 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-; I feel it plays by itself though... To me at least xD
  6. 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider? Souds better
  7. 01:51:904 (4,1) - spacing is overkill It's the most intense part of the song, and it's not the hardest pattern tbh
  8. 01:56:827 (4,1) - space these more plox I feel it would break the flow
ok thats it i guess.. cute map

https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q

gl gl

Thanks!

I'll get to your maps probably tonight or tomorrow night!
polka

DeRandom Otaku wrote:

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency :arrow: I feel the song is slightly starting to pick up, thus that should emphasized with an increased gap between the notes.
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left :arrow: Can't do that without shattering DS sorry
gl gl
No changes here.
Deramok
i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

unfading nightmares
  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) -
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) -
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) -
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) -
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) -
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) -
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~

aia's insane
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead)
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws

hard
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -

normal
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Topic Starter
Saoji

Deramok wrote:

i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

unfading nightmares
  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of. You mean that there's an empty tick and you don't get why? It's because that note is actually pretty low, so I choosed to not map it to make it more like an echoe than a note that would be mapped such as a beat.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4. I'm not sure to get it x: But you wonder why I mapped (4) a 1/2 slider, it's because I wanted to emphasize the sound at the beginning of the slider which is way stronger than the one at the middle or even after.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo. Well it follows the melody just fine.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed. It's a thing to put a high spacing on strong notes. It's even overused now. But I wouldn't say it's the only technique for a jump. And a jump on low notes can be different but just as good, also, via 00:06:212 (1) - the pattern radically slows down which allows to put a lot of emphasize in that slider sound. Way more than the jumps just before.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) - Changed in my own way to make it more in harmony with the music.
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders For violins (or smthing)
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is. Right, fixed the first point, but still leaving the pattern with a reverse, the kick sliders are here for the "coming up" in the music.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) - At the beginning I always used the same rhythm. 00:23:750 (2,3,4,5) - Focus on piano, 00:24:981 (3,4,5,6) - hihats. 00:26:212 (3,4) - piano 00:26:981 (1) - "break" 00:28:673 (1,2) - piano 00:29:904 (3,4,5) - hihats. 00:31:904 (1,2) - break. 00:33:596 (1,2) - piano. 00:34:981 (3,4) - hihats etc. xD Otherwise, it would be only triples, and that's not what I want as those sounds aren't really audible, it's more a pretty fast pace they give than some concrete beats.
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) - Naaaah, not touching those, they're here at the same position from the beginning to the end, this is THE part I want to emphasize that way. I even put special hitsounds for those etna xD
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) - Makes sense. Fixed.
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances. Putting 5 notes for background sounds is exactly what I hate in new mapping xD. Also, I could go for full 1/2 but since the music seems to come higher and higher, I'm making the pace faster by adding a triple there.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) - I prefer to not add one here because if 00:49:135 (7,8,1) - feels it's a continous melody, 00:50:519 (1) - feels that the pace is kinda changing from there.
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays. And once more, those are the same sounds I'm representing from the beginning.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber. It's really not hard to hit so w/e.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out. That wouldn't play that great :c Also, I feel the pattern already intensify the first combo notes enough the way it is.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) - Obviously because I'm not showing the same thing.
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2 Right. But I don't feel it would play that great as it's on red tick. So I prefer to focus on the melody that definetly calls for 1/2 circles.
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7 Because I'm representing the melody that creates such a vague (going high and low). The 5 notes stream is common enough to make it really easy to play and I feel that it represents the music more this way than spamming stream just because there's a note...y'know xD
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern. Well, I'm not against a suggestion with an example cause not really sure how to make it here. That's why I just went for something pretty standard by making the whole pattern constant.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~

aia's insane
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why That sound is pretty strong though. Definetly calls for a 1/1 slider to emphasize it xD
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead) Same as in my map, it represents the violins.
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws

hard
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano But the violins :c
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -

normal
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Thanks mate, it was unexpected ! :D
polka

Deramok wrote:

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in :arrow: There isn't?
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice :arrow: It's what the music calls for.
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here What elese should I do? In easier difficulties, undermapping is important.
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) - :arrow: I did that to help vary the patterns and keep things from getting repetitive.
No changes here.
Net0
Hey there o/, I decided to give it a try and mod this, I really like this song :D . If you find this mod useful, hopefully your open for a m4m (at least according to this https://osu.ppy.sh/forum/p/5425149). So if you can mod this, I'd really apreciate https://osu.ppy.sh/s/502648

