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Falcom Sound Team jdk - The Azure Arbitrator

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those
Hey man. Happy Anime North 2016.

  1. 00:07:237 (1,2,3) - All words sung from the beginning are held a specific length, yet these are the only ones represented by sliders. Horizontally spaced screen circles will do much better.
  2. 00:28:697 (2) - Unstack; you haven't been stacking.
  3. 00:35:266 (1,1,1,1) - If you're keen on keeping these as sliders, watch the spacing on 00:37:894 (1) - and keep it the same as the sliders. Also remove NCs.
  4. 00:46:324 - Missing 1/4 triple here like the next three phrases.
  5. 01:06:809 (1) - Combo structure inaccuracte. Try this http://puu.sh/p7AYF.png, with particular consideration to the 1/4 triple bursts.
  6. 01:21:893 (6) - Mapping this fill more accurately, shorten slider by 1/2, then start new combo with four circles starting 01:22:112 - .
  7. 01:22:441 - Missing timing section.
  8. 01:23:880 (1) - Try 382;254, reverse 01:23:989 (2,3) -
  9. 01:25:194 (1) - Should not be mapped like previous section, since this iteration starts on the downbeat whereas the previous does not (01:23:552 (4) - . Try 01:25:194 (1,2) - into slider.
  10. 01:36:362 (1) - Remove new combo, or do what you did with the above suggestion at 01:06:809 - .
  11. 01:49:936 (6) - Like 01:21:893 - .
  12. 01:54:975 (1,2,3,4) - Guitar passage not prominent here; pentagon too regular, structured.
  13. 02:07:128 (6) - Missing a huge part of the melody.
  14. 02:18:072 (4) - Make 1/2 to fill more accurately.
  15. 02:28:574 (6) - Use 1/2 sliders like previous phrases.
  16. 02:31:749 (1) - Combo structure inaccurate. Use two (1,2,3,4) patterns instead of (1,2,3)s.
  17. 02:58:034 (1) - 1/3 slider patterns (either 6 1/3 or 4 1/3 repeaters) might work a bit better here for the objects until red.
  18. 04:16:868 (1) - Stream might be better replaced by mapping drums with circles and 1/4 triple bursts; the guitar passage from 04:15:992 (1) - continues and you've mapped in a 1/2 structure.
  19. 04:23:437 (5) - Change to 1/2 slider, remove (6,7).
  20. 05:03:287 (1) - Like 01:06:809 - .
  21. 05:35:586 (6) - Like 02:07:128 - .
  22. 06:41:406 (1) - Combo structure inaccurate. Just use (1,2)s or (1,2,3,4)s.
Topic Starter
jonathanlfj

those wrote:

Hey man. Happy Anime North 2016.