[General]
    1. Tags What about taking a few tags from the ranked mapset: Touhou 東方音弾遊戯6 taketori hishou 竹取飛翔 ~ Lunatic Princess
    2. You have currently 3 combo colors: Combo 1 (R:270 G:70 B:70) Combo 2 (R:128 G:128 B:192) Combo 3 (R:199 G:113 B:208). I liked all colors, and I think combo 2 and 3 work great as a pair, so, maybe you could add a combo 4 to also form another good pair with combo 1? I suggest;
    3. The ending of the diffs is not consistent;
      02:16:673 - Normal
      02:19:135 - Polka's Advanced
      02:16:673 - Hard
      02:19:135 - Aia's Insane
      02:16:673 - Unfading Nightmares
    [Spinners]


    • I've seen many mods talking about the spinners. So let's get to them:

      Using spinners with reasonable lentgh is the most important guideline out there about spinners. Mostly to avoid spinners spam or deathspinners.

      Therefore, the spinners presented in the difficulites I've check are all reasonable enough, so there's no 'unrankability' about it. About the amout of them; In Normal you have used 15 spinners, in hard difficulty 7 and extra 0. The mapping of those spinners is consistent inside each diff;

      Normal

      00:09:904 (1) -
      00:18:519 (1) -
      00:41:904 (1) -
      01:00:365 (1) -
      01:13:904 (1) -
      01:23:750 (1) -
      01:36:058 (1) -

      This are all located before the bookmarks, and the taking a look over the musical structure, it shows that they're consistently mapping the streams and transitions from each part of the song, therefore, in the end of the musical phrases.

      About the kiai spinners. I'd like to believe that their frequency has increased to give emphazis to the main chorus, since they're steadly appearing and now are progressivelly showing themselves more often, while also keeping the structure of ending the musical phrases/mapping streams/transitions

      01:36:058 (1) -
      01:40:981 (1) -
      01:50:827 (1) -
      01:55:750 (1) -

      Considering that this is normal I've checked that all of them have enough recovery time as well. So let's get to a few suggestions to slightly improve this spinners consistency:

      -The first spinner is fine and I'll use it as the principle of the map in general

      00:09:904 (1) -

      -This spinners lasts for 4/1 and the recovery time is also 4/1.

      00:18:519 (1) -

      -This one is longer following the music as well, with a 4/1 recovery time as well.

      00:41:904 (1) -

      -Same as the spinner 1 ^

      01:00:365 (1) -

      -Now this spinner is quite curious. His duration 01:00:365 - ~ 01:02:827 - is following one sound and when the stream sound starts it stops and gives the map a gap of 2/1. This could work as emphasis to the stream sound. But I must say it's odd that the previous one had spinners on it 00:41:904 (1) - , and the spinner two also have used the same gap for the stream 00:18:519 (1) - .

      -On the next spinner the stream sound was also mapped:01:13:904 (1) - . So far we could discuss that the pattern of the spinner is Gap/Mapping/Gap/Mapping . If this pattern is followed until kiai than it'd be all ok, but the next spinner

      01:23:750 (1) -

      Also mapped the stream. So the result is this:

      Gap 00:18:519 (1) - /stream 00:41:904 (1) - /Gap 01:00:365 (1) - / Stream 01:13:904 (1) - /Stream 01:23:750 (1) - / .

      My suggestion is: take this last spinner 01:23:750 (1) - and increase it's duration until the next big white tick 01:26:212 - to give it the 4/1 gap . This would also make the spinner cover both transition sounds and streamy sounds as well.

      I won't comment the kiai spinners because they look fine.

      Extra

      Final suggestion about this: add at least ONE spinner to the diff Unfading Nightmares. I feel like it's reasonable enough that if you consistently have used spinners to map your lower stars difficulties, there must be at least one part of this song that you can really see a spinner being a good way to go, even if it's an extra difficulty.
  1. I won't get in details about the mapping but later one, I can give it a mod no kds if you want to[/notice]
Good song, and good mapper, I believe in this set, hopefully you won't give up on this xD
Topic Starter
Saoji
Added a color, made that spinner last for longer but not adding one on extra cause it's just not the same representation, and adding one at the very end is meh.