  1. 00:07:237 (1,2,3) - All words sung from the beginning are held a specific length, yet these are the only ones represented by sliders. Horizontally spaced screen circles will do much better. following vocals here + surrounding the background picture
  2. 00:28:697 (2) - Unstack; you haven't been stacking.
  3. 00:35:266 (1,1,1,1) - If you're keen on keeping these as sliders, watch the spacing on 00:37:894 (1) - and keep it the same as the sliders. Also remove NCs.
  4. 00:46:324 - Missing 1/4 triple here like the next three phrases.
  5. 01:06:809 (1) - Combo structure inaccuracte. Try this http://puu.sh/p7AYF.png, with particular consideration to the 1/4 triple bursts.
  6. 01:21:893 (6) - Mapping this fill more accurately, shorten slider by 1/2, then start new combo with four circles starting 01:22:112 - . lmao there is no sound there
  7. 01:22:441 - Missing timing section.
  8. 01:23:880 (1) - Try 382;254, reverse 01:23:989 (2,3) - I wanted to make a flow break here and a jump to emphasis the change in guitars
  9. 01:25:194 (1) - Should not be mapped like previous section, since this iteration starts on the downbeat whereas the previous does not (01:23:552 (4) - . Try 01:25:194 (1,2) - into slider. fixed it a different way
  10. 01:36:362 (1) - Remove new combo, or do what you did with the above suggestion at 01:06:809 - .
  11. 01:49:936 (6) - Like 01:21:893 - .
  12. 01:54:975 (1,2,3,4) - Guitar passage not prominent here; pentagon too regular, structured.
  13. 02:07:128 (6) - Missing a huge part of the melody. I skipped the down beat intentionally to bring out the guitar more
  14. 02:18:072 (4) - Make 1/2 to fill more accurately.
  15. 02:28:574 (6) - Use 1/2 sliders like previous phrases. this one was intentionally done to give a more rhythm variety, I fixed the one before because that one could use the 1/2 emphasis better
  16. 02:31:749 (1) - Combo structure inaccurate. Use two (1,2,3,4) patterns instead of (1,2,3)s.
  17. 02:58:034 (1) - 1/3 slider patterns (either 6 1/3 or 4 1/3 repeaters) might work a bit better here for the objects until red. the contrast here was the guitar 1/3 vs the drum 1/3, I used a more compact spacing for the guitars so the lead into the spaced streams give more impact
  18. 04:16:868 (1) - Stream might be better replaced by mapping drums with circles and 1/4 triple bursts; the guitar passage from 04:15:992 (1) - continues and you've mapped in a 1/2 structure.
  19. 04:23:437 (5) - Change to 1/2 slider, remove (6,7).
  20. 05:03:287 (1) - Like 01:06:809 - .
  21. 05:35:586 (6) - Like 02:07:128 - .
  22. 06:41:406 (1) - Combo structure inaccurate. Just use (1,2)s or (1,2,3,4)s. this one is actually correct given the drums are in 3/4 in the background
no reply = fixed (or consistent with previous treatment)
great mod done right beside me LOL
Satellite
waaa
Fycho

jonathanlfj wrote:

uhh can someone come and unqualify my map, got some really good suggestions I want to apply

p/5170568
ok
VINXIS
canada
Anxient
europe
Yohanes
asia
Topic Starter
jonathanlfj
fixed up more things should be good to go again

if anyone has suggestions feel free to post it
Monstrata
#1
Topic Starter
jonathanlfj
Thanks again :D
Satellite
sup

i think need add audio leadin 1000 ~ 2000
and check rule this point xd

( No two uninherited or two inherited timing sections should be placed at the same point. )

uh
Stjpa
No need to add lead-in since the game does it already.
Also, a green and a red line shouldn't cause any problems as long as they have the same hitsound thingy and volume. Orange lines are a thing lol.
Kibbleru
i agree, thoseissues arent really problematic.

num 2
Satellite

Stjpa wrote:

No need to add lead-in since the game does it already.
Also, a green and a red line shouldn't cause any problems as long as they have the same hitsound thingy and volume. Orange lines are a thing lol.
Yeah. you are right. but osu! general rule says ... Are these old?https://osu.ppy.sh/wiki/Ranking_Criteria
Fycho
That rule means these two cases: Two red lines at the same point; Two green lines at the same point.

One red line and one green line at the same point is always not a problem, so this should be fine.
Satellite

Fycho wrote:

That rule means these two cases: Two red lines at the same point; Two green lines at the same point.

One red line and one green line at the same point is always not a problem, so this should be fine.

oh thank you :D
Trust
nice, now buy me manaka art pretty please (:
Topic Starter
jonathanlfj
lol we partied all night and then woke up to approval

Thanks kibb and satellite <3

Trust: if I can find any I will get you one
Fycho
re-congratz jonathan o/

have fun on AN guys i hope i could go as well
Luna-

Fycho wrote:

re-congratz jonathan o/

have fun on AN guys i hope i could go as well
[ Shina0Neko ]
Wooo, this one is really nice.
CSLM
Gz :3
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