Also, the fact that the map doesn't end on same timing isn't a big deal I believe because it's not the same mapper.

I'll get to your map soon!

Nice mod ;)
polka
Do you need me to make like, a light insane or something to fix the spread?
Topic Starter
Saoji

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
polka

Yales wrote:

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
C00L
C00L
yales when u back ;w;
Topic Starter
Saoji

C00L wrote:

yales when u back ;w;
In one year lol
A1caida
Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) -
You can also remove nc here 00:04:981 (1) -
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"?
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) -
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion)
02:00:827 (2,3) - (and others) different sounds(can you? understand me?)
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds
00:43:442 (2,3,4,5,6) - and other patterns like this ^
00:32:673 (1) - remove nc
00:32:981 (1) - ^
00:33:596 (1) - maybe remove nc?
01:45:519 (6) - nc from here will be better
02:16:212 (1,1,1) - remove nc
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
Topic Starter
Saoji

-Alcaida wrote:

Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) - fixed
You can also remove nc here 00:04:981 (1) - Nope, new stenza
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz It's not because it's not jumping everywhere it's meaningless
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this same
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz Were you talking about the overlap? not sure why you think it's "ugly" but well, I didnt like the part so changed for now
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently fixed
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"? mh, why not? lol it's probably for the same reason you wanted me to include different spacing there 00:11:750 (3,4,5,6) -
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) - nope, sounds are different.
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion) well, this is just reading factor ^^
02:00:827 (2,3) - (and others) different sounds(can you? understand me?) It fits. who said that "when 2 circles are stacked it has to be the same sound" x.x
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds nope
00:43:442 (2,3,4,5,6) - and other patterns like this ^ nah, random spacing isn't my thing ^^
00:32:673 (1) - remove nc no, it's fine
00:32:981 (1) - ^ ^
00:33:596 (1) - maybe remove nc? This one is debatable indeed, but I think it makes the pattern more light so it's good
01:45:519 (6) - nc from here will be better It won't, it would actually be missleading and I don't get why you should put a NC on a blue tick in the first place :p
02:16:212 (1,1,1) - remove nc Why? It fits great for a final
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
thanks!
Underforest
mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them
00:45:596 (2,2) - ^
01:07:750 (5,1) - ^
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad
00:17:289 (1,3,1) - these overlaps can be confusing
diff is good too, but you can replace spinners with some of mapping

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too
01:18:519 (4) - ctrl+g?

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Lafayla
Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) -

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) -

01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better

01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement

01:17:596 (1) - doesn't feel very emphasized currently

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) -
goodluck, thank
Topic Starter
Saoji

Underforest wrote:

mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea I'll seek for more opinions then.
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them fixed
00:45:596 (2,2) - ^ not sure those are actually bad, but I fixed in case.
01:07:750 (5,1) - ^ fixed
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts It's not unrankable. Also I don't dislike the way it fits the music whether than just "filling" as you usually see in other maps. I got rid off 4 of them though to make the end a bit more "light"
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles changed with a 1/1 slider instead for star rating issue.

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad I really like how it looks.
00:17:289 (1,3,1) - these overlaps can be confusing I think it's ok for a hard diff.
diff is good too, but you can replace spinners with some of mapping I'll see with other opinions, and if hard diff needs to get boosted for the spread rofl

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too I feel it fits the piano great.
01:18:519 (4) - ctrl+g? I like the flow herem and it would mess up a bit the next 1/4 too.

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Thanks!

Lafayla wrote:

Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better I like the way it is simplified right now. There's nothing in the music that calls for a speed up, it's just the intro, and gives more impact to 00:04:981 (1,2,3,4) - imo

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option Not that I dislike my overmap but since next sliders are also overlapping I took your idea to make it more light.

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing fixed as suggested, nice catch

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are I get your point, but I like the global flow of this pattern. I feel it represents the overall music (if not precisely) well here

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section I don't think I dislike it...idk. I'll try to seek for more opinions about it!

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) - I feel that from 00:57:904 (1) - this point the whole music gets more "global" such as a build up so I don't think I need to give special emphasize here

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) - Slightly fixed?
I don't think players follow sliders this accurately though, while I play it I just go in a straight line. But I hope the minor modification will help.


01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better I kinda get your point,
but I kinda disagree here. The 1/1 slider slows the movement of the previous jump which consequently gives emphasis to it.


01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement I didn't totally agree with your point here but fixed to fix the next point xd

01:17:596 (1) - doesn't feel very emphasized currently fixed

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets even if I get the concept, it doesn't bother me more than that tbh

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) - I really like this kind of angles though! I did, regardless, an improvement on the pattern's balance.
goodluck, thank
Thank you very much!
AMX
Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics
00:42:365 (3) - NC
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound

Lunatic
00:56:519 (7) - Ctrl+G for better flow?
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here.

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part
00:56:212 (7,8) - Reduce spacing its not that strong sound
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit


Couldnt really find anything more, take a star! GL
Topic Starter
Saoji

AMX wrote:

Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics fixed
00:42:365 (3) - NC If I put one here I feel i'd need to put another one on the next slider which wouldn't make more sense, so I prefer let it as it is.
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that. Not that I don't get your point, but I really prefer that spins on a beat like that, because it somehow gives a concrete reason to spin in my point of view.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound mh, I don't think it means I hide it, but fixed just in case.

Lunatic
00:56:519 (7) - Ctrl+G for better flow? This 1/4 slider is always more spaced even on the hard diff, it's really the part I want to emphasize the most.
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well Okay!~
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here. changed

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part It is indeed but it's another interpretation to the music. Let's say the whole song was this "calm" it doesnt mean you wouldn't add some jumps so yea :p
00:56:212 (7,8) - Reduce spacing its not that strong sound I feel it's actually pretty strong, also flow is good here. Which doesn't really feel like a jump section as hitting those 2 notes isn't that hard.
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit nerfed a tiny bit


Couldnt really find anything more, take a star! GL
Thanks!
TheLeviathan
M4M

Unfading Nightmares

00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double
00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing
01:04:519 (1) - There is nothing playing under this 1/2
01:04:750 (2) - same ^
http://prntscr.com/hzfuq7 - this matches music perfectly ^
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) -
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao
Could be perfect spinner in the end - if you mind

Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat

Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion
01:51:981 - unused inheritance point, but who cares :)


Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
Topic Starter
Saoji

TheLeviathan wrote:

M4M

Unfading Nightmares

00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v I'm not sure to get your point. And can't see the difference from what it is right now with the screenshot. Although I do think it emphasize 00:44:365 (1) - pretty well as it is
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double That's a reading problem. It's not 1/4 because the music keeps on 1/2. Also,
the music isn't flat, it's not a metronome you know, so I'm representing it by increasing/decreasing spacing.

00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way Yep, this is just reading factor. Rhythm is obvious enough in my point of view to let it as it is.
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing Nah it doesn't prove much. It's not because the spacing is the same that it has to play the same. It's in the music.
01:04:519 (1) - There is nothing playing under this 1/2 ? There is a pretty huge beat.
01:04:750 (2) - same ^ same
http://prntscr.com/hzfuq7 - this matches music perfectly ^ No I can hear the beats missing and letting a red tick empty out of noehwere plays really bad.
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) - I think it fits. And why would it not fit here but fit in another place? o.o
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao In your screenshot 2, 3 and 4 flows poorly + spacing from 6 to 7 is random as 7 is actually really quiet com,pared to other, but it has the highest spacing in your pattern. + my pattern looks better in my opinion, taste though.~
Could be perfect spinner in the end - if you mind Nope, lots of map use a spinner like that, but to me, it "fills" but doesnt "fits"

Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here well.. .that makes it a good flow.
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea I don't think it calls for a jump nope
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat But this is leading to the last kiai, intensity has to be different.

Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost This is the part I want to emphasize the most and I used same technique in all other diffs you checked.
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked I disagree, flow is good here.
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion Nope,
a movement here wouldnt fit in my opinion and it emphasize 01:21:596 (2) -

01:51:981 - unused inheritance point, but who cares :) I do care about it, but it's not unused as I stopped the kiai there to make another fountain here 01:52:058 -


Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
Thanks for the check
Serizawa Haruki
Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places)
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap
  5. 01:44:058 (2,3) - You could blanket these
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency)
  3. 00:26:519 (3,4,5) - Awkward flow
  4. 00:28:365 (1,3) - There is no reason to have a overlap here
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent
  5. 00:42:135 - You missed a sound here
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing
  2. I'm really impressed by this diff, good job!
Topic Starter
Saoji

J a c k wrote:

Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps Well.. If I were to change it'd actualle be 00:06:519 (2) - to avoid the stack.
    But I don't want this part to have to much movement
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map I don't dislike isosceles triangle neither though
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places) Is it? o.o I tried to fix a bit but ye.. o.o
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap Well, I don't know, except at the beginning i always stacked 1/1 rather than 1/2. I think what's confusing in normal is just stacks by itself but here since it's 1/1 you have the time to notice I think.
  5. 01:44:058 (2,3) - You could blanket these Nahh, blanket doesn't look that cute
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical I don't dislike my pattern though lol. I fixed the non-symmetrical slider though.
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2 I don't know, i'll try to get other opinions on it, I think it's fine.
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it Why? o.o What is messy?
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency) custom stack looks better
  3. 00:26:519 (3,4,5) - Awkward flow why?
  4. 00:28:365 (1,3) - There is no reason to have a overlap here Not sure to get your point? there's no reason to have a reason for an overlap I think. It's just a pattern.
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too Nah, it's just fine
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction I think the stack represents the music pretty well here though,
    also flow is fine here.
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here Overmapped? o.o It isn't, also the music IS more intense here. And it's the final, it fits great.
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same Not that I don't get your point but it plays just fine. a higher spacing would make 00:10:135 (3) - on blue tick harder to deal with.
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that Added.
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good Changed a tiny bit the angle, but ye...
    nothing i can really do here if I don't want to mess up the overlaps.
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent Nah it's ok like this. 00:24:519 (6,7) - actually slow down more than 00:25:135 (3,4) - nothing really confusing about it, and keeping only the spaced one would feel weird.
  5. 00:42:135 - You missed a sound here Added
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm same than 02:10:519 (1,2,3,4,5,6,7,8) - and after the 1/4 doesnt bother me more than that
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing Changing the combo color won't change the pattern though, especially because it's confusing the combo color also fits.
  2. I'm really impressed by this diff, good job!
Thanks!
JeZag
hello, saw your thing in #modreq.

i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks in the section starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)


on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Topic Starter
Saoji

JeZag wrote:

hello, i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)
Hello, thanks for your check.

The reason I didn't use this kind of gimmick anywhere else it's because the melody at this part doesn't come back anywhere else. And yet, I made a recall there 01:27:442 (1,2,3,4,5,6) -

Why did I chose to map this part like that? It's because I feel the melody does call for some "spam 1/2 circles" but the music isn't intense enough to put some jumps as it is starting to be from 00:52:981 (1) - . But it doesn't mean that the music is totally flat neither. And this is what I'm representing here by different spacing uses.

As a player, and from what I can see with testplays, I know that when you're sightreading this one 00:44:058 (6,7) - it can be a bit surprising, so if it's your first play on the map, you might misread it and end up by hitting a 100x. But I can assure that the melody is clear enough to not make the same mistake twice and to at least not messing up with 00:44:981 (5,6,7,8) - etc. I can play my map, and I saw quite a lot of testplays in 2 years now.

Also, this one 00:44:981 (5,6) - is perefectly readable. I'd say the main problem (if there is one) would be the circles followed by sliders like: 00:44:058 (6,7) - 00:45:289 (7,8) - 00:45:904 (2,3) - 00:46:519 (5,1) - because unlike the 2 circles, ppl might not be used to this pattern. But once more, I'm pretty sure that once you get the overall rhythm of this section (which isn't really hard to get, it's just some 1/2 spam) you won't mess up here.

I could replace those by doing such as I did from here 00:48:365 (2) - though. But then I'd like to get opinion from advanced players that can pass the map and does think that there's a problem of playability, rather than reading.

Reading factor is a skill, such as aim and stream ability. It's just not recognize by the star rating so ppl don't really care about it.

I know that my map is quite technique overall, and the star rating is really underrated but it doesn't mean it's bad neither !

So yep, I won't change the structure of this section because this is exactly what I see in the music, I also think that it's not a really hard part (except for the stamina rofl). But I'm willing to do something more like 00:48:365 (2,3,4,5,6) - rather than 00:45:289 (7,8) - if there's a concrete reason for it!

Thank you for your check and I'll stay open to reply (here or through PM)!


EDIT:

JeZag wrote:

on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Not sure to get your point ._.

EDIT 2: gz on my 600th post
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